Web

![Vines](https://i.imgur.com/jeKchYu.png)
# ![Web Keyart](https://potatowolfie.github.io/Web/assets/web/keyart/Web1.0.1Logod.png)
**Web** is a mod that expands on spiders by giving them new behaviors and animations. Spiders can now shoot webs to trap players, and baby spiders will hatch from eggs found in Spider Egg Clusters underground. Their attacks and style are inspired by the way _Minecraft Dungeons_ implemented spiders.
![Bottom Vines](https://i.imgur.com/ym0LRTK.png)

# ![Spider Idle](https://cdn.modrinth.com/data/cached_images/78abcd2be380f7755dd1617b6cd0b572838bab95.gif) Spider
The **Spider** was completely overhauled with new animations and behavior changes. First, animations. An Idle, walking, and shooting animation. “Walking” animation is a bit of an overstatement, for the leg animations were unchanged, but the rest of the body does have movement. Second, shooting. Spiders can now shoot webs at players, or any targets it may have. When you are in a web, you are completely stuck for 2 seconds, before getting released. In those two seconds, spiders all sprint at you and attempt to kill you.

The more spiders, the more dangerous. In groups, they work together, with some spiders chasing you, and others shooting webs from a distance. One spider alone will shoot 3 webs max before chasing you for 15 ish seconds, then shoot some more webs.

# ![Baby Spider Idle](https://cdn.modrinth.com/data/cached_images/bff1abeb1c8063fb17575b42e3b9d71b12d0802e.gif) Baby Spider
The **Baby Spider**, coming from **Spider Eggs**, act exactly how the vanilla spiders work. Since they are so young, they can’t shoot webs. They can be skeleton jockeys though. Not sure how that one works..

# ![Cave Spider Idle](https://cdn.modrinth.com/data/cached_images/5de06ea03014801307c8e124b1cf9369bafcc011.gif) Cave Spider
As of now, the only changes that were made to the **Cave Spider** are the animations. More small changes are intended to be added to the Cave Spider.

#
| Feature | Status |
|———|————-|
| New Animations |✔️|
| Spider Behavior Overhaul |✔️|
| Spider Egg + Baby Spider |✔️|
| Spider Related Cave Biome |❌|
| Spider Related Boss |❌|
| More Spider Eye Usages |❌|
| More Fermented Spider Eye Usages |❌|
| Cave Spider Rework |❌|

## Have a suggestion?
Share it on the Github!
This also applies to any bugs you find. Let me know!

Weather and Tornadoes Remastered

**I highly recommend using Sodium with this mod. It improves performance greatly. Lithium is also great.**

*For a more comprehensive overview of this mod, please see the CurseForge page: CurseForge

# Weather & Tornadoes Remastered

Weather & Tornadoes Remastered is a semi-official remaster of the original Weather and Tornadoes (Weather1) mod by Corosus. Weather1 was discontinued after version 1.6.4, as it was replaced by his newer Weather2 mod, which features localized weather. This project has been endorsed by Corosus.

![Tornado and sirens](https://i.imgur.com/FTDJ3rg.png)

![TORNADO!](https://i.imgur.com/myToUOR.png)

![Devastation](https://i.imgur.com/tFxdeN5.png)

![Shockwave Item](https://i.imgur.com/ka4eCzo.png)

![Turbines and wind channels](https://i.imgur.com/TmT4X0K.png)

Weaponsmith Trades Maces!

This mod is pretty simple. It adds the ability for weaponsmiths at master level to be able to trade the Mace for 27 Emeralds and 1 Breeze Rod. Please report any issues to my discord server.

**Made with MCreator**

##
**Join the discord for support for mods!**
![Join Our Discord](https://discord.gg/xnqvcNDpRV)

WealthyAndGrowth

# WealthyAndGrowth
![image](https://cdn.modrinth.com/data/9qnTnpKy/images/5788c4d8d5f320ad51d75b10ac6b52516deb3381.png)

### 🍞Summary

This mod add more unique tweek for Villager or your Village life.

This mod still has few elements, but if you have any ideas please let me know!

 

### 🔧Tweeks

Illager Patrol has no longer come for you!(but if you attack the illager they will come to patrol more often)

If you in the village. increase patrol spawn chance(If you not in the village decrease patrol spawn chance)

Farmer Villager now harvest pumpkin and water melon! also they make pumpkin pie!

Fisher Villager now fishing! and pick up fish!

Villager now eat water melon and pumpkin pie!(even you can configurable!)

Villager when low health. eat food!

This mod Feature can toggleable in config!

