Hatred

![ ](https://i.postimg.cc/4NkVHKsc/minecraft-title.png)
# A zombie apocalypse data pack
![ ](https://i.postimg.cc/Bb3VXwS7/2025-11-16-11-13-40.png)

# **Required resource pack:**[Texture pack link](https://drive.google.com/file/d/1O_4C5-6YtfRz2CQYU5vm4TuNCf_CWFBg/view?usp=drive_link)

# How to install this on your existing world:

**Optional:**
> for better experience:
> – [Tissuo’s zombie pack – Zombie skin variation](https://www.curseforge.com/minecraft/texture-packs/tissous-zombie-pack-optifine-1-7x-1-20)
> – [Spawncap control utils – enable more zombie to spawn](https://www.curseforge.com/minecraft/mc-mods/spawncapcontrolutility)
# Introduction
**This data pack is what you would expect in a normal zombie apocalypse data pack, difficulty varies heavily on your chosen in-game difficulty and there are more than just zombie for you to discover**
> Meant to be a zombie datapack that doesn’t make them too oppressive like being able to break blocks and mess up your world, no AI is changed and they possess obvious weaknesses to exploit.

## **List of additions:**
– Custom gun and gun skins
– Skill tree
– Zombies are strong and comes in big number.
– No common zombies
– Zombie variants
– Pillager variants and attack zombies
– Air drop
– Flare gun
– Events
– Radio
– Custom mechanics and gamerule by default
– Lots of commands to tailor your experience
– Extended day time

# Content preview:

![ ](https://i.postimg.cc/cC3TmzMQ/2025_12_06_13_50_15.png)
![ ](https://i.postimg.cc/6pTmvf75/2025-11-29-13-26-14.png)
![ ](https://i.postimg.cc/PqwV6fQs/2025-11-29-13-30-38.png)
![ ](https://i.postimg.cc/t47MxN1n/2025-11-29-13-25-48.png)
![ ](https://i.postimg.cc/zByjHtPj/2025-09-11-19-41-08.png)
![ ](https://i.postimg.cc/9fnkkq6L/2025-09-11-19-44-52.png)
![ ](https://i.postimg.cc/2SnLxcrj/2025-11-16-11-20-05.png)

Copyright: All right reserved, do not repost. However, you may include Hatred datapack in your modpack/datapack collections
and credit would be appreciated.

discord for contacting: lynusc
Email: [email protected]
[email protected]
– Any ideas, bugs and issues please mention either below or send an email/DM. It would help alot.

Next update: [6.0] Structure…

YUNG’s Cave Biomes

YUNG's Cave Biomes
Depends on YUNG's API Join the YUNG GANG on Discord! Follow me on Twitter! Subscribe to my YouTube! Support me on Patreon!
What is this?
YUNG’s Cave Biomes is a vanilla+ mod that adds two new cave biomes to the game, the Frosted Caves and the Lost Caves! Each biome features the addition of a new mob, new blocks, items, music, and more.

Compatibility
YUNG’s Cave Biomes is intended to be fully compatible with every mod, including other worldgen mods. Any known incompatibility notes will be mentioned here. If you encounter any compatibility issues, please let us know in the Discord!

Play with friends with the Essential mod!


Use code YUNGNICKYOUNG with Bisect Hosting for 25% off!

Yummy Steak

# Yummy Steak
Sprinkle steak with stardust for a filling meal.

## Content
– Craft _Filling Steak_ with 8 _Steak_ and 1 _Nether Star_ (center), which applies the saturation effect for an hour when eaten.
![Crafting Recipe: 8 Steak + 1 Nether Start = 8 Filling Steak](https://raw.githubusercontent.com/lukasstorck/yummy-steak/refs/heads/main/docs/media/crafting.png)
– Adds level 30 enchantment _Yummy_ to never run out of steak (can only be applied on the _Filling Steak_).

## Technical Concept
Besides the gameplay functionality the goal was to provide these custom features without using the global tick function to check for changes in the player’s inventory.

– saturation effect is applied via [`consumable` data component](https://minecraft.wiki/w/Data_component_format#consumable) (added in MC 1.21.2)
– not consuming the item is handled via the [`use_remainder` data component](https://minecraft.wiki/w/Data_component_format#use_remainder) (added in MC 1.21.2)
– as use_remainder would need a recursive definition to be infinitly reuseable, a dummy-item is used, which then is swapped out for the actual food item
– instead of constantly checking whether a dummy item exists and is in need of replacement, the [enchantment effect component `minecraft:tick`](https://minecraft.wiki/w/Enchantment_definition#Components_with_entity_effects) with the [entity effect `run_function`](https://minecraft.wiki/w/Enchantment_definition#run_function) (added in MC 1.21) is used to change the dummy item (only executed for one tick, when the item is first held, so more resource efficient).

