**UltimateDuels** is a professional-grade, competitive dueling plugin designed for Minecraft 1.21.1 through 1.21.x servers running on Paper. It provides a complete PvP ecosystem including ranked duels, Free-For-All arenas, party battles, and a sophisticated matchmaking system.
Key Highlights:
– **Multi-Round Combat System** – Configurable 1-20 rounds per duel
– **Complete Kit Management** – Full inventory, armor, and offhand serialization
– **Schematic Arena Restoration** – Automatic arena regeneration using WorldEdit/FAWE
– **Party System** – Team battles with Party vs Party and Party Split modes
– **FFA Arenas** – Kit-specific Free-For-All combat zones
– **Custom Lobby** – Dedicated world with interactive hotbar items
—
🌟 Core Features
1. Duel Modes
| Mode | Description | Players |
|——|————-|———|
| **1v1 Duel** | Classic solo dueling | 2 players |
| **Party vs Party** | Team battles between parties | 2-10+ players |
| **Party Split** | Internal scrimmage (Red vs Blue) | 2-10+ players |
| **FFA (Free For All)** | Unlimited players in kit-specific arenas | Unlimited |
2. Queue System
| Feature | Description |
|———|————-|
| **Kit-Based Queue** | Players queue by selecting a specific kit |
| **Real-Time Display** | Shows “In Queue: X” and “Fighting: Y” per kit |
| **Smart Matchmaking** | Automatically pairs queued players |
| **Party Queue** | Leaders can queue entire parties |
| Type | Purpose | Regeneration |
|——|———|————–|
| **Duel Arenas** | 1v1 and Party battles | After each match |
| **FFA Arenas** | Free-For-All combat | On server restart |
Arena Components
“`
Arena Structure:
├── Name & ID
├── Arena Type (DUEL / FFA)
├── Spawn Points
│ ├── Position 1 (Player/Team 1)
│ └── Position 2 (Player/Team 2)
├── Schematic File
├── Assigned Kit (FFA only)
└── State (AVAILABLE / IN_USE / REGENERATING)
“`
Phase 2: Round End (Death)
“`
1. Death detected
2. Death message broadcast
3. Score updated
4. Check win condition:
├── If match continues:
│ ├── Instant reset (heal, clear, restore kit)
│ ├── Teleport to spawn points
│ ├── Countdown: 3… 2… 1… FIGHT!
│ └── Next round begins
└── If match ends:
├── VICTORY/DEFEAT titles
├── 3-second celebration
├── Stats updated
├── Teleport to lobby
└── Arena queued for regeneration
“`
Phase 3: Post-Match
“`
1. Winner gets VICTORY title
2. Loser gets DEFEAT title
3. Loser becomes spectator (3 seconds)
4. Both teleported to lobby
5. Arena schematic pasted (async)
6. Arena marked AVAILABLE
“`
—
👥 Party System
Party Structure
“`
Party:
├── Leader (1 player)
│ └── Full control: invite, kick, disband, queue
├── Members (up to 9 players)
│ └── Can leave, view members
└── Pending Invites
└── Expire after 60 seconds
“`
Party Modes
**Party vs Party:**
– Two party leaders queue
– Full team vs team battle
– All members participate
**Party Split:**
– Single party splits into teams
– Red Team vs Blue Team
– Internal scrimmage mode
– Great for practice/training
—
🎯 FFA (Free For All) System
FFA Characteristics
– **Kit-Specific Arenas** – Each FFA arena tied to one kit
– **No Teams** – Every player for themselves
– **Instant Action** – No countdown, immediate PvP
– **Respawn System** – Death sends to lobby, re-enter via Totem
FFA Flow
“`
1. Player clicks Totem in lobby
2. FFA Menu opens (kit/arena selection)
3. Player selects kit (e.g., “Sumo FFA”)
4. Teleported to FFA arena
5. Kit applied
6. Immediate PvP enabled
7. On death: Teleport to lobby
8. To rejoin: Use Totem again
“`
Spectator Features
– **Post-Match Spectating** – Losers spectate for 3s before lobby
– **External Spectating** – Players can spectate via GUI
– **Invisible Mode** – Spectators invisible to duelists
– **Flight Enabled** – Free movement around arena
– **No Interaction** – Cannot affect duel
Spectator GUI
– Lists all active duels
