Zombie Horse Traps
This datapack makes it so that Zombie Horse Traps spawn just like Skeleton Horse Traps! Very simple 🙂
This datapack makes it so that Zombie Horse Traps spawn just like Skeleton Horse Traps! Very simple 🙂
Requires the library mod Collective.
This mod is part of The Vanilla Experience modpack and Serilum’s Spawn Bundle mod.
Zombie Horse Spawn is a minimalistic mod which allows zombie horses to spawn with a zombie riding it. Whenever a zombie spawns, it has a chance to be spawned as a rider. You can configure it to only spawn on the surface and if it should burn in daylight.
You may also be interested in Giant Spawn or Skeleton Horse Spawn.
Configurable: ( how do I configure? )
chanceSurfaceZombieHasHorse (default = 0.05, min 0, max 1.0): The chance a zombie that has spawned on the surface is riding a horse.
shouldBurnZombieHorsesInDaylight (default = true): If enabled, burns zombie horses when daylight shines upon them.
onlySpawnZombieHorsesOnSurface (default = true): If enabled, a zombie horse with rider will only spawn on the surface.
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You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
# Zombie horde
Zombie horde turns vanilla zombies into a scalable siege system for Fabric.
Zombies do not just run at the player anymore. Depending on settings and progression, they can break blocks, place blocks, build pressure paths, and coordinate different combat roles to keep survival challenging over long play sessions.
## Core Gameplay Features
– **Block Breaking AI**
Zombies can destroy valid obstacles to open a path toward players.
– **Block Placing AI (Hardmode)**
Builder zombies can place blocks for vertical pressure and assault routing.
– **Bridging Behavior**
When no direct route exists, zombies can place blocks to continue advancing instead of failing path attempts.
– **Special Zombie Variants**
Multiple variants with different combat profiles, including heavy, fast, and tool-focused attackers.
– **Role-Based Pressure**
Some zombies focus on breaching and breaking, while others focus on building and route creation.
**Short Legacy Video from the Zombie horde mod (1.1.1):**
Current version includes major AI, bridging, block placing/breaking, variants, and scaling improvements.
## Progression and Scaling
– **Difficulty Slider (-100 to +100)**
Live control over overall horde strength.
– **Daily Growth Speed (-100 to +100)**
Control how quickly zombie waves and power scale over time.
Set to `-100` to disable daily growth.
– **Day-Based Progression**
Wave size, zombie power, and gear quality scale with progression day.
## World and Server Features
– **Dimension Support**
Optional horde spawning in Nether and End.
– **In-Game Settings UI**
Category-based configuration (`General`, `Horde`, `World`).
– **Full Command Support (OP)**
Runtime control for balancing, events, and server tuning.
## Commands
– `/zombiehorde enabled
– `/zombiehorde strength <-100..100>`
– `/zombiehorde hardmode
– `/zombiehorde otherdimensions
– `/zombiehorde dayscaling enabled
– `/zombiehorde dayscaling speed <-100..100>`
– `/zombiehorde day set <1..100000>`
– `/zombiehorde day get`
– `/zombiehorde day clear`
– `/zombiehorde get`
– `/zombiehorde placeinterval <0.5..5.0>`.
## Compatibility
– **Loader:** Fabric
– **Dependency:** Fabric API
– **Java:** 21+ (MC 1.21.11), 25+ (MC 26.1+)
– **Minecraft:** 1.21.11, 26.1.1
## Community Feedback
Feedback is always appreciated and helps improve the mod. Suggestions, ideas, and bug reports are welcome:
https://forms.gle/Du4owLmgZYsCreSt7
The Zombie is OP datapack upgrades zombies in Minecraft to become powerful and highly rewarding enemies. When defeated, zombies can drop overpowered items, enchanted gear, or rare resources, turning simple mob fights into valuable opportunities.
This datapack adds a fun risk-and-reward mechanic to survival mode while keeping vanilla gameplay mostly intact. It’s perfect for challenge worlds, multiplayer servers, and chaotic survival runs.
Features
Zombies drop OP items and rare loot
Enchanted tools, weapons, and armor included
Makes nighttime and cave exploration more exciting
Boosts survival progression speed
Compatible with vanilla mechanics
Works in singleplayer and multiplayer
# Features:
## Blood Senses:
**You spill blood if you get hurt, shown on the ground, and if low health you bleed out once in a while, and they will sense it and track you down**
## Sound Senses:
**Causing these will alert other monsters of your position, they are:**
Mining for blocks, Placing blocks, Explosions, Bows and Crossbows, Eating, Doors, Gates, Notes, Records, Buttons, Levers, Pressure Plates, Tripwires, Chests, Barrels, Pistons, Other zombies, and more!:

**The louder the sound the more impact it has on them hearing it:**

## Light Sources:
**Monsters can see exposed light sources from super far away, and will come to investigate if they have line of sight**

## Config:
**Choose what monsters you want enhanced**
by default it enables it for: “minecraft:zombie”, “minecraft:husk”, “minecraft:creeper”, “minecraft:skeleton”, “minecraft:stray”, “minecraft:witch”, “minecraft:zombie_villager”
Tries to support modded mobs, After running your modpack once, check out MobLists.toml -> enhanceableMobs to see a list of modded mobs that might work!
