Zav’s Stamina and Abilities
This mod adds a new stamina bar. You can only drain it when you attack. Running however will stop the stamina recovery.
Any version under 1.1.1 will get you a visual bug when switching dimensions!
Make sure you are up to date!
HONEY FRUIT PUNCH
A new food item is added called the Honey Fruit Punch. It increases stamina recovery temporarily.
ABILITIES
To complement the stamina system abilities are added.
Dodge Ability
Kick Ability
Parry Ability
Backflip Attack Ability
Foot Stomp Ability
Sword Dash Ability
Full Swing Hurrican
Guard Counter
Shield Crusher
Mega Dash
You can learn abilities from those book learner items
You can find those items in most dungeons and drops from mobs like zombies and spider. Good luck!
Curseforge:https://legacy.curseforge.com/minecraft/mc-mods/kavs-stamina-mod
The texture Pack of the stamina bar and slot belongs to Hecco. I got permission from him and here is a link to his texture pack: https://www.planetminecraft.com/texture-pack/hecco-s-hearts-gold-edition/
Huge thanks to Kaupenjoe for the tutorial!
ZAutoBroadcast
# ZAutoBroadcast
Powerful and customizable AutoBroadcaster/AutoAnnouncer plugin for Minecraft servers. It allows server administrators to set up automatic and forced broadcasts with a variety of features, including support for MiniMessage format, MiniPlaceholders. and PlaceholderAPI placeholders.
## Folia Supported ✔️
## Features
– **Automatic Broadcasts**: Set up automatic broadcasts that are sent to all players on the server at a configurable interval.
– **Forced Broadcasts**: Set up forced broadcasts that can only be run via command.
– **Weighted Broadcasts**: Control how often each broadcast is shown with the “weight” field. Broadcasts with a higher weight will appear more often.
– **[MiniMessage Support](https://docs.advntr.dev/minimessage/format.html)**: The messages use MiniMessage format, allowing for rich text formatting and color codes.
– **PlaceholderAPI Support**: Use any PlaceholderAPI placeholders in your messages. (Requires the [PlaceholderAPI](https://github.com/PlaceholderAPI/PlaceholderAPI) plugin)
– **MiniPlaceholders Support**: Use any MiniPlaceholder placeholders in your messages. (Requires the [MiniPlaceholders](https://github.com/MiniPlaceholders/MiniPlaceholders/) plugin)
## Commands
– `/zab reload`: Reloads the `broadcasts.yml` file.
– `/zab broadcast `: Broadcasts a message with the given key.
– `/zab custom `: Broadcasts a custom message.
– `/zab interval get/set `: Gets or sets the broadcast interval.
– All commands require the `zautobroadcast.admin` permission.
## Version Compatibility
– Compatible with [**Folia**](https://github.com/PaperMC/Folia), a powerful library for Minecraft plugins.
– Must be run on Paper or a Paper fork.
– Requires Java 17 or higher.
– Compatible with at least 1.20.4 and above.
## Installation
1. Download the latest version of ZAutoBroadcast from the [versions page](https://modrinth.com/plugin/zautobroadcast/versions).
2. Place the downloaded `.jar` file into your server’s `plugins` folder.
3. Restart your server.
4. Configure the plugin to your liking by editing the `config.yml` and `broadcasts.yml` files in the `plugins/ZAutoBroadcast` folder.
## Configuration
Refer to the comments in the `config.yml` and `broadcasts.yml` files for information on how to configure the plugin.
## Support
If you encounter any issues or have any questions, please [open an issue](https://github.com/Zepsi/ZAutoBroadcast/issues) on GitHub.
## License
ZAutoBroadcast is licensed under the [MIT License](https://github.com/Zepsi/ZAutoBroadcast/blob/main/LICENSE).
Zauber
# Zauber
[](https://modrinth.com/mod/D4OgkVp4)
[](https://modrinth.com/mod/midnightlib)
[](https://modrinth.com/mod/polymer)
### Spells
#### This Mod adds 11 new Spells to the Game!
– Arrow Spell
– Shoots a barrage of Arrows in front of you.
– Dash Spell
– Dodge attacks and escape fights.
– Pull Spell
– Pulls Players to you.
– Push Spell
– Pushes Players away from you.
– Fire Spell
– Ignite your opponents.
– Ice Spell
– Frezze your opponents.
– Rewind Spell
– Teleports back in to your Past.
– Suicide Spell
– Trapped in a Prison? Your free way out!
– Sprout Spell
– Lets Plants grow.
– Teleport Spell
– Teleports you to a Player in your surrounding.
– Supernova Spell***¹**
– BIG BOOM
– Juggernaut Spell***¹**
– Become the Juggernaut, for 2 Minutes.
Most of these Spells are available through the Spell Table, a new Block. 
This Block can be charged through the power of lightning. But only natural Lightning don’t even try to use channeling.
Or you can learn them directly with `/learn @s all`
# Mana
You can brew Mana Potions using a Brewing stand (who would have thought that).
You can use Chorus Flowers, to brew your Mana Potions.
You can have up to **20** Mana.
# Vanilla compatibility
Through [Polymer](https://modrinth.com/mod/polymer) Vanilla players are able to play on a Server using this Mod.
They will not be able to use the Features of this Mod when playing with Vanilla.
# Tranlsation
😺 Lol-Cat ✅
🇩🇪 German ✅
🇺🇸 English ✅
🇪🇸 Spanish ⏳ (wip)
# Modpack?
This Mod is developed for the the [ChainSMP](https://discord.gg/fQUHbP6EmM).
You can still use it for yourself, if you include it in a Modpack credit would be nice.
### *¹This Spell is not obtainable in Survival.
ZAU
**ZAU**
This plugin is an adaptation of Youtuber Zyye’s Custom Murder plugin he used in:
– youtube.com/watch?v=JQy0IT2xYOw
– youtube.com/watch?v=rsnX5gpFo04
This plugin is a minigame where 1+ person(s) is selected to be a murder among a group of people attempting to beat the game. If any of the players can beat the game, the imposter(s) lose and the game is over. If any person dies they will be permanently dead and forced to spectate the game. Player chat is limited to nearby players in a very small radius, so other mods/plugins are encouraged like voice-chat.
Zapped
**zapped has been achived because I am not happy with its current quality.
zapped will get a full rework when the time is right**

