XP Stacker

🎉 **XPStacker: Let Your Server Breathe!** 🎉
Is your server slowing down because of all the scattered XP orbs? 🐢 XPStacker offers a sleek and effective solution to this problem. This lightweight plugin automatically merges nearby XP orbs into a single one, significantly reducing server load while providing a smoother experience for players.

✨ **Key Features:**

– **Lag Reduction:** 💨 Drastically reduces server lag by merging hundreds of scattered XP orbs into a single orb.

– **Automatic Merging:** 🤝 New XP orbs automatically merge with nearby ones. No player action is required.

– **Configurable Radius:** ⚙️ Easily adjust the merge radius of XP orbs in the config.yml file.

– **Lightweight and Stable:** 🔋 Operates with minimal resource usage and does not affect your server’s other features.

Add XPStacker to your server now and let your players collect XP without any lag! 💎

✨ **Check Out Our Other Plugins!** ✨
If you enjoy the **XPStacker** plugin, don’t forget to check out our other high-quality plugins for your server!

– **BuildByBit**: https://builtbybit.com/creators/fisfiskoray.600970
– **PolyMart:** https://polymart.org/user/57522/fisfiskoray
– **Modrinth:** https://modrinth.com/user/FisFisKoray

XP Obelisk

XP Obelisk is a simple mod to store experience points. It’s inspired by Ender Io’s experience obelisk

## Features

+ Stores a total amount of 2.147.483.647 experience points, that’s more then 21.863 level’s.
+ Store/Receive the exact amount of levels you want. via “XP Transfer” item or Fluid Input/Output (Kibe, AE2, …).
+ Patchouli Handbook (Optional).
+ Fabric Fluid Support.
+ Lock/Unlock for other players.
+ Block contains experience/lock when broken.
+ Fill/empty Glass Bottles to get Bottle ‘O Enchant.
+ Collect nearby XP Orbs by right-click with a Redstone Torch to activate XP Vacuum (9x9x5 Blocks).
+ Repair Damaged Items with Mending Enchantment via right-click on XP Storage.
+ Craft XP Barrie Seeds to grow and harvest peaceful XP

## Credits:
Big Thanks to:

nickmesserr for implementing the fluid api

XMobGeneration

## ⚠️ Project Archived — See the Successor / Alternative

This **XMobGeneration** plugin is now **archived**. I no longer maintain it, so there will be **no further updates** (bug fixes, new features, version support).

### 📖 What this was
XMobGeneration was a powerful plugin for managing **custom mob spawn areas** with GUI support and WorldEdit integration.
Key features included:
– Up to 45 custom spawn zones
– Intuitive GUI for config
– Support for vanilla mobs *and* MythicMobs integration
– Boss systems (thread-safe spawns, respawn delays, damage-based drop distribution)
– Customizable drop systems, XP rewards, and area configurations

### 👉 Use another maintained plugin / fork
For better support, stability, and compatibility with newer Minecraft versions, I encourage using an actively maintained alternative or community fork.

### 📌 Notes & Permissions
– No further updates or enhancements will be done.
– **You are free to fork, reuse, or adapt the code if you want to.**
– I may read reports but can’t promise fast responses.
– Please verify compatibility before using in production setups.

XL-mod

# !⚙️EARLY DEVELOPMENT⚙️!
### ☕ About mod
> Hello cadet!
> Lets read information about our mod!

[XL-mod documentation](https://xl-projects.github.io/xl-wiki/)

#### What adds?
Our mod adds bioms , with mods and weapons/items to fight!
As you explore the world, you will come across biomes, mobs, new structures, or even dimensions.

Like..

Like biome “Frozen forest” , there you can find new mob “The frozen wolf” , and some new items! We want to bring something unique and high-quality to each of our biomes, for example, a lot of crafting and the complexity of these crafting.

In future!

Wait for the 0.1.0-BETA relese , and explore the world with friends!

This mod is only for forge 1.20.1 , at the moment.

### Friendly community.
Also, in our social networks, we try to protect you from negative people who can spoil your impression of our projects, or those who would insult you in any way.


