True Black & White Shader (Grayscale)

The shader converts images in Minecraft to black and white using the average of the colors (R + G + B) / 3. It is applied to the world, but does not change the colors of the interface (GUI). ![Blocks](https://cdn.modrinth.com/data/cached_images/1629758fabac2a9426bb833f126ef6ad5a7e3025.png)

the Next Shader

This is a simple shader pack I created while learning. It will be completely open-source and free for everyone to use.
This shader pack includes some basic effects such as real-time shadows, simple PBR, basic global illumination, as well as atmospheric scattering and volumetric clouds. My skills are limited, so the quality is modest and the completion rate is not high. I will continue learning and improving it. Thank you for your understanding.
![screenshot in game](https://cdn.modrinth.com/data/cached_images/583e23d67a1074bc9d787fa7957de21ce9bfc00b_0.webp)

The Cursed Shaders

This shader turns the game into a cursed experience of Minecraft iris! (recommended to use sodium with iris 1.20.6) This changes mob’s position, changes particles, makes underwater more cursed and weird and wacky, this is a very funny shader pack.

Hope you enjoy!

WHY THE USER WANTS TO DOWNLOAD IT

The cursness and the weirdest, wacky shaderpack made by me!

Super Halftone Shaders

Ru

## 🎨 Halftone Shader

**Halftone** — это экспериментальный шейдер для Minecraft, который сочетает **стилизованное освещение** с **качественными тенями**, делая картинку более графичной и атмосферной. Шейдер хорошо подходит для скриншотов, видео и необычного визуального стиля без перегруза эффектами.

## ✨ Основные возможности

### ☀️ Динамические тени

Шейдер использует полноценную **теневую карту**, рендеря мир с позиции солнца.
Тени корректно реагируют на время суток, положение солнца и геометрию мира.

### 🎨 Цветные тени

Полупрозрачные блоки (например, **цветное стекло**) отбрасывают **цветные тени**, а не обычные чёрные.
Это добавляет глубины сценам и делает освещение более «живым».

### 🧠 Умный Shadow Bias (анти-артефакты)

Реализована система **адаптивного shadow bias**, которая:

* устраняет **shadow acne** (шум и рябь на поверхностях),
* снижает эффект **peter panning** (отрыв тени от объекта),
* учитывает **угол поверхности к солнцу** и настройки искажения теней.

Также доступен **глобальный множитель**, который можно настраивать в меню шейдера.

### 🔍 Искажение теней (Shadow Distortion)

Чтобы сохранить производительность и при этом улучшить качество:

* тени **имеют более высокое разрешение рядом с игроком**,
* и более низкое — на дальних расстояниях.

Это позволяет получить более чёткие тени вокруг персонажа без необходимости использовать экстремально высокое разрешение shadow map.

### ⚙️ Гибкая настройка

Шейдер содержит несколько параметров, влияющих на визуальный стиль:

* сила и мягкость теней
* степень искажения shadow map
* поведение теней на разных типах поверхностей

На скриншотах показаны **разные пресеты**, демонстрирующие, как настройки могут менять атмосферу — от более мягкой и чистой до контрастной и выразительной.

## 🖥️ Производительность

Halftone рассчитан на **средние и слабые ПК**:

* нет тяжёлых пост-эффектов,
* оптимизированная работа с тенями,
* минимальное влияние на FPS по сравнению с крупными шейдерпаками.

## 📦 Совместимость

* OptiFine / Iris
* Совместим с большинством ресурспаков
* Работает без модификации блоков и текстур

En

## 🎨 Halftone Shader

**Halftone** is an experimental Minecraft shader that combines **stylized lighting** with **high-quality shadows**, giving the game a more graphic and atmospheric look.
It is well suited for screenshots, videos, and unique visual styles without overloading the image with heavy effects.

## ✨ Key Features

### ☀️ Dynamic Shadows

The shader uses a full **shadow map**, rendering the world from the sun’s perspective.
Shadows correctly react to the time of day, sun position, and world geometry.

### 🎨 Colored Shadows

Semi-transparent blocks (such as **stained glass**) cast **colored shadows** instead of plain black ones.
This adds depth to scenes and makes lighting feel more natural and alive.

### 🧠 Smart Shadow Bias (Anti-Artifacts)

An **adaptive shadow bias** system is implemented to:

* eliminate **shadow acne** (surface noise and flickering),
* reduce the **peter panning** effect (shadows detaching from objects),
* take the **surface angle relative to the sun** and shadow distortion settings into account.

