Shrimple
A Minecraft Java shader that attempts to maintain a minimal “vanilla” aesthetic, while adding some optional features:
– Waving Plants.
– FXAA (anti-aliasing).
– Sharp/Soft Shadows.
– CSM (Cascaded Shadow Mapping). *****
– Dynamic colored lighting. *****
– Ray-Traced block-light shadows. *****
– Volumetric fog lighting.
– POM (Parallax Occlusion Mapping).
– Normal Mapping.
– Specular (shininess).
***** Feature only available with [Iris 1.6](https://discord.com/channels/774352792659820594/1093675994025566268) or later!
#### Special Thanks
– Fayer: _very_ extensive help with QA, support, repairs, and motivation.
– Builderb0y: help with optimized bit-magic supporting the core of voxelization.
– Bálint: Created the fancy Iris warning, as well as more help with bit-shifting madness.
– Tech: Helped implement improved soft shadow filtering & dithering.
Shaderific (Vanilla Shader)
**I no longer have the time or patience to work on this project, and I don’t plan to update it in the near future. If you are a shader dev and are interested in picking up this project, feel free to contact me on Discord.**
A somewhat simplistic shader built using vanilla Minecraft’s rendering pipeline.
This shader is a resource pack, so don’t add it to the shader packs folder, use the resource packs folder instead!
This shader may be incompatible with certain rendering or performance mods, and is meant to be used purely vanilla (though should still be compatible with most mods). Known incompatibilities are Sodium and Optifine.
Features included:
– Waving foliage
– More natural lighting with soft shadows
– Bloom
– Automatic exposure
– Depth of field
– Sparkling night sky
– Colored moon
– Gradual fog (originally from [Confogurable (Classic)](https://modrinth.com/resourcepack/confogurable-classic))
– Gleaming armor (from [the pack with the same name](https://modrinth.com/resourcepack/gleaming-armor))
– Square entity shadows
– Stylistic highlights, a light outline around blocks and entities
– Glowing/shiny gems (there is a known issue with some item models, may be fixed in a later update)
– More foggy nether portal
– Advanced beacon block model
– Not really shader-related but 3D rails and randomized hay blocks with partially connecting textures
– Double layered clouds (there is a known issue with going above them, it may be fixed in a later version)
– Better water coloration in some places
– Tilted rain
– Custom player skin features including blinking, customizable damage color, damage expression, emissive pixels, and a cape! Help setting this up will be provided on request in the discord server.
– Built-in compatibility with [Stable Player Display](https://github.com/bradleyq/stable_player_display) when Shaderific is applied on top
Note that this pack is still in beta so there may be graphical inconsistencies and performance issues in certain scenarios. Help is provided in my discord.
Rivet 1 Shaders
🌾 RIvet 1 – Semi-Vanilla Minecraft Shaders
The first shader from the RYE Concern series.
RIvet 1 brings a semi-realistic look to Minecraft without losing its original charm. It focuses on warm, natural lighting, soft shadows, and realistic reflections — all balanced to feel immersive, not overdone.
✨ Features:
Smooth global lighting inspired by realistic daylight behavior.
Subtle bloom and balanced tonemapping for natural contrast.
Light reflections and gentle water shimmer — no overblown gloss.
Optimized performance — should run smoothly even on low-range GPUs (like RX 580 / GTX 1660TI).
💡 Vision:
Rivet 1 aims to make Minecraft feel more alive and atmospheric while staying true to its blocky roots. It’s realism that respects the original art style — not replaces it. we recomend to join our server to report bugs or things we could improve project for now has been not our focus so there wont be updates soon we are sorry
Rethinking Voxels
# Rethinking Voxels
This shader is an edit of [Complementary Reimagined](https://www.complementary.dev/reimagined) that aims to be decently fast (when compared to path tracing shaders) while having block lights cast sharp shadows.
### Notes
The lighting system is not perfect. Occasional sudden brightness changes are a side-effect of the way it works and cannot be completely removed without hurting performance or removing sharp shadows from light sources. To do the latter, disable `Per-Pixel Lighting` in the `Rethinking Voxels Settings`.
This shader is developed on Iris, using an AMD graphics card on linux, and it is also tested on an NVidia graphics card on linux. While it usually works on other platforms, bugs that appear only there are not caught by my testing and hence they take longer to fix. To use this shader pack, the Iris shader loader is required. Beta 18d and older versions also work on OptiFine.
### Contact
If you need support, please join the [shaderLabs discord server](https://discord.gg/8wT5KxF4TZ), where this shader has a channel (#rethinking-voxels-gri573).
### Partnership
I have entered a partnership with Ember, a Minecraft server hosting provider. This is because Ember hosts the complementary SMP server and has provided a better hosting experience / customer support than the previous hosting service, and because they reached out asking about it. If you need to host a Minecraft server and wish to support Rethinking Voxels’ development at the same time, do check them out! Using the promotional code `RETHINKING` in a first-time purchase will redirect 70% of the first month’s fee to me as well as give you a 10% discount.
[](https://billing.ember.host/aff.php?aff=13)
### Media
Video by youtube user iambeen that showcases rethinking voxels beta 18d (with custom settings), compared to the original reimagined:
Renderlines
A shader that brings your world to life, making every scene look like an official Minecraft render — crisp outlines, vivid colors, animated vegetation, realistic water waves, and warm lighting — while keeping the vanilla essence.
Highly recommended for use with Fresh Animations and Fresh Animations: Player Extension
Please notify me of any errors or bugs on my X account using @pattthars and a screenshot.
Relumination
### Purpose
This shader aims to be a fairly lightweight alternative to vanilla lighting, adding various other impacts on light and its color to provide an interesting and colorful world!
|Wind Passing by the Trees|
|————————-|

