Kappa Shader
[](https://youtu.be/QWAb4RLTiMk)
## **What is the Kappa Shader?**
A shaderpack that aims towards a realistic, but also authentic look. So it is not plainly using physically accurate vales and equations like many other packs do. Instead, while still using many accurate calculations, it is tweaked to reproduce what you could observe in nature, which usually goes beyond just having equations to describe most phenomenons.
## **What features does it offer?**
* Dynamic soft shadows
* Screen-space path-tracing (SSPT)
* Temporal Anti-Aliasing and Upscaling (TAAU)
* Procedural realistic skybox with multiple cloud layers
* Screen-space reflections and optional offscreen environment reflections (when enabling the reflection capture)
* Volumetric fog
* Random per-day and daytime driven weather parameters controlling clouds and fog
* labPBR resourcepack support
* Various optional lens effects such as depth of field, lens flares and vignette
and many, many more.
## **Any Requirements?**
* Optifine for 1.16 or newer/Iris 1.5.0 or newer
* GTX 1050/RX 560 or similar/better (has to support OpenGL 4.0, something faster than those is recommended though)
* Windows/Linux
* **DUE TO REPEATED ISSUE-REPORTS: Intel HD 5000 Graphics and older are NOT supported!**
## **External Links:**
* My Website: [Link](https://rre36.com/kappa-shader)
* My Discord Server: [Link](https://discord.gg/y5xzQ6H)
[](https://www.patreon.com/bePatron?u=19790203)
john
# john
John is a really fast shader, high fps anywhere from intergrated graphics to high end GPU’s!
It looks best when you use PBR resource packs!

**This shader has:**
– waving plants/leaves/water
– simple specular sky reflections
– emmisive textures support
– colored shadows
– fog
– clouds
– outlines
– high fps on any machine
_Iris only at the moment_
Insanity Shader



A stylized, horror themed Iris shaderpack with high customizability and performance.
Check out Fear Nightfall, the official modpack that Insanity was made for.
Insanity is based from BSL Shaders by Capt Tatsu! With expanded customizability, new clouds, and a unique scary atmosphere



