Atmospheric Shaders – NEW LOGO
[](https://kcbhosting.com/aff/Gaboouu)
# Atmospheric Shaders
Atmospheric Shaders is a shader pack focused on sky rendering and lighting.
It is designed to work with SimpleClouds and keeps visuals close to vanilla while improving atmosphere behavior.
## What it changes
### Sky and lighting
The sky uses smoother gradients and better horizon blending.
Light diffusion and sky color transition more gradually across the day.
### SimpleClouds integration
Clouds react to time of day and lighting conditions.
They are visually blended into the sky instead of appearing as a separate layer.
### Weather awareness
Sky brightness and color shift based on weather and biome context.
Storms and clear weather produce different ambient tones.
### Visual style
Colors are kept balanced.
Bloom and post effects are limited to keep the image readable and stable.
### Day and night transitions
Dawn and dusk transitions are smoother with more natural color shifts.
### Performance
Effects are conservative and lightweight.
The pack is intended to remain stable and usable on a wide range of systems.
## Planned changes
Cloud visuals will be refined further.
Water and fog behavior will be improved.
Sky scattering and sun coloration will be adjusted.
Some visuals may later react to weather data such as storms or humidity.
***
## SimpleClouds compatibility notice
If you are using this with SimpleClouds, be aware that there are many incompatibilities.
Before going to the comments saying that this mod does nothing, read this.
Mods like Alexs Caves, Immersive Engineering, Distant Horizons and others break the fragile balance of the rendering pipeline.
This results in depth and scene composition issues.
I have been working on a fix for a long time but have not found a proper solution yet.
If you are comfortable with GLSL or Java and think you might have an idea, feel free to help.
***
## Required notice
**Atmospheric Shaders is a modified shader pack created under the grant provided by Complementary Development.**
It is not an official Complementary product.
**Original pack**: Complementary Shaders by Complementary Development
**Website**: https://www.complementary.dev
**License**: Complementary License Agreement 1.5 (included unmodified in the pack)
License conditions followed:
The original license file is preserved without modification.
The name does not include the word Complementary.
Credit and an official link are provided.
Visual differences are present during normal gameplay.
All rights remain with Complementary Development.
Atmospheric Shaders is an independent project built within the permissions of the Complementary License Agreement 1.5.
AstralCore
[](https://fastclient.net/gamesofdev)
### ABOUT
**Astral Core Shaders is a pink-themed edit of Complementary Unbound made by EMIN GT. It is designed for players who love pink aesthetics and want a more vibrant and magical version of Minecraft’s lighting and atmosphere. Astral Core adds a soft, dreamy vibe while maintaining the high-quality effects of the original shader.**
### Features
**Astral Core keeps most core features of Complementary Unbound but introduces a complete pink color theme across the sky, lighting, clouds, and overall ambience. It’s perfect for those who want a relaxing, colorful, and visually unique experience without straying too far from the original visual fidelity.**
### BUGS
**Found a bug? You can report it by creating a ticket under the bug category in our Discord server. Your feedback helps us improve Astral Core and fix issues faster. Every report means a lot to us and truly makes our day better!**
[](https://discord.gg/TpsGTtTnSm)
**OFFER!!**

### Showcase Video
### License
**Astral Core Shaders follows the Complementary Shader License. It is published under the same license and fully complies with all the original rules and conditions set by the Complementary team. Proper credits and usage guidelines are strictly maintained.**
ASCII Shader
## ASCII Shader intends to make Minecraft render only with ASCII characters!
Current features include:
– Color Customisation for, background, dark, and light colors
– Using the in world colors as the text color
– Post proccesing effects like bloom, sharpness, and tonemapping
– Line detection including multiple line detecting modes and performance settings
– Premade color profiles
There is maybe something I want to add to the customizability this (for now at least) should be enough!
If you find any bugs or incompatibilities, you can always report them, it helps me and others out.

### Installation
First you need to install either OptiFine or the Iris mod to be able to load shaderpacks. (Choose Iris if you are unsure)
Then you need to launch the game, and get to the Shaderpacks/Shaders menu in Video Settings.
