Fantasy Shaders Reimagined

## **Fantasy Shaders Reimagined**

This shader is based on the [Complementary Shaders](https://modrinth.com/shader/complementary-reimagined). Fantasy Shaders are a modification of the Complementary Shader, intended to make the game more colorful, striking, and vibrant, in a fantasy style.

This is my first project for Minecraft Java so it may have bugs and things to improve, so I would appreciate it if you left me either a bug report or suggestions to improve this mod on my [Discord server](https://discord.gg/7Z6FuKmGwG).

### **Modifications**

– The color of the night has been changed to a fantasy blue king, including skies, auroras, clouds, nebulas…
– The color of the day has become brighter, the sky now has a white horizon and the upper part is light blue including the clouds.
– Sunsets and sunrises are now more colorful as if you were in a fantasy world.
– The reflection of the surface and the sky at night has been improved, giving a mirror-like effect.
– The End has been recolored so that the color of its environment is attached to the purple tone of the Endermans.
– The rays of light have been intensified.
– Now the night and the End are starry.

### **Compatibility**
– This was created using [Iris](https://www.irisshaders.dev/) but since this is a modification of the complementary shader it should also work in [Optifine](https://optifine.net/home).

### **Notes**

– Fantasy Shader is a modification that complies with all Complementary Shaders licenses and terms of use.
– This shader is based on the original work and fully respects the copyright and license terms. My person also has his [License](https://github.com/AleGraphics17/privacy-policy/blob/main/License) which I invite you to comply with.
– I don’t have all the credit for this, most of the credit goes to [Emin](https://www.patreon.com/emingt), creator of the [Complementary Shaders](https://modrinth.com/shader/complementary-reimagined), since the Fantasy Shader is just a modification of these.

### **Changes**

– Compatible with Iris Minecraft v1.21.11
– A nebula has been added to the End sky.
– The night fog was greenish, now it’s blue, aligning with the horizon.
– The intensity of the light emitted by blocks like ores has been increased…

### **Video**

Fantasy Shaders Unbound

## **Fantasy Shaders Unbound**

This shader is based on the [Complementary Shaders](https://modrinth.com/shader/complementary-unbound/version/latest). Fantasy Shaders are a modification of the Complementary Shader, intended to make the game more colorful, striking, and vibrant, in a fantasy style.

This is my first project for Minecraft Java so it may have bugs and things to improve, so I would appreciate it if you left me either a bug report or suggestions to improve this mod on my [Discord server](https://discord.gg/7Z6FuKmGwG).

### **Modifications**

– The color of the night has been changed to a fantasy blue king, including skies, auroras, clouds, nebulas…
– The color of the day has become brighter, the sky now has a white horizon and the upper part is light blue including the clouds.
– Sunsets and sunrises are now more colorful as if you were in a fantasy world.
– The reflection of the surface and the sky at night has been improved, giving a mirror-like effect.
– The End has been recolored so that the color of its environment is attached to the purple tone of the Endermans.
– The rays of light have been intensified.
– Now the night and the End are starry.
– Sky Now More Cloudy.

### **Compatibility**
– This was created using [Iris](https://www.irisshaders.dev/) but since this is a modification of the complementary shader it should also work in [Optifine](https://optifine.net/home).

### **Notes**

– Fantasy Shader is a modification that complies with all Complementary Shaders licenses and terms of use.
– It is necessary that in the settings you put the Unbound option to have the appearance of the images
– This shader is based on the original work and fully respects the copyright and license terms. My person also has his [License](https://github.com/AleGraphics17/privacy-policy/blob/main/License) which I invite you to comply with.
– I don’t have all the credit for this, most of the credit goes to [Emin](https://www.patreon.com/emingt), creator of the [Complementary Shaders](https://modrinth.com/shader/complementary-unbound/version/latest), since the Fantasy Shader is just a modification of these.

### **Changes**

– Compatible with Iris Minecraft v1.21.11
– A nebula has been added to the End sky.
– The night fog was greenish, now it’s blue, aligning with the horizon.
– The intensity of the light emitted by blocks like ores has been increased…

### **Video**

Extraterrestrial Expanse

Extraterrestrial Expanse is a minecraft shader primarily for iris.

It adds things such as:
– Custom clouds
– Random events
– reflections
– Ambiance (plants waving in the wind, water waves)

Do note that this project is currently in BETA! so expect a lot of bugs and (most likely performance) issues, and if you come across many, feel free to report them in the discord.