Wealizh

# Overview
– The mod does not significantly alter the gameplay of the original Minecraft, but adds some new content.
– Most of the content in this mod has real-world prototypes, but it also incorporates some imaginative elements.
# Content
## Various blocks and items
A large number of blocks and items have been added. Among the blocks, there are functional blocks, construction blocks, and natural blocks, etc. And the items include process items, practical items, and other items, etc.

For example:
> Block: Steel Block,Zinc Ore,Deepstal Silver Ore…

> Item: Battery,Gold Thread,Iron Plate…
## The new production method
Many items and blocks will be made using the new work blocks (functional blocks).
Common work blocks include: crusher, forging machine, assembler, and so on… 
## More mechanical and functional blocks 
Mechanics are the core function of this mod, and there is none other like it! 
These mechanical and functional blocks form a complete process system. Of course, if you prefer not to go through this hassle, you can choose an alternative approach. 

For example:
> Crusher,Assembly Machine,Combustion Chamber,Centrifuge…
### Take a different approach 
This mod provides you with many shortcuts and other methods to skip or make the process of other procedures more convenient. For example, you can choose not to build a hand-cranked generator, but instead gather materials to make a combustion chamber and other components, thus skipping the process of hand-cranked power generation and directly using thermal energy for power generation. 
## New settings and worldviews 
These settings and worldviews have completely transformed the monotonous technology of the game! 
This mod features numerous unique settings and a distinct world view, and it is also the main “concentration area” for imaginative elements. This means that most of the imaginative elements in this mod are concentrated here. 
Of course, this does not mean that all the settings are purely imaginary.

For example:
> Qualitative Change and Electricity. 
## Hidden Blocks and Items 
This is actually not something that needs to be elaborated upon in detail, as most of these are for developer testing purposes. Therefore, some hidden items and blocks can be extremely dangerous, and some can even cause the game to crash or permanently damage the save file. 
If you really want to take a look at or test it, you can find most of them in the “Admin Supplies” section of the created item inventory (this feature needs to be enabled in the settings). 
## Unique species of organisms 
Each creature in this module contains a form of satire towards reality and an implication of certain concepts. 
Since the creatures in this mod mostly have hidden and confidential characteristics, we won’t go into detail about them here. If you have any questions that need answers, you can post them in the comment section or join the group for the same answers. 
## A large number of progress and goals (achievements) 
Most of the progress is actually quite appropriate, but you might not have noticed it. 
In multiplayer games, the progress can indicate your current situation. But if you don’t want your friends to constantly “peek” at your progress, then just forget what I said. 
The progress and goals play a major role in this module. However, even though this has been mentioned, many people actually don’t pay much attention to the progress and goals. 
## Unexplained jokes and abstract MEME 
This is one of the key features of this module! 
The author really likes the hidden content and MEME elements in the mod. Most of them are hidden within the progress section. 
OK. Although the author doesn’t want this module to become overly abstract, it is already moving in that direction.
# Others
– This mod is based on the original version, but with the addition of new side quests.
– It is recommended to use it together with the Just Enough Items;
– During gameplay, some glitches may occur. You can post the glitches you encounter in the comment section;
– The author usually follows the production process of “first do – then optimize”;
– If you have any ideas for the mod’s creation in the comment section, it might be realized~
# The author’s words
– The 1.15.4 version of this mod is a major reform. Because in this version, this mod will be re-made;
– Hope everyone has a great time! 
– The author of this mod is a Chinese person, so the style and theme of this mod are both inclined towards Chinese elements.
# Attention
This mod contains numerous risky operations! Do not imitate them in reality!
# Version Identifier 
The letters preceding the version number are called version identifiers: a1.15.4.

Among them, additional letters can be added after the identifier. These letters represent the version identifier.

They are merely numbers with no other meaning: ba1.15.3 

a-Alpha
b-Beta
r-Repaired Version
t-Trial Version

We Got Runners!

https://rocketnode.com/brcam
Check out this cool Minecraft Server Hosting Platform I partnered with!

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![dsd](https://cdn.modrinth.com/data/cached_images/5e8faab0c7db1e34238ddbd45dd10677d4ede00d_0.webp)

We got Runners!

This mod aims to give players a zombie apocalypse vibe by making zombies AI fits into the style of apocalyptic games without adding new entities into the game so it fits through the game.

CONFIG FILE IS NOW AVAILABLE!!

1. Zombies that are burning will gain more speed.

2. There will now be 2 news types of zombies. (Same entity but with different AI)

3. Normal Zombies will now randomly sprint to give zombies more different patterns when following the target.

4. This mod works with all types of zombies Husk, Drowned, Zombies villagers, and normal zombies

5. Drowned will also get swimming buff and speed when buffed.

6. Since zombies is a lot stronger this mod will also buff Iron golem and snow golem

————————————————Types of zombies AI—————————————————–

1. Runners

Run faster without stopping, and spawns in groups

note: Baby zombies cannot gain this buff.

