# A simple picking module!
When you are still struggling with the variety of items in your integrated bag, why not give it a try? When your backpack is filled with various flowers and plants, even though each item only has one or two spaces, they cannot be stacked together. Now! When there are no available compartments in the backpack, a bundle will be automatically created and fallen items on the ground will be picked up, allowing you to have a better backpack management experience
The performance test is currently unknown. If you encounter any problems, please let me know!


yumo compactmachines por
# Sorry I don’t speak English so I use a translator
Have you ever wondered why the game Mindustry doesn’t stall at all when there are so many blocks working in production at the same time? This is because each individual block is only counted for production when the player is there, while the player is elsewhere to increase the amount of supplies in that block
Yes, this packet also makes a similar function, you can cram some huge pipeline into the compressed space, evaluate the yield and make it into a yield block, while the compressed space internal block is unloaded after this process to save memory!
# Edible instructions
To use this data packet, it is necessary to install the compressed space module as the front, after installing the data packet, throw the personal space shrinking device on the compressed space machine to mark it, throw the box and the personal space shrinking device together with the interface installed on the compressed wall inside the compressed space to place the yield evaluation box for it. Throwing the funnel together with the personal space shrinking device can add consumable evaluation blocks (note that both blocks can only be generated on a square surface perpendicular to the ground, and only one of each type of yield evaluation consumable evaluation can exist in a compressed space)
Production evaluation must have a production evaluation box, while consumables evaluation box is optional (without this box, items cannot enter the compressed space during evaluation)
If you already have a production line in a compressed space, you can use it with only a few adjustments, using the output evaluation box at the interface of the output space, using the consumables evaluation box at the interface of the input space, regardless of the direction of the interface configuration, and then ensuring that there are no players in the compressed space. The yield calculation can be started by throwing a grinding deep SLATE into the compressed space machine
After the production evaluation starts, the compressed space machine will become a shulker box. Placing the original container close to the shulker box will connect the inside of the compressed space. The contents of the container will be transferred to the consumable evaluation box inside the space, which will then be processed by your production line to the production evaluation box, and finally back to the outer Shulker box, which means that even if it is being evaluated, It does not affect the function of this assembly line at all! After the evaluation, the inner block is automatically unloaded (provided you don’t have a block loader in it) and the block is turned into a yield block, which can be moved at any time, just by digging it down! At the same time, throwing the items of the production box together with the personal space shrinking device can also restore the production box into a compressed space machine, relayout your production line, and because the nesting doll will not need to load all the nesting doll blocks as before, but only need to load the final result of the production box can be greatly improved efficiency
## Matters needing attention
1. The Yield/Consumables calculation box can only record up to 6 types of items (matching nbt), and items that exceed the type limit will be cleared
2. Use the yield cube items (item display boxes) for compositing and your compressed space may say goodbye to you forever
3. In version 1.1.5, the block loading method based on mannequins has been updated, which is very useful for calculating yields that require random engraving (such as crops, saplings). Simply throw deep slate instead of grinding it when starting yield inference. This feature is only available when fabrics/forges are loaded.
4. In version 1.2.0, this mod has a built-in instruction implemented compression space (“gap block”), which can now be used without installing the compression space mod. Of course, this built-in compression space does not conflict with the compression space mod and can be used together. The compression space mod is not available in game version 1.20.1, so this feature can be used as a substitute.
# Usage of built-in compression space

To synthesize the ‘gap block’, you need to first build this multi block structure, and then throw a final shadow pearl into it. The emergence of purple particles indicates successful construction
When there are items in it and the iron flap door is closed, it will start to synthesize and emit flame particle effects, followed by an explosion (without damaging the block). If the items required for the formula are included, they will pop up above the iron flap door and can be synthesized in batches, but unrelated items will be removed.