Open the shaderpacks folder by clicking the button in the menu.
Download the ASCII Shader and put it in the shaderpacks folder.
Get back in the game, and choose ASCII_Shader in the shaderpacks menu. (Refresh the menu if it doesn’t appear)
Arc
A shader for Iris & Optifine that aims to providing realistic visuals with very minimal performance loss. Almost every effect/feature can be fine-tuned for the ideal balance between performance and quality. This project is still in beta but will be reaching initial release very soon!
### Features
– HDR
– Full PBR support
– Dynamic, direct, colored block lighting
– Volumetric fog/lighting
– Automatic exposure
– Screen-space reflections
– Water waves & refraction
– Supports distorted and cascaded shadow mapping.
– Depth-of-Field
– Bloom
Also contains special support for [PhysicsMod](https://www.curseforge.com/minecraft/mc-mods/physics-mod) ocean waves & snow!
### Resource Packs
Supports LabPBR and OldPBR texture formats; The default setting for materials is “vanilla”, which hard-codes a limited set of PBR material values for the original Minecraft textures.
The recommended resource pack is [Patrix](https://www.patreon.com/patrix); when used make sure to set the shader setting for Material Format to “Patrix”, as it uses a special combination of OldPBR and LabPBR formats.
### Compatibility & Support
For best results use Iris 1.6 or later; however most features should work with Optifine or Oculus. If you have any suggestions or requests, you can reach out to me on the [ShaderLabs Discord](https://discord.gg/9CRwrfYU).
Alpha Piscium
# Alpha Piscium
High-quality realistic Minecraft shaderpack featuring global illumination, volumetric clouds, atmospheric scattering, and stunning visual effects.
Official Website link: https://alphapiscium.org/
Discord server link: https://discord.gg/E2Uq2MmHgq

## Features
– **Real-time Global Illumination**
– [*Reservoir-based SpatioTemporal Importance Resampling*](https://arxiv.org/pdf/2301.11376) (ReSTIR) based Screen-Space Global Illumination
– [*ReBLUR*](https://doi.org/10.1007/978-1-4842-7185-8_49) based denoising
– Realistic, real-time, and fast **Atmospheric Scattering**
– [*Unreal Engine Sky Atmosphere Rendering Technique*](https://sebh.github.io/publications/egsr2020.pdf)
– [*Epipolar Sampling*](https://gdcvault.com/play/1018227/Practical-Implementation-of-Light-Scattering)
– Real-time **Volumetric Clouds**
– [*Nubis*](https://www.guerrilla-games.com/read/nubis-evolved)
– High-quality adaptive **Shadows**
– [*Rectilinear Texture Warping*](https://www.cspaul.com/publications/Rosen.2012.I3D.pdf) (RTWSM)
## Installation
1. Download the Alpha Piscium shaders for Minecraft from [Modrinth](https://modrinth.com/shader/alpha-piscium) or [GitHub Release](https://github.com/Luna5ama/Alpha-Piscium/releases).
2. Install [Iris](https://www.irisshaders.dev/download) shader loader.
3. Open the Minecraft launcher and choose the Iris profile you just created with the version you’re playing.
4. Launch Minecraft.
5. Go to **Options** → **Video Settings** → **Shader Packs**, then click **Open Shader Pack Folder**.
6. Move the downloaded ZIP file into this folder (`.minecraft/shaderpacks`).
7. In-game, select the newly installed pack from the shaders list. (If you select a shader pack using Iris, its filename will turn yellow.)
8. Click **Done** or **Apply** and the shader will be loaded.
## FAQ
– **No lighting at night**: Please use PBR resource packs. For vanilla style, SPBR is recommended. Otherwise, try Patrix.
– **Can’t load shaderpack**: Please use Iris with version 1.7 or higher.
– **Everything goes dark when turning back**: This is due to the limitations of screenspace techniques. There isn’t a perfect way to fix this.