Exposa Shaders

 ![](https://media.forgecdn.net/attachments/description/338898/description_bdb345c3-6094-4df7-b300-5441e5dab1b7.png)

[Cinematic Showcase](https://youtu.be/itbCHGM3cJs)

(PSST, you should use this shaderpack while listening to this upcoming song, presave it its awesome and its also mine! Yes I am promoting my song… Yes I am desperate.) [Awesome Song To Listen 2 While using Exposa](http://tunelink.to/Jub5v)
# Description

Hello! This is Exposa! Used to be known as Exposa Unique Shaders. This project is a shaderpack that aims for both a natural and a fantasy style.

# Compatibility

It is compatible with Optifine and Iris, unknown about other mods and clients. It is also recommended to be used for versions 1.17x and above. It works well with AMD and NVIDIA and INTEL .

**Nether and End support are full ATM. For custom dimensions support, please let me know what dimensions you would like to see supported.**

# License

For the most, I use the all rights reserved license, but I really wouldn’t recommend using my code (I did not intend it for the use of being edited). If you’d like to edit anyway, you can ask me here!

# Features

* rough reflections
* water reflections
* shadows
* motion blur
* depth of field
* puddles
* temporal anti aliasing
* HDR
* bloom
* tonemapping
* lightshafts
* volumetric clouds
* Seasonal Colors (Autumn, Winter, Spring, Summer) 
* Shooting Stars
* Proper weather & translucent support
* Nether & End support
* Ambient SSS
* SSAO
* Directional Lightmaps
* VL Mist / Smokey Fog!
* Nether VL Swirly Fog
* Better TAA
* Better Puddles

# Some Credits

RRe36 ([https://www.curseforge.com/members/rre36](https://www.curseforge.com/members/rre36)) – Lots of help with clouds, volumetric fog, bloom and etc. Capt Tatsu ([https://www.curseforge.com/members/capttatsu](https://www.curseforge.com/members/capttatsu)) – Gave me permission to use the reflections functions and even helped me apply them, let me use and modify bloom, motion blur, dof, volumetric fog and etc.

Unicorn Blood ([https://www.curseforge.com/members/dakotah2468](https://www.curseforge.com/members/dakotah2468)) – Letting me use and modify fog.

Xenith – Help with shadows method.

Jesse/L – In my older versions, he gave me a tonemap to use.

Belmu – Has helped me set up some things like rough reflections, you can support him here! ([https://www.curseforge.com/minecraft/customization/noblert-shaders)](https://www.curseforge.com/minecraft/customization/noblert-shaders))

HardTop for the french translation: [https://hardtopnet.ovh](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fhardtopnet.ovh%252f)

Espen for many things (I only remember providing me with the minimum & maximum depth functions): [https://modrinth.com/shader/bloop-shaders/versions](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fmodrinth.com%252fshader%252fbloop-shaders%252fversions)

Xonk for many things (I only remember SSAO & SSS tricks and reflections LOD trick atm ;_;): [https://github.com/X0nk/Bliss-Shader](https://github.com/X0nk/Bliss-Shader)

Zombye for cool TAA tricks: [https://github.com/zombye/spectrum/tree/master/shaders/program](https://github.com/zombye/spectrum/tree/master/shaders/program)

Eldeston & Chocapic13 for previous coordinates transformation: [https://modrinth.com/user/Eldeston](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fmodrinth.com%252fuser%252fEldeston), [https://www.curseforge.com/minecraft/shaders/chocapic13-shaders](https://www.curseforge.com/minecraft/shaders/chocapic13-shaders)

Random Noise website: [https://www.pcg-random.org/](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.pcg-random.org%252f)

sRGB & Linear color space conversions: [https://www.shadertoy.com/view/4tXcWr](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.shadertoy.com%252fview%252f4tXcWr)

Event Horizon

# Realistic black hole in End

![black hole](https://cdn.modrinth.com/data/cached_images/5a14388840dc4af51cb665e1d2814b9cb7a60875.png)

**Shader has some issues in rendering the sky in other dimensions**

![overworld](https://cdn.modrinth.com/data/cached_images/6c782c373c946f365b063104b5b88c06b98ccb3f.png)

![nether](https://cdn.modrinth.com/data/cached_images/89d41963685b8ad8bd279fa9b208920609411413.png)

Escheridia

Esheridia is a semi-realistic shaderpack that aims to add a touch of natural realism to the vanilla visual style. **IRIS REQUIRED & MAC NOT SUPPORTED**
It provides:
* Realtime shadow maps
* Custom sky
* Atmospheric border fog
* Custom Weather effects
* LabPBR Resourcepack support
* Advanced Volumetric Lighting
* Screenspace Reflections
* Custom water lighting
* Bloom
* Volumetric clouds

