Pumpkin

## Pumpkin Shaders
Shaders that (try) to not make your computer cry while still somewhat sticking to the vanilla style.

#### PLEASE REPORT ALL ISSUES ON THE [GITHUB ISSUE TRACKER](https://github.com/mekboy21-dev/pumpkin-shaders/issues)

**PLEASE NOTE:** This shader is in early stages of development and you may experience issues while playing.

Tested on Windows & Linux. Iris is recommended over Optifine for versions that support it.

### Why is it called ‘pumpkin’?
I opened Minecraft, went to a village and saw a pumpkin. Thats kinda just it.

Psiho shader

I do not know how **_psychos_** see the world, but I was curious. That’s how I created this shader.

Caution! If in the settings file.glsl change the shader parameter and make it greater than 100, unpleasant things can happen.

Do you want to try something new? This shader will add a sense of madness and pain to the game. It is especially suitable for those who have already gone through Minecraft many times, built many buildings and created mods and shaders. If you get bored, try to test your strength and become a real masochist!

With this shader, every stage of the game, from the tree to the dragon, will become incredibly difficult. But that’s not all! Try to build something more complicated than two blocks on the sides and three up. Feel the real pain and enjoy the game on a new level!

?

**_what I created…_**

For true connoisseurs of difficulties, open the settings file.glsl and make the following changes:

“`glsl
#define MESS_INTENSITY 250.0 // maybe… more)?
“`

Prismarine Shader

**ABOUT**

+ Prismarine is a BSL Shaders edit. It aims to provide beautiful visuals at moderate performance cost.

**KEY FEATURES**

+ Fancy volumetrics (clouds, fog, Nether & The End smoke)

+ Custom sky effects (nebulae, auroras, planar clouds, stars, moon smoke)

+ Integrated PBR resourcepack

+ Cinematic blur effects (depth of field, motion & distant blur, bloom)

+ Fancy water effects (refraction, caustics, light absorption & scattering and underwater light shafts)

PosterizationShader

## **PosterizationShader – Artistic Posterization Shader**

Transform your Minecraft into a stylized poster with this lightweight shader pack!

**What is posterization?** Posterization is an artistic effect that reduces the number of colors in an image to discrete levels, creating a unique visual style with clearly defined color bands instead of smooth gradients.

**Features:**

– Customizable posterization effect (4-32 levels)

– Maximum performance – virtually no impact on FPS

– Full compatibility with Optifine and Iris Shaders

– Supports Minecraft 1.16+

**Configuration:**
Change the POSTERIZATION_LEVELS parameter in the shaders.properties file:

– 4 – Extreme posterization (very few colors)

– 8 – Medium posterization (default, recommended)

– 16 – Light posterization

– 32 – Barely noticeable posterization

**Installation:**

1. Install Optifine or Iris + Sodium

2. Place PosterizationShader.zip in your .minecraft/shaderpacks/ folder

3. Activate the shader in video settings

**Technical Details:** The shader works by quantizing the RGB channels of each pixel at the final rendering stage, which allows for high performance while creating a unique visual effect.
Perfect for:

– Screenshots and artistic content

– Players who want a unique visual experience

– Low-end PCs (shader is very lightweight)

Pomme

# 🍏 Pomme

Pomme is an experimental, early-stage, vanilla-style Minecraft shader that reimagines depth effects. Inspired by Parallax Occlusion Mapping (POM) but designed to overcome its limitations, Pomme extrudes and carves faces to simulate actual 3D geometry.

Unlike classic POM, which flattens at sharp angles and sharply stops at face edges, Pomme maintains its depth effect consistently, offering a more immersive visual style.

## ✨ Features

Pomme can extrude the pixels of any surface, independent of the view angle. It handles intersecting geometry surprisingly well: shared edges between blocks, block-entity collision, and entity-entity intersections should render correctly in most cases.

Currently supports:
– Blocks
– Tile entities
– Entities (including players and items)
– Held items

## ⚠️ Known Limitations

Pomme is still in proof-of-concept territory.
It makes heavy use of geometry shaders, which may cause significant performance issues depending on your GPU.

Current issues:
– “Layered effects” aren’t rendered (enchantment glint, fog, blindness…)
– Sloped liquids aren’t extruded correctly
– Torches can break extrusion when viewed head-on
– Transparent block culling (glass, water) is view-direction dependent
– Some single-plane models render oddly (sunflowers, stonecutter blade, rails…)
– Various rendering glitches (potted plants, tall seagrass, calibrated sculk sensors…)
– Extrusion is based on texture luminance, not actual height maps (yet)

Pollution 2035 Shaders

## Pollution 2035 Shaders

As hazy as smog, as haunting as memory.

