Weapon Class

Weapon Class overhauls combat by adding weapons and trinkets with interactive abilities that can be used in combination to make different builds

Report bugs and suggest features in the comments

### WEAPONS
![Weapons](https://cdn.modrinth.com/data/cached_images/e94bec3a2cc97042a7d84ffa421d50f08b90cec0.png)

### TRINKETS
![Trinket Header](https://cdn.modrinth.com/data/cached_images/c6f7a96e542c8a893b257f09c72e2338ae3ec87e.png)

![Trinket Contents](https://cdn.modrinth.com/data/cached_images/9f569869913970c2eccd6512ca398253f163e1bc.png)

MORE INFO

Spoiler

Every weapon can be crafted. And some weapons along with every trinket can be found in chests.

Each item has an in-game ability description. Important
interactive keywords have brackets, like [Shockwave].

Check your recipe book after crafting sticks to see weapon recipes!

EVERY ITEM ABILITY

Spoiler

**Brawl:**

Anchor: Falling triggers a [Shockwave] on hit. And is stronger underwater

Executioner’s Sword: Attacks on mobs below 50% health gives [Haste] and does a [Shockwave]

Hammer: Attack while falling to launch upward and empower [Shockwaves] on the target. [Interact] to launch upward

Battle Axe: After moving 45 blocks the next attack will [Cleave]

Katar: Every other attack [Thrusts], can [parry], and empowers the next [Shockwave] on the target

Weighted Bracer: Become immune to knockback. Falling does a weak [Shockwave]

Spring Boots: Attacks give [Jump boost]

**Rogue:**

Dagger: Can [Sneak strike] unaware enemies. Attacks remove [Poison] to deal bonus damage

Sickle: Attacks [Poison] the target

Scythe: Can [Sneak strike] to gain life and [Vanish] after killing a mob

Hand Fan: [Interact] to do a whirlwind attack that gives [Invisibility]

Bladed Bracers: Gain [Strength] when leaving [Stealth]

Poison Belt: Attacking [Poisoned] targets sets them on [Fire] and they [Explode] on death

**Archer:**

Blast Crossbow: Stacks explosives on the target that [Explode] when attacked. Requires blast arrows

Curving Bow: Arrows shot are [Homing] with increased knockback

Throwing Axe: [Interact] to throw, after doing so empower projectiles hitting the target

Automatic Crossbow: When in Off-hand: After moving 25 blocks shoot a [Homing arrow]

Quiver: Every third arrow fired from a bow also shoots a [Homing] arrow

Scout Goggles: Projectile hits from 15 blocks away apply [Glowing] And [Exposed], increasing projectile damage

**Duelist:**

Rapier: Next attack shortly after a [Parry] [Thrusts] forward

Tachi: [Parries] give this [Strength], with a max level of 3. At max level, attacks [Thrust] and [parry]. Taking damage reduces the level

Gauntlet: Attacks briefly [Parry], successfully doing so [Staggers] the target

Parrying Dagger: When in Off-hand: [Interact] to parry attacks

Sheathed Katana: [Thrust] attacks deal AoE damage

Gladiator Helm: Gain [Haste] while there’s a [Staggered] mob nearby

**Magic:** Adds a new element system where applying two different elements triggers a reaction

Wind Grimoire: [Attack] to fire a gust of [Wind]. [Interact] to spawn a [Wind] cyclone

Flame Grimoire: [Attack] to throw a [Fire] ball. [Interact] to spawn a [Fire] geyser

Frost Grimoire: [Attack] to throw a [Frost] icicle. [Interact] to lob a giant block of [Frost]

Wand: When in Off-hand: After casting a [Spell] shoot a [Fire] ball

Staff: [Attack] to shoot an [Arcane] blast. [Interact] to rain down [Frost] icicles

Halberd: Attacks cast an evoker fang [Spell] beneath the target

Blood Pendant: Ranged [Spells] have no cooldown but cost life

Flying Boots: Briefly gain [Levitation] after casting a [Spell]

We Are Not Alone Not Anymore

Step into a world where the line between reality and nightmare is blurred. We Are Not Alone Not Anymore is a chilling and immersive mod pack designed to keep you on the edge of your seat. Whether exploring the darkest depths of ancient structures or facing supernatural horrors lurking in the shadows, this mod pack will test your courage at every turn.

Key Features:

Unsettling Atmosphere: The eerie presence of The Man From the Fog will haunt your every step. Combined with ImmersiveThunder and Presence Footsteps, every sound becomes a potential threat, and the tension never lets up.

Terrifying Encounters: Face your fears with the Doctor Who: Weeping Angels mod, where these terrifying statues come to life when you’re not looking. The Dahmer’s Delight mod adds even more horror elements to keep you on guard.

Survival Horror: Navigate a world where survival is never guaranteed. Mods like Gravestones and TreeChop add layers of realism, making every decision critical to your survival.

