Vincent Van Gogh The Starry Night Style Paintings Pixel Art

Bring timeless art into your game with the Vincent Van Gogh The Starry Night Style Paintings Pixel Art Mod. Inspired by Van Gogh’s world-famous masterpiece The Starry Night, this mod transforms classic paintings into beautiful pixel art that perfectly blends with retro-style gameplay.
—
### How many paintings does it have?
**1.0**: 19 paintings

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With this mod, you can decorate your world with pixel art recreations of Van Gogh’s paintings, giving every space a unique artistic touch. Whether you’re building a cozy house, a creative gallery, or just want to add a bit of culture to your world, these pixel-perfect artworks will make your creations shine.

The Starry Night pixel art paintings are carefully designed to maintain the essence of Van Gogh’s brushstrokes while adapting them to a pixelated aesthetic. This makes the mod not only visually stunning but also lightweight and compatible with many builds.
Perfect for art lovers, pixel art fans, and players who enjoy customization, this mod combines history, creativity, and style. Experience Van Gogh’s art like never before and transform your world into a living gallery of pixel art masterpieces.
Villagers Drop Bread
This mod makes every villager drop 3 bread when killed!
Wanna take out your anger on villagers? Well this mod made bread farming way easier!
**If you showcase this mod, please credit me in the video by adding a link to the mod or a shoutout! It helps :)**
**If you liked this mod, consider supporting my goal on on Ko-fi 😄**
**If you play Roblox, consider testing my friend’s Roblox game by joining: https://www.roblox.com/games/5465638320**
VillagerLife
# VillagerLife
A Paper plugin that brings villagers to life with daily routines, dialog and a reputation system.
## Features
– **Routines** — Villagers follow profession-based daily schedules (farmers tend crops, blacksmiths hammer at anvils, fishermen head to water, etc.) and return home in the evening.
– **Dialog** — Right-click a villager to start a conversation. Chat naturally to ask for resources, request an escort, get directions, trade, or just talk.
– **Nicknames** — Give any villager a persistent nickname that shows above their head and in chat.
– **Reputation** — Build trust through trading. Higher reputation unlocks more interactions like fetching rare materials, escorts and work orders.
– **Bilingual** — Full support for German (`de-DE`) and English (`en-US`).
## Requirements
– Paper 1.21+
– Java 21+
## Commands
| Command | Description |
|—|—|
| `/villagerlife reload` | Reload config and language files |
| `/villagerlife recalculate` | Recalculate village boundaries |
| `/villagerlife debug` | Show debug info |
Alias: `/vl`
Permission: `villagerlife.admin` (default: op)
## Configuration
All settings are in `plugins/VillagerLife/config.yml`.
“`yaml
language: en-US # de-DE or en-US
village:
villager-radius: 8
flood-fill-hop-radius: 64
max-villagers-per-village: 200
resource-extra-radius: 64
max-resource-distance: 3
routine:
tick-interval: 200 # Ticks between routine updates
sound-chance: 0.3 # Ambient sound probability per tick
move-speed: 0.6 # Movement speed (1.0 = sprint)
reputation:
min-gossip: 0
min-fetch: 10
min-fetch-rare: 25
min-escort: 25
min-work-order: 50
“`
Language files can be customized in `plugins/VillagerLife/lang/`.
VillagerFarm
# Villager Farm
A Fabric mod for Minecraft 1.21.11 that overhauls villager farming behavior.
## Features
– **Decoupled from `mob_griefing`** — villager harvest, replant, and pickup now ignore the global mob_griefing gamerule (toggle in config). Set `mob_griefing=false` to stop creepers/endermen damaging the world while villagers keep farming.
– **Atomic harvest + replant** — when a farmer breaks a mature crop, the seedling goes back in the same tick. Yields are vanilla loot minus one seed-equivalent.
– **Five extended crops** — sugar cane, nether wart, pumpkin, melon, and cocoa. Pumpkins and melons are only harvested when stem-grown (verified via [blockorigin](https://github.com/JackOtsig/blockorigin)) so player-placed decorations are left alone. Sugar cane harvest leaves the bottom stalk so the column regrows. Each crop is independently toggleable.
– **Food sharing + breeding integration** — pumpkin (food=4 by default), melon slice / sugar cane / cocoa beans (food=1) all count toward villager breeding readiness. Custom share path lets farmers throw any of these to neighbors as soon as they have ≥2 in a slot, so the new crops actually circulate.
– **Pickup status effects** — picking up sugar cane gives Speed (configurable duration + amplifier per cane). Cocoa beans give Regeneration. A cleric picking up nether wart rolls one of the configured positive effects.
– **Farmer anti-trample** — farmer-profession villagers stop wrecking their own farmland by jumping. Other entities still trample normally.
