Cabin Fever

![c](https://cdn.modrinth.com/data/cached_images/c54bc14e9b08d9fdee79c2943744628460f548d1.png)

**NOTE:** This mod is best played with a temperature mod, such as Tough as Nails or Cold Sweat.

Adds a new status effect, Cabin Fever:

– Staying indoors for too long will increase your Cabin Fever risk.
– If your Cabin Fever risk gets too high, you’ll be inflicted with Cabin Fever.
– Cabin Fever has many unwelcome effects, such as interrupting your sleep, disabling fast travel methods, and more.
– To get rid of Cabin Fever, your Cabin Fever Risk must decrease to 0.

To decrease your Cabin Fever Risk:

– Stay outside for 1 full in-game day (20 minutes IRL.)
– Eating stews can also decrease Cabin Fever Risk.

### Supports es_es, fr_fr & fr_ca languages!

TitanLogin

TITAN LOGIN – MASSIVE PLATFORM UPDATE

Release Overview

Titan Login has officially evolved from a simple authentication plugin
into a powerful, modular login platform. This update introduces advanced
GUI systems, new authentication methods, administrative tools, and the
official launch of the Titan Login Extension Store.

————————————–
NEW: LOGIN SELECTOR GUI
————————————–
Players can now choose their preferred
login method through a dedicated Login
Selector GUI.

✔ Permission-based access(needs gui permission) ✔ Remembers
player selection automatically ✔ Opens
chosen login method on future logins ✔
Clean and professional user experience

This feature ensures flexibility while
keeping the system organized and
user-friendly.
————————————–

NEW ADMIN COMMAND

/tl admin reset method

Administrators can now reset a player’s selected login method instantly.
This is useful for support, troubleshooting, or forcing re-selection
when needed.

————————————–
UNIFIED COMMAND HANDLER
————————————–
/tl /titanlogin

Typing either command now displays a
clean list of available subcommands,
making the system more intuitive and
professional.
————————————–

NEW LOGIN METHODS

1) ANVIL GUI LOGIN A modern, immersive login experience using the Anvil
interface. Secure, clean, and difficult to shoulder-surf.

2) PINPAD LOGIN GUI (COMING SOON) An upcoming interactive PIN-based
login system designed for maximum security and usability.

————————————–
OFFICIAL EXTENSION STORE LAUNCH
————————————–
Website:
https://titanlogin-store.netlify.app

Titan Login now supports a full
extension ecosystem.

✔ Developers can build custom
extensions ✔ Server owners can extend
functionality ✔ Modular architecture
for infinite scalability ✔ Full
documentation and guidance available
on the website

Titan Login is no longer just a plugin
— it is now a growing platform.
————————————–

UPCOMING MAJOR UPDATE (After February 28)

A massive update is scheduled to further enhance performance, security,
and customization features. Titan Login is continuously evolving toward
becoming the most advanced authentication solution for Minecraft
servers.

————
FINAL NOTE
————

Titan Login is built with scalability, security, and innovation in mind.
With modular architecture and a growing ecosystem, this project is
setting a new standard for login systems.

This is only the beginning.

TinyMe

# TinyMe — Intelligent Adaptive Companion

**TinyMe** is not a pet. It’s not a follower. It’s not scripted.

**TinyMe** is an adaptive companion controlled by a custom decision engine.

It can follow, fight, retreat, recover, use equipment, and adjust its behavior based on combat results.

**How to tame:**
Hold an iron sword or better → crouch near it → wait

**How to interact:**
Right-click → sit / follow

Give it weapons, armor, food, potions, totems.

**TinyMe** decides when and how to use them.

**Optional command:**
_`/summon tinyme:tinyme`_

# TinyMe Beta Revamp 0.1.0

This revamp focuses on stability, cleaner behavior flow, better movement handling, safer combat decisions, improved mimic behavior, food logic, recovery handling, and stronger internal checks.

TinyMe is designed to feel like a small companion with its own reactions, not just a passive pet. It can follow, reposition, assist in fights, respond to threats, recover from bad situations, and use its systems without relying on external AI services.

## Current Focus

– More stable follow and movement behavior

– Better decision consistency

– Safer combat and threat response

– Improved mimic and companion-like reactions

– Better food and survival handling

– Cleaner internal behavior structure

– More runtime and behavior validation

## Status

This is a beta revamp build.

**I would greatly appreciate any feedback you may have, as it would be extremely helpful.**

Spoiler

**TinyMe is internally driven by a custom decision engine built around four functional layers.
Each layer has a fixed role in the decision pipeline, and the final behavior is produced only after the full pipeline is evaluated.**

| Engine Layer | Function |
| ———————– | ————————————————————————————————————————————————————————– |
| Perception Layer | Reads the current world state and converts it into structured context: owner state, threats, distance bands, health, movement state, resources, terrain, and active risks. |
| Intent Layer | Scores the current situation and selects the dominant root intent: follow, protect, engage, retreat, recover, support, or hold. |
| Tactical Planning Layer | Converts the selected intent into a concrete plan. This includes movement choices, combat actions, defensive actions, recovery behavior, and support behavior. |
| Commitment Layer | Stabilizes the result, prevents jitter, tracks recent failures, preserves tactical memory, and emits the final execution command. |

**TinyMe itself is not the decision-maker.
TinyMe is the executor.
BrainLab is the decision authority.**

## Decision Flow

| Stage | Description |
| ———————————- | ————————————————————————————————————————————————————- |
| 1. TinyMe reads the world | TinyMe gathers raw Minecraft-side state: position, owner status, nearby entities, damage risk, items, terrain, and movement conditions. |
| 2. State is converted into weights | The raw state is transformed into weighted signals. These weights describe urgency, danger, distance, opportunity, resource condition, and tactical pressure. |
| 3. BrainLab evaluates the frame | The engine receives the weighted frame, runs it through perception, intent scoring, tactical planning, and commitment. |
| 4. BrainLab returns a command | The output is not raw movement or vanilla behavior. It is a structured decision command. |
| 5. TinyMe executes | TinyMe applies the command through its runtime systems: movement, combat, shielding, eating, teleport recovery, or support behavior. |

## Executor / Decider Split

| Component | Role |
| —————- | ————————————————————————————————————————————————- |
| TinyMe | Executes behavior inside Minecraft. Handles entity state, animation, movement application, combat execution, UI, persistence, and runtime safety. |
| BrainLab | Decides what TinyMe should do. It evaluates the situation, scores intent, builds tactical plans, and returns the final command. |
| Weight Bridge | Converts Minecraft state into decision data. It does not decide. It only translates context. |
| Actuation Bridge | Converts engine commands into Minecraft-side execution. It does not plan. It only applies validated decisions. |

## Movement System

**TinyMe does not rely on basic vanilla movement logic as its main behavior model.
Vanilla navigation is treated as a low-level tool, not as the intelligence layer.**

| Movement Area | Technical Behavior |
| ————————– | ——————————————————————————————————————————————————————————- |
| Distance Banding | TinyMe does not simply walk toward the owner. It evaluates distance bands such as close, optimal, drifting, far, and emergency range. |
| Follow Logic | Following is controlled by weighted movement intent, not by constant direct chasing. The entity can hold position, resume movement, adjust spacing, or recover from bad routes. |
| Repath Control | Movement is supervised. The system can refresh paths, detect bad movement, reject stale routes, and recover from path failure. |
| Stuck Handling | TinyMe tracks movement progress and can trigger recovery instead of blindly continuing the same failed path. |
| Teleport Failsafe | Teleport is not the default movement answer. It is a fallback for broken distance, unsafe separation, dimension issues, or hard failure states. |
| Mounted / Special Movement | Special movement states bypass normal ground assumptions when needed. This prevents vanilla-style conflicts. |

## Range and Look Control

**TinyMe’s range and look behavior are calculated separately from vanilla mob behavior.
It uses controlled evaluation instead of simple proximity checks.**

| System | Description |
| —————— | ——————————————————————————————————————————————— |
| Awareness Range | TinyMe evaluates entities, threats, owner distance, and tactical relevance through structured scanning, not only vanilla aggro range. |
| Threat Range | Enemies are not treated equally. Range is weighted by danger, target relevance, owner risk, and current tactical state. |
| Combat Range | Combat distance is adapted by weapon role, target type, owner condition, and active plan. |
| Look Control | Looking is not random idle rotation. It is assigned by context: owner focus, threat focus, movement direction, combat target, or mimic state. |
| Owner Priority | The owner remains the dominant reference point. Movement, threat selection, and recovery behavior are evaluated relative to owner safety. |
| Vanilla Difference | Vanilla mobs usually follow fixed goals and simple distance conditions. TinyMe runs a weighted decision frame before action execution. |

## BrainLab Internal Layers

| Layer | Output |
| —————– | ——————————— |
| Perception | Structured world model |
| Intent | Selected root behavior direction |
| Tactical Planning | Candidate plan or action sequence |
| Commitment | Stable final command |

## Final Note

**BrainLab will be open-sourced with the full release of TinyMe.**

**TinyMe was not originally designed as a long-term live-service mod.
It was primarily a technical experiment and a learning project: a testbed for building a custom decision engine, separating decision-making from execution, and studying how far a Minecraft companion entity can be pushed beyond ordinary vanilla behavior.**

Tiny Workers

# Tiny Workers

![ ](https://cdn.modrinth.com/data/cached_images/f6b18f0891b2ea49f97b952bb2ba9eb8815482fb.png)

________________________________________________________________________________________________
## ⚙️ Server side!
If you only install this datapack on your server/LAN, it will work for everyone else without them needing to install it!

## 📖 Instructions:
This datapack allows you to buy workers from a special villager, which spawns in some villages so look out for them to buy your own Tiny Workers!
The workers help you harvest your fields. After they collected your harvest, they will drop the items infront

## ⤵️ Installation:
Datapack:
Download the latest release and put the datapack .zip file into the datapacks folder of your Minecraft world.

