Monophonic Shaderpack
# Description
Welcome to Monophonic! It is a shaderpack that aims for good performance and compatibility for gameplay!
(PSST, you should use this shaderpack while listening to this upcoming song, presave it its awesome and its also mine! Yes I am promoting my song… Yes I am desperate.) [Awesome Song To Listen 2 While using Monophonic](http://tunelink.to/Jub5v)
# Compatibility
It is compatible with Iris only (Optifine won’t work!!) and works well with AMD and NVIDIA GPUs, Intel iGPUs should theoretically work fine, but no intel user has tested this shaderpack yet.
**Nether and End support are limited at the moment, so don’t expect full compatibility.**
# License
For the most, I use the all rights reserved license, but I really wouldn’t recommend using my code (I did not intend it for the use of being edited). If you’d like to edit anyway, you can ask me here! https://discord.gg/6nyR6CKHbg
# Features
* Screen Space Shadows
* Saturation, Contrast & Vibrance Sliders
* Waving Foliage
* Vanilla Clouds Support
* Resource Pack Water Normals Support
* Custom Fog
(More Coming Soon)
Mode 13h: MS-DOSify!
[](https://github.com/Hand-Lock/mode-13h/blob/main/LICENSE)
# Mode 13h: MS-DOSify!
*An **Iris** shader pack for Minecraft that recreates the look of late-90s **MS-DOS** 3D graphics with deliberate retro accuracy.*

**Mode 13h: MS-DOSify!** is not just a generic “pixelation” shader. It aims to reproduce the actual visual limitations and quirks that gave old DOS-era 3D games their unmistakable look: low resolution, affine texture warping, limited color depth, stepped lighting, billboarded sprites, and carefully tuned fog.
It has currently only been **tested on Minecraft `1.20.1`**, but it **should also work on other versions**.
> **Recommended render resolution: `1280 x 800`**
> The shader pack is designed to **downscale by 4x** to an internal **`320 x 200`** image, matching classic **Mode 13h** output.
> For the most authentic look, stretch the final image to **`4:3`** to reproduce the era’s **non-square pixels**.
## 🧾 Why This Exists
A lot of “retro” shaders stop at chunky pixels and call it a day.
**Mode 13h** goes further. It tries to recreate the specific rendering artifacts that defined old DOS-era 3D, including the quirks modern graphics usually try to hide or eliminate. The goal is not just to look old — it is to feel like an actual late-90s PC pushing textured 3D slightly beyond its comfort zone.

## ✨ Features
### 📺 Authentic low-resolution output
– The image is downscaled to a **Mode 13h-style `320 x 200`** internal resolution.
– This gives the shader pack the crunchy image structure typical of classic DOS graphics.
### 🧱 Affine texture mapping
– Textures use **affine mapping** instead of perspective-correct mapping.
– This recreates the classic **texture wobble and warping** seen in older software-rendered 3D games.
### 🎨 Retro palette reduction
– Colors are quantized to a **256-color** style output.
– An optional **`6 x 6 x 6`** palette provides a more limited **216-color** look.
### 💡 Stepped lighting
– Lighting is **quantized** into configurable brightness steps.
– Setting it to **16** steps gives something closer to vanilla Minecraft’s light progression while keeping the retro feel.
### 🌫️ Tuned fog
– Fog is adjusted to better match the mood and readability of old-school 3D visuals.
– It helps sell distance the way older games often did.
### 🪧 Billboarded sprites
– Many blocks and decorations render as **2D billboards** that always face the player.
– This mimics the sprite-based tricks commonly used in older 3D games.
## ⚙️ Configuration
The shader includes a **configuration menu** with several options so you can fine-tune the effect to your taste.
You can adjust things such as:
– **Fog tuning parameters**
– **Affine mapping parameters**
– **Color reduction mode**, including switching between **256-color** and **216-color**
– **Add-on compatibility toggles**, which can be enabled or disabled individually
– **Resolution reduction**
– And other settings for dialing in the exact retro look you want
## 🔧 Technical Notes
– Built for **Iris** and compatible with **Oculus**
– Currently only **tested with Minecraft `1.20.1`**, though it should work on other versions as well
– Targets **OpenGL `4.1`**, so it can also run on **macOS**
## 🧩 Add-ons
**Mode 13h** also has optional companion add-ons that expand the billboarding system.
> **Important:** Add-ons are **not included** with the shader pack. They must be **downloaded separately**.
### 🪧 Flatter Signs
[**Flatter Signs**](https://modrinth.com/mod/flatter-signs) is a mod that changes signs into **cross/hatch models**, allowing Mode 13h to billboard them like flowers or grass.
Without the shader pack, those signs simply render as flat cross/hatch objects. With **Mode 13h** enabled, they become proper DOS-style billboarded signs.
### 🧱 Billy-Boarding *(WIP)*
**Billy-Boarding** is a resource pack that changes the **`.json` block models** of selected blocks so they become **cross/hatch-based** and therefore compatible with the shader’s billboarding system.
If you install these add-ons, you can enable or disable their dedicated support from the **shader configuration screen**.
## 🌌 Recommended with a Stylized Sky
For the best overall presentation, it is recommended to pair **Mode 13h** with a **stylized skybox**.
At the moment, the recommended choice is [**Anime Sky**](https://modrinth.com/resourcepack/anime-sky).
A bespoke skybox made specifically for **Mode 13h** may come in the future.
## ❌ What It Is Not
– Not just a simple “pixelation” filter
– Not a generic CRT-style retro effect
– Not a clean or modernized take on retro visuals
**Mode 13h** intentionally embraces visual instability, harsh quantization, and awkward old rendering tricks — because that is the whole point.
## 🖇️ Credits
– **Shader pack & idea:** *HandLock_*
> *“If the textures don’t wobble, it’s not old enough.”*
Mello
# Mello
Mello is a shader designed to deliver high performance with great visuals.
It uses efficient and minimal algorithms for visuals to get better performance.
It has different profiles and configurable options.

