Zombified Piglin Cure
Cure Zombified Piglins to regular Piglins with a Splash Potion of Weakness and a Golden Apple like how you would cure a Zombie Villager.
Cured Piglins will be permanently immune to re-zombifying, can be traded with, can pick up items, can equip and use swords, axes, and crossbows (but not regular bows).
Supports Multiplayer.
Made for Java 1.21.7.
Zombified

Tired of searching for items? Now you’ll have to die… AGAIN!
# What this mod do ?
When a player die, he usually loose all his stuff. With this plugin, when a player die, a entity will be summon and the player will need to kill this entity to get his stuff back !

Config
“`yml
# ————————————————–
#
# _____ _ _ __ _ _
# |__ /___ _ __ ___ | |__ (_)/ _(_) ___ __| |
# / // _ | ‘_ ` _ | ‘_ | | |_| |/ _ / _` |
# / /| (_) | | | | | | |_) | | _| | __/ (_| |
# /_______/|_| |_| |_|_.__/|_|_| |_|___|__,_|
#
# ————————————————–
config:
entity: “ZOMBIE”
# What should the zombie be named? You can use the Minimessage format.
zombie-name: “Zombie of %player%”
# Should the player inventory is saved in the zombie, and he needs to kill the zombie to have his inventory ?
save-inventory: true
# Should the player head is set on the zombie Head?
add-player-head: true
“`
ZombieSMP
**ZombieSMP** brings your server to life by unleashing a genuine zombie apocalypse. Designed for creative server owners and unique SMP adventures, this plugin transforms nighttime into a high-stakes survival challenge with deep community interaction.
**_Features:_**
– Quadruple zombie spawns at night for real danger and chaos.
– Beds explode if players try to sleep, just like in the Nether.
– If a player is attacked by a zombie at night or by an infected player, they become a zombie for 10 minutes with permanent, fully configurable slowness.
– Deep LuckPerms integration: when infected, a player’s current permission group is saved and replaced with a new “zombie” group. After the effect ends (or is cleared by staff), the previous group is restored automatically.
– Track how many times each player has become a zombie with the %zombies% placeholder, usable in scoreboard, tab, or hologram.
– Infected players **cannot attack or be attacked by other zombies or infected players**. Zombie-on-zombie combat is fully blocked to encourage cooperation between the infected.
– Infection and transformation are fully customizable: **choose how many zombie/player hits before a transformation** happens using a config option, perfect for events or balancing SMP difficulty.
– When a player is infected, a **fully customizable “ding” sound and title display** (like BedWars-style “ZOMBIEE”) for unmistakable feedback. Both the text and subtitle can be changed in config.yml.
– **Infected players burn in direct sunlight**, just like real zombies, taking half a heart of damage per second. Wearing any helmet prevents burning.
– **Infection reward system**: when an infected player infects a human, the server can execute a configurable command (e.g., give the infector a diamond). Fully customizable and can be toggled on/off.
– Staff can infect any player manually with /zombies add player, or cure them at any time with /zombies clear player.
– All messages, durations, multipliers, slowness level, infection titles, rewards, and commands are fully configurable in config.yml.
– Optionally, you can choose if the infection timer runs while the player is offline.
– Permanent slowness applied to infected players cannot be removed by drinking milk or other means (except plugin cure).
– Infection counter and state are saved to disk, so data persists through restarts.
**_To set up:_**
1. Dependencies required: LuckPerms for group management (absolutely necessary), PlaceholderAPI if you want to show %zombies% in scoreboard, tab, or holograms, and PaperMC 1.21.x.
2. To create the zombie group, use the following LuckPerms commands in your console:
`/lp creategroup zombie`
3. Optionally, set a prefix so infected players stand out:
`/lp group zombie meta setprefix “&2[Zombie] “`
4. You can also adjust the group’s permissions if you want to give infected players special limitations or abilities.
5. Edit the config.yml file in the ZombieSMP folder to fully customize infection times, multipliers, messages, commands, slowness level, hit requirements, infection titles, sun damage, and reward system.
6. When infected, a player is moved to the zombie group and receives permanent slowness (as configured). After the timer runs out or when cured using /zombies clear, their old group and permissions are restored.