## sky block:
/function tiny_worker:sky_block

## ❓ help
Discord

Tiny Sandwich Mod

# 🥪 About
## 🔎 Overview
**Tiny Sandwich Mod** is a vanilla-style mod for Fabric that adds four new food items – sandwiches. These are:
– Veggie Sandwich
– Meat Sandwich
– Deluxe Meat Sandwich
– Golden Sandwich

Besides that, the mod adds three smaller food items that help to make sandwiches more immersive. These are:
– Roasted Bread
– Raw Egg (It has a 30% chance to give the player Hunger Effect for 30 seconds)
– Fried Egg

All of the recipes are easy to remember and – more importantly – flexible in terms of item placement.

The mod distinguishes two types of ingredients:
– Main Ingredients
– Fillers (typically a veggie)

🧮 **Main** ingredients can be placed in **any** configuration. **Fillers** are **always** placed in the **center** of the crafting grid.

![crafting](https://cdn.modrinth.com/data/cached_images/7bac695e5cd750d41040da12ab0c1b64196c9d5d.png)

## 📜 Items’ statistics (v0.1 and v0.2)

|**Veggie Sandwich**|**Meat Sandwich**|**Deluxe Meat Sandwich**|**Golden Sandwich**|
|:——–:|:——–:|:——–:|:——–:|
|![veggie_256px](https://cdn.modrinth.com/data/cached_images/3cd0aa48bc5779f6b2b89b4e50ffa298bb5a9d5d.png)|![meat_256px](https://cdn.modrinth.com/data/cached_images/3cce5be946f6927b9433b64c906148e1902cc053.png)|![deluxe_256px](https://cdn.modrinth.com/data/cached_images/b1dfc2e0fc79d5f45a9bd90c2ef4c972662df773.png)|![golden_256px](https://cdn.modrinth.com/data/cached_images/b5c1f4a129d80d5bd20b6d015022c1b23752d628.png)

|
|![veggie_stats_new](https://cdn.modrinth.com/data/cached_images/f19df8c561c8f064d4552a789dd298f201b622c3.png)|![meat_stats_new](https://cdn.modrinth.com/data/cached_images/0d902e16ab1a0165301bcbb60490fd23361a6b66.png)|![deluxe_stats_new](https://cdn.modrinth.com/data/cached_images/1ee63cae393629aaf58a89d5c681109b173e079b.png)|![golden_stats_new](https://cdn.modrinth.com/data/cached_images/53fbdda393da5c796c7aa3a50818cf7308deee43.png)|Restores **7** hunger points and **8** saturation points|Restores **9** hunger points and **12** saturation points|Restores **12** hunger points and **15** saturation points|Restores **12** hunger points and **18** saturation points|

## 📜 Items’ statistics (v0.2)

|**Raw Egg**|**Roasted Bread**|**Fried Egg**|
|:——–:|:——–:|:——–:|
|![raw_256px](https://cdn.modrinth.com/data/cached_images/122bb999f995552023a665dfaf79eab9163362d6.png)|![roasted_256px](https://cdn.modrinth.com/data/cached_images/bb61543401b37c6e47ff97476ecddafcc21ba7df.png)|![fried_256px](https://cdn.modrinth.com/data/cached_images/5802a0363b1e43cc9295dee3a03a068446a49cab.png)

|
|![raw_stats_new](https://cdn.modrinth.com/data/cached_images/19e565d5d4af6e45e91576bef684416444d5ecf8.png)|![bread_new](https://cdn.modrinth.com/data/cached_images/124bfbd1de4e2b108748aaa0288362a757fbba70.png)|![fried_egg_v2](https://cdn.modrinth.com/data/cached_images/457c0d43a589894021c4d199b1914ec9ab1318ed.png)|
|Restores **2** hunger points and **1** saturation point.|Restores **6** hunger points and **7** saturation points.|Restores **3** hunger points and **3** saturation points.|

## 📜 Recipes
All recipes are available in Gallery Tab.

# 📦 Modpacks
Feel free to use this mod in any modpacks, as long as you provide a link to this page.

# 💭 Supported languages
– English (US)
– Polski (Polska)
– Deutsch (Deutschland)
– Italiano (Italia)
– Español (España)
– Français (France)

Tinker’s Food x Create

Makes Tinkers’s construct cakes and jeweled apples be able to be shot out by Create’s Potato Cannon, it also makes cakes sit upright on belts/depots

There are 2 version, one for Create Update 6+ and one for Create 0.3.2e+

The one for 0.3.2e+ makes all the cakes the same as a regular cake, and jeweled apples better apples due to the limitations on projectile cannon types at the time. Not compatible with Create Update 6 and above

The one for Update 6+ gives each cake a unique effect, and jeweled apple behave more like how golden apples behave, try them out, Not compatible with Create 0.5.1j and below

Tinkers’ Delight

This mod adds a synergy between Farmer’s Delight and Tconstruct, adding a lot of new food, most of which require the Smeltery in Tconstruct to be used with the Cooking Pot in Farmer’s Delight.

It is recommended to play with “Tinkers Thinking” for a better gaming experience, as it adds a large number of food recipes that are linked to it.

If you find a bug, please send me a feedback [email protected] this email address, or visit this URL feedback.

Note: Tinkers’ Delight 1.0.4~1.0.6.3 needs to install Json Thing.

**Here are some of the mod content from Update 1.18 (Version 1.16 has been debanded):**
– Moved Tconstruct 2’s “Mom’s Spaghetti” to a higher version, reset the textures, and added several modifiers to it(For unknown reasons, Mom’s Spaghetti cannot be found in the Jei and Creation Inventory,but you can find it in the Encyclopedia of Tinkering);

– Owned 4 materials made of food;

– Added foods related to Farmer’s Delight and Tconstruct 3.

Tinkers Construct Delight

![Mod logo](https://cdn.modrinth.com/data/YdsAOij6/images/dfc241c49cf26edae40be7e41c3155efca85bb6a.png)
### 📖 About
Tinkers Delight is an add-on for Farmer’s Delight that adds compatibility with Tinkers Construct.
It’s recommended to play with JEI and Appleskin to view recipes and food stats in-game. 

Available on Curseforge & Modrinth | For Minecraft Java Edition (Forge).

### 📖 Main Features
– Collect straw and cut items with TConstruct Daggers or new Farmer’s Delight-ish knives.
– Use Smeltery to make new pies or melt down Farmer’s Delight metal items.
– Split Seared / Scorched Blocks back into single bricks (life-saving for smeltery builders).
– Cook new dishes with useful effects, and finally use TConstruct bacon in recipes.
– Slice slime cakes on a cutting board to share them with friends.
– Lightweight and compatible with most mods via common forge tags.

### 💬 Permissions

✔️ You are allowed to include this mod in Curseforge & Modrinth modpacks. Also feel free to use this mod in your videos (I would appreciate it if you leave a link to the mod page in the description).

❌ You are not allowed to reupload this mod to any other websites/launchers/apps, use any contents of this mod (textures, models, recipes, tags, etc) in other projects, sell this mod in any way or include in paid modpacks – this mod is free for all players.

Timo

Translations for Timo

# Timo 6.0 – Timo 6.5

This Data Pack/Mod is the result of many hours of developmet.

Timo adds many new recipes, advancements and structures Timo also improves some vanilla loottables.

Spoiler: Recipes
From Timo 4.1

You can use a stonecutter to create every pottery sherd using bricks. (minecraft:brick)

You can craft blackstone.

You can uncraft golden, leather, iron and diamond armor.

You can uncraft golden-, iron- and diamond tools.

You can smelt or smoke golden apples to obtain enchanted golden apples.

You can remove the color of terracotta.

You can dye dyed candles, concrete powder, concrete, terracotta and glazed terracotta.

You can smelt dye to obtain experience.

You can craft Shulker Shells. (I added this feature because 1.20.2 broke many shulker farms.)

You can unpack many blocks. (amethyst block, blue ice, packed ice, netherwart block, quartz block, wool)

You can crft bedrock.

You can create crying obsidian by smelting obsidian.

You can smelt ice to obtain a water bucket.

You can transform every mob head into other mob heads using a smithing table.

You can craft green dye, lime dye and brown dye.

You can craft wolf armor using turtle scute.

You can craft a turtle shell using amadillo scute.

You can use a stonecutter to convert saplings into other saplings.

You can craft bread, chain, paper and shulker boxes in the inventory.

You can convert every stone type into cobblestone.

You can craft Breeze and Blazerods.

You can use the integrated woodcutter.

From Timo 5.0

You can craft every Spawn-Egg.

You can uncraft every horse armor. (exept leather)

From Timo 6.0

You can use a stone cutter to craft hanging signs and signs.