– Soft Large Bloom
– Filtered Shadows
– Volumetric Fog and Water
– Accurate Subsurface Scattering
– Reflections
## Coming Soon :
– Clouds
– Dynamic lighting
– Penumbra shadows
– More accurate effects
– More efficient code
Currently in development
MCPT
**What is MCPT?**
MCPT is a Minecraft shader meant for taking high quality, photorealistic screenshots. It is a brute-force spectral volumetric path tracer that makes use of hardware raytracing through Vulkanite. These shaders are not meant for gameplay as they require you to stand still and wait for the image to render.
**Features**
– Spectral Rendering
– Volumetric Path Tracing
– Atmosphere Simulation
– Water Parallax Mapping
– Refractive/Reflective Caustics
– Path Traced Anti-Aliasing
– Path Traced DoF
– Full Lens System Simulation
– Bloom
– Configurable settings for all of the above.
### _**WARNING**_
MCPT requires Vulkanite, which is currently in a very unstable and buggy state, so there is no gaurantee that these shaders will work on your system (specifically AMD cards). For the best chances of getting these shaders to run, **follow these requirements exactly:**
**Requirements**
– A hardware raytracing capable GPU
– Minecraft 1.20.1
– [Sodium 0.5.2](https://modrinth.com/mod/sodium/version/mc1.20.1-0.5.2)
– [Iris 1.6.8](https://modrinth.com/mod/iris/version/1.6.8+1.20.1)
– [Vulkanite 0.0.3 pre-alpha](https://modrinth.com/mod/vulkanite-mod/version/0.0.3-pre-alpha)
– A LabPBR resourcepack that supports Minecraft 1.20.1 or later (I use AVPBR Retextured R5).
### **IMPORTANT: restart the game whenever you change resourcepacks or the textures will appear glitched (Vulkanite bug).**
### **IMPORTANT: If your game crashes on startup, try adding this to your launch arguments: `-Dorg.lwjgl.system.stackSize=8192`**
**How to Use**
Press F1 to begin a render, and F2 to take a screenshot.
**Feedback**
As Vulkanite is very unstable, you’ll find a lot of bugs in the shader. There’s a 99% chance that a bug you find is due to Vulkanite and not the shaders. For reporting non-Vulkanite issues and requesting features, feel free to DM me on discord: johnpayne.
MakeUp – Ultra Fast