### ⚙️ Developers:
1. uertyk_ (manager/owner)
2. nika_eol (manager/helper/ideer)


### 📎 Links

[Source-code](https://github.com/XL-projects/XL-mod)

[XL-mod documentation](https://xl-projects.github.io/xl-wiki/)

[Our discord server](https://discord.gg/dP58cdu7ay)

XGlow

![gif](https://github.com/Xezard/XGlow/blob/master/gif/19f2f70f-53aa-48fb-8eaa-04b5377f2071.gif?raw=true)

**Works with Java 8 and above.**

(I noticed that the **GlowAPI** from the **inventivetalent** has been abandoned, has not been updated for a long time, has bad reviews and bugs, as well as a rather low-quality code – so I decided to make and publish my own version of the api for the glow)

**XGlow** – is a simple, easy-to-use API to create glow on your entities. The plugin requires [ProtocolLib](https://github.com/dmulloy2/ProtocolLib) to work.

### Usage

First you need to create a Glow object:
(You can use a builder for this)
“`java
Glow glow = Glow.builder()
.сolor(ChatColor.GREEN)
.name(“test”)
.build();
“`
You can add entity to glow object holders,
to make this entity glow with glow object colors.
The glow of the entity will be seen by all viewers
which the glow object contains:
`glow.addHolders(entity);`

To remove the glow of an entity,
you can remove it from the glow object holders.
The entity’s glow will disappear for all viewers of the glow object:
`glow.removeHolders(entity);`
⁣⁣

You can add a viewer to the glow object so that he immediately sees the glow of all holders of the glow object:
`glow.display(player);`

When the viewer is removed from the glow object,
all holders of the glow object will
no longer glow for removed viewer:
`glow.hideFrom(player);`

⁣For more features check out XGlow wiki page on github: https://github.com/Xezard/XGlow/wiki

XfeaturesRPGMoney

# 💰 XfeaturesRPGMoney

![Version](https://img.shields.io/badge/version-1.1.2-blue.svg)
![Minecraft](https://img.shields.io/badge/minecraft-1.13%2B-brightgreen.svg)
![Java](https://img.shields.io/badge/Java-21-orange.svg)
![API](https://img.shields.io/badge/API-available-informational)
![Vault](https://img.shields.io/badge/Vault-required-critical)
![License](https://img.shields.io/badge/license-MIT-yellow.svg)
![Discord](https://img.shields.io/discord/1252242781775335505?color=7289da&label=discord&logo=discord&logoColor=white)
## 📝 Description

**XfeaturesRPGMoney** is an innovative economic plugin for Minecraft servers that adds RPG elements to your server’s economy. The plugin provides players with a variety of ways to earn in-game currency:

– 💀 **Mob hunting**: earn money for killing various creatures
– 🎣 **Fishing**: earn money by catching different types of fish
– ⛏️ **Block mining**: get a chance to earn money when mining certain blocks
– 🔍 **Archaeology**: get rewards for mining archaeological treasures

The plugin is fully integrated with the Vault API, ensuring compatibility with most economic systems.

## ✨ Key features

– **Flexible reward system**: customizable minimum and maximum amounts for each source of income
– **Luck and loot multipliers**: Fortune and Looting enchantments increase the reward received
– **Player statistics**: track money earned and create a ranking of the best players
– **Visual effects**: animated appearance of coins in the game world
– **Full message customization**: all notifications can be changed in the configuration
– **Easy management**: intuitive commands for players and administrators

## 📋 Requirements

– Spigot/Paper 1.13+
– Vault
– Any economic plugin compatible with Vault (e.g., EssentialsX, CMI)

## 🔧 Installation

1. Download the latest version of the plugin from the [Releases](https://github.com/XfeaturesGroup/XfeaturesRPGMoney/releases) section
2. Place the JAR file in the `plugins` folder of your server
3. Restart the server
4. Configure the configuration files as you see fit
5. Reload the plugin with the command `/rpgmoney reload`

## 🌍 Supported Languages

XfeaturesRPGMoney supports multiple languages for users from around the world. You can change the plugin language using the command `/rpgmoney language `.

