Zaffre’s Mineshafts
Overhauls the existing underground and Badlands mineshafts into a more interesting experience for gameplay, visuals, and rewards while maintaining a vanilla feel.
Loot is neither underwhelming or overpowered and is largely the same save for Fortune and Efficiency enchantment books, TNT ingredients, and haste potions.
As a consequence of using jigsaws and not being hardcoded, these new mineshafts will no longer spawn beneath river or ocean biomes.
**Now includes:**
– TNT and TNT cart mechanics.
– Archaeology! Be sure to bring a brush for a few extra goodies.
– More minecart types! This includes the largely forgotten about spawner minecarts.
– Variety and distinction between individual and especially the kinds of mineshafts themselves.
– Cave spiders replace normal spider spawns in mineshafts.
ZaffeineSMP
Welcome to ZaffeineSMP, the ultimate Minecraft mod pack designed to enhance your multiplayer experience with seamless performance, immersive communication, and breathtaking vistas.
**Optimized Performance:**
ZaffeineSMP is carefully curated with multiple performance-enhancing mods, ensuring that Minecraft runs smoothly on a wide range of hardware configurations. Whether you’re playing on a high-end gaming rig or a modest laptop, you’ll enjoy buttery-smooth gameplay without compromising on visuals or features.
**Proximity Voice Chat Mod:**
Communication is key in any multiplayer adventure, and ZaffeineSMP takes it to the next level with a preinstalled Proximity Voice Chat Mod. Say goodbye to clunky third-party voice chat software – now you can effortlessly chat with nearby players in real-time, adding a new layer of immersion to your Minecraft experience. Whether you’re coordinating a daring raid or simply chatting with friends while exploring, the Proximity Voice Chat Mod keeps you connected like never before.
**Bobby Mod for Enhanced View Distance:**
Immerse yourself in the stunning landscapes of Minecraft like never before with the Bobby Mod, included in ZaffeineSMP. Say farewell to the limitations of standard view distances and expand your horizons to breathtaking new heights. Explore vast landscapes, majestic mountains, and sprawling vistas with unparalleled clarity and detail, making every adventure in ZaffeineSMP a visual feast for the eyes.
Join the ZaffeineSMP community today and experience Minecraft like never before – with optimized performance, immersive communication, and unparalleled vistas awaiting you at every turn. Connect with fellow players, share your adventures, and stay up-to-date on the latest news and events by joining our Discord server: [https://discord.gg/FP7QgQMcJj](https://discord.gg/FP7QgQMcJj)
Zombie Apocalypse Core [ZAC]
# Zombie Apocalypse Core
Necessity for zombie apocalypse modpacks.
Continuation of the Zombie Apocalypse Core mod.
**If you have any feature ideas, open an issue on the GitHub and if its relevant, it may be added**
The Fabric version needs Fabric API as a dependency.
Compatibility
No known incompatible mods found yet, and no mod has been given explicit compatibility either.
If you find incompatible mods, please open a GitHub issue so they can be added here.
Features
'How configurable each feature is' - the measure
☔ if on/off values,
☔☔ if editable lists/numerical values,
and ☔☔☔ if on/off with editable lists/numerical values)
Or simply, more umbrellas more configuration potential
– Zombies can break blocks (☔☔☔)
– Additional zombie drops (☔☔☔)
– Entity multiplier (☔☔☔)
– Entity blocklist (☔☔)
– Daylight resistance (☔☔)
– Heavily armored zombies (☔)
– Day counter (☔)
Config
`this section is excessively verbose, read it only if you are confused with the config`
The config file is present at `your_minecraft_game_dir/config/zac-common.toml` where your_minecraft_game_dir is your minecraft game directory.
**REMEMBER!**
only registry names can be used in lists, for the additionalZombieDrops list you can use registry names of items (`minecraft:item`) and for the entity lists you can use the entity’s registry name (`minecraft:entity`) where item and entity correspond to the item/entity’s registry name.
This should work with entities and items from other mods as well, but has not been yet tested.
You would simply replace the minecraft namespace (`minecraft`) with the mod’s namespace (`mod`) and it would look like `mod:item` or `mod:entity`.