7. Use %zombies% in any PlaceholderAPI-compatible plugin (scoreboard, tab, hologram, chat) to show each player’s infection count.
ZombieSMP is made for servers that want to create real tension and unique zombie infection gameplay, perfect for special events, new SMP challenges, or creative game modes.
ZombiesInfection
# ZombiesInfection
The plugin adds an infection to your server, if a player is attacked by a zombie, then after a while the player receives the effects that are specified in the config.
## Commands
– `/zombiesinfection reload` – Reload the plugin
## Permissions
– `zombiesinfection.reload` – Gives the player the right to reload your plugin. (default: op)
– `zombiesinfection.effect` – If you want the player not to receive any effects, then remove this permission from him. (default: true)
`n * 20` – means that the entered number will be multiplied by 20.
– The list of sounds can be viewed [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html) (latest version)
– The list of effects can be viewed [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html) (latest version)
## **Important clarification, the effects are given 1 time!!**
config.yml
“`yaml
config_version: 2
# Enable debug mode (output additional messages to the console)
debug: false
# Settings for messages and sounds when a player is infected
if-player-infected:
# Enable displaying the infection message
message: false
# Enable playing the sound when infected
play-sound: false
# Update the timer when infected
update-timer: true
# Number of times the effect will be applied
effect-will-applied-after: 5
# Delay in server ticks before executing the first repeat (n * 20)
delay: 5
# Period in server ticks for task repetition (n * 20)
period: 5
# Enable a random time range for effect application
random_time_from_range:
# Enable a random time range
enable: true
# Lower limit of the time range in seconds
range_from: 5
# Upper limit of the time range in seconds
range_to: 10
# Settings for potions that will be given
potion-gived:
# Settings for poison potion
POISON:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 60
# Settings for blindness potion
BLINDNESS:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 5
# Settings for hunger potion
HUNGER:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 30
# Settings for sounds that will be played
sound-played:
# Enable the sound when attacked
sound-in-attack:
# Enable the attack sound
enable: true
# Sound name from Minecraft resources
sound: “AMBIENT_CAVE”
# Sound volume (from 0 to 100)
volume: 100.0
# Sound pitch (from 0 to 2)
pitch: 1.0
# Enable the sound when the effect is given
sound-in-effect-gived:
# Enable the effect sound
enable: true
# Sound name from Minecraft resources
sound: “ENTITY_ENDERMEN_DEATH”
# Sound volume (from 0 to 100)
volume: 100.0
# Sound pitch (from 0 to 2)
pitch: 1.0
# Messages for different events
messages:
# Plugin reload success message
plugin_reload: “§2Plugin successfully reloaded”
# Insufficient permissions message
no_permission: “§cYou do not have permission”
# Missing subcommand message
no_command_args: “§cUsage: /%s ”
# Invalid command message
no_found_command: “§cThe command was not found”
# Infection message
you_infected: “§4§lYOU ARE INFECTED!!”
# Effect applied message
effect-gived: “§c§lTHE INFECTION IS SPREADING”
“`
Zombies Slow You
## Hey, how come no one made this kind of datapack yet?
### _Or is it just that I didn’t search well enough..?_
Basically, once a zombie hits you, your Movement Speed attribute will be multiplied by 0.25 (equivalent to Slowness V) and
– _for versions 1.21 and above:_ Multiplies your Jump Strength attribute by 0.
– _for versions below 1.21:_ Jump Boost 128.
for 1.5 seconds
If you don’t like these values, you can configure it by going to
– _1.21+: zombies_slow/data/zombies_slow/function/zombie_hit.mcfunction_
– _Below 1.21: zombies_slow/data/zombies_slow/functions/zombie_hit.mcfunction_
Zombies Reworked
⚜️ Description:

Requires Clockwork -> [https://www.curseforge.com/minecraft/mc-mods/clockworklib](https://www.curseforge.com/minecraft/mc-mods/clockworklib)
Zombies Reworked is a mod that overhauls and changes the zombies in a better way! Ranging from small features to better AI system and better mechanics to make the mod a must need for apocalyptic minecraft modpacks. This mod has some code that our other mod, Rotted has, but better! This mod is pretty lightweight but also heavy configurable as it does not add that much content!