### Available Languages:

– English (en)
– Russian (ru)
– German (de)
– Polish (pl)
– Italian (it)
– Portuguese (pt)
– Turkish (tr)
– French (fr)
– Spanish (es)
– Lithuanian (lt)
– Latvian (lv)
– Estonian (et)
– Arabic (ar)
– Hindi (hi)
– Chinese (Simplified) (cn)

### Adding a New Language

If you want to add a new language or improve an existing translation:

1. Copy the `messages-en.yml` file from the `resources/messages/` folder
2. Rename it to `messages-XX.yml`, where XX is your language code
3. Translate all strings to your language
4. Submit the translation via Pull Request or contact the developers

We always welcome new translations and improvements to existing ones!

## ⚙️ Configuration

After the first launch, the plugin will create the following configuration files:

### config.yml
Basic plugin settings, including multipliers for enchantments:

“`yaml
# All available languages can be found here:
# https://github.com/XfeaturesGroup/XfeaturesRPGMoney/tree/master/examples/messages
# Language settings for the plugin
language: “en”

# Coin drop rate from mobs spawned by spawners
spawner-multiplier: 0.6

# Main plugin settings
drop-chance: 0.75 # Probability of coins dropping when mining blocks and killing mobs
show-action-bar-messages: true # Show messages when picking up coins in the Action Bar
player-death-drop-percentage: 0.07 # Coin drop rate from killed players
max-money-drop: 1000.0 # Maximum amount of money in a single coin

# Settings for combining nearby drops
combine-nearby-drops: true
combine-radius: 1.5

# Messages about multipliers
show-fortune-multiplier-messages: false
show-looting-multiplier-messages: false

# Multipliers for the “Fortune” enchantment
fortune-multipliers:
1: 1.25 # Fortune I – increases coin drop rate by 25%
2: 1.5 # Fortune II – increases coin drop rate by 50%
3: 1.75 # Fortune III – increases coin drop rate by 75%

# Multipliers for “Looting” enchantments
looting-multipliers:
1: 1.25 # Looting I – increases coin drop rate by 25%
2: 1.5 # Looting II – increases coin drop rate by 50%
3: 1.75 # Looting III – increases coin drop rate by 75%
“`

### mobs.yml
Setting killing mobs rewards:

“`yaml
# ENTITY: [min, max]
ALLAY: [5, 30]
ARMADILLO: [4, 12]
AXOLOTL: [5, 30]
BAT: [5, 30]
BEE: [5, 30]
BLAZE: [5, 25]
BREEZE: [15, 30]
BOGGED: [10, 20]
CAMEL: [4, 12]
CAT: [5, 30]
CAVE_SPIDER: [2.5, 20]
CHICKEN: [4, 12]
COPPER_GOLEM: [15, 30]
COD: [4, 12]
COW: [4, 12]
CREEPER: [10, 15]
DOLPHIN: [4, 22]
DONKEY: [4, 12]
DROWNED: [10, 20]
ELDER_GUARDIAN: [50, 125]
ENDER_DRAGON: [100, 250]
ENDERMAN: [3, 20]
ENDERMITE: [10, 20]
EVOKER: [50, 100]
FOX: [4, 12]
FROG: [5, 12]
GHAST: [20, 35]
GLOW_SQUID: [4, 20]
GOAT: [4, 20]
GUARDIAN: [10, 25]
HOGLIN: [10, 25]
HORSE: [4, 12]
HUSK: [5, 15]
IRON_GOLEM: [25, 40]
LLAMA: [4, 12]
MAGMA_CUBE: [2, 7]
MOOSHROOM: [4, 14]
MULE: [4, 12]
OCELOT: [4, 12]
PANDA: [4, 12]
PARROT: [4, 12]
PHANTOM: [15, 20]
PIG: [4, 12]
PIGLIN: [4, 15]
PIGLIN_BRUTE: [4, 15]
PILLAGER: [7, 15]
POLAR_BEAR: [4, 12]
PUFFERFISH: [4, 12]
RABBIT: [4, 20]
RAVAGER: [50, 70]
SALMON: [4, 20]
SHEEP: [4, 20]
SHULKER: [10, 20]
SILVERFISH: [10, 20]
SKELETON: [10, 15]
SKELETON_HORSE: [10, 15]
SLIME: [4, 6]
SNIFFER: [10, 25]
SNOW_GOLEM: [10, 15]
SPIDER: [10, 15]
SQUID: [4, 12]
STRAY: [10, 15]
STRIDER: [10, 25]
TADPOLE: [10, 25]
TRADER_LLAMA: [10, 25]
TROPICAL_FISH: [10, 15]
TURTLE: [10, 15]
VEX: [10, 25]
VILLAGER: [10, 55]
VINDICATOR: [10, 25]
WANDERING_TRADER: [10, 25]
WARDEN: [10, 55]
WITCH: [10, 25]
WITHER: [10, 55]
WITHER_SKELETON: [10, 25]
WOLF: [4, 12]
ZOGLIN: [10, 25]
ZOMBIE: [10, 15]
ZOMBIE_HORSE: [10, 15]
ZOMBIE_VILLAGER: [10, 15]
ZOMBIFIED_PIGLIN: [5, 12]
“`