Recipe List
1. Book → Personal Space Shrinking Device;
2. Copper block → first level gap (3x3x3);
3. Iron block → secondary gap (5x5x5);
4. Gold nugget → third level gap (7x7x7);
5. Obsidian → Level 4 gap (9x9x9);
6. Diamond block → Level 5 gap (11x11x11);
7. Lower bound alloy block → Level 6 gap (13x13x13).
## This packet advantage
1. Better optimization, even if hundreds of production blocks are placed, it will not be too congested (after all, if you can have hundreds of pipelines that are often loaded, the difference is still very big)
2. Strict namespace, all modules within the tag, functions are in the yumo_cmp range to ensure compatibility
3. Contains a configuration file, which is highly configurable, and is located in the configs file, the outermost layer of the packet function file (datayumo_cmpfunctionconfigs.mcfunction).
4. High readability
## Look out
This package was developed in 1.18.2 in the fabric environment and has not been tested for compatibility with forge and other versions (in fact, as long as the item id of the compressed space module does not change, it can be compatible up until the major update of the component).
If you have bugs or suggestions, please contact the author or give feedback in the comments section
# Future plan
Add fluid, energy, stress (Create), mana (Botania), and other mods for yield inference of various resources
Anti-cheating, restrictions on mods such as Ender storage that can transfer items across space to prevent “scram” production (current versions can jam, but what difference is this from cheating?)
Author’s email. If there are any issues, please provide feedback here. [email protected]
Yummy Steak
# Yummy Steak
Sprinkle steak with stardust for a filling meal.
## Content
– Craft _Filling Steak_ with 8 _Steak_ and 1 _Nether Star_ (center), which applies the saturation effect for an hour when eaten.

– Adds level 30 enchantment _Yummy_ to never run out of steak (can only be applied on the _Filling Steak_).
## Technical Concept
Besides the gameplay functionality the goal was to provide these custom features without using the global tick function to check for changes in the player’s inventory.
– saturation effect is applied via [`consumable` data component](https://minecraft.wiki/w/Data_component_format#consumable) (added in MC 1.21.2)
– not consuming the item is handled via the [`use_remainder` data component](https://minecraft.wiki/w/Data_component_format#use_remainder) (added in MC 1.21.2)
– as use_remainder would need a recursive definition to be infinitly reuseable, a dummy-item is used, which then is swapped out for the actual food item
– instead of constantly checking whether a dummy item exists and is in need of replacement, the [enchantment effect component `minecraft:tick`](https://minecraft.wiki/w/Enchantment_definition#Components_with_entity_effects) with the [entity effect `run_function`](https://minecraft.wiki/w/Enchantment_definition#run_function) (added in MC 1.21) is used to change the dummy item (only executed for one tick, when the item is first held, so more resource efficient).
Yumi Earth SMP Modpack
The official modpack for Yumi Earth SMP! Feel free to modify this modpack to your needs.
To play this modpack we recommend using the official [Modrinth Launcher](https://modrinth.com/app) or [Prism Launcher](https://prismlauncher.org/) so that it doesn’t interfere with other modpacks and the vanilla game.
Instructions for Normal MC Launcher:
**REMEMBER TO DELETE OTHER MODPACKS/MOD LOADERS SUCH AS FABRIC AND FORGE BEFORE INSTALLING THIS AS THEIR MODS WILL CONFLICT!**
1. Open the latest release of the modpack. (Don’t click the download button)

2. Scroll down until you see this panel.

3. Download the version that you want. Ensure that it ends in .zip

4. Install [Forge Mod Loader](https://files.minecraftforge.net/net/minecraftforge/forge/index_1.20.1.html) for 1.20.1
5. Extract the .zip file and move the CONTENTS of .minecraft into (Windows) %APPDATA%.minecraft, (MacOS) ~/Library/Application Support/minecraft or (Linux) ~/.minecraft
