Turf Shader

Turf Shaders is a high-end Minecraft shader pack designed for players who want stunning visuals and a calm, immersive experience. It features beautifully wavy water, realistic clouds, and an overall peaceful tone that enhances the world without being overly aggressive. Turtle Shaders is not made for low-end PCs

TrueLightFX

Our Community Discord: [Klick me](https://discord.ogcraftnet.vip/)

TrueLightFX Shader for Minecraft

TrueLightFX is a custom Minecraft shader based on the open-source Prismarine Shader. This shader aims to enhance the visual experience of Minecraft by adding realistic lighting, shadows, and atmospheric effects while maintaining good performance. With TrueLightFX, players can enjoy immersive gameplay with improved light dynamics, smooth water reflections, and vibrant colors—perfect for both low-end and mid-range systems. Credits to Septonious: [Source Project ](https://github.com/Septonious/Prismarine-Shader)

Spring Shaders (Chun)

# Introduction

“Spring” sets a tone of freshness and nature, using soft and bright colors to create a tranquil and harmonious atmosphere. As the harsh winter melts away and all living things recover, who is it that plucks the strings of the season and plays the movement of life? The brand-new shader work, **Spring v2**, will take you into a dreamlike utopia.

## Shader Information

This shader is a practice work I wrote while studying the course *Games202 – High Quality Real-Time Rendering*. I consider it a sequel to the “Spring” series of shaders; you can view it as a refactored/completed version of *Spring v1*. “Spring” is the codename I used when creating texture packs ten years ago, and I have continued to use this designation.

Below are the effects included in this shader:

### Lighting System
* Path Traced Global Illumination (PTGI) and Ray-Traced Colored Lighting (Requires Iris, disabled by default).
* Reflective Shadow Maps (RSM) with denoiser and screen space light leak suppression.
* PCSS Soft Shadows, Cloud Shadows, Colored (Glass) Shadows, and Screen Space Shadows supporting both near and far distances.
* Ground Truth Ambient Occlusion (GTAO).
* Handheld Dynamic Lighting with colored light support (Syncs with Ray Tracing/Colored Lighting settings).

### Atmosphere System
* Physically Based Atmospheric Scattering and Atmospheric Fog.
* Volumetric Fog, 2D Planar Clouds, Volumetric Clouds, and Screen Space Godrays.
* Unique sunrise and sunset hues.
* Celestial bodies (Sun, Moon, Stars).

### Water and Translucency
* Three wave patterns and Wave Parallax.
* Water Fog, Underwater Volumetrics, and Immersive Underwater Effects.
* Water Refraction simulation and Screen Space Reflections (SSR).
* Water Caustics and Dispersion effects.
* Translucent Object Shadows, PBR Reflections, and Translucent Refraction simulation.

### Material Rendering
* Supports Normal Mapping, Smooth Parallax, and Voxel Parallax.
* Physically Based Rendering (PBR) for reflections, specular highlights, and material interactions.
* Rain puddles, ripples, and wet surface reflection effects.

### Post-Processing
* High-quality Bloom, Auto Exposure, Simple Filters, Tone Mapping, Motion Blur, Depth of Field (DoF), Vignette, and Lens Occlusion.
* Temporal Anti-Aliasing (TAA), Robust Contrast Adaptive Sharpening (RCAS), and Anisotropic Filtering.

### Others
* Exclusive effects for Night, Rain, The End, and The Nether.
* Natural foliage waving animations.
* Full English shader settings interface.
* Supports Distant Horizons, Voxy (Basic/Partial support), Kaleidoscope Cookery, Farmer’s Delight, and Biomes O’ Plenty.

## Ray Tracing Comparison
**Top:** Ray Tracing / Colored Lighting Enabled.
**Bottom:** Standard Rendering
![PT](https://cdn.modrinth.com/data/cached_images/a6490676a23593f1575de14eaef19b7dcc18cd00.jpeg)
![RSM](https://cdn.modrinth.com/data/cached_images/e31b0fae99c4be85b47f3f9642a91b52b3b35e3d.jpeg)

![PT](https://cdn.modrinth.com/data/cached_images/3264da138136251f64f88769872c8fc63a72ae2b.jpeg)
![RSM](https://cdn.modrinth.com/data/cached_images/5de2e52380a521999b12e078592f8dd3c7f94c1d.jpeg)

![PT](https://cdn.modrinth.com/data/cached_images/ded5c62c6610b29cbe2ec09724be733c5bef8d6f.jpeg)
![RSM](https://cdn.modrinth.com/data/cached_images/74aee000f5ed37990f385992333c3ff2c8460c8a.jpeg)

Spooklementary

# Spooklementary_logo   Spooklementary


Static Badge

 
Static Badge
 

Static Badge

## What is Spooklementary?

* Spooklementary, by SpacEagle17, is an edit of EminGT’s [Complementary Shaders](https://www.complementary.dev/).
* It is a horror-themed shaderpack that transforms your game into a moody and spooky experience.
* Perfect for Halloween or scary maps! Click “Gallery” at the top of the page to see screenshots.

