Trail&Tales Delight

Summary:
This mod adds more new crops, food, and items related to Trail And Tales updates to Farmer’s Delight
New Crop:Lantern Fruit,You can get it from Sniffers and plant them to get Lantern Fruits and Golden Lanter Fruits.
New Drinks:Coffee/Tea made with Torchflowers/Cherry Leaves/Pitcher Plants.
New Dessert:Cake/Pie made with Cherry Leaves and Cheeses.
New Feast:Cooked Sniffer Egg/Stuffer Sniffer Egg.

Join Our Discord:https://discord.com/invite/P9jVXCS8AS

Update Trend:
Add more ancient crops and seed
![Foods,Cakes and Drinks](https://cdn.modrinth.com/data/cached_images/ebba951cbccf9a3220718ad3f28becc84ab5cd6e_0.webp)
![A vegetable garden planted with Lantern Fruit](https://cdn.modrinth.com/data/cached_images/839f8291fecfe3c804b5109cd6d1e21b74f2756f_0.webp)

Tough as Nails Compat Template

## DISCLAIMER: I am not the creator of Tough as Nails.

### Template Datapack
There is no documentation for creating compat datapacks for Tough as Nails so I decided to start making my own. This is a template in case you also want to add compatability for your mod. Just fill out the files with your items mods and you’re good to go! You can view my other datapacks as examples if the instructions below are not clear enough.

The file structure is
– blocks
– cooling_blocks.json
– heating_blocks.json
– passable_blocks.json
– items
– hydration
– 1 –> 10_hydration_drinks.json
– poison_chance
– 25 –> 100_poison_chance_drinks.json
– thirst
– 1 –> 10_thirst_drinks.json
– trim_material
– cooling_trims.json
– heating_trims.json
– worldgen
– biome
– cold_biomes.json
– dirty_water_biomes.json
– hot_biomes.json
– icy_biomes.json
– neutral_biomes.json
– purified_water_biomes.json
– warm_biomes.json

## Blocks
– todo

## Items
– todo

## Trim Material
– todo

## Worldgen
– todo

Tough As Nails Create Addon

**Makes Tough As Nails and Create compatible by adding new fluids and recipes for juices with Mixer and Spout from Create mod.**

**Translations:**

**English (US) – Lorp_OOO**

**Ukrainian – Lorp_OOO**

**German – Llama303** 

**French – Llama303**

**Spanish (Spain) – Llama303**

**If you translated this mod send it to me on Discord or Github.**

![1](https://cdn.modrinth.com/data/cached_images/7d167aaef0bbda2fcd05ab43e44aae05db5a97ea.png)

![all items](https://cdn.modrinth.com/data/cached_images/69b70d5ef0a62a3c73968d8cf3eb5a0c807d23af.png)

Tough As Nails

![Tough As Nails Logo](https://cdn.modrinth.com/data/cached_images/58b2a88acb1dd41127aca8b742ddc49105e7ff6e.png)

![Follow on Bluesky](https://bsky.app/profile/glitchfiend.bsky.social) ![Follow on X](https://x.com/Glitchfiend) ![Join our Discord](https://discord.gg/GyyzU6T)

![Support on Patreon](https://www.patreon.com/Adubbz) ![Donate via PayPal](https://www.paypal.com/donate/[email protected]&cy_code=USD)

## Description

#### Tough As Nails is a survival mod that adds various features to increase the game’s difficulty, including body temperature and thirst.

### NOTE: THE BODY TEMPERATURE MECHANIC IS NOT AVAILABLE IN THE 1.16 VERSION!

## Info and Terms

### Requires ![GlitchCore Icon](https://modrinth.com/mod/glitchcore) GlitchCore for Minecraft 1.20.4 and above*! Also requires Fabric API for Fabric version.
_*Also required for 1.20.1 on mod version 9.2.0.171 and above_

*You may include this mod in a Modrinth-hosted modpack as long as you do not rehost the mod and only use builds uploaded directly by us, you do not sell the modpack or additional access to the mod via any means, and you follow any and all terms listed in the license for the version of the mod you are using.*

## More by Glitchfiend

![Biomes O’ Plenty Logo](https://modrinth.com/mod/biomes-o-plenty) ![Serene Seasons Logo](https://modrinth.com/mod/serene-seasons)

Totemicy

![title made up of different items](https://cdn.modrinth.com/data/cached_images/51ad990dd12c4719432d2adf90fe73350a758345.png)

**Made for Hackcraft:**
https://hackcraft.hackclub.com/

![hackcraft banner](https://cdn.modrinth.com/data/cached_images/31f47ff2022f96e548d1c4aaa2e48112a9712a3b.png)

As seen on the Modrinth homepage:

this is my first mod so I hope people enjoy it!