### fishes.yml
Setting fishing rewards:

“`yaml
# LOOT: [min, max]
COD: [10, 30]
SALMON: [10, 30]
PUFFERFISH: [15, 25]
TROPICAL_FISH: [10, 25]
ENCHANTED_BOOK: [25, 45]
LEATHER: [15, 35]
TRIPWIRE_HOOK: [15, 35]
ROTTEN_FLESH: [15, 35]
FISHING_ROD: [15, 35]
NAME_TAG: [15, 55]
NAUTILUS_SHELL: [55, 200]
SADDLE: [15, 35]
“`

### blocks.yml
Setting block mining rewards:

“`yaml
# BLOCK: [min, max]
CROPS: [3.5, 21]
WHEAT: [3.5, 21]
POTATOES: [3.5, 8.75]
CARROTS: [3.5, 8.75]
BEETROOTS: [7, 42]
NETHER_WART: [5.25, 35]
MELON: [8.75, 52.5]
PUMPKIN: [8.75, 52.5]
CACTUS: [1.75, 8.75]
SUGAR_CANE: [1.75, 35]
GLOW_BERRIES: [1.75, 35]
SWEET_BERRIES: [1.75, 35]
COCOA_BEANS: [1.75, 35]
COAL_ORE: [5.25, 10.5]
DEEPSLATE_COAL_ORE: [8.75, 26.25]
IRON_ORE: [8.75, 17.5]
DEEPSLATE_IRON_ORE: [14, 35]
COPPER_ORE: [12.25, 22.75]
DEEPSLATE_COPPER_ORE: [8.75, 21]
GOLD_ORE: [17.5, 21]
DEEPSLATE_GOLD_ORE: [17.5, 35]
NETHER_GOLD_ORE: [8.75, 14]
REDSTONE_ORE: [8.75, 21]
DEEPSLATE_REDSTONE_ORE: [8.75, 22.75]
LAPIS_ORE: [8.75, 14]
DEEPSLATE_LAPIS_ORE: [8.75, 22.75]
DIAMOND_ORE: [17.5, 70]
DEEPSLATE_DIAMOND_ORE: [70, 140]
EMERALD_ORE: [52.5, 105]
DEEPSLATE_EMERALD_ORE: [52.5, 105]
NETHER_QUARTZ_ORE: [8.75, 14]
ANCIENT_DEBRIS: [87.5, 262.5]
“`
### archeology.yml
Setting archaeology rewards:

“`yaml
# DROP: [min, max]
BROWN_CANDLE: [25, 40]
GREEN_CANDLE: [25, 40]
PURPLE_CANDLE: [25, 40]
RED_CANDLE: [25, 40]
LIGHT_BLUE_DYE: [15, 35]
ORANGE_DYE: [15, 35]
BLUE_DYE: [15, 35]
YELLOW_DYE: [15, 35]
WHITE_DYE: [15, 35]
BRICK: [10, 15]
EMERALD: [50, 75]
WHEAT: [20, 30]
WOODEN_HOE: [15, 20]
BLUE_STAINED_GLASS_PANE: [20, 35]
LIGHT_BLUE_STAINED_GLASS_PANE: [20, 35]
MAGENTA_STAINED_GLASS_PANE: [20, 35]
PINK_STAINED_GLASS_PANE: [20, 35]
PURPLE_STAINED_GLASS_PANE: [20, 35]
RED_STAINED_GLASS_PANE: [20, 35]
YELLOW_STAINED_GLASS_PANE: [20, 35]
BEETROOT_SEEDS: [25, 30]
WHEAT_SEEDS: [25, 30]
OAK_HANGING_SIGN: [25, 30]
SPRUCE_HANGING_SIGN: [25, 30]
DEAD_BUSH: [30, 35]
FLOWER_POT: [15, 30]
LEAD: [15, 30]
STRING: [15, 30]
GOLD_NUGGET: [35, 45]
COAL: [30, 35]
MUSIC_DISC_RELIC: [150, 175]
TRIM_PATTERN: [100, 125]
“`

