YDM’s Iceologer

#### YDM’s Iceologer
**For forge, neoforge and fabric**

This mod adds the Iceologer from the 2020 mob vote and an Ice Chunk Block
that is summoned by the Iceologer and you need to mine it with a tool that is enchanted with Silk Touch.

Currently it spawns in:
– Snowy taiga
– Snowy slopes
– Frozen peaks
-Jagged peaks
– Snowy beach
– Snowy plains
– Ice spikes
– Frozen Ocean
– Frozen river

Other mod biome compatibility!
You can set the spawning biomes for the Iceologer.
You can find the config for it in your run folder.

If you want the iceologer to spawn in another mods biome.
You have to change the biome_name line:
For example to:
biome_name = “modid:name_of_the_biome”

To let it spawn in more biomes you have to put a comma (,) between the biome names like this:
biome_name = “modid:name_of_the_biome,minecraft:snowy_plains”

Other options in the config is:
– spawn rate
– minimum number
– maximum number
– Time between Ice Chunk Summon (40 means -> 40 tick, 40 tick = 2 second)

 

In 1.19 the config for spawn settings was replaced with biome tag and biome modifier json files.

These can be found under the data folder in the jar.

Thanks for downloading this mod!

YDM’s Glare

### YDM’s Glare for FORGE/FABRIC
Get the Glare to your game!

It will show you areas that are dark enough for monsters to spawn.

It does so by flying to dangerously dark areas and then throwing a hissy fit.

With the glare by your side, you’ll know that each tantrum might lead to monsters too!

– can be tamed and breed with glow berries.
– it glares at you
– if you want a mob to spawn in another mods biome:
You have to change the biome_name line to:

biome_name = “modid:name_of_the_biome”

For example with Biomes O’ Plenty:

biome_name = “biomesoplenty:cherry_blossom_grove”

To let it spawn in more biomes you have to put a comma (,) between the biome names like this:
biome_name = “modid:name_of_the_biome,minecraft:desert,minecraft:forest”

In the fabric version you dont have to write the modid.

(You have to restart the game to let the config changes happen)

 

In 1.19 the config for spawn settings was replaced with biome tag and biome modifier json files.

These can be found under the data folder in the jar.

If you find any errors please let me know.

Thanks for downloading my mod!

YDM’s Fennec Fox

This mod adds the Fennec Fox to the game.

It can be tempted and tamed with rabbit meat items and you can bred them with rabbit foot, sweet berries and glow berries.

They have the same behavior as the vanilla fox in the game.

So it will hunt chicken, rabbits and fishes.

If you tamed it, then it will follow you, but when it starts to hunt it will mind its own business.

You can find them in the desert.

Spawn settings can be changed in the biome modifier and biome tag.

YDM’s Allay

YDM’s Allay for Forge/Fabric/Neoforge

Get the Allay to your game.

You can find them in the Flower Forest.

They will try to search for the given items around the player in a 32 block radius.

-Allays naturally regenerate 2♥ per second if damaged

-they glow in dark

-after the allay collects a stack of item it will go back to drop them off

-they can’t hold and search for items that have a max stack size of 1

From v4.0.0 they:

-can be dyed

-can spawn in biomes so if you want them to spawn in a minecraft or another mods biome

in fabric you have to add them into the config and in forge you have to edit the biome_modifier

json file and tag.

(In older versions I didnt put them in cages because i dont wanted to change the world

generation with structures, so they just spawn naturally)

 

The 1.19 version doesn’t have a spawn config.

Carrotify

Carrots, are relatively useless, with only one use.

Why not go above and beyond with that? Maybe into armor terrritory or hell an alternative to gold tools with similar speeds.

The mod is mainly based around progression of farming carrots, it all starts with the basics.

Work your way up with new projectiles such as Unstable Carrots, many new food items and a whole new tier based around carrots.
![Image of Carrot Armor](https://i.imgur.com/tBBslmT.png)

> Believe! Even a farmer can fight back, with an arsenal of new weapons.

Requires Fabric API

![Requires Fabric API](https://i.imgur.com/6syc9kx.png)

yazoo.tf Refabricated

## 🌍Adventure Awaits in a Living, Expansive World!
Explore farther, build smarter, and grow stronger in a world powered by _Create_, _Terralith_, and _Tectonic_. This modpack combines deep RPG progression with engineering creativity and seamless performance, creating an experience centered around multiplayer worlds that feel alive, vast, and worth exploring.
### 🧭Explore a Truly Expansive World
Venture through stunning, procedurally enhanced landscapes from _Terralith_ and _Tectonic_, with _Distant Horizons_ extending your view to the horizon and beyond. Every biome feels new, every mountain climb rewarding, and every expedition an adventure of its own.

Take to the skies with _Immersive Aircraft_, set sail with _Small Ships_, or forge rail lines using _Create_ to connect your settlements across continents.
### ⚔️RPG Progression and Combat Depth
Experience true character growth with _LevelZ_ and the _RPG Series_ of mods, including Archers, Warriors, Wizards, and more.