6. Launch Forge and the modpack should be ready to go!
List of Mods:
– [Let’s Forge BRONZE AND IRON](https://modrinth.com/mod/yjNrwxNh) by szczypikrul
– [Controlling](https://modrinth.com/mod/xv94TkTM) by Jaredlll08
– [ObsidianUI](https://modrinth.com/mod/E0L8mfJZ) by TexTrue, ThinkingStudio
– [Curios API](https://modrinth.com/mod/vvuO3ImH) by C4
– [Create Big Cannons](https://modrinth.com/mod/GWp4jCJj) by rbasamoyai
– [Kotlin for Forge](https://modrinth.com/mod/ordsPcFz)
– [SimpleRadio](https://modrinth.com/mod/S7b8mMXS) by CodinGlitch
– [Cloth Config v10 API](https://modrinth.com/mod/9s6osm5g) by shedaniel
– [Create Enchantment Industry](https://modrinth.com/mod/JWGBpFUP) by MarbleGateKeeper & LimonBlaze
– [Supplementaries](https://modrinth.com/mod/fFEIiSDQ) by MehVahdJukaar, Plantkillable
– [Alex’s Mobs](https://modrinth.com/mod/2cMuAZAp) by Alexthe668, Carro1001, Paint_Ninja
– [Clockwork: Create x Valkyrien Skies](https://modrinth.com/mod/84USeAvk)
– [Small Ships](https://modrinth.com/mod/rGWEHQrP) by talhanation, metroite
– [No Telemetry](https://modrinth.com/mod/hg77g4Pw) by kb1000
– [Just Enough Items](https://modrinth.com/mod/u6dRKJwZ) by mezz
– [Resourceful Lib](https://modrinth.com/mod/G1hIVOrD) by ThatGravyBoat, Epic_Oreo
– [Musket Mod](https://www.curseforge.com/projects/354562) by ewewukek
– [Paladin’s Furniture](https://modrinth.com/mod/SISz7Qd3) by UnlikePaladin
– [Recruits Mod](https://modrinth.com/mod/WOg9lm4u) by talhanation
– [Citadel](https://modrinth.com/mod/jJfV67b1) by Alexthe666
– [Saturn](https://modrinth.com/mod/2eT495vq) by AbdElAziz
– [Ferrite Core](https://modrinth.com/mod/uXXizFIs) by malte0811
– [Searchables](https://modrinth.com/mod/fuuu3xnx) by Jaredlll08
– [EntityCulling](https://modrinth.com/mod/NNAgCjsB) by tr7zw
– [Memory Leak Fix](https://modrinth.com/mod/NRjRiSSD) by FX – PR0CESS
– [Moonlight Library](https://modrinth.com/mod/twkfQtEc) by MehVahdJukaar
– [Create](https://modrinth.com/mod/LNytGWDc) by simibubi
– [Valkyrien Skies 2](https://modrinth.com/mod/V5ujR2yw)
– [Entity Texture Features](https://modrinth.com/mod/BVzZfTc1) by Traben
– [Entity Model Features](https://modrinth.com/mod/4I1XuqiY) by Traben
– [Smooth Boot (Reloaded)](https://modrinth.com/mod/z53V2L4P) by AbdElAziz
– [Create: New Age](https://modrinth.com/mod/FTeXqI9v) by Antarctic Gardens
– [Framework](https://www.curseforge.com/projects/549225) by MrCrayfish
– [Emojiful](https://modrinth.com/mod/72GXx2MO) by HRZN
– [Botarium](https://modrinth.com/mod/2u6LRnMa) by CodexAdrian
– [Bad Packets](https://modrinth.com/mod/ftdbN0KK) by deirn
– [Embeddium](https://modrinth.com/mod/sk9rgfiA) by embeddedt
– [Mighty Mail](https://www.curseforge.com/projects/902986) by MrCrayfish
– [Cold Sweat](https://modrinth.com/mod/uXhSmPjd) by iMikul, chubbymomo, skinnymomo
– [Dynamic FPS](https://modrinth.com/mod/LQ3K71Q1) by juliand665 & LostLuma
– [Amendments](https://modrinth.com/mod/6iTJugQR) by MehVahdJukaar
– [RyoamicLights](https://modrinth.com/mod/reCfnRvJ) by TexTrue, ThinkingStudio
– [Collective](https://modrinth.com/mod/e0M1UDsY) by Rick South
– [VS Eureka Mod](https://modrinth.com/mod/EO8aSHxh)
– [Serene Seasons](https://modrinth.com/mod/e0bNACJD) by Adubbz, Forstride
– [Workers Mod](https://modrinth.com/mod/Pqlv7VM3) by talhanation
– [Argonauts](https://modrinth.com/mod/bb2EpKpx) by Alex Nijjar, ThatGravyBoat
– [ModernFix](https://modrinth.com/mod/nmDcB62a) by embeddedt
– [Thirst Was Taken](https://modrinth.com/mod/iUheEnjm) by ghen
– [Architectury](https://modrinth.com/mod/lhGA9TYQ) by shedaniel
– [Canary](https://modrinth.com/mod/qa2H4BS9) by AbdElAziz
– [Farmer’s Delight](https://modrinth.com/mod/R2OftAxM) by vectorwing
– [Create Slice & Dice](https://modrinth.com/mod/GmjmRQ0A) by possible_triangle
– [Model Gap Fix](https://modrinth.com/mod/QdG47OkI) by MehVahdJukaar
– [AppleSkin](https://modrinth.com/mod/EsAfCjCV) by squeek