Totemicy is a mod based around consumable “totems” which grant unique buffs/abilities but most have some form of downside/risk, offering a risk/reward playstyle with the oppurtinity for build variation. The mod is heavily combat focused, with a handful of non-consumable weapons/abilities with special functions. The mod is quite silly and also comes with three cosmetics, so have fun! :3

**Items:**

Item List

– **THUNDEROUS TOTEM**: SUMMONS LIGHTNING BOLTS IN A CIRCLE AROUND YOU
– **KING OF THE SEA’S TRIDENT**: A VERY STRONG MELEE WITH A DASH ABILITY ON RIGHT-CLICK
– **BEEKEEPER’S TOTEM**: SUMMONS LOTS OF BEES AND CURES YOU OF POISON WHILE GIVING YOU REGENERATION
– **SACRIFICIAL TOTEM**: SACRIFICES SOME HEALTH IN EXCHANGE FOR DAMAGE AND SPEED
– **COSMETIC AMETHYST SPEAR AND NEGATIVE BLADE**: REGISTER AS A BACKSLOT STYLED ITEM WHEN IN OFFHAND, JUST COSMETIC
– **BLIMBO**: CAN BE WORN ON YOUR HEAD.

Blimbo knows best

![facts](https://cdn.modrinth.com/data/cached_images/c30c69b412089a8297d0e8d9c80662fa3471d38e.jpeg)

– **GAMBLING BUDDY**: HAS A 30% CHANCE TO GIVE YOU 5 MORE GAMBLING BUDDIES UPON USING
– **FINAL GAMBIT**: KILLS USER AND SUMMONS A WITHER IN THEIR
– **Burrowing Claw**: sends tha player into a state for a period of time where they deal damage upon contact (exiting the state) adn they don’t take damage (some sources do deal damage)

How burrowing claw works

It uses riptide so it’s pretty buggy

– **Throw**: throws ALL entites (except the user) in the direction the user is facing with an upwards boost
– **Watermelon Sword**: an early game edible sword

– **Nail**:inspiried by the nail from hollow knight, knocks you back in the opposite of the direction you’re facing upon hitting an entity

– **Vampiric Dagger**: a blood covered dagger that allows you to heal upon hitting an entity

All recipes are in the gallery.

Rituals

![Minecraft 1.21.10](https://img.shields.io/badge/Minecraft-1.21.10-db1f29?style=for-the-badge&logo=minecraft)
![Minecraft 1.21.11](https://img.shields.io/badge/Minecraft-1.21.11-ff5900?style=for-the-badge&logo=minecraft)

# Totem Rituals Datapack/Mod

> ✨ Thank you for 100 downloads 🥹
> 🎉 300 Downloads! Thank you! ~Oct.27.2025
> \(◎o◎)/ 420 Downloads achieved Nov.6.2025
> (●’◡’●) 550 Downloads on Nov.18.2025
> 🦦 672 Downloads a mere ten days later?! (Nov.28.2025)
> 🐼 W E D I D I T! 1,000 Downloads (Dec. 25.2025)
> 👾 1,371 downloads (Jan. 30.2026)

Get my other mod, compressy for near infinite storage!

![Totem Rituals Banner](https://github.com/Underwood-Inc/rituals/raw/0.0.4/images/banner.png)

Introducing Rituals—a datapack that brings mystical totems and ritual magic into your world. Craft totems, display items, and trigger powerful effects through immersive rituals. Designed for builders, modpack creators, and lore lovers alike.

🔮 **Features**
• **8 Unique Rituals** – From simple growth magic to complex multi-totem patterns
• **6 Totem Tiers** – Wood to Netherite with increasing power and range
• **Visual Pattern Guides** – Redstone-powered particle markers for easy setup
• **Fire Sacrifice System** – Immersive activation requiring catalyst offerings
• **Interactive Menu System** – In-game totem browser and admin tools
• **Custom Textures & Animations** – Beautiful visual effects and smooth item displays
• **Fully Configurable** – Customize ranges, frequencies, and behavior
• **Debug & Kiwi Modes** – Developer tools and easy mode for testing

Built with care for the Minecraft community—open source, tweakable, and ready to enchant your next adventure.

## Version Information

– **Minecraft Version**: 1.21+ (Pack Format 48)
– **Datapack Version**: 1.0.0
– **Author**: Created with care for the Minecraft community by strixun

## Installation

📦 Step-by-Step Installation Guide (Click to Expand)

This guide assumes you have no prior experience with Minecraft datapacks. A datapack is a special folder that adds new features to your Minecraft world.