Zapped is a Data-pack that turns lightning rods from a useless block to a way to transport zaps so you can power machines and productivity armour.
1.2 update released
-music disc (creator disc combined with a zap)
-config (/function zapped:config/config)
-armour texture (enable in config)
**Requires a Resource-pack to see tools (copper tools appear gold) or to see the armour texture**
**( armour texture disabled by default in config)**
Copper Lines



batteries store up to 32. though rusted batteries turn 32 into 16


Don’t use copper blocks like that. Also, there is a chance it stays within the blocks and expires.

The most common thing to power is the productivity armour/tools or copper armour/tools.
The armour and tools are weak and easily destroyed. The armour gives less protection than iron and tools are slightly better than stone.
armor recipe
Because of copper’s malleability, it requires a structure.
The copper armour must be conductive, making golden armour a perfect cadet because it is also conductive.


without resoursepack

But don’t let the tools fool you these are powerful assets.
With the power of zaps, you can charge the armour to be better than they once were.
Armour at max charge now gives as much protection as a diamond. They also give you a faster and extended grip (R.I.P-Crab). The boots also decrease fall damage.

without resoursepack

The charged tools rivel netherite making them faster and sharper.
The sword is slower to swing but has a better sweeping edge and damage.
The axe is fast
The pickaxe is fast
The shovel.. is also fast.
And the hoe doesn’t exist 🙁 …
Spoiler
YET

You can also charge copper bulbs to have a better range.


Tired of charging your armour?
With the use of the heavy core, you can change your armour wirelessly!
However due to the zaps exposure to the air it requires 40 zaps for one charge.

Heavy core distance

Now for the good part, how do you generate zaps?
There are a few ways to do it with the easiest being furnaces.
The furnaces must be constantly lit.

Then there are daylight sensors that generate power over time slowly but surely.
If combined with copper blocks to minimise space.

Or you can go the old-fashioned way and use lightning rods for their intended purpose.
Produces high power when struck necessary for all buildings.

