Vanilish Shaders


## **Vanilish Shaders**
Vanilish Shaders are lightweight shaders designed to bring a realistic atmosphere to the Minecraft world while maintaining the classic vanilla feel. These shaders provide soft lighting, natural water reflections, and warm sky and world colors.
With a balance between visual quality and efficiency, Vanilish Shaders are suitable for a wide range of devices — from low-end to high-end PCs. They deliver a more vibrant gameplay experience while preserving Minecraft’s signature look.
This shader is a modification of MakeUp Ultra Fast Shaders, with improvements in color, lighting, and atmospheric effects to achieve a more natural and immersive appearance.
### **Features :**
• Shadows
• Depth of field
• Temporary anti-aliasing
• Improved ambient occlusion
• Chromatic aberration
• Motion blur
• Volumetric clouds
• Volumetric light
• Reflexes
• Waving plants
• … and more
### **If you have any suggestions, found a bug, etc.,contact me on Discord. :**
▪︎ https://discord.gg/GfcRKJxXfk
### **Credits :**
Original creator: Javier Garduño Links:
• https://www.planetminecraft.com/mod/makeup-ultra-fast-shader
• https://www.planetminecraft.com/mod/makeup-ultra-fast-shader
• https://www.curseforge.com/minecraft/customization/makeup-ultra-fast-shader
• https://www.curseforge.com/minecraft/customization/makeup-ultra-fast-shader
### **BUG REPORTS :**
▪︎ https://discord.gg/ZgEWDbke
Tricked Shaders
## What are Luminary Shaders?
Based on [Mellow Shader](https://modrinth.com/shader/mellow)
Tricked Shaders enhance the visuals of Minecraft while maintaining a respectable level of performance (at least for me) and staying true to the original aesthetic. It focuses on refining what is already there rather than attempting to make Minecraft a hyper-realistic experience.
In contrast to the original Mellow Shader, my version reduces overall brightness without compromising color or clarity, giving the game a deeper, more atmospheric appearance. In every lighting scenario, the end, nether, and overworld all feel more balanced, richer, and immersive. All settings are customizable, but profiles are gone as to not ruin the settings.
# Original Description
### Features
– Broad mod compatiblity: Distant Horizons, Voxy, Colorwheel etc.
– Several preset color schemes
– Extensive & customizable fog system
– Multiple styles of clouds
– Lightmap or shadowmap based shadows
– Extensive olor grading (saturation, exposure, color balancing tool etc.)
– Easily adjustable colors
### Compatibility
– At the moment only versios 1.17 and up are being tested. Earlier versions may or may not work.
– Modern Nvidia, AMD and Intel gpus are supported on both Windows and Linux. Macs may or may not work.
– Please use the latest Iris version (any version that supports custom uniforms should work). Optifine has some small bugs, but it should also mostly work.
Tilde
# ~
Tilde is a highly performant geometry shader that makes the world feel _alive_.
—
The shader **only modifies the geometry of distant terrain**1, making it extremely lightweight. If you’re able to run Minecraft without shaders, you can run Tilde!
Comes with three presets: `Default`, `Increased Motion`, and `Reduced Motion`.
> 1. Small deviations from vanilla may be present as of this time. Modifying the terrain geometry in a shader
> like this means we have to replicate some aspects of the vanilla style ourself, such as the hand
> and cloud appearance for example. Feel free to report an issue if you find anything that looks off!
## Installation
Please note that the shader is still under development, and has only been only tested with [Iris](https://modrinth.com/mod/iris) on `1.21.4` – but it should surely work on other versions as well!
1. Make sure the mods [Sodium](https://modrinth.com/mod/sodium) and [Iris](https://modrinth.com/mod/iris) are installed.
2. Inside the game, navigate to **Options 🡒 Video Settings 🡒 Shader Packs…** (or use the default shortcut `O`) and click the **Open Shader Pack Folder…** button.
3. Download the latest shaderpack [here](https://github.com/Kattjakt/tilde/archive/refs/heads/main.zip) and drag the file to your newly opened shaderpack folder.
4. It should now appear in your shaderpack list in-game, so select it and click apply!
The Cursed Shaders
This shader turns the game into a cursed experience of Minecraft iris! (recommended to use sodium with iris 1.20.6) This changes mob’s position, changes particles, makes underwater more cursed and weird and wacky, this is a very funny shader pack.
Hope you enjoy!
