INeon Shaders

![https://discord.gg/yPmuMsyGF](https://cdn.modrinth.com/data/cached_images/c952a5d53a7af1439b21e9a934efd0ef66cf42a4.png)
Mist Shaders keeps Minecraft looking true to vanilla, preserving all textures, water, and blocks exactly as they are. What sets it apart is the subtle glowing tone applied across the world, giving every scene a gentle, luminous quality without changing the game’s original style. It’s perfect for players who want a calm, immersive, and visually enhanced experience while still enjoying the classic Minecraft look.

INeon Shaders – Features

Vanilla Look: Keeps all blocks, water, and textures exactly like Minecraft’s default.

Glowing Tone: Adds a gentle, soft glow across the entire world.

Calm & Immersive: Enhances the atmosphere without altering gameplay or colors drastically.

Smooth Visuals: Creates a subtle, visually pleasing effect for landscapes, skies, and environments.

Lightweight: Runs smoothly without heavy performance impact.

Incremental shaders

Incremental Shaders improves various visual aspects of the game through small, progressive enhancements; delivering cleaner lighting, richer colors, and better overall clarity while preserving the original look and feel.

-Shadows with distortion to reduce aliasing
-Day/night cycle with proper darkening and blue-shifted night vision
-Distance fog that gets thicker at night
-Waving grass, flowers, and leaves (fades out at distance)
-ACES tone mapping with a cool blue tint
-Rain and thunderstorm effects (darker, desaturated, foggier)
-Torch flicker
-Vignette

ImprovedVanillaLighting

A simple high performance shader to make the game look smoother and wamer.Aswell making it more atmospheric with tweaks to the fog.Aswell as some added bloom effects in the newest version.

![A cave with the newest version of the shaders](https://cdn.modrinth.com/data/cached_images/abbd039c94af49886d29f69c7ac3dc2518411ef1_0.webp)![A mountain obscured by fog](https://cdn.modrinth.com/data/cached_images/1471a58bdd556c5d396da6df95e0e9c9766e344b_0.webp)![spider eyes glowing in a cave](https://cdn.modrinth.com/data/cached_images/fa34cc2948d361069fa9eae8341e21de98939e42_0.webp)

Based off: https://modrinth.com/shader/base-shader?version=1.21.1(licenced under CC0, so is this but please modify it (in some noticeable way) if you do intend to upload it to other places.)

Image Shader

# Image Shader
Only use a shader to display an image on your screen~
**Note: compiling the shader may take some time!**

![A Minecraft Screenshot](https://cdn.modrinth.com/data/cached_images/d9b5a9d9e90d1b2127f6b31b6c14b63c00853b09.png)

### How to prepare a custom image~
First, use ffmpeg (or any tool) to resize your image to **160×160 pixels**.

“`bash
Using ffmpeg:
ffmpeg -i Input.png -vf scale=160:160 image.png
“`

Then place the resized image in the same directory as the Python script below.
Run the script to produce an `image_chunks` folder, then copy the 16 **.glsl files** inside into `shaders/data/image_chunks` (you need to unpack the shader pack first).
Enter the game, enable the custom image option in the shader settings, and wait for the shader to finish compiling — Then it’s ok~

A Python Script

“`python
from PIL import Image
import os

def generate_glsl_chunks(image_path, output_dir=”image_chunks”):
try:
img = Image.open(image_path).convert(‘RGBA’)
except FileNotFoundError:
print(f”Error: Image file not found at {image_path}”)
return

width, height = img.size
if width != 160 or height != 160:
print(f”Error: Image must be 160×160 pixels, but it is {width}x{height}.”)
print(f”You can use:”)
print(f”ffmpeg -i image.png -vf scale=160:160 output.png”)
print(f”to adjust the image resolution.”)
return

os.makedirs(output_dir, exist_ok=True)
chunk_size = 40
num_chunks_x = width // chunk_size
num_chunks_y = height // chunk_size

for chunk_y in range(num_chunks_y):
for chunk_x in range(num_chunks_x):
left = chunk_x * chunk_size
upper = chunk_y * chunk_size
right = left + chunk_size
lower = upper + chunk_size
sub_img = img.crop((left, upper, right, lower))
pixel_data = list(sub_img.getdata())