Mystical Powers: Harness the dark arts with the Wizards RPG Series and Spell Engine. Use powerful spells and ancient magic to fend off the horrors that stalk you in the night.

Exploration & Adventure: Discover hidden secrets and ancient structures enhanced by YUNG’s Better Structures mods. From eerie dungeons to haunted strongholds, every location tells a story of those who came before… and never left.

Dynamic Combat: Prepare for battle with Better Combat and wield unique weapons from Simply Swords. Every encounter with the unknown could be your last, so make sure you’re well-equipped.

Immersive World: Enhanced by Complementary Shaders, and SmoothFont, the world around you feels more real—and more terrifying—than ever before.

RPG Elements: Choose your path with RPG-focused mods like Rogues & Warriors, Archers, and Paladins & Priests. Each role offers unique abilities and challenges, helping you survive in a world where nothing is what it seems.

Convenient Tools: Mods like JourneyMap, Waystones, and Controlling ensure you never lose your way, even in the darkest nights.

In We Are Not Alone Not Anymore, you’re never truly alone. Something is always watching, waiting in the shadows, ready to strike. Can you survive the terror?

WC Tech & Magic

# WC Tech & Magic

WCTM is a pack based around tech & magic. Now it has been brought back to life and has an official server.

Waystones-X (Unofficial Waystones Fork)

# Waystones-X (Unofficial Waystones Fork)

![title_combined](https://raw.githubusercontent.com/JackOfNoneTrades/WaystonesFork/master/images/waystones_title_combined.png)

Teleport back to activated waystones. For Survival, Adventure or Servers.
([Waystones](https://github.com/TwelveIterations/Waystones) mod fork.)

[![hub](https://raw.githubusercontent.com/JackOfNoneTrades/WaystonesFork/master/images/badges/github.png)](https://github.com/JackOfNoneTrades/WaystonesFork/releases)
[![modrinth](https://raw.githubusercontent.com/JackOfNoneTrades/WaystonesFork/master/images/badges/modrinth.png)](https://modrinth.com/mod/waystones-x)
[![curse](https://raw.githubusercontent.com/JackOfNoneTrades/WaystonesFork/master/images/badges/curse.png)](https://www.curseforge.com/minecraft/mc-mods/waystones-x)
[![mcmodcn](https://raw.githubusercontent.com/JackOfNoneTrades/WaystonesFork/master/images/badges/mcmodcn.png)](https://www.mcmod.cn/class/24645.html)
[![67](https://raw.githubusercontent.com/JackOfNoneTrades/WaystonesFork/master/images/badges/67.png)](https://67.fentanylsolutions.org/mod/waystones-x)
[![maven](https://raw.githubusercontent.com/JackOfNoneTrades/WaystonesFork/master/images/badges/maven.png)](https://maven.fentanylsolutions.org/#/releases/net/blay09/mods/waystones)
![forge](https://raw.githubusercontent.com/JackOfNoneTrades/WaystonesFork/master/images/badges/forge.png)
[![cord](https://raw.githubusercontent.com/JackOfNoneTrades/WaystonesFork/master/images/badges/cord.png)](https://discord.gg/xAWCqGrguG)

[![trailer](https://img.youtube.com/vi/3zaHQrlv-5o/0.jpg)](https://www.youtube.com/watch?v=3zaHQrlv-5o)

[![yt](https://raw.githubusercontent.com/JackOfNoneTrades/WaystonesFork/master/images/icons/youtube.png) Trailer](https://www.youtube.com/watch?v=3zaHQrlv-5o)

![pretty](https://raw.githubusercontent.com/JackOfNoneTrades/WaystonesFork/master/images/screenshots/pretty.png)
![variants](https://raw.githubusercontent.com/JackOfNoneTrades/WaystonesFork/master/images/screenshots/variants.png)

### Fixes:
* Nether portals aren’t generated when teleporting to the Nether (@kuzuanpa)
* Fixed some rendering bugs (@kuzuanpa)

### New features:
* New textures by DarkBum.
* Clicking an activated Waystone will open the teleport menu, instead of needing to shift-click it (much more intuitive)
* If configured, Waystones show nametags with their name.
* Duplicate Waystone names are disallowed.
* If a player exits the Waystone creation menu without properly naming it, the creation/naming menu will be shown upon next interaction (instead of creating an empty-named Waystone).
* GUI Configuration.
* Configurable worldgen.
* Automatic activation upon naming.
* Configurable [Village Names](https://modrinth.com/mod/village-names) mod compatibility.
* Configurable teleportation XP level cost. Flat cost, distance cost, flat cross-dim cost.
* Configurable global teleportation cooldown. Cooldown status indicator.
* Waystone list sorting by Name and Distance.
* Waystone list filtering.
* “Undiscovering/Forgetting” Waystones.
* Waystone renaming.
* Pinned Waystones which appear at the top of the list.
* Global Waystones are stored in the save NBT, no more conflicts.
* Sandstone, Mossy, (Mossy) Stonebrick, Netherbrick, Endstone Waystone variants.
* Journeymap and Xaero’s Minimap integration: adding waypoints upon interaction with Waystones