YTech

# YTech

brings you to Stone Age, increasing difficulty on early game by forcing you to use primitive technology for progression.

Also, vanilla mobs like cows, pigs, sheep and chickens are replaced by their wild ancestors.

Vanilla recipes for early game items are modified, forcing tools on some blocks and adding new tools, items and blocks to help you with progression.

Currently mod covers
– Stone age
– Bronze age
– Beginning of iron age (crafting iron ingot is final step right now)

## Compatibility

These dependencies are optional, but highly recommended:

– The One Probe – Provides more information about in-world blocks and entities
– Just Enough Items – You can see all changed recipes
– Curios API – Needed for jewelry effects, otherwise items are useless
– KubeJS – Easy way to add/modify/remove YTech recipes (API described on [wiki](https://github.com/yanny7/YTech/wiki))
– EMI – You can browse all recipes
– Jade – Provides more information about in-world blocks and entities

All bugs report on [GitHub](https://github.com/yanny7/ytech).

Ideas for expanding implemented ages or for next ages can be shared on [discord](https://discord.gg/HauMDpbkNN).

**For more information check [wiki](https://github.com/yanny7/YTech/wiki)**

## Hints

> – You can’t mine wood and dirt without correct tool
> – Your first goal is to find flint and hit stone with it
> – Grass fibers can be obtained by breaking grass with sharp flint
> – Look for deer, you need it for your first pickaxe
> – Only deer with antlers drops correct item
> – Primitive Smelter and Primitive Alloy Smelter needs chimneys for increasing temperature
> – Each type of chimney can be up to 4 blocks high, otherwise it collapse
> – Using reinforced chimney you can increase height up to 8 blocks, with 4 of each chimney
> – Lead and Cassiterite can be gathered using Strainer
> – It’s recommended to use JEI
> – You have to breed wild animals to get their domesticated versions
> – Aurochs -> Cow
> – Mouflon -> Sheep
> – Fowl -> Chicken
> – Wild Boar -> Pig

You Need Bait!

![You Need Bait Logo](https://cdn.modrinth.com/data/cached_images/b064fad81f671b3026d9501bee4744f3e7215252.png)

Dive into a deeper fishing experience with this mod, featuring fully custom 3D models and unique animations for every new fish you catch. Gear up with a specialized fishing rod that supports powerful modifiers to boost your haul, and expand your toolkit with multiple bait types, a required hook, a handy tacklebox, a minnow trap, and more to discover.

![Black Crappie](https://cdn.modrinth.com/data/cached_images/60fa774c17975096df05e09464d9fb1f3337b287.png)
![Catfish](https://cdn.modrinth.com/data/cached_images/1fa6598b6c68bb43acafcaabf9f676ba7cc6f0af.png)
![Largemouth Bass](https://cdn.modrinth.com/data/cached_images/4378736bc26d10fdf96216f7b68dbcb39d5bcd57.png)
![Muskellunge](https://cdn.modrinth.com/data/cached_images/5577ca0b5a129c55c10dc31f4935886cafeec883.png)
![Northern Pike](https://cdn.modrinth.com/data/cached_images/233b6209d8e83a48b60c1c6fb279f1d50d997500.png)
![Pumpkinseed Bluegill](https://cdn.modrinth.com/data/cached_images/35e8383671456d10810812b096846773ad29d06a.png)
![Walleye](https://cdn.modrinth.com/data/cached_images/75103dc5487b20d1c8a16530583b351ece18b47f.png)

### Discord: https://discord.gg/q8wRhXzN7t
###
### Patreon: patreon.com/YouNeedBait
###
### Curseforge: [https://www.curseforge.com/minecraft/mc-mods/youneedbait](https://www.curseforge.com/minecraft/mc-mods/youneedbait)