array_name = f”image_data_{chunk_y}_{chunk_x}”
output_file_path = os.path.join(output_dir, f”{array_name}.glsl”)

glsl_array = f”vec4 {array_name}[{chunk_size * chunk_size}] = vec4[{chunk_size * chunk_size}](n”

for i, pixel in enumerate(pixel_data):
r, g, b, a = pixel
glsl_array += f” vec4({r/255.0}, {g/255.0}, {b/255.0}, {a/255.0})”
if i < len(pixel_data) - 1: glsl_array += "," if (i + 1) % 4 == 0: glsl_array += "n" glsl_array += ");n" with open(output_file_path, 'w') as f: f.write(glsl_array) print(f"Generated file: {output_file_path}") # --- Config --- image_file = "image.png" output_directory = "image_chunks" generate_glsl_chunks(image_file, output_directory) ```

I Like Vanilla

I’m currently looking for a job, if your company is looking for experienced programmers then please let me know!

Report Bugs     Discord     License

## About:

Shaders typically fall into one of two camps: completely overhauling minecraft’s style or completely copying it. This shader aims to overhaul the graphics while making it feel like nothing has changed. It’s the same style as vanilla minecraft but built for my own preferences, which are:

– Beautiful and Pleasant
– Unobtrusive
– Sharp AA
– Gameplay-Oriented
– Interesting and Exciting
– Performant

### Supports Voxy, Distant Horizons, Colorwheel, and more!

### Note: Optifine is only partially supported. If you think it should be more supported, you can always let me know

## How to install:

– 1: Install either Fabulously Optimized (full modpack, preferred) or Iris/Occulus (single mod, can be added anywhere)
– 2: Download the latest version of this shader
– (If you want to see the values used by each style, you can download a style-specific version)
– 3: Launch minecraft, go to the shaderpacks menu, and click the ‘Open Shader Packs Folder’ button
– 4: Put the downloaded shader zip into the shaderpacks folder
– 5: Select the shader within the shaderpacks menu

## Performance Comparisons:

I’m not sure how trustworthy these results are, but it should give you a rough idea of the performance between shaders. Also, you can compare your graphics card to mine here. Tests:

– No Shaders: >250 fps
– Makeup UltraFast: 170 fps
– RenderPearl: 133 fps
– **I Like Vanilla**: 120 fps (Vanilla style)
– BSL: 106 fps
– **I Like Vanilla**: 93 fps (Fantasy style)
– Photon: 90 fps
– Complementary Reimagined: 76 fps

More Tests

“`
shader: fps | shader settings
——————————-+——————-
No Shaders: >250 |
Makeup UltraFast: 235 | No Effects
I Like Vanilla: 225 | Vanilla, Potato
I Like Vanilla: 210 | Fantasy, Potato
I Like Vanilla: 195 | Vanilla, Very Low
I Like Vanilla: 179 | Fantasy, Very Low
Makeup UltraFast: 173 | Low
Makeup UltraFast: 170 | Medium
RenderPearl: 167 | Lowest
Makeup UltraFast: 163 | High
RenderPearl: 156 | Low
BSL: 147 | Minimum
RenderPearl: 146 | Medium
Makeup UltraFast: 137 | Extreme
I Like Vanilla: 137 | Vanilla, Low
Complementary Reimagined: 136 | Potato
BSL: 135 | Low
RenderPearl: 133 | High
Complementary Reimagined: 127 | Very Low
BSL: 120 | Medium
I Like Vanilla: 120 | Vanilla, Medium
I Like Vanilla: 117 | Fantasy, Low
Photon: 112 | Low
BSL: 106 | High
Sildurs Vibrant Extreme: 105 | Default
BSL: 104 | Ultra
RenderPearl: 104 | Ultra
Complementary Reimagined: 98 | Low
Photon: 96 | Medium
I Like Vanilla: 93 | Fantasy, Medium
I Like Vanilla: 92 | Vanilla, High
Photon: 90 | High
Complementary Reimagined: 86 | Medium
I Like Vanilla: 79 | Vanilla, Ultra
Complementary Reimagined: 76 | High
Photon: 70 | Ultra
RenderPearl: 67 | Extreme
I Like Vanilla: 63 | Fantasy, High
SUES PTGI: 56 | Default
Complementary Reimagined: 54 | Very High
I Like Vanilla: 46 | Fantasy, Ultra
Complementary Reimagined: 41 | Ultra
“`

All of these tests were done with a GTX 1070 + 16 Chunks + 1080p + Distant Horizons + Fabulously Optimized + Linux + default shader settings.

