Zombified Piglin restore anger loot
Restores the original Zombified Piglin loot mechanic like it was in 1.21
## Configuration
### Gamerule “spawn_zombified_piglin_always_with_sword_on_magma_block“
Forces Zombified Piglins to **always** spawn with a sword on magma blocks.
The default is “false“.
_This gamerule exists because_
* _starting with 1.21.11 Zombified Piglins can spawn with a spear:_
* _Piglins with spears can hit each other while attacking, which in turn causes retaliation/infighting and therefore lowering the overall effectiveness of farms_
* _The performed charge attack requires a lot more calculations when compared to a “normal” sword attack_
* _most gold farms use magma blocks anyway_
* _all other gameplay aspects are unaffected_
## Motivation/Why does this mod exist?
Gold farms got [significantly nerfed](https://bugs.mojang.com/browse/MC-56653) in [25w02a](https://minecraft.wiki/w/Java_Edition_25w02a).
See also: [More details, comparisons and arguments](https://github.com/litetex-oss/mcm-zombified-piglin-restore-anger-loot/blob/dev/MOTIVATION.md)
Zombified Piglin Drops OP Loot
The Zombified Piglin is OP datapack upgrades zombified piglins in Minecraft to become powerful and highly rewarding mobs. When defeated, they can drop overpowered items, enchanted gear, or rare resources, turning Nether exploration into a high-risk, high-reward experience.
This datapack adds exciting survival gameplay while keeping vanilla mechanics mostly intact. It’s perfect for challenge worlds, multiplayer servers, and chaotic progression runs.
Features
Zombified piglins drop OP items and rare loot
Enchanted weapons, armor, and valuable resources included
Makes Nether combat more rewarding
Risk-and-reward survival mechanic
Compatible with vanilla gameplay
Works in singleplayer and multiplayer
Zombified Piglin Cure
Cure Zombified Piglins to regular Piglins with a Splash Potion of Weakness and a Golden Apple like how you would cure a Zombie Villager.
Cured Piglins will be permanently immune to re-zombifying, can be traded with, can pick up items, can equip and use swords, axes, and crossbows (but not regular bows).
Supports Multiplayer.
Made for Java 1.21.7.
Zombified

Tired of searching for items? Now you’ll have to die… AGAIN!
# What this mod do ?
When a player die, he usually loose all his stuff. With this plugin, when a player die, a entity will be summon and the player will need to kill this entity to get his stuff back !

