**Woot Revived** is a multiblock mod designed to harvest mob drops. You can capture any mob, place it in the factory, and automate its loot production. Without ever needing to spawn the mob! Based on the popular mod [Woot](https://www.curseforge.com/minecraft/mc-mods/woot “Woot”), it includes the same core features. However, all of these features have been completely re-implemented from the ground up.
To begin your journey, you’ll also need to install [GuideME](https://modrinth.com/mod/guideme “GuideME”), which will provides you a fresh new guidebook that teaches you everything you need to know! (Unless your modpack disables it, in which case you’ll need to craft the book yourself if you want it.)
## Addon Implementation
Woot Revived also includes an API that allows you to add your own upgrades to the factory or configure the behavior of mobs from your mods. With it, you can control nearly every aspect of how the factory operates!
More detailed documentation on using the API is available on the [Addon Implementation wiki page](https://github.com/wootrevived/wootrevived/wiki/Addon-Implementation “Addon Implementation wiki page”)!
## KubeJS
You can also add custom recipes, or modify the factory mobs by using KubeJS, more info on the [KubeJS wiki page](https://github.com/wootrevived/wootrevived/wiki/KubeJS)!
Wooly Animals
**Cold Cows** and **Cold Pigs** drop **Brown Wool** upon death. This is inspired by the Brown Wool drop from Wooly Cows in Minecraft Earth.
This pack is **compatible** with [Earth Animals](https://modrinth.com/datapack/earth-animals), making Wooly Cows drop Brown Wool and Umbra Cows drop Black Wool (since v1.1.0).
Explore Exline Mods for top-notch gaming accessories and mods. Elevate your gaming experience with our high-quality products. Visit exlinemods.com now to gear up and enhance your gameplay!
This mod adds horse armors made of wood!
All types of wood can be used to make different armors.
Stone can also be used to make horse armor.
Wondrous Wilds
Check out the newest mob in update 1.1.0: the Woodpecker!
This update brings an adorable and playful new bird, as well as even further improvements and additions to the Birch Forests!
NOTE:
This video is slightly outdated, as the “Scroll of Secrets” has been scrapped for now. Nest Boxes can instead currently be crafted with a Woodpecker Crest Feather and planks
“The Wild Update” Incident
(Skip for mod details)
Once upon a time, during Minecraft Live 2021, the Minecraft community was shown a glorious update to the Overworld; “The Wild Update”. This update was said to be an update that would greatly enhance the Overworld’s biomes, atmosphere, and more, which was extremely exciting and would be a perfect update to finish off what Caves & Cliffs started; a rich, beautiful and immersive Overworld.
And yet, greatly to myself and most of the community’s dismay, what we ended up getting was in no way even close to that. Instead, we received what many call The Mild Update; an incoherent and unfinished mess posing as “The Wild Update”, which was completely unrecognizable from what was displayed, promised, and most importantly, incredibly important and needed for the game.
Although most of the additions that this update brought were decent overall, albeit underdeveloped and lacking polish, the true “Wild Update” was, for whatever reason, shamelessly thrown away and ruined, and it is unknown when or if it may ever return.
And after this disaster, which was preceded by an announcement full of absurd and nonsensical excuses, ridiculous attempts at gaslighting, and more, I decided that it was time to take matters into my own hands.
What does this mod do?
This mod aims to be what “The Wild Update” should and could have been by adding things that were meant to be in it, improving on existing aspects of it, and massively improving and expanding on the Overworld in general; all with a heavy focus on quality over quantity in every aspect. And although this mod is still in an early stage, an immense amount of things are already planned for this mod in the future, particularly including more biome reworks, new biomes entirely, and tons of new features associated with both!
🌳 Reworked Birch Forest
This biome now come with…
Fancy Birch trees, which now populate the biome, and can also sometimes be grown from saplings just like Fancy Oaks!
Polypores, a new decorative fungus that comes in both small and big variants, and can be found growing on Fancy Birches. Small polypores can have up to three placed in a single block clustered together, and big polypores can be stood on!
Violets, a beautiful new flower that comes in four different color variants! They can be found in abundance throughout the biome, growing in very large and beautiful clusters, often mixing together to make even prettier clusters! Up to four of them can be placed within a single block for tons of variation!