- 🧟 Horror styled gameplay. Great for horror modpacks!
- 📓 Highly customizable shader configuration. Expanded from BSL’s limits.
- ⛈️ Immersive weather. From foggy mornings to torrential rains.
- 📝 User-friendly menu. Including a quick options menu with easy to configure settings.
- 💻 Runs on most modern PC’s! Optimized even for modern low end GPUs.
- 🔦 Always bring some torches. Not only the night is dark, the Nether and End are even worse!
- 🌎 Wide compatibility across versions. Supports all newer MC versions, even 1.19 using Iris!
- ☀️ Support for “realistic” texture packs*
* Please enable “Advanced Materials” on the Materials and Reflections settings
Can I share the shader with my friends/community/followers?
Yes, of course. Just don’t distribute the files. If you want to share the shader, send the link to this modrinth page.
Can I make a video using this shader?
Feel free to make any video with the shader, crediting would be appreciated, but it’s not necessary 🙂
If you plan on making a review, don’t forget to share it in the comments of this page so we can see it!
How do I install the shader? (Iris)
The recommended way to use Insanity is through Iris Shaders, an alternative to OptiFine
- To install it, download it from their website, open the .jar file and install it in your .minecraft folder
- Then download Insanity and place the .zip file onto .minecraftshaderpacks
- Open Minecraft using the Fabric Loader that Iris installed and go to Video Settings > Shaders and select Insanity
- Enjoy the darkness.
Made with 🖤 by ElocinDev
Special thanks to Capt Tatsu for making BSL
ink-wash-shaderpack
# 🎨 Ink Wash Painting Shader Pack
> *Transform your Minecraft world into a flowing Chinese ink wash painting.*
—
## ✨ Overview
**Ink Wash Shader Pack** is an Iris shader pack for Minecraft, inspired by traditional Chinese ink wash painting art. Using post-processing shader technology, it transforms the game’s visuals into a real-time ink painting style—featuring natural gradations of ink tones, varied brushstrokes, distant mountains fading into a dreamlike white space, and foliage swaying in the wind.
Unlike simple desaturation filters, this shader pack deeply simulates multiple traditional ink painting techniques:
– **Five Ink Tones (五墨法)** — Natural transitions between burnt, heavy, dark, light, and clear ink tones.
– **Brush Stroke Outlines (皴法)** — Multi-scale edge detection to simulate the texture of a traditional ink brush.
– **Negative Space (留白)** — Distant scenery and skies fade into large areas of preserved white space, mimicking the ethereal emptiness found in traditional landscapes.
– **Ink Diffusion (墨晕)** — A soft, natural bleeding effect simulating wet ink seeping into rice paper.
– **Rice Paper Texture (宣纸)** — Fractal noise reproduces the authentic fiber texture of traditional Xuan paper.
## 🖼️ Core Features
### 🖌️ Global Ink Tone Palette
All blocks are mapped to ink tones based on luminance. Nearby objects show texture details (like light ink sketches), while distant objects gradually dissolve into negative space.
### ✒️ Three-Tier Brush Outlines
| Brush Size | Detection Method | Visual Effect |
|————|——————|—————|
| **Thick** | Depth + Normal Edges (2x sample) | Major structure outlines (mountains, buildings) |
| **Medium** | Depth + Normal + Color (1x sample) | Block-level edges |
| **Fine** | Color Edges (0.5x sample) | Fine texture detail lines |
### 🌿 Wind Sway Animation
Grass and flowers sway dynamically with a 3-layer wind system (main gust + rustle + fine tremor). Leaf blocks sway gently like entire branches. The shader intelligently differentiates foliage using texture transparency so solid ground blocks will not animate.
### 🌫️ Distant Fading
A depth-based fading system: foregound ink is sharp and clear → midground lightens → background dissolves completely into paper white, much like distant mountains in traditional landscape paintings.
### 💧 Ink Diffusion
A dedicated post-processing pass simulates wet ink seeping into the paper. Light ink areas spread naturally, strong ink remains crisp, and ink flow is subtly influenced by micro-gravity.
### 📜 Rice Paper & Mounting
– **FBM Paper Texture** — Tri-scale fractional brownian motion noise with horizontal fiber bias to recreate authentic papermaking textures.
– **Scroll Border** — Adds a traditional mounted scroll frame around the screen.
– **Vermilion Seal (朱印)** — A toggleable traditional red stone seal stamp.
### 🌙 Time & Dimensions
– Ink tones automatically adapt to Minecraft time—light and elegant during the day, heavy and dark at night.
– Automatically detects the **Nether dimension** and applies a brightness boost and a subtle warm red tint perfectly fitting the lava atmosphere.
– Subtle “Ink Flow” animation brings a breathing, hand-painted feel to the entire display.
## ⚙️ Configurable Parameters (18 Settings)
All parameters can be tuned in real-time via the Iris Shader settings menu, featuring full English/Chinese translations. Options include:
– **Ink Contrast & Color Tints** (Subtle original color preservation up close)
– **Night Darkening & Nether Brightness**
– **Edge Strength** for all three brush tiers
– **Ink Flow & Wind Sway** animations
– **Distance Fade & Ink Diffusion**
– **Paper Grain Intensity**
– **Vignette, Scroll Border, and Seal Stamp** toggles
## 📦 Installation
1. Requires Minecraft with **Fabric** and **Iris Shaders**.
2. Place the downloaded `.zip` file into your `.minecraft/shaderpacks/` folder.
3. Enable the pack in-game: *Options → Video Settings → Shader Packs*.
4. Press `O` in-game to access shader settings and tweak the look to your liking!
Hysteria Shaders

[](https://lunapixel.studio/discord)

[](https://ko-fi.com/elocindev)
A stylized, atmospheric horror-themed Iris shaderpack with high customizability and performance.
Successor of [Insanity Shader](http://www.curseforge.com/minecraft/shaders/insanity-shader).
Based on Photon, Hysteria provides a similar feel to Insanity, but with modern features such as volumetric clouds and fog, colored lighting, distant horizons support, and more!






– 🧟 **Atmospheric Scary Look.** Perfect for horror & zombie modpacks!
– 📓 **Highly customizable shader configuration.** Expanded from Photon’s limits.
– ⛈️ **Immersive & Dynamic Weather.** Every day is a different day, with different clouds and colors.
– 🌫️ **Volumetric Fog & Clouds.** With ground-level and distant fog, changing volumetric clouds, and more!
– 🌎 **Distant Horizons Support.** Experimental!
– 📝 **User-friendly menu.** Including a quick options menu with easy to configure settings.
– 💻 **Runs on most modern PCs.** Optimized even for lower-end GPUs. Even better than Insanity!
– 🔦 **Always bring some torches.** Not only the night is dark, the Nether and End are even worse!
– 🌎 **Wide compatibility across versions.** Supports all newer MC versions from 1.7.10 upwards.
– ☀️ **Built-in Colored Lighting.** With support for labPBR resource packs.
**Made with 🖤 by ElocinDev**

– **Sixthsurge**
– For making Photon, the shaderpack that Hysteria is based on
– **Capt Tatsu**
– For making BSL, helping me start out Insanity. Without Insanity, Hysteria wouldn’t exist!