Config
“`yml
# ————————————————–
#
# _____ _ _ __ _ _
# |__ /___ _ __ ___ | |__ (_)/ _(_) ___ __| |
# / // _ | ‘_ ` _ | ‘_ | | |_| |/ _ / _` |
# / /| (_) | | | | | | |_) | | _| | __/ (_| |
# /_______/|_| |_| |_|_.__/|_|_| |_|___|__,_|
#
# ————————————————–
config:
entity: “ZOMBIE”
# What should the zombie be named? You can use the Minimessage format.
zombie-name: “Zombie of %player%”
# Should the player inventory is saved in the zombie, and he needs to kill the zombie to have his inventory ?
save-inventory: true
# Should the player head is set on the zombie Head?
add-player-head: true
“`
Zombie Tactics 2
# Zombie Tactics2 Mod for Minecraft
## Information
* A fork mod of Zombie Tactics, originally created by n643064
## Available Minecraft versions
### Maintaining
* 1.21.11
### Suspended
* 1.21.4 ~ 1.21.10
* 1.21.1
## Requirements
* Architectury API
### Fabric also needs
* MidnightLib
* ModMenu
* Fabric API
## Summary
This mod evolves zombies, beyond the limit.
* Includes almost all features in the original mod
* Modify the general attributes
* Attack range
* Attack speed
* Follow range
* Not burn under the sun
* The faster running speed
* Follow invisible enemies
* Additional Features
* Break blocks if they’re not able to reach the target
* Selectively float on the water
* Climbing the wall when colliding with each other
* Attempt to better items to take
* Jumping over the blocks
* Spawn under the sun
* Break a chest to get loots
* Dynamic target search mechanism
* Summon N zombies with the command `/sumz`.
* And more…
Everything can be configurable!
## Issues
Feel free to post any bugs or suggestions on GitHub.
ZombieSMP
**ZombieSMP** brings your server to life by unleashing a genuine zombie apocalypse. Designed for creative server owners and unique SMP adventures, this plugin transforms nighttime into a high-stakes survival challenge with deep community interaction.
**_Features:_**
– Quadruple zombie spawns at night for real danger and chaos.
– Beds explode if players try to sleep, just like in the Nether.
– If a player is attacked by a zombie at night or by an infected player, they become a zombie for 10 minutes with permanent, fully configurable slowness.
– Deep LuckPerms integration: when infected, a player’s current permission group is saved and replaced with a new “zombie” group. After the effect ends (or is cleared by staff), the previous group is restored automatically.
– Track how many times each player has become a zombie with the %zombies% placeholder, usable in scoreboard, tab, or hologram.
– Infected players **cannot attack or be attacked by other zombies or infected players**. Zombie-on-zombie combat is fully blocked to encourage cooperation between the infected.
– Infection and transformation are fully customizable: **choose how many zombie/player hits before a transformation** happens using a config option, perfect for events or balancing SMP difficulty.
– When a player is infected, a **fully customizable “ding” sound and title display** (like BedWars-style “ZOMBIEE”) for unmistakable feedback. Both the text and subtitle can be changed in config.yml.
– **Infected players burn in direct sunlight**, just like real zombies, taking half a heart of damage per second. Wearing any helmet prevents burning.
– **Infection reward system**: when an infected player infects a human, the server can execute a configurable command (e.g., give the infector a diamond). Fully customizable and can be toggled on/off.
– Staff can infect any player manually with /zombies add player, or cure them at any time with /zombies clear player.
– All messages, durations, multipliers, slowness level, infection titles, rewards, and commands are fully configurable in config.yml.
– Optionally, you can choose if the infection timer runs while the player is offline.
– Permanent slowness applied to infected players cannot be removed by drinking milk or other means (except plugin cure).
– Infection counter and state are saved to disk, so data persists through restarts.
**_To set up:_**
1. Dependencies required: LuckPerms for group management (absolutely necessary), PlaceholderAPI if you want to show %zombies% in scoreboard, tab, or holograms, and PaperMC 1.21.x.
2. To create the zombie group, use the following LuckPerms commands in your console:
`/lp creategroup zombie`
3. Optionally, set a prefix so infected players stand out:
`/lp group zombie meta setprefix “&2[Zombie] “`
4. You can also adjust the group’s permissions if you want to give infected players special limitations or abilities.
5. Edit the config.yml file in the ZombieSMP folder to fully customize infection times, multipliers, messages, commands, slowness level, hit requirements, infection titles, sun damage, and reward system.
6. When infected, a player is moved to the zombie group and receives permanent slowness (as configured). After the timer runs out or when cured using /zombies clear, their old group and permissions are restored.
7. Use %zombies% in any PlaceholderAPI-compatible plugin (scoreboard, tab, hologram, chat) to show each player’s infection count.
ZombieSMP is made for servers that want to create real tension and unique zombie infection gameplay, perfect for special events, new SMP challenges, or creative game modes.
Zombies Reworked
⚜️ Description:

Requires Clockwork -> [https://www.curseforge.com/minecraft/mc-mods/clockworklib](https://www.curseforge.com/minecraft/mc-mods/clockworklib)
Zombies Reworked is a mod that overhauls and changes the zombies in a better way! Ranging from small features to better AI system and better mechanics to make the mod a must need for apocalyptic minecraft modpacks. This mod has some code that our other mod, Rotted has, but better! This mod is pretty lightweight but also heavy configurable as it does not add that much content!
Now drowned zombies can be captured when…fishing?? Not only that, but players can turn into zombies now just as villagers can turn into zombie villagers! Zombies are smart enough to use items and perform certain actions? Yes! Everything in one place, put it all together in this particular mod!
🎬 Credits:
Many thanks to some github repositories and their authors that made it easier for us to make such a mod.
Mod made by us, Team Abyssal. Any acts of copying / stealing the work of us can result in a DMCA claim or something similar. Code can be shared freely when taking a look at our github repositories.
💫 Features:
– Zombies can now spot you from further away, meaning that they will come to ur house from anywhere.
– If u hurt a zombie, it will alert all other close ones, giving them your location.
– Zombies can now stay in groups, following each other around.
– Zombies can perform small leaps at the player to be more unpredictable and dangerous.
– Zombies have improved attack range and visuals for that.
– Zombies can spawn with better armor and better equipment and more commonly. These tools greatly improve their abilities.
– Zombies can now perform small sprints when close to the player.
– Zombies will be faster at night.
– Zombies are smart enough to use items now. They can use shields to partially block attacks and they can use flint and steels to light the player on fire whenever they attack.
– When fishing, you have a chance to capture a drowned zombie.
– Players can now turn into zombies when a zombie kills them, taking their name and sometimes their equipment.
Zombies Powerups
Call of Duty Zombies powerups in Minecraft!
# MC I Zombies Powerups