Make you experience both cinematic immersion and smooth gameplay.

### Features

#### Performance without compromise.

Optimized from LIGHT Shaders (Chocapic13’s Shaders’ fork) core,

Stripped away resource-heavy effects that don’t serve the atmosphere,

Delivers stable FPS even in entities dense zones.

#### Distinctive polluted aesthetic.

Not just another “pretty” shader pack—

Crafted to immerse you in a world choked by industry.

Let you experience the movie environment as if you were there.

Plus unique post-processing exclusive to this pack.

#### Adaptive darkness handling.

Nether and caves feel appropriately oppressive without becoming unplayable—
specialized exposure adjustment ensures visibility while preserving the grim mood.

### Requirements

– Iris Shaders, Oculus Shaders or OptiFine.
– OpenGL 1.2 support.
– An ordinary GPU. (even extremely below average)

### *If you want to support my work, you can subscribe to my [Patreon](https://www.patreon.com/Author87668/join) membership.*

PixelCraft Shaders

## Euphoria_Patches_logo   A Complementary Shaders Edit
![Comparison](https://cdn.modrinth.com/data/cached_images/6eca16d9dd4b1b8c64f68a3f82e524a63e121d07.png)


Static Badge

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PixelCraft Shaders is a [Complementary Shaders](https://modrinth.com/shader/complementary-reimagined) edit, developed by [SpacEagle17](https://linktr.ee/SpacEagle17), aiming to replicate pixel art. Every screenshot is a new piece of art brought to life!

**Important notice: Please don’t report any bugs to Emin, contact information is below.**

Patreon


## 🔗 Links
* **Support SpacEagle17 on [Patreon](https://www.euphoriapatches.com/support/) and get access to Preview Versions!**

* **[Website](https://euphoriapatches.com)** of Euphoria Patches – the main project of SpacEagle17!

* **Contact: https://euphoriapatches.com/contact**

## Sponsored by Ember Host
Looking for an affordable and reliable Minecraft server host? Check out [**Ember Host**](https://www.euphoriapatches.com/ember-referral)! I personally love working with them – they offer incredible value for the price, are highly underrated, and have an amazing support team.

By clicking the banner below, you’ll get a **10% discount on your first purchase** and support the development of Euphoria Patches, with 50% of your first purchase going directly to its creator. Alternatively, use the code **EUPHORIA** at checkout to claim your discount!

Special thanks to Emin the developer of [Complementary Shaders](https://www.complementary.dev/) and all testers on Discord! This project would have been impossible without you!

Pixel Perfect

![Display Banner](https://raw.githubusercontent.com/kolgushev/Pixel-Perfect-B/main/assets/banner_rounded.webp)

# Notice
This project has been archived. I unfortunately don’t have time to keep it up to date, so you may run into issues with newer Minecraft/Iris versions.

# Overview
Pixel Perfect is a Minecraft shader designed from scratch with two main goals:

1. **Aesthetics with Function**: It revamps the vanilla look while maintaining gameplay, focusing on color and functionality. Unlike other shaders that are mainly eye candy, Pixel Perfect aims to be a viable replacement for Minecraft’s default visuals.
2. **Cool Toys**: This shader has lots of unique features and small enhancements, from invisibility distortion to streamer mode lighting to custom colorgrading (upload your own LUTs if you’re tech-savvy enough).

# Features

A selection of some of the features Pixel Perfect has to offer:
– **Levels of Vanilla**
– Choose the amount of vanilla you want in your shader from three presets.
– Vanilla **+**
– Vanilla **++**
– Vanilla **+++**
– **Extreme Customizability**
– Nearly every value and shader effect can be tweaked, from *contrast* to *wind speed* to *invisibility distortion*.
– If you have Python, a custom python script allows you to upload and configure your own colorgrading profiles.
– **Dynamic Wind**
– Rather than blowing randomly, foliage gets affected by individual gusts of wind traveling in different directions
– Weather affects the speed, direction, and intensity of wind gusts
– Different dimensions have their own wind profiles
– Choose between several **Darkness Options**, including *Hardcore Darkness* and *Streamer Mode*.
– **Much, *much* more** (see all of this shader’s features in the [changelog](/shader/pixel-perfect/changelog)).