### Features
– Light intensity and color adjusts based on numerous factors including sun & moon locations, light level and more!
– Directional lighting on blocks, items, and entities
– Held item light
### Planned
– Light impacted clouds with scattering
– Light impacted fog
Reflectify RT

Reflectify RT is designed to elevate your visual experience with advanced reflection techniques and cinematic lighting. It focuses on how surfaces and water interact with the world, transforming your gameplay into a vivid and realistic experience without unnecessary complexity.













💧 **SSR Reflections**: High-quality reflections on ice and smooth surfaces.
🌧️ **Wet Effects**: Realistic ground reflections that appear during rainfall.
🌊 **Underwater**: Crystal-clear water with natural light scattering and distortion.
☀️ **God Rays**: Soft, warm light shafts piercing through trees and buildings.
🌿 **Nature**: Smooth waving animations for leaves, grass, and plants.

You can easily customize your experience by toggling features or adjusting reflection strength in the settings. This shader is highly optimized and runs smoothly even on low-end hardware like the GT 1030 or equivalent.

**Developer**: [in2bubble](https://modrinth.com/user/in2bubble)
**License**: All Rights Reserved
RedHat Shaders
– About
RedHat is a shaderpack that for Iris and Optifine.
It is an edit of an old version of Chocapic13, and has many features.
RedHat’s main features are lighting effects such as Godrays (3D, or 2D, if you have a low-end machine), Shadows, Underwater Light Absorption, and many more.
The shaderpack features reflections too, and reflects some light on all surfaces, to make everything look more similar to the Minecraft trailers style.
There are many cinematic options such as Lens Flares, Depth of Field (Chromatic Aberration included), Grain, Tilt Shift, and others.
The colors, which change depending on the time, make everything more realistic yet they keep the fantasy vibe.
There are many effects related to movement as well. All foliage or hanging things such as lanterns wave. Along those there are Waving Hand and Waving Camera options too, configurable as well.
If that wasn’t enough, RedHat supports all versions from 1.7.10 up to 1.21, and it supports custom skyboxes!
Lastly, there are many atmospherics effects such as Fog and Clouds, Round moon and sun, and other things like PBR support, Auto-Exposure, Stars, and many, many other things.
There are a lot of ways you can customize the shaderpack, and make it look like the way you want.
– Requirements
GPU: Must support OpenGL 3.2 and have at least 1GB of VRAM. AMD, NVIDIA and Intel are all supported (You’ll have to decrease some settings to play smoothly with Intel GPUs).
CPU: Must have a minimum clock speed of 1GHz
RAM: Must have located at least 1.5-2GB of RAM to your game
OS: Windows (7,8, 8.1, 10, 11), Linux (Mesa drivers might lead to issues)
Shadermod: Optifine or Iris
MC Version: 1.7.10, up to 1.21
> Light Settings Recommendation: i3/i5 3-4th Gen, 4GB DDR3 RAM, GT 1030 2GB GDDR5
> Balanced Settings Recommendation: i5/i7 8-9th Gen, 8GB DDR4 RAM, GTX 1050 Ti 4GB GDDR5
> Heavy Settings Recommendation: i5/i7/i9 10th+ Gen, 16GB DDR5 RAM, GTX 1660 Ti 6GB GDDR6
If you use RedHat without meeting these requirements, then keep in mind you’ll take a risk.
RedHat is a pretty heavy shaderpack, thus do not expect it to be FPS friendly on the default settings.
Pyvtron Shaders
## [Pyvtron Shaders](https://pyvton.pages.dev/minecraft-shaders/pyvtron)
Pyvtron shader is a shader that tries to look realistic.
This shader has a extreme realistic 8k resolution sky and and a beautiful water color
