UShader
[](https://youtu.be/XPqMHXbSd4M)
## **What is the UShader?**
This shaderpack is a recreation of a modified version of SEUS v10.1 I used privately for a long time. Took me a while to match some of the unique looks the SEUS version had but I eventually figured it out.
Please note that this pack does **not** perform better than SEUS v10.1 with the default settings due to many new effects that didn’t exist in that version, like volumetric clouds and fog. With the correct settings however it is able to outperform it by a lot while producing much better visuals.
It is also important to note that this pack does **not** use any code from SEUS v10.1.
## **What features does it offer?**
* atmospheric sky
* volumetric fog
* volumetric clouds
* dynamic shadows
* soft shadows
* screen-space raytraced ambient occlusion (RTAO)
* water volume
* dimension support
* wind effects
* temporal anti-aliasing and upscaling (TAAU)
* motionblur
* bloom
## **Any Requirements?**
* Optifine for 1.16 or newer/Iris 1.5.0 or newer
* GTX 1050/RX 560 or similar/better (has to support OpenGL 4.0)
* something faster is generally recommended though
* Windows/Linux
* **DUE TO REPEATED ISSUE-REPORTS: Intel HD 5000 Graphics and older are NOT supported!**
## **External Links:**
* My Website: [Link](https://rre36.com/vanilla-plus)
* My Discord Server: [Link](https://discord.gg/y5xzQ6H)
[](https://www.patreon.com/bePatron?u=19790203)
Ultimate Nausea
I was messing around with shaders and made this. Good luck.
This shader makes objects that are far away appear to spin. This was done by applying the sine and cosine functions to the distance from the camera to each vertex.
WARNING: The larger your game resolution, the less inventory visual bugs there will be!
TrueLightFX
Our Community Discord: [Klick me](https://discord.ogcraftnet.vip/)
TrueLightFX Shader for Minecraft
TrueLightFX is a custom Minecraft shader based on the open-source Prismarine Shader. This shader aims to enhance the visual experience of Minecraft by adding realistic lighting, shadows, and atmospheric effects while maintaining good performance. With TrueLightFX, players can enjoy immersive gameplay with improved light dynamics, smooth water reflections, and vibrant colors—perfect for both low-end and mid-range systems. Credits to Septonious: [Source Project ](https://github.com/Septonious/Prismarine-Shader)
Tricked Shaders
## What are Luminary Shaders?
Based on [Mellow Shader](https://modrinth.com/shader/mellow)
Tricked Shaders enhance the visuals of Minecraft while maintaining a respectable level of performance (at least for me) and staying true to the original aesthetic. It focuses on refining what is already there rather than attempting to make Minecraft a hyper-realistic experience.
In contrast to the original Mellow Shader, my version reduces overall brightness without compromising color or clarity, giving the game a deeper, more atmospheric appearance. In every lighting scenario, the end, nether, and overworld all feel more balanced, richer, and immersive. All settings are customizable, but profiles are gone as to not ruin the settings.
# Original Description
### Features
– Broad mod compatiblity: Distant Horizons, Voxy, Colorwheel etc.
– Several preset color schemes
– Extensive & customizable fog system
– Multiple styles of clouds
– Lightmap or shadowmap based shadows
– Extensive olor grading (saturation, exposure, color balancing tool etc.)
– Easily adjustable colors
### Compatibility
– At the moment only versios 1.17 and up are being tested. Earlier versions may or may not work.
– Modern Nvidia, AMD and Intel gpus are supported on both Windows and Linux. Macs may or may not work.
– Please use the latest Iris version (any version that supports custom uniforms should work). Optifine has some small bugs, but it should also mostly work.
the Next Shader
This is a simple shader pack I created while learning. It will be completely open-source and free for everyone to use.
This shader pack includes some basic effects such as real-time shadows, simple PBR, basic global illumination, as well as atmospheric scattering and volumetric clouds. My skills are limited, so the quality is modest and the completion rate is not high. I will continue learning and improving it. Thank you for your understanding.

The Cursed Shaders
This shader turns the game into a cursed experience of Minecraft iris! (recommended to use sodium with iris 1.20.6) This changes mob’s position, changes particles, makes underwater more cursed and weird and wacky, this is a very funny shader pack.