– [ImmediatelyFast](https://modrinth.com/mod/5ZwdcRci) by RK_01
– [Cadmus](https://modrinth.com/mod/fEWKxVzh) by Alex Nijjar, ThatGravyBoat
– [Simple Voice Chat](https://modrinth.com/mod/9eGKb6K1) by Max Henkel
– [Embeddium Extra](https://modrinth.com/mod/oY2B1pjg) by dima_dencep, FlashyReese
**LICENSING:**
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to
Yume
A Magic and Technology world with an extensive amount of exploring. This modpack is great to use with friends, being able to join and host a world without having a dedicated server.
________________________________________________________________________________________________
Aspects of the modpack
– Corpses so you won’t lose your items
– Ambient sounds for a better sound experience
– The ability to see the amount of hunger, saturation, and health that eating a given food will give
– Abilities from relics and artifacts
– Being able to shift-right click to restore the durability of an item with mending on it
– Extra biomes and bridges generated with better-spawned structures like villages
– A camera to take pictures
– The ability to make trains
– Automation like creating a wood farm 100% automatic
– Jetpacks, grappling hooks, drills and drones
– 8 other dimensions
– Hosting your world to let others join from anywhere
– Mobs, villagers, and Piggin farms (put in a box and can pick/capture)
– Chestplate with elytra and trims for elytra
– Ender dragon has more than double health (need 12 different ender pearls to get to end)
– Player and Mob heads
– Dynamic lighting (block/items like torch give off light when held)
– Summon bosses and entities to help you like a demon
– Security like cameras, lasers, pin codes and more
– Seasons (Spring, summer, autumn and winter)
– Can see what is in a shulker box without opening it whether it is placed or in inventory
– Mobs come out of the ground
– Backpacks
– Villagers have names
– HP bar (can be changed)
– World and mini-map
– Decorations like jars, hourglass, and a globe (can put lanterns on the wall)
– Player Animations
________________________________________________________________________________________________
If you have any problems with the modpack, feel free to let me know.
Discord username: kotayuzaki
Yuki Nightmare ModPack
Do you want to feel what I feel all the time?
This mod pack will make you feel like you’re carrying a lot on your shoulders and that no matter how hard you try to ask for help, no one will come.
(It is best to play this modpack alone for better immersion.)
Instructions before playing:
Remember that as soon as you begin your adventure, you will not be alone; **your actions matter**.
– When you listen to music, don’t make noise, or He will come after you.
– **God** watches your actions; avoid committing evil deeds in this world.
– Avoid killing or eating God’s creatures, or you will anger Him.
– Learn to live without the flesh of God’s creations.
– If you are good, **God will reward you.**
– _**Always look around you.**_
– If you see apparitions, don’t be afraid; they won’t hurt you… **yet.**
If you think you’re ready for this adventure full of horrors,
I wish you luck and may God be on your side in this nightmare.
My name is Yuki
And I hope my instructions help you survive.
# Known Bugs
I didn’t encounter many during my experience, but they are as follows:
When God rewards you with a diamond, he may replace the item you’re holding, causing you to lose it forever.
I don’t know if it’s a bug, but when God arrives, you can’t see anywhere else and your screen stays fixed on him. It’s usually annoying if he appears in an area where he can’t kill you, but don’t worry, it will disappear over time.
FAQ
## FAQ
Does Yuki Nightmare work for multiplayer?
Yes and no. It was originally designed to be a solo experience, to create a strange atmosphere.