Genesis

A very lightweight iris-based shader that tries to emulate the visuals of Minecraft a1.1.2_01 as accurately as possible.
(Made with minecraft versions 1.20 and later in mind.)

If you steal this as-is I will hunt you down. (I’m looking at you 9minecraft.)

Forget-Me-Not Shaders
Important! This, along with the GitHub page for this project, is the only official place to find Forget-me-not. Any other site you find this project, including unethical mod rehosting sites like 9minecraft, are untrusted sources. Never download files from untrusted sites.
# Forget-me-not Shaders
**Forget-me-not** is a semi-realistic pipeline shader for the [Canvas](https://modrinth.com/mod/canvas) mod. It’s designed to give the most authentic and immersive experience while sticking to “traditional” rendering methods to keep up good performance.
**Canvas** is a client-side renderer mod that uses shaders for advanced rendering with the goal of having a modern and very flexible design for high performance and better readability. The shader system is entirely different from Optifine and Iris & Sodium and as such, Forget-me-not won’t work with any of these mods! See the `how to use` section for installation instructions.
## notice
If you’re a developer or mod hoster, Forget-me-not is licensed under the [LGPL v3.0](https://www.gnu.org/licenses/lgpl-3.0.en.html), so please make sure to read over the terms of the LGPL if you use any of Forget-me-not’s original code or distribute it.
## how to use third-party shaders with canvas
1. Be sure you’re on 1.19.4 or above. Support is not guaranteed for versions that Canvas doesn’t actively support.
2. Install [Fabric](https://fabricmc.net/wiki/install).
3. Get Canvas Renderer mod through [Modrinth](https://modrinth.com/mod/canvas). **Keep in mind that Canvas does not work with Sodium, Iris, OptiFine, or OptiFabric.**
4. Download your preferred pipeline shaderpack. If you’re looking for alternatives to Forget-me-not, try out [Lumi Lights](https://github.com/spiralhalo/LumiLights/releases), [Lomo (not for gameplay as of this writing)](https://github.com/fewizz/lomo/releases), or [Aerie (vanilla-plus, wip)](https://modrinth.com/shader/aerie-shaders).
5. Launch your game, put your downloaded `.zip` file into your `resourcepacks` folder and activate the resource pack. (Don’t extract it!)
6. Navigate to `Options / Video Settings / Canvas / Pipeline Options / Pipelines` and select the pipeline that you want to play with.
## troubleshooting
– Experiencing bad shadow outcomes? In `Options / Video Settings / Canvas / Debug`, set `Shadow Priming Strategy` to `TIERED` and `Disable Shadow Self-Occlusion` to true.
– Does Canvas say in chat that some shaders are broken? Please grab your log in `.minecraft/logs/latest.log` and all contents of the `.minecraft/canvas_shader_debug/` folder and either make an issue on GitHub or let me know about it on Discord.
– Does every Canvas pipeline break other than Canvas Basic? If so, your device is probably incompatible with Fabulous graphics, which most Canvas pipelines use. Unfortunately, there’s no fix for this.
## feature highlights
– seasons! be immersed in your world as the seasons change over time
– HDR, bloom, and tone mapping
– dramatic skies with atmospheric scattering and custom realistic clouds
– water waves and reflections
– support for PBR, with hundreds of built-in default materials
– contact-hardening variable penumbra shadows
– advanced anti-aliasing (TAA)
## credits
Forget-me-not wouldn’t be nearly as polished as it is if it weren’t for the help of people like fewizz, spiralhalo, Grondag, and many others from the Canvas community for contributing and testing. Many thanks to:
– The [shaderLABS discord channel #snippets](https://discord.com/channels/237199950235041794/525510804494221312/959153316401655849) for many useful code snippets
– [Lumi Lights](https://github.com/spiralhalo/LumiLights) by spiralhalo for lots of different inspiration & help, and also references for a working TAA implementation
– [lomo](https://github.com/fewizz/lomo/releases) by fewizz for inspiration for many different things, as well as the raytracer and lots of invaluable contributions
FastPBR
## **What is the FastPBR Shader?**
This is a fast shaderpack that still offers high-quality visuals and uses PBR atmospherics, hence its name.
**PBR does not mean specular support, so do not confuse these terms despite this being a common misconception in the shaderpacks community.**
## **Where can I download it?**
Either here or via my website (link below).
## **What features does it offer?**
* Dynamic soft shadows
* Optional screen-space indirect lighting using HBIL
* Temporal Anti-Aliasing and Upscaling (TAAU)
* Procedural realistic skybox including volumetric clouds
* Volumetric fog
* Various optional lens effects such as depth of field, lens flares and vignette
* **Compatibility with Distant Horizons since v2.0**
## **Any Requirements?**
* **Iris 1.6.0 or newer**