![Example Image (Village)](https://cdn.modrinth.com/data/DoODk4HD/images/9028a07e88871c018c344d36c1b8876ccdaf8431.jpeg)

## Credits:

– **Complementary Reimagined:** Noise textures
– **Ian McEwan, Ashima Arts:** Simplex noise implementation
– **Vildravn:** Colorblindness correction filters
– **Simon Rodriguez:** FXAA implementation
– **Nathan Reed:** Easy hashing function
– **Stephen Hill:** ACES tonemapper implementation

### License Overview:
**This is not exact or binding in any way.**

#### You can (with restrictions):

– Use this for gameplay, screenshots, videos, etc
– Use this in modpacks
– Create public and/or private modifications
– Reuse shader code

#### You cannot (without any exceptions):

– Redistribute this shader with little to no modifications
– Create shortened / indirect links to this shader

#### You can read the full license Here.

Note: this shader has very limited testing and is very likely to break in niche cases, but I’m very open to fixing any and all bugs that are reported

Please visit your local church

Hysteria Shaders

![Header of Hysteria](https://raw.githubusercontent.com/nvb-uy/cdn/main/desc/hysteria/header.png)

![Discord](https://lunapixel.studio/discord)
![SUPPORTS IRIS, OCULUS, OPTIFINE | 1.7 to 1.21](https://img.shields.io/badge/SUPPORTS-IRIS,%20OCULUS,%20OPTIFINE%20|%201.7%20to%201.21-f2eca1?style=for-the-badge&logo=CurseForge&labelColor=363636&logoColor=white)
![ElocinDev SUPPORT ME](https://ko-fi.com/elocindev)

A stylized, atmospheric horror-themed Iris shaderpack with high customizability and performance.
Successor of Insanity Shader.

Based on Photon, Hysteria provides a similar feel to Insanity, but with modern features such as volumetric clouds and fog, colored lighting, distant horizons support, and more!

![Familiar yet different look; A refreshed Insanity](https://github.com/nvb-uy/cdn/blob/main/desc/hysteria/familiar_yet_different.png?raw=true)

![Comparison of Insanity Shader vs Hysteria Shaders at daytime](https://github.com/nvb-uy/cdn/blob/main/desc/hysteria/comparison_day.png?raw=true)
![Comparison of Insanity Shader vs Hysteria Shaders at nighttime](https://github.com/nvb-uy/cdn/blob/main/desc/hysteria/comparison_night.png?raw=true)
![Comparison of Insanity Shader vs Hysteria Shaders in the Nether](https://github.com/nvb-uy/cdn/blob/main/desc/hysteria/comparison_nether.png?raw=true)
![Comparison of Insanity Shader vs Hysteria Shaders in the End](https://github.com/nvb-uy/cdn/blob/main/desc/hysteria/comparison_end.png?raw=true)

![Features](https://github.com/nvb-uy/cdn/blob/main/desc/hysteria/features.png?raw=true)

– 🧟 **Atmospheric Scary Look.** Perfect for horror & zombie modpacks!
– 📓 **Highly customizable shader configuration.** Expanded from Photon’s limits.
– ⛈️ **Immersive & Dynamic Weather.** Every day is a different day, with different clouds and colors.
– 🌫️ **Volumetric Fog & Clouds.** With ground-level and distant fog, changing volumetric clouds, and more!
– 🌎 **Distant Horizons Support.** Experimental!
– 📝 **User-friendly menu.** Including a quick options menu with easy to configure settings.
– 💻 **Runs on most modern PCs.** Optimized even for lower-end GPUs. Even better than Insanity!
– 🔦 **Always bring some torches.** Not only the night is dark, the Nether and End are even worse!
– 🌎 **Wide compatibility across versions.** Supports all newer MC versions from 1.7.10 upwards.
– ☀️ **Built-in Colored Lighting.** With support for labPBR resource packs.

