Time Go Up, Hunger Go Down

Your hunger bar will go down slowly even if you aren’t moving.

(In regular Minecraft it won’t change unless you move)

I guess it’s good for realism or if you want afk farms to go bye-bye.

You lose 1 hunger point every 60 seconds or 0.01665 hunger per second, this number can be changed.

TimberReplant

# 🌲 TimberReplant

**✨ Revolutionize tree harvesting in Minecraft with efficiency, sustainability, and automation. ✨**

TimberReplant makes wood gathering smarter: fell entire trees with a single block break and automatically replant saplings to keep your world green . Perfect for players who want **efficiency without harming the environment**.

***

## 🌳 Key Features

### 🔍 Intelligent Tree Detection

* Detects **complete tree structures** from any log block
* Supports all vanilla tree types: Oak, Birch, Spruce, Jungle, Acacia, Dark Oak, Cherry, Mangrove
* Configurable **detection radius** and **maximum tree size** for optimal performance

### ⚡ Automated Harvesting

* Break **one log → entire tree falls**
* Preserves all standard drops: logs, leaves, sticks, saplings
* Compatible with **vanilla drop rates and enchantments**

### 🌱 Sustainable Replanting

* Automatically plants the correct **sapling type** at the tree’s base
* Intelligent **ground validation** ensures successful planting
* Drops the sapling as an item if conditions are unsuitable

### 🛠 Tool Integration

* Realistic **durability consumption** based on harvested logs
* Respects **tool effectiveness and enchantments**
* Optional **tool requirement enforcement** configurable in settings

***

## ⚙️ Technical Specifications

### 🚀 Performance Optimization

* Efficient **breadth-first search algorithm** with configurable limits
* **Server-side processing** with client sync
* Memory-conscious design prevents lag in large forests

### 📝 Configuration System

Customize via `timberreplant-common.toml`:

* **Tree Felling**: Enable/disable automatic harvesting
* **Replanting**: Toggle sapling auto-placement
* **Detection Limits**: Max tree size & search radius
* **Tool Requirements**: Enforce tool usage
* **Durability System**: Control tool wear
* **Audio Effects**: Configure harvesting sounds
* **Leaf Processing**: Include/exclude leaf collection

***

## 💡 Use Cases

* **Survival Players**: Efficient resource gathering while preserving nature
* **Builders**: Quickly collect wood for construction projects
* **Server Administrators**: Reduce deforestation with auto-replanting
* **Modpack Creators**: Enhance gameplay flow without breaking vanilla balance

***

## 📦 Installation Requirements

* Install on **server**

***

## 💬 Support & Community

For technical support, feature requests, or community discussion, join our Discord:

**Osama’s Mod Hub**

Origins: Tiltkin


**This data pack is designed for the Origins mod and requires Apugli.**

This Origin was suggested by **uzunuro** on Discord. If you would like to suggest your own data pack, you can do so over on my Discord server as well.

**Tiltkin:** Tiltkin are more than mere brewers; they are crooked caretakers of The Tilted Tavern, a lopsided pocket of reality where the ale is strong and the shadows stronger. Their domain is a place of slanted hearths and tilted morals, where every mug runneth over; sometimes with things that shouldn’t be drunk. The air hums with half-remembered drinking songs, and the chandelier sways to a wind that doesn’t exist.

**Impact:** 🟢

**🟩 The Grinning Threshold [Primary]:** You open the Grinning Threshold, its hinges stretching like a cat’s yawn, and step into your Tilted Tavern, dragging those nearby along with you. The floor greets you with a familiar slant, the firelight flickering in ways that defy geometry.

**🟩 Last Call [Primary + Sneak]:** With a resonant clunk, the Tavern firmly escorts all patrons out. Those who resist find their legs moving on their own, stepping through the door as if carried by an unseen tide.

**🟩 Tiltkin’s Keg [Secondary + Sneak]:** A Tiltkin’s Keg seeps from the darkness, its wooden ribs creaking like a waking beast. The Tiltkin’s Keg, as the name implies, is your brewing crucible; check your advancements to see what brews you can concoct.

**🟢 Iron Liver:** Poisons? Mere seasoning. Curses? They glide off you like rainwater. Your blood is half-distilled already, and your veins hum with the Tavern’s defiance.

**🟢 Swift as a Pouring Tap:** You move with the liquid ease of a spilled drink, the very air parting for you like patrons before a brawl. Stairs tilt to meet your feet, and doors creak open just in time.

**🟢 Tavern’s Warmth:** The hearth’s glow mends wounds and soothes aches; though those who linger too long start forgetting why you would ever leave.

**🟡 The Walls Have Teeth:** The Tavern tolerates no violence. Blades dull mid-swing, spells fizzle like damp fuses, and those who strike the bar find their hands stuck fast to the wood. The shadows bite back.

**🔴 The Coven’s Tab:** Brew past midnight, and the hagged patrons you’ve stolen clients from send their debt collectors: ghostly cats with eyes like frozen lanterns. You cannot blink, cannot brew, and can barely even look away until they’re… dealt with, yowling back into the dark.

**🔴 The Host’s Hands:** Your fingers were made for pouring, not punching. Your strikes land as softly as a cork dropped in sawdust; though the Tavern might lend a hand if you’re clever with a bottle.

**🔴 The Vanishing Latch:** After taking damage, the Threshold hiccups shut for 15 seconds. It’ll return, once it’s finished laughing at you.

🍺 Alcohol System Framework 🍺

Players can have up to three different alcohols active at once.
– The level of drunkenness depends on how many alcohols are currently active.
– Drinking a fourth alcohol is blocked.
– Attempting to drink a duplicate of an already active alcohol is also blocked.

Sobering up from any level of drunkenness will trigger a hangover.
– Sleeping automatically clears all active alcohols and immediately causes a hangover.

Drinking milk removes all drunkenness and even cures hangovers, but at a cost:
– It will apply the “Sour Stomach” debuff, inducing hunger for 15 seconds.