* **OptiFine is NOT supported and will not be unless it catches up with Iris’ more advanced featureset**
* A graphics card that supports OpenGL 4.3 or newer
* Windows/Linux
## **External Links:**
* My Website: [Link](https://rre36.com)
* My Discord Server: [Link](https://discord.gg/y5xzQ6H)
[](https://www.patreon.com/bePatron?u=19790203)
Fantasy Shaders Reimagined
## **Fantasy Shaders Reimagined**
This shader is based on the [Complementary Shaders](https://modrinth.com/shader/complementary-reimagined). Fantasy Shaders are a modification of the Complementary Shader, intended to make the game more colorful, striking, and vibrant, in a fantasy style.
This is my first project for Minecraft Java so it may have bugs and things to improve, so I would appreciate it if you left me either a bug report or suggestions to improve this mod on my [Discord server](https://discord.gg/7Z6FuKmGwG).
### **Modifications**
– The color of the night has been changed to a fantasy blue king, including skies, auroras, clouds, nebulas…
– The color of the day has become brighter, the sky now has a white horizon and the upper part is light blue including the clouds.
– Sunsets and sunrises are now more colorful as if you were in a fantasy world.
– The reflection of the surface and the sky at night has been improved, giving a mirror-like effect.
– The End has been recolored so that the color of its environment is attached to the purple tone of the Endermans.
– The rays of light have been intensified.
– Now the night and the End are starry.
### **Compatibility**
– This was created using [Iris](https://www.irisshaders.dev/) but since this is a modification of the complementary shader it should also work in [Optifine](https://optifine.net/home).
### **Notes**
– Fantasy Shader is a modification that complies with all Complementary Shaders licenses and terms of use.
– This shader is based on the original work and fully respects the copyright and license terms. My person also has his [License](https://github.com/AleGraphics17/privacy-policy/blob/main/License) which I invite you to comply with.
– I don’t have all the credit for this, most of the credit goes to [Emin](https://www.patreon.com/emingt), creator of the [Complementary Shaders](https://modrinth.com/shader/complementary-reimagined), since the Fantasy Shader is just a modification of these.
### **Changes**
– Compatible with Iris Minecraft v1.21.11
– A nebula has been added to the End sky.
– The night fog was greenish, now it’s blue, aligning with the horizon.
– The intensity of the light emitted by blocks like ores has been increased…
### **Video**
Fantasy Shaders Unbound
## **Fantasy Shaders Unbound**
This shader is based on the [Complementary Shaders](https://modrinth.com/shader/complementary-unbound/version/latest). Fantasy Shaders are a modification of the Complementary Shader, intended to make the game more colorful, striking, and vibrant, in a fantasy style.
This is my first project for Minecraft Java so it may have bugs and things to improve, so I would appreciate it if you left me either a bug report or suggestions to improve this mod on my [Discord server](https://discord.gg/7Z6FuKmGwG).
### **Modifications**
– The color of the night has been changed to a fantasy blue king, including skies, auroras, clouds, nebulas…
– The color of the day has become brighter, the sky now has a white horizon and the upper part is light blue including the clouds.
– Sunsets and sunrises are now more colorful as if you were in a fantasy world.
– The reflection of the surface and the sky at night has been improved, giving a mirror-like effect.
– The End has been recolored so that the color of its environment is attached to the purple tone of the Endermans.
– The rays of light have been intensified.
– Now the night and the End are starry.
– Sky Now More Cloudy.
### **Compatibility**
– This was created using [Iris](https://www.irisshaders.dev/) but since this is a modification of the complementary shader it should also work in [Optifine](https://optifine.net/home).
### **Notes**
– Fantasy Shader is a modification that complies with all Complementary Shaders licenses and terms of use.
– It is necessary that in the settings you put the Unbound option to have the appearance of the images
– This shader is based on the original work and fully respects the copyright and license terms. My person also has his [License](https://github.com/AleGraphics17/privacy-policy/blob/main/License) which I invite you to comply with.
– I don’t have all the credit for this, most of the credit goes to [Emin](https://www.patreon.com/emingt), creator of the [Complementary Shaders](https://modrinth.com/shader/complementary-unbound/version/latest), since the Fantasy Shader is just a modification of these.
### **Changes**
– Compatible with Iris Minecraft v1.21.11
– A nebula has been added to the End sky.
– The night fog was greenish, now it’s blue, aligning with the horizon.
– The intensity of the light emitted by blocks like ores has been increased…
### **Video**