Now drowned zombies can be captured when…fishing?? Not only that, but players can turn into zombies now just as villagers can turn into zombie villagers! Zombies are smart enough to use items and perform certain actions? Yes! Everything in one place, put it all together in this particular mod!
🎬 Credits:
Many thanks to some github repositories and their authors that made it easier for us to make such a mod.
Mod made by us, Team Abyssal. Any acts of copying / stealing the work of us can result in a DMCA claim or something similar. Code can be shared freely when taking a look at our github repositories.
💫 Features:
– Zombies can now spot you from further away, meaning that they will come to ur house from anywhere.
– If u hurt a zombie, it will alert all other close ones, giving them your location.
– Zombies can now stay in groups, following each other around.
– Zombies can perform small leaps at the player to be more unpredictable and dangerous.
– Zombies have improved attack range and visuals for that.
– Zombies can spawn with better armor and better equipment and more commonly. These tools greatly improve their abilities.
– Zombies can now perform small sprints when close to the player.
– Zombies will be faster at night.
– Zombies are smart enough to use items now. They can use shields to partially block attacks and they can use flint and steels to light the player on fire whenever they attack.
– When fishing, you have a chance to capture a drowned zombie.
– Players can now turn into zombies when a zombie kills them, taking their name and sometimes their equipment.
Zombies+

## [Save 15% For The First Month on Your Next Server!—Use Code **_Paragon_** and Click Here to Get Started!](https://billing.kinetichosting.net/aff.php?aff=910)
**Zombies+** is a vanilla-friendly Minecraft mod that spices up your gameplay with a bunch of new mobs that fit right into your standard, vanilla world. **Zombies+** is all about adding more variety to the usual zombie encounters.
These new zombies look and feel like they belong in Minecraft, but they also bring a fresh twist perfect for realistic zombie-survival modpacks. _With some easy tweaks in the **configuration file (.json5)** and by adding other mods and resource packs, you can turn these zombies from regular vanilla mobs into truly terrifying, realistic zombies._
Currently, this mod adds:
– **Runner Zombie**
– **Crawler Zombie**
– **Brute Zombie**
– **Crossbow Zombie**
– **Bow Zombie**
– **Shrieker Zombie**
– **Axe Zombie**
– **Sword Zombie**
– **Vile Zombie**
– **Cave Zombie**
– **Weak Zombie**
– **Slow Zombie**
– **Leaper Zombie**
Whether you want to keep that classic Minecraft vibe or you’re in the mood for a zombie apocalypse, this mod offers you the flexibility to make your experience just to your liking. Explore a world where you’ll be forced to encounter these new, groaning monsters.
[](https://modrinth.com/mod/cloth-config)
(Only for Versions 2.0.3+)
[](https://modrinth.com/mod/architectury-api)
(Only for Versions 2.0.0+)
[](https://www.curseforge.com/minecraft/mc-mods/frenzied-horde)
[](https://modrinth.com/mod/frenzied-horde)
Zombies More

[](https://discord.gg/Fm6x2NA3) [](https://modrinth.com/mod/geckolib) [](https://www.curseforge.com/minecraft/mc-mods/zombie-more)

❗ Note:
There will be no ports of this mod for Fabric.
📚 About:
Spoiler
New Zombies:
Crawler Zombie: A legless zombie that compensates for its lack of legs with speed and agility. It moves faster than regular zombies and can climb walls, making it a formidable foe.
Tank Zombie: A massive, heavily-armored zombie with limited vision. It only attacks when close but hits hard with tremendous strength. Each time it takes damage, its strength temporarily increases, making it even more dangerous as the fight progresses.
Cursed Zombie: Bound by a heavy mask, this eerie zombie can no longer fly, but don’t be fooled—when killed, it transforms into a flying head that continues to attack from the air, turning the battlefield into chaos.
Explosive Zombie: A ranged threat, this zombie throws dynamite from a distance, making it an unpredictable danger capable of causing explosions from afar.
Boomer Zombie: Attacks like a normal zombie, but when it dies, it releases a poisonous mist, turning the surrounding area into a toxic hazard that endangers anyone nearby.
Zombie Drops:
Guts: Dropped by the Crawler Zombie.
Brain: A rare drop from the Tank Zombie.
Cursed Heart: Dropped by the Cursed Zombie.
Flammable Bone: Dropped by the Explosive Zombie.