# Tipsy
**Description:** The world sways like a drunkard’s lullaby.

**🟡 Honeyed Haze:** Pale gold bubbles escape your lips; harmless, but marking you as the Tavern’s guest.

**🟡 The Telltale Hiccup:** A faint hiccup betrays you in the silence.

**🔴 Slanted Sight:** The edges of your vision ripple, as if reflected in a disturbed ale.

**🔴 The Floor’s Whisper:** Your footing drifts slightly, as though the ground sways beneath you.

# Drunk
**Description:** Reality is just a suggestion you agreed to earlier.

**🟡 Cinder’s Whisper:** Frequent orange-red bubbles trail your lips, glowing like dying coals.

**🟡 Bartender’s Interruption:** Your speech breaks into frequent, echoing hiccups.

**🔴 The Hearth’s Gaze:** The world bends like wax near a flame; edges warp, doors stretch unnaturally.

**🔴 The Sailor’s Shame:** Your footing slips a storm-tossed ship; movement gains unpredictable momentum.

# Blackout
**Description:** The Tavern sings, and you’re just the instrument.

**🟡 The Drunkard’s Chorus:** Hiccups wrack your body near-constantly, each one echoing like a misplayed note.

**🟡 The Hag’s Sigh:** Your breath spills a swirling purple-pink mist, thick as stolen wine.

**🔴 Butterfingers:** A 5% chance to fumble items when used, as if the Tavern itself plucks at them.

**🔴 Jester’s Leading Step:** Your body lurches violently, as if the floor tilts by whim.

**🔴 The Backwards Waltz:** Your limbs rebel; left is right, forward is backward.

**🔴 The Curtain’s Fall:** Your vision cuts out without warning, plunging you into momentary darkness.

**🔴 The Melted Chandelier:** Reality drips like tallow, walls slumping into impossible shapes.

# Hungover
**Description:** The Tavern always collects its due; in memories, or in pounding regret.

**🔴 Molasses Marrow:** Your limbs move through thick air, each step an effort.

**🔴 The Coven’s Tax:** Your body rebels, your vitality lowered, as if something vital was drunk in your stead.

**🔴 The Sun’s Mockery:** Daylight becomes agony, a searing white shroud over your vision in bright light.

🍺 Alcohols 🍺

# Apple Cider
## Recipe:
A sun-blessed brew, crisp as an autumn morn and sweet as a bard’s love song. Favored by weary travelers and merry villagers alike, its golden hue whispers of ripened apples out in the fields.
– Begin by prepping your **Keg** with a **Bottle of Water**.
– Toss in a plump **Apple**, plucked at the peak of juiciness.
– Stir in a pinch of **Sugar** to rouse the sleeping yeasts.
– Finish with a bundle of golden **Wheat**, lending it the heartiness of a harvest feast.
## Effects:
**🟢 Golden Heart:** Gain +2 armor points while holding food of the harvest; it’s warmth strengthening you.

**🟢 Harvest’s Bounty:** Eating food restores +2 extra hunger points and grants +20% movement speed for 30 seconds.

**🟢 Sun-Kissed Vigor:** Passive health regen while under sunlight. The cider carries the warmth of an autumn sun.

**🔴 Sweet Scent:** Bees are drawn to you and may sting, even if unprovoked. The cider’s sweetness lingers on your skin.

# Cactus Tequila
## Recipe:
A scorching amber spirit that dances on the tongue like desert wind over dunes. Caravanners and foolhardy adventurers toast with it, laughing as their lips tingle with ember-sweet rebellion.
– Begin by prepping your **Keg** with a **Bottle of Water**.
– Chop in a **Cactus**, its flesh bitter as a bandit’s pride and twice as sharp.
– Stir in a pinch of **Blaze Powder**, stolen from the heart of a Nether ember, to ignite the soul.
– Sweeten with **Sugar**, a golden kiss to tame the flame, lest it burns more than just the tongue.
## Effects:
**🟢 Bandit’s Defiance:** Melee hits after drinking deal +2 extra damage and briefly ignites the target.

**🟢 Dune Strider:** Movement speed +50% in hot biomes. The desert’s harshness fuels your stride.

**🟡 Prickly Aura:** Passively damage all those nearby. The cactus’s spines don’t discriminate.

# Carrot Wine
## Recipe:
A deceptively noble taste, with earthy sweetness and a luminous glow that dances in the glass like liquid sunset. Beloved by both tipsy tavern-goers and discerning rabbits with a taste for the finer things.
– Begin by prepping your **Keg** with a **Bottle of Water**.
– Toss in a **Carrot**, scrubbed clean of the soil’s embrace, its sweetness waiting to awaken.
– Stir in a pinch of **Sugar**, to coax out its hidden nectar and sweeten the deal.
– Finish with a sprinkle of **Glowstone Dust**, igniting the brew with a golden shimmer; as if capturing the last rays of dusk.
## Effects:
**🟢 Earthen Resilience:** Armor toughness +1 when standing on dirt, grass, or farmland. The carrot’s roots tie you to the earth.

**🟢 Luminous Sight:** Gain sight in the dark; the essence of the glowstone improving your sight.

**🟢 Rabbit’s Grace:** Jump higher, +1 blocks, and experience fall damage reduced by 1 heart. The wine carries the lightness of a hare’s leap.

**🔴 Hollowburrow Hunger:** The spirit of the rabbit now burns through you. It eats what you eat, and then some.

# Chorus Fruit Liqueur
## Recipe:
A volatile elixir that dances on the tongue like starlight; one sip may send your spirit soaring or leave you stranded in a haze of regret. Beloved by reckless adventurers and foolhardy sorcerers who dare to gamble with fate.
– Begin by prepping your **Keg** with a **Bottle of Water**.
– Crush a **Popped Chorus Fruit**, its fractured whispers fizzing with unstable magic.
– Stir in a heap of **Sugar**, to sweeten the deal… or disguise the danger.
– Drop in an **Ender Pearl**, its dimensional energies infusing the brew with an unsettling but addictive vibration.
## Effects:
**🟢 Chorus Resonance:** Melee attacks chain to 1 nearby enemy. The liqueur sings when you fight.

**🟢 Echoing Evasion:** 10% chance for damage to phase through you harmlessly. Reality glitches around you.

**🟢 Fractured Momentum:** Every 10 seconds, you will teleport to the block you are currently looking at. The liqueur’s magic refuses to let you stand still.