### 1. Download the Datapack
– If you received this as a ZIP file, you’re ready to go
– If you have the folder structure, compress it into a ZIP file first

### 2. Locate Your World Save Folder
– Open Minecraft and note which world you want to add this to
– Close Minecraft (important!)
– Find your Minecraft saves folder:
– **Windows**: Press `Win + R`, type `%appdata%.minecraftsaves` and press Enter
– **Mac**: Press `Cmd + Space`, type `~/Library/Application Support/minecraft/saves` and press Enter
– **Linux**: Navigate to `~/.minecraft/saves`

### 3. Install the Datapack
– Find the folder with your world’s name
– Open the `datapacks` folder inside (create it if it doesn’t exist)
– Place the datapack ZIP file (or folder) into this `datapacks` folder

### 4. Enable the Datapack
– Launch Minecraft and open your world
– You should see a message in chat: “[Totem Rituals] Datapack loaded successfully!”
– If you don’t see the message, type `/reload` in the chat and press Enter

### 5. Get Started
– Type `/function rituals:give/all` to receive all totem items
– You’re now ready to perform rituals!

## Getting Started

### Quick Start Guide

This datapack adds a new item category called “Totems” which can be crafted and placed in your world. When you place totems with specific items displayed on them, you can activate powerful rituals. Single-totem mode is enabled by default!

**Basic Workflow:**
1. Craft totems (see [Crafting Recipes](#crafting-recipes))
2. Right-click on the ground to place a totem
3. Right-click a placed totem with an item to display it
4. Drop 4 catalyst items around the totem (N/S/E/W)
5. Light fire at the totem base – the ritual activates!

**Note**: Rituals now require a **Fire Sacrifice** to activate! See [Ritual System](#ritual-system) below.

## Available Rituals

### 🌟 Standard Single-Totem Rituals (6 Available)

These powerful rituals work with just **1 totem** displaying the correct item. Perfect for beginners and small-scale magic!

#### 1. Growth Ritual 🌱
– **Required Item**: `Emerald`
– **Effect**: Automatically bonemeals crops and plants in range
– **Frequency**: Every 15 seconds (Tier 1) → Every 3 seconds (Tier 6)
– **Range**: 2×2 to 7×7 horizontal area based on tier
– **Visual**: Green happy villager particles
– **Perfect For**: Farming automation, tree growth, crop acceleration

#### 2. Strength Ritual 💪
– **Required Item**: `Diamond`
– **Effect**: Grants Strength and Resistance buffs to nearby players
– **Duration**: 10-30 seconds based on tier
– **Frequency**: Every 2 seconds to 0.75 seconds based on tier
– **Range**: Tier-based area effect
– **Visual**: Critical hit particles
– **Perfect For**: Combat preparation, mining expeditions, mob farms

#### 3. Prosperity Ritual 💰
– **Required Item**: `Netherite Block`
– **Effect**: Attracts nearby items to the totem and grants Luck effect to players
– **Pull Speed**: 0.3 to 1.0 blocks/tick based on tier
– **Luck Level**: 0-2 based on tier (helps with loot drops)
– **Range**: Tier-based area effect
– **Visual**: Golden dust particles
– **Perfect For**: Item collection, loot farming, treasure hunting

#### 4. Protection Ritual ⚔️
– **Required Item**: `Iron Ingot`
– **Effect**: Damages hostile mobs in range periodically
– **Damage**: 2-8 half-hearts per hit based on tier
– **Frequency**: Every 9 seconds to 1.5 seconds based on tier
– **Range**: Tier-based area effect
– **Visual**: Blue dust particles and magic damage
– **Perfect For**: Base defense, mob control, area protection

#### 5. Healing Ritual 💖
– **Required Item**: `Nether Star`
– **Effect**: Applies regeneration to nearby players and animals
– **Duration**: 10-120 seconds based on tier
– **Frequency**: Every 3 seconds to 1.25 seconds based on tier
– **Bonus**: Absorption at tier 3+
– **Range**: Tier-based area effect
– **Visual**: Pink/purple dust particles
– **Perfect For**: Health regeneration, animal care, safe zones

#### 6. Sentry Ritual 🏹
– **Required Item**: `Arrow`
– **Effect**: Fires homing magical projectiles at hostile mobs
– **Damage**: 1.5-12 half-hearts based on tier
– **Fire Rate**: Every 9 seconds to 1.5 seconds based on tier
– **Projectile Speed**: 0.4-1.2 blocks/tick based on tier
– **Range**: 2× the normal tier range
– **Visual**: Glowing projectile with trail particles
– **Perfect For**: Automated defense, mob farming, perimeter security

### 🎯 Advanced Multi-Totem Pattern Rituals (2 Available)

These complex rituals require **specific geometric patterns** with multiple totems. Each totem must display a specific item, and the pattern must be exact!