**Made with 🖤 by ElocinDev**

![Credits](https://github.com/nvb-uy/cdn/blob/main/desc/hysteria/credits.png?raw=true)

– **Sixthsurge**
– For making Photon, the shaderpack that Hysteria is based on
– **Capt Tatsu**
– For making BSL, helping me start out Insanity. Without Insanity, Hysteria wouldn’t exist!

![Server Banner](https://github.com/nvb-uy/cdn/blob/main/desc/hysteria/serverbanner.png?raw=true)

HyShaders – Vanilla Edition

This is a lightweight, vanilla-like shader designed to give you an enhanced immersive experience while keeping Minecraft’s blocky, pixel aesthetic

### Modes

**Ultra vs Lite:** Ultra costs more performance but looks better, lite is my super
optimized version of the shader that looks really great but still
delivers top notch performance

### Manual Installation

**1.** Download the mod & unzip it

**2.** Install Iris

**3.** Put the file(s) found in the mod download into your “shaderpacks” folder (if it doesn’t exist, create one)

**4.** Launch the game and enjoy!

**Note:** It’s recommened to install manually so you can choose which exact version of the shader you want (Lite or Ultra). By default it will autoinstall the “Lite” version. If that is the version you want then disregard this message

### Alternative Versions

– Fantasy Edition | A vibrant, bright, atmospheric aesthetic.

– Vanilla Edition | A vanilla-like Minecraft aesthetic.

– Horror Edition | A horror, rustic, or medieval aesthetic.

### Credits & Permissions

Modpacks: Yes, you may use this shader in your modpacks

Forked version of BSL, with permission from the original author _(granted on 7/11/24 via X DMs)_. Tweaked for better performance, different aesthetic & color grading

HyShaders – Horror Edition

This is a lightweight, horrorfantasy shader designed to give you a dark, gritty, atmospheric experience while keeping Minecraft’s blocky, pixel aesthetic

### Modes

**Ultra vs Lite:** Ultra costs more performance but looks better, lite is my super
optimized version of the shader that looks really great but still
delivers top notch performance

### Manual Installation

**1.** Download the mod & unzip it

**2.** Install Iris

**3.** Put the file(s) found in the mod download into your “shaderpacks” folder (if it doesn’t exist, create one)

**4.** Launch the game and enjoy!

**Note:** It’s recommened to install manually so you can choose which exact version of the shader you want (Lite or Ultra). By default it will autoinstall the “Lite” version. If that is the version you want then disregard this message

### Alternative Versions

– Fantasy Edition | A vibrant, bright, atmospheric aesthetic.

– Vanilla Edition | A vanilla-like Minecraft aesthetic.

– Horror Edition | A horror, rustic, or medieval aesthetic.

### Credits & Permissions

Modpacks: Yes, you may use this shader in your modpacks

Forked version of BSL, with permission from the original author _(granted on 7/11/24 via X DMs)_. Tweaked for better performance, different aesthetic & color grading

HyShaders – Fantasy Edition

This is a lightweight, fantasy shader designed to give you a bright, vibrant, atmospheric experience while keeping Minecraft’s blocky, pixel aesthetic

### Modes

**Ultra vs Lite:** Ultra costs more performance but looks better, lite is my super
optimized version of the shader that looks really great but still
delivers top notch performance

### Manual Installation

**1.** Download the mod & unzip it

**2.** Install Iris

**3.** Put the file(s) found in the mod download into your “shaderpacks” folder (if it doesn’t exist, create one)

**4.** Launch the game and enjoy!

**Note:** It’s recommened to install manually so you can choose which exact version of the shader you want (Lite or Ultra). By default it will autoinstall the “Lite” version. If that is the version you want then disregard this message

### Alternative Versions

– Fantasy Edition | A vibrant, bright, atmospheric aesthetic.

– Vanilla Edition | A vanilla-like Minecraft aesthetic.

– Horror Edition | A horror, rustic, or medieval aesthetic.

### Credits & Permissions

Modpacks: Yes, you may use this shader in your modpacks

Forked version of BSL, with permission from the original author _(granted on 7/11/24 via X DMs)_. Tweaked for better performance, different aesthetic & color grading

Hologram Shader

**Hologram Shader** is a shader that makes the entities look kinda like a hologram. It’s made for 1.21.4 Iris but it could work in later versions. It is a easy shader to run. This is just a fun shader i made in a couple hours.