**🔴 The Watchers:** Endermen are drawn to you, instinctively attacking you without being provoked. They know you’ve been tampering.

# Dandelion Gin
## Recipe:
A mischievous elixir, its floral bouquet dances on the tongue before a slow, creeping warmth reminds you that some beauties bite back. Favored by rogue alchemists and those who like their drinks with a whisper of danger.
– Begin by prepping your **Keg** with a **Bottle of Water**.
– Pluck a **Dandelion**, sun-drunk and puffing with pollen, and drop it in without a second thought.
– Add a **Spider Eye**, glistening with venomous charm, for a medicinal aftertaste that lingers like a whispered secret.
– **Sugar** to mask the bite, a generous pour, like bribing a trickster spirit.
## Effects:
**🟢 Pollen’s Grace:** Jump higher, +1 blocks, and experience fall damage reduced by 1 heart. The dandelion’s lightness lingers in your bones.

**🟢 Solar Flare:** When hit below half health, release a burst of light, blinding nearby enemies for 2 seconds. The dandelion remembers the sun’s wrath.

**🟢 Venom’s Kiss:** Your melee attacks poison enemies for 3 seconds. The spider’s bite hides in every sip.

**🔴 Insect’s Grudge:** Silverfish and spiders deal increased damage to you. The spider eye in the gin calls its kin.

# Dragon’s Breath Brandy
## Recipe:
A scorching elixir that dances on the tongue like a wyrm’s last laugh; this molten amber spirit is liquid courage with teeth. Only foolish adventurers dare sip it, for its embered aftertaste lingers long after the bottle’s empty.
– Begin by prepping your **Keg** with a **Bottle of Water**.
– Toss in a splash of **Dragon’s Breath**, stolen from the maw of The End’s great beast.
– Stir in a heap of **Sugar**, a desperate plea to spare your throat from cinders.
– Finish with a **Nether Wart**, its cursed roots weaving the flames into something barely drinkable.
## Effects:
**🟢 Cinder Tongue:** Spit out a constant stream of flames whilst sneaking. The brandy fights its way back out.

**🟢 Scorched Hide:** Fire damage has no impact on you. Your blood burns too hot to be harmed.

**🟢 Wyrm’s Heart:** Your fists and melee weapons ignite enemies for 3 seconds. The brandy’s fire lives in your veins.

**🔴 Thirst of the Pyre:** Water contact deals significant damage. Your body rejects moisture.

# Ghastly Gin
## Recipe:
A spirit as pale as a wraith’s sigh, distilled from tears. Hauntingly smooth, it leaves a chill like a specter’s touch; favored by heartbroken poets, reckless adventurers, and those who laugh a little too loudly in empty taverns.
– Begin by prepping your **Keg** with a **Bottle of Water**.
– Drop in a **Ghast Tear**, shimmering with the sorrow of the Nether’s lost souls.
– Stir in a pinch of **Sugar**, a fleeting attempt to sweeten the bitterness of fate.
– Finish with a **Fermented Spider Eye**, its murky depths swirling with lingering regret.
## Effects:
**🟢 Chill of the Departed:** Gain immunity to fire, your skin grows cold to the touch. The Nether’s sorrows dampen flames.

**🟢 Wraith’s Whisper:** 10% chance for damage to phase through you harmlessly. The gin’s spectral nature lets you flicker like a ghost.

# Gilded Absinthe
## Recipe:
The drink of poets and fools; one sip, and the world unravels in emerald dreams. A shimmering, venomous green elixir that dances between delirium and delight, cherished by mad artists and those who dare to peer beyond the veil.
– Begin by prepping your **Keg** with a **Bottle of Water**.
– Drop in a **Golden Apple**, its gilded skin hiding nectar fit for kings.
– Stir in a pinch of **Sugar**, a stolen spark of sweetness to lure the unwary.
– Finish with a **Fermented Spider Eye**, its cursed tang twisting the brew into something wicked and wonderful.
## Effects:
**🟢 Ambrosial Sip:** Eating food restores +4 extra hunger points and grants absorption.

**🟢 Gilded Resilience:** Gain +10 health. The gold in your veins hardens against fate.

**🟢 Sun-Kissed Flesh:** Gain health regeneration when entering sunlight. The apple’s divine energy lingers.

**🔴 Midas’ Folly:** Your gilded flesh stills your movement, moving 25% slower. The gilding is unstable.

# Glow Berry Champagne
## Recipe:
A mischievous brew that sparkles like starlight caught in a glass. Its radiant bubbles dance with every sip, leaving a faint luminescence on the lips, perfect for toasting triumphs. Favored by adventurers who laugh in the face of danger.
– Begin by prepping your **Keg** with a **Bottle of Water**.
– Crush **Glow Berries** into the keg, their bioluminescent juices swirling like captured fairy lights.
– Stir in **Sugar**, coaxing the mixture into a frenzy of sweet, shimmering bubbles.
– Finish with a dash of **Gunpowder**, because why settle for fizz when you can have fireworks on the tongue?
## Effects:
**🟢 Firework Blood:** Taking damage causes a burst of colored sparks, briefly blinding attackers. Your veins run with celebratory defiance.

**🟢 Starlight Sip:** Gain sight in the dark. The champagne’s glow illuminating the dark.

**🟡 Firework Belly:** Release explosions over time, harmless to you, but hurting those around you. The gunpowder remembers its purpose.

# Honey Mead
## Recipe:
The nectar of the gods, if gods were tipsy bees. Golden and ambrosial, this drink hums with the lazy warmth of a midsummer hive. Beloved by bards, beekeepers, and those who fancy themselves part of a very drunk pantheon.
– Begin by prepping your **Keg** with a **Bottle of Water**.
– Pour in a **Honey Bottle**, its contents stolen from a hive drowsy with sunlight.
– Stir in a pinch of **Sugar**, a spark of mortal greed to out-sweeten nature itself.
– Toss in a proud stalk of **Wheat**, for a rustic whisper of the harvest’s embrace.
## Effects:
**🟢 Ambrosial Aura:** Nearby allies gain regeneration while standing close to you. The mead’s golden warmth radiates like a beehive’s hum.