**Important notice: Please don’t report any bugs while using this add-on to Emin, but to me instead on [Discord](https://discord.gg/5N45SAsC3X).**

## Links


Patreon

* SpacEagle17’s **[Discord](https://discord.gg/5N45SAsC3X)** Server for discussion, questions, suggestions…
* Follow SpacEagle17 on **[Twitter/X](https://twitter.com/SpacEagle17)** to get news about the shaderpack

## Sponsored by Ember Host
Looking for an affordable and reliable Minecraft server host? Ember Host offers incredible value and top-tier support!

Click the banner or use code **[EUPHORIA](https://www.euphoriapatches.com/ember-referral)** at checkout for **10%** off your first purchase. Plus, **70%** of your purchase supports Euphoria Patches!

Solas Shader

### **Showcase**

————————————

### **About**
+ Solas is a fantasy stylized shaderpack aiming to provide stunning visuals at a moderate performance cost. Screenshots showcasing the shader can be found in the **Gallery** section.

————————————

### **Important links**
+ **Discord** / **Boosty** / **GitHub** / **Solas Website**

[![Discord](https://cdn.modrinth.com/data/cached_images/d234075cc17cb6c22bf98b9cc8fe8eebd94fbd79.png)](https://discord.gg/HEw9DbQwuM) [![Boosty (Analogous to **Patreon**)](https://cdn.modrinth.com/data/cached_images/cfe4a1b9941ac06b97c9ac500e5309eb55f5aa7c_0.webp)](https://boosty.to/septonious) [![GitHub](https://cdn.modrinth.com/data/cached_images/3c32d50653361cff2c6c84383484ae0ee1a75f16_0.webp)](https://github.com/Septonious/Solas-Shader) [![Solas Shader Website](https://cdn.modrinth.com/data/cached_images/a6a1da17ab9578d1777b538938d7225fee8ad3d2_0.webp)](https://solasshader.com/)

+ Looking for a **unique**, **high quality** vanilla RPG **server**? Check out my new project – **Ardonia**!

[![Ardonia](https://cdn.modrinth.com/data/cached_images/62307f57f1cc4692b35e720aa2b745b006442730_0.webp)](https://ardonia.xyz/)
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### **Main features**
+ **Advanced lighting**
– Colored block lighting
– Realtime shadows without light leaking in caves
– Cloud shadows
– Subsurface scattering on certain blocks
+ **High quality volumetrics**
– 3D Clouds, crepuscular rays, fireflies, Nether smoke, Ender protoplanetary disk
+ **Beautiful sky effects**
– Aurora, Milky Way, Ender Nebula and Black Hole, rainbows
+ **Customizable post-processing**
– Fine-tuned tonemapping, bloom, lens flare, chromatic aberration, depth of field, motion blur, tilt-shift
+ **Realistic water**
– Procedural waves, caustics, light absorption and refraction
+ **Integrated PBR resourcepack**
– Emissive textures, reflective materials and procedurally generated normals
+ **PBR resourcepacks support**
– Both **LabPBR** and **OldPBR/SeusPBR** formats are supported
– Turn on “**PBR Resourcepack**” in shader settings!
+ **Mod compatibility**
– Voxy
– Distant Horizons
– Iris Shaders (Preferred loader)
– OptiFine (Custom skyboxes and colored block lighting are **not supported**)

————————————

### **Credits**
+ **EminGT** and **gri573** for improved shadow sampling.
+ **SixthSurge** for voxelization & light propagation algorithm.
+ **Capt Tatsu** for antialiasing and a few other pieces of BSL’s code.
+ **Community members** for contributing to Solas in different ways.

Snowimagined

Snowimagined_logo

Snowimagined Shaders

A [Complementary Reimagined](https://www.complementary.dev/reimagined/) edit

# Update: You can get this feature with our add-on called Euphoria Patches!
## Get it here: https://modrinth.com/mod/euphoria-patches

### To enable the feature go to: Shader Setting > Euphoria Patches Setting > World > Seasons > Winter
(Other seasons will come in a future update)

## What is Snowimagined Shaders?

* Snowimagined Shaders, by SpacEagle17 and isuewo, is an edit of EminGT’s Complementary Reimagined Shaders. It transforms your game into a beautiful winter wonderland. Click on “Gallery” at the top of the page to see screenshots.