If you encounter any bugs, want development updates, or just want to chat, join the discord [here](https://discord.gg/BQAJxnQHMb)
**NOTE** Majority of images are taken using the Patrix resource pack.
# IMAGES BELOW
![daytime sunrays](https://cdn.modrinth.com/data/cached_images/7f331c77a8270b947717bf3648588243f3f66625.png)
![mountain](https://cdn.modrinth.com/data/cached_images/e2a92364d5a5f6c0e51956dcc9db5d115b5d7d8b.png)
![city morning](https://cdn.modrinth.com/data/cached_images/eeb099a41d1e2031c4c2ff4aaee2e2f34ce80b63.png)
![foggy village](https://cdn.modrinth.com/data/cached_images/c5559d12ae328d62049aadd4e8fa500192361379.png)
![sunrise forest](https://cdn.modrinth.com/data/cached_images/0021e2c6e45bdb88e02c2dd4c27fff94a54b263c.png)

Energy Shaders Java

# Energy Shaders [Java]
[![Modrinth Downloads](https://img.shields.io/modrinth/dt/Kqx96bgP?logo=modrinth&label=downloads)](https://modrinth.com/shader/energy-shaders-java)
[![CurseForge Downloads](https://img.shields.io/curseforge/dt/914435?logo=curseforge)](https://www.curseforge.com/minecraft/shaders/energy-shaders-java)
[![Discord](https://img.shields.io/discord/317290087383826442?label=discord)](https://discord.gg/shVe3cR)

Energy Shaders is a shaderpack/resourcepack that provides a more colorful vanilla expierience. Without requiring
any mods or a frame rate drop.

![Banner](https://cdn.modrinth.com/data/cached_images/a825110dca87912479960a07b4b68280b7d8a68b_0.webp)

If you like this pack consider supporting the development by buying me a coffee:

[![ko-fi](https://github.com/lni-dev/lni-dev/blob/main/images/support-me-on-ko-fi-mc-banner-smaller.png?raw=true)](https://ko-fi.com/T6T41BS1C9)

### Features
It is best to take a look at the

(https://modrinth.com/shader/energy-shaders-java/gallery) or to
try the shaderpack out. Here is a list of some features:
– Custom lightning (different for day, night and in caves)
– Custom fog (different for day, night and in caves)
– Custom Nether
– Custom End
– Custom torch light (different for day, night and in caves)
– Vignette effect

### Enabling the resourcepack
You can simply enable it as resourcepack (Copy the `.zip` into the `resourcepack` directory).
If you are using Sodium, the [Sodium Core Shader Support](https://modrinth.com/mod/sodium-core-shader-support) mod is required.
The pack does not work with Optifine!

### Video

### Customization
Energy Shaders also offers a lot of customization. Since this is a vanilla shader-pack, these settings have to be
manually edited.

#### Getting started with customizing energy shaders
First download the [settings template](https://github.com/lni-dev/MinecraftShaders/raw/refs/heads/master/ES%20Java%20Settings/versions/1/ES%20Java%20Settings.zip).
Then copy the downloaded zip file to your resourcepacks directory. You can find it by pressing `Open Pack Folder` in
Minecraft’s Resourcepack selection screen. Next extract the zip file and delete it, so that only the extracted
directory `ES Settings Java` remains. You can rename the directory to your liking.

Now edit `ES Settings Java/pack.mcmeta` with a text editor of your choosing and change `YOUR_NAME` to your name or your alias.

Next you should test if everything works. Activate `Energy Shaders [Java]` and the ES Settings Java pack you just created. Make
sure the `ES Settings Java` pack is above `Energy Shaders [Java]`. Open a world and Minecraft should not crash. Keep the

Now you can start to actually change some settings. Open `ES Settings Java/assets/minecraft/shaders/include/es-settings.glsl`
in your favorite text editor.

In there you will find a lot of lines starting with `// #define`. These are the settings, which can be changed. All Settings
must be enabled first (**by removing the `//`**) before its value can be changed. Some settings do not have a value. These simply enable or disable
a feature.

After changing a setting go back in game and press `F3 + T`, which will reload all resourcepacks. Thus, applying your changes.

##### Example 1
The line
“`glsl
// #define DISABLE_SHADOW
“`
can be changed to
“`glsl
#define DISABLE_SHADOW
“`
which will disable shadows cast by blocks, trees, etc.

NOTE: The `//` must be removed as seen above!

##### Example 2
The line
“`glsl
// #define SATURATION 1.2
“`
can be changed to
“`glsl
#define SATURATION 0.0
“`
which will make the game look grayscale.

NOTE: The `//` must be removed as seen above!

If you want to switch back to the default value simple add the `//` again:
“`glsl
//#define SATURATION 0.0
“`

##### How do I know which setting does what?
Some settings are explained in the `es-settings.glsl`. Some may be hard to explain, and you just have to try around
and find out. Generally, if a setting contains a `VEC3(…)`, it is a setting with three values (red, green, blue).