Acid Compound: A common drop from all zombie types.
Potions:
Brute Force: Grants increased strength but at the cost of reducing your speed, perfect for when you need raw power in combat.
Cursed Essence: Bestows invisibility, slow falling, weakness, and mining fatigue, ideal for stealthy but dangerous missions.
Agile Instinct: Increases speed, but at the cost of hunger and mining fatigue—use wisely when you need a burst of quickness.
Intoxication: A deadly potion that will kill the user after 1 minute. Handle with caution!
Weapons:
Dynamite: A throwable TNT with a smaller explosion radius than regular TNT, great for targeted attacks.
Toxic Bomb: A more powerful variant of dynamite that explodes and leaves behind a toxic cloud, dealing damage over time to anything caught within it.
Fire Sword: A blazing sword that sets enemies on fire with each strike, perfect for dealing ongoing damage.
Blocks:
Brain Jar: A decorative jar containing a brain, perfect for your spooky or science-themed builds.
Radar: A functional block that, when right-clicked, detects and tracks entities within a certain radius, helping you keep tabs on nearby threats.

🔧 Recommendations:
– [JEI](https://modrinth.com/mod/jei)
❓ FAQ
Spoiler
Q. Can I include Zombies More in my modpack?
A. Absolutely! Feel free to include Zombies More in your modpack and customize it as needed. Just make sure to:
Credit the mod properly, and avoid claiming it as your own creation.
Stay up-to-date with updates, as changes may affect your modpack’s compatibility.
Q. Why focus on zombies when other mods also include zombie-related content?
A. Zombies are one of Minecraft’s most iconic mobs, and I wanted to expand their lore, mechanics, and gameplay potential in a way that aligns with my own creative vision.
Zombies More stands out by introducing:
Unique zombie types with custom abilities, designs, and behaviors.
New challenges, such as specialized hordes and environmental effects.
Powerful rewards, including loot and new crafting options.
This mod aims to deliver a fresh and thrilling zombie experience, while staying true to the essence of Minecraft.
Q. Which Minecraft versions are supported by Zombies More?
A. Zombies More is currently supported on Minecraft 1.20.1. Future updates will extend support to newer versions as they are released.
Q. Will there be updates with new zombies or features?
A. Yes! Zombies More is an ongoing project. Future updates will add new zombie types, items, and mechanics to keep the gameplay exciting and challenging. Check changelogs and announcements for details on upcoming additions.
Q. Can Zombies More be played alongside other zombie mods?
A. Yes! Zombies More is designed to work well with other mods. Each mod adds its own unique flavor, and combining them can create a richer and more diverse zombie experience. Just make sure to check for potential compatibility issues and use a reliable mod manager.
Q. Will you backport Zombies More to older Minecraft versions?
A. No, backporting to older versions is not planned. Zombies More relies on features exclusive to newer versions, making it difficult to adapt for outdated codebases.
Please avoid requesting backports, as the focus is on improving and updating the current version.
Q. Will you add other undead creatures besides zombies?
A. Zombies More focuses exclusively on zombies and their mechanics. The goal is to enhance the zombie experience with depth and variety, rather than blending it with other types of undead.
Zombies improved!
**### Русское описание:**
> 🧟♂️ **Zombies Improved** — мод, который делает зомби реальной угрозой!
> Теперь они ломают любые деревянные двери, объединяются в орды, подбирают и используют экипировку, боятся солнца и ищут укрытия.
> Зомби (и зомби-жители) могут заразить игрока вирусом: сначала тошнота, затем слепота, а потом — превращение в зомби!
> Если зомби или зомби-житель убивает игрока, он всегда возвращается в виде зомби с его снаряжением!
>
> 🦠 Спастись от инфекции можно только золотым или зачарованным яблоком.
>
> ⚙️ **Есть конфиг!**
> Все основные параметры настраиваются в файле `zombies_improved-common.toml`:
>
> * `firstStageSeconds` — длительность первой стадии (тошнота),
> * `secondStageSeconds` — длительность второй стадии (слепота + тошнота),
> * `infectionChance` — шанс заразить при ударе зомби (0.0–1.0),
> * `spawnZombieOnKill` — превращать ли игрока в зомби после смерти от зомби.
>
> 💬 Нашли баг или есть вопросы?
