Blocky Shader
# Blocky
Blocky Enhances the Vanilla Style in a Performance Friendly Way

**Feature include:**
– Shadows
– Colored Shadows
– Distant Horizon Support
– Basic PBR Support (RP Required, Normals and Specular)
– Anti Aliasing (FXAA, From Simon Rodriguez’s blog post)
– Height Based Analytical Height Based Fog
– Waving Tree Leaves and Water
– Bloom
– Hardcoded Emmissives
Bliss Shaders
# About The Shader
_**Bliss is a big edit of Chocapic13’s V9.0 – V9.1; The original shaders can be found here!**_
I liked chocapic13’s shaders, but i could not be satisfied. I decided i wanted to try and bring my own visual goals out in the shader while i learn how to develop shaders. So here i am, with a pretty sizeable edit that stands to be quite different from the original shader!
# Requirements
– The mod “Iris”. The mod “Optifine” might work as well.
– Designed for Minecraft versions 1.17.0+
– AMD, Intel, and NVidia graphics are supported
– Apple devices have limited support due to OpenGL version restrictions. Please refer to this thread for more info
# Questions? Bugs? Want to help test unstable versions?
– Contact me on my Discord server
– Alternatively, contact me on the ShaderLabs Discord
– Test the unstable github branch here (there is a download guide in the README)
– Report a bug, request a feature, or ask a question here
– Want to support me? Throw money at me here
Blind

# Blind Shader
A lightweight toon shader that transforms Minecraft into an anime-style world with cel-shading and cartoon aesthetics.








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## Features
* **Cartoon Banding System** – 8-band color quantization per channel for that classic animated look
* **Advanced Outline Detection** – Depth-based edge detection that highlights block boundaries
* **Enhanced Colors** – Subtle saturation boost makes the world more vibrant
* **Smooth Vignette** – Cinematic darkening at screen edges
* **Normal-Based Lighting** – Directional lighting for better depth perception
* **Performance Friendly** – Runs smoothly even on older systems (~5-10 FPS impact)



## Technical Details
* GLSL 120 compatibility for maximum support
* Multiple render targets (MRT) for advanced rendering
* Optimized composite pass with minimal texture sampling
* 4-directional depth checking for accurate outlines

## Known Limitations
* Transparent blocks (water, glass) don’t receive outlines due to depth buffer constraints
* Outline thickness may decrease at extreme render distances
* Outlines appear slightly more prominent during nighttime


## Installation
1. Download the shader pack
2. Place it in your `.minecraft/shaderpacks` folder
3. Enable it through Optifine/Iris shader settings
4. Enjoy your new anime-style Minecraft world!