### Worldgen configuration system:
You can define a list of rules under the `structureWaystoneRules` key in the config. Each rule can have the following properties:
* `structure`: Vanilla or modded structure id this rule applies to (for example village, temple_desert).
* `chance`: Spawn probability from `0` to `1` (`0` = never, `1` = always).
* `type`: Waystone variant override: `auto`, `stone`, `sandy`, or `mossy`. `auto` keeps structure/default logic.
* `name`: Optional fixed name override. If duplicates exist, a number suffix is appended automatically. Makes the most sense for unique structures.
* `forceGlobal`: `true`/`false`. If `true`, the Waystone is forced to become global. Requires name to be set.
* `autoActivateGlobal`: `true`/`false`. Only relevant when `forceGlobal=true`. `true` immediately registers as global, false waits until player activation.
* `dimensionWhitelist`: Allowed dimension IDs, comma-separated (for example `0,-1,1`) or `*` for all.
* `biomeWhitelist`: Allowed biome IDs, comma-separated (for example `2,17,21`) or `*` for all.

Example: `structure=village;chance=0.35;type=auto;dimensionWhitelist=0;biomeWhitelist=2,17,35`

Currently supported `structure` ids:
* `village`
* `temple_desert`
* `temple_jungle`
* `stronghold`
* `fortress`
* `end_spike`
* `world_spawn`

## Dependencies
* [UniMixins](https://modrinth.com/mod/unimixins) [![curse](https://raw.githubusercontent.com/JackOfNoneTrades/WaystonesFork/master/images/icons/curse.png)](https://www.curseforge.com/minecraft/mc-mods/unimixins) [![modrinth](https://raw.githubusercontent.com/JackOfNoneTrades/WaystonesFork/master/images/icons/modrinth.png)](https://modrinth.com/mod/unimixins/versions) [![git](https://raw.githubusercontent.com/JackOfNoneTrades/WaystonesFork/master/images/icons/git.png)](https://github.com/LegacyModdingMC/UniMixins/releases)

![village](https://raw.githubusercontent.com/JackOfNoneTrades/WaystonesFork/master/images/screenshots/village.png)
![buttons](https://raw.githubusercontent.com/JackOfNoneTrades/WaystonesFork/master/images/screenshots/buttons.png)
![cant_warp](https://raw.githubusercontent.com/JackOfNoneTrades/WaystonesFork/master/images/screenshots/cant_warp.png)

## Building

`./gradlew build`.

## Credits
* BlayTheNinth for the original mod.
* New textures by DarkBum.
* kuzuanpa for some bugfixes.
* Textures and ideas from [BetterWaystonesMenu](https://github.com/Loxoz/BetterWaystonesMenu/tree/1.18.2).
* brandyyn for some fixes.
* Omgise for Chinese translation.
* [GT:NH buildscript](https://github.com/GTNewHorizons/ExampleMod1.7.10).

## License

This project is a fork of [Waystones](https://github.com/TwelveIterations/Waystones/tree/1.7.10) by BlayTheNinth.

– **Original Waystones code**: [MIT License](LICENSE-MIT) (Copyright 2016 BlayTheNinth) ([archive](https://archive.md/IolUS))
– **New contributions**: [LGPLv3 + SNEED](LICENSE) (Copyright 2025 jack)

The combined work is distributed under LGPLv3 + SNEED terms. The original MIT-licensed portions remain available under MIT terms.

## Buy me a coffee

* [ko-fi.com](https://ko-fi.com/jackisasubtlejoke)
* Monero: `893tQ56jWt7czBsqAGPq8J5BDnYVCg2tvKpvwTcMY1LS79iDabopdxoUzNLEZtRTH4ewAcKLJ4DM4V41fvrJGHgeKArxwmJ`

![license](https://raw.githubusercontent.com/JackOfNoneTrades/WaystonesFork/master/images/lgplsneed_small.png)

Waystones x Dye Depot compat

# Waystones x Dye Depot

Adds missing resources for the Waystones mod’s _Colored Sharestones_ to support the Dye Depot mod’s extra colorations.

Warning! This is a **compatibility** resource pack between the [Waystones](https://modrinth.com/mod/waystones) and [Dye Depot](https://modrinth.com/mod/dye-depot) mods. While it won’t break your game if you don’t have those two mods loaded, it will only throw in pointless junk into your logs if you have it alone.