Here is a line-by-line explanation:
“`toml
# integer (1, 2, 3…)
entityMultiplierRate = 1
“`
Pretty self-explanatory
“`toml
# list [“entry1”, “entry2”]
entityMultiplierEntities = []
“`
List of entities which are going to be multipled `entityMultiplierRate` times every time they spawn.
“`toml
# list [“entry1”, “entry2”]
entityBlocklistEntities = []
“`
List of entities which either won’t spawn or will instantly get despawned.
“`toml
# list [“entry1”, “entry2”]
daylightResistantEntities = [“minecraft:zombie”]
“`
List of entities which will not burn in the day.
“`toml
# list [“entry1”, “entry2”]
additionalZombieDrops = [“minecraft:rotten_flesh=0.9”, “minecraft:bone=0.1”, “minecraft:carrot=0.009”, “minecraft:potato=0.0009”, “minecraft:iron_nugget=0.0005”, “minecraft:gold_nugget=0.0001”]
“`
List of additional zombie drops, the default zombie loottable is unchanged, these are merely extra drops with chances.
To get the percentage in decimals (as used here), just divide the percentage number by 100.
“`toml
# bool (true/false)
heavilyArmoredZombiesEnabled = false
“`
Does exactly what it says.
“`toml
# bool (true/false)
dayCounterEnabled = true
“`
Also does exactly what it says.
“`toml
# bool (true/false)
zombiesBreakBlocks = true
“`
Whether zombies should be able to break blocks in between its path to the player or not.
“`toml
# integer (1, 2, 3…)
zombieBlockBreakReach = 3
“`
How far zombies can be from a block and still be able to break it.
“`toml
blockMinimumHardness = 0
“`
Block hardness below which zombies **cannot** break blocks.
Check this out for more information about block hardness: minecraft.wiki
“`toml
blockMaximumHardness = 3
“`
Block hardness below which zombies **can** break blocks.
Za-Killer Vosk Fabric
# Za-Killer Vosk Fabric
A voice-reactive Minecraft challenge mod.
Sound expands your vision.
Silence makes the world dark.
Saying “자” can kill you.
This mod was inspired by Hwiyong’s voice challenge video and is designed for singleplayer challenge runs.
## Important: Vosk model required
This Modrinth file only contains the mod jar.
To use voice recognition, you must separately download the Vosk Korean model:
`vosk-model-small-ko-0.22`
Official Vosk model page:
https://alphacephei.com/vosk/models
Direct model download:
https://alphacephei.com/vosk/models/vosk-model-small-ko-0.22.zip
Download the model ZIP, extract it, and make sure the extracted folder name is exactly `vosk-model-small-ko-0.22`.
After downloading, extract the ZIP and place the model folder like this:
“`text
mods/
za-killer-vosk-fabric-26.1-26.1.2-1.0.0.jar
za-killer-vosk/
vosk-model-small-ko-0.22/
“`
If the model folder is missing, the mod may load, but voice recognition will not work.
## Requirements
* Minecraft 26.1 / 26.1.1 / 26.1.2
* Fabric
* Java 25
* Fabric API
* Microphone
Optional:
* Mod Menu
## Gameplay
The mod uses your microphone volume to control vision distance.
* No sound: very limited vision
* Louder sound: wider vision
* Trigger word detected: death
Default trigger text: `자`
Default difficulty: Hard
### Easy difficulty
The player dies only when the configured trigger text is recognized almost by itself.
Example:
If the trigger text is `자`, the player mainly dies when `자` is recognized as a standalone result.
### Hard difficulty
The player dies when the configured trigger text appears anywhere in the recognition result.
Example:
If the trigger text is `자`, results such as these can kill the player:
* `자`
* `자작나무`
* `감자`
* `시작하자`
Hard is the default difficulty.
## Configuration
Press `F8` in-game to open the Za-Killer settings screen.
You can configure:
* Minimum vision distance
* Maximum vision distance
* Silence threshold
* Loud voice threshold
* Vision change speed
* Trigger text
* Difficulty
* HUD mode
## Notice
Korean speech recognition is powered by Vosk and may not be perfect.
Misrecognition can happen.
In this mod, occasional misrecognition is part of the challenge.
This mod was fan-made with the assistance of ChatGPT.
ChatGPT was used for planning, feature design, code generation, debugging, documentation, and release text drafting.