– Shows players, kit, arena, round
– Click to spectate any duel
—
⚙️ Settings System
Player Settings (Toggle)
| Setting | Description | Default |
|———|————-|———|
| Scoreboard | Show/hide scoreboard | ON |
| Death Messages | Receive death notifications | ON |
| Duel Requests | Accept incoming duel requests | ON |
| Party Invites | Accept party invitations | ON |
| Spectators | Allow others to spectate you | ON |
| Private Mode | Hide from spectator list | OFF |
—
📈 Statistics System
Tracked Statistics
| Statistic | Description |
|———–|————-|
| **Kills** | Total kills across all modes |
| **Deaths** | Total deaths across all modes |
| **K/D Ratio** | Calculated kill/death ratio |
| **Wins** | Total duel wins |
| **Losses** | Total duel losses |
| **Win Rate** | Percentage of duels won |
| **Current Streak** | Active win streak |
| **Best Streak** | Highest win streak achieved |
| **Games Played** | Total duels participated |
| **FFA Kills** | Kills in FFA arenas |
Leaderboards
– Top kills
– Best K/D ratio
– Highest win streak
– Most wins
—
📦 Dependencies & Requirements
Required Dependencies
| Dependency | Purpose | Version |
|————|———|———|
| **Paper** | Server software | 1.21.1 – 1.21.x |
| **WorldEdit** or **FAWE** | Schematic operations | Latest |
| **PlaceholderAPI** | Placeholder support | 2.11+ |
| Storage | Purpose |
|———|———|
| **MySQL** | Player statistics (persistent) |
| **YAML** | Configuration, arenas, kits |
| **File System** | Schematics, player data |
—
🎮 Use Cases
Use Case 1: Server Owner Setup
“`
1. Install plugin and dependencies
2. Configure config.yml (database, lobby world)
3. Create arenas (/arena create )
4. Set spawn points (/arena setspawn pos1/pos2)
5. Save schematics (/arena save)
6. Create kits (/kit create )
7. Set lobby spawn (/duels setlobby)
8. Reload plugin (/duels reload)
“`
Use Case 2: Player Joining
“`
1. Player joins server
2. Auto-teleported to lobby (if enabled)
3. Receives locked hotbar items
4. Lobby scoreboard appears
5. Player can:
├── Queue for duel (Sword)
├── Manage party (Spyglass)
├── Edit kits (Book)
├── Join FFA (Totem)
└── Change settings (Comparator)
“`
Use Case 3: 1v1 Duel
“`
1. Player A: /duel PlayerB
2. Duel Request GUI opens
3. Player A selects: Kit, Arena, Rounds (5), Win Condition (Best Of)
4. Player B receives request
5. Player B accepts
6. Both teleported to arena
7. Kits applied
8. Countdown: 3… 2… 1… FIGHT!
9. Combat begins
10. Rounds continue until first to 3 wins
11. VICTORY/DEFEAT titles
12. Teleport to lobby
13. Arena regenerates
“`
Use Case 4: Party Battle
“`
1. Player A: /party create
2. Player A: /party invite PlayerB PlayerC
3. Players B & C accept
4. Player A (leader) opens Queue Menu
5. Selects “Party Queue”
6. Another party queues
7. Both parties matched
8. Team 1 vs Team 2
9. Last team standing wins
“`
Use Case 5: FFA Session
“`
1. Player clicks Totem in hotbar
2. FFA Menu opens
3. Player selects “Diamond FFA”
4. Teleported to Diamond FFA arena
5. Kit applied
6. Immediate PvP (no countdown)
7. Player fights others
8. On death: Teleport to lobby
9. To continue: Click Totem again
“`
Ultimate Bingo offers endless entertainment for your Minecraft community with a whole variety of game configuration on offer to encourage exploration and test your survival skills.
With an easy-to-use GUI or in game config signs, setting up and starting games a breeze for your players! Players can choose from the following options:
## Game Modes
>#### Speed Run
>Every time you tick off an item on your card, your hunger, health, saturation and rockets (if the flying kit is enabled) are restored allowing you to continue speed running your bingo card.
>#### Traditional
>Old school bingo, tick off items to complete the game. You need to watch your hunger and health in this mode!