## Compatibility
* Minecraft 1.16+
* Requires Optifine or Iris
* Works with most resource packs
BitNixelet
# BitNixelet Shader Pack
## ⚠️ BETA VERSION ⚠️
**Hey! This shader is still in development, so there might be bugs and weird stuff. If something breaks – don’t panic, that’s normal for beta :)**
## What is this?
Basically, I’m making a shader that turns Minecraft into an old-school pixel game from the 90s. You know, like on old consoles – everything square and with huge pixels? Something like that.
*For now only pixelation works, I’ll add the rest later*
## What it does
### 🎮 Makes everything pixelated
– You can adjust how much to “pixelate” (from 1 to 100)
– I set 32 by default – looks pretty good
– Works simply: takes a bunch of pixels, mixes them into one big one making an 8-bit game analog
### 🎨 Old colors
– Cuts the palette down to 16 shades per color (like in old games)
– Creates those “steps” between colors
– Just like on ancient computers
### ✨ Tweaks the picture
– Slightly changes brightness so it’s not too dark
– Makes colors 20% brighter
– Generally tries to make it look good
### 📺 TV Noise (optional)
– Adds old CRT TV static noise effect
– Animated grain that moves over time
– Can be turned on/off in shader settings
– Makes it feel like playing on an old television
## How to configure
### Main settings
– `PIXELATION` – how much to pixelate (1-100)
– 1 = almost no pixelation (very fine)
– 100 = strong pixelation (big squares)
– `NOISE` – TV static effect (0/1)
– 0 = no noise
– 1 = old TV static noise
### How it works inside
1. Takes the picture and “rounds” pixels into blocks
2. Cuts the number of colors to 16 per channel
3. Adjusts brightness and saturation so it doesn’t look ugly
## What it runs on
– Need Iris (won’t work without it)
– Minecraft 1.16+ (haven’t tested on older versions, might not work), recommend playing on 1.20.1
– Doesn’t lag even on weak computers
– OpenGL 2.1 is enough (that’s a very old standard)
## How to install
1. Download and install Iris if you don’t have it yet
2. Drop the `BitNixelet` folder into the `shaderpacks` folder
3. In Iris settings select this shader
4. Adjust the pixelation setting as you like
## What’s currently buggy
– Sometimes artifacts appear if you pixelate too much
– Some blocks might look weird
– Interface gets blurry with strong pixelation (don’t know how to fix this yet)
## Fixed bugs
– Fixed wrong pixelation math that caused weird scaling
– Fixed edge artifacts by preventing texture sampling outside bounds
– Fixed pixel centering for cleaner pixelation blocks
– Fixed potential crashes from division by zero in color calculations
– Fixed color overflow issues with proper clamping
– Fixed inverted pixelation logic (now higher values = more pixelation)
– Fixed NOISE setting not working properly with true/false values
– Optimized luminance calculations for better performance
—
*Made for those who miss pixel games from childhood*
Bitmap Vanilla Shader
This shader is a post-processing shader.
**It only works when graphics is set to _Bitmap_** (Bitmap gets turned on).
This vanilla shader is a resource pack and works with vanilla Minecraft; _no mods needed_!
The whole world of Minecraft is shown in a bitmap style (only black and white pixels). Different shades are interpreted by you with dithering. This vanilla shader adds an interesting and artistic style to the game. You can even use this shader to add a little bit of difficulty and fun to building because it removes the big need for color and instead pushes more for shapes and shading!
My video on this shader: https://www.youtube.com/watch?v=5AhbD0TNWCQ
BDS – Better Default Shaders
A simple shader made for creating vanilla-styled thumbnails.
Includes sun direction and shadow settings.
The purpose of the shader pack is to help thumbnail makers get good shadows without having to do any post-processing in Photoshop to try and recreate how shadows would’ve looked in a vanilla setting.
AxoShaders
Axolotls Shaders — Vibrant & Reimagined
A lightweight, atmospheric shader pack designed to enhance the default Minecraft look without sacrificing performance. This shader combines the punchy, vibrant colors of Bedrock Edition with advanced Java-side lighting techniques.
✨ Key Features
Cinematic Lighting: Utilizing ACES Tonemapping for rich, balanced colors that avoid “crushed blacks” or overblown highlights.
Soft Shadows: Optimized PCF shadows with adaptive bias to eliminate “shadow acne” and provide smooth depth.
Vibrant Atmosphere: A custom fog system that reacts to the time of day, creating beautiful golden hours and deep, moody nights.
Living World: Subtle, procedural wind animations for leaves, grass, and crops.
Correct Gamma Workflow: Full sRGB-to-Linear conversion ensures that torchlight and sunlight mix realistically.
🛠️ Compatibility
Loaders: Iris (Recommended) or OptiFine.
Versions: Minecraft 1.20.x, 1.21.x, and above.
Hardware: Designed to run well on both dedicated GPUs and modern integrated graphics.
Aurora’s Shaders
## What are Aurora’s Shaders?
Based on Complimentary Unbound
https://github.com/ComplementaryDevelopment
Aurora’s Shaders offer a unique look for your game. Beautifully colorful lighting makes the game look incredible while maintaining good performance and the vanilla feel.
While most shaders try to make Minecraft something that it isn’t, Aurora’s shaders focus on purely enhancing Minecraft’s visuals. It’s not realistic or fantasy-themed, it’s just Minecraft but better.
The overworld, nether and end all look the best they ever have, all 3 dimensions are fine-tuned to be stunning.
### Support me
I’m not going to ask for money, but I do have a YouTube channel 🙂
You know what to do
https://www.youtube.com/@CrafterAurora
## Compatibility and technical details
These shaders are meant for Iris, I’m not sure how well they work on OptiFine or Canvas.
Some user config options may not work as intended or at all. The built-in config works though.
Aurora Fantasy


What is Aurora Fantasy? Aurora Fantasy is a Minecraft shader pack designed to make your world look magical and cinematic without making your computer lag. It focuses on beautiful fantasy lighting, vibrant colors, and stunning night skies featuring the Northern Lights (Auroras).
Whether you have a high-end PC or a simple laptop, this shader is optimized to give you a “Fantasy” atmosphere while keeping your gameplay smooth and fast.

> 🛠️**Profiles Fix**: Resolved internal issues within HIGH and EXTREME presets.
> ☁️ **Cloud Rendering**: Fixed a bug where clouds were not appearing when using HIGH or EXTREME profiles.
> ☀️ **Solar Layering**: Fixed the visual glitch where the sun would incorrectly appear above the clouds.
> 🌐 **Distant Render Fix**: Corrected an issue in the Distant Render Mod where stars could appear on the ground.

– 🌌 **Ethereal Nights** – Watch the mesmerizing Aurora Borealis and realistic stars transform the night sky.
– ☁️ **Atmospheric Clouds** – Dynamic clouds and soft fog that add depth and life to the horizon.
– 💧 **Living Water** – Realistic waves and water reflections with white foam where the water hits the land.
– 💎 **Modern Reflections** – High-quality reflections (SSR) on water and wet surfaces for a polished look.
– 🌧️ **Dynamic Weather Effects** – Surfaces appear wet during rain, featuring simulated puddle reflections and animated ripple effects.
– 🏜️ **Immersive Weather** – Experience realistic dust and sandstorms in desert biomes during rain.
– 🚀 **Extreme Optimization** – Built to run on a wide range of devices, from “Potato” PCs to Gaming rigs.
– 🌍 **Ultra-Distance Support** – Compatibility for large-scale rendering mods. (Must be enabled in shader settings).
– 🎮 **Graphics Profiles** – Choose between MEDIUM, HIGH, or EXTREME.