**🟢 Hive’s Blessing:** Bees ignore you as they falsely recognize you as one of their own.

**🟢 Honeyed Words:** Villagers offer better trades. The mead’s sweetness makes you charming.

**🔴 Honeyed Sloth:** You find yourself unable to sprint. The mead’s drowsy warmth makes haste feel vulgar.

# Magma Mead
## Recipe:
This searing concoction bubbles like molten rock and burns with the fury of the Nether itself. Only the foolhardy, or those with fireproof gullets, dare take a sip. Its amber glow pulses like embers, and the aftertaste lingers like a dragon’s breath.
– Begin by prepping your **Keg** with a **Bottle of Water**.
– Stir in a glob of **Magma Cream**, its viscous fire begging to be unleashed.
– Toss in a heap of **Sugar**, a fleeting illusion of sweetness before the inferno claims your tongue.
– Finish with **Blaze Powder**, ensuring each sip burns twice, once going down, and once in your guts.
## Effects:
**🟢 Molten Momentum:** Movement speed +50%. The ground remembers your passing.

**🟢 Netherforged Skin:** Gain immunity to fire. Your veins run with liquid embers.

**🟢 Scorched Presence:** Mobs that you touch or touch you ignite. The mead’s fury seeps from your pores.

**🔴 Nether’s Claim:** If you die while the mead is active, your corpse explodes. The Nether reclaims its gifts violently.

# Nether Wart Rum
## Recipe:
A devil’s draught, dark as a soul forfeit and spiced like a smuggler’s last confession. Pirates weep for this recipe, not from sorrow, but from the fire that lingers long after the bottle’s drained. Only the reckless or the doomed dare drink it.
– Begin by prepping your **Keg** with a **Bottle of Water**.
– Toss in a fistful of **Nether Wart**, plucked from the ashen soil where shadows whisper.
– Stir in a heap of **Sugar**, a coward’s attempt to mask the sin before it sears your throat.
– Finish with **Blaze Powder**, because hell should burn twice, and so should you.
## Effects:
**🟢 Blighted Strikes:** Melee attacks apply withering to non-undead enemies. Your blows carry the fortress’s rot.

**🟢 Fortress Scent:** Creatures of the Nether Fortress ignore you presence unless provoked. You reek of netherwart and ash, they mistake you for part of the ruins.

**🟢 Wither’s Endurance:** Gain +10 health while in the Nether. The fortress’s curse lends you its stubborn defiance.

**🔴 Hollowing:** Take damage over time when outside the Nether. The rum’s power fades, leaving your body to crumble like netherrack.

# Phantom Gin
## Recipe:
Bottled insomnia. One sip, and you’ll never sleep again. This pale, ghostly spirit flickers like a dying lantern, its taste sharp as a specter’s whisper. Favored by thieves, scholars burning midnight oil, and fools who dare to outwit the dawn.
– Begin by prepping your **Keg** with a **Bottle of Water**.
– Fold in a **Phantom Membrane**, harvested fresh from the clutches of nightmares.
– Stir in a pinch of **Sugar**, to sweeten the terrors lurking within.
– Drop in a **Fermented Spider Eye**, for fear is bitter.
## Effects:
**🟢 Phantom’s Gaze:** Gain sight in the dark; the eyes of the phantom becoming yours.

**🟢 Phantom’s Grace:** Movement speed +50% at night. The restless dead lend you their haste.

**🟢Specter’s Grasp:** Melee strikes inflict levitation; your blows carry the weightless dread of the night, sending foes drifting upward like lost spirits.

**🔴 Sleepless Debt:** You cannot sleep in beds. The Tavern claims your rest as payment.

# Potato Vodka
## Recipe:
Clear as a mountain glacier and strong enough to knock a giant off its feet. This unpretentious spirit is the liquid courage of miners, mercenaries, and those who’d rather forget their troubles.
– Begin by prepping your **Keg** with a **Bottle of Water**.
– Toss in a stout **Potato**, rugged and unpeeled, as rough-handed as the miners who prize it.
– Stir in a pinch of **Sugar**, a sly thief’s trick to smooth the edge off a thief’s regret.
– Finish with a proud stalk of **Wheat**, lending a whisper of golden fields to the otherwise unrepentant burn.
## Effects:
**🟢 Glacial Numbness:** Take 30% less damage from all sources. The vodka dulls pain as easily as it dulls regrets.

**🟢 Miner’s Resolve:** Mining speed increases by 50%. The spirit of stubborn toil lingers in every sip.

**🟢 Swing First, Think Never:** Melee attacks deal +4 damage. Your drunken stupor increases your strength.

**🔴 Reversal:** Upon killing an enemy, you will take damage. The Tavern collects its debt in blood.

# Pufferfish Punch
## Recipe:
A drink as daring as a pirate’s last gamble, its venomous bite tempered into a tingling thrill. Only the foolhardy or the truly desperate dare to sip, but those who survive swear it grants visions of the ocean’s deepest secrets. Favored by rogue alchemists and thrill-seeking sailors.
– Begin by prepping your **Keg** with a **Bottle of Water**.
– Toss in a **Pufferfish**, its spines still whispering of the reef’s deadly embrace.
– Stir in a pinch of **Sugar**, a sweet lie to soothe the creeping numbness.
– Finish with a **Slimeball**, its ooze thickening the brew into something dubiously drinkable.
## Effects:
**🟢 Nimble Float:** Jump higher, +1 blocks, and experience fall damage reduced by 1 heart.

**🟢 Venom’s Kiss:** Melee attacks poison enemies for 3 seconds. The punch’s toxins linger in your blood.

**🟢 Water Adaptation:** Breath in water as easily as you would in air. The gills of the pufferfish infusing oxygen into you.

**🔴 Toxin Tremors:** Burn through your hunger faster, requiring more food intake. Your stomach fights the lingering poison.

# Pumpkin Spice Liqueur
## Recipe:
Autumn in a bottle, swirling with the warmth of crackling hearths and whispered incantations. Its golden-amber glow holds the essence of fallen leaves and candlelit covens. Beloved by witches and pumpkin-patch wanderers alike.
– Begin by prepping your **Keg** with a **Bottle of Water**.
– Drop in a **Carved Pumpkin**, its flesh scooped bare to better steep its earthy sweetness.
– Stir in a heap of **Sugar**, like a coven’s blessing to tempt the tongue.
– Finish with a humble **Stick**, charmed near enough to cinnamon to fool the senses.
## Effects:
**🟢 Moonlit Brew:** Movement speed +50% at night. The coven’s magic stirs under moonlight.