Hollow Logs, a new type of log that, unsurprisingly, has a hole through the middle making it hollow. It comes in ALL log variants (even Nether ones!), can be crafted, and naturally generated birch ones can be found throughout the biome! On top of being great for building and decoration, they also have many fun quirks and uses to them, such as having accurate collision that allows you to squeeze inside and move through them, the ability to be waterlogged, and more!
An Autumn-themed variant, which the “Old Growth” variant from vanilla is turned into. It has a higher density of trees, with the inclusion of yellow, orange and red leaves, instead of only green. It also has a different grass color, fitting with its new theme
🦟 Firefly
Can navigate by both flying and walking, with the ability to swap between the two
Has complex, data-driven spawning mechanics. In warm and humid biomes (Swamps, Mangrove Swamps, Jungles, Rivers, etc.) they can spawn on the surface at night time, and in others they can do this only during rain (Plains, Forests, etc.). In addition, you may even sometimes find them spawning in Lush Caves underground. These three methods of spawning are controlled using biome tags, and therefore can be customized using datapacks!
Will occasionally fly to mobs and players to land and sit on top of them
When exposed to daylight, they will try to hide in grass to avoid it
🐦 Woodpecker
Hops around on the ground, and flies quickly in the air
Does a cute chirping sound and animation
Can be found in the revamped Birch Forests
Lives in Tree Hollows or Nest Boxes somewhat similarly to Bees, and will return to rest inside them during night or rain
Will avoid wandering too far away from their home
Can cling onto the side of any block it wants to as long as it has a flat solid surface and an empty space next to it
Will sometimes drum on logs as long as it has a home, which can be heard from very far away
When homeless, it can begin drilling and building one for itself by pecking at a log many times
Will defend their homes against intruders such as other Woodpeckers, or players breaking their home
Wild ones are afraid of players unless attacking
Likes to play with countless different blocks by interacting with them. They will play by moving up to the block, clinging to it when possible, and proceeding to peck at it randomly
When playing with a block, each peck simulates an interaction, the same as if a player were to right click on it
The selection of blocks they play with is controlled by a block tag, which datapacks and other mods can add to for effortless customization and compatibility, due to their 100% dynamic interaction functionality
Can hold items in their beaks, either by being given an item once tamed, or by sometimes spawning with one from a random selection
Their held item is taken into account when they interact with a block, meaning they can use their item and change the outcome of an interaction, the same way that players can
Can be tamed by giving them blocks that they will enjoy playing with
For the taming to progress, they must perform a successful interaction on a block, without being interrupted in any way during the playing process
Can automatically grab items out of a Nest Box when tamed, enabling flexible and organized full automation of their interaction feature
FAQ
Will this mod be ported to Forge?
A forge port is planned to be released soon after the 1.2.0 update. If you want to stay caught up with it, you can join my discord server, which is linked under the mod’s logo!
Can you backport this mod to x.x.x?
No
Can I use this mod in a modpack or video?
Absolutely, yes, as long as you give credit!
Wonders Of The World: A ZAWA Addon
### **Wonders Of The World: A ZAWA Evolved Addon**
WOTW required ZAWA Evolved to function, ensure you download it before using the mod!
**General Info**
Wonders of the World is a ZAWA addon released in 2024 that showcases not only a wide range of recognisable “zoo species”, but also lesser-known species barely in the limelight of modern media. Each animal is made in the ZAWA-Evolved style and is made as realisitc as possible by the Development team.
**Animal Roster**
WOTW can be used alongside various other mods alongside its required dependancy of ZAWA-Evolved. For Example, The Lil Critters, Essentials & Eco Regions Addons and other animal mods such as Frik’s Fauna. WOTW itself has a focous on Hoofstock and Felines, however also features a plethora of other species, summarising in a total of 31 animals & 76 Species.
**Staff Team & Credits **
We have an amazing team at Wonders Of The World, headfronted by Crossy as Owner/Coder and Arty as Lead Assets! We have worked very closely with other ZAWA team members aswell.
Welcoming you to a whole new world that lies below!

# Disclaimer!
Wonderous Sea is the final attempt by our team to create a mod in the name of “Endless Ocean”. We are a select few of the past team members who helped construct the first two iterations, and with that we have come together for one last time. Wonderous Sea will add a plethora of new animals to your minecraft oceans, rivers, and mangroves! We currently have added thirty-one new spawn-eggable mobs and plenty will follow!