A **global multiplier** is also available and can be adjusted in the shader settings menu.

### 🔍 Shadow Distortion

To maintain performance while improving visual quality:

* shadows have a **higher resolution near the player**,
* and a **lower resolution at greater distances**.

This results in sharper shadows around the player without requiring extremely high shadow map resolutions.

### ⚙️ Flexible Configuration

The shader provides several parameters that affect the visual style:

* shadow strength and softness
* shadow map distortion intensity
* shadow behavior on different surface angles

The screenshots showcase **different presets**, demonstrating how the settings can change the atmosphere — from soft and clean to more contrast-heavy and expressive.

## 🖥️ Performance

Halftone is designed for **mid-range and low-end PCs**:

* no heavy post-processing effects,
* optimized shadow rendering,
* minimal FPS impact compared to large shader packs.

## 📦 Compatibility

* OptiFine / Iris
* Compatible with most resource packs
* Does not modify blocks or textures

## 🧭 Social Links / Ссылки на соцсети

[![discord](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/social/discord-singular_64h.png)](https://discord.gg/MDR4xAq8rH)
[![twitch](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/social/twitch-singular_64h.png)](https://www.twitch.tv/kreo_gen)
[![youtube](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/social/youtube-singular_64h.png)](https://www.youtube.com/channel/UCqhbByoMAsLJM-73ptDNEvA)
[![modrinth](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/modrinth_64h.png)](https://modrinth.com/user/Kreo_gen)
[![github](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/social/github-singular_64h.png)](https://github.com/Kreonical-genesis)
[![donate](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/donate/generic-singular_64h.png)](https://www.donationalerts.com/r/kreo_gen)

Steadfast

![Distant Horizons](https://cdn.modrinth.com/data/cached_images/02c0efe87aebc3b89123abb2a367e56fddb1427f.jpeg)

Steadfast is a remarkably fast and unobtrusive shader pack with exceptional
attention-to-detail. Easy on the eyes and on your computer, Steadfast massively
improves the graphical quality and realism of Minecraft without getting in the
way of actually playing the game.

Steadfast is free and open-source software developed by coderbot, and can be downloaded from https://modrinth.com/shader/steadfast-shaders (Modrinth), https://www.curseforge.com/minecraft/shaders/steadfast (CurseForge), or https://github.com/coderbot16/Steadfast (GitHub). Anyone can modify and distribute it under the terms of the GNU General Public License, version 3.

## How fast is it really?

Steadfast runs great even on midrange laptops from 5+ years ago, with the
default High profile delivering a smooth 60+ FPS experience on most computers
capable of running Minecraft. On computers with a dedicated high-end graphics
card, Steadfast flies and even the High profile can reliably reach 250-500 FPS.
With a lower profile, it runs playably even on a Raspberry Pi!

Steadfast is designed for mobile / integrated graphics hardware, and is built to
require minimal graphics memory bandwidth and only moderate graphical compute
power.

## Features

* Semi-realistic atmosphere with high-quality sky and fog
* Real-time shadows cast by the sun and moon
* Foliage that waves with the wind and has subsurface light scattering
* Perfectly-tuned lighting to give the illusion of bright sunlight and darker
nights and interiors, but without excessive changes in brightness or contrast,
or obtrusive effects like auto-exposure
* Approximate light shafts (“godrays”) from the sun and moon
* Exceptionally detailed water waves with actual visual depth, reflection,
refraction, and realistic absorption based on water depth
* Water and ice can reflect anything visible on the screen
* Sunlight and moonlight cast bright water caustics on underwater surfaces
* Windswept high-altitude cirrus clouds as well as support for Minecraft’s
standard blocky clouds
* Note: Neither are enabled on the default profile for now.
* Ambient occlusion through Minecraft’s built-in smooth lighting
* Integration with the Distant Horizons and Voxy mods, which offer extreme
render distances without significant performance loss
* Wide compatibility with other mods and modpacks, including support for
high-performance rendering pathways in mods like Create (through the
Colorwheel add-on mod)

## Platform compatibility

Steadfast supports the following hardware and underlying platforms:

* NVIDIA, AMD, and Intel GPUs
* macOS, including Apple Silicon
* Linux, including most hardware supported through the open-source Mesa graphics
drivers, such as the Raspberry Pi and the Steam Deck.
* Minecraft 1.18.2 and above using the Iris shader mod (Iris 1.5 or newer).

