Yood’s Collection
# Yood’s collection of valluables & knick knacks! This mod adds a new ore, weapon, tools, armor, mobs, paintings, music discs, & more.
This mod adds:
– 44 Music Discs
– 23 Paintings
– Ore, Tools, Weapons, & Armor
– New Wood Type
– 7 Passive Mobs
– 3 Enemy Mobs
Subscribe to me on YouTube –
https://youtube.com/@DaneMakesMusic
https://youtube.com/@ForbiddenLandPodcast
JustEnoughItems is highly recommended as there are many crafting recipes. Notably the music discs all have recipes.
List of Recipes at [Dane’s Music Collection](https://danesmusiccollection.weebly.com/yoods-collection.html)
This mod is in early development and has been tested with a wide range of other mods running alongside it.
Yiga Hideout
[Living NPC 1.0.3 minimum is required](https://modrinth.com/datapack/living-npc)
This datapack adds yigas from Zelda Breath Of The Wild and Tears Of The Kindgom
Once you visit one of their hideouts which contains some stuff, they will randomly spawn near you to kill you.
They don’t loot anything
Cobblemon – Yet Another Chance Booster
## About mod
The mod allows you to increase the player’s chances of having a shiny version of a pokemon for a certain period of time, as well as the spawn weight of a pokemon of a certain species or pokemon that have certain labels (e.g. “gen1, legendary”).
## Commands
“`/yacb boost “` – command to increase the spawn chance.
**Arguments:**
– “`“` – player to be boosted;
– “`“` – the value of how many times the chance of a shiny or weight will be increased;
– “`“` – duration in server ticks;
– “`“` – boost type, can be “`shiny“`, a species id, or a string listing labels separated by commas (e.g. “`legendary, mythical“`).
“`/yacb list “` – command that displays the specified player’s boosts. “`“` can be “`all“`, “`shiny“`, “`species“`, or “`labels“`
## My other Cobblemon side-mods


Yet Another FNAF Mod
## This mod requires Geckolib to play!
HEY!! YOU HAVE FULL PERMISSION TO MAKE VIDEOS/SERIES WITH THIS MOD, ACTUALLY, I ENCOURAGE YOU!! And if you make one, comment the link so I can watch it!

Yet Another FNAF Mod adds brand new blocks, structures and mobs from Five Nights at Freddy’s (1-6 + others at the moment.) This mod requires Geckolib to play and will not work without it.
This mod adds several function blocks, including:
Generator
– This block emits redstone and can be connected to certain devices, however it starts to run out of energy during the night time (The max energy can be modified in a gamerule.)
Security Door
– This door can be connected to a generator to close it, however it drains energy.
Flashbeacon
– When this block is right-clicked it starts emitting light that makes certain critters be warded off!
Music Box
– During the night, this prop starts playing music and The Puppet is lured to it, make sure to wind it up though!
Audio Lure
– When this block is activated by redstone it plays a sound which lures in Springtrap, however, it breaks under certain conditions!
Clocks
– When you right click a clock, it tells you the time, however certain clocks with play a melody when it hits midnight (Plays a bit before tick 18000) and when it hits 6 AM (Plays a bit before tick 0)!
Fusebox
– This is a block that emits redstone, but can be deactivated by certain animatronics
Linked Lamp, Shock Infuser and Control Panel.
– The control panel can be linked to the Linked Lamp and the Shock Infuser using the Faz-Wrench, and both the Linked Lamp and Shock Infuser require redstone power to function.
Scooper
– Can damage entities in front of it using redstone.
– If you scoop the main 4 funtimes you get a surprise 🙂
Work Monitor (Work In Progress function)
– Can be turned on and linked to Audio Lures
– Ocasionally plays ads, which you turn off using the TV remote.
– Certain beavers may force ads on it.

**Q1**. Is this coming to bedrock/fabric?
A1. No plans for Bedrock or Fabric are set for now.
**Q2**. Can you port to X version?
A2. Currently, plans are to stay in 1.20.1, however with certain conditions, this will change.
**Q3**. Can I use this mod in a video/build?
A3. YES!! And please show us! We would love to see those.
**Q4**. When is the next update?
A4. When it’s ready 🙂
**Q5**. When are you adding things from X game?
A5. We have a roadmap which we plan to share soon in the discord server, however Security Breach, Ruin and Tales of the Pizzaplex are all planned for its own update.
**Q6**. How do I use the neon letters?
A6. Change the FAT into the red mode, right click the air, choose a letter, then right click one of the neon letter blocks.
## CREDITS
DT – Some block textures and mob textures
Meph – Some models, also general support
Stephan – fox bug tester
Ponderkitten – Secondary programmer
ThunderingStatic – inspiration for a few props
cherrytonic – Artist behind these cool page graphics!
someonecalledragnarok – Animations for Pitbonnie, and the Graveyard Shift animatronics!
Dodo birds data pack

This data pack adds a new ~~chicken var~~ mob named dodo!
The birds themselves can’t be found naturaly, but their eggs can be found in the trail ruins or jungle temples. The eggs curently don’t stack. If you right click with it in your main hand, it will be thrown on the ground as an entity. If you wait long enough it’ll hatch into a dodo.
Feeding any seeds to a dodo bird will make it able to lay eggs (as items) for two minutes. Dodos have two texture variants and five unique animations for standing, walking, screaming, dying and gliding/jumping/swimming (Yes, I used the same animation for those three). Curently dodos have the same loot as chickens, and their eggs only drop some exp, but that may change in the future.
All models were made using custom head item displays, so they don’t require any resource packs
Some commands you might find useful
– /function dodo:summon — summons a dodo
– /function dodo:summon_egg — summons an egg
– /function dodo:give_egg — gives an egg to the player
– /function dodo:stop — stoppes all looped commands in the datapack (including animations)
– /function dodo:start — starts all looped command in the datapack after they were stopped (including animations)
> _This is my first data pack, so you may encounter some issues_
Yeehaw Towns!