But if you want to share this experience with friends, feel free to do so.
You can use the mod [E4MC](https://modrinth.com/mod/e4mc) to make free servers or another form
Is the modpack optimized?
The truth is, I’ve tried to optimize it as best I could since my laptop is low-spec, but I can confirm that it runs smoothly even when live.
Is there a reason why you created this modpack?
The truth is, I wanted to create a story where you can’t trust anything or anyone and everything is against you.
But in a terrifying way, like a nightmare.
I tried to find mods that gave the feeling I was looking for without falling into the generic entity genre.
I tried to reflect things like anxiety, schizophrenia, and fear of making mistakes.
Yukami’s Sophisticated Backpack Tab
Yukami’s Sophisticated Backpack Tab is a client-side mod that add backpack tab to your inventory and other GUI for easier access
Require [Sophisticated Backpack](https://modrinth.com/mod/sophisticated-backpacks) and Sophisticated Core. Current supported version is 1.20.1 Forge, 1.21.1/8 Neoforge, other versions coming soon
Feature
– Swap between any GUI and your equipped backpack with ease, no more closing and opening backpack constantly just to get the items you forgot to
– Should work with almost all blocks that have an interface, if it doesn’t work custom config is supported
– Transfer items between tabs seamlessly
– Support config to change the position of the tabs and adding supported blocks if the blocks GUI don’t yet display tabs
– Config file is named yukamibackpacktab-client.toml, if there are issues please submit a bug report on the comment section or on my github repo.

**[Fabric API][fapi], [QSL][qsl], or [Sinytra Connector][connector] + [Forgified Fabric API][ffapi] is required.** [EMI][emi] is strongly recommended.
Yttr is an expansive mod for Fabric & Quilt, sort of existing as a love letter to 1.4-1.6 modded. It contains fresh takes on a lot of common features, interesting worldgen, custom music, and all-new mechanics.
Starting as a loose collection of useful tidbits, Yttr has grown into a more cohesive mixture between a content mod and a vanilla overhaul. Presented as three “content branches”, extending those provided by vanilla; Void for the Overworld, Scorched for the Nether, and Continuity for the End.
The first “progression gate” in Yttr is using the multi-mode Yttric Rifle to blast an obsidian/diamond spike into the bedrock, smashing it open, revealing a geyser of liquid Void — created years (or versions) ago due to an alchemical disaster, also resulting in the creation of the familiar Wasteland biome. After thorough preparation, you might even be able to dive through the Void to fast-travel to places you (or your friends (or rivals)) have smashed open geysers elsewhere. If you’re not sufficiently prepared, well, even your items are not protected from the Void’s universal dissolution…
Scorched acts as a complete revamp of the top of the Nether, turning it into an ominous soot-covered biome, and making it simple to access (because let’s be honest, getting on top of the Nether is not difficult). Your farms won’t break, as nothing can spawn in the Scorched Summit on its natural blocks.
Roots of Continuity can be found underneath floating End islands, and smashing them with a pickaxe yields a Drop of Continuity and drops the island into the abyss — however, you may want to watch your back…
Also offered are “abominations”, providing a solution to autocrafting and item sorting that isn’t just a block with a funny texture. (Okay, it’s a block with a funny model.) Put a Skeleton on a table, surgically combine Silverfish and Creepers and house them in a Bee Nest, or splice together an Enderman and Zombie and magically bind them to a hopper — because of course you will just to make your logistics easier, ~~you monster~~.
Yttr treats crafting more as a mechanic than an interface, tightly integrating with the world around it. From automatically crushing and bottling gaseous Shroomlight, to stuffing a skeleton in a snare and feverishly strapping it to a table, Yttr tries to avoid recipes that can be solved by a digital storage system. Every recipe type also comes with detailed [EMI][emi] integration.
Also included are a plethora of useful “Vanilla+” pieces — the Dopper, a dual-output round-robin hopper; the Flopper, a sideways hopper; the Chute, allowing you to send items downward or center items shot from a Dropper; the Yttrium Button, a one-tick button; half-tick delayed note blocks, and even a few more things still.