>#### Brew Dash
>Every time you tick an item off of your bingo card, your opponents are dealt a negative effect. This can range from things like hunger, poison, slow falling etc. The duration of this effect depends on the card difficulty; 20 seconds for each, 40 seconds for normal and 60 seconds for hard. Clear your negative effect by ticking off an item.
>#### Teams
> Split your players in up to 3 teams; yellow, red and blue. Each team has a shared bingo card and races to beat the other teams. Players can select their desired team by standing on the matching colour wool – set up your bingo spawn to offer these colour wool blocks for players to stand on to choose their team. Anyone not on those colour blocks will be randomly assigned a team colour.
>#### Group
> All players share a single bingo card and work together to tick off items. How quick can your group get bingo?
>#### Random
>Can’t decide what to play? Why not use the random mode to let the plugin choose for you.
## Card Difficulty & Size
Easy, Normal or Hard modes change the distribution used to generate your bingo cards. Choose between a Small (3×3), Medium (4×4) or Large (5×5) card to battle out your epic bingo games!
Both difficulty and card size also come with a Random option to help mix up your bingo games.
Item difficulty is split into 5 categories: Easy, normal, hard, extreme and impossible. When selecting the card difficulty, this determines how many items are pulled from each group. The plugin currently pulls the following:
Easy card: 15 easy, 15 normal Medium card: 5 easy, 10 normal, 10 hard, 5 extreme Hard card: 5 normal, 10 hard, 10 extreme, 5 impossible
The items are then shuffled and then the items are taken in order to fill up a card.
## Card Type
>#### Unique Card
>All players are given a unique card. The plugin pulls a list of items slightly larger than the selected card size, shuffles them and generates a unique card for each player. This is done to ensure players have similar cards but the order is completley different for every player.
>#### Identical Card
>All players receive the exact same card. No excuses for losing in this mode!
>#### Random
>As with the other settings, you can also roll with a random card type. Seeing a bit of a trend here?
## Win Condition
With single row and full card options, the battles are sure to be epic. And you guessed it, this also comes with a random mode. When playing single row, this can be in a horizontal, vertical or diagonal line.
## Reveal Cards
>With this mode enabled, every time a player ticks an item off all the other players are told what the item is. Without it enabled, it uses a more cryptic “ticked off an item” message instead. Enabling this will also allow players to open their bingo card, click the spyglass and see the bingo card of anyone playing the current bingo game.
## Time Limit
>Want to ensure you have some insane and fast fun? Why not try a timed game. Select from 5, 10, 15, 20, 30, 40, 50 or 60 minute games. If no one completes the win condition in this time, the game simply ends. Or why not try the Unlimited Time games, where players receive a speed boost after 20, 40 and 60 minutes of game play.
## Player Load-out
Game kits help make your games more epic and cater to a wide variety of players. Select a kit to equip to all players at the start of the game.
>#### Naked Kit
>
>
>This kit as the name implies gives your players an entirely empty inventory. Perfect for those players who enjoy punching that first tree and want to grind their gear (and bingo card).
>#### Starter Kit
>
>
>Not a fan of punching trees? This kit will give your players the essentials to get up and running a little quicker – although, they’re all wood. Yuck.
>#### Boat Kit
>
>
>A little more high end, equipped with low level enchanted iron gear, shield, boat, bed and crafting cupboard – you’re ready to jump straight in to exploring!
>#### Flying Kit
>
>
>The ultimate gear for those speed runs. Max enchanted Netherite gear, elytra and level 3 rockets – How fast can you get bingo? When using the flight kit in speed run mode, your rockets are topped back up to a full stack every time you tick an item off your card.
## Installing and using the plugin
As the team mode uses yellow, red and blue wool blocks – It’s recommended to place large sections of each team colour on the ground to allow your players to easily select their team colour at the start of the game.
The game also comes with the ability to configure and start games using signs and a button. This needs to be set up by an OP. To allow a game to be fully configurable, please down 8 signs and a button – these can be any signs and any button.
While looking at the sign, use the **/bingo set** command to set each sign, followed by the sign type. For example, to set up a game mode sign, look at a sign and type **/bingo set GameMode**. You can configure the following signs and buttons:
Please note: If you want to allow your players to configure games using the signs and button, be sure to give them the shantek.ultimatebingo.signs permission node.
