Zombie Horses From Abandoned Villages
**This mod/datapack makes Zombie Horses spawn in the animal pens or stables of Zombie Villages.**
While Skeleton Horses were made obtainable in 1.9, Zombie Horses werent so lucky. They have been an unused mob ever since they were added. By making them able to be found naturally in the world in a fitting environment that makes sence also gives a reason to search for abandoned villages that were previously also not very useful
**Additionally within these villages, Zombie Horses can spawn as Normal types, Babies or ridden by Zombie Villagers with enchanted iron gear.**

**They can also be ridden by the player and have been made to not dismount from them underwater to match the skeleton horse behaviour**
Zombie Horsemen
# Zombie Horsemen Mod/Datapack
[![CurseForge-Mod][CurseForge-Mod]](https://www.curseforge.com/minecraft/mc-mods/zombie-horsemen)
[![CurseForge-Datapack][CurseForge-Datapack]](https://www.curseforge.com/minecraft/data-packs/zombie-horsemen-datapack)
[![Modrinth][Modrinth]](https://modrinth.com/datapack/zombie-horsemen)
[![Discord][Discord]](https://discord.gg/EKyjXRH9xN)
[![Paypal][Paypal]](https://www.paypal.com/donate/?cmd=_donations&[email protected]&lc=US&item_name=Donation&no_note=0&cn=¤cy_code=USD&bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted)
[CurseForge-Mod]: https://img.shields.io/curseforge/dt/1096039?style=for-the-badge&logo=curseforge&label=Mod&labelColor=212121&color=FF6D00
[CurseForge-Datapack]: https://img.shields.io/curseforge/dt/1096042?style=for-the-badge&logo=curseforge&label=Datapack&labelColor=212121&color=FF6D00
[Modrinth]: https://img.shields.io/modrinth/dt/5IpunicI?style=for-the-badge&logo=modrinth&label=Mod%20/%20Datapack&labelColor=212121&color=008000
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## Overview
The **Zombie Horsemen Mod/Datapack** introduces a new and exciting challenge to Minecraft. Inspired by the classic Skeleton Traps, this mod/datapack summons a zombie riding a zombie horse. Each Zombie Horseman is equipped with an iron helmet, an iron axe, and a shield, making them a formidable foe in the game.
## Features
– **Zombie Horsemen Traps**: Similar to Skeleton Traps, Zombie Horsemen appear in the game and challenge players with their dangerous gear and tactics.
– **0.25% Nightly Chance**: Every night, there is a 0.25% chance that any zombie will be a “Zombie Trap,” which triggers the summoning of four Zombie Horsemen.
– **Custom Equipment**: Each Zombie Horseman comes equipped with an iron helmet, iron axe, and a shield.
– **Zombie Horse Mount**: The zombies ride on zombie horses, adding a new layer of difficulty and excitement.
## Installation
### For Mod Installation
1. **Download the Mod**: [CurseForge](https://www.curseforge.com/minecraft/mc-mods/zombie-horsemen) | [Modrinth](https://modrinth.com/datapack/zombie-horsemen)
2. **Install with Your Preferred Mod Loader**:
– **Forge/NeoForge**: Drag the mod file into the `mods` folder located in your `.minecraft` directory.
– **Fabric/Quilt**: Ensure you have the Fabric API installed alongside the corresponding mod loader. Place the mod file into the `mods` folder.
### For Datapack Installation
1. **Download the Datapack**: [CurseForge](https://www.curseforge.com/minecraft/data-packs/zombie-horsemen-datapack) | [Modrinth](https://modrinth.com/datapack/zombie-horsemen)
2. **Locate Your Minecraft Saves Folder**:
– Windows: `%appdata%.minecraftsaves`
– Mac: `~/Library/Application Support/minecraft/saves`
– Linux: `~/.minecraft/saves`
3. **Add the Datapack**:
– Open the folder of the world you want to add the datapack to.
– Drag and drop the downloaded `.zip` file into the `datapacks` folder.
4. **Load the Datapack**:
– Start Minecraft and enter your world.
– Use the `/reload` command if necessary.
– Enjoy the new Zombie Horsemen challenge!
## Compatibility
– **Minecraft Version**: This mod/datapack is compatible with Minecraft version 1.14+.
– **Mod Loaders**: Supports Forge, NeoForge, Fabric (with Fabric API), and Quilt (with Fabric API).
– **Multiplayer Support**: Fully compatible with multiplayer servers.
## Usage
– **Encountering Zombie Horsemen**: Be ready for a tough fight when you come across a Zombie Horseman. Their armor and weaponry make them a dangerous opponent.
– **Loot and Rewards**: Upon defeating a Zombie Horseman, players can collect the loot dropped by the zombie and its horse.
## Feedback and Support
If you encounter any issues or have suggestions for improvements, please contact us via [Discord](https://discord.gg/EKyjXRH9xN).
## License
This mod/datapack is released under the CC0-1.0. Feel free to modify and share it, but please credit the original author, sashiro.