With more infrastructure, you can turn a mob farm into an energy source.
Which is made possible with the catalyst
Recipe



Going into the late game there is the gateway.
To make a gateway you need to align 2 lodestones together at the same cords in both the end and overworld. It also doubles up as a chunk loader.

If you want to avoid touching grass for a few days, you can make a netherite block and magnetize it.

credit goes to T_en_M for the Stolen music disc
(disc available 1.2+)
T_en_M’s discord:[https://discord.com/invite/pZAtE8a2q3](https://discord.com/invite/pZAtE8a2q3)
Inspired by SimplySarcs Copper video
And
AuraAcorns Copper Wiring
[https://modrinth.com/datapack/copper-wiring](https://modrinth.com/datapack/copper-wiring)
Future Updates?
**Soon:**
-better redstone support(maybe)
-more machines
**Later:**
-I would love to add the Copper Golem
-A use for the conduit (I think it will allow the productivity armour to go underwater)
-~~amethest?~~ (different project)
-some sort of transport, maybe with the beacon
-lightning weapon, a sister weapon to the mace perhaps
-better visuals
Whats not to come
1.20.6 and lower (probably)
The meaning of life
Known bugs
-on 1.21-1.21.3 versions leather armour texture can apair white
PLS LOVE YOURSELF AND MAKE BACKUPS.
I will not be held accountable for my bad code.
And that’s it.
If you want to submit an issue or want to request a feature or just want to roast the data pack, the link is here:
[https://github.com/Wangle17/Zapped-Datapack/issues](https://github.com/Wangle17/Zapped-Datapack/issues)
zAntiAutoClick
[](https://minestrator.com/a/GROUPEZ)
**Attention, this is a free version of zAntiAutoClick, you can use it but you must buy the paid version to get help!**