#### 7. Auto-Farming Ritual 🚜
– **Central Item**: `Diamond Hoe`
– **Pattern**: Square (4 diagonal corners)
– **Layout**: 4 totems at corners, 5 blocks diagonal from center
– **Required Items**:
– NE Corner (+5,+5): `Wheat`
– SE Corner (+5,-5): `Carrot`
– SW Corner (-5,-5): `Potato`
– NW Corner (-5,+5): `Beetroot`
– **Effect**: Automatically harvests and replants fully grown crops every 5 seconds
– **Supported Crops**: Wheat, Carrots, Potatoes, Beetroots, Nether Wart, Pumpkins, Melons, Sweet Berries, Cocoa Beans
– **Range**: Tier-based from center
– **Min Totems**: 5 (1 center + 4 corners)
– **Perfect For**: Large-scale farming, AFK crop production

#### 8. Auto-Breeding Ritual 🐄
– **Central Item**: `Wheat`
– **Pattern**: Star (4 cardinal directions)
– **Layout**: 4 totems at cardinal directions, 5 blocks from center
– **Required Items**:
– North (0,5): `Seeds`
– East (5,0): `Carrot`
– South (0,-5): `Potato`
– West (-5,0): `Beetroot Seeds`
– **Effect**: Automatically breeds animals in range when breeding conditions are met
– **Range**: Tier-based from center
– **Min Totems**: 5 (1 center + 4 cardinals)
– **Perfect For**: Animal farms, livestock management, passive mob breeding

### 🎨 Visual Pattern Guides

**NEW FEATURE!** Power your central totem with redstone (place redstone block/torch/lever next to it) to see:
– **Colored particle markers** showing where each surrounding totem should be placed
– **Different colors** for each position indicating the required item
– **Enchanting particle effects** to indicate the pattern type
– **Real-time updates** when you change items or totem positions

This makes setup MUCH easier – you don’t need to memorize coordinates!

## Ritual System

**NEW!** Rituals now require a fire sacrifice to activate, making them more immersive and balanced.

### How It Works

1. **Place your totem** and add a ritual item (Diamond, Emerald, etc.)
2. **Drop 4 catalyst items** on the ground around your totem (North, South, East, West)
3. **Light a fire** at the totem’s base using flint & steel
4. **The offerings are consumed** and your ritual begins!

### Catalyst Costs by Tier

– 🪵 **Wood**: 4× Coal
– 🟠 **Copper**: 4× Copper Ingot
– ⚙️ **Iron**: 4× Iron Ingot
– 🟡 **Gold**: 4× Gold Ingot
– 💎 **Diamond**: 4× Diamond
– 🟣 **Netherite**: 4× Netherite Ingot

**Why this system?**
– Makes rituals feel more magical and intentional
– Balanced resource cost encourages totem upgrades
– Prevents “set and forget” infinite rituals
– You control when rituals activate

**📖 See `FIRE_SACRIFICE_GUIDE.md` for complete instructions!**

⚙️ Prefer Auto-Activation? (Click to Expand)

Server admins can disable fire sacrifice and restore the old automatic activation:

“`mcfunction
/data modify storage rituals:config require_fire_sacrifice set value false
/function rituals:config/reload
“`

Or enable **Kiwi Mode** for easy testing:

“`mcfunction
/function rituals:admin/enable_kiwi_mode
“`

## Totem Tiers

⚡ View All Totem Tiers (Click to Expand)

There are six tiers of totems, each with increasing effect power. All totems use tier-based ranges, with higher tiers providing stronger effects and larger areas.

### Tier 1 – Wood Totem
– **Material**: Oak Planks + Sticks
– **Range**: 2×2 horizontal, 3 up, 3 down
– **Effect Power**: Basic
– **Visual**: Oak fence post with item display on top

### Tier 2 – Copper Totem
– **Material**: Copper Ingots
– **Range**: 3×3 horizontal, 4 up, 4 down
– **Effect Power**: Improved
– **Visual**: Copper-colored post

### Tier 3 – Iron Totem
– **Material**: Iron Ingots
– **Range**: 4×4 horizontal, 5 up, 5 down
– **Effect Power**: Strong
– **Visual**: Iron bars with particles