## Current limitations

Steadfast has some notable limitations that I hope to resolve in the future:

* Steadfast does not currently support any version of OptiFine.
* Steadfast offloads a ton of calculations to the CPU, but the feature used
to do this (“custom uniforms”) works a bit differently in OptiFine compared
to Iris and porting will take a lot of effort as a result.
* Steadfast lacks support for any dimension other than the Overworld, which
includes a lack of any well-tuned support for the Nether and End.
* To support another dimension basically requires making a new visual style
for the shader. This can take months of work to get right.
* The current Nether / End appearance is entirely playable and lacks the
same serious bugs you might normally expect from shaders lacking dimension
support, but not optimized or tweaked to the same level of quality as the
Overworld dimension. In other words, it basically just works on accident.
* Steadfast does not currently support colored lighting.
* This is really hard to implement in a high-performance and high-quality
way, but I am looking into it and fortunately there is prior art in the
community.
* The current default profile has some issues when underwater and lacks clouds.
* This profile is mostly playable otherwise, and you can enable existing
cloud options if you prefer. Fixes for both are under development.

## Support policy

* I aim for a high standard of quality in my software, and the goal of the beta
testing phase is to find and fix any bugs, stylistic issues, and similar
defects.
* Please try to avoid duplicate bug reports, and use your best judgement when
trying to find out if a bug is in Steadfast, Iris, Minecraft, another mod, or
your graphics drivers / system, but if you aren’t sure, please feel free to
submit a report.
* We aren’t able to help you get Steadfast working properly on phones and mobile
devices running Android or iOS, even with software like PojavLauncher, due to
widespread correctness issues and bugs in the graphics drivers and required
compatibility layers.

## Credits

* Steadfast takes heavy visual inspiration from Sonic Ether’s Unbelievable
Shaders (SEUS), especially SEUS Renewed, as well as some of Chocapic13’s
shaders. SEUS is a great shader pack, and I hope you enjoy this implementation
of a similar visual style!
* Steadfast would not be possible without the Iris shader loader, in particular
the continued development & maintenance by IMS212 allows Steadfast to work on
many Minecraft versions with minimal fuss on the side of Steadfast.
* I would also like to thank my dedicated testers who helped highlight and
uncover many of the bugs and issues fixed in the development of Steadfast!

Star Shaders

### ABOUT

Star Shaders is a lightweight shader pack designed for low-end devices, delivering improved visuals without sacrificing performance. It features enhanced clouds, reflective water, gentle wave motion, and subtle lighting effects to create a smoother and more immersive Minecraft experience while maintaining high FPS. The shader focuses on balanced quality and optimization, making it ideal for players who want better graphics on weaker hardware.

[![YT](https://cdn.modrinth.com/data/cached_images/0f48639fd7b91b3a2c29f76ac474ba419a01a109.png)](https://www.youtube.com/@GlacierServicesMC)

### Perfomance

**Specs used for FPS Testing**

– Ryzen 5 3600
– RX6600
– 16GB DDR4

![FS](https://cdn.modrinth.com/data/cached_images/502b7e62b763a5923413c1d5cd2d7f7141daabd9_0.webp)

### Features

Features:
Star Shaders includes support for Distant Horizons, fancy volumetric-style clouds, customizable post-processing sliders, and many more visual enhancements. It offers reflective water, gentle waves, improved lighting, and multiple settings for performance tuning, giving players a smooth and customizable experience even on low-end devices.

### How to report BUGS!!

Our GlacierDevelopment Discord server is Live you can report bugs and Chat with other GlacierShaders users, report bugs, get help with issues, and join exciting giveaways — all in one place!

[![discord](https://cdn.modrinth.com/data/cached_images/215a7d97b2377683257df59401bc3d1a76ea75b4.png)](https://discord.gg/TpsGTtTnSm)

### OFFER!!

![offer](https://cdn.modrinth.com/data/cached_images/058ac748956ee878498ec5fc3cb16f7bfc489c30.webp)

Spooklementary

# Spooklementary_logo   Spooklementary


Static Badge

 
Static Badge
 

Static Badge

## What is Spooklementary?

* Spooklementary, by SpacEagle17, is an edit of EminGT’s [Complementary Shaders](https://www.complementary.dev/).
* It is a horror-themed shaderpack that transforms your game into a moody and spooky experience.
* Perfect for Halloween or scary maps! Click “Gallery” at the top of the page to see screenshots.