**zAntiAutoClick** is a plugin designed to analyze players’ click sessions on entities. At the end of each session, the plugin automatically determines whether the player’s behavior appears valid or suspicious.
Its main purpose is to provide detailed insights into player activity, helping you detect potential use of auto-clicking tools.
**Note**: zAntiAutoClick does not apply any automatic punishments. It is up to you to review the data and take appropriate action if cheating is detected.
# Requirements:
– [zMenu](https://modrinth.com/plugin/zmenu)
– [PacketEvent](https://modrinth.com/plugin/packetevents)
# Features
– Detect automatic clicking (autoclickers) when players attack entities
– Send a Discord webhook to notify your team of session results
– Notify your team in-game with session result messages
– Fully configurable analysis methods
– Inventory GUI to view all player sessions
– Inventory GUI to review sessions flagged for cheating
– Supports both SQLite and MySQL for data storage
# How does it work?
The plugin listens to attack packets sent by players when they hit an entity and records the time difference between each click. These clicks are grouped into what we call a session. A session represents all the time intervals between clicks over a certain period. For a session to be valid, it must contain a minimum number of clicks and last a minimum duration — both of which can be configured.
Once the session ends, the plugin analyzes it by checking various key indicators to determine whether the behavior is human or likely automated. It then calculates a suspicion percentage: if it exceeds 60%, the player is flagged as suspicious.
You can then review your players’ sessions and take action against cheaters.
One of the most effective indicators is the standard deviation of the click intervals. The lower it is, the more consistent the clicking pattern — a common sign of an autoclicker. If the standard deviation is below 20, the player is very likely cheating.
zAnnouncements
**zAnnouncements is a lightweight and easy-to-use plugin that allows server administrators to**
**send beautiful, formatted announcements to all players.**
**Whether you’re managing a small SMP or a large community, this plugin makes global**
**communication simple and stylish.**
## ✨ Features
**Send global announcements with /announce **
**Reload the configuration instantly with /zannouncements reload**
**Supports Legacy Color Codes (&c, &a, etc.) and Hex Colors (<#ff00ff>)**
**Fully customizable main title in the config file**
**Clean and minimal — no unnecessary files or dependencies**
## 🧩 Configuration
**The plugin comes with a short, easy-to-edit config file.**
**You can change the main announcement title, which appears above the message.**
**Config:**
“`
# Config Version 1.0
title: <#ff0000>Example &aSMP # The Announcement Title (Could be Something like “&aAnnouncement”)
“`
## 💬 Commands
/announce → Sends a formatted announcement to all players
/zannounce reload → Reloads the configuration file
## ⚙️ Permissions
zannouncements.use → Allows using /announce
zannouncements.admin → Allows using /zannounce reload
## 🎨 Example Usage
/announce <#00ffff>Server restart in 5 minutes!
→ Displays a bold, colorful announcement visible to all players.
## 🧠 Why Choose zAnnouncements?
**Simple setup, no dependencies**
**Supports both old and modern Minecraft color codes**
**Works perfectly on survival servers, mini-games, or networks**
**Clear, non-intrusive announcements that match your server’s theme**
Zombie Apocalypse Core [ZAC]
# Zombie Apocalypse Core
Necessity for zombie apocalypse modpacks.
Continuation of the Zombie Apocalypse Core mod.
**If you have any feature ideas, open an issue on the GitHub and if its relevant, it may be added**
The Fabric version needs Fabric API as a dependency.
Compatibility
No known incompatible mods found yet, and no mod has been given explicit compatibility either.
If you find incompatible mods, please open a GitHub issue so they can be added here.
Features
'How configurable each feature is' - the measure
☔ if on/off values,
☔☔ if editable lists/numerical values,
and ☔☔☔ if on/off with editable lists/numerical values)
Or simply, more umbrellas more configuration potential
– Zombies can break blocks (☔☔☔)
– Additional zombie drops (☔☔☔)
– Entity multiplier (☔☔☔)
– Entity blocklist (☔☔)
– Daylight resistance (☔☔)
– Heavily armored zombies (☔)
– Day counter (☔)
Config
`this section is excessively verbose, read it only if you are confused with the config`
The config file is present at `your_minecraft_game_dir/config/zac-common.toml` where your_minecraft_game_dir is your minecraft game directory.
**REMEMBER!**
only registry names can be used in lists, for the additionalZombieDrops list you can use registry names of items (`minecraft:item`) and for the entity lists you can use the entity’s registry name (`minecraft:entity`) where item and entity correspond to the item/entity’s registry name.
This should work with entities and items from other mods as well, but has not been yet tested.
You would simply replace the minecraft namespace (`minecraft`) with the mod’s namespace (`mod`) and it would look like `mod:item` or `mod:entity`.
Here is a line-by-line explanation:
“`toml
# integer (1, 2, 3…)
entityMultiplierRate = 1
“`
Pretty self-explanatory
“`toml
# list [“entry1”, “entry2”]
entityMultiplierEntities = []
“`
List of entities which are going to be multipled `entityMultiplierRate` times every time they spawn.
“`toml
# list [“entry1”, “entry2”]
entityBlocklistEntities = []
“`
List of entities which either won’t spawn or will instantly get despawned.
“`toml
# list [“entry1”, “entry2”]
daylightResistantEntities = [“minecraft:zombie”]
“`
List of entities which will not burn in the day.
“`toml
# list [“entry1”, “entry2”]
additionalZombieDrops = [“minecraft:rotten_flesh=0.9”, “minecraft:bone=0.1”, “minecraft:carrot=0.009”, “minecraft:potato=0.0009”, “minecraft:iron_nugget=0.0005”, “minecraft:gold_nugget=0.0001”]
“`
List of additional zombie drops, the default zombie loottable is unchanged, these are merely extra drops with chances.
To get the percentage in decimals (as used here), just divide the percentage number by 100.
“`toml
# bool (true/false)
heavilyArmoredZombiesEnabled = false
“`
Does exactly what it says.
“`toml
# bool (true/false)
dayCounterEnabled = true
“`
Also does exactly what it says.
“`toml
# bool (true/false)
zombiesBreakBlocks = true
“`
Whether zombies should be able to break blocks in between its path to the player or not.
“`toml
# integer (1, 2, 3…)
zombieBlockBreakReach = 3
“`
How far zombies can be from a block and still be able to break it.
“`toml
blockMinimumHardness = 0
“`
Block hardness below which zombies **cannot** break blocks.
Check this out for more information about block hardness: minecraft.wiki
“`toml
blockMaximumHardness = 3
“`
Block hardness below which zombies **can** break blocks.
Za-Killer Vosk Fabric
# Za-Killer Vosk Fabric
A voice-reactive Minecraft challenge mod.
Sound expands your vision.
Silence makes the world dark.
Saying “자” can kill you.
This mod was inspired by Hwiyong’s voice challenge video and is designed for singleplayer challenge runs.
## Important: Vosk model required
This Modrinth file only contains the mod jar.
To use voice recognition, you must separately download the Vosk Korean model:
`vosk-model-small-ko-0.22`
Official Vosk model page:
https://alphacephei.com/vosk/models
Direct model download:
https://alphacephei.com/vosk/models/vosk-model-small-ko-0.22.zip
Download the model ZIP, extract it, and make sure the extracted folder name is exactly `vosk-model-small-ko-0.22`.
After downloading, extract the ZIP and place the model folder like this:
“`text
mods/
za-killer-vosk-fabric-26.1-26.1.2-1.0.0.jar
za-killer-vosk/
vosk-model-small-ko-0.22/
“`
If the model folder is missing, the mod may load, but voice recognition will not work.
## Requirements
* Minecraft 26.1 / 26.1.1 / 26.1.2
* Fabric
* Java 25
* Fabric API
* Microphone
Optional:
* Mod Menu
## Gameplay
The mod uses your microphone volume to control vision distance.
* No sound: very limited vision
* Louder sound: wider vision
* Trigger word detected: death
Default trigger text: `자`
Default difficulty: Hard
### Easy difficulty
The player dies only when the configured trigger text is recognized almost by itself.
Example:
If the trigger text is `자`, the player mainly dies when `자` is recognized as a standalone result.
### Hard difficulty
The player dies when the configured trigger text appears anywhere in the recognition result.
Example:
If the trigger text is `자`, results such as these can kill the player:
* `자`
* `자작나무`
* `감자`
* `시작하자`
Hard is the default difficulty.
## Configuration
Press `F8` in-game to open the Za-Killer settings screen.
You can configure:
* Minimum vision distance
* Maximum vision distance
* Silence threshold
* Loud voice threshold
* Vision change speed
* Trigger text
* Difficulty
* HUD mode
## Notice
Korean speech recognition is powered by Vosk and may not be perfect.
Misrecognition can happen.
In this mod, occasional misrecognition is part of the challenge.
This mod was fan-made with the assistance of ChatGPT.
ChatGPT was used for planning, feature design, code generation, debugging, documentation, and release text drafting.
## Source and licenses
Source code and third-party license notices are available on GitHub.
This project uses:
* Vosk API
* Vosk Korean speech recognition model
* Java Native Access, JNA
* Fabric API
Hatred