### Tier 4 – Gold Totem
– **Material**: Gold Ingots
– **Range**: 5×5 horizontal, 6 up, 6 down
– **Effect Power**: Very Strong
– **Visual**: Golden post with particles

### Tier 5 – Diamond Totem
– **Material**: Diamonds
– **Range**: 6×6 horizontal, 7 up, 7 down
– **Effect Power**: Powerful
– **Visual**: Diamond post with cyan particles

### Tier 6 – Netherite Totem
– **Material**: Netherite Ingots
– **Range**: 7×7 horizontal, 8 up, 8 down
– **Effect Power**: Maximum
– **Visual**: Netherite post with purple particles

### Range Visualization

“`
[item] ← Item display on top
| ← Totem pole (fence post)
███████ ← 5×5×6 effect zone
███████ (3 blocks up, 3 down)
███████
“`

![totem ranges](https://github.com/Underwood-Inc/rituals/blob/0.0.4/images/totem%20ranges.png?raw=true)

*Visual comparison of effect ranges for all totem tiers*

See `RANGE_DIAGRAM.md` for detailed range specifications.

## How to Use Totems

### Placing a Totem

1. Hold a totem item in your hand
2. Look at the ground where you want to place it
3. Right-click on the ground
4. The totem will appear as a vertical pole

### Adding Items to Totems

1. Hold the item you want to display
2. Right-click the totem
3. The item will appear floating above the totem
4. Only one item can be displayed per totem

### Removing Items from Totems

1. Break the totem with the corresponding tool.
2. Re-place the totem if desired.

### Breaking Totems

1. Punch (left-click or attack) the totem
2. The totem and any displayed item will drop
3. All visual effects will be removed

## Interactive Menu System

🎮 In-Game Menu Features (Click to Expand)

The datapack includes a comprehensive interactive menu system accessible via commands:

### Main Menu
– **Access**: `/function rituals:menu/main`
– **Features**:
– Totem browser with all available tiers
– Quick access to guidebook
– Admin tools and configuration options

### Totem Browser
– **Access**: Through main menu or `/function rituals:menu/totems`
– **Features**:
– Visual preview of all totem tiers
– Crafting recipe display
– Range and effect information
– One-click item giving

### Admin Tools
– **Debug Mode**: `/function rituals:admin/enable_debug_mode`
– Shows detailed ritual timing and range information
– Displays particle effects for troubleshooting
– **Kiwi Mode**: `/function rituals:admin/enable_kiwi_mode`
– Disables fire sacrifice requirement for easy testing
– Perfect for creative mode and experimentation
– **Reset All**: `/function rituals:admin/reset_all`
– Clears all active rituals and resets configuration
– **List Totems**: `/function rituals:admin/list_totems`
– Shows all placed totems and their current state

## Crafting Recipes

All totems come in two variants: **Tall** (2 blocks high) and **Short** (1 block high, walkable). Short variants use the same recipe but **without the top ingredient**.

🪵 Wood Totem Recipes

### Wood Totem (Tall)
![Wood Totem Tall Recipe](https://cdn.modrinth.com/data/cached_images/e1115d7beb143a4dfe4e761706c854d578cd3060_0.webp)

### Wood Totem (Short)
![Wood Totem Short Recipe](https://cdn.modrinth.com/data/cached_images/65764a0eccb7cb0f809dc7b6335d5c01c259a635_0.webp)

🟠 Copper Totem Recipes

### Copper Totem (Tall)
![Copper Totem Tall Recipe](https://cdn.modrinth.com/data/cached_images/e3fe34127e05aac9bf6edba52d25c8d65e52e7fb_0.webp)

### Copper Totem (Short)
![Copper Totem Short Recipe](https://cdn.modrinth.com/data/cached_images/9de4ffa8ebcde871e93b879972c8040a017b1e74_0.webp)

⚙️ Iron Totem Recipes

### Iron Totem (Tall)
![Iron Totem Tall Recipe](https://cdn.modrinth.com/data/cached_images/bfde52b50e99640e673a96cfcb7d2ff83ddb9503_0.webp)

### Iron Totem (Short)
![Iron Totem Short Recipe](https://cdn.modrinth.com/data/cached_images/db66b0a8618cfab06cf7c63a5634d3fe9700cf64_0.webp)

🟡 Gold Totem Recipes

### Gold Totem (Tall)
![Gold Totem Tall Recipe](https://cdn.modrinth.com/data/cached_images/7ce3c005b1e8f2657ba66ceee727a951580162d6_0.webp)

### Gold Totem (Short)
![Gold Totem Short Recipe](https://cdn.modrinth.com/data/cached_images/ebfe97e91eb4d8f49ee99c7acef8a01829714e30_0.webp)