Stuff: Light-Rays, Dirty Lens, Ambient Occlusion, Much Settings, Fog and More!
If you want to support me please make videos on youtube, tiktok or other platforms (so that Pyvtron Shaders becomes better known)
And don´t forget to download the newest version!
### Requirements
– AMD CPU. Intel is not compatible with this shader!
– Nvidia GPU Or AMD GPU.
– A graphics card that supports OpenGL 4.6 or OpenGL 4
– Iris Shaders Mod. Other Shaders Mods are **NOT SUPPORTED OR TESTED**
Installation
1. First download [Iris Shaders](https://www.irisshaders.dev/) (This is only the Installer or download [the mod](https://modrinth.com/mod/iris))
2. Run the .jar and click on Install.
3. Download the latest version of Pyvtron.
4. Open the Minecraft Launcher. You’ll see the Iris Shaders profile sellect you profile and Start Minecraft.
5. Go to Options → Video Settings → Shaders → Shaderpacks Folder.
6. Drag the downloaded shaderpack into the shaderpacks folder.
7. Select the shaderpack ingame.
8. Enjoy.
## Please Check Also My Other Shaders Out:
### [Pyvtron VX](https://pyvton.pages.dev/minecraft-shaders/pyvtron-vx) (Version X)
Pyvtron VX (Version X) Is realistic and has much much more detail and has much more realism than Pyvtron Shaders!
### Blacklist:
– KLauncher
– Xenolith
– Minecraftzw
– FoxyCraft
### Whitelist:
– 9Minecraft
– Zonacraft
– Feed The Mods
– Minecraft-France
## 1. Allowed Actions
You can upload it to a site but the download link must be one of CurseForge, Modrinth, Github or [My Website](https://pyvton.pages.dev/minecraft-shaders/pyvtron)
“Modify the project for personal use only, without sharing or publishing it.
Record and upload videos, screenshots, and streams showcasing Pyvton Shaders on platforms like YouTube, Twitch, TikTok, etc., including monetization, under these conditions:
## 2. Prohibited Actions
Uploading, rehosting, or distributing any version of Pyvton Shaders using your own links.
Using any ad-based or monetized link services (e.g., AdFly, Linkvertise, Boosters).
Bundling or embedding Pyvton Shaders into:
Modpacks, resource packs, launcher tools, or shader collections.
Minecraft servers or launchers, in any form—pre-installed, downloadable, or bundled.
Any third-party software or shader management tools.
Sharing modified versions unless:
You received explicit written permission from Pyvton.
The modified version contains significant original work.
It is licensed under the same license.
No monetization is involved unless approved by Pyvton.
Using parts of the project (e.g., code or textures) in other projects without permission.
Add a download link in the description
Potato Shaders

## What is the Potato Shader?
This is a shaderpack that tries to stay as lightweight as possible to, as its name might suggest, even be usable on a literal potato of a PC. However it still tries to enhance the visuals in a reasonable way, despite lacking the fabled dynamic shadows and other effects of expensive nature. It also provides a degree of customizability through various ingame settings to allow you to get the experience you want.
## What features does it offer?
* Dynamic Colors
* Tonemapping
* Bloom
* Depth of Field
* Motionblur
* Temporal Anti-Aliasing
* Ambient Occlusion
* Custom Water
* Normalmap Support
and many more.
## Any Requirements?
* OptiFine for 1.12 or newer/Iris 1.5.0 or newer
* A graphics card supporting OpenGL 4.0
* Windows/Linux
* **Intel HD 5000 Graphics and older are NOT supported on Windows (blame Intel Drivers)!**
## External Links:
* The Offical Website of this Project: [Link](https://rre36.com/potato-shader)
* My Discord Server: [Link](https://discord.gg/y5xzQ6H)
[](https://www.patreon.com/bePatron?u=19790203)