### PLEASE NOTE – GECKOLIB IS REQUIRED
Now with that out of the way! Let’s get into the content of the mod!
# NEW CONTENT:
### MOBS:
–  Threadfin Lookdown: Threadfin Lookdowns can be found within Warm Oceans and Mangrove Swamps, and can be bucketed. They drop fish scraps upon death.
–  Scatfish: Scatfish have four species variants, and can be bucketed. Scatfish may be found within Warm Oceans and Mangrove Swamps. They drop fish scraps upon death
–  Soapfish: Soapfish have three species variant, and can be bucketed. Soapfish may be found within Warm Ocean biomes. Soapfish drop fish scraps upon death.
–  Spadefish: Spadefish have seven species variants, and can be bucketed. Spadefish may be found within Mangrove Swamps, Lukewarm Oceans, Deep Lukewarm Oceans, and Warm Oceans. With select species spawning in each one. Spadefish drop fish scraps upon death.
–  Blue Glaucus: Blue Glaucus are adorable little venomous nudibranches. They may be found within select Lukewarm and Warm Ocean Biomes. They drop blue dye upon death.
–  Marine Flatworms: They are the free swimming spirits of Phylum Platyhelminthes! Marine Flatworms have ten different species variants (with more coming in the future), and drop slime balls upon death
–  Sea Otter: Sea Otters aside from being my favourite thing on earth, are very curious and adapt hunters. Sea Otters may be occassionally seen holding a variety of items on there backs, and may be found within Stony Shore biomes. Sea Otters may also be bred with Raw Cod.
–  Bottlenose Dolphin: Bottlenose Dolphins may be found with Warm Ocean and Lukewarm Oceans. Bottlenose Dolphins have a variety of playful animations, and as well love to follow boats. Bottlenose Dolphins may be bred with a bucket of cod. Bottlenose Dolphins can also be fed “Toothsome Seafeed” for a reward
–  Common Dolphin: Common Dolphins are cheery little creatures. They may be found within Warm Ocean biomes. Common Dolphins may also be bred with a bucket of cod, and sometimes rarely will drop a gift for your help of bringing in new life to their pod. This is called a “Harmony Stone”.
–  Stenella Dolphin: Stenella is a genus composed of six species. Stenella Dolphins all randomly may drop a dolphin tooth from time to time, of which can be brewed into a potion of dolphin’s grace.
Spinner Dolphin – Lukewarm & Deep Lukewarm Oceans (Bred with Bucket of Tropical Fish)
Striped Dolphin – Deep Oceans (Bred with Bucket of Cod)
Clymene Dolphin – Warm Oceans (Bred with Bucket of Cod)
Pantropical and Atlantic Spotted Dolphin – Warm & Deep Lukewarm Oceans (Bred with Bucket of Cod)
–  White Sided Dolphin: White Sided Dolphins are also a genus composed of six species. White Sided Dolphins commit a heinous act known as Porpocide, and if you happen to witness this then you may notice the Porpoise Fin left behind in the hunt.
Pacific White Sided Dolphin – Cold & Deep Cold Oceans (Bred with Bucket of Salmon)
Atlantic White Sided Dolphin – Cold & Deep Cold Oceans (Bred with Bucket of Salmon)
Dusky Dolphin – Lukewarm & Deep Lukewarm (Bred with Bucket of Tropical Fish)
Hourglass Dolphin – Cold & Deep Cold Oceans (Bred with Bucket of Salmon)
Peales Dolphin – Warm Oceans (Bred with Bucket of Cod)
White Beaked Dolphin – Cold & Deep Cold Oceans (Bred with Bucket of Salmon)
–  Headbeak Dolphin: Headbeak Dolphins are also a genus composed of four species. Headbeak Dolphins are quite unique as they are quite small compared to most dolphins. Headbeak Dolphins will also occassionally spare Warm and Lukewarm fish depending on the biome in which they were fed with a Bucket of Tropical Fish.
