✏️SketchBound
# ✏️ **SketchBound Shader**
Transform your Minecraft world into a **living sketchbook**! This unique stylized rendering shader brings an artistic pencil-drawn aesthetic to your gameplay, featuring hand-drawn style outlines and dynamic sketch-like hatchwork that makes every block look like it was sketched by an artist.
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## 📺 **Trailer**
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## ✨ **Features**
✏️ **Pencil-style outlines** – Give everything a hand-drawn appearance
🎨 **Dynamic hatching** – Mimics traditional sketching techniques
🌈 **Triple visual modes** – Choose between grayscale, vibrant color, or blue pen presets
⚙️ **Extensive customization** – Tweak settings to match your artistic vision
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## 💬 **Community & Support**

Join our Discord
Share screenshots, suggest features, or get help with the shader! Your feedback helps make **SketchBound** even better.
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## 🙏 **Credits**
Special thanks to **XorDev** for allowing the use of block model distortion, Voronoi texture effects, and water glare techniques from the [Unsquare Shaderpack](https://github.com/XorDev/Unsquare-Shaderpack) that help bring this artistic vision to life!
Simply Upscaled
A very Vanilla high performance shader with live Texture Upscaling/Filtering and optional shadows.
Plenty of other options to configure lighting and fog how you like while maintaining a subtly enhanced vanilla feel.
Make feature requests on discord!
Alpha versions aren’t verified to work on all hardware yet. Please tell me about errors so i can fix them. Thanks and have fun!
Here is a template for customizing the flashlight: https://modrinth.com/resourcepack/flashlight-template-for-simply-upscaled
SimplyDithered
## About
A simple yet very customizable shader featuring adjustable dithering, CRT effects, and customizable colors.
## Features
* Customizable pixel shape and gap
* Customizable resolution and sampling
* Choose between Bayer (Ordered) and White Noise for dithering
* Customizable dither strength
* Color limiting and effects
* Retro effects like CRT Scanlines and Vignette
* Ignore certain aspects of the game to control what gets pixelated
* Built-in profiles
## Technical
Requires Iris 1.7.0+.
Performance can range heavily from Low Impact to High Impact. If your game is lagging, try turning down the Average Quality, turning up the Pixel Density, or changing the Sampling Mode to “Single Pixel”, all of which are in Resolution and Sampling.
Simple Shadows
Basic Shadows
The Color options are 0 1 and 2, 0 means acts as block aka no color, 1 means color, 2 means color blocks are not shown.
Modify the settings till it seems right!
SillyWankerShader
# About
[Discord](https://discord.gg/QCDXyjzQeU)
Silly Wanker Shader is a minecraft shader which aims to bring the vanilla look of minecraft while still having “shader” features any other shaders have. We also have a big heart for having as much features as possible. If you liked the shader you should also check out [Escheridia](https://modrinth.com/shader/escheridia)
# Download
– [GitHub](https://github.com/bomba-cat/SillyWankerShader)
– [CurseForge](https://www.curseforge.com/minecraft/shaders/sws)
– [Modrinth](https://modrinth.com/shader/sillywankershader)
# Credits
– [QuirkyPlague](https://modrinth.com/shader/escheridia), Developer
– Explo_GR, Developer
– Victor, Playtester, @VIC_TOR_ on YouTube
– Yoon, Logo Creator and Artist, @yoon_gm on Discord
– YSS Community, Special love to them
silly shaders
# **Epilespy warning**
Q: **What is this ?**
A: This Shaderpack randomly moves the vertices of every block/entity/anything else every frame in order to create absolute chaos on your screen
Q: [**Isn’t that just a worse version of danilwhale’s sillyrendering mod ?** ](https://modrinth.com/mod/sillyrendering)
A: Yes it absolutely is, but this Shaderpack only requires Iris / Optifine and it’s also probably compatible with your favorite performance and content mods
Q: **Why did you make this ?**
A: Why not ? (+ It made me learn the basics of programming Shaderpacks)
Shrimple
A Minecraft Java shader that attempts to maintain a minimal “vanilla” aesthetic, while adding some optional features:
– Waving Plants.