💎 Diamond Totem Recipes

### Diamond Totem (Tall)
![Diamond Totem Tall Recipe](https://cdn.modrinth.com/data/cached_images/240516519a57dee116644be0edef34ce66bf5df4_0.webp)

### Diamond Totem (Short)
![Diamond Totem Short Recipe](https://cdn.modrinth.com/data/cached_images/d7db902353beacafb121ae85d95ac958a277de28_0.webp)

🟣 Netherite Totem Recipes

### Netherite Totem (Tall)
![Netherite Totem Tall Recipe](https://cdn.modrinth.com/data/cached_images/ef7e1fbf45bd4ff5abdd27a751283e0cd25fb8ce_0.webp)

### Netherite Totem (Short)
![Netherite Totem Short Recipe](https://cdn.modrinth.com/data/cached_images/4ceb8caf37bf66ecc0046b3a030251649b6a6d6b_0.webp)

**Tip**: Higher tier totems provide larger ranges and more powerful effects!

## Commands

⌨️ Available Commands (Click to Expand)

### Give Commands

These commands give you totem items. They can only be used by players with operator permissions (or in creative mode).

– `/function rituals:give/all` – Gives you one of each totem tier
– `/function rituals:give/totem_basic` – Gives you a Wood Totem (tall)
– `/function rituals:give/totem_basic_short` – Gives you a Wood Totem (short)
– `/function rituals:give/totem_copper` – Gives you a Copper Totem (tall)
– `/function rituals:give/totem_copper_short` – Gives you a Copper Totem (short)
– `/function rituals:give/totem_gold` – Gives you a Gold Totem (tall)
– `/function rituals:give/totem_gold_short` – Gives you a Gold Totem (short)
– `/function rituals:give/totem_advanced` – Gives you a Diamond Totem (tall)
– `/function rituals:give/totem_advanced_short` – Gives you a Diamond Totem (short)
– `/function rituals:give/totem_master` – Gives you a Netherite Totem (tall)
– `/function rituals:give/totem_master_short` – Gives you a Netherite Totem (short)
– `/function rituals:give/guidebook` – Gives you the Totem Rituals Guidebook

### Menu Commands

– `/function rituals:menu/main` – Opens the main interactive menu
– `/function rituals:menu/totems` – Opens the totem browser
– `/function rituals:help` – Shows the in-game help menu

### System Commands

– `/reload` – Reloads all datapacks (use if the datapack isn’t working)
– `/function rituals:config/reload` – Reloads configuration changes

### Admin Commands

– `/function rituals:admin/enable_debug_mode` – Enables debug mode for troubleshooting
– `/function rituals:admin/disable_debug_mode` – Disables debug mode
– `/function rituals:admin/enable_kiwi_mode` – Enables easy mode (no fire sacrifice)
– `/function rituals:admin/disable_kiwi_mode` – Disables easy mode
– `/function rituals:admin/list_totems` – Lists all placed totems
– `/function rituals:admin/reset_all` – Resets all rituals and configuration

## Technical Details

🛠️ For Server Administrators (Click to Expand)

### Performance Considerations
– The datapack uses interaction entities for totem placement (Minecraft 1.19.4+)
– Rituals check for activation every 20 ticks (once per second)
– Effects apply at intervals (20-40 ticks) to maintain performance
– Each totem uses 3-4 entities: 1 interaction, 1-2 block displays, 1 item display
– Item displays have smooth animations (rotation + bobbing) with 10-tick interpolation

### Compatibility
– Should work with most other datapacks
– Uses custom scoreboard objectives (all prefixed with “rituals.”)
– Uses storage namespace “rituals:config” and “rituals:temp”
– Custom tags are all in the “rituals” namespace

💻 For Datapack Developers (Click to Expand)

### Architecture
– **Main Loop**: `rituals:tick` runs from `minecraft:tick`
– **Initialization**: `rituals:load` runs from `minecraft:load`
– **Entity System**: Uses interaction entities for hitbox/data, display entities for visuals
– **ID System**: Each totem gets a unique ID for linking its entities

### Scoreboards
– `rituals.data` – Constants and global data
– `rituals.timer` – Tick counters for cooldowns/durations
– `rituals.distance` – Totem range values
– `rituals.tier` – Totem tier (1-6)
– `rituals.effect` – Active ritual effect type
– `rituals.temp` – Temporary calculations
– `rituals.id` – Entity linking system

