ZCommandCooldown
# ZCommandCooldown
A lightweight Minecraft plugin that adds customizable, permission-based cooldowns to any command on your server.
[](https://papermc.io/)
[](https://github.com/PaperMC/Folia)
[](https://www.minecraft.net/)
## Features
– **Permission-Based Cooldowns**: Set different cooldown durations based on player permissions
– **Command Aliases**: Define aliases for commands that share the same cooldown
– **Customizable Messages**: Fully customizable messages with MiniMessage format support
– **Action Bar Support**: Display cooldown messages in the action bar instead of chat
– **Admin Commands**: Reload configuration, clear cooldowns, and more
– **Persistent Cooldowns**: Cooldowns persist across server restarts
– **Folia Compatible**: Works with both Paper and Folia servers
## Dependencies
– [MCKotlin](https://modrinth.com/plugin/mckotlin)
## Installation
1. Download the latest release from [Modrinth](https://modrinth.com/plugin/zcommandcooldown/versions)
2. Download the appropriate version of MCKotlin from [Modrinth](https://modrinth.com/plugin/mckotlin)
3. Place the JAR file in your server’s `plugins` folder
4. Restart your server
5. Edit the configuration files in the `plugins/ZCommandCooldown/` directory to customize the plugin
## Configuration (`cooldowns.yml`)
“`yaml
cooldowns:
repair: # Command that a cooldown will be applied to.
aliases: # Other aliases for the command. All share the same cooldown.
– fix
– erepair
durations: # Set durations of cooldown according to permission. If player has multiple of these perms, the lowest duration is used.
default: 600 # 600 seconds for players by default
group.group1: 120 # 2 minutes for players with group.group1 permission
group.group2: 60 # 1 minute for players with group.group2 permission
custom.repair.fast: 30 # 30 secods for players with the custom.repair.fast permission
“`
ZAU
**ZAU**
This plugin is an adaptation of Youtuber Zyye’s Custom Murder plugin he used in:
– youtube.com/watch?v=JQy0IT2xYOw
– youtube.com/watch?v=rsnX5gpFo04
This plugin is a minigame where 1+ person(s) is selected to be a murder among a group of people attempting to beat the game. If any of the players can beat the game, the imposter(s) lose and the game is over. If any person dies they will be permanently dead and forced to spectate the game. Player chat is limited to nearby players in a very small radius, so other mods/plugins are encouraged like voice-chat.
Zappier Games
ZappierGames is a Minecraft server plugin (likely for Paper/Spigot or similar) that brings a collection of exciting multiplayer minigames to your server, all managed through an intuitive graphical interface. (**Access via /gui**)
Currently in alpha development, this plugin includes popular game modes such as:
Sky Battle – A fast-paced, team-based PvP battle inspired by Minecraft Championship (MCC) and Skywars-style games. Teams start on separate floating islands with resources and infinite blocks for bridging/building. Players fight to be the last team standing as a closing border forces movement toward the center, rewarding spacial awareness, quick bridging, and pvp skills. Includes custom items as well.

Manhunt – One or more speedrunners attempt to defeat the Ender Dragon (or achieve other objectives) while hunter(s) track them down using tools like compasses, trying to eliminate the runners before they can win. Includes standard manhunt, infection (so extra runners aren’t sitting their bored), and protect the president. Manhunt twists are a work in progress.

Loothunt – A treasure-hunting style minigame, and arguably the **crown jewel** of this plugin due to how addicted my friends are to it. Items are worth points, with increased points for collections like acquiring all the different door types or villager workstations. Features the one and only Inifnibundle™ to solve your inventory woes. (It’s a teamchest. Don’t lose it there’s no way to get it back currently lol. Also does not work properly in creative mode, and never will. Meant to be used in survival mode only)

Parkour Race – A pseudo-randomly generated parkour race featuring various jumps, featuring disappearing platforms, slime jumps, and all sorts of other cool and weird jumps that my friends and I have created!