**Important notice: Please don’t report any bugs while using this add-on to Emin, but to me instead on [Discord](https://discord.gg/5N45SAsC3X).**

## Links


Patreon

* SpacEagle17’s **[Discord](https://discord.gg/5N45SAsC3X)** Server for discussion, questions, suggestions…
* Follow SpacEagle17 on **[Twitter/X](https://twitter.com/SpacEagle17)** to get news about the shaderpack

## Sponsored by Ember Host
Looking for an affordable and reliable Minecraft server host? Ember Host offers incredible value and top-tier support!

Click the banner or use code **[EUPHORIA](https://www.euphoriapatches.com/ember-referral)** at checkout for **10%** off your first purchase. Plus, **70%** of your purchase supports Euphoria Patches!

Solas Shader

### **Showcase**

————————————

### **About**
+ Solas is a fantasy stylized shaderpack aiming to provide stunning visuals at a moderate performance cost. Screenshots showcasing the shader can be found in the **Gallery** section.

————————————

### **Important links**
+ **Discord** / **Boosty** / **GitHub** / **Solas Website**

[![Discord](https://cdn.modrinth.com/data/cached_images/d234075cc17cb6c22bf98b9cc8fe8eebd94fbd79.png)](https://discord.gg/HEw9DbQwuM) [![Boosty (Analogous to **Patreon**)](https://cdn.modrinth.com/data/cached_images/cfe4a1b9941ac06b97c9ac500e5309eb55f5aa7c_0.webp)](https://boosty.to/septonious) [![GitHub](https://cdn.modrinth.com/data/cached_images/3c32d50653361cff2c6c84383484ae0ee1a75f16_0.webp)](https://github.com/Septonious/Solas-Shader) [![Solas Shader Website](https://cdn.modrinth.com/data/cached_images/a6a1da17ab9578d1777b538938d7225fee8ad3d2_0.webp)](https://solasshader.com/)

+ Looking for a **unique**, **high quality** vanilla RPG **server**? Check out my new project – **Ardonia**!

[![Ardonia](https://cdn.modrinth.com/data/cached_images/62307f57f1cc4692b35e720aa2b745b006442730_0.webp)](https://ardonia.xyz/)
————————————

### **Main features**
+ **Advanced lighting**
– Colored block lighting
– Realtime shadows without light leaking in caves
– Cloud shadows
– Subsurface scattering on certain blocks
+ **High quality volumetrics**
– 3D Clouds, crepuscular rays, fireflies, Nether smoke, Ender protoplanetary disk
+ **Beautiful sky effects**
– Aurora, Milky Way, Ender Nebula and Black Hole, rainbows
+ **Customizable post-processing**
– Fine-tuned tonemapping, bloom, lens flare, chromatic aberration, depth of field, motion blur, tilt-shift
+ **Realistic water**
– Procedural waves, caustics, light absorption and refraction
+ **Integrated PBR resourcepack**
– Emissive textures, reflective materials and procedurally generated normals
+ **PBR resourcepacks support**
– Both **LabPBR** and **OldPBR/SeusPBR** formats are supported
– Turn on “**PBR Resourcepack**” in shader settings!
+ **Mod compatibility**
– Voxy
– Distant Horizons
– Iris Shaders (Preferred loader)
– OptiFine (Custom skyboxes and colored block lighting are **not supported**)

————————————

### **Credits**
+ **EminGT** and **gri573** for improved shadow sampling.
+ **SixthSurge** for voxelization & light propagation algorithm.
+ **Capt Tatsu** for antialiasing and a few other pieces of BSL’s code.
+ **Community members** for contributing to Solas in different ways.

Soft Memory

# **Soft Memory**

**I have changed my username from McDonaldsWIFI_ig to IslandAggravated,why? Well nothing bad happened but I wanted to stay safe from potential issues… Anyway don’t worry it is the same dev, same updates!!**

## Recover what they took from us!
**Miss those memories where things were more colorful, brigther and there were no problems?, well… I have studied hundreds and hundreds of nostalogic images and tried several patterns to create something that feels safe… something that can resemble a childhood memory!**

**This is an edit from [Mellow Shader](https://modrinth.com/shader/mellow) by The CMK. I challanged myself to edit it on an intel igpu and it had to run so I am sure that you can run the shader in any device. Special thanks to The CMK, you are the GOAT.**

## Update 1.13

**Version 1.13 comes loaded with new post processing effects such as: Light Shafts underwater, Heat Shimmering in the distance( resembling a hot summer day), Water Refraction and the overall base color of the water improved!**
![Underwater cave with lightshafts coming trough](https://cdn.modrinth.com/data/hlFrL4hV/images/f2f16942f6df70e7ecd5db79267c0df6845a2947.png)

![Cyan pool/ clean lake water](https://cdn.modrinth.com/data/hlFrL4hV/images/1e86dd3bad4f02fcb8b98a74e3932bead2988fbe.png)
(Water Refraction is disabled in this shot, but the distortion is also visible from the outside!)

