YUNG’s Menu Tweaks



A lightweight client-side mod that makes navigating Minecraft’s menus just a little bit easier.
This mod allows you to:
- Right click cycle buttons to go back to the previous option
- Use the mouse scroll wheel to change slider options
- Change the background of almost every options screen to any texture. No more dirt background!
Note that the custom background option may result in invisible buttons when using certain modded menu layouts, so it is disabled by default.
If you have ideas for other features we could add to this mod, feel free to let me know in the Discord!

YUNG’s Menu Tweaks should be compatible with any menu-changing mod, including ModMenu. Some important notes:
- FancyMenu – Sometimes custom main menu screens made with FancyMenu will not work with the custom background option
- Sodium – The custom Video Settings menu that Sodium adds may not support the new menu navigation features this mod adds
If you have any other compatibility issues, please let me know in the Discord!



Yumo isk-Stackstackstack
# A simple picking module!
When you are still struggling with the variety of items in your integrated bag, why not give it a try? When your backpack is filled with various flowers and plants, even though each item only has one or two spaces, they cannot be stacked together. Now! When there are no available compartments in the backpack, a bundle will be automatically created and fallen items on the ground will be picked up, allowing you to have a better backpack management experience
The performance test is currently unknown. If you encounter any problems, please let me know!


yumo compactmachines por
# Sorry I don’t speak English so I use a translator
Have you ever wondered why the game Mindustry doesn’t stall at all when there are so many blocks working in production at the same time? This is because each individual block is only counted for production when the player is there, while the player is elsewhere to increase the amount of supplies in that block
Yes, this packet also makes a similar function, you can cram some huge pipeline into the compressed space, evaluate the yield and make it into a yield block, while the compressed space internal block is unloaded after this process to save memory!
# Edible instructions
To use this data packet, it is necessary to install the compressed space module as the front, after installing the data packet, throw the personal space shrinking device on the compressed space machine to mark it, throw the box and the personal space shrinking device together with the interface installed on the compressed wall inside the compressed space to place the yield evaluation box for it. Throwing the funnel together with the personal space shrinking device can add consumable evaluation blocks (note that both blocks can only be generated on a square surface perpendicular to the ground, and only one of each type of yield evaluation consumable evaluation can exist in a compressed space)
Production evaluation must have a production evaluation box, while consumables evaluation box is optional (without this box, items cannot enter the compressed space during evaluation)
If you already have a production line in a compressed space, you can use it with only a few adjustments, using the output evaluation box at the interface of the output space, using the consumables evaluation box at the interface of the input space, regardless of the direction of the interface configuration, and then ensuring that there are no players in the compressed space. The yield calculation can be started by throwing a grinding deep SLATE into the compressed space machine
After the production evaluation starts, the compressed space machine will become a shulker box. Placing the original container close to the shulker box will connect the inside of the compressed space. The contents of the container will be transferred to the consumable evaluation box inside the space, which will then be processed by your production line to the production evaluation box, and finally back to the outer Shulker box, which means that even if it is being evaluated, It does not affect the function of this assembly line at all! After the evaluation, the inner block is automatically unloaded (provided you don’t have a block loader in it) and the block is turned into a yield block, which can be moved at any time, just by digging it down! At the same time, throwing the items of the production box together with the personal space shrinking device can also restore the production box into a compressed space machine, relayout your production line, and because the nesting doll will not need to load all the nesting doll blocks as before, but only need to load the final result of the production box can be greatly improved efficiency
## Matters needing attention
1. The Yield/Consumables calculation box can only record up to 6 types of items (matching nbt), and items that exceed the type limit will be cleared
2. Use the yield cube items (item display boxes) for compositing and your compressed space may say goodbye to you forever
3. In version 1.1.5, the block loading method based on mannequins has been updated, which is very useful for calculating yields that require random engraving (such as crops, saplings). Simply throw deep slate instead of grinding it when starting yield inference. This feature is only available when fabrics/forges are loaded.
4. In version 1.2.0, this mod has a built-in instruction implemented compression space (“gap block”), which can now be used without installing the compression space mod. Of course, this built-in compression space does not conflict with the compression space mod and can be used together. The compression space mod is not available in game version 1.20.1, so this feature can be used as a substitute.
# Usage of built-in compression space