And more modes planned or in early stages!
Key Features
Easy management with /gui – opens a user-friendly menu for starting games, configuring settings, joining teams, and more – no complex commands needed for most actions. (**/loothunt endscore** at the end of games or **/loothunt getscore** to get the value of a held item are commands that need to be known, as well as **/gc** to get a compass for manhunts)
Designed for fun on multiplayer servers, perfect for friends looking for a cool minigame to play.
**Important Notes** (Alpha Status)
This plugin is in active alpha stage, so expect bugs, incomplete features, and potential instability. Don’t just slap it on an SMP server, have a dedicated world/instance for it like you would for any other minigame. Check the changelogs (in the GitHub repo or future Modrinth versions) for known limitations, recent fixes, and what’s working.
Currently, non-admin players can access /gui and modify game settings — this is a known alpha limitation and may allow unintended changes. Be cautious on public servers; restrict access or supervise usage until permissions are properly implemented in future updates.
Game state persistence exists (timers, twists, Infinibundle storage, etc.) with automatic saves on stop/pause and manual **/loadstate** reload. If your server restarts during a loothunt or a manhunt, use this command.
Source code is fully open and available for review: https://github.com/Vakore/ZappierGames/tree/main
Feedback, bug reports, and suggestions are welcome via the GitHub repo! More games and polish coming as development progresses.
Z-Life Season 2
# zLife Season Two!
## Welcome to Z-Life!
At the start of the season, you will begin with 1 heart and a randomized timer set to 16, 24, 32, 40, or 48 hours.
Depending on what time you are have, you will have a different life stage!
> 0-7 Hours – Red Stage
>
> 8-15 Hours – Yellow Stage
>
> 16-23 Hours – Lime Stage
>
> 24+ Hours – Dark Green Stage
>
When you are on a lower stage then someone you are allowed to kill them for rewards. When you kill someone that is on a higher stage then you, you will gain 30 minutes and lose one permanent heart.
Everytime you die, you gain 1 heart but lose 1 hour of time.
Once per session, one player is randomly chosen as the Boogeyman.
The Boogeyman’s Role.
If you are the Boogeyman, your goal is to get one kill before the end of the session!
Once you get your kill as the Boogeyman, you will gain 1 hour, and lose one heart. but if you fail you get your kill before the end of the session, you will go down to the next color stage. The person that dies to the boogeyman will lose 2 hour.
If you die on 10 hearts or run out of time, you will be elimanated, and set into spectator mode!
Sugest some ideas on my [strawpage](https://shelleykey.straw.page/)!
yTrain
# 🎯 yTrain – Train Against Custom Zombies with Ease
## 📖 Description
A lightweight Bukkit/Spigot plugin designed to enhance PvE training by allowing players to spawn customizable zombies. Features a user-friendly GUI for managing zombie armor and totem counts, with full admin control over configurations.
—
## ⚙️ Features
– ✅ **Customizable zombie spawning** with adjustable health, absorption, and enchantments
– ✅ **GUI for toggling armor** and setting totem counts
– ✅ **Totem auto-equip** for zombies (simulated in 1.12, native in 1.16+)
– ✅ **Configurable zombie settings** (name, visibility, glowing, etc.)
– ✅ **Cooldown system** for spawning zombies
– ✅ **Blacklisted worlds support**
– ✅ **Admin configuration reload command**
—
## 🔨 Commands
📜 Command List
– **`/train`** – Open the training GUI to spawn a zombie
– **`/yTrain reload`** – Reload the plugin configuration (admin only)
—
## 🔑 Permissions
🔐 Permissions List
– **`ytrain.train`** – Use `/train` to open the GUI and spawn zombies
– **`ytrain.reload`** – Use `/yTrain reload` to reload the configuration
—
## 📦 Dependencies
**None**
—
## 🌐 Join Our Discord!
[)](https://discord.gg/HxHcyBWU3V)
### 🔗 [Click Here to Join!](https://discord.gg/HxHcyBWU3V)
Youkai’s Homecoming
[Discord](https://discord.gg/BCHNhsDMXz)
### Required Dependency:
– Farmer’s Delight
# 📖 Introduction.
Youkai’s Homecoming is an add-on mod for Farmer’s Delight. Mainly add new crops and food.
# 📦 New Additions.
## New crops:
– Red beans: Can be found in birch forests, bamboo jungle, and sunflower plains. Plantable only on clay, mud, or coarse dirt.
– Soybeans: Can be found in the dark forest, jungle, and swamp.
– Coffea: Can be found in all kinds of jungles. Plantable only on podzol, mud, or soul soil.
– Tea: Can be found in flower forest, meadow, and groves.
– Udumbara: can be found in swamp. Grows under moonlight and shrinks under sunlight. Flowers for very short period of time only under full moon.
## New Foods:
100+ food including:
– Japanese cuisine such as mochi, miso soup, tricolor dango and tobiko gunkan.
Placeable dishes and feasts
– Coffee: A new drink that has a Caffeine effect and sober effect preventing phantoms from spawning, but also prevents sleeping and drinking another sober drink.
– Tea: Each type of tea has a different effects, but all of them gives sober effect as well.
– Sake: Alcoholic drinks that makes your screen wabble but gives strong effects
– Tofu burger, bamboo water restaurant, and other foods added to the Touhou Project fan fiction.
## New Mobs:
– Lamprey: spawned in oceans and rivers except for the warm ocean. Cooked ones have night vision effect.
– Rumia: spanwed inside youkai nest. Will start a danmaku battle with you if you try to attack her.