## And Also: Improved Clouds!
![Night sky with stylized clouds](https://cdn.modrinth.com/data/hlFrL4hV/images/a698a2ca3f55488897838a59e6beb8666766f69c.png)
![Stylized noon summer puffy clouds](https://cdn.modrinth.com/data/hlFrL4hV/images/fa66793c5ce251098c16c12ed156e38faaf562c8.png)

## Childhood Summer mode :
### How it looks like:![Calm evening, the sun is setting, the lake is still. There are no worries, no problems, just like the time has stopped for a moment](https://cdn.modrinth.com/data/hlFrL4hV/images/8ffcd3e94e3f60e5b19f11d24bf377d3be4d82c6.png)

This mode tries to resemble summer nostalogic memories. It hits its peak at sunrise and sunset. The combination of saturated and vibrant colors, bloom uneven grain and a tiny bit of color chanel splitting can bring what I call home.

## VHS mode :
### How it looks like:
![Classic minecraft red bed viewd trough a vhs tape with the artifacts that those tapes caused](https://cdn.modrinth.com/data/hlFrL4hV/images/80a132d7b01bc0b84b93a85cbeb56d75fc1998e9.png)

This brings the “Mom said it is my turn on the xbox” memory. It oposed to Childhood summer in terms of colors as it is desaturaated and with less contrast. You can see most of the classic artifacts that VHS tapes caused. If you enjoy how VHS cameras worked this mode is the best for you

## Quality Presets:
– **Fast** – it is the most cut down version of all 4, I don’t recomend playing with this preset unless you want very simple effects and maximize your FPS;
– **Fancy (recomended for high FPS normal gameplay)** – has more effects than fast but not all of the effects that the shader packs. It is a perfect balance between quality and performance;
– **Fabulous (recomended for normal gameplay)** – this preset has all of the effects enabled at a reasonable quality,not as fast as fancy)
– **Ultra (recomended only for screenshots or renders)** – it doesn’t add more effects than fabulous. It only sets the quality to the max ensuring a crisp and detailed image.**It takes a lot of your FPS so BE CAREFUL**

## Features that this Shader brings:
– Very great performance as it was tested on an igpu;
– Nostalogic color grading;
– Shooting stars;
– Shadows;
– PBR and specular support;
– Realistic moon;
– Reflections;
– Godrays;
– VHS effects;
– Bloom;
– 2016 Clouds without frying your pc;
– Great end ambience;
– much more things it is worth giving a try 🙂

Snowimagined

Snowimagined_logo

Snowimagined Shaders

A [Complementary Reimagined](https://www.complementary.dev/reimagined/) edit

# Update: You can get this feature with our add-on called Euphoria Patches!
## Get it here: https://modrinth.com/mod/euphoria-patches

### To enable the feature go to: Shader Setting > Euphoria Patches Setting > World > Seasons > Winter
(Other seasons will come in a future update)

## What is Snowimagined Shaders?

* Snowimagined Shaders, by SpacEagle17 and isuewo, is an edit of EminGT’s Complementary Reimagined Shaders. It transforms your game into a beautiful winter wonderland. Click on “Gallery” at the top of the page to see screenshots.

## Community
* Join the [Complementary Discord](https://discord.com/invite/985QQxVQZF) to get support and interact with the community!

## Features

Click to Expand

* Snow works on all blocks including block entities like chests or player heads and translucent blocks like stained glass or ice
* Emission of emissive blocks is reduced if snow is on top
* Transparency of translucent blocks is reduced when snow is on top
* Snow doesn’t generate if near a light source or if under blocks (it still generates below blocks like glass, unfortunately not fixable)
* The resolution or noise size can be configured. Options are 16x, 32x, 64x and 128x. Default is 16x
* An option to change the snow noise intensity exists which makes the noise more or less apparent
* Snow has Integrated PBR properties, light can reflect on it
* On the sides of mycelium, path and grass blocks snow is also with a gradient generated
* The user can change the transparency of the snow in the settings
* The melting radius around light sources can be changed
* Snow desaturates the colors of the environment by a configurable amount