>**CardSize:**
>Toggles between small, medium and large cards
>**CardType:**
>Toggles between unique or identical cards
>**Difficulty:**
>Toggles between easy, normal or hard difficulty
>**GameMode**:
>Toggles between the included game modes
>**Loadout:**
>Changes the initial kit loadout for players
>**RevealCards:**
>Toggles items being revealed as they’re ticked off
>**TimeLimit:**
>Sets the time limit for the game
>**WinCondition:**
>Toggles between full card or single row
>**StartButton:**
>Pressing this button will start a game with the selected settings
Want to remove or relocate a sign? You can do so by using the /bingo remove command, followed by the name of the sign/button to remove. Please note, these are case sensitive.
## Commands
>**/bingo** – GUI for all players to join an existing game or get a replacement card.
>**/bingo gui** – Used by an admin/mod to set up and start a new bingo game.
>**/bingo reload** – Used by an op to reload the config file.
>**/bingo info** – Accessible to all players. Gives you a rundown of the current bingo config.
>**/bingo set** * – Used to activate a game config sign/button in your world.
>**/bingo remove** * – Used to remove a game config sign/button in your world.
## Permissions
>**shantek.ultimatebingo.start** – Allows players to configure and start Bingo games.
>**shantek.ultimatebingo.stop** – Grant access to stop an active bingo game.
>**shantek.ultimatebingo.settings** – Ability to add/remove items from the bingo card config
>**shantek.ultimatebingo.signs** – Allow players to interact with signs and buttons to configure and start games
## Placeholder API Leaderboard Support
With the addition of a leaderboard, placeholder api support has also been added. This is ideal for setting up a scoreboard hologram. Easily display the top 10 players on your leaderboard using the following placeholders:
Replace ? with the position you with to display. For example, if you wanted to show the name and score of first place, you’d use the following placeholders:
## License
Distributed under the GNU General Public License v3.0.
_This project is based on Mega Bingo by Elmer Lion_
UltimateArena
# 🥊 UltimateArena – Epic 1v1 Duels Plugin ⚔️
🔥 **UltimateArena** is the ultimate PvP plugin for thrilling **1v1 duels** in a configurable arena! Challenge your friends, climb the leaderboard, and prove who’s the true champion! 🏆
## 💥 Features
– ⚔️ **/duel ** – Challenge another player to a 1v1 fight!
– 🏗️ **/ultimatearena setup** – Easy arena setup through an intuitive GUI!
➤ Click on the **red wool** blocks to save key arena positions.
➤ When all wool blocks turn **green**, the arena is fully configured and ready! ✅
– 🧠 **Smart leaderboard** hologram showing the top duelers!
– 💾 Saves arena data and stats automatically.
## 🛡️ Permissions
– `ultimatearena.use` – Required to use the **/duel** command.
– `ultimatearena.admin` – Required to use the **/ultimatearena setup** command.
🔥 **Dominate the arena. Claim your place at the top.**
Install **UltimateArena** and let the duels begin! 🩸
Ultimate Minecarts
### This Mod completely overhauls Minecarts, especially the Furnace Minecart.
****
****
# 🚂 FEATURES
### 🔗 Linking mechanic
**- Use Iron or Copper Chains to attach minecarts together**
**- Unlike other mods, you can use all chain variants, and copper chains loosen with oxidation.**
**- Sneak & right-click each cart to link them. The order doesn’t matter in most interaction.**
**- Furnace minecarts will always lead the train so they cannot be attached in the middle or the back**
### ♨️ Minecart with Blast Furnace
**- Replaces the vanilla item _Minecart with Furnace_**
**- New model, and GUI bar to show its amount of fuel**
**- The Furnace Minecart goes twice as fast as the other carts. Powered rails still apply to it**
**- Use any sort of fuel to power it. Use a water bucket to turn it off instantly**
**- Particle and Sound effects to each interaction enhance the experience :)**
**- Vanilla name and recipe are obviously correctly updated**
### 💥 Collision
**- Minecarts at high speed deal knockback and damage. Drive through annoying mobs!**
**- They scale with the amount of carts attached. A 7-cart train will kill most enemies.**
**- Armour, enchantment and potions reduce collision damage**
**- Can be toggled off in the config**
****
## ⚙️ CONFIGURATION
– Toggle Linking mechanic.
– Toggle Collision Damage.
– Choose Furnace Burning Time (default: 72000).