Hope you enjoy!
WHY THE USER WANTS TO DOWNLOAD IT
The cursness and the weirdest, wacky shaderpack made by me!
The Better Default
# The Better Default
A lightweight, high-performance shaderpack for Minecraft 1.21+, 26+.
Designed to look like “Minecraft 2.0” – keeping the vanilla feel while adding modern lighting, shadows, and atmosphere.
## Features
* **Dynamic Lighting**: Handheld torches light up the area.
* **Colored Lights**: Soul lanterns are blue, Redstone is red.
* **Better Water**: Reflective and blue, no more dark void.
* **Atmosphere**: Soft bloom, godrays, and waving foliage.
* **Performance**: Optimized for high FPS on Iris/Sodium.
## Compatibility
* Requires **Iris** (and Sodium).
* Works on Minecraft 1.21+, 26+.
Tachyon Shaders

Tachyon is a highly customizable shader, with HDR, POM, reflections, Volumetric fog and clouds, shadows, Tonemapping, AO, and many other features. It’s optimized to be incredibly fast, often getting higher fps than even light shaders like fastPBR. I designed it to be able to both be a vanilla+ style shader for those who prefer more minimalistic improvements (in this mode it is even faster), as well as a more traditional high-visuals style.
# Known Issues
– the end and nether don’t have dedicated shaders yet so they’re really broken. working on a fix but it’s gonna take a bit
# Customizability
With every feature a shader adds, there’s one more feature you may not want. So Tachyon lets you customize *everything*. You don’t like shadows? Off. You find POM distracting? Off! You can customize Tachyon from just vannilla with shadows, to a full shader with reflections, HDR, ACES tonemapping, POM, etc.
# PBR Resource Pack
This shader looks way better with a PBR resource pack, since they provide extra details like how reflective each pixel is or a depth map. My favorite one to use is [sPBR](https://modrinth.com/resourcepack/spbr), as it remains 16×16 and very true to vanilla.
# PVP
This shader is fast enough and not nearly as distracting as others, so it’s actually usable in pvp, unlike many others. I know a lot of people (especially people who care about fps a ton) will not use this anyway, but I find that with high profile, visuals preset (and “nice water” under materials turned off as it makes it really hard to see shallow pools in pvp), my fps is consistently at my monitor’s max refresh rate.
# Credits
This is my first shader, and while I’d love to claim I wrote this all myself with no help, I did look at other shaders’ code for reference. Most notably:
1. [Solas Shader](https://modrinth.com/shader/solas-shader), which I based the clouds and water off of. The noise texture is a direct copy from this shader, so huge thanks to solas.
2. [XorDevs-Default-Shaderpack](https://github.com/XorDev/XorDevs-Default-Shaderpack) for a lot of the basic rendering, as it is basically a shader implementation of vanilla. Some code is very closely copied from this.
3. [Complementary Reimagined](https://modrinth.com/shader/complementary-reimagined), As I used it as a reference for screen space reflections and DH support.
4. [IterationT](https://drive.google.com/file/d/1rUvHaxnHmQCG5LvOL4I8kvoDpJu53lgV/view?usp=drive_link) for some POM reference. I am aware that this shader copied a lot of shaders, but I didn’t directly copy anything from this shader either.
5. [This Youtube Tutorial](https://www.youtube.com/watch?v=RjyNVmsTBmA) for shadows and other basics for how minecraft shaders work.
Other than the noise texture from solas, and I got explicit permission from Solas’ developer for that, I didn’t actually copy anything, so it doesn’t violate any of the shaders’ licenses.
Super Ugly Shaders
## Why?!
Based on Complimentary Unbound, these shaders were made to be as ugly as possible.
Honestly, these shaders are a complete joke. Use at your own risk and don’t use if you have issues with photosensitivity or motion sickness.
Static Shader
Adds vhs effect, soft shadows, bloom, wavy water.
Attempting to make the visuals like those old photos taken in PSP/original iphone.
This is a really early project, don’t expect much. There are a bunch of stuff I need to fix and I am new to this whole minecraft shaders thing.