## Credits
– **Creator**: sashiro
## Links
– **Download the Mod/Datapack**: [CurseForge MOD](https://www.curseforge.com/minecraft/mc-mods/zombie-horsemen) | [CurseForge DATAPACK](https://www.curseforge.com/minecraft/data-packs/zombie-horsemen-datapack) | [Modrinth](https://modrinth.com/datapack/zombie-horsemen)
– **Join our Community**: [Discord](https://discord.gg/EKyjXRH9xN)
– **Support the Creator**: [PayPal](https://www.paypal.com/donate/?cmd=_donations&[email protected]&lc=US&item_name=Donation&no_note=0&cn=¤cy_code=USD&bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted)
—
Thank you for using the Zombie Horsemen Mod/Datapack! Prepare yourself for a thrilling new challenge in Minecraft.
Zombie Horse Traps
This datapack makes it so that Zombie Horse Traps spawn just like Skeleton Horse Traps! Very simple 🙂
Zombie horde
# Zombie horde
Zombie horde turns vanilla zombies into a scalable siege system for Fabric.
Zombies do not just run at the player anymore. Depending on settings and progression, they can break blocks, place blocks, build pressure paths, and coordinate different combat roles to keep survival challenging over long play sessions.
## Core Gameplay Features
– **Block Breaking AI**
Zombies can destroy valid obstacles to open a path toward players.
– **Block Placing AI (Hardmode)**
Builder zombies can place blocks for vertical pressure and assault routing.
– **Bridging Behavior**
When no direct route exists, zombies can place blocks to continue advancing instead of failing path attempts.
– **Special Zombie Variants**
Multiple variants with different combat profiles, including heavy, fast, and tool-focused attackers.
– **Role-Based Pressure**
Some zombies focus on breaching and breaking, while others focus on building and route creation.
**Short Legacy Video from the Zombie horde mod (1.1.1):**
Current version includes major AI, bridging, block placing/breaking, variants, and scaling improvements.
## Progression and Scaling
– **Difficulty Slider (-100 to +100)**
Live control over overall horde strength.
– **Daily Growth Speed (-100 to +100)**
Control how quickly zombie waves and power scale over time.
Set to `-100` to disable daily growth.
– **Day-Based Progression**
Wave size, zombie power, and gear quality scale with progression day.
## World and Server Features
– **Dimension Support**
Optional horde spawning in Nether and End.
– **In-Game Settings UI**
Category-based configuration (`General`, `Horde`, `World`).
– **Full Command Support (OP)**
Runtime control for balancing, events, and server tuning.
## Commands
– `/zombiehorde enabled `
– `/zombiehorde strength <-100..100>`
– `/zombiehorde hardmode `
– `/zombiehorde otherdimensions `
– `/zombiehorde dayscaling enabled `
– `/zombiehorde dayscaling speed <-100..100>`
– `/zombiehorde day set <1..100000>`
– `/zombiehorde day get`
– `/zombiehorde day clear`
– `/zombiehorde get`
– `/zombiehorde placeinterval <0.5..5.0>`.
## Compatibility
– **Loader:** Fabric
– **Dependency:** Fabric API
– **Java:** 21+ (MC 1.21.11), 25+ (MC 26.1+)
– **Minecraft:** 1.21.11, 26.1.1
## Community Feedback
Feedback is always appreciated and helps improve the mod. Suggestions, ideas, and bug reports are welcome:
https://forms.gle/Du4owLmgZYsCreSt7
Zombie Drops OP Loot
The Zombie is OP datapack upgrades zombies in Minecraft to become powerful and highly rewarding enemies. When defeated, zombies can drop overpowered items, enchanted gear, or rare resources, turning simple mob fights into valuable opportunities.
This datapack adds a fun risk-and-reward mechanic to survival mode while keeping vanilla gameplay mostly intact. It’s perfect for challenge worlds, multiplayer servers, and chaotic survival runs.
Features
Zombies drop OP items and rare loot
Enchanted tools, weapons, and armor included
Makes nighttime and cave exploration more exciting
Boosts survival progression speed
Compatible with vanilla mechanics
Works in singleplayer and multiplayer
Zombie Awareness
# Features:
## Blood Senses:
**You spill blood if you get hurt, shown on the ground, and if low health you bleed out once in a while, and they will sense it and track you down**
## Sound Senses:
**Causing these will alert other monsters of your position, they are:**
Mining for blocks, Placing blocks, Explosions, Bows and Crossbows, Eating, Doors, Gates, Notes, Records, Buttons, Levers, Pressure Plates, Tripwires, Chests, Barrels, Pistons, Other zombies, and more!:

**The louder the sound the more impact it has on them hearing it:**

## Light Sources:
**Monsters can see exposed light sources from super far away, and will come to investigate if they have line of sight**