– **Wider AI scan** — vanilla’s farmer brain only scans ±1 around the villager. The mod adds a configurable wider scan for extended crops (default ±2). Includes a fallback that populates `SECONDARY_JOB_SITE` for soul-sand and jungle-log farms; without it, the brain framework would refuse to even consider the farming task.
– **WTHIT + Jade tooltip integration** — hovering a villager shows their current activity (Working / Resting / Meeting / Idle / etc.) plus their inventory contents. Optional; works with either tooltip mod, or none.
Every feature has a config toggle, and every magic number is editable.
## Installation
1. Install [Fabric Loader](https://fabricmc.net/use/) ≥ 0.19.2 and [Fabric API](https://modrinth.com/mod/fabric-api) for Minecraft 1.21.11.
2. Download [`blockorigin`](https://github.com/JackOtsig/blockorigin/releases) (required runtime dep — provides the cause-tracking that makes the stem-grown pumpkin/melon detection work).
3. Download `villagerfarm-x.y.z.jar` from the [releases page](../../releases) and drop it into your `mods/` folder alongside `blockorigin`.
4. Optional: install [WTHIT](https://modrinth.com/mod/wthit) or [Jade](https://modrinth.com/mod/jade) to get the villager tooltip overlay.
## Configuration
On first launch the mod creates `config/villagerfarm.json` with sensible defaults. Edit the file and **restart** the game/server to apply changes. There’s no hot-reload command.
The schema is a single JSON object with two top-level sections:
### `features` — toggles
| Key | Default | Effect |
|—|—|—|
| `gamerule_split` | `true` | When true, villager farming + pickup ignore vanilla’s `mob_griefing` gamerule. Set false to revert to vanilla coupling. |
| `atomic_harvest_replant` | `true` | Vanilla wheat/beetroot/potato/carrot harvested + replanted in the same tick. Disable for vanilla two-step behavior. |
| `anti_trample` | `true` | Farmer-profession villagers don’t trample farmland by jumping. |
| `secondary_job_site_patcher` | `true` | Forces farmers near soul-sand / jungle-log / etc. to consider the FarmerVillagerTask. Without this, vanilla brain refuses to run the task for non-farmland farms. |
| `tooltip_integration` | `true` | WTHIT/Jade villager tooltip displays activity + inventory. |
| `extended_crops.enabled` | `true` | Master switch for the five extra crops. |
| `extended_crops.sugar_cane / nether_wart / cocoa / pumpkin / melon` | `true` | Per-crop toggles, layered under the master switch. |
| `food_sharing.enabled` | `true` | Master switch for the custom low-threshold share path. |
| `food_sharing.share_pumpkin / share_melon_slice / share_sugar_cane / share_cocoa_beans / share_nether_wart_to_cleric` | `true` | Per-item share toggles. Wart is farmer→cleric only when its toggle is on. |
| `pickup_effects.sugar_cane.enabled` | `true` | Effect on sugar-cane pickup. |
| `pickup_effects.sugar_cane.effect` | `”minecraft:speed”` | Status effect identifier rolled. Any vanilla/modded effect id works. |
| `pickup_effects.sugar_cane.ticks_per_item` | `200` | Ticks added per cane (20t/s, so 200 = 10s). |
| `pickup_effects.sugar_cane.amplifier` | `0` | 0 = level I, 1 = level II, etc. |
| `pickup_effects.cocoa_beans.*` | `true / “minecraft:regeneration” / 100 / 0` | Same shape as sugar cane, 5s/bean of Regen by default. |
| `pickup_effects.nether_wart.enabled` | `true` | Random positive effect on nether-wart pickup. |
| `pickup_effects.nether_wart.cleric_only` | `true` | Only fires for cleric villagers. |
| `pickup_effects.nether_wart.duration_ticks` | `600` | 30 seconds at 20 t/s. |
| `pickup_effects.nether_wart.amplifier` | `0` | Effect level. |
| `pickup_effects.nether_wart.allowed_effects` | 11 entries | Identifier list rolled from. Bad ids are silently dropped. |
### `values` — numeric knobs
| Key | Default | Effect |
|—|—|—|
| `food_values` | pumpkin=4, melon_slice=1, sugar_cane=1, cocoa_beans=1 | Map of `minecraft:item_id` → food points. Items not in this map are not villager food. |
| `search.extended_radius_xyz` | `2` | The outer search shell for extended crops (vanilla is 1). |
| `search.extended_harvest_distance_squared` | `16.0` | Max squared distance the villager will harvest an extended crop from. |
| `search.unstuck_min/max_distance_squared` | `1.0 / 6.25` | Vanilla CropBlock targets in this squared-distance window get an unstuck-harvest so the brain doesn’t lock onto unreachable wheat. |
| `search.secondary_job_site_radius_xz / radius_y / tick_interval` | `4 / 2 / 40` | Patcher scan dimensions and refresh interval (ticks). |
| `sharing.min_stack_size_to_toss` | `2` | Farmer needs at least this count in a slot to toss it to a neighbor. |
| `sharing.max_share_distance_squared` | `5.0` | Max squared distance between farmer and target villager for the custom share path. |
The config does **not** validate its inputs. If you set `ticks_per_item: -50` or rename `enabled` to `enabled_lol`, you get whatever fallback Gson decides — usually defaults for missing fields, weird behavior for nonsense values. Edit responsibly.