## Source and licenses
Source code and third-party license notices are available on GitHub.
This project uses:
* Vosk API
* Vosk Korean speech recognition model
* Java Native Access, JNA
* Fabric API
Z0mb’s Survival Plus+
## Description:
**_Z0mb’s Vanilla+ Experience_** is a Modpack with over 250 mods that enhances the vanilla Minecraft experience while adding much more exploration and content without altering the core of Minecraft’s gameplay.
## This Modpack includes:
– Many new ways to experience Villages and Pillagers.
– New structures that build the world around you and lead you to explore for longer (Structory, Dungeons and Taverns, etc).
– New and improved dungeons with a wide range of loot (When Dungeons Arise, The YUNG’s Library, etc).
– Customization for the player and new ways to engage in combat (Simple Hats, VanitySlots, Better Combat, etc).
– New world gen for both Overworld and Nether.
– Many QOL updates to streamline the experience (VanillaTweaks, Mouse Tweaks, etc).
_Runs on Fabric – 1.15.6, MC vers. 1.20.1_
Z Tweaks
# Description
A simple FPS boost modpack with added features to make the game feel more polished while still providing a vanilla experience.
# Modpack Features
– Minimap/world map (Journeymap)
– Optional Replay Mod (Flashback)
– Saturation Bar (appleskin)
– Item Counts (Itemcounts)
– Improved Hud animations (Hold My Items)
– and A LOT more
Z-Life Season 2
# zLife Season Two!
## Welcome to Z-Life!
At the start of the season, you will begin with 1 heart and a randomized timer set to 16, 24, 32, 40, or 48 hours.
Depending on what time you are have, you will have a different life stage!
> 0-7 Hours – Red Stage
>
> 8-15 Hours – Yellow Stage
>
> 16-23 Hours – Lime Stage
>
> 24+ Hours – Dark Green Stage
>
When you are on a lower stage then someone you are allowed to kill them for rewards. When you kill someone that is on a higher stage then you, you will gain 30 minutes and lose one permanent heart.
Everytime you die, you gain 1 heart but lose 1 hour of time.
Once per session, one player is randomly chosen as the Boogeyman.
The Boogeyman’s Role.
If you are the Boogeyman, your goal is to get one kill before the end of the session!
Once you get your kill as the Boogeyman, you will gain 1 hour, and lose one heart. but if you fail you get your kill before the end of the session, you will go down to the next color stage. The person that dies to the boogeyman will lose 2 hour.
If you die on 10 hearts or run out of time, you will be elimanated, and set into spectator mode!
Sugest some ideas on my [strawpage](https://shelleykey.straw.page/)!
yyz’s backpack
# Inventory Expansion – yyz’s Backpack Mod
**Directly Integrated Backpacks**





## 🌟 Mod Highlights
### ⚡ Seamless GUI Integration
Backpack slots appear directly in **work GUIs** (inventory/crafting table/chest etc.) without opening extra interfaces.
### 🛠️ Enhanced Features
– 🖱️ **Item Transfer**
`Shift+Left Click` → Transfer to main inventory
`Shift+Right Click` → Transfer to backpack
`Double Click` → Auto sort items
– 📦 **Item Collection**
Automatically stores items in backpack when inventory is full
Backpack drops as single item upon death (contents preserved)
– 🔥 **JEI/REI/EMI Integration**
Supports using backpack items **directly in JEI/REI/EMI crafting**
Real-time backpack content display in recipe interface
– 💍 **Accessory Support**
Backpacks can be placed in **Curios/Trinkets slots**
## 🎒 Backpack Tiers
| Backpack Type | Extra Slots | Special Ability |
|—————-|————-|———————-|
| Iron | +18 | Basic capacity |
| Gold | +36 | Basic capacity |
| Diamond | +54 | Basic capacity |
| **Netherite** | **+54** | **Fire Immunity** |
## ⚙️ Compatibility
### Status Key
– ✅ **Fully Compatible**