# MakeUp Ultra Fast
**MakeUp** aims to provide the best quality / performance ratio, building a shader that can be adapted to anyone’s resources. Build the shader you want! All the effects are optional!, and you will only consume the resources that you need.
**¡Compatible with Optifine and Iris!**
## Optional features:
* Shadows
* Optional volumetric clouds
* Antialiasing (TAA)
* Depth of field
* Enhanced ambient occlusion
* Water reflection and refraction
* Motion blur
* Optional bloom
* Optional chromatic aberration
* Auto-exposure
* Shader for all native dimensions
* FAST!
* And more…
## Tested on
* Minecraft 1.12.+ – 1.21.x
* Nvidia, Intel, AMD (It’s not guaranteed to work on each and every existing model)
* Windows and Linux
## You can
* You can use the shader without restrictions.
* You can fork the shader from: [https://github.com/javiergcim/MakeUpUltraFast](https://github.com/javiergcim/MakeUpUltraFast)
* You can modify this shader for any purpose.
* If you modify or use the shader PLEASE add a credit.
## Color schemes
It can be boring that everything looks the same all the time. Choose a color scheme according to your tastes and change it whenever you want.
## Recommendations
Leave Optifine’s native shader options at their default values, otherwise you may see shader quality reduced. Customize using only the options of the shader itself.
Shadows and depth of field are resource-intensive effects. You can remove them if you need more performance, and it will still look great.
## Donation
If you think this work deserves a small stipend, please donate! I will be eternally grateful to you:
[Donation via PayPal](https://www.paypal.com/donate/?hosted_button_id=4N9Q5RMZL2CVN)
Lux V1
# Lux V1






Lux is a high fidelity Minecraft Java Edition shader pack based on [Capt Tatsu’s BSL Shaders](https://bitslablab.com “Takes you to the BSL Website”).
By default, Lux is meant for mid- to high-end users, however offers a wide range of settings to make the shader truly yours.
While trying to be highly compatible across different hardware & software specification, aesthetically pleasing and gameplay-friendly, Lux also incorporates experimental and rarely-seen features.
It is getting updated frequently and still new to the game, but is accordingly using more modern tech to produce good looking visuals making it a shader pack definitely not to miss out on.
## Bug Reports
If you encounter any issues, please use the [GitHub issue tracker](https://github.com/TechDevOnGitHub/Lux-Shader/issues).
Lux V1: BrickCraft Edition
# Lux V1: BrickCraft Edition 🕊️

Lux is a high fidelity Minecraft Java Edition shader pack based on Capt Tatsu’s BSL Shaders.
With this exclusive Lux version, you get to play Minecraft with the popular BrickCraft resourcepack as the creator intended. I’ve been fortunate to have worked with Alex before he passed away and want to hereby honour his legacy and impact on the Minecraft community.
I am working closely with the BrickCraft team to allow for the best possible experience. Feel free to get in touch for any inquiries. For more information on BrickCraft please check here: https://brickcraft.de/.
## Bug Reports
If you encounter any issues, please use the [GitHub issue tracker](https://github.com/TechDevOnGitHub/Lux-Shader/issues).
Lumina Shader – Lite
Lumina Lite is the high-performance edition of the original Lumina Shader. Specifically rebuilt to provide a vibrant and beautiful visual experience for players with low-end PCs, laptops, or integrated graphics.
Enjoy Minecraft with amazing colors and fluid performance (60+ FPS on most systems) without the lag of heavy shaders.
🚀 Key Features
Maximum Performance: Optimized code for high FPS and total stability.
Vanilla+ Aesthetic: Classic 2D square clouds and clean fog.
Smart Shadows: Balanced shadow quality to save system resources.
Vibrant Atmosphere: Enhanced colors that maintain the “Lumina” soul.
📜 Credits & License
Developed by Benjiaa.
IMPORTANT: This shader is based on Complementary Shaders by EminGT. Special thanks for his incredible work.
Original Project: https://modrinth.com/shader/complementary-reimagined
Youtube Channel: www.youtube.com/@LuminaShadersDev
E-LITE shaders (MakeUp edit)