## Other:
Plates of food can be placed, please hold shift and right-click.
#💬 Author’s statement
Future update will include more Touhou related contents, and adding some curios with interesting effects
You shall be Visible!
# Recommended Mods for Pairing
For the best experience, pair this datapack with these other great mods:
Torch Hit! – Allows you to fight back by setting mobs on fire with your torch.
Soul Fire’d – Makes the soul torch’s “remote control” also burn mobs with soul fire.
LambDynamicLights – Lets you see the light you’re emitting, so you can spot incoming skeletons.
## Disclaimer
This datapack is *not* affiliated with **LambdAurora**, **Crystal Nest**, or **Crystal Spider**. It’s designed to work *alongside* their mods for more fun! **Features**: (Obvious) This datapack is new, but if you want skeletons to know you have your torch and to make Minecraft harder, use this!
Spoiler
This makes it so you can herd skeletons with soul torches (to make them useful and not only for building in the Soul Sand Valley). It just means the soul torch grabs up to 5 skeletons and you can place them anywhere. But if you want to easily kill ’em, just pull them into the ground and watch them suffer from suffocation and get clapped 😈.
Also, the normal torch just makes skeletons go to you, so it’s more realistic—they always find you. (They come from a specific direction I Forgot??; just the limitations of datapacks, but still!)
Use this for more skeleton encounters! If you have any feedback, it is genuinely appreciated. For Feedback goto [email protected] to give ideas, and feedback
YJ’s Casino and Economy
# YJ’s Casino and Economy
A Minecraft casino datapack for 1.21.10, offering functioning table games such as blackjack and baccarat as well as an economy system using diamonds.
This datapack is in BETA. Bugs are expected and players are responsible for their own worlds and servers when they decide to use this datapack. Please report any bugs to the Discord server or to the Issues page on Github. Specifically, bugs that might occur on multiplayer have not been tested. Report any bugs you experience on a multiplayer server.
## Creating Dealers and Table Games
Dealers can only be created by Opped players by using `/function yjcasino:create_dealer`. Right-clicking on your dealer will allow you to modify your dealer and set up the game they will deal. You will also be able to set your responsibility, which is the percentage of profit/loss from that table you will be responsible for. As an example, if your responsibility is 1% and a player wins a $100 bet, you will be responsible for paying for $1. If they lose the bet, you will get $1.
Any player, opped or not opped, can bet on a table by right-clicking on one of the iron pressure plates on the table. When players have submitted their bets, the game will begin to be dealt.
While acting, players will often indirectly use the `/trigger` command, which can flood the chat. To prevent this, I recommend that you use `/gamerule sendCommandFeedback false` to prevent command messages from appearing in the chat.
Rules for the games can be found on the [wiki](https://github.com/lemoncodes237/casino/wiki).
## Economy
The main currency of this datapack is diamonds. Each diamond is equal to $10 in-game. To deposit or withdraw your diamonds, you can use `/trigger bank`.
Each player has a unique ID, which can be seen using the Tab menu and looking at the number next to each player. If you want to get your own ID, you can also use `/trigger get_id`.
To pay players using the datapack currency, they can use `/trigger pay set [id]`, where `[id]` is the ID of the player they wish to pay. To make sure you are paying the right player, running this command will tell you the username of the player you are about to pay. You will then be allowed to input the amount of money you would like to pay that person. Cents are not supported in this payment, so only pay using whole dollars.
## Debugging
Problems can arise when unexpected events occur, such as a player logging out in the middle of the game on a multiplayer server. In these scenarios, you can use `/function yjcasino:debug` to cancel all active games and return bets to players. Only use this in extreme circumstances where an unsolvable bug occurred. To prevent abuse by players, this command can only be run once per hour.
## Disclaimer
This datapack in no way endorses gambling behavior that involves real money. As players play these games, they may realize that tend to lose money rather than win money. This is expected and the games are mathematically designed to behave that way. Do not actually gamble at casinos; doing so will always result in massive losses in the long run.
The purpose of this datapack is to provide a Minecraft environment where players can have fun with each other without putting any real-life money at risk as well to give players a way to create functioning casinos for city builds. Once again, this datapack in no way endorses or condones gambling that involves materials or currencies in real life.
## Installing
Install the datapack and the required resource pack. Put the resource pack in the `resourcepack` folder in your `.minecraft` folder and put the datapack in the `datapack` folder of your world or server. After installing, run the command `/reload` in your world to load the datapack.
## Discord
Join the YJ Datapacks Discord using this [link](https://discord.gg/Uhxd2wtg).
## Credits
Datapack and Resourcepack created by YJMinecraft
Yet Another Bingo