Hectors Dolphin – Lukewarm & Deep Lukewarm Oceans (Bred with Bucket of Cod)
Commersons Dolphin – Lukewarm & Deep Lukewarm Oceans (Bred with Bucket of Cod)
Heavisides Dolphin – Lukewarm & Deep Lukewarm Oceans (Bred with Bucket of Cod)
Chilean Dolphin – Cold Ocean (Bred with Bucket of Salmon)
–  Rissos Dolphin: Rissos Dolphins are shy creatures and tend to avoid the player. Rissos Dolphins may be found in Warm Oceans and bred with a Bucket of Cod. Rissos Dolphins love to hunt squid, and will ocassionally leave their beaks in the water after the hunt. Rissos Dolphins that hunt and destroy glow squids will begin glowing themselves.
–  Right Whale Dolphin: Right Whale Dolphins are spectacular thin swimmers that are composed of two species, they may be found in Cold Oceans. There also bred with Buckets of Salmon.
–  Tucuxi: Tucuxi’s are quaint little river dolphins. Tucuxi’s may be found in Mangrove Swamps, and can bred with a bucket of Threadfin Lookdown.
–  Porpoise: Porpoises are a group of animals composed of a remarkable seven different species. Porpoises will grant “Porpoises Grace” upon swimming with them. This effect grants the user haste underwater. Porpoises will also drop their fluke (fin) upon death and it can be then used in a brewing stand for the potion of Porpoises Grace.
Dalls Porpoise – Cold & Deep Cold Oceans (Bred with Bucket of Salmon)
Spectacled Porpoise – Cold & Deep Cold Oceans (Bred with Bucket of Salmon)
Harbor Porpoise – Cold & Deep Cold Oceans (Bred with Bucket of Salmon)
Burmeister Porpoise – Warm Oceans (Bred with Bucket of Cod)
Narrow & Indo Finless Porpoise – Lukewarm & Deep Lukewarm Oceans (Bred with Bucket of Tropical Fish)
Vaquita – Extremely Rare, Warm Oceans (Bred with Toothsome Seafeed)
–  Beluga Whale: Beluga Whales are the canaries of the sea. They may be found within Frozen and Deep Frozen Oceans. Belugas may also be spotted occasionally swimming upside down, and as well will occasionally molt their skin. Beluga Whales may be bred with a Bucket of Cod.
–  Narwhal: Ah . . . Narwhals the true to life unicorns. Narwhals may be found within Frozen and Deep Frozen Oceans. Upon death they may drop their precious tusk. Narwhals may be bred with a Bucket of Cod.
–  Bottlenose Whale: Bottlenose Whales may be found within the Ocean, Cold Ocean & Deep Cold Oceans. Bottlenose Whales are the only whales within the mod that cannot be bred, and are currently the only mob divided by male and female.
–  Minke Whale: Minke Whales are one of the smallest baleens to currently live. Minke Whales may be found within Warm, Frozen, & Deep Frozen Oceans. Minkes may also be bred with a Bucket of Cod.
–  Humpback Whale: Humpback Whales are very curious giants. They love to follow boats and jump about the waves. Humpback Whales may be found within Oceans, Deep Oceans, Warm Oceans, Cold Oceans, and Deep Cold Oceans. They may also be bred with a Bucket of Cod. Upon death it’s corpse will drop, and it may be harvested by right-clicking. However do note! They may EXPLODE
–  Gray Whale: Gray Whales may be found within Warm, Cold, and Deep Cold Oceans. Gray Whales may be bred with buckets of Cod. Gray Whales too drop corpses upon their death.
–  Right Whale: Right Whales are large giants that may be found within Cold & Deep Cold Oceans. They may be bred with buckets of Salmon, and similarly drop corpses upon their death.
–  Bowhead Whale: Bowhead Whales may be found within Deep Frozen Ocean Biomes. Bowhead Whales may also be bred with buckets of Cod. Bowhead Whales also drop corpses upon their death.
–  Fin Whale: While it may only be second largest of the baleens, it does win first spot for the fastest. Fin Whales may be found within Cold & Deep Cold Ocean biomes, and may be bred with buckets of Salmon. Fin Whales do not currently have corpses implement within the mod.
–  Blue Whale: The largest animal to swim our gracious seas. Blue Whales may be found within Cold & Deep Cold Oceans. Blue Whales may also be bred with buckets of Cod.
–  Black Harbinger: The legendary Black Harbinger, is a whale of misfortune. Sailors unlucky enough to come across the behemoth will be granted omens and bad luck for as long as they exist in the same space.