WHY THE USER WANTS TO DOWNLOAD IT
The cursness and the weirdest, wacky shaderpack made by me!
The Better Default
# The Better Default
A lightweight, high-performance shaderpack for Minecraft 1.21+, 26+.
Designed to look like “Minecraft 2.0” – keeping the vanilla feel while adding modern lighting, shadows, and atmosphere.
## Features
* **Dynamic Lighting**: Handheld torches light up the area.
* **Colored Lights**: Soul lanterns are blue, Redstone is red.
* **Better Water**: Reflective and blue, no more dark void.
* **Atmosphere**: Soft bloom, godrays, and waving foliage.
* **Performance**: Optimized for high FPS on Iris/Sodium.
## Compatibility
* Requires **Iris** (and Sodium).
* Works on Minecraft 1.21+, 26+.
TB Shaders
# 🌄 TB Shaders
**Lightweight • Smooth • Cinematic**
TB Shaders is a simple and performance-friendly shader pack designed to improve Minecraft visuals with soft lighting and smooth colors — without heavy FPS drops.
—
## ✨ Features
– 🎨 Cinematic color grading
– 🌅 Warm sunlight tones
– ✨ Soft bloom effect
– 🌫️ Natural fog for depth
– ⚡ Optimized for smooth performance
—
## 🎮 Performance
– Designed for low-end and mid-range devices
– Minimal FPS drop
– No heavy effects like ray tracing
—
## ⚙️ Requirements
– Iris Shaders or OptiFine
– Minecraft Java Edition
—
## 📌 Notes
– Early version (more updates coming)
– Focused on simplicity and performance
– Inspired by cinematic-style shaders
—
## ❤️ Credits
– Created by ThunderBlaze
– Thanks to the Minecraft shader community
—
## 📜 License
MIT License – Free to use, modify, and share.
Tachyon Shaders

Tachyon is a highly customizable shader, with HDR, POM, reflections, Volumetric fog and clouds, shadows, Tonemapping, AO, and many other features. It’s optimized to be incredibly fast, often getting higher fps than even light shaders like fastPBR. I designed it to be able to both be a vanilla+ style shader for those who prefer more minimalistic improvements (in this mode it is even faster), as well as a more traditional high-visuals style.
# Known Issues
– the end and nether don’t have dedicated shaders yet so they’re really broken. working on a fix but it’s gonna take a bit
# Customizability
With every feature a shader adds, there’s one more feature you may not want. So Tachyon lets you customize *everything*. You don’t like shadows? Off. You find POM distracting? Off! You can customize Tachyon from just vannilla with shadows, to a full shader with reflections, HDR, ACES tonemapping, POM, etc.
# PBR Resource Pack
This shader looks way better with a PBR resource pack, since they provide extra details like how reflective each pixel is or a depth map. My favorite one to use is [sPBR](https://modrinth.com/resourcepack/spbr), as it remains 16×16 and very true to vanilla.
# PVP
This shader is fast enough and not nearly as distracting as others, so it’s actually usable in pvp, unlike many others. I know a lot of people (especially people who care about fps a ton) will not use this anyway, but I find that with high profile, visuals preset (and “nice water” under materials turned off as it makes it really hard to see shallow pools in pvp), my fps is consistently at my monitor’s max refresh rate.
# Credits
This is my first shader, and while I’d love to claim I wrote this all myself with no help, I did look at other shaders’ code for reference. Most notably:
1. [Solas Shader](https://modrinth.com/shader/solas-shader), which I based the clouds and water off of. The noise texture is a direct copy from this shader, so huge thanks to solas.
2. [XorDevs-Default-Shaderpack](https://github.com/XorDev/XorDevs-Default-Shaderpack) for a lot of the basic rendering, as it is basically a shader implementation of vanilla. Some code is very closely copied from this.
3. [Complementary Reimagined](https://modrinth.com/shader/complementary-reimagined), As I used it as a reference for screen space reflections and DH support.
4. [IterationT](https://drive.google.com/file/d/1rUvHaxnHmQCG5LvOL4I8kvoDpJu53lgV/view?usp=drive_link) for some POM reference. I am aware that this shader copied a lot of shaders, but I didn’t directly copy anything from this shader either.
5. [This Youtube Tutorial](https://www.youtube.com/watch?v=RjyNVmsTBmA) for shadows and other basics for how minecraft shaders work.
Other than the noise texture from solas, and I got explicit permission from Solas’ developer for that, I didn’t actually copy anything, so it doesn’t violate any of the shaders’ licenses.