# A zombie apocalypse data pack

# **Required resource pack:**[Texture pack link](https://drive.google.com/file/d/1O_4C5-6YtfRz2CQYU5vm4TuNCf_CWFBg/view?usp=drive_link)
# How to install this on your existing world:
**Optional:**
> for better experience:
> – [Tissuo’s zombie pack – Zombie skin variation](https://www.curseforge.com/minecraft/texture-packs/tissous-zombie-pack-optifine-1-7x-1-20)
> – [Spawncap control utils – enable more zombie to spawn](https://www.curseforge.com/minecraft/mc-mods/spawncapcontrolutility)
# Introduction
**This data pack is what you would expect in a normal zombie apocalypse data pack, difficulty varies heavily on your chosen in-game difficulty and there are more than just zombie for you to discover**
> Meant to be a zombie datapack that doesn’t make them too oppressive like being able to break blocks and mess up your world, no AI is changed and they possess obvious weaknesses to exploit.
## **List of additions:**
– Custom gun and gun skins
– Skill tree
– Zombies are strong and comes in big number.
– No common zombies
– Zombie variants
– Pillager variants and attack zombies
– Air drop
– Flare gun
– Events
– Radio
– Custom mechanics and gamerule by default
– Lots of commands to tailor your experience
– Extended day time
# Content preview:







Copyright: All right reserved, do not repost. However, you may include Hatred datapack in your modpack/datapack collections
and credit would be appreciated.
discord for contacting: lynusc
Email: [email protected]
[email protected]
– Any ideas, bugs and issues please mention either below or send an email/DM. It would help alot.
Next update: [6.0] Structure…