## Misc:
Use pisons or tnt to attract zombies to areas, usefull for distractions to help you get away. They always go for the louder noise.
Optional random wandering hordes on surface (default off): Mobs will gather up together and wander the terrain in large groups randomly
Requires CoroUtil
Use in any modpack you want!
This is a simple datapack that replaces most overworld mobs with different zombie variants. Creepers, Skeletons, Strays, Spiders, Cave Spiders, Endermen, Guardians, Elder Guardians, Bogged, and Witches are removed and replaced by zombies.
This datapack also includes blood particles to make the gameplay a little more fun and brutal.
The zombies drop the loot that the mob they replace would normally drop, so the default progression is still mostly intact.
– Zombies spawn more frequently
– Zombies no longer drop rotten flesh
– Husks now spawn outside of the desert
– Most overworld hostile mobs are replaced with a new zombie variant
– Loot boxes and health kits spawn throughout the world, melee them to loot them
– Loot boxes drop gold, iron, emeralds, and arrows
– Health kits drop health potions
A Zombie Apocalypse plugin, very inspired by the many challenges about this sort of stuff, and also includes quite a lot of custom types.
### Commands
| Command | Description | Permission |
|————|———————————-|———————|
| zombalypse | Reloads the plugin | _zombalypse.reload_ |
| zombspawn | Spawns a specific type of zombie | _zombalypse.spawn_ |
You can use the config.yml file to change the spawn behavior, make zombified piglins randomly target someone, or show the zombie’s type as their nametag.
### API?
Would you like to add your own zombies?
You can use Zombalypse’s API by including it as a Jar Dependency on your project!
### Known issues
* Zombified Piglins can randomly target invulnerable players. `Only if “zombifiedPiglinAttack” is set to true`
# The Zoglin is usually just a novelty mob you see once for an advancement, or for an unusual farm, and leave it at that.
But as a miniboss, it can be a challenge with a powerful reward, that being the rotten tusk.
The Rotten Tusk gives potion effects for 3 minutes, those being:
– Strength 2
– Speed 2
– Absorption 4
– Hunger 2
The Zoglin can’t have a powerful reward without being buffed, so it has 100 health, some natural armor, extra damage and knockback, and increased size.
The Zoglin also drops rotten flesh, bones, and sometimes, a snout armor trim.

### Summary:
**Zoe Isn’t Cyberpunk (Zoe)** is a Cyberpunk-influenced (*Influences include* Cyberpunk 2077, Cyberpunk RED *and* Cyberpunk: Edgerunners) mod. It takes many aspects of these universes and implements them in its own way.
# A new (https://www.youtube.com/watch?v=bDYwRxKdzEk) is now available!
## A new [wiki](https://zoeisntcyberpunk.wiki.gg/) is now available!
# The Zoe SMP is now live! Join the [discord](https://discord.com/invite/H3dTXFBPCA) for more information
**Features**: Implants, custom weapons, custom software, custom mobs, 2 bosses, building blocks and more.
The mod is recommended for multiplayer.
**Cybertechne:** Affects the quality of crafted implants, increased via crafting implants.
**Biotechne:** Represents your “humanity” – your capacity for handling implants. Increased by killing mechanical mobs (especially bosses) and having implants equipped.
**Robotechne:** Increases the power of software. Increased by having software equipped/using software.
**/zoe_techne** – Used to change a player’s Cybertechne/Biotechne/Robotechne
**/zoe_implant** – Used to generate or clear implants
**/zoe_software** – Used to equip or clear Software
**zoe_config.toml** – General configurations to the Zoe experience
**zoe** (folder) – Configurable settings for each individual implant, including disabling them entirely
### Implants:
Zoe uses JSON files for its implant attributes. If you wish to change them, you can find them in your game file directory (%appdata%) under …/config/zoe and you are free to change it as you wish.
the JSON file names must follow this format: ‘zoe_
**NOTE:** If you want your implant changes to stay PERMANENT between mod updates, set their “update” value to ‘false’!
While it is possible to change implant details during runtime, I highly advise against it on servers and even in Singleplayer to avoid any issues (for example, the attribute application system breaking). You should close your world/server before making changes to the JSON files.