To synthesize the ‘gap block’, you need to first build this multi block structure, and then throw a final shadow pearl into it. The emergence of purple particles indicates successful construction
When there are items in it and the iron flap door is closed, it will start to synthesize and emit flame particle effects, followed by an explosion (without damaging the block). If the items required for the formula are included, they will pop up above the iron flap door and can be synthesized in batches, but unrelated items will be removed.
Recipe List
1. Book → Personal Space Shrinking Device;
2. Copper block → first level gap (3x3x3);
3. Iron block → secondary gap (5x5x5);
4. Gold nugget → third level gap (7x7x7);
5. Obsidian → Level 4 gap (9x9x9);
6. Diamond block → Level 5 gap (11x11x11);
7. Lower bound alloy block → Level 6 gap (13x13x13).
## This packet advantage
1. Better optimization, even if hundreds of production blocks are placed, it will not be too congested (after all, if you can have hundreds of pipelines that are often loaded, the difference is still very big)
2. Strict namespace, all modules within the tag, functions are in the yumo_cmp range to ensure compatibility
3. Contains a configuration file, which is highly configurable, and is located in the configs file, the outermost layer of the packet function file (datayumo_cmpfunctionconfigs.mcfunction).
4. High readability
## Look out
This package was developed in 1.18.2 in the fabric environment and has not been tested for compatibility with forge and other versions (in fact, as long as the item id of the compressed space module does not change, it can be compatible up until the major update of the component).
If you have bugs or suggestions, please contact the author or give feedback in the comments section
# Future plan
Add fluid, energy, stress (Create), mana (Botania), and other mods for yield inference of various resources
Anti-cheating, restrictions on mods such as Ender storage that can transfer items across space to prevent “scram” production (current versions can jam, but what difference is this from cheating?)
Author’s email. If there are any issues, please provide feedback here.
[email protected]
Yumecraft
This Mod adds 3 liminal dimensions to your world. These dimensions are accessed via sleeping. Once you start sleeping you have a random chance of teleporting to either of these dimensions. If you die in these worlds you are intended to be teleported back to your spawn and keep your items.
This mod is an exploration mod only. Nothing else.
This Mod is inspired by Yume 2kki and uses some sounds from the game. If anyone from the 2kki team has any problems contact me using the following email and I’ll remove said sounds: [email protected]
**WARNING: Versions 0.3.x & 0.4.0 are incompatible. You need to start a new world for the update.**
**WARNING_2: I’m a beginner programmer and there might be bugs I might not know about. I recommend creating a back-up of your world after each play session.**
_Credits:_
Sounds:
Yume Nikki:
sounds/music/mus002 – Kikiyama, “BGM_007”
Yume 2kki:
sounds/music/mus000 – 音師竹内, “ループ「青光」”
sounds/music/mus001 – LSD, “sound2a_”
sounds/step/step_000 – “575-ashioto-1&2”
YukiRecipes-Standalone
**Quartz:**

**Redstone:**

**Totem of Undying:**

**Windcharge:**

**Eggs:**

**Bundles:**

**Leather: (CAMPFIRE)**

**Green Dye: (CAMPFIRE)**

YukiCore
**Combat Enchants for Hoes?**
**Multishot for Bows?**
**Early game redstone?**
**More qol recipes?**
Well now you can have all of these!!!
## Enchants:
### Harbinger’s Requiem:
This gives Hoes higher damage similar to an axe
### Harbinger’s Blaze:
This is just fire aspect BUT for Hoes
### Scythe Master:
This increases range by +2 Blocks and gives them a SWEEP attack
### Triple Shot:
This is just multishot BUT for Bows!!!
## Recipes:
**Quartz:**