[](https://modrinth.com/mod/fabric-api)
[](https://gitlab.com/horrificdev/bingo)
#### Looking for a modpack?
Check out [Yet Another Bingo: Ultimate](https://modrinth.com/modpack/yet-another-bingo-ultimate)!
This is a multiplayer BINGO/Lockout mod + lobby, which works on the client or on a dedicated server.
– When installed on a server, players do not need any mods or resource packs to join.
– When installed on the client, it provides additional functionality for server games, and can run local games in singleplayer or LAN.
|
Teams can compete to collect items on the BINGO card. Score items in horizontal, vertical, or diagonal
lines to win the game.
—
⌨ Press “Y” to see the Bingo Card in an inventory view!
🖱️ Vanilla clients can right-click when holding the map to do the same.
|
*For an introduction to Minecraft BINGO, read “[What is Minecraft BINGO?](https://horrific.dev/bingo/what-is-bingo/)” on the wiki!*

Features

*Make sure to install [Mod Menu](https://modrinth.com/mod/modmenu) and [YetAnotherConfigLib](https://modrinth.com/mod/yacl) to use the built-in config screen!*
– #### Unique gamemodes
The gamemode toggles and goal options offer some interesting combinations. Try the “Lockout”, “Hidden Items”, or “Replace Goals” settings for a fun time!
– #### Unnecessary polish
Features an interactive lobby, ready-up timer, and score notifications. Integrates with [Simple Voice Chat](https://modrinth.com/plugin/simple-voice-chat) to manage team groups. Use your choice of [JEI](https://modrinth.com/mod/jei)/[REI](https://modrinth.com/mod/rei)/[EMI](https://modrinth.com/mod/emi) to see crafting recipes by clicking the bingo card!
– #### A ton of settings
Give players infinite elytra, provide a spawn kit, and individually tune the items and difficulty of the bingo card – all without leaving the lobby.
– #### Configure literally anything!
Supports customizing the [lobby build](https://horrific.dev/bingo/lobby-structure/), changing textures in [resource packs](https://horrific.dev/bingo/resource-pack-guide/), adding [custom objectives](https://horrific.dev/bingo/custom-objectives/), and more!

Commands
This is a brief summary of the most important commands. See the [Command Cheatsheet](https://horrific.dev/bingo/command-cheatsheet/) for a complete list of bingo commands and descriptions!
Global commands:
– `/coords` prints the current player coordinates in the team chat
– `/coords list` displays a list of the team’s previous “/coords” messages
– `/all` or `/g` sends a message to the global chat (sending a regular chat message defaults to team chat when in-game)
– `/join ` (when in the lobby) allows a player to join the specified team
BINGO commands (operator-only, unless you use [LuckPerms](https://modrinth.com/plugin/luckperms)):
– `/bingo reroll` rerolls for a new Bingo Card with different items
– `/bingo seed` shows or sets the random seed used to generate the current Bingo Card
– `/bingo end` immediately ends the current game and displays the winner (or a draw)
– `/join ` assigns a player to a different team – will respawn them if in-game