–  The Ancient Mother: The legendary Ancient Mother, is a creature so rare and only known in myth that people are unsure if it even exists. The Ancient Mother is a sign of goodluck, and as well the largest blue whale in the ocean. Bringing her a harmony stone is said to unlock the power within it.
### ITEMS & BLOCKS:
–  Toothsome Seafeed: Toothsome Seafeed is a kibble that can be crafted out of cod and spare fish and given to Bottlenose Dolphins. Giving a Dolphin Toothsome seafeed will cause the Dolphin to search within the water for sunken junk. Sunken Junk may then be recycled for useful loot. Seafeed may also be used to breed Vaquitas
–  Spared Lukewarm & Warm Fish: Spared Fish can be obtained through random feedins of Headbeak Dolphins
–  Fish Scraps: Fish Scraps are remnants of small fish dropped when a small fish is killed
–  Squid Beak: Squid Beaks can be obtained when a Rissos Dolphin kills a squid. Squid Beaks can brewed to make potions of blindness
–  Dolphin Tooth: Occasionally passively dropped by Stenella Dolphins periodically, and can be brewed into potions of dolphin’s grace
–  Porpoise Fluke: Flukes are dropped when a Porpoise is slaughtered, and can be utilized into making potion’s of porpoise grace
–  Beluga Molt: A passive drop that occurs periodically from Beluga Whales. Is utilized to craft Sea Whistles, and Waste Recyclers
–  Raw Whale Venison: Venison can be obtained by looting all baleen whale corpses. Venison can further be cooked, keep in mind corpses are risky to loot
–  Whale Blubber: Whale Blubber can be obtained by specifically looting Humpback and Gray Whales. Blubber can be crafted into Whale Oil
–  Baleen Bristles: Baleen Bristles can be obtained by looting specifically Right and Bowhead Whales. They can be thrown in a stone cutter to create artificial feathers.
–  Whale Oil: Whale Oil is crafting item that can be utilized in the production of Oil Lamps
–  Sunken Loot: Sunken Loot can be obtained through Dolphins being fed “Toothsome Seafeed”. Sunken Loot can be thrown into a Waste Recycler to get a various amount of resources out of them.
–  Sea Whistle: WIP, currently has no use.
–  Harmony Stone: These wonderous stone can be given to the player as a thank you from Common Dolphins. However, bringing this stone to an Ancient Mother will activate it’s power. Everytime the Ancient Harmony Stone is clicked it will grant luck to the player for a short period of time.
–  Oil Lamps: Oil Lamps are new decorative light blocks, and come in both normal and soul variations.
–  Narwhal Tusks: Narwhal Tusks are a decorative block that can be obtained by the death of a Narwhal. Narwhal Tusks can be sheared and in doing so they will start to occassionally play sounds from the ocean.
–  Waste Recycler: The Waste Recycler is a new station block that is utilized to turn sunken junk into something useful.
## Credits!
Thank You To Our Wonderful Team:
-Spiderboss
-Foggy Hollows
-majesticangelfish
-AyaanDB
AS well some as some past contributors and staff whose stuff has been revitalized for the new era:
-FedeRex
wonderland.jar
# The mod requires [Geckolib](https://modrinth.com/mod/geckolib)
This mod adds multiple strange entities: no_one, Fate, Someone, Pillar and Sorrow, these entities will stalk you and eventually they will try to take you into a “wonderland”
“Wonderland” is a liminal dimension similar to backrooms, for now it has 25 levels and 32 entities
Though even if you escape their “wonderland” things in your world may get worse…
To clear up some confusion, spawnrates and chances in the config are chance 1 in X, so if you set no_one’s spawnrate to 3 it’ll be 1 in 3 chance of him spawning, and if you set it to 24 it’ll be 1 in 24 chance of him spawning, I’m putting this here cause people keep increasing his spawn value trying to increase his spawnrate without reading FaQ or at least thinking what “chance 1 in X” means
(Also don’t put his spawnrate to 1 cause the game will probably bug out and/or crash as it’ll probably try to choose between 1 and 1)
The mod is supposed to be slow-burn and it is EXTREMELY random, in some worlds you’ll get taken to “wonderland” on 2nd ingame day, in others it’ll take 15 ingame days for anything to happen
Shader used on screenshots: [Somber](https://modrinth.com/shader/somber)
Video with the mod:
Frequently asked questions:
Spoiler
Q: Can I make a resourcepack for this mod that changes some of its assets?