Find and forge legendary weapons with _Simply Swords_ and _Mythic Metals_, master enchanting and crafting systems, and personalize your combat style with _Enchancement_ and _Better Combat_.
### 🪙A World with Purpose and Trade
Trade, earn, and spend with _Numismatic Overhaul_, introducing a gold/silver/copper currency system for immersive multiplayer economies. Whether you’re a merchant, adventurer, or builder, every coin counts in a world driven by exploration and ingenuity.
### ⚙️Powered by _Create_
Build complex machinery, automated farms, and transport systems using _Create_ and expansions: _Steam ’n Rails_, _Bells & Whistles_, _Structures_, and more.
The modpack’s world encourages collaboration and creativity, rewarding those who engineer solutions to survival and exploration challenges.
### 🚀Performance and Stability
Packed with performance-enhancing mods like _Sodium_, _Lithium_, _FerriteCore_, _ModernFix_, and _ImmediatelyFast_, this modpack runs smoother than most large content packs while preserving visual richness and gameplay depth.
### 🤝Built for Multiplayer, Enjoyable Solo
Whether you’re joining friends on a dedicated server or embarking on your own journey, everything is tuned for consistent multiplayer performance, balanced progression, and shared adventure.

Yet Another World Protector

# Yet Another World Protector

Yet Another World Protector (YAWP) is _the_ admin tool to protect your minecraft server (dedicated or LAN as well as single-player!). It’s available for (Neo-) Forge and Fabric.

YAWP designed to be used on dedicated servers, but can also be used in single player worlds and worlds opened to LAN.
It allows admins (and players with assigned permission) to protect their creations against various events/actions of
players, mobs and
the environment.

Create regions for your builds and apply region flags to protect them.
Assign players or vanilla teams to regions, so they can manage their own regions.

YAWP was inspired by the forge mod WorldProtector and
the WorldGuard plugin.

Join our discord if you have any questions or suggestions: YAWP Discord

***

| Discord | Paypal | Patreon | Github | Wiki | Issues | Curseforge | Modrinth |
|:—————————————-:|:———————————————————————–:|:—————————————–:|:—————————————————————:|:——————————————————————:|:———————————————————————-:|:—————————————————————:|:—————————————–:|

***

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/yawp-feature-01.png)

***The mod is currently in its beta state, with many features not yet implemented but to come. These features will
include most of the things you know from WorldProtector and WorldGuard.***

This mod will be released for Minecraft versions 1.16.5+. If you are living in the past and are looking for a version for Minecraft 1.12.2, I suggest looking into using WorldDefender.

Starting with Minecraft **1.20.4**, YAWP will no longer be available for Forge and adapt **NeoForge** instead.

***
![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/yawp-feature-03.png “Region types”)

In YAWP there are three different kinds of regions to protect your server:

## *The* Global Region

The Global Region is… well global. Flags set in the Global Region, apply to all dimensions of the server and thus all
Local Regions.

## Dimensional Regions

Dimensional Regions are special regions which are tied to one dimension – like gamerule-flags for different dimensions.

Dimensional Regions have no spatial restrictions in the corresponding dimension. Dimensional Regions work like normal
regions, but are tied to a dimension.

They can’t be created manually. They are in fact automatically generated with each new dimension. The first Dimensional
Region for the overworld is created when the server is created.

The following Dimensional Regions are created whenever a player travels to a new dimension, thus creating the new
dimension with their respective Dimensional Region. Modded dimensions are supported as well.

## Local Regions

Local Regions are the regions you most likely now from WorldGuard or WorldProtector. They have a defined area in which
they work in and which they are limited to.

With Local Regions you are able to create areas in your world, which you want to protect from certain actions/events
which are caused by players, other entities or the environment.

To create a Local Regions you will need to have the permission of the parent region or permission from the config.

Local Regions can be created
by marking the area with a RegionMarker and executing the corresponding command or by just using a command without the
RegionMarker.

For now the area of a region can be defined as in a cuboid or spherical shape, but I am planning to add more shapes for
region areas in future updates.

***

## Properties of regions

The properties of regions, flags, groups, etc. can all be managed through
an interactive CLI.

The colored text indicates interactive shortcuts commands or command suggestions. All colored text have a tooltip hint
which explains shortly what clicking on the corresponding link does.

Clicking on them gives the player a suggestion for executing a command or sometimes straight execute the command which
is hinted by the hover text.

Regions can only be managed by their owners, or by players which have the required OP level or have an entry in the
configuration. For more information, visit the wiki.

***

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/yawp-feature-04.png “Region hierarchy”)

Whenever a new Local Region is created without supplying a parent region, the parent is set to the Dimensional Region
which the new Local Region is created in.

Local Regions can also have child regions. The children of a Local Regions need to be contained in the area of the
parent region. The region hierarchy also defines the region priorities. Child regions always must have a higher priority
than their parent.

Dimensional Regions always have the Global Region as a parent, and thus the Global Region all Dimensional Regions as
child regions.