UPDATE: IN THE LASTEST VERSION THEY WILL NOW EVEN WANDER AROUND WHEN THERE IS NO TARGET

2. Grounders

Charges target and stun and weaken the target. ( Deals extra damage to Iron golems)

Tip: You can block them to knock them back really far

3. Walkers (Normal zombies)

Randomly sprints toward the target.

————————Types of zombies that appear from specific events———————————

1. Burning Zombies

When a zombie is burning it gains more speed and becomes extremely erratic

2. Swampy zombies

when zombies are wet it has a chance to inflict slowness

3. Marauder Zombies

When zombies are armed with swords or axes they can sprint even longer and stronger

4. Rider Zombies (when Zombie Horse Spawn mod is installed)

Improve speed and defense when horse zombies are getting ridden.

Can also buff other zombies in radius with speed or resistance.

————————————————Iron golem—————————————————–

1. Now does area damage

2. able to shove away groups of enemies away

3. resistant to weakness

4. Iron golem is now heavily armored to physical damage

———————————-snow golem——————————————–

1. Now does area damage.

2. Slow enemies.

3. able to throw ice bombs that freeze enemies in a huge area.

4. if attacked by their allies it will recover themselves.

5. Snowball now deal damage only on selected enemies.

———————————————————————————————

How does it work?

The mod will randomly choose a random AI for zombies when they spawn.

1. Runners: Spawns only in the group (turns another normal zombie into runner zombies in 5 block radius when spawning) (The bigger the group the bigger the chance to

Becomes runners)

2. Walker zombies Normal spawning

3. Grounder zombies Normal spawning

—————————–

To make this more realistic special zombies spawning chance are almost on par with the normal zombies.

Zombie villagers have more chances to become special infected

Some Zombies will have a weird movement pattern

——————————————————

Compatibility

1. Surly works fine with all AI mobs mods.

2. NO new entities use meaning any mods that edit zombies entities will work.

3. New Type of zombies will appear if the Zombie Horse Spawn mod is installed.

https://www.curseforge.com/minecraft/mc-mods/zombie-horse-spawn

——————————————————

Showcase

———————-CREDIT—————————-

Spanish Translation by Texaliuz

——————————————————–

https://www.patreon.com/red_tofu

PLEASE SUPPORT ME

Be my Patreon if you are interested 😀

Thanks to tryaq_  for grammar fixes:

Donate me here!

 

 

I’m almost made this for free I will be very appreciative if someone donated me!

Used texture pack:https://www.curseforge.com/minecraft/texture-packs/tissous-zombie-pack-optifine-1-7x-1-16

 

 

 

Chinese-style school and home: Unofficial version

# overview
The School Module is a decoration mod that is close to life, providing you with some school-related building materials and some interesting props for the occasion.
# Notes
The mod is unoffical version.The original author gave up this mod and she made a different school mod.the mod will add things from the”new school mod”soon.
This mod will force the use of GeckoLibMOD in version 0.1.14.0.

The mod support Forge 1.20.1 and neoforge 1.20.4,1.21.1,but any version below 1.20 won’t be support.
This mod support English and Chinese only!

If the last page moves, it is a major version update, and if it is marked with TC, it is a minor update

If there is a bug, please report it to the author.
We highly recommend that you use Oculus and do not use Optifine.

This module is likely to be linked, and the textbook module can be used, and if you want to download it, please click on the following link:[https://www.mcmod.cn/class/15197.html]
(https://www.mcmod.cn/class/15197.html)(The link is Chinese Simplified, please translate it yourself.Non Chinese Mainland users may not be able to access)
I’m going to push the mod straight to version 1.0 and there won’t be 0.2, 0.3 and so on

If you want to transfer this module page, just keep the original author link on the transferred module page and indicate that this module may not be compatible with your language version.
# Known bugs
Mods may have issues with materials being transparent or openable windows being unusually transparent in partial light and shadow

Partially incompatible light and shadow

derivative 24.4.14

SEUS full range

The next version will fix this bug, but it might reduce something that wasn’t actually broken for you.
# added things
– Blackboard and whiteboard
– Electronic whiteboard
– Computers
– Balance
– Printers
– Projector(many bugs on it)
– Chalk launcher(look like guns)
– Windows
– Laptops
– Loudspeakers
– Desks and chairs
– Many kinds of blackboard
– and more…

