1. This is an unofficial remaster of TheTitans mod for modern Minecraft versions.
2. Modified the recipes of some items, such as Creepy Wither Doll and RNG Relinquisher, which need to be found in End City chests.
## Features:
* Powerful mobs,can kill create mode.
* Powerful weapons,tools and armor.
* More gold food and diamond food.
For nearly a decade, the Thermal Series mods have been a cornerstone of modded gameplay. They’ve pioneered gameplay innovations and optimizations used in practically every modern mod in existence. The Forge Energy system was built from Redstone Flux, and many common modded features – side reconfiguration, advanced redstone control, blue/orange input coloring – all started with the Thermal Series.
The Thermal Series is a modular series of mods, allowing players, server owners, and modpack creators to easily choose the aspects which they want and those which they do not, allowing it to fit into a variety of gameplay styles and worlds.
As a set, the mods form a cohesive experience which greatly expands the Minecraft universe in a lore-friendly (but admittedly technological) way.
This module contains “Cultivation” – a collection of farming and food related things to make your world more agrarian and delicious!
The mods are still being updated regularly and the Series is not complete yet! We’re working on it and appreciate your patience. Even so, there’s a LOT of stuff for both newcomers and veterans. We hope you enjoy the new Thermal Series.
### __Configuration__
– _Client_: `thermal-client.toml` file located in `/config`
– _Server_: `thermal-server.toml` located in the `/saves/WORLD_NAME/serverconfigs` folder.
Copying this file to your `/defaultsconfig` folder will apply those configs to all newly created worlds.
Dedicated servers will have this file in `/world/serverconfigs`
## __Features__
This section describes features available for the version under active development. Older versions may have different features.
– __Thermal Foundation – Basics and Resources__
– __Thermal Dynamics – Not Yet Updated to 1.16 – Logistics and Transport__
– __Thermal Expansion – Machinery and Industry (The original mod)__
– __Thermal Innovation – Advanced Power Tools and Gadgets__
– __Thermal Integration – Modded Compatibility Enhancements__
– __Thermal Locomotion – Rails and Minecarts__
__This mod series requires CoFH Core. It can be found here: CoFH Core__
## __Historical__
The historical changelog can be found here for versions prior to 1.14: __Old Changelog__
NukaCraft: Fallout mod

# NukaCraft
**Warning: This mod is in alpha stage! It has bugs and is not suitable for survival.**
NukaCraft will bring some nuclear dust to the world of Minecraft. Power Armor, Weapons, Dangerous Wasteland Creatures and the ruthless wasteland itself.
Mod based on: Fallout 1-4, 76, New Vegas, Fallout mods and cut content.
**Requires GeckoLib, and NTGL**
**Has compatibility with CuriosAPI**
**Mod currently adds:**
–
– Wasteland
– Food
– Plants
– Mobs
– Biomes
– Weapons
– Power armor
– Radiation system
When creating a world, you need to select the “Wasteland” world type in order to generate the mod’s biomes.
ClanForge is a modern, modular clans plugin for Spigot/Paper (1.20+). It focuses on fair PvP, community building, and server-friendly management tools. ClanForge provides flexible ranks and permissions, economy integration, land sharing hooks, wars, chat channels, leaderboards, and a clean API for developers. It aims to be feature-rich while remaining configurable and performant.
Key Features
– Clan management with default ranks (leader, trusted, member) and custom roles.
– Economy support via Vault : banks, upkeep, member fees, and kill rewards.
– Land sharing integrations: WorldGuard , PlotSquared , GriefPrevention .
– Wars, alliances, rivalries, friendly fire controls, and regroup/home.
– KDR tracking, leaderboards via commands or GUI, bulletin boards.
– Clan and alliance chat with spy mode, PlaceholderAPI placeholders.
– Storage support for MySQL and SQLite (configurable).
– Developer-friendly API with 25+ planned events.
– Voting flows, tamable mobs sharing rules, vitals/coordinates sharing.
– Smart tab completions and polished UX.
Current State (honest overview)
– Implemented: base plugin, /clan command ( create , info , leave , list ), in-memory clan manager, config and soft-dependencies, Vault hook, basic PlaceholderAPI expansion, storage scaffolding (MySQL/SQLite).
– In progress/planned: full persistence (schema/CRUD), GUI menus, war management, land sharing rules, moderation commands, extended API events, Discord integration, and web stats.
Integrations
– Optional dependencies: Vault , PlaceholderAPI , WorldGuard , PlotSquared , GriefPrevention .
– ClanForge detects and hooks these when present, with feature toggles in config.yml .
Commands (initial)
– /clan create — create a new clan.
– /clan info — show your clan details.
– /clan leave — leave your current clan.
– /clan list — list existing clans.
– Additional commands (ranks, wars, bank, chat, alliances) are being added as modules mature.
Configuration & Storage
– config.yml lets you enable/disable modules, set economy values, and choose mysql or sqlite .
– Default is lightweight, in-memory operation; production servers should configure persistence.
Why Choose ClanForge
– Balanced, server-friendly design with clear toggles for every system.
– Clean codebase and API to extend or integrate with your ecosystem.
– Roadmap-driven development with transparency about what’s implemented vs planned.
Paid Version
Looking for the full-featured version of ClanForge with advanced systems, priority updates, and extended support?
Get the Paid Version here:
https://builtbybit.com/resources/clanforge.92456/
A Paper plugin that adds a **sell GUI** for brews from **TheBrewingProject** and **BreweryX**.
Players open a chest-like menu, place their brews inside, and sell them for money via Vault.
—
## Requirements
– Paper 1.21.9+
– Java 21+
– Vault
– TheBrewingProject or BreweryX
– PlaceholderAPI (optional)
—
## Features
– **Multi-plugin support** — Works with TheBrewingProject and BreweryX (auto-detected)
– **Sell GUI** — Place brews in a visual menu and sell with one click
– **Sell All** — Sells GUI + full inventory at once, including shulker boxes
– **Quality-based pricing** — `final_price = base_price × brew_quality`
– **Per-recipe & group prices**
– **Daily earnings limit**
– **Sell history** — `/tbm history` with filters and pagination
– **Database** — SQLite, MySQL, MariaDB
– **Fully customizable GUI**
– **Multi-language support**