**Redstone:**

**Totem of Undying:**

**Windcharge:**

**Eggs:**

**Bundles:**

**Leather: (CAMPFIRE)**

**Green Dye: (CAMPFIRE)**

Yukami’s Sophisticated Backpack Tab
Yukami’s Sophisticated Backpack Tab is a client-side mod that add backpack tab to your inventory and other GUI for easier access
Require Sophisticated Backpack and Sophisticated Core. Current supported version is 1.20.1 Forge, 1.21.1/8 Neoforge, other versions coming soon
Feature
– Swap between any GUI and your equipped backpack with ease, no more closing and opening backpack constantly just to get the items you forgot to
– Should work with almost all blocks that have an interface, if it doesn’t work custom config is supported
– Transfer items between tabs seamlessly
– Support config to change the position of the tabs and adding supported blocks if the blocks GUI don’t yet display tabs
– Config file is named yukamibackpacktab-client.toml, if there are issues please submit a bug report on the comment section or on my github repo.

YuIllustration
# Intro
> Simple and convenient illustration system
It allows you to create illustrations for you server. It supports **multi-categories**, **multi-unlock conditions**, **multi-reward types**, and **multi-plugin supports**.
# Features
– Support MySQL and SQLite dual storage methods
– **Customizable** compendium categories, allowing the creation of countless categories.
– **Customizable** GUI styles and buttons, what you see is what you get!
– **In-game GUI editor**, from creating categories to setting unlock conditions, everything can be done within the game. The GUI offers **multilingual support**, eliminating the need for kernel translation
– **Multiple unlock conditions**: unlock by picking up items, killing a sufficient number of monsters, custom event unlocks, and simultaneous item pickups and monster kills and so on…
– **Customizable rewards** after unlocking: supprot for Kether scripts, attribute from various attribute plugins
– Support for multiple inline variables and PAPI variables
# Supported Plugins
– **MMOCore**: Gives players attribute points as rewards
– **FancyWaystone**: Unlocking the compendium after activating a waystone
– **MythicLib/MMOItems**: Gives players attribute points as rewards
– **Typewriter**: An `YuIllustration Adapter` for Typewriter, add some event for Typewriter
– Future support planned for: **ItemsAdder**, **Oraxen**, **WorldGuard**, **AttributePlus**, **OriginAttribute**, **SX-Attribute**
# More information
– Wiki
– Discord
– Update logs
YTech
# YTech
brings you to Stone Age, increasing difficulty on early game by forcing you to use primitive technology for progression.
Also, vanilla mobs like cows, pigs, sheep and chickens are replaced by their wild ancestors.
Vanilla recipes for early game items are modified, forcing tools on some blocks and adding new tools, items and blocks to help you with progression.
Currently mod covers
– Stone age
– Bronze age
– Beginning of iron age (crafting iron ingot is final step right now)
## Compatibility
These dependencies are optional, but highly recommended:
– The One Probe – Provides more information about in-world blocks and entities
– Just Enough Items – You can see all changed recipes
– Curios API – Needed for jewelry effects, otherwise items are useless
– KubeJS – Easy way to add/modify/remove YTech recipes (API described on wiki)
– EMI – You can browse all recipes
– Jade – Provides more information about in-world blocks and entities
All bugs report on GitHub.
Ideas for expanding implemented ages or for next ages can be shared on discord.
**For more information check wiki**
## Hints
> – You can’t mine wood and dirt without correct tool
> – Your first goal is to find flint and hit stone with it
> – Grass fibers can be obtained by breaking grass with sharp flint
> – Look for deer, you need it for your first pickaxe
> – Only deer with antlers drops correct item
> – Primitive Smelter and Primitive Alloy Smelter needs chimneys for increasing temperature
> – Each type of chimney can be up to 4 blocks high, otherwise it collapse
> – Using reinforced chimney you can increase height up to 8 blocks, with 4 of each chimney
> – Lead and Cassiterite can be gathered using Strainer
> – It’s recommended to use JEI
> – You have to breed wild animals to get their domesticated versions
> – Aurochs -> Cow
> – Mouflon -> Sheep
> – Fowl -> Chicken
> – Wild Boar -> Pig
You’re Dead
This mod is replacing original death screen with black screen for 5 seconds.