# Screenshots

## Vanilla+++
![Vanilla+++](https://cdn-raw.modrinth.com/data/D5k8BTVz/images/b04f1f3280bd48a8d5620d365c388dd36f636177.webp)

## Vanilla++
![Vanilla++](https://cdn.modrinth.com/data/D5k8BTVz/images/168a045ef0ade15566f98c33da429a7d58ce58f5.webp)

## Vanilla+
![Vanilla+](https://cdn-raw.modrinth.com/data/D5k8BTVz/images/edc5b6a18d790467e5bfe957764b5747549887d1.webp)

Some screenshots use terrain generated with [Terralith](/mod/terralith).

PineShaders

### ABOUT

**Pine Shaders is a nature-themed shader pack inspired by the beauty of the natural world. Built as an edit of Complementary Shaders, it enhances the game’s visuals with lush lighting, soft shadows, and vibrant colors that bring nature to life. Every scene feels calm and organic — from glowing sunsets to gently waving leaves — making it perfect for players who love peaceful, realistic, and immersive environments..**

[![FAST](https://cdn.modrinth.com/data/cached_images/543baf6bc23f3e32dcdc5a621193048737455fa0_0.webp)](https://fastclient.net/gamesofdev)

### Features

**Pine Shaders comes with customizable settings similar to Complementary, allowing you to switch the shader style from fantasy to realistic. It also features glowing clouds and many more advanced options for a personalized visual experience.**

### BUGS

**Found a bug? You can report it by creating a ticket under the bug category in our Discord server. Your feedback helps us improve Astral Core and fix issues faster. Every report means a lot to us and truly makes our day better!**

[![Discord](https://cdn.modrinth.com/data/cached_images/c952a5d53a7af1439b21e9a934efd0ef66cf42a4.png)](https://discord.gg/TpsGTtTnSm)

**OFFER!!**

![offer](https://cdn.modrinth.com/data/cached_images/8c2601c81bad72a543406e08506cd532288fc150.png)

### License

**Pine Shaders follows the Amethyst Shader License. It is published under the same license and fully complies with all the original rules and conditions set by Amethyst Groups. Proper credits and usage guidelines are strictly maintained.**

Photon Shaders

## Community

* Join my [discord server](https://discord.gg/ngEW66HScd) for questions, suggestions and development updates
* You can also [donate](https://ko-fi.com/sixthsurge) if you would like to say thanks

#### Frequently asked questions

1. “When will Photon be released for _new Minecraft version_?”
– Shader packs are generally not very dependent on MC versions; as long as Iris is available, Photon should just work.

## Features

* Fully revamped sky, lighting and water
* Detailed clouds with several layers and many different cloud types
* Immersive weather system providing different skies each day
* Voxel-based colored lighting (enabled with Ultra profile, requires Iris)
* Screen-space reflections
* Volumetric fog
* Soft shadows with variable-size penumbras
* Detailed ambient occlusion (GTAO)
* Camera effects: bloom, depth of field, motion blur
* Much improved image quality with TAA, FXAA and CAS
* Advanced temporal upscaling (disabled by default) for low end devices
* Extensive settings menu allowing you to customize every aspect of the shader
* Full labPBR resource pack support

## Compatibility

### Shader loaders
* [Iris](https://irisshaders.dev/download) (recommended)
* Iris is a modern shader loader with far better performance, mod compatibility and developer features than OptiFine
* Some features (Colored Lighting) will only work on Iris
* [OptiFine](https://optifine.net/home)

### GPU vendors
* Nvidia
* AMD
* Intel
* **NOT** compatible with Apple GPUs (Metal)

### Mods
* [Voxy](https://modrinth.com/mod/voxy)
* [Distant Horizons](https://modrinth.com/mod/distanthorizons)

## Showcase videos


## Acknowledgments

* Settings menu translations:
* [NakiriRuri](https://github.com/NakiriRuri) and [OrzMiku](https://github.com/Orzmiku) (Chinese)
* [Jmayk](https://github.com/Jmayk-dev) (Italian)
* [Timtaran](https://github.com/Timtaran) (Russian)
* [Emin](https://github.com/EminGT) – Shadow bias method from [Complementary Reimagined](https://www.complementary.dev/shaders/) (fully fixes peter panning and light leaking underground!)
* [DrDesten](https://github.com/DrDesten) – Depth tolerance calculation for SSR (helps to prevent false reflections)
* [Jessie](https://github.com/Jessie-LC) – f0 and f82 values for labPBR hardcoded metals
* [Sledgehammer Games](https://www.sledgehammergames.com/) – Bloom downsampling method used in Call of Duty Advanced Warfare (described [here](http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare))
* http://momentsingraphics.de/ – Blue noise texture
* [NASA Scientific Visualization Studio](https://svs.gsfc.nasa.gov/4851) – Galaxy image