– FXAA (anti-aliasing).
– Sharp/Soft Shadows.
– CSM (Cascaded Shadow Mapping). *****
– Dynamic colored lighting. *****
– Ray-Traced block-light shadows. *****
– Volumetric fog lighting.
– POM (Parallax Occlusion Mapping).
– Normal Mapping.
– Specular (shininess).
***** Feature only available with [Iris 1.6](https://discord.com/channels/774352792659820594/1093675994025566268) or later!
#### Special Thanks
– Fayer: _very_ extensive help with QA, support, repairs, and motivation.
– Builderb0y: help with optimized bit-magic supporting the core of voxelization.
– Bálint: Created the fancy Iris warning, as well as more help with bit-shifting madness.
– Tech: Helped implement improved soft shadow filtering & dithering.
shAIder
# shAIder
A next-level Minecraft shader crafted by AI, pushing graphics beyond imagination, blending cinematic realism with Minecraft’s iconic charm, for an unparalleled immersive experience.
### Prompt:
Create an ultra-realistic Minecraft shader pack with stunning visuals: cinematic reflections, hyper-realistic lighting, soft and detailed shadows, advanced ambient occlusion, realistic water and sky effects, dynamic lighting, and immersive atmospheric effects. Make the world look incredibly lifelike while keeping Minecraft’s charm.
Shaderific (Vanilla Shader)
**I no longer have the time or patience to work on this project, and I don’t plan to update it in the near future. If you are a shader dev and are interested in picking up this project, feel free to contact me on Discord.**
A somewhat simplistic shader built using vanilla Minecraft’s rendering pipeline.
This shader is a resource pack, so don’t add it to the shader packs folder, use the resource packs folder instead!
This shader may be incompatible with certain rendering or performance mods, and is meant to be used purely vanilla (though should still be compatible with most mods). Known incompatibilities are Sodium and Optifine.
Features included:
– Waving foliage
– More natural lighting with soft shadows
– Bloom
– Automatic exposure
– Depth of field
– Sparkling night sky
– Colored moon
– Gradual fog (originally from [Confogurable (Classic)](https://modrinth.com/resourcepack/confogurable-classic))
– Gleaming armor (from [the pack with the same name](https://modrinth.com/resourcepack/gleaming-armor))
– Square entity shadows
– Stylistic highlights, a light outline around blocks and entities
– Glowing/shiny gems (there is a known issue with some item models, may be fixed in a later update)
– More foggy nether portal
– Advanced beacon block model
– Not really shader-related but 3D rails and randomized hay blocks with partially connecting textures
– Double layered clouds (there is a known issue with going above them, it may be fixed in a later version)
– Better water coloration in some places
– Tilted rain
– Custom player skin features including blinking, customizable damage color, damage expression, emissive pixels, and a cape! Help setting this up will be provided on request in the discord server.
– Built-in compatibility with [Stable Player Display](https://github.com/bradleyq/stable_player_display) when Shaderific is applied on top
Note that this pack is still in beta so there may be graphical inconsistencies and performance issues in certain scenarios. Help is provided in my discord.
Shader_vanilla
### ✨ Features
Improved lighting and shadows
Soft, dynamic shadows add depth to your world
Improved entity shadows with reduced error
Subtle ambient occlusion for realistic depth perception
Warm glow from light sources with gentle flicker
Waving plants
Trees, flowers, and crops sway in the wind
Particle improvements
Improved particle rendering and effects
Better integration of particles with the environment
Performance optimizations
Built with performance in mind
Minimal impact on game FPS
Compatible with a wide range of hardware
### 💻 Performance
Shader_vanilla is designed to be lightweight while still delivering beautiful visuals. It should run smoothly on mid-range hardware, though performance may vary depending on your configuration.
Recommended Specs:
GPU: GTX 1050 or equivalent (or integrated graphics with 2GB+ VRAM)
CPU: Intel i5 / AMD Ryzen 3 or better
RAM: 8GB+
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[](https://discord.gg/PfknxDj2y)