– **Intel GPU**: Alpha Piscium uses cutting-edge graphics technology. Unfortunately, Intel doesn’t maintain their OpenGL driver well, so Intel GPUs are not supported.
– **AMD GPU**: Check if your GPU driver is newer than 22.7.1. If older, please update your driver.
– **Other loading errors**: Press Ctrl+D in Iris’s shaderpack selection screen, then reload the shaderpack. Make an [issue](https://github.com/Luna5ama/Alpha-Piscium/issues) with the error message and the relevant files in `.minecraft/patched_shaders` as shown in the error message.
## Roadmap
### 1.8 Diffuse GI
– Diffuse GI improvement
– Denoiser overhaul
– ReSTIR Diffuse “GI”
– Shadow/SSS blur fix
– Optimize PCSS for both quality and performance
### 1.9 Specular GI
– Add specular GI
### 1.10 Voxy support
– Add voxy support
– Epipolar sampling screen space shadow
– Address shadow map light leaks
### 1.11 More Volumetrics
– Clouds in sky lighting
– Fog
– Cloud shadows
### 1.12 Parallax Mapping
– Add steep/smooth parallax mapping
– Add parallax mapping shadow
### 1.13 More Cloud?
– Improve cirrus cloud modeling
– Mid altitude clouds (altocumulus)
## License
Files under the `scripts` directory are licensed under the MIT License. All other files are licensed under the GNU General Public License v3.0.
Allium Shaders
# Allium Shaders

Allium is an edit of [Complementary Unbound](https://modrinth.com/shader/complementary-unbound) focused on bringing my creative vision to life. Emphasizing the beauty in colors and effects, all while staying as performant as it can be. With Allium, I hope to deliver a unique style and aesthetic that pushes my creativity to it’s limits.
v2.0 has received a massive overhaul on it’s overall look, feel and atmospherics. Even though this shader is fairly young and hasn’t received much updates, I began to feel as if the appearance was not going in a direction that I had originally intended. So I’ve spent the past couple of months revisioning what Allium should be, and what should have been. Although it’s not perfect, I have been fairly happy with how it has turned out and wanted to share it with you all. Cheers! 🙂
### Huge Thanks
– Emin for using [Complementary Unbound](https://modrinth.com/shader/complementary-unbound) as the base shader
– Query for their wonderful LUT code from [MollyVX](https://rutherin.netlify.app/mollyvx.html)
– Xonk for their RTGI and RTAO implementation
### Disclaimer
This shaderpack includes code that was generated or assisted by Artificial Intelligence. While all code has been tested for functionality and performance, users should be aware that parts of the logic (e.g., GLSL functions or noise algorithms) were created with the help of generative AI tools.
## Beta & Release Versions
### Beta
Beta versions are the most recent builds and are released regularly for public testing. If you encounter any issues, please report them.
Beta Versions here on modrinth are also limited, as they are the most stable build I am able to give out, if you want the most up to date unstable versions for testing you can visit [Allium’s Github Page](https://github.com/clorece/Allium)
### Release
Releases are stable, polished versions that result from thorough testing and iteration during the in-development phase. These builds are intended for general use and offer the best balance of visuals, performance, and reliability.
There are no official releases yet…
## Bug Reporting
If you happen to find any bugs, please report them on the [Github Page](https://github.com/clorece/Allium) by:
### 1. Create a New Issue
– Go to the Issues section and click on “New Issue”.
### 2. Provide a Clear Title and Description
– Summarize the problem in the title.
– In the description, include as much detail as possible.
### 3. Attach Relevant Media and Logs
– Include screenshots or, if applicable, videos to illustrate the issue.
– Upload log files if applicable.
2KS
Makes your Minecraft world look like it was filmed with an old 2000s camera – nostalgic vibes and retro atmosphere 🙂
I’ve been doing my projects and stuff, but at some point I fell in nostalgia, remembering these days playing with old cameras as a kid and these records with a lot of bloom and noise…
I decided to quickly make a Minecraft shader doing similar thing.
I hope, I’ve done my job!