TAA Project
## About
The TAA Project is a shaderpack that enhances the visual experience while maintaining a lightweight performance profile. With a minimal performance impact of just 3-6%*, this shaderpack integrates Temporal Anti-Aliasing (TAA) for smoother edges. _*On scene with 32 render distance._
Gallery



## Features
– **Compatibility**: TAA Project is fully compatible with both OptiFine and Iris.
– **Temporal Anti-Aliasing (TAA)**: The core feature of this shader pack is its implementation of TAA, which effectively reduces visual artifacts such as jagged edges and shimmering. By using previous frames’ data, TAA smooths out edges and enhances the overall visual fidelity of the game.
– **Sharpening Options**: To further enhance image clarity, the TAA Project supports two types of sharpening techniques:
– **Unsharp Mask**: Leaves trails behind fast moving objects.
– **CAS (Contrast Adaptive Sharpening)**: More stable, but still has some downsides to it.
If you want to play with distant horizons:
https://modrinth.com/project/sdHPkbgOtW
FXAA fork (probably abandoned):
https://modrinth.com/project/HPkbgOtW
###### The TAA Project is a hard fork of VanillAA made for better performance and faster updates.
Super Halftone Shaders
Ru
## 🎨 Halftone Shader
**Halftone** — это экспериментальный шейдер для Minecraft, который сочетает **стилизованное освещение** с **качественными тенями**, делая картинку более графичной и атмосферной. Шейдер хорошо подходит для скриншотов, видео и необычного визуального стиля без перегруза эффектами.
—
## ✨ Основные возможности
### ☀️ Динамические тени
Шейдер использует полноценную **теневую карту**, рендеря мир с позиции солнца.
Тени корректно реагируют на время суток, положение солнца и геометрию мира.
—
### 🎨 Цветные тени
Полупрозрачные блоки (например, **цветное стекло**) отбрасывают **цветные тени**, а не обычные чёрные.
Это добавляет глубины сценам и делает освещение более «живым».
—
### 🧠 Умный Shadow Bias (анти-артефакты)
Реализована система **адаптивного shadow bias**, которая:
* устраняет **shadow acne** (шум и рябь на поверхностях),
* снижает эффект **peter panning** (отрыв тени от объекта),
* учитывает **угол поверхности к солнцу** и настройки искажения теней.
Также доступен **глобальный множитель**, который можно настраивать в меню шейдера.
—
### 🔍 Искажение теней (Shadow Distortion)
Чтобы сохранить производительность и при этом улучшить качество:
* тени **имеют более высокое разрешение рядом с игроком**,
* и более низкое — на дальних расстояниях.
Это позволяет получить более чёткие тени вокруг персонажа без необходимости использовать экстремально высокое разрешение shadow map.
—
### ⚙️ Гибкая настройка
Шейдер содержит несколько параметров, влияющих на визуальный стиль:
* сила и мягкость теней
* степень искажения shadow map
* поведение теней на разных типах поверхностей
На скриншотах показаны **разные пресеты**, демонстрирующие, как настройки могут менять атмосферу — от более мягкой и чистой до контрастной и выразительной.
—
## 🖥️ Производительность
Halftone рассчитан на **средние и слабые ПК**:
* нет тяжёлых пост-эффектов,
* оптимизированная работа с тенями,
* минимальное влияние на FPS по сравнению с крупными шейдерпаками.
—
## 📦 Совместимость
* OptiFine / Iris
* Совместим с большинством ресурспаков
* Работает без модификации блоков и текстур
En
## 🎨 Halftone Shader
**Halftone** is an experimental Minecraft shader that combines **stylized lighting** with **high-quality shadows**, giving the game a more graphic and atmospheric look.
It is well suited for screenshots, videos, and unique visual styles without overloading the image with heavy effects.
—
## ✨ Key Features
### ☀️ Dynamic Shadows
The shader uses a full **shadow map**, rendering the world from the sun’s perspective.
Shadows correctly react to the time of day, sun position, and world geometry.
—
### 🎨 Colored Shadows
Semi-transparent blocks (such as **stained glass**) cast **colored shadows** instead of plain black ones.
This adds depth to scenes and makes lighting feel more natural and alive.
—
### 🧠 Smart Shadow Bias (Anti-Artifacts)
An **adaptive shadow bias** system is implemented to:
* eliminate **shadow acne** (surface noise and flickering),
* reduce the **peter panning** effect (shadows detaching from objects),
* take the **surface angle relative to the sun** and shadow distortion settings into account.