– **Fantasy Aesthetic**: Unlike realistic shaders, this pack is tuned for a magical, dream-like vibe.
– **Elevated Vanilla Experience**: It enhances the game’s beauty and lighting while staying true to the core Minecraft atmosphere you love.
– **Advanced Rain Surfaces**: Includes custom-coded wetness effects where reflections and ripples appear on the ground during rain, simulating a dynamic, stormy environment.
– **Better Sun & Moon**: Say goodbye to square suns! Enjoy high-quality circular shapes with smooth horizon fading.
– **Advanced Mod Integration**: Fully compatible with mods that increase render distance (like Distant Horizons) via a simple toggle in the settings—perfect for massive, cinematic views.
– **Simple Profiles**: Choose from 3 easy presets (Medium, High, Extreme) to find your perfect balance of speed and beauty.

**Minimum** (Medium Profile):
> GPU: Intel HD 630 / GT 710
>
> RAM: 4GB (2GB Allocated)
**Recommended** (High Profile):
> GPU: GTX 1050 Ti / RX 570+
>
> CPU: i5-4000 / Ryzen 3 1200+
>
> RAM: 8GB (4GB Allocated)
> ⚠️ **Note on EXTREME Profile**: This preset is not covered by the recommended specs above. To run the EXTREME profile smoothly, you will need significantly more powerful hardware than what is listed in the Recommended section.

**Original Creator**: KDXavier
**Based on**: MakeUp – Ultra Fast
**Modified by**: in2bubble
**Origina GitHup source**
**License**: GNU Lesser General Public License v3.0
Aurora Fantasy


What is Aurora Fantasy? Aurora Fantasy is a Minecraft shader pack designed to make your world look magical and cinematic without making your computer lag. It focuses on beautiful fantasy lighting, vibrant colors, and stunning night skies featuring the Northern Lights (Auroras).
Whether you have a high-end PC or a simple laptop, this shader is optimized to give you a “Fantasy” atmosphere while keeping your gameplay smooth and fast.

> 🛠️**Profiles Fix**: Resolved internal issues within HIGH and EXTREME presets.
> ☁️ **Cloud Rendering**: Fixed a bug where clouds were not appearing when using HIGH or EXTREME profiles.
> ☀️ **Solar Layering**: Fixed the visual glitch where the sun would incorrectly appear above the clouds.
> 🌐 **Distant Render Fix**: Corrected an issue in the Distant Render Mod where stars could appear on the ground.

– 🌌 **Ethereal Nights** – Watch the mesmerizing Aurora Borealis and realistic stars transform the night sky.
– ☁️ **Atmospheric Clouds** – Dynamic clouds and soft fog that add depth and life to the horizon.
– 💧 **Living Water** – Realistic waves and water reflections with white foam where the water hits the land.
– 💎 **Modern Reflections** – High-quality reflections (SSR) on water and wet surfaces for a polished look.
– 🌧️ **Dynamic Weather Effects** – Surfaces appear wet during rain, featuring simulated puddle reflections and animated ripple effects.
– 🏜️ **Immersive Weather** – Experience realistic dust and sandstorms in desert biomes during rain.
– 🚀 **Extreme Optimization** – Built to run on a wide range of devices, from “Potato” PCs to Gaming rigs.
– 🌍 **Ultra-Distance Support** – Compatibility for large-scale rendering mods. (Must be enabled in shader settings).
– 🎮 **Graphics Profiles** – Choose between MEDIUM, HIGH, or EXTREME.

– **Fantasy Aesthetic**: Unlike realistic shaders, this pack is tuned for a magical, dream-like vibe.
– **Elevated Vanilla Experience**: It enhances the game’s beauty and lighting while staying true to the core Minecraft atmosphere you love.
– **Advanced Rain Surfaces**: Includes custom-coded wetness effects where reflections and ripples appear on the ground during rain, simulating a dynamic, stormy environment.
– **Better Sun & Moon**: Say goodbye to square suns! Enjoy high-quality circular shapes with smooth horizon fading.
– **Advanced Mod Integration**: Fully compatible with mods that increase render distance (like Distant Horizons) via a simple toggle in the settings—perfect for massive, cinematic views.
– **Simple Profiles**: Choose from 3 easy presets (Medium, High, Extreme) to find your perfect balance of speed and beauty.

**Minimum** (Medium Profile):
> GPU: Intel HD 630 / GT 710
>
> RAM: 4GB (2GB Allocated)
**Recommended** (High Profile):
> GPU: GTX 1050 Ti / RX 570+
>
> CPU: i5-4000 / Ryzen 3 1200+
>
> RAM: 8GB (4GB Allocated)
> ⚠️ **Note on EXTREME Profile**: This preset is not covered by the recommended specs above. To run the EXTREME profile smoothly, you will need significantly more powerful hardware than what is listed in the Recommended section.

**Original Creator**: KDXavier
**Based on**: MakeUp – Ultra Fast
**Modified by**: in2bubble
**Origina GitHup source**
**License**: GNU Lesser General Public License v3.0