### Other
Zoe uses tags and similar things to try and be as friendly as possible for compatibility with other mods. Joining the discord and asking me directly is the best way to learn more about this.
This mod does not associate itself officially with any of the influences mentioned above, it is merely inspired by them.
This mod is made using **MCreator**. I hope to improve my coding so I’ll eventually be able to move to full-on coding, but MCreator will remain my main method of development until further notice.
While MCreator does get a lot of flak for understandable reasons (and also some pre-determined disinclination), I’ve tried my very best to implement proper compatibility and support where I could for server owners, other mods and the like.
For more info regarding compatibility/support, please check the ‘Compatibility & Support’ section.
# ZNPCsPlus
ZNPCsPlus is a powerful and intuitive Spigot plugin that allows you to create and manage fake entities in Minecraft. These entities can perform actions such as executing commands or switching servers, providing seamless integration and interactivity for players.
This plugin is a modern, performance-focused remake of the original ZNPCs plugin, developed to ensure continued support and enhanced features after the original was discontinued.
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## Features
– **100% Packet-Based**: All operations are offloaded from the main thread, ensuring excellent performance.
– **Performance & Stability Oriented**: Designed to minimize server impact while remaining reliable.
– **Wide Version Support**: Compatible with Minecraft versions 1.8 through 1.20.4.
– **Flexible Storage Options**: Choose from multiple storage solutions to best suit your setup.
– **Intuitive Commands**: User-friendly command system for effortless NPC management.
—
## Requirements
### Software
– **Java**: Version 8 or higher
– **Minecraft Versions**: 1.8 – 1.21
### Supported Server Platforms
– [Spigot](https://www.spigotmc.org/)
– [Paper](https://papermc.io/software/paper) ([GitHub](https://github.com/PaperMC/Paper))
– [Folia](https://papermc.io/software/folia) ([GitHub](https://github.com/PaperMC/Folia))
– ArcLight ([GitHub](https://github.com/IzzelAliz/Arclight))
### Optional Dependencies/Extensions
– [PlaceholderAPI](https://github.com/PlaceholderAPI/PlaceholderAPI): Enables the use of placeholders for dynamic content.
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## Why Choose ZNPCsPlus?
– **Performance**: Optimized for high performance, with no tasks running on the main thread.
– **Compatibility**: Works across a broad range of Minecraft versions and server types.
– **Flexibility**: Supports custom storage backends and integrates seamlessly with popular plugins.
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## Found a Bug or Need Help?
– **Report Issues**: Open an issue in our [GitHub issue tracker](https://github.com/Pyrbu/ZNPCsPlus/issues).
– **Get Support**: Join our [support Discord](https://discord.gg/MAZz6XpPcg).
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## Installation
1. Download the latest release of ZNPCsPlus from [Spigot](https://www.spigotmc.org/resources/znpcsplus.109380/) or [Modrinth]. (Dev Builds are available at out [Jenkins](https://ci.pyr.lol/job/ZNPCsPlus/)).
2. Place the downloaded JAR file in your server’s `plugins` folder.
3. Restart your server.
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## Credits
ZNPCsPlus wouldn’t be possible without the following libraries and resources:
– **[PacketEvents 2.0](https://github.com/retrooper/packetevents)**: Packet handling library.
– **[Minecraft Protocol Wiki (formally wiki.vg)](https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Main_Page)**: Minecraft protocol documentation.
– **[gson](https://github.com/google/gson)**: JSON parsing library by Google.
– **[Mineskin.org](https://mineskin.org/)**: Website for raw skin file uploads
– **[Adventure](https://docs.advntr.dev/)**: Minecraft text API.
– **[DazzleConf](https://github.com/A248/DazzleConf)**: Configuration library.
– **[Director](https://github.com/Pyrbu/Director)**: Command library.
– **[PlaceholderAPI](https://github.com/PlaceholderAPI/PlaceholderAPI)**: Universal placeholder system.
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## Metrics
ZNPCsPlus utilizes [bStats](https://bstats.org/) for anonymous data collection. Metrics help us improve the plugin by providing insight into usage and performance. You can disable this in the `bStats` configuration.
[](https://bstats.org/plugin/bukkit/ZNPCsPlus/18244/)
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## Support the Project
Love ZNPCsPlus? Help us grow by:
– Starring the [GitHub repository](https://github.com/Pyrbu/ZNPCsPlus).
– Leaving a positive review on [Spigot](https://www.spigotmc.org/resources/znpcsplus.109380/).
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