### Entity Tags
– `rituals.totem` – Main totem interaction entities
– `rituals.short_totem` – Short variant totems (1 block tall)
– `rituals.totem_visual` – Block display entities for totem visuals
– `rituals.totem_display` – Item display entities for held items
– `rituals.totem_barrier` – Barrier block displays for collision
– `rituals.has_item` – Totems with items displayed
– `rituals.active_ritual` – Totems participating in a ritual
– `rituals.[ritual_type]_ritual` – Specific ritual type tags

### File Structure
“`
data/
├── rituals/
│ ├── advancement/ # Achievement system
│ ├── function/
│ │ ├── load.mcfunction
│ │ ├── tick.mcfunction
│ │ ├── give/ # Item give commands
│ │ ├── totem/ # Totem placement/interaction
│ │ ├── ritual/ # Ritual effects
│ │ ├── config/ # Configuration system
│ │ └── admin/ # Admin utilities
│ ├── recipe/ # Crafting recipes
│ ├── predicate/ # Random chance predicates
│ ├── item_modifier/ # Item modification
│ └── tags/ # Custom tags
├── minecraft/
│ └── tags/
│ └── function/
└── pack.mcmeta
“`

See `SYSTEM_OVERVIEW.md` for detailed technical documentation.

## Configuration

⚙️ Configuration Options (Click to Expand)

You can customize various datapack settings using the config storage system.

### Viewing Current Config
“`
/data get storage rituals:config
“`

### Modifying Settings
“`
/data modify storage rituals:config set value
/function rituals:config/reload
“`

### Available Settings
– `min_totems_required` – Minimum number of totems needed for a ritual (default: 1)
– `max_totem_distance` – Maximum distance between totems in blocks (default: 32)
– `ritual_duration` – How long rituals last in ticks (default: 600 = 30 seconds)
– `require_fire_sacrifice` – Whether rituals require fire sacrifice (default: true)
– `kiwi_mode` – Easy mode that disables fire sacrifice (default: false)
– `debug_mode` – Enables debug information and particles (default: false)

See `CONFIG_GUIDE.md` for complete configuration documentation.

## Redstone Range Display

🔴 Redstone Range Visualization (Click to Expand)

You can visualize a totem’s effect range by powering it with redstone!

### How to use:
1. Place a **lever**, **redstone torch**, **redstone block**, or powered **redstone wire** next to or below your totem
2. Red particles will show the exact ritual range (varies by tier)
3. Turn off the redstone to hide the display

### Supported redstone sources:
– Redstone torch (always on)
– Redstone block (always on)
– Lever (toggle on/off)
– Button (temporary)
– Powered redstone wire

See `RANGE_DIAGRAM.md` for detailed range specifications!

## Troubleshooting

🔧 Common Issues & Solutions (Click to Expand)

### Totems won’t place:
– Make sure you’re **right-clicking** (not sneaking required!)
– Ensure there’s empty space (air block) where you’re trying to place the totem
– Check that you have the actual totem item (should have custom name and colored text)

### Items won’t display on totems:
– Make sure you’re right-clicking the totem, not the ground near it
– The totem can only hold one item at a time
– Try removing the current item first (right-click empty-handed)

### Rituals won’t activate:
– By default, only 1 totem is needed (check config if changed)
– Totems work individually by default (configurable to require multiple)
– Items must be placed ON the totems (floating above them)
– Wait 1 second after placing the last item (system checks every 20 ticks)
– **Check fire sacrifice**: Drop 4 catalyst items around totem and light fire

### Pattern rituals won’t work:
– Use redstone to see particle guides for correct placement
– Ensure all totems have the exact required items
– Check that totems are at the correct distances (5 blocks for most patterns)
– Verify the central totem has the correct item for the ritual type

### Datapack not working:
– Type `/reload` in chat
– Check that the datapack is in the correct folder (world/datapacks/)
– Ensure the folder structure is correct (pack.mcmeta should be at the root)
– Make sure you’re using Minecraft 1.21 or later

### Resource Pack Issues:
– The resource pack is **optional** but provides custom textures
– Place it in your `resourcepacks` folder and enable it in-game
– If textures don’t appear, make sure the pack is above other resource packs in the list

### Debug Mode:
– Enable debug mode: `/function rituals:admin/enable_debug_mode`
– This shows detailed timing, range, and effect information
– Disable when done: `/function rituals:admin/disable_debug_mode`

## Related Documentation

– 🔥 **`FIRE_SACRIFICE_GUIDE.md`** – Complete fire sacrifice tutorial
– 📐 **`RANGE_DIAGRAM.md`** – Detailed range specifications
– 🔧 **`CONFIG_GUIDE.md`** – All configuration options
– 📦 **`INSTALLATION.md`** – Detailed installation guide
– 🛠️ **`SYSTEM_OVERVIEW.md`** – Technical architecture
– 📝 **`CRAFTING_RECIPES.md`** – All crafting recipes
– 🎯 **`PATTERN_RITUALS_GUIDE.md`** – Multi-totem pattern setup guide