Of course, you can always ask for help in my discord server: https://discord.gg/shVe3cR

##### Why are the settings in a different pack and not just contained in Energy Shaders directly
Actually, the settings are contained in Energy Shaders too! But it is much more convenient if the settings are in an
additional pack, because you can update Energy Shaders without losing your settings!

### Feedback
Feel free to leave any feedback on my [Discord server](https://discord.com/invite/AMvbguJFB9). Please respect,
that vanilla Minecraft is very limited.

EclipseLite

[![FAST](https://cdn.modrinth.com/data/cached_images/543baf6bc23f3e32dcdc5a621193048737455fa0_0.webp)](https://fastclient.net/gamesofdev)

### ABOUT

**Eclipse Lite is a super lightweight Minecraft shader made for the absolute lowest-end PCs, laptops, and toasters that can’t handle even Sildur’s or Mellow shaders. It keeps the classic vanilla Minecraft look but adds subtle improvements — like glowing transparent water and cleaner, whiter clouds — all while running buttery-smooth on any system.**

[![YT](https://cdn.modrinth.com/data/cached_images/0f48639fd7b91b3a2c29f76ac474ba419a01a109.png)](https://www.youtube.com/@GlacierServicesMC)

### Features

**Eclipse Lite is made for ultra-low-end devices. It has no waving effects and avoids all heavy features like bloom, motion blur, and depth of field to ensure high FPS. The water uses the default Minecraft style but is transparent for a cleaner, more aesthetic look. This shader is in BETA, so minor bugs may be present. It’s perfect for players who can’t run shaders like Sildur’s Lite or Mellow but still want a subtle visual boost.
**

### BUGS

**Found a bug? You can report it by creating a ticket under the bug category in our Discord server. Your feedback helps us improve Eclipse Lite and fix issues faster. Every report means a lot to us and truly makes our day better!**

![Discord](https://cdn.modrinth.com/data/cached_images/c952a5d53a7af1439b21e9a934efd0ef66cf42a4.png)

Earth Shaders

### ABOUT

The shader enhances the environment with warm sunlight, subtle bloom around the sun, and gentle fog that adds depth to the mountains. The water looks transparent and reflective, showing detailed underwater terrain. Grass and terrain appear vibrant with improved shading, while the overall lighting feels soft and immersive, creating a peaceful, cinematic look perfect for exploration or content creation.

[![FAST](https://cdn.modrinth.com/data/cached_images/543baf6bc23f3e32dcdc5a621193048737455fa0_0.webp)](https://fastclient.net/gamesofdev)

### Features

Earth Shaders comes with simple yet powerful features designed to give your game a clean, trailer-like look with smooth performance.

– Bloom Effect: Adds a soft glow to lighting for a cinematic feel. You can easily turn it on or off in the shader settings.

– Custom Color Control: Adjust the red, green, and blue levels in settings to fine-tune the overall tone and mood of your game.

[![YT](https://cdn.modrinth.com/data/cached_images/0f48639fd7b91b3a2c29f76ac474ba419a01a109.png)](https://www.youtube.com/@GlacierServicesMC)

### How to report BUGS!!

Our GlacierDevelopment Discord server is Live you can report bugs and Chat with other GlacierShaders users, report bugs, get help with issues, and join exciting giveaways — all in one place!

[![discord](https://cdn.modrinth.com/data/cached_images/215a7d97b2377683257df59401bc3d1a76ea75b4.png)](https://discord.gg/TpsGTtTnSm)

### OFFER!!

![offer](https://cdn.modrinth.com/data/cached_images/058ac748956ee878498ec5fc3cb16f7bfc489c30.webp)

DreamLight Shaders

ABOUT

DreamLight Shaders is a fantasy-inspired, dreamy shader pack designed to bring soft, cinematic lighting and vibrant color tones to Minecraft. Built for both beauty and performance, it transforms your world with warm sunsets, glowing reflections, smooth water, and enhanced skies — all while keeping gameplay fluid and immersive.

![DreamLight Shaders](https://i.postimg.cc/qByqBNMh/Picsart-25-10-30-03-51-42-433.png)

🌙Features DreamLight Shaders

●Dynamic lighting with realistic sunrises and sunsets
●Smooth reflections and gentle water waves
●Enhanced skies and soft clouds for a dreamy look
●Colored global illumination that enhances atmosphere
●Balanced brightness and shadows for natural scenes
●Optimized performance for mid to high-end systems
●Cinematic tone mapping for screenshots and videos
●Glowing nights with subtle ambient lighting

## Requirements

* Minecraft Java Edition
* Iris Shaders or OptiFine

## Credits

Based on code from the Mellow Shader by TheCMK.

Made by **HoneyStudios**.