# Thanks
MCMOD Imposter

Wayfinder

![Wayfinder Logo](https://cdn.modrinth.com/data/cached_images/98fbd18051f5fed34c205722f8a6f068ce45bb43.png)
_”From there to here, and here to there, funny things are everywhere.” – Dr. Seuss_

                 ![](https://www.patreon.com/potionstudios)![](https://discord.gg/zQA4eez2eS)![](https://x.com/_AOCAWOL)  

### Wayfinder is a brand new mod that adds a new way to explore Minecraft like never before

_**REQUIRES GECKOLIB**_

## Meet The ‘Wayfinder’

Spoiler

![Replace this with a description](https://cdn.modrinth.com/data/cached_images/eb4f3e20b4a3d15d0b79070411c0bf73690bc04d.png)

This new, unique mob will assist players in finding their dream biomes in a lore-friendly vanilla-styled gameplay that provides more character and an exploration journey. 

## GETTING STARTED:

Wayfinder shrines can be found in Villages, and the player needs to offer up a few emeralds to summon a Wayfinder. Each player can also have their own Wayfinder, and when they aren’t helping you find biomes, they can act just like any other ‘pet’ except this little being is definitely an ancient deity of some sort, so don’t treat them like one. 

## HOW TO USE:

Right-click your new Wayfinder friend, and on the right side of the GUI, you will see all the biomes in the current dimension you are in. Click on the biome you want to search for and click ‘Search’. If the Wayfinder cannot find the biome within a 10,000 block radius, it will shake its head no, and you will need to pick another biome to find. Once the Wayfinder finds a biome you want within its radius, it will begin journeying to the biome. If the Wayfinder gets too far away from its owner during a journey, it will teleport back to the owner. If you want to cancel the trip, right-click your Wayfinder and click the ‘Cancel’ button. Wayfinders do have a short cooldown in-between biome searching.

## PROTECTING YOUR WAYFINDER:

Wayfinders are targeted by PROJECTILE BASED MOBS such as, but not limited to, Skeletons, Pillagers, Witches, and more. If the Wayfinder detects one of these mobs nearby, it will go into a panic state; the player must kill the nearby mobs for the Wayfinder to continue its journey. If the Wayfinder gets hurt, it will put up a shield that will block the following two instances of damage. Once the shield is broken, the Wayfinder will be vulnerable to death. 

You can feed a Wayfinder ‘Glowberries’ to heal its health.

## RESUMMONING YOUR WAYFINDER:

If your Wayfinder dies, you can resummon them at a Shrine; however, it will cost 2x more than the previous Emerald amount. The starting summon value is 1, so resummoning once will cost two emeralds, then 4, 6, 12, 24, etc., up to a max of 64 emeralds. But you won’t let that happen… right?

## FUTURE PLANS & UPDATES

-Skins! We want to let you customize your Wayfinder and give it that extra flair!

-New exploration mechanics such as Glowberry charges to increase the biome distance search range

-New journey completion rewards, such as a new music disc or hero of the village, for completing long journeys!

-Tweaking movement for the Wayfinder

-And so much more!

**THIS MOD IS CURRENTLY IN BETA SO BUGS MAY HAPPEN | PLEASE REPORT ALL BUGS TO GITHUB**

![](https://bisecthosting.com/aocawol)

Waxed lightly weathered cut copper mod

![Waxed lightly weathered cut copper mod](https://cdn.modrinth.com/data/cached_images/6b8d459cbb599d7d6b6e883ad23288472dce2ba9.png)

**Mod collaborator**
-Me (Kubix_cube): main creator
-hexy: helped with some textures : https://www.youtube.com/@hexy6915/videos

**Mod loader**
– This mod is made FOR FORGE if you use anything else it will not work

**What can find in this mod**
– new mobs made of waxed lightly weathered cut copper
– new block made of waxed lightly weathered cut copper
– new structures made of waxed lightly weathered cut copper

**How did I created this mod**
– I used mcreator to create this mod, so if there is performance issues I cannot do anything about it.

**Optifine compatibility**
– Optifine is really compatible with this mod

WaviMons (Cobblemon)

# Wavimons adds 13 Pokemon not yet obtainable in base Cobblemon!

### The Pokemon and their Spawns are:

– The Hoppip Line 🚁 [Spawns in Plains biomes during Daytime]
– The Solosis Line 🦠 [Spawns in Magical biomes during Daytime]
– The Sewaddle Line 🪲 [Spawns in Forest Biomes during Daytime]
– The Gothita Line 🎀 [Spawns in Dark Forest Biomes]
– The Indeedee Line 🐏 [Spawns in Magical biomes]

### Installation

Download the latest version of WaviMons, and add the Pack to the “resourcepacks” folder then, in your world’s folder afterwards

This is my first proper pack, I hope you all enjoy!S