## Future Enhancements

Planned features for future versions:
– **Flight Zone Ritual** – Creative flight within zone boundaries
– **Weather Control Ritual** – Control local weather patterns
– **Time Warp Ritual** – Accelerate time for crops and processes
– **Forcefield Ritual** – Protective barriers against hostile mobs
– **Mob Repellent Ritual** – Prevent hostile mob spawning
– **Mining Haste Ritual** – Extreme mining speed and auto-pickup
– Ritual upgrade system to extend range
– More ritual types and effects
– Ritual combinations for unique effects
– Multi-totem ritual networks
– Integration with advancement system
– Multi-item rituals requiring different items
– Ritual altars and structures

## Credits

Created with expertise in Minecraft datapack development and a passion for magical gameplay mechanics.

## License

This datapack is provided as-is for use in Minecraft worlds. Feel free to modify it for personal use or server use, but please provide credit if you redistribute or share modifications.

**Enjoy your mystical journey with Rituals!**

For issues, questions, or suggestions, please contact the datapack maintainer.

Tooltip Tweaks

🔹 Requires Fabric API and YetAnotherConfigLib🔹

🏙️ Join the Penumbra Discord server for development updates! 🏙️

##

**Tooltip Tweaks** is a modest expansion to tooltips, adding new information for various items including durability, food nutrition, while also improving the layout and readability.

The default settings are configured to appeal to most users, but the mod offers different options and more functionality beyond that!

Full Feature List
  • Durability display (with modifiable text color and digit count)
  • Display item uses left when durability is 25% or lower
  • Display item repair cost on relevant menus or at all times
  • Update crossbow tooltip colors
  • Update enchantment layout
  • Update tipped arrow tooltips
  • Display time under clock
  • Display day number under clock
  • Display year number under clock (each 365 in-game days)
  • Display moon phase under clock
  • Display compass location coordinates
  • Display compass location distance
  • Display compass location dimension
  • Hide compass info unless shifting
  • Display container contents as per-item, per-stack, or inventory
  • Configure container list maximum length
  • Display maps
  • Display axolotl variants
  • Display note block instrument type
  • Display paintings
  • Display food nourishment as text or icons
  • Display food icons underneath or beside item text
  • Display food saturation
  • Display food status effects
  • Display suspicious stew status effects
  • Display food modifiers
  • Display special effects (for milk bucket, honey bottle)
  • Update potion tooltips

##

Numerous Modified Tooltips

Tooltip Collage

##

Configuration Screen

Configuration screen

Too many apple’s

Craft your way to new horizons with the “Too Many Apples” mod for Minecraft. This mod introduces seven unique apple types, each craftable and each with distinct effects. Experiment, create, and enjoy the enhanced possibilities these apples bring to your gameplay. Explore the biomes, gather resources, and master the art of crafting to unlock a cornucopia of effects. Elevate your Minecraft experience with the crafting revolution of “Too Many Apples.”

for more apple details Try the Nebula Apple for Luck 3 and Mining Fatigue 1, or savor the XP Apple for an instant XP boost.

Tomtaru’s Cobblemon and Farmer’s Delight Tweaks

Do you like Cobblemon?

Do you like Farmer’s Delight?

Do you wish they had some integration with each other?

Look no further than Tomtaru’s Cobblemon & Farmer’s Delight Tweaks!

Features
– X-items now require the cooking pot!
– EV-boosting items now require the cooking pot!
– Certain healing items now require the cooking pot!
– Food added by Cobblemon can now be cooked in a cooking pot!

Tokusatsu Hero Instrumentality Project

It is a mod about adventure and Tokusatsu collection.

In this mod,you can collect many kinds of materials,henshin to the Tokusatsu heros that you likes,such as Ultraman ,Kamen Rider(masked rider) and Super Sentai.

And when the night comes,it will be a lot of kaijus,kaijins and more creep monsters to visit you and fight with you,you should henshin to your own Tokusatsu hero and beat them,then get the speical materrials from their dead body to power up your heros.

For Godzilla,it will be add in the future with the most classical 1954 form,and the other Godzilla forms and famous kaijus like Anguirus will comes not now.

Now it is just a beginning,so it will be a lot of bugsin it.but don’t worry about it,when we find them,we’ll fix them by the first time.And We’ll add more and more creatures in the future,unexpected Tokusatsu heros and monsters will return by the new way.
Have fun!