Spoiler: Advancements
From Timo 5.0

## Not Hidden ##

**”OVERPOWERED!”** Obtain an enchanted golden apple

**”Timo”** Download Timo

**”Legacy”**

**”Improved Loot”** Loot a dungeon

**”Illegal!”** Obtain an illegal item

**”I need a spawn egg”** Obtain a Spawner You can do this with silk touch

**”Finally a spawn egg”** Obtain a Spawn Egg

**”Growing Amethysts”** Obtain a Budding Amethyst You can do that with a silk touch pickaxe

**”The unbreakeable block”** Obtain Bedrock (Check your recipes)

**”Why does this take so long?”** Obtain Reinforced Deepslate You can do this with silk touch

**”Oh no a Piglin Brute”** Go into a bastion

**”Why zero netherite scrabs?”** Loot Other Bastion Chests

**”Netherite Ingot”** Loot a Treasure Bastion

**”16 Gold Blocks”** Loot a Bridge Bastion

**”Oh no hoglins”** Loot a Hoglin Stable Bastion

**”Why is there a secret?”** Loot a Desert Pyramid

**”My first fortress”** Loot a Nether Fortress

**”Wildness”** Loot a Chest in a Jungle Temple

**”Placement (rd132211)”** Place a block

**”Blocks (rd161348)”** Obtain Cobblestone, Stone, Dirt, oak Planks and an oak sapling

**”Explosive (C0.0.24ST)”** Kill a Creeper

**”TNT (C0.0.26ST)”** Obtain TNT

**”Arthropods (C0.0.27ST)”** Kill a spider

**”In 20091231-2″** Obtain an apple

**”IN 20100129″** Obtain a crafting table

**”IN 20100129″** Obtain an “Emerald”

**”IN 20100129″** Obtain an “Emerald Block”

**”IN 20100130″** Obtain a mushroom stew, gunpowder, strings and a feather

**”IN 20100206″** Obtain wheat seeds, wheat, bread and an iron hoe

**”IN 20100212-1″** Obtain a diamond chestplate

**”In 20100223″** Obtain a painting

**”INF 20100227-1433″** Reach the far lands on the x coordinates

**”INF 20100607″** Obtain an oak sign, an oak door and a ladder

**”INF 20100611**” Reach y2032

**”INF 20100615″** Obtain a bucket, a water bucket and a lava bucket

**”INF 20100618″** Obtain a minecart and a rail”**

**”INF 20100625-2″** Obtain mossy cobblestone and a spawner

**”INF 20100629″** Obtain oak stairs and cobblestone stairs

**”a 1.0.1″** Obtain a redstone dust, a redstone ore, a redstone torch, a stone button, a stone preasure plate, a oak preasure plate, a leaver and a iron door

**”a 1.0.3″** Punch a zombie

**”a 1.0.4″** Obtain ice

**”a 1.0.5″** Obtain a snow block and a snow ball

**”a 1.0.6″** Obtain a cactus and a oak boat

**”a 1.0.8″** Kill a cow

**”a 1.0.11″** Obtain Paper, a book, a bookshelf, a clay ball, a brick, bricks, clay, and sugar cane

**”a 1.0.13″** Punch a slime

**”a 1.0.14″** Obtain a jukebox, music disc 13 and cat, a furnace minecart and a chest minecart

**”a 1.0.17″** Obtain an oak fence

**”a 1.1.0″** Obtain a compass

**”a 1.1.1″** Obtain a fishing rod

**”a 1.2.0″** Go into the nether

## Hidden ##

**”How?”** Fall 1000 Blocks and don’t die

**”WHY DOES THIS EXIST?”** Fall 2000 Blocks and don’t die

**”WHY DOES THIS ALSO EXIST?”** Fall 3000 Blocks and don’t die

**”WHY DOES THIS EXIST TOO?”** Fall 4000 Blocks and don’t die

**”THIS SHOULDN’T EXIST, SCHOULD IT?”** Fall 5000 Blocks and don’t die

From Timo 6.0

## Not hidden ##

**Finally Beta (b1.0)** Obtain an egg

**b1.2** obtain a cake

**b1.2_01** Obtain lapis laz uli and a lapis lazuli ore

**b1.2_02** Obtain a note block

**b1.3** Obtain a bed

**b1.3_01** Obtain a repeater

**b1.4** Obtain cocoa beans

**b1.4_01** Obtaiin a cookie

**b1.5** Obtain a spruce sapling

**b1.6** Obtain a map

**b1.7** Obtain a piston and a sticky piston

**b1.7_01** Obtain shears

**b1.8pre** Punch a silverfish

**b1.8pre2** Obtain a mossy stone brick, a iron bar, a glass pane, a red or brown mushroom block and an oak fence gate.

**b1.8** Go into a plains village

**b1.8.1** Kill an enderman

**”Swimming (C0.0.12a)”** Touch water

**”More Blocks (C0.0.14a)”** Obtain iron ore, gold ore, coal ore, gravel, oak leaves, sand and a oak log

**”IN 20091223-2″** Obtain a torch

**”IN 20100122″** Obtain bow and arrow

**”IN 20100124-1″** Obtain a chest

**”IN 20100201-1″** Obtain glass and white wool

**”In 20100219″** Obtain a furnace, porkchop, cooked porkchop

**”INF 20100313″** Obtain all diamond tools

**”a 1.2.0_01″** Obtain netherrack, soulsand, glowstone, a clock, glowstone dust, raw cod and cooked cod

**”Now I really need a spawn egg”** Obtain a Trial Spawner You can do this with silk touch

**”I need a trial key”** Obtain a vault You can do this with silk touch

**”I need iron”** Loot the treasure chest of a shipwreck

**”I need the buried treasure map”** Loot the chest of a shipwreck that includes the buried treasure map

**”Hopefully good supply”** Loot the supply chest of a shipwreck

**”I found the chest”** Loot a buried treasure chest

**”I need more Obsidian”** Loot a Ruined Portal

**”Oh no Levitation”** Loot an End City

**”How does this work?”** Loot a Redstone Chamber

**”Where is the real secret?”** Loot a chest in the hidden room

**”Danger”** Loot a Dispenser in a Jungle Temple

**”Plains”** Loot a plains village house

**”Taiga”** Loot a taiga village house

**”Savanna”** Loot a savanna village house

**”Desert”** Loot a desert village house

**”b1.9pre”** Visit a Mushroom Island

**”b1.9pre2″** Obtain a glass bottle, magma cream, blaze powder, a spider exe and a fermented spider eye

**”b1.9pre3″** Obtain a Potion

**”b1.9*pre4″** Go into the End

**”b1.9pre5″** Punch the Ender Dragon

**”b1.9pre6″** Kill the Ender Dragon

**”1.0″** Obtain the Dragon Egg

**”1.1″** Loot a Weaponsmith

**”1.2″** Discover every Jungle Biome

**”1.3″** Successfully trade with a villager and discober a Desert Pyramid and a Jungle Pyramid

**”1.4″** Kill a Wither and craft a beacon

**”1.5″** Obtain all Redstone Items

**”1.6″** Tame a horse

**”1.7″** Discover a Savanna and a Dark Forest

**”1.8″** Kill a Rabbit

**”Legacy Master”** Complete all Legacy Advancements

**”Illegal Master”** Complete all Illegal Advancements

**”Loot Master”** Complete all Loot Advancements

**”Overkill”** Deal 9 hearts of damage in a single hit

**”Over-Overkill”** Deal 18 hearts of damage in a single hit

## Hidden ##

**”Over-Over-Overkill”** Deal 36 hearts of damage in a single hit

**”Over-Over-Over-Overkill”** Deal 72 hearts of damage in a single hit

**”Over-Over-Over-Over-Overkill”** Deal 144 hearts of damage in a single hit

**”Over-Over-Over-Over-Over-Overkill”** Deal 288 hearts of damage in a single hit

**”Over-Over-Over-Over-Over-Over-Overkill”** Deal 576 hearts of damage in a single hit

Spoiler: Loot Tables

-redstone chamber

-netherite block (0.01%)

-quartz (50%)

-smooth stone slab/glass (100%)

-redstone lamp (100%)

-observer (100%)

-lever/oak button/stone button (100%)

-redstone block/redstone torch (100%)

-piston/sticky piston (100%)

-slime block/honey block (100%)

-redstone dust (100%)

-repeater (100%)

-comparator (100%)

-redstone chamber secret

-iron ingot (100%)

-iron block (50%)

-gold ingot (75%)

-gold block (25%)

-emerald (75%)

-emerald block (25%)

-diamond (50%)

-diamond block (12.5%)

-netherite ingot (25%)

-village ship

-emerald (50%)

-cooked salmon (100%)

-cooked cod (100%)

-fishing rod (100%)

-charcoal (50%)

-spruce planks (100%)

-spruce log (100%)

-iron golem spawn egg (12.5%)

-cod spawn egg (25%)

-salmon spawn egg (25%)

-pillage ship

-ominous bottle (25%)

-spruce planks (100%)

-spruce log (100&)

-iron axe/crossbow (75%)

-arrow (100%)

-emerald (50%)

-iron ingot (100%)

-poppy (66%)

-cherry house

-emerald (50%)

-pink petals (100%)

-cherry sapling (100%)

-carrot/potato/beetroot/wheat (100%)

-cherry log (50%)

-cherry planks (100%)

Spoiler: Improved Loot Tables
From Timo 5.0
Archeology

-desert_pyramid

Loot Table:

-archer pottery sherd (9%)

-miner pottery sherd (9%)

-prize pottery sherd (9%)

-skull pottery sherd (9%)

-diamond (9%)

-tnt (9%)

-skeleton skull (9%)

-creeper head (9%)

-zombie head (9%)

-player head (9%)

-villager spawn egg (9%)

-desert well

Loot Table:

-arms up pottery sherd (14.3%)

-brewer pottery sherd (14.3%)

-emerald (14.3%)

-suspicious stew (14.3%) {Effects: night vision, jump boost, saturation, regeneration}

-diamond block (14.3%)

-zombie horse spawn egg (14.3%)

-skeleton horse spawn egg (14.3%)

-ocean ruin cold

Loot Table:

-blade pottery sherd (8.3%)

-explorer pottery sherd (8.3%)

-mourner pottery sherd (8.3%)

-plenty pottery sherd (8.3%)

-emerald (8.3%)

-coal (8.3%)

-trident (8.3%)

-squid spawn egg (8.3%)

-salmon spawn egg (8.3%)

-guardian spawn egg (8.3%)

-glow squid spawn egg (8.3%)

-drowned spawn egg (8.3%)

-ocean ruin warm

Loot Table:

-angler pottery sherd (8.3%)

-shelter pottery sherd (8.3%)

-snort pottery sherd (8.3%)

-sniffer egg (8.3%)

-emerald (8.3%)

-coal (8.3%)

-torchflower seeds (8.3%)

-pitcher pod (8.3%)

-dolphin spawn egg (8.3%)

-elder guardian spawn egg (8.3%)

-cod spawn egg (8.3%)

-tropical fish spawn egg (8.3%)

-pufferfish spawn egg (8.3%)

-trail ruins common

Loot Table:

-diamond (6.6%)