## Community
* Join the [Complementary Discord](https://discord.com/invite/985QQxVQZF) to get support and interact with the community!

## Features

Click to Expand

* Snow works on all blocks including block entities like chests or player heads and translucent blocks like stained glass or ice
* Emission of emissive blocks is reduced if snow is on top
* Transparency of translucent blocks is reduced when snow is on top
* Snow doesn’t generate if near a light source or if under blocks (it still generates below blocks like glass, unfortunately not fixable)
* The resolution or noise size can be configured. Options are 16x, 32x, 64x and 128x. Default is 16x
* An option to change the snow noise intensity exists which makes the noise more or less apparent
* Snow has Integrated PBR properties, light can reflect on it
* On the sides of mycelium, path and grass blocks snow is also with a gradient generated
* The user can change the transparency of the snow in the settings
* The melting radius around light sources can be changed
* Snow desaturates the colors of the environment by a configurable amount

✏️SketchBound

# ✏️ **SketchBound Shader**

Transform your Minecraft world into a **living sketchbook**! This unique stylized rendering shader brings an artistic pencil-drawn aesthetic to your gameplay, featuring hand-drawn style outlines and dynamic sketch-like hatchwork that makes every block look like it was sketched by an artist.

## 📺 **Trailer**

## ✨ **Features**

✏️ **Pencil-style outlines** – Give everything a hand-drawn appearance
🎨 **Dynamic hatching** – Mimics traditional sketching techniques
🌈 **Triple visual modes** – Choose between grayscale, vibrant color, or blue pen presets
⚙️ **Extensive customization** – Tweak settings to match your artistic vision

## 💬 **Community & Support**


Discord
Join our Discord

Share screenshots, suggest features, or get help with the shader! Your feedback helps make **SketchBound** even better.

## 🙏 **Credits**

Special thanks to **XorDev** for allowing the use of block model distortion, Voronoi texture effects, and water glare techniques from the [Unsquare Shaderpack](https://github.com/XorDev/Unsquare-Shaderpack) that help bring this artistic vision to life!

SimplyDithered

## About

A simple yet very customizable shader featuring adjustable dithering, CRT effects, and customizable colors.

## Features

* Customizable pixel shape and gap
* Customizable resolution and sampling
* Choose between Bayer (Ordered) and White Noise for dithering
* Customizable dither strength
* Color limiting and effects
* Retro effects like CRT Scanlines and Vignette
* Ignore certain aspects of the game to control what gets pixelated
* Built-in profiles

## Technical

Requires Iris 1.7.0+.

Performance can range heavily from Low Impact to High Impact. If your game is lagging, try turning down the Average Quality, turning up the Pixel Density, or changing the Sampling Mode to “Single Pixel”, all of which are in Resolution and Sampling.

SillyWankerShader

# About

[Discord](https://discord.gg/QCDXyjzQeU)

Silly Wanker Shader is a minecraft shader which aims to bring the vanilla look of minecraft while still having “shader” features any other shaders have. We also have a big heart for having as much features as possible. If you liked the shader you should also check out [Escheridia](https://modrinth.com/shader/escheridia)

# Download
– [GitHub](https://github.com/bomba-cat/SillyWankerShader)
– [CurseForge](https://www.curseforge.com/minecraft/shaders/sws)
– [Modrinth](https://modrinth.com/shader/sillywankershader)

# Credits
– [QuirkyPlague](https://modrinth.com/shader/escheridia), Developer
– Explo_GR, Developer
– Victor, Playtester, @VIC_TOR_ on YouTube
– Yoon, Logo Creator and Artist, @yoon_gm on Discord
– YSS Community, Special love to them

Shrimple

A Minecraft Java shader that attempts to maintain a minimal “vanilla” aesthetic, while adding some optional features:
– Waving Plants.
– FXAA (anti-aliasing).
– Sharp/Soft Shadows.
– CSM (Cascaded Shadow Mapping). *****
– Dynamic colored lighting. *****
– Ray-Traced block-light shadows. *****
– Volumetric fog lighting.
– POM (Parallax Occlusion Mapping).
– Normal Mapping.
– Specular (shininess).

***** Feature only available with [Iris 1.6](https://discord.com/channels/774352792659820594/1093675994025566268) or later!

#### Special Thanks
– Fayer: _very_ extensive help with QA, support, repairs, and motivation.
– Builderb0y: help with optimized bit-magic supporting the core of voxelization.
– Bálint: Created the fancy Iris warning, as well as more help with bit-shifting madness.
– Tech: Helped implement improved soft shadow filtering & dithering.