#### **Key Features:**

* **Expanded Aquatic Life:** Discover a variety of new fish species, each with unique 3D models, textures, and animations. Encounter Walleye, Largemouth Bass, Muskellunge, Northern Pike, Black Crappie, White Crappie, Catfish, and Pumpkinseed Sunfish in their natural habitats.
* **Custom Fishing Rod:** Craft and wield the “Fancy Fishing Rod,” a custom 3D model with dedicated slots for bait, hooks, and powerful modifiers. This rod is obtainable through a progressive trading system with the Master Fisherman Villager.
* **Modifiers:** Enhance your fishing with modifiers like Glow Berries (experience bonus) or an Iron Hoe (chance to convert junk items to seeds or Onion Bulbs).
* **Diverse Bait System:** No more fishing empty-handed! This mod introduces a variety of bait types, including Worms, Caterpillars, Minnows, Sucker Minnows, Leeches, and Nightcrawlers. At least one type of bait is required in your inventory to fish, with a 10% chance of consumption per catch.
* **Essential Fishing Tools:**
* **Tacklebox:** A handy storage solution for your fishing gear, featuring a new 3D model and inventory screen. The basic version offers 4 slots and can only hold “fishing” items.
* **Minnow Trap:** Place these traps in rivers or swamps to slowly gather minnows or leeches over time.
* **Fish Cleaning Station:** Clean your catches with a Filet Knife for delicious food items and a 10% chance of bonus loot.
* **New Items & Food:** Explore a range of new items like Azuromite Ingots and Blocks, Mutilated Flesh, and a variety of food items such as Less Suspicious Stew, Raw Fish Fillets, Salted Beef, Beef Jerky, and more.
* **Dynamic Fish Weights:** Each custom fish species now has a unique weight range, configurable to be displayed in pounds (lb) or kilograms (kg). Adjust the “fish weight bias” to control the rarity of catching record-sized fish.
* **Configurable Gameplay:** Customize your fishing experience with a new configuration file (`config/youneedbait.toml`) allowing you to adjust settings like bait requirement, bait usage percentage, fish weight units, and weight bias.
* **Enhanced Villager Trading:** The Master Fisherman Villager now offers an expanded and progressive trade system, making the Fancy Fishing Rod and other valuable fishing items more accessible.
* **World Generation:** Discover abandoned houses randomly spawning in some biomes, occasionally featuring a parrot. Salt Blocks also generate naturally during world creation.
* **Achievements & Tooltips:** Track your progress with custom advancements and benefit from informative tooltips for new items.
* **Compatibility:** Verified compatibility with JEI (Just Enough Items).

**Future Updates:** Many future updates are planned to further diversify fishing features and expand the mod’s content.

### Recipes

Fish Hook

![Fish Hook Recipe](https://cdn.modrinth.com/data/cached_images/3f91cc4caf54709060eca705a288b9302ce2de20.png)

Less Suspicious Stew

![Less Suspicious Stew](https://cdn.modrinth.com/data/cached_images/3025367e86c67c32809b4e5f33aa67c439a05dac.png)

Salted Beef

![Salted Beef](https://cdn.modrinth.com/data/cached_images/42f2216e3be618b2621d67c57ec20e1b0a7110ea.png)

Salted Fish Filet

![Salted Fish Filet](https://cdn.modrinth.com/data/cached_images/cde7141540cd225cb1d12b43d8ba7f1229c81fc0.png)

Minnow Trap

![Minnow Trap](https://cdn.modrinth.com/data/cached_images/af6f4446ba14d914216d7e30a6eb185c10a384d1.png)

Minnow Bucket

![Minnow Bucket](https://cdn.modrinth.com/data/cached_images/5e5f7e468731d4232fb550e993c906d26487ec84.png)

Youkai’s Homecoming

[Discord](https://discord.gg/BCHNhsDMXz)

### Required Dependency:
– Farmer’s Delight

# 📖 Introduction.
Youkai’s Homecoming is an add-on mod for Farmer’s Delight. Mainly add new crops and food.

# 📦 New Additions.
## New crops:
– Red beans: Can be found in birch forests, bamboo jungle, and sunflower plains. Plantable only on clay, mud, or coarse dirt.
– Soybeans: Can be found in the dark forest, jungle, and swamp.
– Coffea: Can be found in all kinds of jungles. Plantable only on podzol, mud, or soul soil.
– Tea: Can be found in flower forest, meadow, and groves.
– Udumbara: can be found in swamp. Grows under moonlight and shrinks under sunlight. Flowers for very short period of time only under full moon.

## New Foods:
100+ food including:
– Japanese cuisine such as mochi, miso soup, tricolor dango and tobiko gunkan.
Placeable dishes and feasts
– Coffee: A new drink that has a Caffeine effect and sober effect preventing phantoms from spawning, but also prevents sleeping and drinking another sober drink.
– Tea: Each type of tea has a different effects, but all of them gives sober effect as well.
– Sake: Alcoholic drinks that makes your screen wabble but gives strong effects
– Tofu burger, bamboo water restaurant, and other foods added to the Touhou Project fan fiction.

## New Mobs:
– Lamprey: spawned in oceans and rivers except for the warm ocean. Cooked ones have night vision effect.
– Rumia: spanwed inside youkai nest. Will start a danmaku battle with you if you try to attack her.