# ABOUT
E-LITE shaders (formerly known as LITE) is a modification of [MakeUp – Ultra Fast](https://modrinth.com/shader/makeup-ultra-fast-shaders) that aims to make it fancier while maintaining great performance. It adds a lot of customisation as well as a Portuguese translation, and is ideal for use on most PCs, with highly adaptable graphics profiles.
**_DO NOT use OptiFine preview versions, they are very buggy._**
# TESTED ON:
– Minecraft 1.12.2 – 26.1.x
– NVIDIA, AMD and Intel, NO warranty that it works on all hardware.
– Windows 10 and 11.
# Features:
Majority of these features can be turned off or reduced to enhance performance.
– Shadow casting and colored shadows.
– Style button for fast switching of Realistic looks and Vanilla.
– Godrays.
– Smart sharpening TAA and FXAA.
– Screen-Space reflections on blocks and water.
– Realistic and Vanilla clouds/water.
– Ambient occlusion.
– Bloom, Motion blur and Depth of Field.
– +5 customized color schemes.
– Optional auto-exposure
– Distant horizons support (Iris only)
– And more…
# [Gallery](https://modrinth.com/shader/lite-shaders/gallery)
How to config?
## PROFILES:
– Minimum: Pure shader.
– Very low – MAX: Progressively increase the quality and amount of effects at the cost of performance.
– Choose the best for you!
## COLOR SCHEME:
– Change the color of sky and lighting. Realistic+ is the default and most recommended.
## STYLE:
– By clicking on the style button, you switch between Enhanced and Vanilla, Enhanced aims to be realistic, and Vanilla preserves the Minecraft aesthetic.
## SCREENS:
– Basic: Basic features of shader.
– Lighting: Shadow quality, distance, light intensity, etc.
– Effects: Majority of options of shader, separed into sub-screens, such as Rendering, Camera, etc.
– Misc: Extra options, like seasons, selection line, etc.
– Info: Information about the shader.
# How to install?
– First, you need Iris shaders or OptiFine: https://irisshaders.dev/ https://optifine.net/downloads
– Put E-LITE shaders.zip folder at .minecraft/your_instance/shaderpacks
– Launch Minecraft with Iris or OptiFine installed.
– Open: “Options -> Video Settings -> Shaders”
– Choose E-LITE shaders.
# Recommendations:
– Minecraft Java 1.12.2, previous versions works but with some bugs.
– “Medium” profile.
– Smart leaves turned off, as it can break lighting.
# CREDITS:
MakeUp – Ultrafast original creator: Javier Garduño.
Links:
https://www.planetminecraft.com/mod/makeup-ultra-fast-shader
https://www.curseforge.com/minecraft/customization/makeup-ultra-fast-shader
https://github.com/javiergcim/MakeUpUltraFast
Modified and translated by Entokito.
## Credits for forks of E-LITE shaders:
– Add the credits of MakeUp and these links: (https://modrinth.com/shader/lite-shaders) (https://www.curseforge.com/minecraft/shaders/lite-shaders) plus creator credit: Modified and translated by @Entokito
Made in Brazil!
# WARNING:
_**This shader is only available on MODRINTH, CURSEFORGE and PLANET MINECRAFT. Downloading it from any other site may not be safe. I haven’t officially uploaded it to any other site.**_
LIGHT Shaders
## LIGHT Shaders
As light as light, as beautiful as painting.
Make you have both high FPS and good image quality.
—
### Gallery
!
(https://cdn.modrinth.com/data/UuwCHIS3/images/00b5c65dd6fc249bd5a505a704a12016d0903857.png)
—
### Features
#### FPS in your hands.
Optimized based on Chocapic13’s Shaders,
Removed some unnecessary features,
Some bugs have also been fixed,
Let you have an excellent FPS.
#### Crisp and bright picture.
Removed some features of Chocapic13’s Shaders,
But it’s not one-size-fits-all like some shaders,
Instead, it retains excellent picture manifestation:
– Water reflections
– Water surface ripples
– Good shadows
– Outstanding performance in different weather
– Clouds that move with the wind
– TAA anti-aliasing (optional)
– and more…
And added a few features of it own.
#### Exclusive Atmosphere.
Gives you a unique atmosphere.
#### Excellent field of view brightness.
Doesn’t make you feel so dark in the Nether instead of you can’t see anything like the usual shaders.
—
### Requirements
– Iris Shaders, Oculus Shaders or OptiFine.
– OpenGL 1.2 support.
– An ordinary GPU. (even extremely below average)
—
### *If you want to support my work, you can subscribe my [Patreon](https://www.patreon.com/Author87668/join) membership.*