**🟢 Moonlit Vigor:** Melee damage +50% at night. The witches smile as their brew fuels your violence.

**🟢 Spiced Blood:** Gain immunity to fire; the spices in your veins gently increasing your heat tolerance.

**🔴 Sugar Crash:** Burn through your hunger faster, requiring more food intake. The sweetness fades, leaving you emptier than before.

# Redstone Rum
## Recipe:
A volatile concoction that hums with raw energy, crackling on the tongue like a misfired piston. Engineers swear by its electrifying buzz, while madmen chase the phantom sparks dancing behind their eyelids. One sip, and your veins might just light up like a redstone circuit.
– Begin by prepping your **Keg** with a **Bottle of Water**.
– Stir in a pile of **Redstone Dust**, pulsing with untamed power.
– Sweeten with **Sugar**, because even lightning craves a little indulgence.
– Toss in **Glowstone Dust**, in case all of that energy wouldn’t have you glowing already.
## Effects:
**🟢 Energy Surge:** Your hunger does not drain. The rum burns calories for you.

**🟢 Overclocked Reflexes:** Break blockers 50% faster. Your muscles twitch with redstone’s rhythm.

**🟢 Overclocked Sight:** Gain sight in the dark; the essence of the glowstone improving your sight.

**🔴 Jittery Hands:** Cannot hold a steady crosshair; your fingers buzz too much for precision.

# Slimeball Shots
## Recipe:
A murky, wobbling concoction that clings to the glass, and your regrets. Its eye-watering sourness and dubious texture make it a rite of passage for reckless adventurers and masochistic alchemists. The aftertaste lingers like a curse.
– Begin by prepping your **Keg** with a **Bottle of Water**.
– Drop in a **Slimeball**, still quivering with residual malice.
– Toss in a heap of **Sugar**, a futile attempt to mask the inevitable suffering.
– Finish with a **Fermented Spider Eye**, because true despair requires depth.
## Effects:
**🟢 Skyward Strike:** Deal +20% melee damage while airborne. The slime’s residual bounce fuels your momentum.

**🟢 Slime-Launched:** Jump higher, +1 blocks, and experience fall damage reduced by 1 heart.

**🔴 Ground Penalty:** Find yourself heavily slowed while on the ground. Your skin oozes a tar like substance, making ground movement a pain.

# Sweet Berry Wine
## Recipe:
A drink of summer love and poor life choices. Its ruby hue winks like a rogue’s promise, too sweet to resist and too bright to forget. Gulped down by starry-eyed dreamers and reckless adventurers, it leaves lips stained and memories hazier than twilight.
– Begin by prepping your **Keg** with a **Bottle of Water**.
– Crush in a handful of **Sweet Berries**, bursting with the reckless joy of sun-drunk afternoons.
– Stir in a heap of **Sugar**, to speed up tomorrow’s regret.
– Drop in a few **Glow Berries**, because even mistakes should glitter like fool’s gold.
## Effects:
**🟢 Berry-Blessed:** Eating any berry restores +4 hunger points and grants 5 seconds of +75% movement speed. The wine enhances its own tastes.

**🟢 Fool’s Glow:** Gain sight in the dark, as well as glowing. Even in darkness, your poor choices shine.

**🟢 Stolen Kiss:** Your attacks inflict weakness. The wine’s sweetness lingers like a lover’s touch.

**🔴 First Heartbreak:** Lose 4 health while active. The wine’s sweetness curdles into something hollow.

# Wheat Beer
## Recipe:
A simple, hearty brew, as reliable as a farmer’s calloused hands and as comforting as a hearthfire’s glow. Beloved by villagers and adventurers alike, its golden-amber depths carry the warmth of sunlit fields and the faint whisper of earthy fermentation.
– Begin by prepping your **Keg** with a **Bottle of Water**.
– Toss in a bundle of **Wheat**, harvested at dawn when the stalks still cling to the morning’s dew.
– Drop in a **Brown Mushroom**, its hidden spores lending a burst of wild yeast.
– Stir in a pinch of **Sugar**, just enough to rouse the drowsing fungi into a merry, bubbling dance.
## Effects:
**🟢 Earthy Resilience:** Gain +30% resistance to all damage; your body absorb damage like packed soil.

**🟢 Harvest’s Stamina:** Your hunger does not drain. The beer fuels endurance like a farmer’s steady labor.

**🟢 Village Favor:** Villagers offer better trades. They trust a fellow wheat enthusiast.

**🔴 Plowman’s Burden:** Your legs refuse to hurry, sprinting is impossible. Your legs exhausted from the fields.

If you have any questions, concerns, or bugs you would like to report, my Discord server is a great place for doing so.

Tiller

# AutoReplant

Autoreplant is a plugin for your 1.21+ Minecraft Server that adds a simple and fully-configurable auto-replant function to your game.

# Features

* Crops harvested by players withthe **autoreplant.use** permission will be automatically replanted
* Automatically detects new crops using the Bukkit API’s *Ageable* block type, so custom crops added using that block type should automatically be picked up by the plugin
* Items used to harvest crops can be configured
* Can be enabled/disabled by default
* Players can toggle auto-replant on/off using /autoreplant toggle
* Every option and message is fully configurable
* Very lightweight, only registers one world listener

# Limitations

* No way to toggle autoreplant for other players without something like Essentials’ `sudo` command (TODO)
* All crops can be auto-replanted. Crops cannot be disabled (TODO)
* Messages only support in-game YAML codes (TODO)
* Players with `autoreplant.use` will always be able to toggle it on/off (TODO)
* If non-tool items (items without a durability attribute) are configured to replant crops, they will never break and can be used indefinitely.