There’s even more to the mod than mentioned here — solvent-weldable plastic Bloques®, fancy lamps, permanent Neodymium magnets, a centrifuge, Delicaceness of Deep-Sea Squeeze Trees, multiple new enchantments and curses, a new form of circuitry derived from InfraRedstone (not yet finished), …
Check out the [wiki][wiki] for a thorough explanation of ~~everything~~ some things — it has not yet been updated for the latest version, and is stuck on v0.4.3. We’re working on getting it updated. You can come chat on [Discord][discord] or [Matrix][matrix] about it, too.
Ytones is the ultimate toolkit for builders who like their blocks sleek, futuristic, and endlessly versatile. 🧱 With dozens of stone-like block sets — each featuring 16 stylish variations — you’ll never run out of ways to spice up your builds. Whether you’re designing a sci-fi lab, a modern metropolis, or just want something cooler than cobblestone, this mod has you covered. 💡
Craft the base blocks using a key ingredient, then use the stonecutter to access all variations — or even better, cycle them on the fly right in your hotbar! 🔄 Just use two keys (G and H by default) to cycle through styles, hold Alt and scroll (fully configurable), or tap the hotbar key again (1–9) to swap instantly. No menus, no mess — just building flow. 🛠️
Perfect for survival bases and creative builds that don’t look like they were made in 2011. 💅 Whether you’re an aesthetic perfectionist or just love having options, this mod helps you build smarter, faster, and without the inventory clutter. ✨
⏩ INSTALLATION REQUIRED ON CLIENT & REQUIRED ON SERVER
⏩ REQUIRES PUZZLES LIB TO BE INSTALLED (FABRIC & NEOFORGE)
If available for a mod, configuration is possible directly from in-game using the mod menu (requires Mod Menu by Prospector to be installed on Fabric). Please note that on older Minecraft versions installing Forge Config Screens is also a requirement.
For manual configuration using an external text editor all files are found at .minecraft/config, named as MOD_ID-client.toml, MOD_ID-common.toml, or MOD_ID-server.toml, depending on the type of config. Not all types might exist for a mod, if any at all.
🌟 Huge thanks to RiciJak for creating the original Ztones mod with all those amazing textures.
🌟 Huge thanks to TehNut for picking up the mod as Xtones and polishing it for modern Minecraft versions.
YTech
# YTech
brings you to Stone Age, increasing difficulty on early game by forcing you to use primitive technology for progression.
Also, vanilla mobs like cows, pigs, sheep and chickens are replaced by their wild ancestors.
Vanilla recipes for early game items are modified, forcing tools on some blocks and adding new tools, items and blocks to help you with progression.
Currently mod covers
– Stone age
– Bronze age
– Beginning of iron age (crafting iron ingot is final step right now)
## Compatibility
These dependencies are optional, but highly recommended:
– The One Probe – Provides more information about in-world blocks and entities
– Just Enough Items – You can see all changed recipes
– Curios API – Needed for jewelry effects, otherwise items are useless
– KubeJS – Easy way to add/modify/remove YTech recipes (API described on [wiki](https://github.com/yanny7/YTech/wiki))
– EMI – You can browse all recipes
– Jade – Provides more information about in-world blocks and entities
All bugs report on [GitHub](https://github.com/yanny7/ytech).
Ideas for expanding implemented ages or for next ages can be shared on [discord](https://discord.gg/HauMDpbkNN).
**For more information check [wiki](https://github.com/yanny7/YTech/wiki)**
## Hints
> – You can’t mine wood and dirt without correct tool
> – Your first goal is to find flint and hit stone with it
> – Grass fibers can be obtained by breaking grass with sharp flint
> – Look for deer, you need it for your first pickaxe
> – Only deer with antlers drops correct item
> – Primitive Smelter and Primitive Alloy Smelter needs chimneys for increasing temperature
> – Each type of chimney can be up to 4 blocks high, otherwise it collapse
> – Using reinforced chimney you can increase height up to 8 blocks, with 4 of each chimney
> – Lead and Cassiterite can be gathered using Strainer
> – It’s recommended to use JEI
> – You have to breed wild animals to get their domesticated versions
> – Aurochs -> Cow
> – Mouflon -> Sheep
> – Fowl -> Chicken
> – Wild Boar -> Pig