-chipped anvil (6.6%)

-smithing table (6.6%)

-terracotta (6.6%)

-decorated pot (6.6%)

-spruce sign (6.6%)

-oak sign (6.6%)

-emerald (6.6%)

-wheat (6.6%)

-brick (6.6%)

-spruce hanging sign (6.6%)

-oak hanging sign (6.6%)

-coal (6.6%)

-flower pot (6.6%)

-lead (6.6%)

-trail ruin rare

Loot Table:

-emerald block (7.1%)

-diamond block (7.1%)

-burn pottery sherd (7.1%)

-danger pottery sherd (7.1%)

-friend pottery sherd (7.1%)

-heart pottery sherd (7.1%)

-heartbreak pottery sherd (7.1%)

-howl pottery sherd (7.1%)

-sheaf pottery sherd (7.1%)

-wayfinder armor trim smithing template (7.1%)

-raiser armor trim smithing template (7.1%)

-shaper armor trim smithing template (7.1%)

-host armor trim smithing template (7.1%)

-music disc relic (7.1%)

Blocks

-budding amethyst

if silk touch is used budding amethyst

if silk touch isn’t used nothing

-large fern

if shears are used large fern

if shears aren’t used nothing

-mossy cobblestone

-mossy cobblestone (95%)

-cobblestone and moss block (5%)

-reinforced deepslate

if silk touch is used reinforced deepslate

if silk touch isn’t used nothing

-spawner

if silk touch is used spawner

if silk touch isn’t used

-tall grass

if shears are used tall grass

if shears aren’t used nothing

-vine

if silk touch is used vine

if shears are used vine

if silk touch isn’t used nothing

if shears aren’t used nothing

Chests

-abandoned mineshaft

Loot Table:

-cave spider spawn egg (30%)

-cooked rabbit (100%)

-glow berries (25%)

-cobblestone (100%)

-enchanted golden apple (6.25%)

-golden apple (12.5%)

-iron ingot (75%)

-soul torch/torch (100%)

-oak log/dark oak log (50%)

-oak plankns/dark oak planks (100%)

-iron pickaxe (25%)

-one of the minecarts (100%)

-one of the rails (100%)

**Bastion**

-bridge

Loot Table:

-crossbow (50%)

-piglin brute spawn egg (30%)

-piglin spawn egg (30%)

-crimson stem/warped stem (50%)

-crimson planks/warped planks (100%)

-gold ingot (75%)

-netherite scrapp (30%)

-ancient debris (30%)

-snout armor trim (30%)

-netherite upgrade smithing template (30%)

-loadstone (100%)

-hoglin stables

Loot Table:

-cooked porkchop (100%)

-hoglin spawn egg (30%)

-piglin brute spawn egg (30%)

-piglin spawn egg (30%)

-netherite scrap (30%)

-ancient debris (30%)

-soul sand (100%)

-gold ingot (75%)

-crimson stem/warped stem (50%)

-crimson planks/warped planks (100%)

-crying obsidian (50%)

-obsidian (50%)

-diamond shovel (100%)

-diamond pickaxe (30%)

-snout armor trim (50%)

-netherite upgrade smithing template (50%)

-treasure

Loot Table:

-magma cube spawn egg (30%)

-piglin brute spawn egg (30%)

-piglin spawn egg (30%)

-soul lantern (75%)

-lantern (50%)

-chain (100%)

-bone block (50%)

-diamond block (12,5%)

-diamond (50%)

-gold block (50%)

-iron block (50%)

-crimson stem/warped stem (50%)

-crimson planks/warped planks (100%)

-enchanted golden apple (25%)

-golden apple (50%)

-golden carrot (75%)

-cooked porkchop (100%)

-netherite block (5%)

-netherite ingot (20%)

-netherite scrap (40%)

-ancient debris (50%)

-diamond helmet (50%)

-diamond chestplate (50%)

-diamond leggins (50%)

-diamond boots (50%)

-diamond sword (30%)

-diamond shovel (30%)

-diamond axe (20%)

-diamond pickaxe (30%)

-snout panner pattern (minecraft:piglin_banner_pattern) (100%)

-snout armor trim (50%)

-netherite upgrade smithing template (100%)

-other

Loot Table:

-piglin brute spawn egg (30%)

-piglin spawn egg (30%)

-gold block (50%)

-iron block (50%)

-bone block (50%)

-crimson stem/warped stem (50%)

-crimson planks/warped planks (100%)

-soul lantern (75%)

-lantern (50%)

-chain (100%)

-enchanted golden apple (7.25%)

-golden apple (25%)

-golden carrots (50%)

-cooked porkchop (50%)

-diamond helmet (25%)

-diamond chestplate (25%)

-diamond leggins (25%)

-diamond boots (25%)

-diamond sword (25%)

-diamond axe (20%)

-diamond shovel (25%)

-diamond pickaxe (25%)

-snout armor trim (50%)

-netherite upgrade smithing template (50%)

-ancient debris (25%)

-desert pyramid

Loot Table:

-bone (70%)

-gunpowder (80%)

-sand (100%)

-spider spawn egg (20%)

-husk spawn egg (20%)

-diamond (29.5%)

-emerald (45.5%)

-gold ingot (50%)

-iron ingot (70%)

-enchanted book (10%)

-copper block (80%)

-golden apple (30%)

-enchanted golden apple (10%)

-dune armor trim (50%)

-end city treasure

Loot Table:

-ender pearl (50%)

-cherry log (50%)

-cherry planks (100%)

-endermite spawn egg (30%)

-enderman spawn egg (30%)

-shulker spawn egg (30%)

-chorus fruit (100%)

-shulker shell (50%)

-diamond horse armor (25%)

-emerald (50%)

-diamond (50%)

-gold ingot (75%)

-iron ingot (100%)

-diamond hoe (50%)

-diamond shovel (50%)

-diamond pickaxe (50%)

-diamond axe (50%)

-diamond sword (50%)

-diamond helmet (50%)

-diamond chestplate (50%)

-diamond leggins (50%)

-diamond boots (50%)

-spire armor trim smithing template (50%)

-igloo

Loot Table:

-emerald (50%)

-gold ingot (45%)

-iron ingot (50%)

-cooked beef/cooked rabbit (100%)

-apple (100%)

-spruce log (50%)

-spruce planks (100%)

-golden apple (100%)

-jungle temple

Loot Table:

-parrot spawn egg (30%)

-panda spawn egg (30%)

-ocelot spawn egg (30%)

-moss block (60%)

-jungle planks (100%)

-jungle log (50%)

-mossy cobblestone (100%)

-diamond (20%)

-emerald (40%)

-gold ingot (50%)

-iron ingot (60%)

-bamboo (80%)

-wild armor trim (90%)

-jungle temple dispenser

Loot Table:

-fire charge (50%)

-lingering potion (harming II) (50%)

-fortress (nether bridge)

Loot Table

-diamond (30%)

-gold ingot (50%)

-iron ingot (70%)

-coal (85%)

-wither skeleton spawn egg (30%)

-blaze spawn egg (30%)

-diamond sword (50%)

-golden carrot (100%)

-shield (50%)

-potion (fire resistance long) (85%)

-crimson stem/warped stem (50%)

-crimson planks/warped planks (100%)

-blaze powder (35%)

-nether bricks (100%)

-obsidian (50%)

-rib armor trim (50%)

-pillager outpost

Loot Table:

-pillager spawn egg (30%)

-iron ingot (100%)

-arrow (50%)

-enchanted book (100%)

-crossbow (100%)

-dark oak log (100%)

-dark oak planks (100%)

-goat horn (100%)

-sentry armor trim (50%)

-ruined portal

Loot Table:

-netherrack (75%)

-nether quartz ore (50%)

-raw gold block (12.5%)

-raw gold (25%)

-nether gold ore (50%)

-clock (100%)

-bell (12.5%)

-zoglin spawn egg (5%)

-zombiefied piglin (30%)

-gold block (12.5%)

-gold ingot (50%)

-fire charge (25%)

-flint and steal (25%)

-flint (50%)

-enchanted golden apple (5%)

-golden apple (12.5%)

-golden carrot (50%)

-golden horse armor (50%)

-golden hoe (50%)

-golden shovel (50%)

-golden pickaxe (50%)

-golden axe (50%)

-golden sword (50%)

-golden helmet (50%)

-golden chestplate (50%)

-golden leggins (50%)

-golden boots (50%)

-obsidian/crying obsidian (100%)

-shipwreck map

Loot Table:

-compass (100%)

-book (100%)

-paper (100%)

-map (50%)

-buried treasure map (100%)

-coast armor trim (50%)

-shipwreck supply

Loot Table:

-sponge (25%)

-bucket (50%)

-paper (50%)

-gunpowder (50%)

-carrot/potato (100%)

-chainmail helmet (50%)

-chainmail chestplate (50%)

-chainmail leggins (50%)

-chainmail boots (50%)

-moss (25%)

-bamboo (25%)

-suspicious stew (100%)

-cooked cod/cooked salmon (100%)

-bamboo raft (100%)

-spruce log/oak log/dark oak log (50%)

-spruce planks/oak planks/dark oak planks (100%)

-shipwreck treasure

Loot Table:

-dolphin spawn egg (30%)

-trident (10%)

-enchanted book (25%)

-anvil (10%)

-enchanting table (2.5%)

-lapis lazuli (100%)

-experience bottle (50%)

-diamond (25%)

-emerald (50%)

-gold ingot (75%)

-iron ingot (100%)

-coast armor trim smithing template (50%)

-simple dungeon

Loot Table:

-cocoa beans (25%)

-bucket (50%)

-diamond chestplate (10%)

-iron helmet (75%)

-iron chestplate (75%)

-iron leggins (75%)

-iron boots (75%)

-bread (100%)

-cobblestone (100%)

-stone pickaxe (60%)

-golden apple (25%)

-enchanted golden apple (5%)

-dark oak log (50%)

-dark oak planks (100%)