A: Yes, of course
Q: Does this mod work in multiplayer?
A: Yes, however it may be buggy
Q: How do I change the config?
A: Either open file “Wonderland Configuration.toml” in your game’s config folder or use /config showfile the_wonderland COMMON or use [Configured mod](https://www.curseforge.com/minecraft/mc-mods/configured)
Q: How do I make mod not change textures to the old ones?
A: Go to your resourcepacks settings and put “Mod Resources” below “Default”
Q: Is this mod compatible with other ARG mods?
A: Should be
Q: Is there a way to leave wonderland without losing your items?
A: Yes, look for a rare white pillar (it can spawn in endless house, corners, tunnels and torture dimensions)
Q: Is there a way to leave “brickways” dimension?
A: Yes, after you break the crystal block, white exit portals will begin to spawn
Q: no_one is not spawning/spawning too rare, what do I do?
A: You can change his spawnrate with config (to increase it, decrease the spawn value as it is 1 in X chance of his spawn attempt to be successful)
Q: no_one is spawning too often, what do I do?
A: Same as above, you can change his spawnrate in config (to decrease it, increase the spawn value as it is 1 in X chance of his spawn attempt to be successful)
Q: Can I make a video about the mod?
A: Sure
Q: Can I port the mod to bedrock?
A: No… (Well you literally can’t because you can’t make custom dimensions in bugrock and Idk how you was planning to do that)
Please DO report about any bugs you find
Known bugs:
– Custom dense fog effect is broken with some optimization mods
– When entering some dimensions player may die to fall damage (caused by TPS lags)
You can also join [wonderland.hub](https://discord.gg/DWaj8dnRZB) Discord server where you can talk to me and some other mod developers aswell as get sneak peeks and announcements about the mod
There is also [CurseForge page](https://www.curseforge.com/minecraft/mc-mods/wonderland-jar) of this mod
Credits:
Vivian – plenty of dimensions, entities and a bit of lore
Solymn – paintings, some help with “tunnels” dimension
[ClouddyVR](https://www.curseforge.com/members/clouddyvr/projects) – some dimensions and plenty of entities
[JDG](https://modrinth.com/user/JDG) – most of the old textures resourcepack
[Stereotypical](https://www.youtube.com/@StereotypicalMC) – inspiration and ambient sound for one of the dimensions
**Wolves Of Other Furs** is a mod that reworks the interaction between you – the player -and wolves.
The mod adds **variants** of the vanilla wolves – found in their corresponding biomes. There are currently 10 variants in Wolves Of Other Furs currently, with more planned for future updates.
W.O.O.F also adds **dog beds**, and **dog bowls**. Crafting recipes can be found in the recipe book or Just Enough Items (or whatever you use). **Leads are dyeable as well.**
Here are some common variants, you should explore to find the others!
– Oh The Biomes You’ll Go!
– Wolves With Armor
– iChuns’ Let Sleeping Dogs Lie
By using my mods, you agree to the [Modpack Distribution Guidelines](https://imb11.dev/legal/modpacks) and the [End User License Agreement](https://imb11.dev/legal/eula)
WolfPound
WolfPound – Adopt a Wolf Today!

Current Version: v1.0.4
Features:
– Lets users buy wolves (or you could make them free )
– Integrates with iConomy, BOSEconomy, RealEconomy, Essentials Built in Economy, and Permissions! (ToDoo: Integrate Vault)
– Spawn wolves as neutral, friendly or REALLY ANGRY
– Spawn multiple wolves with one command! (Disclaimer: I am not responsible for the massive amount of wolves you spawn, or if wolves start getting in fights)
– Limit the number of wolves you can spawn with the command
– Multi-World Support! All options are now configurable PER WORLD!
**Aim of this port is to replace classic, stale wolves with the 24w10a+ 9 variants, effectively making them more varied without much interference with vanilla**
### Main points:
– Consider using “Disable Custom Worlds Advice” mod for versions below 1.20
– The mod is compatible with Woodwalkers
## **Soon to be asked questions**
**Will you add wolf armor/other *24w10a+* functionalities as well?**
No, if heavily requested I’ll do another mod implementing those
**Is this compatible with mods adding utilities for wolves?**
Yes, it is directly modifying WolfEntity class so everything except other mods adding new variants/using mixins on the class should be compatible