# Commands

* `/autoreplant` – Displays plugin information (configurable in `config.yml/messages`)
* `/autoreplant toggle` – Toggle auto-replant functionality on/off per-player
* `/autoreplant reload` – Reloads the plugin config
# Permissions

* `autoreplant.use` – Automatically replants crops harvested using items defined in `config.yml`, also grants access to `/autoreplant toggle`
* `autoreplant.command.reload` – Grants user access to the config reload command, should be given to server admins
* `autoreplant.bypass_item_durability` – If item damage is enabled in config.yml, players with this permission will still not lose durability on their tools used to harvest crops
* `autoreplant.ignore_tool_restrictions` – Players with this permission will not be required to use a tool defined in `allowed-items` for their crops to automatically be replanted

# Configuration

config.yml

The config is commented to be as easy-to-understand as possible.

Out of the box:

* Players (with the correct permissions) will have autoreplant enabled by default
* Crops being harvested will obey the fortune enchantment
* Item (Tool) damage is enabled
* Destroying partially grown crops will damage items (tools)
* Partially grown crops will still be replanted
* allowed-items is configured to use all types of Hoe item (wooden, stone, iron, etc)

All of these options can be configured to your liking.

# TO-DO

* Subtract one seed/item drop from harvested crops to better reflect the usage of seeds when replanting
* Configure blacklisted crop types
* Separate autoreplant.use and autoreplant.command.toggle permissions so players can use it without being able to toggle
* only tab complete autoreplant command for players with any autoreplant.command.* permissions
* Support Minedown formatting in messages
* Allow admins to toggle auto-replant on and off for other players
* Redo command/tab complete system to make it easier to add commands and subcommands
* Allow players to reset their replant-state back to the default

TigerShark

磁场转动由电流推动升华而来,通过高速摩擦细胞产生强劲磁场,可影响外界磁场。它并非内力,而是一种可修炼的超能力。
The rotation of the magnetic field is sublimated by the push of electric current, generating a strong magnetic field through high-speed friction against cells, which can affect the external magnetic field. It is not inner strength but a kind of superpower that can be cultivated.
海虎模组
模组中有游戏规则
一个是是否开启技能破坏地形,默认关闭
一个是是否开启功力死亡保留,默认关闭
目前生存玩法是找到村民,弄个图书管理员,有概率交易功法书,用功法书觉醒磁场能力
能量条可以抵挡伤害,伤害越高,扣的能量就越多,如果伤害超出能量便不能防御
完全境界可以提升伤害和流量恢复速度
匹数可以提升防御
流量上限和伤害挂钩
记得看按键,有轻功无设置默认按键,R键切换技能,G键释放技能
默认k键打开数据面板,shift+k打开调试面板
现在有指令提升数值了,只需要输入/TigerSharkc
地形破坏关闭也有爆炸效果,爆炸也会有伤害
爆破拳挥拳可以产生爆破
调试工具🛠️,力量之源直接右键可以回满能量
新增加三件衣服,指令可调节磁场属性
/TigerSharkc @s add MagneticFieldRotation 0~99999

/TigerSharkc @s add PowerFlow 0~999999

/TigerSharkc @s add CompleteRealm 0~99999

/TigerSharkc @s del MagneticFieldRotation 0~99999

/TigerSharkc @s del PowerFlow 0~999999

/TigerSharkc @s del CompleteRealm 0~99999
Tiger Shark Mod
The module contains game rules.
One is whether to enable skill destruction of terrain, which is off by default.
The other is whether to enable retention of power after death, which is also off by default.
Currently, in the survival mode, you need to find villagers and get a librarian to have a chance to trade for power method books. Use the power method books to awaken the magnetic field ability.
The energy bar can absorb damage. The higher the damage, the more energy is deducted. If the damage exceeds the energy, it cannot be defended against.
The complete realm can increase damage and energy recovery speed.
Horsepower can increase defense.
The energy limit is linked to damage.
Remember to check the keys. If there is no lightness skill, the default keys are: R to switch skills, G to release skills.
The default key to open the data panel is K, and Shift + K to open the debug panel.
Now there are commands to increase values. Just input /TigerSharkc.
Even with terrain destruction off, there is still an explosion effect, and the explosion will cause damage.
The explosive punch can generate an explosion when swung.
Debug tool 🛠️, right-click on the power source to restore energy fully.
Three new clothes have been added, and the magnetic field attribute can be adjusted with commands.

Tide Extra Compatibility

### This datapack adds compatibility between Tide and fish from the following mods (Catchable, mostly bucketable, and listed in the Fishing Journal):