yes its made by claude
Villager Trade Rebalance Backport
This mod accurately backports the experimental feature: Villager Trade Rebalance 1.20.2 for Forge 1.20.1. This mod is not a reimagining; it actually accurately backports the experimental feature.
I have chosen to replace the original mod rather than creating a new, minor version on the releases page. Therefore, if you are not concerned about this bug, which solely impacts players in spectator mode, there is no need to redownload the mod. The initial mod file will be, or has already been, removed shortly after the replacement file is made available.)
1st warning: The mod has a “MOD_ID”, but it does not use its namespace once, I know this is not considered good practice, but there is a good reason for this: it means that compatibility with vanilla will be maintained, if the user wants to update map from version 1.20.1 to version 1.20.2, the experimental feature will remain enabled and all generated village maps will be maintained.
2nd warning: Unlike the experimental feature implemented by Mojang, which is completely incompatible with mods that modify villager trades traditionally, this mod maintains compatibility with mods, but I warn the user that this is not the focus of the mod.
3rd warning: This mod does absolutely nothing unless the user enables the experimental feature, just like in the original.
4th warning: While the mod is exclusively in English, its accurate backporting allows it to utilize updated Minecraft assets to translate the mod into any language supported by the game.
5th warning: This mod depends on Forge version 47.3.10 or higher.
6th warning: Mods that modify Wandering Trader trades may change the behavior of this mod in unexpected ways; please check compatibility on a case-by-case basis.
7th warning: This mod does not use mixins, but depends on unusual Reflection, which means that the mod works perfectly on Java 17 HotSpot Variants, but the higher the Java version the user upgrades, the greater the chance of the mod crashing.
8th warning: The exact license is as follows: Mojang Studios Code: All Rights Reserved; Adahel Code: Unlicense (Public Domain). Due to restrictions imposed by Mojang, if the user needs to fork this mod, the user will need to decompile the mod.
Last warning: This mod was created to meet my personal needs, if something is not the way the user want, fork this mod.
Villager Job Tools
## Villager Job Tools
Automates villager trade rerolling without repetitive clicking. Select the trades (or librarian enchantments) you want, aim at the job site block, and the mod will reroll until a match is found.
—
### How it works
1. Aim at a villager’s **job site block** (lectern, composter, etc.) with the villager nearby
2. Press **R** (or your bound key) to start
3. The mod will:
– Open the villager’s trades
– Check for matches based on your settings
– Break and replace the job site if no match is found
– Stop automatically when a match appears
4. Press **R** again to stop at any time
—
### Features
**Trades Finder**
– Select trades or enchantments to search for
– Stops rerolling when any selected trade appears
– Supports all villager professions
– Includes search for quick filtering
**Auto Buy**
– Automatically purchases selected trades
– Separate configuration from Trades Finder
– Works during rerolling or manual trading
**Auto Sell**
– Automatically sells items the villager buys
– Configurable items and quantities
– Works while the trade screen is open
**Price & Level Filters**
– Set maximum emerald price per trade
– Uses displayed (discounted) prices
– Optional minimum enchant level
**Chat Logging**
– Optionally prints checked trades to chat
**Timing Controls**
– Adjustable delays for breaking, placing, loading trades, and retry clicks
—
### Controls & Settings (default keybinds)
| Key | Action |
|—–|——–|
| **R** | Start / stop rerolling (look at job site block) |
| **K** | Open the mod menu |
| **U** | Toggle Auto Buy |
| **O** | Toggle Auto Sell |
All keybinds and options can be changed in **Settings**.
—
### Notes
– Client-side only — no server installation required
– Requires the job site block in hotbar or offhand
– Works with discounted prices (reputation, Hero of the Village)
– Supports all villager professions
Villager Breeder
# VillagerBreeder 💕
> **🤝 Our Partner:** Proudly sponsored by **[HexaCraft](https://discord.gg/sE3ejqUdJG)**! ⚡
Ever wanted an easier (and more fun) way to make villagers breed?
With **VillagerBreeder**, you can craft a **custom Love Potion** and use it to bring two nearby villagers together — complete with heart particles and a brand-new baby villager!
—
## ✨ Features
– 🧪 **Custom Love Potion** – craftable with your own recipe (fully configurable in `config.yml`).