## Config:
**Choose what monsters you want enhanced**
by default it enables it for: “minecraft:zombie”, “minecraft:husk”, “minecraft:creeper”, “minecraft:skeleton”, “minecraft:stray”, “minecraft:witch”, “minecraft:zombie_villager”
Tries to support modded mobs, After running your modpack once, check out MobLists.toml -> enhanceableMobs to see a list of modded mobs that might work!
## Misc:
Use pisons or tnt to attract zombies to areas, usefull for distractions to help you get away. They always go for the louder noise.
Optional random wandering hordes on surface (default off): Mobs will gather up together and wander the terrain in large groups randomly
Requires CoroUtil
Use in any modpack you want!
Life Series – Zombie ApocyLife
**Zombie ApocyLife** is a custom Life Series gamemode where eliminated players respawn at night.
This datapack requires the Life Series mod by Mat0u5: https://modrinth.com/mod/life-series
It also works well with my Zombie Hearts resourcepack: https://modrinth.com/resourcepack/life-series-zombie-hearts
# How It Works
At nightfall (time=13000), the datapack will attempt to respawn any eliminated players.
If there are no eliminated players online, or if the eliminated players have already been respawned, it will not attempt a respawn.
Their goal is to kill as much people as possible to get more Zombies. They are instructed to ignore previous alliances and not to harm other Zombies.
# Setup Instructions
1 – Make sure you have the Life Series mod installed and the gamerule doDaylightCycle is set to true.
You can pause the daylight cycle before playing, but do not pause it at 13000.
2 – Choose a location where you want your zombies to respawn and run:
“`
/function zombieapocylife:setrevivepoint
“`
3 – To verify the revive point location, run:
“`
/function zombieapocylife:checkrevivepoint
“`
4 – If you want to move the revive point, first remove the old one:
“`
/function zombieapocylife:removerevivepoint
“`
Note: Only one revive point should exist. If multiple exist, removerevivepoint will remove all of them, allowing you to start fresh.
# Manual Respawn
If you want to manually trigger a respawn, run:
“`
/function zombieapocylife:revive
“`
This will revive all currently eliminated players that aren’t already Zombies.
# Respawn Details
– Zombies will spawn with their old inventories.
– Default health is 20 HP (10 hearts).
– There isn’t a built-in way to change this, but you can adjust it yourself using command blocks.
Zombie Apocalypse Drops
[](https://www.curseforge.com/minecraft/mc-mods/zombie-apocalypse-drops) [](https://modrinth.com/mod/zombie-apocalypse-drops) [.svg)](https://www.curseforge.com/minecraft/mc-mods/zombie-apocalypse-drops) [](https://discord.gg/rSVp3nCpPx) [](https://ko-fi.com/D1D71EVQVC)
With this mod additional Zombie drops can be added. This mod is useful in Zombie Apocalypse scenarios, especially when Nether and End are disabled.
The following items can be added to Zombie drops:
– Gunpowder
– Bone
– String
– Spider eye
– Phantom membrane
– Ender pearls
– Carrots (is a standard Zombie drop, only the drop chance can be changed with this mod)
– Potatos (is a standard Zombie drop, only the drop chance can be changed with this mod)
– Blaze rod (turned off in the default config)
– Nether wart (turned off in the default config)
Notes:
– the drops can also be enabled for Husks
– other standard Zombie drops (like Rotten Flesh) are not affected by this mod
– to disable a certain drop, set the chance to 0.0 in the config
Config Options:

Zombie Survival
This is a simple datapack that replaces most overworld mobs with different zombie variants. Creepers, Skeletons, Strays, Spiders, Cave Spiders, Endermen, Guardians, Elder Guardians, Bogged, and Witches are removed and replaced by zombies.
This datapack also includes blood particles to make the gameplay a little more fun and brutal.
The zombies drop the loot that the mob they replace would normally drop, so the default progression is still mostly intact.
– Zombies spawn more frequently
– Zombies no longer drop rotten flesh
– Husks now spawn outside of the desert
– Most overworld hostile mobs are replaced with a new zombie variant
– Loot boxes and health kits spawn throughout the world, melee them to loot them
– Loot boxes drop gold, iron, emeralds, and arrows
– Health kits drop health potions
Zombalypse
A Zombie Apocalypse plugin, very inspired by the many challenges about this sort of stuff, and also includes quite a lot of custom types.
### Commands
| Command | Description | Permission |
|————|———————————-|———————|
| zombalypse | Reloads the plugin | _zombalypse.reload_ |
| zombspawn | Spawns a specific type of zombie | _zombalypse.spawn_ |
You can use the config.yml file to change the spawn behavior, make zombified piglins randomly target someone, or show the zombie’s type as their nametag.
### API?
Would you like to add your own zombies?
You can use Zombalypse’s API by including it as a Jar Dependency on your project!
### Known issues
* Zombified Piglins can randomly target invulnerable players. `Only if “zombifiedPiglinAttack” is set to true`