-creeper spawn egg (25%)

-skeleton spawn egg (25%)

-zombie spawn egg (25%)

-underwater ruin big

Loot Table:

-enchanted book (100%)

-golden apple (40%)

-elder guardian spawn egg (30%)

-guardian spawn egg (30%)

-drowned spawn egg (30%9

-glow squid spawn egg (30%)

-squid spawn egg (30%)

-dolphin spawn egg (30%)

-tropical fish spawn egg (30%)

-cod spawn egg (30%)

-salmon spawn egg (30%)

-trident (10%)

-emerald (50%)

-coal (100%)

-fishing rod (100%)

-buried treasure map (100%)

-underwater ruin small

Loot Table:

-elder guardian spawn egg (30%)

-guardian spawn egg (30%)

-drowned spawn egg (30%)

-glow squid spawn egg (30%)

-squid spawn egg (30%)

-dolphin spawn egg (30%)

-tropical fish spawn egg (30%)

-cod spawn egg (30%)

-salmon spawn egg (30%)

-trident (10%)

-emerald (50%)

-coal (100%)

-fishing rod (100%)

-buried treasure map (100%)

-woodland mansion

Loot Table:

-lead (50%)

-diamond hoe (40%)

-evoker spawn egg (30%)

-vindicator spawn egg (30%)

-dark oak planks (100%)

-dark oak log (50%)

-crossbow (70%)

-diamond (30%)

-emerald (50%)

-gold ingot (80%)

-iron ingot (80%)

-chainmail helmet (60%)

-chainmail chestplate (60%)

-chestplate leggins (60%)

-chestplate boots (60%)

-diamond chestplate (20%)

-enchanted book (40%)

-music disc 13 (50%)

-music disc cat (50%)

-enchanted golden apple (20%)

-golden apple (50%)

-totem of undying (20%)

-iron axe (60%)

-vex armor trim (50%)

Village

-armorer

-armor stand (100%)

-emerald (50%)

-iron ingot (75%)

-iron helmet (50%)

-iron chestplate (50%)

-iron leggins (50%)

-iron boots (50%)

-butcher

-smoker (50%)

-emerald (50%)

-chicken/cooked chicken (100%)

-beef/cooked beef (100%)

-mutton/cooked mutton (100%)

-porkchop/cooked porkchop (100%)

-cartographer

-dark oak planks (100%)

-dark oak log (50%)

-compass (100%)

-bread (75%)

-paper (75%)

-map (50%)

-desert house

-any coral block (75%)

-wheat (95%)

-sand (100%)

-cactus (50%)

-dead bush (75%)

-emerald (50%)

-fisher

-fishing loot table (100%)

-charcoal (75%)

-emerald (50%)

-campfire (100%)

-water bucket (50%)

-fishing rod (50%)

-barrel (100%)

-fletcher

-birch log (50%)

-birch planks (100%)

-flint (50%)

-bow (75%)

-arrow (87.5%)

-hero of the village gift of a fletcher

-mason

-emerald (50%)

-polished andesite/polished diaorite/polished granite (100%)

-stone (75%)

-flower pot (50%)

-brick (100%)

-bread (75%)

-plains house

-oak planks (100%)

-oak log (50%)

-emerald (50%)

-apple (50%)

-potato (77.5%)

-bread (77.5%)

-savanna house

-wheat seeds (50%)

-emerald (50%)

-bread (77.5%)

-acacia planks (100%)

-acacia log (50%)

-tall grass (25%)

-shepherd

-sheep spawn egg (3%)

-flower banner pattern (100%)

-shears (100%)

-wheat (100%)

-white wool/black wool/gray wool/brown wool/light gray wool (100%)

-snowy house

-furnace/blast furnace/smoker (50%)

-spruce planks (100%)

-spruce log (50%)

-charcoal (100%)

-snow block (50%)

-snow ball (50%)

-bread (100%)

-ice/packed ice/blue ice (100%)

-taiga house

-emerald (50%)

-iron ingot (10%)

-sweet berries (50%)

-pumpkin pie (75%)

-spruce sign (50%)

-bread (50%)

-spruce planks (100%)

-spruce log (50%)

-large fern (25%)

-tannery

-saddle (50%)

-emerald (50%)

-cow spawn egg (3%)

-leather (50%)

-leather horse armor (100%)

-leather helmet (50%)

-leather chetsplate (50%)

-leather leggins (50%)

-leather boots (50%)

-temple

-bread (77.5%)

-emerald (50%)

-experience bottle (50%)

-glowstone (50%)

-lapis lazuli (50%)

-redstone (50%)

-toolsmith

-emerald (50%)

-diamond (25%)

-iron ingot (75%)

-iron pickaxe (50%)

-iron shovel (50%)

-weaponsmith

-chipped anvil (12.5%)

-enchanted book (50%)

-saddle (50%)

-diamond horse armor (45%)

-golden horse armor (50%)

-iron horse armor (50%)

-diamond (35%)

-emerald (50%)

-gold ingot (100%)

-iron ingot (75%)

-bread (77.5%)

-apple (77.5%)

-iron ingot (50%)

-iron sword (50%)

-iron helmet (50%)

-iron chestplate (50%)

-iron leggins (50%)

-iron boots (50%)

Entities

-Many mobs and players drop their head

-ender dragon

-elyta (50% without looting III and 70% with looting III)

-dragon breath (100%)

-dragon head (50% without looting III and 70% with looting III)

-shulker

-shulker shell (100%)

Gameplay

-fishing

-fishing/fish (50%)

-fisjing/junk (30%)

-fishing/treasure (20%)

Fishing

-fish

Loot Table:

-salmon (40%)

-cooked salmon (25%)

-cod (10%)

-tropical fish (10%)

-pufferfish (10%)

-cooked cod (5%)

-junk

Loot Table:

-lily pad (10%)

-leather boots (10%)

-leather (10%)

-bone (10%)

-potion (long water breathing) (5%)

-string (10%)

-fishing rod (5%)

-bowl (5%)

-stick (5%)

-inc sac (5%)

-tripwire hook (5%)

-if in jungle: bamboo (10%)

-if in forest: oak log (10%)

-if in forest: birch log (10%)

-if in taiga: spruce log (10%)

-if in cherry grove: cherry log (10%)

-treasure

Loot Table:

-name tag (15%)

-saddle (15%)

-bow (10%)

-fishing rod (10%)

-book (10%)

-nautilus shell (5%)

-diamond boots (5%)

-heart of the sea (5%)

-totem of undying (5%)

-trident (5%)

-drowned spawn egg (5%)

-glow squid spawn egg (6%)

-squid spawn egg (4%)

From Timo 6.1
Chests

-spawn bonus chest

-stone axe (100%)

-stone pickaxe (100%)

-apple/bread/cooked salmon/cooked cod (100%)

-any log (100%)

-buried treasure

-nautilus shell (50%)

-heart of the sea (100%)

-iron ingot/gold ingot (100%)

-emerald/diamond (100%)

-iron sword/chainmail helmet/chainmail chestplate/chainmail leggings/chainmails boots (100%)

-cooked cod/cooked salmon (100%)

-water breathing potion

Spiler: Structures
From Timo 5.0

-Redstone Chamber

-Redstone Chamber 2

From Timo 6.0

-portal

-village ship

-pillage ship

-village cherry

# Timo 5.0 – 5.1
This Data Pack/Mod is the result of many hours of developmet.

Timo adds many new recipes, advancements and structures Timo also improves some vanilla loottables.

Spoiler: Recipes
From Timo 4.1

You can use a stonecutter to create every pottery sherd using bricks. (minecraft:brick)

You can craft blackstone.

You can uncraft golden-, leather, iron- and diamond armor.

You can uncraft golden-, iron- and diamond tools.

You can smelt or smoke golden apples to obtain enchanted golden apples.

You can remove the color of terracotta.

You can dye dyed candles, concrete powder, concrete, terracotta and glazed terracotta.

You can smelt dye to obtain experience.

You can craft Shulker Shells. (I added this feature because 1.20.2 broke many shulker farms.)

You can unpack many blocks. (amethyst block, blue ice, packed ice, netherwart block, quartz block, wool)

You can create bedrock by smelting crying obsidian.

You can create crying obsidian by smelting obsidian.

You can smelt ice to obtain a water bucket.

You can transform every mob head into other mob heads using a smithing table.

You can craft green dye, lime dye and brown dye.

You can craft wolf armor using turtle scute.

You can craft a turtle shell using amadillo scute.

You can use a stonecutter to convert saplings into other saplings.

You can craft bread, chain, paper and shulker boxes in the inventory.

You can convert every stone type into cobblestone.

You can craft Breeze- and Blazerods.

You can use the integrated woodcutter.