> 👉 Заходите в Discord!
> Подписывайтесь на обновления, чтобы ничего не пропустить, и посмотрите мой профиль — там много крутых модов!
**### English description:**
> 🧟♂️ **Zombies Improved** brings true zombie danger to Minecraft!
> Zombies break all wooden doors (but not iron), group up as hordes, pick up and use loot, fear sunlight, and seek shelter.
> Zombies (and zombie villagers) can infect players: first nausea, then blindness, then full zombification!
> If a zombie or zombie villager kills a player, they will always return as a zombie with all their gear!
>
> 🦠 Only a golden or enchanted apple can save you from infection.
>
> ⚙️ **Fully configurable!**
> Main features can be adjusted in `zombies_improved-common.toml`:
>
> * `firstStageSeconds` — first stage duration (nausea),
> * `secondStageSeconds` — second stage duration (blindness + nausea),
> * `infectionChance` — infection chance on hit (0.0–1.0),
> * `spawnZombieOnKill` — always turn killed players into zombies.
>
> 💬 Found a bug or have questions?
> 👉 Join our Discord!
> Subscribe for updates, and check out my profile for more awesome mods!
Zombies Improve Over Time
# Zombies Improve Over Time
This datapack increases zombies’s stats over time. The changes are made to be gradual, increasing very slightly each minecraft day up to day 100. Difficulty is calculated for each player separately. New players will start with weak zombies while players who have been playing for a while will have stronger zombies.
## NOTICE: This datapack is discontinued, instead use the Hostile Mobs Improve Over Time datapack: https://modrinth.com/datapack/hostile-mobs-improve-over-time
### Stat increase
Stats that change include:
– Health
– Damage
– Reinforcement chance
– Knockback resistance
– Movement speed
– Armor and armor toughness
Day 50 enables all zombies to break doors
Day 70~ – enables all zombies to pick up loot
Day 80 – some zombies change to baby/or have leather armor
Day 95 – Zombies might gain strenght and speed when near player
some other stuff
### Commands
If you wish to test out how hard the zombies are, use functions diff:day25, diff:day50, diff:day75, diff:100 or use command “scoreboard players set Timeroo . To reset your score use diff:reset, or diff:resetall to reset all of players difficulty.
### Timers
Timer for difficulty is per player, and increases every minecraft day (20 minutes). sleeping does NOT forward this timer. Max difficulty is day 100+ and difficulty does not increase after that.
### Installing
like your ordinary datapack, put zip file in your datapacks folder of your world
### Unistalling
use function diff:unistall and then remove your datapack from your datapacks folder
### Other
I am planning on making a version of this datapack for each common mob, then making a datapack consisting of all of them
### There is now Hostile mobs improve over time datapack which includes this + many more hostile mobs, you can download it here – https://modrinth.com/datapack/hostile-mobs-improve-over-time – but if you wish to play with only some of them, links are below.
Here are all the datapacks “X improve over time” I made:
https://modrinth.com/datapack/zombies-improve-overtime – Zombies
https://modrinth.com/datapack/creepers-improve-over-time – Creepers
https://modrinth.com/datapack/spiders-improve-over-time – Spiders
https://modrinth.com/datapack/skeletons-improve-over-time – Skeletons
https://modrinth.com/datapack/witches-improve-over-time – Witches
https://modrinth.com/datapack/drowned-improve-over-time – Drowned
https://modrinth.com/datapack/silverfish-improve-over-time – Silverfish
https://modrinth.com/datapack/pillagers-improve-over-time – Pillagers
https://modrinth.com/datapack/vindicators-improve-over-time – Vindicators
https://modrinth.com/mod/strays-improve-over-time – Strays
https://modrinth.com/datapack/wither-skeletons-improve-over-time – Wither Skeletons
https://modrinth.com/datapack/endermites-improve-over-time – Endermites
https://modrinth.com/datapack/ravagers-improve-over-time – Ravagers
https://modrinth.com/datapack/cave-spiders-improve-over-time – Cave Spiders
https://modrinth.com/datapack/zombified-piglins-improve-over-time – Zombified Piglins
https://modrinth.com/datapack/guardians-improve-over-time/ – Guardians
All of them are compatible with eachother, and I recommend you play with all of them for the best experience.