Waystones Datapack

# Waystones Datapack
## What is it?
The waystones datapack is a simple way to add waystones to a vannila minecarft world through lodestones.
### Getting started
to start you will need to craft the linking compass:
![Linking Compass](https://cdn.modrinth.com/data/cached_images/a68de7cffe68bc2d905bf719629603369f12c99b.png)
with this recipie:
![Recipie for linking compass](https://cdn.modrinth.com/data/cached_images/c436f10cf5669dfdcafb2feb495ccec9f2bd61dd.png)
Then you simpily rightclick on a lodestoen with the linking compass to teleport!

### Notes
– This works accross dimensions, even modded ones and ones added by other datapacks
– Currently there is no cost to using the compass
– The previous version of the pack will not update directly and all old waystones will not work

## How to install?
Simply place the zip file into the datapacks folder of any world you would like to have waystones and run “`/reload“` or reload the world, then enable the resourcepack.

Waystones Cooldown

[![JOIN OUR DISCORD](https://img.shields.io/badge/JOIN%20OUR%20DISCORD-5865F2?style=for-the-badge&logo=discord&logoColor=white)](https://discord.gg/4XUPywnEyE)

Waystones Cooldown is an addon for the popular mod Waystones, which adds the ability to edit the teleportation cooldown between waystones.

What this addon does:
– It adds a configurable cooldown period after each teleport using a waystone. By default, the player needs to wait ≥ 30 seconds before teleporting again using any waystone method (including the block itself, Warp Stone, or Warp Scroll).
– The cooldown is applied individually for each player and helps balance fast travel in survival mode or on servers.
– The cooldown duration is fully configurable through the mod’s configuration file — you can set any value like.

Configuration file:
“`
[general]
#Base cooldown time (in seconds).
#Range: 0 ~ 3600
baseCooldown = 30
#Enable cooldown increase based on teleport distance.
distanceScaling = true
#How many seconds to add per block of distance (0.1 = 1 second per 10 blocks).
#Range: 0.001 ~ 10.0
secondsPerBlock = 0.1
#Maximum possible cooldown time (in seconds).
#Range: 0 ~ 86400
maxCooldown = 600
#Сooldown after death (default=true).
cooldownPersistsOnDeath = true
#Radius in blocks within which teleportation has no cooldown (0 = disabled).
#Range: 0 ~ 100000
TeleportRadiusWithoutCooldown = 100
#Additional cooldown time added when teleporting between dimensions. This value is added to the base cooldown (in seconds).
#Range: 0 ~ 86400
dimensionPenalty = 60
“`

_This mod can be used in modpacks and modified as you see fit. If you need help , I’m ready to help! Feel free to contact me on Discord: @rymusov :)_

Pugs Waystones+

So youve seen the waystones mod you downt know what to put in your modpack just download wyastones+ it fixes that issue you should kno what your waystones do but now you can leave your shulkers at your base without worry about loosing your stuff if you loose your base wip out your warpstone and teleport back to your base in a zip.
![Replace this with a description](https://cdn.modrinth.com/data/cached_images/5a54758e08e7e146968daa237a3dd3eff749cac5_0.webp)

Waystones

Requires Balm Support on Patreon

This mod adds waystone blocks that the player can return to once they’ve been activated, either through a Warp Scroll, a rechargeable Warp Stone, or by using an existing waystone to hop from one to the other.

It can be used in Survival Mode, for Adventure Maps or on Multiplayer Servers as an alternative to /warp and /home commands. Waystones can be made globally available for all players and a configurable inventory button can be set up to allow warping without any additional items.

This mod is available for NeoForge, Fabric and Forge. It requires Balm, which must be installed alongside the mod.

Waystones

Features

Mod Showcase by Krzair

Additional Credits

The Return Scroll and Warp Stone item icons included are by @JoeCreates and were publically released under the CC-BY-SA 3.0 license here.

Waystone Needs Netherite

Since forever, i’ve had this idea of the waystones being unbreakable.
having them like so would make any location that has a natural one… well, prime real estate, wouldn’t it?
This isn’t exactly that, since that would take away too much of the mod’s flexibility

Instead, this is an elegant compromise.

![Example of the datapack working](https://cdn.modrinth.com/data/cached_images/4b2d82befcd5db4ed68a44e79cc5832fabf28179.png)

### This datapack makes waystones only breakable with netherite pickaxes.
That’s pretty much it.
Compatible with the forge, fabric, and neoforge versions of the mod that have [issue No. 1127](https://github.com/TwelveIterations/Waystones/issues/1127) fixed.
At release it’s only 1.20.1, 1.21.1 and 1.21.11, but all future versions should work fine and dandy as well.

The waystones aren’t mineable only with netherite of course, if any mod adds other tier 4 pickaxes, they will work just as well.

the resourcepack from screenshots is the amazing [Fresh Waystones Retexture](https://modrinth.com/resourcepack/fresh-waystones-texture).

# Hope you enjoy!