Powerups provide benefits to the players that have various effects on them and the mobs. These benefits range from healing the durability of every single item in player’s inventories to killing most hostile mobs.
– Carpenter
Heals every durable item to be full durability in a player’s inventory
– Nuke
Burns and heavily weakens mobs and kills them when 5 seconds has passed
– Max Ammo
Set the count of every item to be the highest the limit for the item allows for in a player’s inventory
– Max Armour
Heals only items in a player’s armour slot to be full durability
– Instakill
Makes mobs 1-hit that last for 60 seconds
Zombies+

## [Save 15% For The First Month on Your Next Server!—Use Code **_Paragon_** and Click Here to Get Started!](https://billing.kinetichosting.net/aff.php?aff=910)
**Zombies+** is a vanilla-friendly Minecraft mod that spices up your gameplay with a bunch of new mobs that fit right into your standard, vanilla world. **Zombies+** is all about adding more variety to the usual zombie encounters.
These new zombies look and feel like they belong in Minecraft, but they also bring a fresh twist perfect for realistic zombie-survival modpacks. _With some easy tweaks in the **configuration file (.json5)** and by adding other mods and resource packs, you can turn these zombies from regular vanilla mobs into truly terrifying, realistic zombies._
Currently, this mod adds:
– **Runner Zombie**
– **Crawler Zombie**
– **Brute Zombie**
– **Crossbow Zombie**
– **Bow Zombie**
– **Shrieker Zombie**
– **Axe Zombie**
– **Sword Zombie**
– **Vile Zombie**
– **Cave Zombie**
– **Weak Zombie**
– **Slow Zombie**
– **Leaper Zombie**
Whether you want to keep that classic Minecraft vibe or you’re in the mood for a zombie apocalypse, this mod offers you the flexibility to make your experience just to your liking. Explore a world where you’ll be forced to encounter these new, groaning monsters.
[](https://modrinth.com/mod/cloth-config)
(Only for Versions 2.0.3+)
[](https://modrinth.com/mod/architectury-api)
(Only for Versions 2.0.0+)
[](https://www.curseforge.com/minecraft/mc-mods/frenzied-horde)
[](https://modrinth.com/mod/frenzied-horde)
Zombies improved!
**### Русское описание:**
> 🧟♂️ **Zombies Improved** — мод, который делает зомби реальной угрозой!
> Теперь они ломают любые деревянные двери, объединяются в орды, подбирают и используют экипировку, боятся солнца и ищут укрытия.
> Зомби (и зомби-жители) могут заразить игрока вирусом: сначала тошнота, затем слепота, а потом — превращение в зомби!
> Если зомби или зомби-житель убивает игрока, он всегда возвращается в виде зомби с его снаряжением!
>
> 🦠 Спастись от инфекции можно только золотым или зачарованным яблоком.
>
> ⚙️ **Есть конфиг!**
> Все основные параметры настраиваются в файле `zombies_improved-common.toml`:
>
> * `firstStageSeconds` — длительность первой стадии (тошнота),
> * `secondStageSeconds` — длительность второй стадии (слепота + тошнота),
> * `infectionChance` — шанс заразить при ударе зомби (0.0–1.0),
> * `spawnZombieOnKill` — превращать ли игрока в зомби после смерти от зомби.
>
> 💬 Нашли баг или есть вопросы?
> 👉 Заходите в Discord!
> Подписывайтесь на обновления, чтобы ничего не пропустить, и посмотрите мой профиль — там много крутых модов!
**### English description:**
> 🧟♂️ **Zombies Improved** brings true zombie danger to Minecraft!
> Zombies break all wooden doors (but not iron), group up as hordes, pick up and use loot, fear sunlight, and seek shelter.
> Zombies (and zombie villagers) can infect players: first nausea, then blindness, then full zombification!
> If a zombie or zombie villager kills a player, they will always return as a zombie with all their gear!
>
> 🦠 Only a golden or enchanted apple can save you from infection.
>
> ⚙️ **Fully configurable!**
> Main features can be adjusted in `zombies_improved-common.toml`:
>
> * `firstStageSeconds` — first stage duration (nausea),
> * `secondStageSeconds` — second stage duration (blindness + nausea),
> * `infectionChance` — infection chance on hit (0.0–1.0),
> * `spawnZombieOnKill` — always turn killed players into zombies.
>
> 💬 Found a bug or have questions?
> 👉 Join our Discord!
> Subscribe for updates, and check out my profile for more awesome mods!