– Choose Furnace Minecart Max Speed (default: 32 blocks per second).
– Choose other Minecarts Max speed (default: 16 blocks per second).
Ultimate Horseshoes
# ⚙️ CONFIGURATION
### This mod is highly configurable.
– You can set how quickly Durability drains.
– You can toggle Durability on Horse Armours.
– You can toggle Durability on Horseshoes.
– You can toggle off the Slot Lock on Horseshoes (by default, you need **Shears** to retrieve them).
– You can set each multiplier for the stats ⚡Speed | ⬆️Jump | 🛡️Armour separately, for each tier of Horseshoes. By Default, Horseshoes give no armour.
# HORSESHOES TIERS

### Copper Horseshoes
_Found in chests_
– **⚡Speed:** +2 blocks per second
– **⬆️Jump:** +0.5 block height
– **⛓️💥Durability:** 143
### Iron Horseshoes
_Found in chests & traded by Armorers_
– **⚡Speed:** +2 blocks per second
– **⬆️Jump:** +0.5 block height
– **⛓️💥Durability:** 195
### Golden Horseshoes
_Found in Nether & End chests_
– **⚡Speed:** +4 blocks per second
– **⬆️Jump:** +2 blocks height
– **⛓️💥Durability:** 91
### Diamond Horseshoes
_Found in Ancient city chests & traded by Armorers_
– **⚡Speed:** +3 blocks per second
– **⬆️Jump:** +1 block height
– **⛓️💥Durability:** 429
### Netherite Horseshoes
_Upgraded with a Smithing Template like Diamond Horse Armor._
– **⚡Speed:** +3 blocks per second
– **⬆️Jump:** +1 block height
– **⛓️💥Durability:** 481
They are enchantable (same as Boots), so you can have Frost Walker or Depth Strider on them to help you cross water. The horse will return damage with Thorns and survive deadly falls with Feather Falling too.
They can be retrieved at any moment using **Shears**.
You need to sneak to equip & retrieve them, so it feels like real Blacksmith work!
When Durability is low, you can repair them on an anvil, use Mending holding them in your hand, or just smelt them for a nugget.
### For consistency, Horse Armours are now also enchantable but subject to Durability!
### You can however toggle off Durability in the config.
# 🐴 MOUNTS
These are all the entities that can wear Horseshoes:
– Horse
– Skeleton Horse
– Zombie Horse
– Donkey
– Mule
****
This mod is compatible with other Horse mods!
_Loosely based on Hyperpigeon’s Horseshoes. Thanks to him for the original project structure!_
Ultimate Server Halloween System
Transform your Minecraft server into a fully immersive Halloween experience in seconds.
Ultimate Server Halloween System is a powerful and fully configurable Halloween event plugin designed for server owners who want to instantly launch a seasonal event without any complex setup.
Simply install the plugin, enable the event, and your entire server is transformed into a spooky Halloween world.
Features
– One-click Halloween activation
– Fully configurable system (everything can be customized)
– Dynamic haunted events (ghosts, whispers, jumpscares, visual effects)
– Pumpkin Contest system (collect, carve, or hunt pumpkins)
– Leaderboards & event rewards system
– Custom Halloween mobs and spawning mechanics
– Full atmosphere control (fog, darkness, spooky ambience)
– Trick-or-treat system (NPCs or player-based interactions)
– Rewards (coins, items, cosmetics, perks)
– Automatic scheduling (start/end event by date or manual activation)
– Concept
No complicated setup required.
Install → Configure (optional) → Enable → Your server instantly becomes a complete Halloween event hub.
Ultimate Server Christmas System
Transform your Minecraft server into a magical Christmas experience in one click.
Ultimate Server Christmas System is a powerful and fully configurable seasonal event plugin designed to instantly turn any server into a festive Christmas world with no complex setup.
Just install the plugin, enable the event, and your entire server becomes a winter holiday celebration.
⚡ Features
– One-click Christmas activation
– Fully configurable system (everything can be customized)
– Santa NPC system with quests & interactions
– Gift system (random gifts, player rewards, daily presents)
– Snow & winter world effects (auto snow, ice, ambience)
– Christmas event leaderboard & challenges
– Christmas mobs / festive entities
– Christmas minigames (gift hunt, snowball fights, etc.)
– Holiday items & themed rewards
– Automatic scheduling (start/end by date or manual activation)
**Concept**
No setup complexity.