A **global multiplier** is also available and can be adjusted in the shader settings menu.
—
### 🔍 Shadow Distortion
To maintain performance while improving visual quality:
* shadows have a **higher resolution near the player**,
* and a **lower resolution at greater distances**.
This results in sharper shadows around the player without requiring extremely high shadow map resolutions.
—
### ⚙️ Flexible Configuration
The shader provides several parameters that affect the visual style:
* shadow strength and softness
* shadow map distortion intensity
* shadow behavior on different surface angles
The screenshots showcase **different presets**, demonstrating how the settings can change the atmosphere — from soft and clean to more contrast-heavy and expressive.
—
## 🖥️ Performance
Halftone is designed for **mid-range and low-end PCs**:
* no heavy post-processing effects,
* optimized shadow rendering,
* minimal FPS impact compared to large shader packs.
—
## 📦 Compatibility
* OptiFine / Iris
* Compatible with most resource packs
* Does not modify blocks or textures
## 🧭 Social Links / Ссылки на соцсети
[](https://discord.gg/MDR4xAq8rH)
[](https://www.twitch.tv/kreo_gen)
[](https://www.youtube.com/channel/UCqhbByoMAsLJM-73ptDNEvA)
[](https://modrinth.com/user/Kreo_gen)
[](https://github.com/Kreonical-genesis)
[](https://www.donationalerts.com/r/kreo_gen)
Super Duper Vanilla


[](https://discord.gg/UE85W5ynCg)
[](https://x.com/eldeston)
[](https://www.youtube.com/channel/UCQCkkFh25ydxZwCqpBhJJlg)


## Description
A shader pack created to convey the style of the cancelled __Super Duper Graphics Pack__ and other popular Minecraft titles. Developed by [@Eldeston](https://github.com/Eldeston), and presented by __FlameRender Studios__.
## Sponsored by Ember Host
[](https://billing.ember.host/aff.php?aff=23)
This shader is sponsored by **Ember Host**. Open the image above or use the code [**SUPERFLAME**](https://billing.ember.host/aff.php?aff=23) to claim your discount to get ***10%*** off on your first purchase!
Choose **Ember Host** to host your Minecraft server and take advantage of their **powerful AMD processors** and go beyond with excellent prices! Get ***70%*** of your first purchase will support the development of Super Duper Vanilla!
## Video
## Screenshots










## License
This shader uses the **FlameRender (C) Studios License**. See [**LICENSE**](LICENSE) for more info.
## Version Compatibility
Version compatibility varies across the 2 known shader loaders Iris and Optifine. Iris versions 1.6.10+ from Minecraft versions 1.18.2+ are compatible with this shader. For Optifine, it varies across GPU vendors. Please always choose the latest Iris or Optifine of your respective Minecraft version.
Optifine support will not be prioritized or maintained starting from version 1.3.7 of this shader.
| Iris | Windows, Linux (Intel, AMD, NVidia) | Apple (M1) |
| ——– | ———————————– | ————— |
| 1.18.2+ | Supported | Supported |
| 1.17.1- | Not supported | Not supported |
| Optifine | Windows, Linux (Intel, AMD, NVidia) | Apple (M1) |
| ——– | ———————————– | ————— |
| 1.17.1+ | Partial support | Partial support |
| 1.14.2+ | Partial support | Not supported |
| 1.13.2- | Not supported | Not supported |
## Official CurseForge Page
Super Duper Vanilla is also on CurseForge! Stable and latest releases will always be available there. Check it out [here](https://www.curseforge.com/minecraft/customization/super-duper-vanilla-shaders) and support me by using any one of the download links there!
## Social Links
Come join my Discord server to talk about other developments made by our studio-community!
* [Flamerender Studios Discord](https://discord.gg/UE85W5ynCg)
Or follow me on Twitter or subscribe to my Youtube channel to get updated with my recent developments and contents
* [@Eldeston’s Twitter](https://twitter.com/eldeston)
* [@Eldeston’s Channel](https://www.youtube.com/channel/UCQCkkFh25ydxZwCqpBhJJlg?view_as=subscriber)
You can become a supporter by doing any of the above, or donate through paypal
* [@Paypal donation](https://www.paypal.com/donate?hosted_button_id=4XLQ4WE296JKW)