## Other:
Plates of food can be placed, please hold shift and right-click.

#💬 Author’s statement
Future update will include more Touhou related contents, and adding some curios with interesting effects

You Need Hydration

-You Need Hydration is a drinking mod centered around visual custom configuration, elevating compatibility with other mods and allowing you to create your own exclusive setup.

-All configurations support datapack import and export, and are fully compatible with global datapack mods,Paxi,and OpenLoader.

-It introduces dirty and clean water mechanics—dirty water bowls and bottles can be purified using a heat source.

Although the mod currently features only a few simple items, it will be gradually expanded in the future with more drinking-related elements.

Mod code is written by AI.

You Eat Everything

Hungry? Eat literally everything!

Have you ever looked at a block of dirt or a diamond sword and thought, “That looks delicious”? Well, now you can finally eat it! Eat Everything turns every single item in Minecraft into edible food.

![EAT](https://cdn.modrinth.com/data/cached_images/731157ab37145de6467c0c48b6bb3fb75e84f7f0.gif)

Key Features:
* Eat Anything: Every item in the game is now edible. Yes, everything.
* Material-Based Buffs: Eating different materials grants special effects!
* Metals (Iron, Gold, Diamond): Gain Resistance and Strength.
* Explosives (TNT, Gunpowder): Trigger an explosion (and yes, you are immune to the damage!).
* Hot Items (Torches, Magma): Become fireproof (but take a little heat!).
* XP Rewards: Eating rare items grants you Experience Points. The rarer the item, the more XP you get!
* Iron Belly Progression: Eating hard materials (stone, dirt, ores) is tough at first, but the more you eat, the
stronger your stomach becomes, reducing nausea and slowness effects over time.
* Sneak to Eat: Handling “large or complex” items like buckets and tridents requires a bit of finesse—you must be
sneaking (crouching) to consume them.
* Totem Power: Eating a Totem of Undying is a legendary meal that restores your health and grants powerful
regeneration buffs.

If you like this mod, consider following my channel for more updates! https://www.youtube.com/@mrjolubkom

Yeast ‘n Feast

![YeastnFeastLogo](https://cdn.modrinth.com/data/cached_images/13a1505d7d052b318b4e102eae3ebdd37ccbefdd_0.webp)

[![Join Discord](https://img.shields.io/discord/1064760109760253952?color=brightgreen&label=Discord)](https://discord.gg/fcbH6BqW3X) [![Curseforge Downloads](https://cf.way2muchnoise.eu/full_1221962_downloads.svg)](https://www.curseforge.com/minecraft/mc-mods/yeast-n-feast)

### About

**Yeast ‘n Feast** is a flavorful Minecraft mod that brings tavern-style brewing and rustic feasting into your world. Build your own cozy tavern filled with handcrafted drinks, hearty meals, and a warm, inviting atmosphere.

At the core of the mod is the **Keg**, a new block that allows you to brew custom meads by combining ingredients such as honey, fruits, and yeast. You can also craft jam from wild berries gathered during your travels.

Discover new crops like **Barley**, **Mint**, and **Garlic**, and prepare dishes including **Molasses Bread**, **Berry Rolls**, and grand feast platters. For those with a sweet tooth, treats like **Elderberry Pie** and **Maple-Glazed Rabbit** await.

The mod also adds new berries, a **Maple Tree**, and unique status effects:

* **Vigorous** – Provides bonus hearts and improved healing.
* **Overfed** – Slows the loss of saturation.

Whether you’re a farmer, a brewer, or a roleplay tavernkeeper, _Yeast ‘n Feast_ is your recipe for immersive culinary adventures.

### Showcases:

Spoiler

### **Additional Information**

🛠️ **Development Status**
This mod is a **work in progress**, with more features planned for future updates. As we continue learning **coding, modeling, and texturing**, we invite you to follow our journey and share feedback!

📦 **Modpack/Addon Usage**
You’re welcome to include Yeast ‘n Feast in your modpacks, or make addons with it. Enjoy!

Carrotify

Carrots, are relatively useless, with only one use.

Why not go above and beyond with that? Maybe into armor terrritory or hell an alternative to gold tools with similar speeds.

The mod is mainly based around progression of farming carrots, it all starts with the basics.

Work your way up with new projectiles such as Unstable Carrots, many new food items and a whole new tier based around carrots.
![Image of Carrot Armor](https://i.imgur.com/tBBslmT.png)

> Believe! Even a farmer can fight back, with an arsenal of new weapons.

Requires Fabric API

![Requires Fabric API](https://i.imgur.com/6syc9kx.png)