– **Upgrade Aquatic:** Pike, Lionfish & Perch
– **Spawn:** Angler Fish, Herring & Bluefish
– **L_Ender’s Cataclysm:** Lionfish
– **Deep Aether:** Aerglow Fish
– **Critters And Companions:** Koi Fish
– **Sully’s Mod:** Lanternfish & Piranha
– **Alex’s Caves:** Lanternfish, Sea Pig, Tripodfish, Radgill & all Sweetish Fish
– **Alex’s Mobs:** Flying Fish, Blobfish & Cosmic Cod
– **Aquamirae:** Spinefish
– **BetterEnd:** End Fish **(also BetterEnd Forge and BetterEnd NeoForge works)**
– **Blue Skies:** Grittle Flatfish, Municipal Monkfish, Charscale Moki & Horizofin Tunid
– **Mofus Better End / Broken Constellation:** Axefish
– **More Critters:** Blubberfish
– **Seafarer:** Horseshoe Crab
– **Miner’s Delight:** Squid & Glow Squid **(Upgrade Aquatic is required to bucket them)**
– **Environmental:** Koi
– **Cultural Delights:** Squid & Glow Squid **(Upgrade Aquatic is required to bucket them)**
– **Crabber’s Delight:** Crab
– **Collector’s Reap:** Clam, Urchin, Tiger Prawn & Platinum Bass
– **The Undergarden:** Gwibling
– **Clutter: Bestiary:** Koi
– **Nether Additions:** Lavacanth, Goldhead Wrasse, Pyrolithid & Ectocarp
– **Luminous: Overworld:** Trout, Bass & Sunny
– **Wan’s Ancient Beasts:** Toxlacanth
– **Youkai’s Homecoming:** Lamprey
– **Unusual Fish Mod:** Blind Sailfin, Hatchet Fish, Bark Angelfish, Drooping Gourami, Eyelash, Sailor Barb, Triple Twirl Pleco, Aero Mono, Amber Goby, Beaked Herring, Circus Fish, Copperflame Anthias, Demon Herring, Duality Damselfish, Forkfish, Picklefish, Sneep Snorp, Snowflake & Spindlefish
– **Fins And Tails:** Blu Wee, Pea Wee, Banded Redback Shrimp, Teal Arrowfish, Swamp Mucker, Flatback Sucker, High-Finned Blue, Ornate Bugfish, Wee Wee, Vibra Wee, Night Light Squid, Papa Wee & all Spindly Gem Crabs
– **Rainbow Reef:** Goby, Ray, Small Shark, Angelfish, Moorish Idol, Crab, Arrow Crab, Tang, Hogfish, Boxfish, Clownfish, Butterflyfish, Seahorse, Basslet, Pipefish, Parrotfish & Dwarf Angelfish
– **Aquaculture:** Atlantic Cod, Blackfish, Pacific Halibut, Atlantic Halibut, Atlantic Herring, Pink Salmon, Pollock, Rainbow Trout, Bayad, Boulti, Capitaine, Synodontis, Smallmouth Bass, Bluegill, Brown Trout, Carp, Catfish, Gar, Minnow, Muskellunge, Perch, Arapaima, Piranha, Tambaqui, Brown Shrooma, Red Shrooma, Jellyfish, Red Grouper, Tuna, Box Turtle, Arrau Turtle & Starshell Turtle **(The Twilight Forest is required to catch the last one)**
– **Jellyfishing:** Jellyfish, Blue Jellyfish, Bubble Jellyfish, Cow Jellyfish, Two-Fisted Jumper & Grease Jellyfish **(currently, it is not possible to put them in a jellyfish net)**
– **More Jellyfish:** Coal Jellyfish, Iron Jellyfish, Gold Jellyfish, Copper Jellyfish, Redstone Jellyfish, Lapis Jellyfish, Emerald Jellyfish, Diamond Jellyfish, Netherite Jellyfish, Smile Jellyfish, Honey Jellyfish & Skellyfish **(currently, it is not possible to put them in a jellyfish net)**

![Page 1](https://cdn.modrinth.com/data/cached_images/930a515e654da8b47e1b7b6a9ded785af71a1afc.png)
![Page 2](https://cdn.modrinth.com/data/cached_images/5176d25fe5cf631140ef591ff7a01ef591442429.png)
![Page 3](https://cdn.modrinth.com/data/cached_images/d65bc7921d8ba8b34d3df692c7667d69fca0ac12.png)

### Extra features:

– Fish from the Unusual Fish Mod can only be caught if the fishing rod has the Unusual Catch enchantment.
– The Clam from Critters And Companions is removed from the Fishing Journal.

### Added loot tables for the following mods to make these items obtainable:

Critters And Companions

Although not listed in the journal, the Clam can still be obtained by fishing in rivers.

![Clam Treasure](https://cdn.modrinth.com/data/goMfyYSL/images/89be06e8a1450b37123a3539e8c7ed7fb8564487.png)

Unusual Fish Mod

The following items can also be obtained in the appropriate biome if your fishing rod has the Unusual Catch enchantment.
Biomes: Underground, Deep Ocean, Deep Lukewarm Ocean, River & Dripstone Caves.

![Unusual Underground](https://cdn.modrinth.com/data/goMfyYSL/images/83d82319f20510c0b8e111e5c576447aff2566db.png)
![Unusual Deep Ocean](https://cdn.modrinth.com/data/goMfyYSL/images/85c660e4cd2dfd4e4d785be5fa532cb424f887cd.png)
![Unusual Deep Lukewarm Ocean](https://cdn.modrinth.com/data/goMfyYSL/images/169f2675da878d21724042753e0bd888f4651747.png)
![Unusual River](https://cdn.modrinth.com/data/goMfyYSL/images/4a00d9511728911eb5db2db6dbfb35b746559591.png)
![Unusual Dripstone Caves](https://cdn.modrinth.com/data/goMfyYSL/images/03ce0ed704a893b453b264ac88f478456d5ff571.png)

Fintastic

Fintastic compatibility has also been added!
While the fish themselves cannot be added to the journal (as they lack individual items), both treasure and junk items are included.
These items can be obtained in any biome marked as Duckweed, Anubias, or Hornwort.

![Fintastic Treasure](https://cdn.modrinth.com/data/goMfyYSL/images/511c181fef80cf3179996db5644d145ad0bcaaee.png)
![Fintastic Junk](https://cdn.modrinth.com/data/goMfyYSL/images/da091318be1c89bf050af83b9fec04bdfcab18b1.png)

BetterEnd

Fishing in End water with BetterEnd allows you to get the junk and treasure items that the mod normally provides.

![BetterEnd Junk](https://cdn.modrinth.com/data/goMfyYSL/images/648743d2144787b826cd77295bcf879d84d15d98.png)
![BetterEnd Treasure](https://cdn.modrinth.com/data/goMfyYSL/images/1f66b15d46b8f4cd9ed55f3bc940986a4ed8cee8.png)

Aquaculture

With Aquaculture installed, all items can be obtained in open water: the mod’s junk items, and Leech and Neptunium Ingots as treasure.

![Aquaculture Junk](https://cdn.modrinth.com/data/goMfyYSL/images/2264981d62631c6ea6a2975de2b95b109d687494.png)
![Neptunium Treasure](https://cdn.modrinth.com/data/goMfyYSL/images/f07b6b2b10aa4a542b222d5801e0d99f1c780963.png)
![Leech Treasure](https://cdn.modrinth.com/data/goMfyYSL/images/10ee6dc6e6f244eea0eb1b4a0796ae6ef58a103a.png)

But it doesn’t end here! Thanks to Tide’s crate system, you can fish Neptune’s Bounty as one of them! (Also in open water)

Temporary Warning: Due to how crate extraction works, there is a visual bug where Neptune’s Bounty is invisible when pulled out of the water. However, once it drops on the ground, it appears like a normal crate. This bug may be fixed by Tide in future versions.