### messages.yml
Configuring all plugin messages:

“`yaml
prefix: “&c[XfeaturesRPGMoney]&r”

# Command messages
no-permission: “&cYou don’t have permission to use this command.”
player-only: “&cThis command is only available for players.”
config-reloaded: “&aConfiguration successfully reloaded.”
invalid-page-format: “&cInvalid page format. Please use a number.”
no-data-for-page: “&cThere is no data for this page.”

# Stats messages
stats-header: “&7===== &cYour Statistics &7=====”
stats-collected: “&eMoney collected: &6%amount%”

# Top players messages
top-header: “&7===== &cPlayer Rankings (Page %page%) &7=====”
top-player-entry: “&7#%rank% &c%player% &7- &7%amount%”
top-next-page: “&7Use &c/rpgmoney top %page% &7for the next page”

# Plugin info messages
info-header: “&7===== &cPlugin Information &7=====”
info-version: “&cVersion: &7%version%”
info-author: “&cAuthors: &7%authors%”
info-fortune-header: “&cFortune Multipliers:”
info-fortune-entry: “&cLevel %level%: &7+%percent%% money”
info-looting-header: “&cLooting Multipliers:”
info-looting-entry: “&cLevel %level%: &7+%percent%% money”

# Help messages
help-header: “&7===== &cXfeaturesRPGMoney Help &7=====”
help-reload: “&c/rpgmoney reload &7- Reload configuration”
help-stats: “&c/rpgmoney stats &7- Display your statistics”
help-top: “&c/rpgmoney top [page] &7- Display player rankings”
help-info: “&c/rpgmoney info &7- Plugin information”
help-language: “&c/rpgmoney language &7- Change plugin language”

# Money collection messages
currency-name: Money
pickup: “&eYou picked up %amount%!”
currency-pickup: “&eYou picked up %amount%!”
money-item-name: “&e%amount%”
money-drop: “&eYou dropped %amount%!”
fishing-reward: “&eYou fished %amount%!”
mining-reward: “&eYou mined %amount%!”
entity-kill-reward: “&eYou received %amount% for this kill!”
player-kill-reward: “&eYou received %amount% for killing a player!”
player-death-drop: “&cYou lost %amount% by dying!”
currency-format: “%amount%”
currency-singular: money
currency-plural: money
currency-few: money

# Language messages
language-usage: “&cUsage: /rpgmoney language
language-not-found: “&cLanguage %language% not found.”
language-changed: “&aLanguage changed to %language%.”
“`

## 📜 Commands
| Command | Description | Permissions |
|———|———-|——-|
| `/rpgmoney reload` | Reload configuration | `xfeatures.rpgmoney.reload` |
| `/rpgmoney stats` | Show your stats | – |
| `/rpgmoney top [page]` | Show top players | `xfeatures.rpgmoney.top` |
| `/rpgmoney info` | Plugin information | – |
| `/rpgmoney language ` | Change plugin language | `xfeatures.rpgmoney.language` |

## 🔒 Permissions
– xfeatures.rpgmoney.reload – Access to the reload command
– xfeatures.rpgmoney.top – Access to view the top players
– xfeatures.rpgmoney.admin – Full access to all plugin features
– xfeatures.rpgmoney.language – Access to change the plugin language

## 🛠️ API for developers
The plugin provides an API for integration with other plugins:

“`java
// Getting a plugin instance
XfeaturesRPGMoney plugin = (XfeaturesRPGMoney) Bukkit.getPluginManager().getPlugin(“XfeaturesRPGMoney”);

// Working with mob configuration
MobConfig mobConfig = plugin.mobConfig;
List zombieReward = mobConfig.getReward(“zombie”);
double min = zombieReward.get(0);
double max = zombieReward.get(1);