From Timo 5.0

You can craft every Spawn-Egg

You can uncraft every horse armor (exept leather)

Spoiler: Advancements

## Not Hidden ##

**”OVERPOWERED!”** Obtain an enchanted golden apple (patrick:overpowered)

**”Timo”** Download Timo (timo:timo)

**”OG”** (timo:og)

**”Looting”** Loot a dungeon (timo:looting)

**”Illegal!”** (timo:illegal) _Obtain Bedrock, Budding Amethyst, Reinforced Deepslate or a spawner_

## Hidden ##

**”How?”** Fall 1000 Blocks and don’t die (timo:fall1000blocks)

**”WHY DOES THIS EXIST?”** Fall 2000 Blocks and don’t die (timo:fall2000blocks)

**”WHY DOES THIS ALSO EXIST?”** Fall 3000 Blocks and don’t die (timo:fall3000blocks)

**”WHY DOES THIS EXIST TOO?”** Fall 4000 Blocks and don’t die (timo:fall4000blocks)

**”THIS SHOULDN’T EXIST, SCHOULD IT?”** Fall 5000 Blocks and don’t die (timo:fall5000blocks)

Spoiler: Loot Tables
Archeology

-desert_pyramid

Loot Table:

-archer pottery sherd (9%)

-miner pottery sherd (9%)

-prize pottery sherd (9%)

-skull pottery sherd (9%)

-diamond (9%)

-tnt (9%)

-skeleton skull (9%)

-creeper head (9%)

-zombie head (9%)

-player head (9%)

-villager spawn egg (9%)

-desert well

Loot Table:

-arms up pottery sherd (14.3%)

-brewer pottery sherd (14.3%)

-emerald (14.3%)

-suspicious stew (14.3%) {Effects: night vision, jump boost, saturation, regeneration}

-diamond block (14.3%)

-zombie horse spawn egg (14.3%)

-skeleton horse spawn egg (14.3%)

-ocean ruin cold

Loot Table:

-blade pottery sherd (8.3%)

-explorer pottery sherd (8.3%)

-mourner pottery sherd (8.3%)

-plenty pottery sherd (8.3%)

-emerald (8.3%)

-coal (8.3%)

-trident (8.3%)

-squid spawn egg (8.3%)

-salmon spawn egg (8.3%)

-guardian spawn egg (8.3%)

-glow squid spawn egg (8.3%)

-drowned spawn egg (8.3%)

-ocean ruin warm

Loot Table:

-angler pottery sherd (8.3%)

-shelter pottery sherd (8.3%)

-snort pottery sherd (8.3%)

-sniffer egg (8.3%)

-emerald (8.3%)

-coal (8.3%)

-torchflower seeds (8.3%)

-pitcher pod (8.3%)

-dolphin spawn egg (8.3%)

-elder guardian spawn egg (8.3%)

-cod spawn egg (8.3%)

-tropical fish spawn egg (8.3%)

-pufferfish spawn egg (8.3%)

-trail ruins common

Loot Table:

-diamond (6.6%)

-chipped anvil (6.6%)

-smithing table (6.6%)

-terracotta (6.6%)

-decorated pot (6.6%)

-spruce sign (6.6%)

-oak sign (6.6%)

-emerald (6.6%)

-wheat (6.6%)

-brick (6.6%)

-spruce hanging sign (6.6%)

-oak hanging sign (6.6%)

-coal (6.6%)

-flower pot (6.6%)

-lead (6.6%)

-trail ruin rare

Loot Table:

-emerald block (7.1%)

-diamond block (7.1%)

-burn pottery sherd (7.1%)

-danger pottery sherd (7.1%)

-friend pottery sherd (7.1%)

-heart pottery sherd (7.1%)

-heartbreak pottery sherd (7.1%)

-howl pottery sherd (7.1%)

-sheaf pottery sherd (7.1%)

-wayfinder armor trim smithing template (7.1%)

-raiser armor trim smithing template (7.1%)

-shaper armor trim smithing template (7.1%)

-host armor trim smithing template (7.1%)

-music disc relic (7.1%)

Blocks

-budding amethyst

if silk touch is used budding amethyst

if silk touch isn’t used nothing

-large fern

if shears are used large fern

if shears aren’t used nothing

-mossy cobblestone

-mossy cobblestone (95%)

-cobblestone and moss block (5%)

-reinforced deepslate

if silk touch is used reinforced deepslate

if silk touch isn’t used nothing

-spawner

if silk touch is used spawner

if silk touch isn’t used

-tall grass

if shears are used tall grass

if shears aren’t used nothing

-vine

if silk touch is used vine

if shears are used vine

if silk touch isn’t used nothing

if shears aren’t used nothing

Chests

-abandoned mineshaft

Loot Table:

-cave spider spawn egg (30%)

-cooked rabbit (100%)

-glow berries (25%)

-cobblestone (100%)

-enchanted golden apple (6.25%)

-golden apple (12.5%)

-iron ingot (75%)

-soul torch/torch (100%)

-oak log/dark oak log (50%)

-oak plankns/dark oak planks (100%)

-iron pickaxe (25%)

-one of the minecarts (100%)

-one of the rails (100%)

**Bastion**

-bridge

Loot Table:

-crossbow (50%)

-piglin brute spawn egg (30%)

-piglin spawn egg (30%)

-crimson stem/warped stem (50%)

-crimson planks/warped planks (100%)

-gold ingot (75%)

-netherite scrapp (30%)

-ancient debris (30%)

-snout armor trim (30%)

-netherite upgrade smithing template (30%)

-loadstone (100%)

-hoglin stables

Loot Table:

-cooked porkchop (100%)

-hoglin spawn egg (30%)

-piglin brute spawn egg (30%)

-piglin spawn egg (30%)

-netherite scrap (30%)

-ancient debris (30%)

-soul sand (100%)

-gold ingot (75%)

-crimson stem/warped stem (50%)

-crimson planks/warped planks (100%)

-crying obsidian (50%)

-obsidian (50%)

-diamond shovel (100%)

-diamond pickaxe (30%)

-snout armor trim (50%)

-netherite upgrade smithing template (50%)

-treasure

Loot Table:

-magma cube spawn egg (30%)

-piglin brute spawn egg (30%)

-piglin spawn egg (30%)

-soul lantern (75%)

-lantern (50%)

-chain (100%)

-bone block (50%)

-diamond block (12,5%)

-diamond (50%)

-gold block (50%)

-iron block (50%)

-crimson stem/warped stem (50%)

-crimson planks/warped planks (100%)

-enchanted golden apple (25%)

-golden apple (50%)

-golden carrot (75%)

-cooked porkchop (100%)

-netherite block (5%)

-netherite ingot (20%)

-netherite scrap (40%)

-ancient debris (50%)

-diamond helmet (50%)

-diamond chestplate (50%)

-diamond leggins (50%)

-diamond boots (50%)

-diamond sword (30%)

-diamond shovel (30%)

-diamond axe (20%)

-diamond pickaxe (30%)

-snout panner pattern (minecraft:piglin_banner_pattern) (100%)

-snout armor trim (50%)

-netherite upgrade smithing template (100%)

-other

Loot Table:

-piglin brute spawn egg (30%)

-piglin spawn egg (30%)

-gold block (50%)

-iron block (50%)

-bone block (50%)

-crimson stem/warped stem (50%)

-crimson planks/warped planks (100%)

-soul lantern (75%)

-lantern (50%)

-chain (100%)

-enchanted golden apple (7.25%)

-golden apple (25%)

-golden carrots (50%)

-cooked porkchop (50%)

-diamond helmet (25%)

-diamond chestplate (25%)

-diamond leggins (25%)

-diamond boots (25%)

-diamond sword (25%)

-diamond axe (20%)

-diamond shovel (25%)

-diamond pickaxe (25%)

-snout armor trim (50%)

-netherite upgrade smithing template (50%)

-ancient debris (25%)

-desert pyramid

Loot Table:

-bone (70%)

-gunpowder (80%)

-sand (100%)

-spider spawn egg (20%)

-husk spawn egg (20%)

-diamond (29.5%)

-emerald (45.5%)

-gold ingot (50%)

-iron ingot (70%)

-enchanted book (10%)

-copper block (80%)

-golden apple (30%)

-enchanted golden apple (10%)

-dune armor trim (50%)

-end city treasure

Loot Table:

-ender pearl (50%)

-cherry log (50%)

-cherry planks (100%)

-endermite spawn egg (30%)

-enderman spawn egg (30%)

-shulker spawn egg (30%)

-chorus fruit (100%)

-shulker shell (50%)

-diamond horse armor (25%)

-emerald (50%)

-diamond (50%)

-gold ingot (75%)

-iron ingot (100%)

-diamond hoe (50%)

-diamond shovel (50%)

-diamond pickaxe (50%)

-diamond axe (50%)

-diamond sword (50%)

-diamond helmet (50%)

-diamond chestplate (50%)

-diamond leggins (50%)

-diamond boots (50%)

-spire armor trim smithing template (50%)

-igloo

Loot Table:

-emerald (50%)

-gold ingot (45%)

-iron ingot (50%)

-cooked beef/cooked rabbit (100%)

-apple (100%)

-spruce log (50%)

-spruce planks (100%)

-golden apple (100%)

-jungle temple

Loot Table:

-parrot spawn egg (30%)

-panda spawn egg (30%)

-ocelot spawn egg (30%)

-moss block (60%)

-jungle planks (100%)

-jungle log (50%)

-mossy cobblestone (100%)

-diamond (20%)

-emerald (40%)

-gold ingot (50%)

-iron ingot (60%)

-bamboo (80%)

-wild armor trim (90%)

-jungle temple dispenser

Loot Table:

-fire charge (50%)

-lingering potion (harming II) (50%)

-fortress (nether bridge)

Loot Table

-diamond (30%)

-gold ingot (50%)

-iron ingot (70%)

-coal (85%)

-wither skeleton spawn egg (30%)

-blaze spawn egg (30%)

-diamond sword (50%)

-golden carrot (100%)

-shield (50%)

-potion (fire resistance long) (85%)

-crimson stem/warped stem (50%)

-crimson planks/warped planks (100%)

-blaze powder (35%)

-nether bricks (100%)

-obsidian (50%)

-rib armor trim (50%)

-pillager outpost

Loot Table:

-pillager spawn egg (30%)

-iron ingot (100%)

-arrow (50%)

-enchanted book (100%)

-crossbow (100%)

-dark oak log (100%)

-dark oak planks (100%)

-goat horn (100%)

-sentry armor trim (50%)

-ruined portal

Loot Table:

-netherrack (75%)

-nether quartz ore (50%)

-raw gold block (12.5%)

-raw gold (25%)

-nether gold ore (50%)

-clock (100%)

-bell (12.5%)

-zoglin spawn egg (5%)

-zombiefied piglin (30%)

-gold block (12.5%)

-gold ingot (50%)

-fire charge (25%)

-flint and steal (25%)

-flint (50%)

-enchanted golden apple (5%)

-golden apple (12.5%)

-golden carrot (50%)

-golden horse armor (50%)

-golden hoe (50%)

-golden shovel (50%)

-golden pickaxe (50%)