![Neptune’s Bounty](https://cdn.modrinth.com/data/goMfyYSL/images/39c21d1a2e13cd6e4e5e70fdb77835f5c44b5a77.gif)

Buy Me a Coffee

⚠️ Warning: Official Download Sources

#### Beware! My content is **only** distributed for download from Modrinth and CurseForge.
#### Any other site doing so is **NOT** me!

Tide 2 plus 2

A datapack that adds some more mod compat for Tide 2

Currently adds compatibilty for:
– Spawn (Herring, Angler Fish)
– Environmental (Koi)
– Upgrade Aquatic (Perch, Pike, Lionfish)

This datapack doesn’t just add fish to the fishing journal. It also adds some extra gameplay elements compat, such as:

### Spawn
– Made clam meat a bait
– Added clams to the ocean crate loot table
– Added tags to tide fish (#tuna_feeds, #sunfish_feeds)

### Environmental
– Added tags to biomes (#has_cherry_grove_fish to Blossom Valleys and Blossom Woods)

### Upgrade Aquatic
– Added driftwood to the freshwater crate loot table

~~2+2=🐟~~

Tide 2

Tide is a Minecraft mod that expands the fishing experience, adding many new fish, mechanics, and rewards.

![mod description image](https://cdn.modrinth.com/data/cached_images/202492b74b8fc9ee8d73cf6801b6d25d4a4cc4c3.png)

Join the discord server if you have a question, feedback, or want to see what’s happening!

![Discord](https://discord.gg/773R6cruH6)


## The Mechanics

To get started, craft a fishing rod. This can be either the regular fishing rod from the base game, or one of the new fishing rods added by Tide.

fishing-rods

Cast your line by holding right-click and releasing, then wait patiently for a fish to arrive. Fish not biting? Try crafting some bait to increase your fishing speed or provide special bonuses.

Tide also adds a simple fishing minigame for each fish you catch. Right click when the bar is inside the colored region to reel in the fish, but be careful not to lose it! Each fish has its own unique movement behavior and strength, so stay alert.

Minigame 1
Minigame 2

_Some fish are easy to catch, while others aren’t…_


## Fishing Rod Customization

You can add hooks, lines, and cosmetic bobbers to any fishing rod using a new block, the **Angling Table**.

A variety of accessories can be created with unique effects. Some of the bonuses include easier catches, extra luck, or even **lava and void fishing**!

(or making your fishing rod look cool, in the case of the bobbers)

Angling Table GUI

_You can create any combination of hooks, lines, and bobbers at the Angling Table_


## The Journal

Keep track of all the fish you’ve caught via the **fishing journal**, a special book that gets updated every time you catch a fish. You can use it to track your completion progress, biggest catches, fish habitats, and much more.

Fishing Journal
Salmon Profile

_Can you catch them all?_

Want to know where you can catch a fish? You can find **fishy notes** in crates that hint at the locations of individual fish.


## Customizability
Many aspects of the mod can be changed to your liking.

**Need to tweak something?**
You might be able to find what you need in the config screen.

**Looking to add a fish or modify existing ones?**
Tide has a versatile **fish data** system, allowing mod or datapack developers to add their own fish to find in the world via JSON files.

In addition to fish, you can also use datapacks to insert custom loot tables or crates to the fishing loot. Need help customizing something? Feel free to ask in the discord server.


## Compatibility
Tide is compatible with many amazing mods:
– Hybrid Aquatic
– Nether Depths Upgrade
– Stardew Fishing
– Fishing Real
– Fish of Thieves
– Serene Seasons
– Fabric Seasons
– Ecliptic Seasons

For more mod compatibility, check out this datapack!

Throwables

![Brick and tomato items](https://cdn.modrinth.com/data/cached_images/739e6eed1a0cb14e6ad5816767add2f4388ff9d4.png)

# Throwables

This plugin adds two new throwable items, a **brick** and a **tomato**!

**This project is for the _plugin_. There is also a resource pack you have to install.**

## Tomato

The **tomato** is a brand new **food item** added to the game which happens to also be throwable. **Crouch and right click** to throw a tomato at your target, with **no cooldown** by default. It also does **no damage**. When the tomato splats on a block, a **red splat** is formed and remains for 5 seconds, before disappearing.

## Brick
The **brick** is already in the vanilla game, but this plugin allows you to convert from the vanilla brick item to a 3D throwable version in a crafting grid and back. By default, you there is a **one second cooldown** between throws, but when hitting an entity, it does **3 hearts of damage**.

![Crafting recipe for brick](https://cdn.modrinth.com/data/cached_images/84c05b842bd1cc0835331a33e5509a5b523c53f2.png)

## Installation
Add the plugin to your `plugins` folder. This plugin only works with **PaperMC**. Also be sure to use the **resource pack**. It is recommended to add the resource pack to the server’s required resource pack, so that it is downloaded and enabled **automatically** when new players join.

## Getting the items
The **brick** throwable can be crafted easily (as explained above), but the **tomato** item currently cannot be obtained in survival. To obtain either throwable, use the following command syntax:
“`
/givethrowable (tomato|brick) []

Example:
/givethrowable tomato 16
“`

## Configuring settings
Nearly all settings can be **configured in-game** using commands and they are saved to server config when the server stops (If the server crashes/doesn’t stop properly, the **config changes are discarded**). To configure the plugin, use the following command syntax:
“`
/throwablesettings reset
Reset all throwables to their default settings.

/throwablesettings (tomato|brick) reset
Reset all settings for a specific item.

/throwablesettings (tomato|brick)
Show the current value of a setting for an item.

/throwablesettings (tomato|brick)
Change a setting for an item.

/throwablesettings (tomato|brick) reset
Reset a specific setting for an item to its default.

/throwablesettings (tomato|brick) splatData
Show the current value of a splatData setting.

/throwablesettings (tomato|brick) splatData
Change a splatData setting for the item.

/throwablesettings (tomato|brick) splatData reset
Reset a specific splatData setting for the item.
“`

Thost Mod

# This mod serves no specific purpose, but to be silly
It is a funy project, made to be silly and nice. As of now, it thosts thost. Thost is toast but in funy. Is it balanced? ehhhhh…. Is it funy? Not jet. What does it do? Thosts thost, and has a fork, so children may learn what happens when one does combine a fork and a Thoster.