// Working with the plugin API
RPGMoneyAPI api = plugin.getAPI();
// Get a random value in the range
double amount = api.getRandomInRange(10.0, 20.0);
// Drop money in the world
api.dropMoney(location, amount);
// Check if the block was placed by the player
boolean isPlayerPlaced = api.isPlayerPlacedBlock(location);
“`

## 📊 Performance
### The plugin is optimized for minimal impact on server performance:
– Asynchronous data saving
– Optimized reward calculation algorithms
– Minimal memory usage

## 📝 Future plans
– ✅ More refined configurations **(Implemented)**
– ✅ Support for more languages **(Implemented)**
– Integration with PlaceholderAPI
– Graphical interface for managing settings
– Adding rewards for Archaeology, Research, Creation

## 🤝 Contributing to the project
### Contributions are welcome! If you have ideas for improving the plugin:
1. Fork the repository
2. Create a branch for your feature (git checkout -b feature/amazing-feature)
3. Commit your changes (git commit -m ‘Add some amazing feature’)
4. Push the changes to your fork (git push origin feature/amazing-feature)
5. Open a Pull Request

## 📊 Statistics
### The plugin collects anonymous statistics via bStats to improve functionality:
You can view the plugin statistics on the [bStats](https://bstats.org/plugin/bukkit/XfeaturesRPGMoney/26636) page.

![bStats](https://img.shields.io/bstats/servers/26636?label=servers)
![bStats](https://img.shields.io/bstats/players/26636?label=players)

### Data collected:
– Total amount of money in the economy
– Number of players with money records
– Use of messages in the action bar
– Use of Fortune and Looting multipliers
– Number of players and servers
– Online mode status
– Server, plugin, and Java versions

### Disabling statistics
If you want to disable statistics collection, you can do so in the `plugins/bStats/config.yml` file by setting `enabled: false`. Disabling statistics does not affect the functionality of the plugin.

## 📞 Support
### If you encounter any problems or have any questions:
– Create an issue in the repository
– Contact us via [Discord](https://discord.gg/KJU4DjGkeH)

![Downloads](https://img.shields.io/github/downloads/XfeaturesGroup/XfeaturesRPGMoney/total?color=orange)
![Issues](https://img.shields.io/github/issues/XfeaturesGroup/XfeaturesRPGMoney?color=red)
![Last Commit](https://img.shields.io/github/last-commit/XfeaturesGroup/XfeaturesRPGMoney?color=blueviolet)

Made with ❤️ by the XfeaturesGroup team

Xatrix’s Unfair Nether

In reality, water evaporating in the Nether would mean the temperature of this infernal dimension would be high enough to burn anything inside, so with that small idea I decided to add that into the game, alongside a few other small features.

This was mostly made as a fun experiment and for a video to run on my YouTube channel, so I hope you get at least a little fun out of it as well!

The whole aim of this mod is to add a whole slew of new challenges to Minecraft’s Nether and it’s progression, whilst adding a few new smaller extensions to said progression.

TRAILER

SHOWCASE

**A list of a few features:**

– Nether’s Flames: Players actually need to prepare before venturing into the Nether, lest they be charred by the Nether’s Flames, find Fireshrooms near bedrock level to make Fireshroom stew for restistance against this .

– New Mob: The “Servant” is a semi-uncommonly spawning mob in the Nether Wastes, which can deal immense damage and knockback, meaning the player can’t just run into the Nether without the proper gear.

– Trap plants: Plants such as Mycorrhiza roots and sprouts hide amongst crimson and warped nylium, spiking up and shredding any unknowing players, alongside the Poison Glass Fungus which poisons whoever breaks it, which would be easily avoidable if they didn’t shatter on touch.

– And more to come later!**

This mod requires “Geckolib” and “Kotlin for Forge” to work!

Wyrms of Nyrus

**This is the official distribution of the Wyrms of Nyrus mod**

### [Official Wiki](https://vetpetmon.com/snazpedia/index.php/Wyrms_of_Nyrus)

*From the Axil Galaxy, an invasive alien species eyes upon planets which show great opportunity for expanding their hive’s reach across the universe. Unfortunately for you, they just so happen to be looking at the Overworld.*

*They don’t come in peace.*

##### REQUIRES SYNAPSELIB, compatible with and officially supports the Forge and Cleanroom loaders

**Wyrms of Nyrus** follows the canonical lore of Modrome’s Nyral Wyrms (from the SNAZ OS Extended Canon) and provides an immersive view into the ever-so-hostile universe. *This is a very destructive mod, but the destruction can be opted out of via user configuration.* This mod has built-in accessibility features like subtitles, toggles for screen shake effects, along with visual and auditory attack indicators.