Credits
The very pretty Bingo Card HUD and “Bingo!” button textures were made by [@marceles](https://marceles.carrd.co)!
Parts of this mod are inspired from [Extremelyd1/minecraft-bingo](https://github.com/Extremelyd1/minecraft-bingo), the awesome Spigot/Paper version of this gamemode.
The logo design was inspired by [Aikoyori/ProgrammingVTuberLogos](https://github.com/Aikoyori/ProgrammingVTuberLogos)
### Translations
[](https://crowdin.com/project/yet-another-bingo)
**Help translate this mod into your language!**
All text in this project is available [on CrowdIn](https://crowdin.com/project/yet-another-bingo) for anyone to submit translations.
Chinese Simplified translations were contributed by Fishlanding, tovv3r, Young912, BoredYukolin, yzy_sheep, nageih, teaSummer, Nattiden, ZnianXgang, and SpongeCouna!
Chinese Traditional translations were contributed by Leo_768, BoredYukolin, notlin4, Lavskiy Ilias, and Sear!
Chinese Traditional (Hong Kong) translations were contributed by Furina_de_zh_hant and Sear!
Czech translations were contributed by Džerry!
Danish translations were contributed by Libreh!
Dutch translations were contributed by GrangerTheDog!
Finnish translations were contributed by Diamonddevv!
French translations were contributed by Yosh64, Guillarda, Narkotiqu, and Barbie192!
German translations were contributed by Butterkeks and CryptoGamer1612!
Hungarian translations were contributed by petya0927 and Remarci!
Italian translations were contributed by noah and sculk1!
Japanese translations were contributed by おほしさまちゃんねる!
Korean translations were contributed by LegendLier!
Literary Chinese translations were contributed by Sorajima Asugawa!
Polish translations were contributed by Toniemax!
Portuguese translations were contributed by Lucsdev_!
Russian translations were contributed by Milleol, XakVit, Ofterkino, Mrpavel, Май, Lucky Wayч, yukkovna, lazdni, and Encidi!
Spanish translations were contributed by ANDY, GatoEnCaja, and TheJokerDev!
Swedish translations were contributed by Vica50 Rosvall!
Turkish translations were contributed by Erkin_!
Ukrainian translations were contributed by Dan4ikPlayUA and RealWinord!
Yet Another Bingo – Team Chest
# Yet Another Bingo – Team Chest
[](https://fabricmc.net/)
[](https://modrinth.com/mod/fabric-api)
[](https://modrinth.com/mod/yab-teamchest)
[](https://www.curseforge.com/minecraft/mc-mods/yet-another-bingo-team-chest)
[](https://github.com/ImCZFy/YetAnotherBingo-TeamChest)
English | [简体中文](https://github.com/ImCZFy/YetAnotherBingo-TeamChest/blob/master/README_zh-CN.md)
A server-side Fabric mod that provides a shared team chest and team teleport option for
Yet Another Bingo.
Players in the same Bingo team share a single inventory.
—
## Features
– One shared chest per Bingo team
– For clients and servers (Keybind(Default as “B”) and localization available for clients)
– Automatically resets when the Bingo game ends or resets
– Supports all Minecraft versions supported by Yet Another Bingo
– Compatible with all modern Fabric Loader versions
—
## Commands
| Command | Description |
|———————|——————————————-|
| `/teamchest` | Open your team’s shared chest |
| `/tc` | Alias for `/teamchest` |
| `/teamchest toggle` | Enable or disable team chests (OP only) |
| `/teamtp` | Use team teleport |
| `/ttp` | Alias for `/teamtp` |
| `/tptoggle` | Enable or disable team teleport (OP only) |
—
## Requirements
– Minecraft **1.20 or newer**
– Fabric Loader **0.15.0 or newer**
– Fabric API
– Yet Another Bingo **2.9.0 or newer**
– Java **21**
—
## Installation (Server)
1. Install Fabric Server
2. Install Fabric API
3. Install Yet Another Bingo
4. Put `YetAnotherBingo-TeamChest.jar` into the `mods` folder
5. Start the server
Clients can install this mod to enjoy keybind and localization.
—
## Compatibility
This mod is compiled once and works across:
– Minecraft 1.20 → latest (tested up to 1.21.11)
– All Fabric Loader versions supported by Fabric
– Any server configuration supported by Yet Another Bingo
—
## License
MIT License