– 💕 **Breeding Made Easy** – right-click two villagers with the Love Potion, and two villagers within 10 blocks will fall in love.
– 🌟 **Heart Particle Effects** – watch the magic happen as hearts float around your villagers.
– 👶 **Automatic Baby Villager** – after a short delay, a baby villager will spawn.
– ⚙️ **Configurable Recipe** – adjust potion shape and ingredients from config.yml.
– 🔄 **/villagerbreeder reload** – reload your config and recipe instantly.
—
## 🛠️ How to Use
1. Install the plugin on your **Paper 1.20.1+** server.
2. Start your server once to generate the `config.yml`.
3. Customize the **Love Potion** recipe and name if you like.
4. Craft your Love Potion in-game.
5. Right-click while holding it near at least 2 villagers.
6. Enjoy the love story unfold! 💘
—
## 📷 Demo
✨ Right-click two villagers with the potion → ❤️ Particles appear → 👶 Baby villager spawns!
—
## ⚡ Commands
– `/villagerbreeder reload` → Reloads config and updates recipe.
—
## 💬 Join discord for help and support
[Discord](https://discord.gg/YpKbGnV5Gc)
—
## ⚒️ Default recipie

—
## 📂 Config Example
“`yaml
love-potion:
name: “&dLove Potion”
recipe:
shape:
– “BRB”
– “RAR”
– “BRB”
ingredients:
B: BREAD
A: APPLE
R: RED_DYE
VillagerGUIApi



Full Transcript
FROM IDEA TO CODE
The plugin exposes a simple and consistent interface. Hook in 5 lines or less!
COMPATIBLE
Compatibility without any compromises.
Supports all versions from 1.3 to 1.19
EVENTS API
Besides the easy to use API, the plugin also offers a well documented event system!
The Events shown are
– VillagerInventoryCloseEvent
– VillagerInventoryModifyEvent
– VillagerInventoryOpenEvent
– VillagerTradeCompleteEvent
PERFORMANCE
The plugin stays lean and mean.
Using a zipping reflective loading mechanism the plugin only loads the classes it needs for the version it is running on!

[ARCHIVED] Vietnam’s Delight
An add-on for Farmer’s Delight Refabricated that add foods (and other items) from Vietnam.
EMI or equivalents is recommended.
**This mod is Fabric only for now. I don’t know if porting it to Neo/Forge will be easy since I’m still new to developing mod.**
**Content**
1.0:
 Rice Flour: Crafted from Rice by hand or in a Crafting Table, can be used in a variety of ways.
 Corn Starch: When either [Cultural Delight](https://modrinth.com/mod/cultural-delights-fabric), [Haunted Harvest](https://modrinth.com/mod/haunted-harvest) or [Corn Delight](https://www.curseforge.com/minecraft/mc-mods/corn-delight-fabric) (or any other mod that use the tag c:seeds/corn), this item will be enabled for crafting. It’s only purpose currently is to craft Rice Batter. Making it is the same as Rice Flour, just with corn kernels instead.
**Note**: Corn Delight is not ported to FD Refabricated at the moment
 Rice Mixed Wheat Dough: Mixing Water, Wheat and Rice (or Rice Flour) in a Crafting Table to get this dough.
 Banh Mi: Now plop that dough into a Furnace or Smoker to get the iconic baguette from Vietnam (its name literally means “Bread”….) You can also just craft it with Wheat and Rice (or Rice Flour). More recipe for this item will be added in the future.
 Rice Batter: Mixing Water, Rice Flour (and Corn Starch if it’s enabled) to get this questionably sprited item. 😏
 Rice Noodle Sheet: Cook the Rice Batter and you’ll get this pretty bland looking disc of gluten.
 Flat Rice Noodle: Use the Cutting Board to turn that sheet into clumps of noodle! Still pretty bland, though.
 Pho: Get your hand on some Bones to make Bone Broth then combine it with the noodle from earlier along with some meat and onion to make these fulfilling bowls of Pho.
This is my first mod so it might be rough around the edge. If you found an issue, want better compatability or have a suggestion, visit the mod’s Github and post an issue. Alternatively, you can contact me through my Discord.
You are free to use this mod in your modpack as long as you give proper credit.
VietNam Delight
# 📦 About
VietNam Delight is an addon for **Farmer`s Delight** adds traditional Vietnamese dishes.
# 🌿 Features
– Adds Xôi (Sticky Rice), Bánh chưng (Vietnamese Rice Cake), and more.
– Adds a variety of traditional dishes and regional specialties from Vietnam.
– Adds functional blocks such as the Large Cooking Pot, Barrel, and more.
– Adds new plant, sapling, fruit, and more.
# ⚙ Changelog !
[Will be posted/updated here](https://www.youtube.com/@Huwng8)