-golden axe (50%)

-golden sword (50%)

-golden helmet (50%)

-golden chestplate (50%)

-golden leggins (50%)

-golden boots (50%)

-obsidian/crying obsidian (100%)

-shipwreck map

Loot Table:

-compass (100%)

-book (100%)

-paper (100%)

-map (50%)

-buried treasure map (100%)

-coast armor trim (50%)

-shipwreck supply

Loot Table:

-sponge (25%)

-bucket (50%)

-paper (50%)

-gunpowder (50%)

-carrot/potato (100%)

-chainmail helmet (50%)

-chainmail chestplate (50%)

-chainmail leggins (50%)

-chainmail boots (50%)

-moss (25%)

-bamboo (25%)

-suspicious stew (100%)

-cooked cod/cooked salmon (100%)

-bamboo raft (100%)

-spruce log/oak log/dark oak log (50%)

-spruce planks/oak planks/dark oak planks (100%)

-shipwreck treasure

Loot Table:

-dolphin spawn egg (30%)

-trident (10%)

-enchanted book (25%)

-anvil (10%)

-enchanting table (2.5%)

-lapis lazuli (100%)

-experience bottle (50%)

-diamond (25%)

-emerald (50%)

-gold ingot (75%)

-iron ingot (100%)

-coast armor trim smithing template (50%)

-simple dungeon

Loot Table:

-cocoa beans (25%)

-bucket (50%)

-diamond chestplate (10%)

-iron helmet (75%)

-iron chestplate (75%)

-iron leggins (75%)

-iron boots (75%)

-bread (100%)

-cobblestone (100%)

-stone pickaxe (60%)

-golden apple (25%)

-enchanted golden apple (5%)

-dark oak log (50%)

-dark oak planks (100%)

-creeper spawn egg (25%)

-skeleton spawn egg (25%)

-zombie spawn egg (25%)

-underwater ruin big

Loot Table:

-enchanted book (100%)

-golden apple (40%)

-elder guardian spawn egg (30%)

-guardian spawn egg (30%)

-drowned spawn egg (30%9

-glow squid spawn egg (30%)

-squid spawn egg (30%)

-dolphin spawn egg (30%)

-tropical fish spawn egg (30%)

-cod spawn egg (30%)

-salmon spawn egg (30%)

-trident (10%)

-emerald (50%)

-coal (100%)

-fishing rod (100%)

-buried treasure map (100%)

-underwater ruin small

Loot Table:

-elder guardian spawn egg (30%)

-guardian spawn egg (30%)

-drowned spawn egg (30%)

-glow squid spawn egg (30%)

-squid spawn egg (30%)

-dolphin spawn egg (30%)

-tropical fish spawn egg (30%)

-cod spawn egg (30%)

-salmon spawn egg (30%)

-trident (10%)

-emerald (50%)

-coal (100%)

-fishing rod (100%)

-buried treasure map (100%)

-woodland mansion

Loot Table:

-lead (50%)

-diamond hoe (40%)

-evoker spawn egg (30%)

-vindicator spawn egg (30%)

-dark oak planks (100%)

-dark oak log (50%)

-crossbow (70%)

-diamond (30%)

-emerald (50%)

-gold ingot (80%)

-iron ingot (80%)

-chainmail helmet (60%)

-chainmail chestplate (60%)

-chestplate leggins (60%)

-chestplate boots (60%)

-diamond chestplate (20%)

-enchanted book (40%)

-music disc 13 (50%)

-music disc cat (50%)

-enchanted golden apple (20%)

-golden apple (50%)

-totem of undying (20%)

-iron axe (60%)

-vex armor trim (50%)

Village

-armorer

-armor stand (100%)

-emerald (50%)

-iron ingot (75%)

-iron helmet (50%)

-iron chestplate (50%)

-iron leggins (50%)

-iron boots (50%)

-butcher

-smoker (50%)

-emerald (50%)

-chicken/cooked chicken (100%)

-beef/cooked beef (100%)

-mutton/cooked mutton (100%)

-porkchop/cooked porkchop (100%)

-cartographer

-dark oak planks (100%)

-dark oak log (50%)

-compass (100%)

-bread (75%)

-paper (75%)

-map (50%)

-desert house

-any coral block (75%)

-wheat (95%)

-sand (100%)

-cactus (50%)

-dead bush (75%)

-emerald (50%)

-fisher

-fishing loot table (100%)

-charcoal (75%)

-emerald (50%)

-campfire (100%)

-water bucket (50%)

-fishing rod (50%)

-barrel (100%)

-fletcher

-birch log (50%)

-birch planks (100%)

-flint (50%)

-bow (75%)

-arrow (87.5%)

-hero of the village gift of a fletcher

-mason

-emerald (50%)

-polished andesite/polished diaorite/polished granite (100%)

-stone (75%)

-flower pot (50%)

-brick (100%)

-bread (75%)

-plains house

-oak planks (100%)

-oak log (50%)

-emerald (50%)

-apple (50%)

-potato (77.5%)

-bread (77.5%)

-savanna house

-wheat seeds (50%)

-emerald (50%)

-bread (77.5%)

-acacia planks (100%)

-acacia log (50%)

-tall grass (25%)

-shepherd

-sheep spawn egg (3%)

-flower banner pattern (100%)

-shears (100%)

-wheat (100%)

-white wool/black wool/gray wool/brown wool/light gray wool (100%)

-snowy house

-furnace/blast furnace/smoker (50%)

-spruce planks (100%)

-spruce log (50%)

-charcoal (100%)

-snow block (50%)

-snow ball (50%)

-bread (100%)

-ice/packed ice/blue ice (100%)

-taiga house

-emerald (50%)

-iron ingot (10%)

-sweet berries (50%)

-pumpkin pie (75%)

-spruce sign (50%)

-bread (50%)

-spruce planks (100%)

-spruce log (50%)

-large fern (25%)

-tannery

-saddle (50%)

-emerald (50%)

-cow spawn egg (3%)

-leather (50%)

-leather horse armor (100%)

-leather helmet (50%)

-leather chetsplate (50%)

-leather leggins (50%)

-leather boots (50%)

-temple

-bread (77.5%)

-emerald (50%)

-experience bottle (50%)

-glowstone (50%)

-lapis lazuli (50%)

-redstone (50%)

-toolsmith

-emerald (50%)

-diamond (25%)

-iron ingot (75%)

-iron pickaxe (50%)

-iron shovel (50%)

-weaponsmith

-chipped anvil (12.5%)

-enchanted book (50%)

-saddle (50%)

-diamond horse armor (45%)

-golden horse armor (50%)

-iron horse armor (50%)

-diamond (35%)

-emerald (50%)

-gold ingot (100%)

-iron ingot (75%)

-bread (77.5%)

-apple (77.5%)

-iron ingot (50%)

-iron sword (50%)

-iron helmet (50%)

-iron chestplate (50%)

-iron leggins (50%)

-iron boots (50%)

Entities

-All mobs and players drop their head

Gameplay

-fishing

-fishing/fish (50%)

-fisjing/junk (30%)

-fishing/treasure (20%)

Fishing

-fish

Loot Table:

-salmon (40%)

-cooked salmon (25%)

-cod (10%)

-tropical fish (10%)

-pufferfish (10%)

-cooked cod (5%)

-junk

Loot Table:

-lily pad (10%)

-leather boots (10%)

-leather (10%)

-bone (10%)

-potion (long water breathing) (5%)

-string (10%)

-fishing rod (5%)

-bowl (5%)

-stick (5%)

-inc sac (5%)

-tripwire hook (5%)

-bamboo (10%)

-if in forest oak log (10%)

-if in forest birch log (10%)

-if in taiga spruce log (10%)

-cherry log (10%)

-treasure

Loot Table:

-name tag (15%)

-saddle (15%)

-bow (10%)

-fishing rod (10%)

-book (10%)

-nautilus shell (5%)

-diamond boots (5%)

-heart of the sea (5%)

-totem of undying (5%)

-trident (5%)

-drowned spawn egg (5%)

-glow squid spawn egg (6%)

-squid spawn egg (4%)

Spiler: Structures

-Redstone Chamber

-Redstone Chamber 2

TimedOnlineRewards

# TimedOnlineRewards – 定时在线奖励插件 / Timed Online Rewards Plugin

![License](LICENSE)
![Minecraft](https://minecraft.net)
![Java](https://openjdk.java.net)

一个功能强大的Minecraft Bukkit/Spigot插件,为服务器提供灵活的定时奖励系统。支持多种时间模式、丰富的奖励类型和完善的离线奖励处理机制。

A powerful Minecraft Bukkit/Spigot plugin that provides a flexible timed reward system for servers. Supports multiple time modes, rich reward types, and comprehensive offline reward handling mechanisms.