## About
The Wildebeest Mod brings wildebeest mobs to Minecraft (no joke?). Encounter these well-known animals in savanna biomes (or wooded badlands) and discover their strength, their dislike of cows, and their willingness to remain in the herd.
The mod also adds several new items and blocks, such as wildebeest meat, a new high-performance bow, and even a powerful potion.
## Installation
* ⏩ Requires **NeoForge** to be installed: https://neoforged.net/.
* ⏩ Copy the jar file of the mod in the “Mods” folder.
* ⏩ For each version, check in the changelog the supported/tested versions of Minecraft and Neoforge.
## Features
### The Wildebeests
* Very resistant and can cause serious injury
* Not affected by vanilla knockback
* Spawn in Savana and Wooded Badlands
* Herd Goal
* The wildebeests will seek to stay together
* Lone wildebeests will seek to join a nearby herd
* Attack cows
* Attack any entity that attacks it
* The nearby wildebeests will also attack the assailant
* Important follow range
* Drop Raw Wildebeest and sometimes Wildebeest Horns
* Like all mobs, dying by fire will cause them to drop Cooked Wildebeest
* Looting enchantments can help you obtain more Wildebeest Horns
* Eat grass
* For pleasure
* Babies grow faster when they eat
* Eat bush
* They make babies after eating them
### Blocks
* Wildebeest Horn Block, Stairs and Slab
* High resistance like Obsidian
* Requires at least a diamond pickaxe to be harvested
* Can be crafted (see Recipes section)
### Items
* Damaged Wildebeest Tuft
* Can be harvested from wildebeests using shears
* Wildebeest Tuft
* Can be harvested from wildebeests using shears
* Can be crafted (see Recipes section)
* Wildebeest Charge Potion (classic, splash and ligering)
* Confers the “Wildebeest Charge” effect
* Same recoil as when wildebeests charge entities
* +3 attack damage and +0.8 attack knockback
* Can be made (see Recipes section)
* Raw Wildebeest
* Retores 4 hunger points
* Can be harvested by killing wildebeests
* Cooked Wildebeest
* Restores 9 hunger points
* Takes a little time to cook
* Wildebeest Horn
* Can be harvested by killing wildebeests
* Wildebeest Bow
* Durability of 128
* Powerful recoil effect upon impact (slightly greater recoil effect than the “Wildebeest Charge” effect)
* Can be repaired like all tools
* Wildebeest Spawn Egg
* Available in Creative Mod only
### Wildebeest Charge Potions (from a Potion of Strength II)

This mod has added a giant winter melon discovered by Sniffer.
## Blocks:
> Winter Melon Block: A huge winter melon block that is one of the basic blocks that make up a large winter melon. It can be used as a wooden board and can be break into a Small Winter Melon.
>
> Winter Melon Stem: The stem of a giant winter melon can be used as fuel.
>
## Items:
> Small Winter Melon: After eating it, restore hunger and gain some buff effects. Melon Block may cause it to drop, and it can be synthesized into Golden Winter Melon.
>
> Golden Winter Melon: a melon that looks like a golden apple, but can be made from gold.
>
## Other
Giant winter melon seedlings can be discovered by Sniffer, and the seedlings can be planted on the ceiling and then ripened into giant winter melons using bonemaling.
Do they look at you smugly while demanding absurd prices??
Do you **HATE** villagers???
**THEN THIS MOD IS FOR YOU!**
Simply insert a villager into a Villager Grinder and watch as they are no longer your problem!
Function
Only villagers can be put through the villager grinder. If any other mob is put into the grinder they will be rejected.
If there is nothing in the grinder it will take a villager from the block above the grinder to make it easier to put them in, however, they won’t do this if a villager is already inside it.
There is no limit to how many villagers can be put inside a grinder, and it will drop more stuff depending on how many villagers are inside.
This mod will stay in 1.16.5 for the foreseeable future.
**Tell me if any issues are found.**
—
Go and download the other 2 mods that me and Trex777 have created!
– a Billion Grains of Green Sand
– Horrors of the Meat
The Undergarden

# Deep underground, a forgotten land awaits.
### Discord: https://discord.gg/zrnMPDM
## What is the Undergarden?
The Undergarden is a dark, subterranean world located deep below the bedrock of the Overworld. The flora here has adapted to their conditions and can grow anywhere, independent of light. Strange creatures call these dark lands home, and are plagued by the invasive Rotspawn, monsters originating from a chaotic, mysterious realm.
## Minecraft Server
Want to rent your own server? Click the banner below to get started with a 20% discount on the first month.

## Features
– A whole new dimension to explore, build, and survive in
– Over 10 unique entities
– 15 biomes
– Ores that have special properties when made into tools and weapons
– Over 10 music tracks
– Over 10 advancements to guide you on your journey
– 4 special potion effects
– 1 dungeon
And more to come in the future…
## How to enter the Undergarden
To enter the Undergarden, you must first craft a Catalyst.
You can craft a Catalyst using the recipe below:
Once you have made that, create a frame in the shape of a Nether portal using Stone Bricks or Deepslate Bricks. Activate the Undergarden portal by right clicking the inner bottom of the frame with the Catalyst.