Install → Configure (optional) → Enable → Your server becomes a full Christmas event world instantly.
Ultimate Randomizer

Ultimate Randomizer is a simple plugin that randomizes block and mod drops while being highly configurable.
# Features
– every block drops a new random item. Some blocks could drop the same item, while others could drop nothing. The dropped amount can be configured in the config
– mobs drop random items as well! Drop chances stays the same for each mob
– mobs also drop a random amount of experience, configurable in the config
– a timer starts when you start the randomizer. This can be disabled in the config
– customize and translate the plugin messages
– a shuffle command to re-randomize all block and mob drops
– a player list so that only specific players are affected by the randomizer (disabled by default in the config)
# Commands
| Command | Permission | Description
|————————-|————————|————————-
| | `randomizer.*`| gives access to all randomizer commands
| /randomizer | `randomizer.randomizer` | displays the randomizer’s current status
| /randomizer **start** | `randomizer.start` | enables the randomizer
| /randomizer **stop** | `randomizer.stop` | disables the randomizer
| /randomizer **shuffle** [mobs|blocks] | `randomizer.shuffle` | shuffles the randomizer |
| /randomizer **players** | `randomizer.players` | displays the current player list |
| /randomizer **players add** |`randomizer.players.add` | adds the given player to the player list |
| /randomizer **players remove** |`randomizer.players.remove` | removes the given player from the player list |
# Upcoming Features
Suggest a new feature
– timer formatting options
– world list
– randomized chest loot
– settings GUI to edit config options in-game
– restoring the player list and random pairs after restarts
Ultimate Chess
Like my mods? Support my work:
Ever wanted to play chess in Minecraft? Well now you can, and checkers too! This mod adds chess pieces and a chess board to play chess in game!
All pieces are dyable, so you can form up to 17 teams for a chess battle royale! The boards are dyable too, and you can make them fancy with gold!
How to use:
Use a stick to change a the game piece, use any dye to color them. Use gold on a game board block to engrave it. Use black and white dye to color the board.
You can craft game pieces and game boards with the following recipes,
You are free to use this in your modpack!
Feel free to join our discord!
uJobs
# uJobs
**uJobs** is a lightweight and customizable Minecraft jobs plugin designed to give players a sense of progression.
## Features
– Players automatically gain exp on all jobs. No need to join them manually.
– Customizability. You can add/remove jobs, change their name, xp requirements, which actions give how much exp and money. Change gui, messages, even command name(/jobs).
– Along with classic jobs like miner, farmer. I have made up some jobs myself like traveler which gains exp by opening structure chests for the first time, or guardian job which gains exp by defending a village raid.
– Different leaderboard for all jobs. Messages when you get in top positions and when someone tooks your spot. Making it competitive experience.
– Everything is visible thru GUI, your stats at jobs, leaderboard and job info about how can you gain exp.
This plugin works on Minecraft version **1.21** to the latest.
## Documentation & Wiki
Here you can find all the details about how to setup & configure ujobs.
https://github.com/UsainSrht/UJobs/wiki
## Placeholders
“`
* ujobs_job_name_ – Job name – Hunter
* ujobs_job_displayname_ – Job name with colors – Hunter
* ujobs_job_legacydisplayname_ – Job name with legacy colors – &cHunter
*
* ujobs_player_level_ – Player’s level in the job – 5
* ujobs_player_exp_ – Player’s exp in the job – 1260.8
* ujobs_player_position_ – Player’s position in the job leaderboard – 12
* ujobs_player_totalmoney_ – Total amount of money player has gained in the job – 14179.5
*
* ujobs_leaderboard_name__ – Player name at position in job leaderboard – UsainSrht
* ujobs_leaderboard_level__ – Player level at position in job leaderboard – 31
“`
## Dependencies
Optional: PlaceholderAPI for placeholders.
Optional: Vault and an economy plugin for money.
Optional: UTimber by UsainSrht, UltimateTimber by Songoda for wood cutting actions.
## Suggestions
Have an idea to improve **uJobs**? Post them in our GitHub.
## Bugs & Issues
If you encounter any bugs, please report them on GitHub.
## Join Our Discord
For **support**, **updates**, and **community discussion**, join our Discord:
](https://discord.gg/VV4bQEdGAd)