Yeehaw Towns is a small mod that adds western-styled towns inhabited by illagers. These can spawn in any modded biome resembling deserts and contain vanilla-ish loot.
**Future Plans**
– Horse riding cowboy illagers yeehaw
– Possible mod integration
**Screenshots**

YDM’s Scorpions
YDM’s Scorpions for FORGE/FABRIC/NEOFORGE
This mod adds scorpions to the game!
Brown and Emperor Scorpion spawns in the desert, while the Nether Scorpion Spawns in the Soul Sand Valley.
They will burrow themself in to the ground on daylight.
They drop Scorpion stingers that can be brewed into Venom Coat Potion.
After consuming this potion you will get a venom “armor” that will poison attackers!
If you have a spider eye in your hand then they won’t attack you and are tempted by it.
So like that you can make them follow you.
Other mod biome compatibility!
Spawn config options:
– Biome name(s) where it should spawn
– Spawn rate (The higher, the more chance for spawning a group)
– Minimum and maximum number of a Group
– Poison Duration (20 means -> 20 seconds)
– Health Point
– Damage Value
If you want the scorpions to spawn in another mods biome.
You have to change the biome_name line:
For example to:
biome_name = “modid:name_of_the_biome”
To let it spawn in more biomes you have to put a comma (,) between the biome names like this:
biome_name = “modid:name_of_the_biome,minecraft:desert”
The 1.19 version doesn’t have a spawn config.
The biome world generation changed a bit and now the spawn settings will be editable in json files.
To select the desired biomes for the mob you have to edit the biome tags.
(/data/scorpions/tags/worldgen/biome/…)
To edit the spawn settings you have to edit the biome_modifier
(/data/scorpions/forge/biome_modifier/…)
Suggested by: gohkenytp
Thanks for downloading this mod!
YDM’s Red Panda
This mod adds red pandas to the game!
They will spawn in bamboo jungles and are neutral.
You can tame them with sweet berries and bred them with bamboo.
If you feed them bamboo, then their hp will be restored.
Upon death it has a chance to drop a single bamboo.
You can edit the biome settings in the common config for the 1.16.5/1.18.x versions.
In 1.19 spawn settings can be changed with the biome tag (has_red_panda.json)
and biome modifier (spawn_red_panda.json).
In the fabric versions the name of the spawn config is “ydms_redpandaconfig.properties” in the config folder
This mod was suggested by: gohkenytp
Thanks for downloading this mod
Those who used older versions, please delete your red panda config file if you want to use the new default spawn settings
If not then you can keep the file
YDM’s Iceologer
#### YDM’s Iceologer
**For forge, neoforge and fabric**
This mod adds the Iceologer from the 2020 mob vote and an Ice Chunk Block
that is summoned by the Iceologer and you need to mine it with a tool that is enchanted with Silk Touch.
Currently it spawns in:
– Snowy taiga
– Snowy slopes
– Frozen peaks
-Jagged peaks
– Snowy beach
– Snowy plains
– Ice spikes
– Frozen Ocean
– Frozen river
Other mod biome compatibility!
You can set the spawning biomes for the Iceologer.
You can find the config for it in your run folder.
If you want the iceologer to spawn in another mods biome.
You have to change the biome_name line:
For example to:
biome_name = “modid:name_of_the_biome”
To let it spawn in more biomes you have to put a comma (,) between the biome names like this:
biome_name = “modid:name_of_the_biome,minecraft:snowy_plains”
Other options in the config is:
– spawn rate
– minimum number
– maximum number
– Time between Ice Chunk Summon (40 means -> 40 tick, 40 tick = 2 second)
In 1.19 the config for spawn settings was replaced with biome tag and biome modifier json files.
These can be found under the data folder in the jar.
Thanks for downloading this mod!
YDM’s Glare
### YDM’s Glare for FORGE/FABRIC
Get the Glare to your game!
It will show you areas that are dark enough for monsters to spawn.
It does so by flying to dangerously dark areas and then throwing a hissy fit.
With the glare by your side, you’ll know that each tantrum might lead to monsters too!
– can be tamed and breed with glow berries.
– it glares at you
– if you want a mob to spawn in another mods biome:
You have to change the biome_name line to:
biome_name = “modid:name_of_the_biome”
For example with Biomes O’ Plenty:
biome_name = “biomesoplenty:cherry_blossom_grove”
To let it spawn in more biomes you have to put a comma (,) between the biome names like this:
biome_name = “modid:name_of_the_biome,minecraft:desert,minecraft:forest”
In the fabric version you dont have to write the modid.
(You have to restart the game to let the config changes happen)
In 1.19 the config for spawn settings was replaced with biome tag and biome modifier json files.
These can be found under the data folder in the jar.
If you find any errors please let me know.
Thanks for downloading my mod!