![Stage 1: The nightmare begins](https://www.vetpetmon.com/Assets/images/WoN_branding_STAGE1.png)

The Nyral Wyrms, one of the most dangerous species to ever inhabit this universe. Unfortunately, they’ve laid their antennae on you, and begin their invasion. Watch your head, as these aliens arrive from the skies!

Engage with a fully-fledged evolution system, right alongside a progressing invasion; the Wyrms are just as capable of adapting as you are, and have their own tricks.

Nyral Wyrms are a species of radioactive insect-like creatures that have strengths and weaknesses with every variant and form; use your know-hows to take the advantage early! Just don’t try to set them on fire…

![Stage 2: The Blight](https://www.vetpetmon.com/Assets/images/WoN_branding_STAGE2.png)

Given enough time, the Nyral Wyrms will have cleared some space on the Overworld, and have begun to lay down some permanent roots down on the land; don’t let them! Once they show off their true nature, the Hive Creep can be difficult to hold back and halt!

The Hive Creep doesn’t just affect land; it also infects animals, monsters, villagers, and even you!

# SHOWCASES

# MOD INTEGRATIONS

From interactions with the Hive Creep and Scape and Run: Parasites’ infestations, to special variants from HBM’s Nuclear Tech Mod, Wyrms of Nyrus naturally adapts to other mods and creates interesting, unique scenarios.

# PLAY YOUR WAY

Wyrms of Nyrus comes packaged with a configuration file fine-tuned for a lightly modded experience by default. However, many parts of the mod are customizable, especially the more destructive features. This mod is perfectly compatible with heavily modded settings, and works well in modpacks, as it does when standing alone.

You are free to use Wyrms of Nyrus in a modpack.

## Translated the Mod?
We’re looking for translation files to help the world understand and play with Wyrms of Nyrus without a language barrier. Interested? The project can be located [here](https://github.com/Vetpetmon-Labs/Wyrms-of-Nyrus-Hub/issues/7).

## CLARIFICATION OF MOD FUNCTIONS
Wyrms of Nyrus 0.2.6 and above features a customized configuration file system. Some functions may be concerning for some users, modpack creators, and moderators: This mod **only** deletes files within the `config/WyrmsOfNyrus/` folder(s). Files in folders 0-2 (factory presets, your custom configurations will remain untouched) are only deleted if a checksum mismatch is found. Said mismatch should only happen if a user messes with the value in the preset folder(s) or if the user updates the mod and the configuration files have changed values between the two versions. Factory preset resets are performed to ensure the least amount of issues when changing versions of the mod.

Wyrmroost

**Re-imagining the world of Minecraft by filling it with diverse, tameable dragons that roam the new and beautiful worlds awaiting to be explored by those who dare to venture into such territories, where magic advances beyond enchanting. This, is Wyrmroost.**

Wyrmroost aims to add many unique and diverse dragon species, which can be tamed and utilized for players and their needs. Whether it be for combat, farming, transportation, you name it. There’s probably a dragon for it.

But beware, taming a dragon isn’t an easy feat. You will find befriending such a creature will take hard work and dedication, depending on the dragon and the situation.

Our mod currently only has a few dragons implemented, however in the future updates we will have eight different types of dragons. You can check the wiki to find more information about the species currently in-game.

# Dependencies

Pre 1.18.2
– None

Post 1.18.2 (we are currently working on this it’s not released yet.)
– Gecklib
– Patchouli

## Issues / Bug Reports

If you found something that doesn’t look right, is probably a bug, or is just flat out broken please head over to our Github to report it! Your bugs are most likely to be seen there versus our Discord server.

We are aware that in the older versions of the mod the dragons cannot breed. We will not be returning to the .16 version, however a kind person has made this patch:

https://www.curseforge.com/minecraft/mc-mods/wyrmroost-patch

# FAQ

– **How do I tame this dragon?**

We have an official wiki that is updated by the developers only.