## ✨ 主要特性 / Main Features

– 🕒 **多种时间模式 / Multiple Time Modes** – 支持每日、每周、每月、特定时间和相对时间 / Supports daily, weekly, monthly, specific time and relative time
– 🎁 **丰富奖励类型 / Rich Reward Types** – 物品、金币、经验、自定义命令 / Items, coins, experience, custom commands
– 👥 **离线奖励处理 / Offline Reward Handling** – 保留、延迟发放或跳过离线玩家奖励 / Keep, delay or skip offline player rewards
– 🖥️ **图形化管理界面 / Graphical Management Interface** – 直观的GUI管理系统 / Intuitive GUI management system
– ⚙️ **灵活配置 / Flexible Configuration** – 完全可自定义的配置文件 / Fully customizable configuration files
– 🔧 **权限系统 / Permission System** – 细粒度的权限控制 / Fine-grained permission control
– 💾 **数据备份 / Data Backup** – 自动备份重要数据 / Automatic backup of important data

## 📸 界面预览 / Interface Preview

### 主管理界面 / Main Management Interface
![主界面](![Replace this with a description](https://cdn.modrinth.com/data/cached_images/87ad8825baed9465d81e3c89387a188833346eaf_0.webp)
)
*主管理界面 – 查看和管理所有奖励计划 / Main management interface – View and manage all reward plans*

### 创建奖励计划 / Create Reward Plan
![创建计划](![Replace this with a description](https://cdn.modrinth.com/data/cached_images/2fb358c08bc917c7c4b158eb09d739c31b7df099_0.webp)
)
*创建新的奖励计划 / Create new reward plans*

### 时间设置界面 / Time Setting Interface
![时间设置](![Replace this with a description](https://cdn.modrinth.com/data/cached_images/b326f208b7ced25deff92bfa3226944644b0492f_0.webp)
)
*灵活的时间配置选项 / Flexible time configuration options*

### 奖励内容设置 / Reward Content Setting
![奖励设置](![image](https://cdn.modrinth.com/data/cached_images/956bdd6fb8ffbf1f6239dd8bb416a1f636d6912a_0.webp)
)
*丰富的奖励类型配置 / Rich reward type configuration*

## 🚀 快速开始 / Quick Start

### 系统要求 / System Requirements

– Minecraft 1.16+
– Java 17+
– Bukkit/Spigot/Paper 服务器 / server
– Vault插件(可选,用于经济系统支持)/ Vault plugin (optional, for economy system support)

### 安装步骤 / Installation Steps

1. 下载最新版本的插件jar文件 / Download the latest plugin jar file
2. 将jar文件放入服务器的 `plugins` 文件夹 / Place the jar file in the server’s `plugins` folder
3. 重启服务器 / Restart the server
4. 使用 `/tr` 命令打开管理界面 / Use `/tr` command to open the management interface

### 基本配置 / Basic Configuration

插件首次运行时会自动生成配置文件:/ The plugin will automatically generate configuration files on first run:

“`yaml
# config.yml – 主配置文件 / Main configuration file
prefix: “§6[定时奖励] ”
debug-mode: false

rewards:
offline-handling: “keep” # keep/delay/skip

messages:
offline-welcome: “§e欢迎回来!您有 §a%count% §e个离线奖励待领取”
offline-hint: “§7使用 §f/tr offline §7查看和领取离线奖励”
“`

## 📋 命令列表 / Command List

| 命令 / Command | 描述 / Description | 权限 / Permission |
|——|——|——|
| `/tr` | 打开主管理界面 / Open main management interface | `timedrewards.admin` |
| `/tr list` | 列出所有奖励计划 / List all reward plans | `timedrewards.list` |
| `/tr toggle <计划ID>` | 启用/禁用奖励计划 / Enable/disable reward plan | `timedrewards.edit` |
| `/tr reload` | 重新加载配置 / Reload configuration | `timedrewards.admin` |
| `/tr offline` | 查看离线奖励 / View offline rewards | `timedrewards.offline` |
| `/tr offline list` | 查看离线奖励详情 / View offline reward details | `timedrewards.offline` |
| `/tr offline claim` | 领取离线奖励 / Claim offline rewards | `timedrewards.offline` |
| `/tr help` | 显示帮助信息 / Show help information | – |

## 🔐 权限系统 / Permission System

| 权限节点 / Permission Node | 描述 / Description | 默认 / Default |
|———-|——|——|
| `timedrewards.admin` | 管理员权限 / Administrator permission | op |
| `timedrewards.create` | 创建奖励计划 / Create reward plans | op |
| `timedrewards.edit` | 编辑奖励计划 / Edit reward plans | op |
| `timedrewards.delete` | 删除奖励计划 / Delete reward plans | op |
| `timedrewards.list` | 查看奖励计划列表 / View reward plan list | true |
| `timedrewards.offline` | 管理离线奖励 / Manage offline rewards | true |

## ⚙️ 配置说明 / Configuration Guide

### 时间模式配置 / Time Mode Configuration

“`yaml
timeSettings:
type: “daily” # daily/weekly/monthly/specific/relative
hour: 12 # 小时 (0-23) / Hour (0-23)
minute: 0 # 分钟 (0-59) / Minute (0-59)
second: 0 # 秒 (0-59) / Second (0-59)
dayOfWeek: 1 # 星期几 (1-7, 仅weekly模式) / Day of week (1-7, weekly mode only)
dayOfMonth: 1 # 每月第几天 (1-31, 仅monthly模式) / Day of month (1-31, monthly mode only)
“`

### 奖励内容配置 / Reward Content Configuration

“`yaml
rewards:
items: # 物品奖励列表 / Item reward list
– type: DIAMOND
amount: 5
economy: 100.0 # 金币奖励 / Economy reward
experience: 50 # 经验奖励 / Experience reward
commands: # 命令奖励 / Command rewards
– “give %player% minecraft:diamond 1”
“`

### 离线奖励处理 / Offline Reward Handling

– **keep** – 保留离线奖励,玩家上线后可手动领取 / Keep offline rewards, players can manually claim after coming online
– **delay** – 延迟发放,玩家上线时自动发放所有离线奖励 / Delay distribution, automatically distribute all offline rewards when players come online
– **skip** – 跳过离线玩家,不发放奖励 / Skip offline players, do not distribute rewards

## 🛠️ 开发构建 / Development Build

### 环境要求 / Environment Requirements

– JDK 17+
– Maven 3.6+
– Git

“`

## 🎯 命令奖励详解 / Command Rewards Guide

### 功能概述 / Function Overview
命令奖励允许您在发放奖励时执行自定义的服务器命令,这为奖励系统提供了极大的灵活性。所有命令以控制台权限执行,可以实现几乎任何类型的奖励效果。

Command rewards allow you to execute custom server commands when distributing rewards, providing great flexibility to the reward system. All commands are executed with console permissions and can achieve almost any type of reward effect.

### 设置方法 / Setup Method

#### 通过GUI设置(推荐)/ Setup via GUI (Recommended)
1. 使用命令 `/tr` 打开主界面 / Use command `/tr` to open main interface
2. 点击”创建奖励计划”或选择现有计划进行编辑 / Click “Create Reward Plan” or select existing plan to edit
3. 在奖励设置界面点击 **”命令奖励”** 按钮 / Click **”Command Rewards”** button in reward setting interface
4. 系统会提示您在聊天框中输入命令 / System will prompt you to enter command in chat
5. 输入要执行的命令(**不需要**添加 `/` 前缀)/ Enter command to execute (**no need** to add `/` prefix)
6. 点击”保存设置”按钮完成设置 / Click “Save Settings” button to complete setup

### 使用示例 / Usage Examples

#### 基础命令示例 / Basic Command Examples
“`
# 给玩家物品 / Give player items
give %player% diamond_sword 1

# 传送玩家到spawn点 / Teleport player to spawn
spawn %player%

# 给玩家添加临时飞行权限(需要权限插件)/ Give player temporary fly permission (requires permission plugin)
lp user %player% permission settemp essentials.fly true 1h

# 发送全服公告 / Send server-wide announcement
broadcast §6[奖励] §e%player% §a获得了特殊奖励!

# 给予经济奖励(需要经济插件)/ Give economy reward (requires economy plugin)
eco give %player% 1000
“`

## 📊 离线奖励详解 / Offline Rewards Guide

### 工作原理 / How It Works
当奖励计划执行时,插件会检查所有应该接收奖励的玩家:
– **在线玩家** – 立即发放奖励
– **离线玩家** – 根据配置处理

When reward plans execute, the plugin checks all players who should receive rewards:
– **Online players** – Distribute rewards immediately
– **Offline players** – Handle according to configuration

### 三种处理模式 / Three Handling Modes

#### 1. 保留模式 (keep) / Keep Mode
“`yaml
offline-handling: “keep”
“`
– 离线奖励保存到文件 / Offline rewards saved to files
– 玩家上线时收到提示消息 / Players receive notification when coming online
– 使用命令手动领取奖励 / Use commands to manually claim rewards
– 适合重要奖励,确保玩家不错过 / Suitable for important rewards, ensuring players don’t miss them

**玩家体验 / Player Experience:**
“`
[定时奖励] §e欢迎回来!您有 §a2 §e个离线奖励待领取
[定时奖励] §7使用 §f/tr offline §7查看和领取离线奖励
“`

#### 2. 跳过模式 (skip) / Skip Mode
“`yaml
offline-handling: “skip”
“`
– 离线玩家直接跳过奖励 / Offline players are directly skipped for rewards
– 不保存任何记录 / No records are saved
– 适合鼓励在线活跃度的奖励 / Suitable for rewards that encourage online activity

#### 3. 延迟模式 (delay) / Delay Mode
“`yaml
offline-handling: “delay”
“`
– 离线奖励保存到文件 / Offline rewards saved to files
– 玩家上线时自动发放所有奖励 / Automatically distribute all rewards when players come online
– 适合日常小奖励,简化操作 / Suitable for daily small rewards, simplifying operations

## 📝 更新日志 / Changelog

### v1.0.0
– 🎉 首次发布 / Initial release
– ✨ 基础定时奖励功能 / Basic timed reward functionality
– 🖥️ GUI管理界面 / GUI management interface
– 🎁 多种奖励类型支持 / Multiple reward type support
– 👥 离线奖励处理机制 / Offline reward handling mechanism

### v1.0.1 (最新功能更新 / Latest Feature Updates)
– **新增自定义奖励消息功能 / Added custom reward message feature**:为每个奖励计划设置个性化消息 / Set personalized messages for each reward plan
– **优化奖励显示 / Optimized reward display**:奖励发放时显示详细内容和数量 / Show detailed content and quantities when distributing rewards
– **改进GUI反馈系统 / Improved GUI feedback system**:使用ActionBar提供即时操作反馈 / Use ActionBar for instant operation feedback
– **重构物品奖励设置 / Refactored item reward settings**:移除拖拽功能,改为按钮操作 / Removed drag functionality, changed to button operations
– **完善命令奖励系统 / Enhanced command reward system**:支持占位符、控制台权限执行、多命令组合 / Support placeholders, console permission execution, multiple command combinations