– ⚠️ **Partial Support**
– ⌛ **Planned**
– ❌ **Unsupported**
### Feature Support Status
| Feature | 1.21.6 | 1.21.5 | 1.21.4 | 1.21.2-1.21.3 | 1.21.1 | 1.20.5-1.20.6 | 1.20.2-1.20.4 | 1.20.1 | 1.19.4 | 1.19.3 | 1.19-1.19.2 | 1.18-1.18.2 |
|————————-|——–|——–|——–|—————|——–|—————|—————|——–|——–|——–|————-|————-|
| JEI | | ✅ | ✅ | | ✅ | ✅ | ✅ | ✅ | ⌛ | ⌛ | ⌛ | ⌛ |
| Curios | | ✅ | ✅ | | ✅ | ✅ | ✅ | ✅ | ⌛ | ⌛ | ⌛ | ⌛ |
| Trinkets | | | | | ✅ | ✅ | ✅ |✅ | ⌛ | ⌛ | ⌛ | ⌛ |
| Quark | | | | | | | | ⚠️ | | | ⚠️ | ⚠️ |
| Accessories | | | ⚠️ | ⚠️ | ⚠️ | | | ⚠️ | | | | |
| REI | | ⌛ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ⌛ | ⌛ | ⌛ | ⌛ |
| EMI | | | | | ✅ | ✅ | ✅ | ✅ | ⌛ | ⌛ | ⌛ | ⌛ |
| Inventorio | | | | | | | ⚠️ | ⚠️ | ⌛ | ⌛ | ⌛ | ⌛ |
| IPN | ⚠️ | ⚠️ | ⚠️ | ❌ | ⚠️ | ❌ | ❌ | ⚠️ | ❌ | ❌ | ❌ | ❌ |
| Inventory Sorting | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ |
| 3D Models | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ |
| Doggy Talents Next | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ | ⌛ |
| AE2 | ⌛ | ⌛ | ⌛ | ⌛ | ✅ | ⌛ | ⌛ | ✅ | ⌛ | ⌛ | ⌛ | ⌛ |
## ❓ Why This Backpack?
Traditional backpack mods = mobile chests requiring separate GUIs. Our solution:
1. **Seamless experience** – Access backpack items directly in **work GUIs**
2. **Native interaction** – Full support for recipe book/JEI/REI/EMI
3. **Backpack swapping** – Swap when placing backpack in backpack slot/inside
4. **Continuous expansion** – Growing mod compatibility support
## ⚠️ Current Status
### The mod is currently in a very early stage. If you find any bugs, you can report them via GitHub or Discord
❗ Found an issue or have suggestions? Report now!
– [GitHub](https://github.com/yyz729/yyzsbackpack/issues)
– [Discord](https://discord.com/invite/3NPKBgXxVU)
🔧 **In development**:
– More GUI support
– Backpack 3D models
– Expanded mod compatibility
> ✨ **Design Philosophy**: Make backpacks a natural extension of the main inventory
yy-fabric
More suitable for Chinese players integration, optimized and localized configuration files, making them easier to use
You can see your name and other information on the server, and they are transparent
The interface of sodium is fully localized in Chinese
There are also physical dropped items
Not only that, but also mobile light sources and so on
I have specially adjusted the scaling mod to improve its experience
There is also a fully transparent chat bar
Not only that, but also silky chat animations
For your experience, a mod menu has been added to make it easier to debug mods
There are also powerful gamma value modifications to achieve night vision effects and other functions
There are more functions that can be configured by oneself
More versions will be updated in the future. Thank you for your support. If you find it useful, please help me click on it ♥, This is my motivation for updating, thank you
YG Capital (SMP Modpack)
# Yuva Gabbrus Presents:
A Modpack that was at 1st made for Players and Creators of Esports Organization named YUVA GABBRUS, but now you can enjoy this too. This is a Minecraft modpack that centers around the vanilla experience, with rematered or reimagined look and feel. Curated by Gaming Gabbru.
# Main mods are:
– Chipped
– Naturalist
– Farmer’s Delight
– YUNG’s All Mods
– Macaw’s All Mods
– Tom’s Simple Storage Mod
– Decorative Blocks
– Qrafty’s Villages
– Building but Better
and More
This Modpack is Fabric Modpack with Version 1.20.1 (0.15.11)

[Subscribe our Channel](https://www.youtube.com/@GAMINGGABBRU)
[Follow our Designer](https://www.instagram.com/tark-graphics)
*All mods are the property of their respective owners, massive thank you to them, without them all of this wouldn’t be possible!