***

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/yawp-feature-05.png “Region groups”)

Regions have owners and normal members. Owners are allowed to manage the region and bypass the flags, members are
only allowed to bypass the flags set in the region.

Owners and Members can be individual players or a team.

Groups allow you assign specific region permissions to different players and teams. Currently, there are only two
default groups: **owners** and **members**.

***

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/yawp-feature-06.png “”)

– **Owners** can manage their region themselves and add other players/teams to the region. They can also create their
own sub-regions within their region, manage flags, ect. and of course owners bypass flags.

– **Members** are only allowed to bypass flags only.

I am planning on adding a LuckPerms integration with a future
update, so you can define your own groups and permissions.

If you have trouble with setting up regions, visit the discord for help.

***

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/yawp-feature-07.png “”)

Flags are the core of the region protection system. They define which actions are allowed or denied in a region. Flags
can be set to

– **Allowed**, to allow the corresponding action,
– **Denied**, to deny the corresponding action,
– **Disabled**, to disable the specific flag for flag checks.

Child regions inherit the flags from their parent regions. It is further possible to override the flag state for child
regions by setting the **override** property of the flag of the parent region accordingly.

See the Flags page for more details about the
different flags.

I am planning to add more flag in the future. A list of suggested flags which I’ll slowly add to the mod can be found
here: Flag suggestions

There will also be more complex flags in the future. Like *ListFlag* which will allow you to define a list of allowed
blocks/entities/.. which are forbidden in the context of a flag.

***

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/yawp-feature-02.png “Interactive CLI”)

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/cli-region-info-global.png)

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/cli-region-info-dim.png)

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/cli-region-info-local.png)

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/cli-region-info-flags.png)

***

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/yawp-feature-08.png)

The commands of mod are also designed to be used by the server console and can be executed by command blocks.

This allows you to automate region setups, add/remove players, enable or disable regions, etc.
***

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/yawp-feature-09.png)

YAWP provides a growing mod integration API for easier mod and modpack integration. Currently, the API allows other mods
to listen for events for region creation, changes and deletion and cancel these events to prevent them from happening.

Additionally, there are events for flag checks and their results, which can be used to manipulate the outcome of the
flag check.

***

![YAWP Wiki](https://github.com/Z0rdak/Yet-Another-World-Protector/wiki)
The client side installation of the mod provides language support (I18n) in form of a resource pack. Currently, english,
german and russian language is supported.

Starting with mod version 0.0.2.9-beta2 and Minecraft Version 1.19.4, YAWP provides a default english translation.

If your language is not yet supported, feel free to reach out to me via discord or issue a pull request via github! 🙂

***

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/yawp-feature-11.png)

The configuration of the mod allows you to control which is allowed to use the mod, sets default flags for Local and
Dimension Regions, command line interface options, etc.

The configuration is split in different files, covering different topics.

– `yawp-common.toml` – config for command permissions
– `yawp-flags.toml` – config for flags, custom flag messages, etc
– `yawp-region-defaults.toml` – config for default region properties

Since YAWP is a server-side mod, the config for it is found in the directory `/serverconfig` in your minecraft world
directory.

***

![YAWP Wiki](https://github.com/Z0rdak/Yet-Another-World-Protector/wiki)

The documentation of the mod is small but growing. I am trying to keep up with the content. You can find the
documentation << here >>.

The documentation covers

* descriptions of different regions
* getting started & FAQ
* available commands & flags
* configuration
* and more …

If something is not covered feel free to hop on our discord server and ask your question there. 🙂
___

## Roadmap

There are many more features to come. The mod is in active development!
The following list is not comprehensive.

* Different flag types (List, Effect, …) for more granular control
* Data pack driven flag configuration
* Region boundary visualization
* Define your own region groups for more granular management of regions (LuckPerms)
* More granular permission system (combined with the more granular group features)
* Region templates for easier managing same regions with different spatial properties
* Region triggers for entering/leaving a region (for displaying messages, executing commands, etc)*
* Regions with different shapes (Cylinder, Prism, 3DPolygon)*
*

Yas Zoom

# Yet Another Simple Zoom
Simple minecraft mod that adds ability to zoom with a keybind.
Default keybind is `C`, but you can change that to anything you would like.

#
This mod made just for the use in my modpack

Yasu’s Collection+

!!Disclamier
I Always Gonna Add More Mods So Check This Page When You Gonna Play Or You Gonna Miss So Much
Things

An Modified Vanilla Perfected Modpack

Thanks For all Mod Creators To Make This Modpack Happen

Thanks For DemonJoeTV For giving Permission

If You Want Your Mod Deleted Email at [email protected]

Yet Another Survival Pack [discontinued]

seeing as SOP has been discontinued so will this, and i personaly think they way they put it is best.

“trans rights! free palestine! all cops are bastards! copying is not theft, and piracy is as ethical as it gets! live your life so that the fash get ten aneurysms a second just looking at ya.”

While i disagree that copying is not theft i feel this is an amazing statement. goodbye and thank you for using YASP.