– **Can you update/backport to ____?**

Updating takes time. Wyrmroost will continue to try and stay on latest versions of minecraft, however please be patient.

We are looking towards the future, so backporting the mod will never happen and your questions to backport will not be answered.

– **Where’s the dimension and what are your plans for it?**

The dimension is not in the mod yet. It will be the next major update following the port to 1.18.2.

We want to aim for a dragon’s world with our own unique blocks, items, and most importantly, dragons. While we can not give an ETA you can follow our progress in the dedicated Discord server where we are most active.

– **Can I use Wyrmroost in my modpack?**

We have no issues with people using our mod in modpacks.

– **Can I ask a question?**

If You have any further questions you can stop by our Discord! We’ll be happy to help.

### Credits
**Creators:**
– Shannieann – Model and Texture artist, Animator, Wiki manager
– Kingdomall – Model & Texture artist
– Ukan – Model, Texture, and Sound artist
– Sniffity – Coder
– Koala – Coder

**Contributors:**
– Lagoon – Dragon Fruit Drake concept, code contribution, and most importantly, the Geode hoes.
– Novacraft – Original Rooststalker and texture as well as original Dragon Fruit Drake model.
– Coda – Lesser Desertwyrm Item textures. Several contributions.
– Aycfes – Brazilian translations.
– Raptorlos – German translations.
– Azuichh – French translations.
– WolfShotz – (ex) Coder

Wukong Abilities

Wukong Abilities

Unleash the full power of the Monkey King — mythical staff powers, clones, transformations and sky mobility in Minecraft.

For YT Support:
https://youtube.com/@mine_twice?si=67b_mn6T7Nw8Oj4G

**⭐ Features**

🌀 Multiple Wukong abilities inspired by mythology
🦊 Clone Summoning & Monkey Army
🪄 Ruyi Jingu Bang Staff with extend, smash & cinematic spin
☁️ Flying Nimbus Cloud you can ride
🔥 Ultimate Transformation Mode
⚡ Fast mobility: dash, trail, cloud burst
📊 Fully configurable cooldowns, damage, animations
🖥️ Built-in GUI for ability editing
🧩 Lightweight & optimized for survival servers

**🔐 Permissions**

To use Wukong features, the player must:
• Be an operator, or
• Have proper permissions set via a permissions plugin

All commands and abilities are permission-based and configurable.

**WUKONG LEGENDS COMMANDS — Full Control Over Every Monkey King Power**

● ○ ● ○ ● ○ ● ○ ● ○ ● ○ ● ○ ● ○ ● ○ ●

**/wukong**
➤ Gives the legendary Ruyi Jingu Bang
➤ Unlocks all Wukong abilities
➤ Reloads player ability data
➤ Admin-only (configurable)

**/wukong help**
➤ Shows full command list
➤ Explains every ability
➤ Clean info menu with icons

**/wukong info**
Displays player stats:
• Unlocked abilities
• Cooldowns
• Active animations
• Current mode (Normal / Golden / Ultimate)

**/wukong abilities**
➤ Opens the Wukong GUI
➤ Enable/disable abilities
➤ Balanced for servers

**/wukong staff**
➤ Gives a new staff
➤ Choose mode: Normal, Giant, Mini

**/wukong forms**
Switch between Monkey King forms:
• Normal Mode
• Golden Armor Mode
• Ultimate Transform Mode
➤ Includes cinematic animations

**/wukong summon **
Summon Wukong mobs:
• clone
• monkey
• monkey_army
• training_dummy

**/wukong nimbus**
➤ Summon or dismiss the Flying Nimbus
➤ Instantly mount the cloud

**/wukong config reload**
➤ Reload configs live
➤ Updates cooldowns, effects, animations

**/wukong reset **
➤ Reset player progress
➤ Clear cooldowns
➤ Remove transformations

**/wukong setmode **
Force-set a player mode:
• normal
• golden
• ultimate

**/wukong animate **
Play any animation manually:
• staff_spin
• sunbeam_charge
• ultimate_transform
• dash_trail
• cloud_shield

Full Control, Full Power
Admins, creators, and players get complete access to the full Monkey King experience with immersive animations, configurable abilities, and cinematic transformations.