ZenXArch’s Zombie Apocalypse
## Data Driven zombies?
This mod adds data driven zombies since version 0.0.15.
What this means is that the variants of a zombie can be added using datapacks.
“Download the mod on modrinth”
Github link
https://github.com/offbeat-stuff/zombies
How the data driven system works
The mod adds a dynamic registry like for enchantments
Currently the mod adds the following configuration to variants
– lootTableInfo contains a field for spawn armor and loot drop
– events -> 7 event handlers (spawn,tick,death,kill etc.)
– Runs like an enchantment effect when event fires
– BiomePredicate -> what biomes the variant spawns in
– Requirements -> a loot condition for mob to spawn
– attribute (base and modifiers) to add on spawn
– weight (contains weight and quality) -> similiar to loot table entries (uses difficulty)
My plans for additional fields
– texture (would require client side changes) which isn’t plan so I will make a seperate to allow for that to be done in more portable way.
– spawn weight (How much the mob counts towards internal zombie cap) (unlikely)
– attachments to mob ai
What event handlers are there?
– apply status effect to target
– swap positions
– single target
– freeze
– ignite
– spawn effect cloud
– spawn particle effect
– apply status effect
Installation
Just install the main jar alongside smartbrainlib 1.16.7+ and fabric api 0.118+
## What about the apocalypse?
This mod continually spawns zombies around the players in overworld.
Also currently gives small leaping ability to zombies.
There is a seperate difficulty system that takes into account player weapons,armor,food.
And time spent in the world. But has a inverse effect based on time spent in a chunk.
Meaning that if you spent too much time in a chunk (8 hours on easy 35 hours on hard)
that place will no longer be apocalyptic. (I will be adding a gamerule to control this.
Certain things I want to implement over long period:
– Give various abilities to zombies: Like [Eldritch Mobs](https://modrinth.com/mod/eldritch-mobs) (not exactly the same but like)
– Give various intelligence to zombies: jump over gaps (Probably not, its hard to implement), and mob behaviour (grouping around the player) (also hard to implement but could be)
Certain things I want to implement right now:
– Different zombies for different places (drowned for water, zombie piglins for lava, husk for the sun)
– Make use of various creative mode tools (like /ride /tp) to give zombies a edge
– Add mechanics for zombies to escape mob farms
– Make zombies not group together in small spaces
## Didn’t you make a similiar mod ?
Yeah I did [Zombie Apocalypse](https://codeberg.org/ZenXArch/zombie-apocalypse), It was a good experience. This mod is still available as source, so you can use it if you compile the code. (Feel free to use the source code in your own mods.)
## So what went wrong with the old mod ?
Well It was a hassle to maintain. My mistake,I know. The worst thing was config. I had to spend way too much time to write the config code. Also the mod kinda felt not like what it name was.
It didn’t feel like the zombies were very good. So this time I wanna make the zombie low in density and high in damage and abilities. And also not limit myself to some config options.
One of the thing that was kinda wrong the last time. Everything was a config and that made it hard for me to try doing funky that were hard to write config for.
## So No config this time?
Yep, At least for a long time.
But I will be making simple stuff controllable via datapacks.
## So this is a all zombies mod.
Maybe, maybe not. I am open to ideas.
## Will you add client side content?
~~No. (Maybe textures using a seperate client side mod… maybe)~~
Zombie variants will use `{namespace}/textures/entity/zombie/{id}.png` as texture.I won’t be adding any other client side features.
Damage Vignette
This mod adds a vignette (similiar to world border) when on low health.

The vignette scales with health.
## Future plans
– add an api to control player vignette using server side
– smooth vignette (no instant change in vignette alpha)
– Add vignette based on danger (like air,health)
– Add pulsating effect on really low health
– Configurable texture
– Add directional pulse (like in zombie games)
Feel free to request / give ideas on discord or codeberg.
I am very likely to implement them (if I can).
## Credits
– The mod is based on [damage vignette](https://modrinth.com/mod/damagevignette) mod.
## Backports
– Similiar mods are available for previous versions, so you can go and use those.
– I have ported the above mentioned mod to 1.21.1 (for fabric), you can get it at https://github.com/offbeat-stuff/DamageVignette
Zent X Vulkan
This is a lightweight FPS boost modpack built for smooth Minecraft gameplay with Vulkan-powered rendering and smart performance tweaks. It focuses on higher FPS, less lag, faster chunk loading, and stable multiplayer performance while keeping visuals clean and simple.
Perfect for SMP and PvP players who want better performance without heavy visuals or bloat. Includes combat HUD improvements, clear fire visuals, zoom, replay support, and smart rendering optimizations for both low-end and mid-range PCs.
⚡ Built for speed
🎯 Made for PvP & SMP
🛠️ Clean, stable & optimized
All credit for this modpack goes to **Battlezent**.
Zen’s MC Trailer Pack
Modpack that enhances your Minecraft experience with stunning visuals and optimized performance. Inspired by the serene beauty of Minecraft trailers.
Zen’s Agricultural Automations
Agricultural Automation [1.20 – 1.21]
This is an updated version of the [Original Data Pack by Chewbarcus](https://www.planetminecraft.com/data-pack/datapack-agricultural-automation-1-14/)
Inspired by the [Bonsai Tree Mod](https://legacy.curseforge.com/minecraft/mc-mods/bonsai-trees), this Datapack aims to bring the mod to Vanilla in a similar fashion using commands to automate tree/flower/shrub/cactus/bamboo farming.
Simply place a hopper with an item frame on the side, a pot on the top of the hopper and then whatever you fancy farming into the pot.
Next up, either place a Diamond Axe, Hoe or Sword (See pictures for help) into the item frame to being the process.
Every 30 seconds you’ll be rewarded with one of the drops from custom loot tables, you can even hook the hoppers up to a redstone circuit to turn this off as the Automation will only work on hoppers that are unpowered.
[Tools & Drops]
Diamond Axe:
– Oak Sapling Logs, Sapling, Leaves, Apples
– Dark Oak Sapling Logs, Sapling, Leaves, Apples
– Pale Oak Sapling Logs, Sapling, Leaves, Pale Moss
– Acacia Sapling Logs, Sapling, Leaves
– Birch Sapling Logs, Sapling, Leaves
– Spruce Sapling Logs, Sapling, Leaves
– Cherry Sapling Logs, Sapling, Leaves
– Jungle Sapling Logs, Sapling, Leaves, Vines, Cocoa Beans
– Mangrove Propagule Logs, Propagule, Leaves, Roots
– Azalea Bush Oak Logs, Azalea Bush, Leaves, Moss
– Flowering Azalea Bush Oak Logs, Flowering Azalea Bush, Leaves, Flowering Leaves, Moss
– Crimson Fungus Logs, Fungus, Wart Blocks, Shroomlight, Vines
– Warped Fungus Logs, Fungus, Wart Blocks, Shroomlight, Vines
– Red Mushroom Red Mushroom
– Brown Mushroom Brown Mushroom
– Cactus Cactus, Green Dye
Diamond Hoe:
– Allium Flower
– Azure Bluet Flower
– Blue Orchid Flower
– Cornflower Flower
– Dandelion Flower
– Lily of the Valley Flower
– Orange Tulip Flower
– Oxeye Daisy Flower
– Pink Tulip Flower
– Poppy Flower
– Red Tulip Flower
– Torchflower Flower, Seeds
– White Tulip Flower
– Wither Rose Flower
– Open Eyeblossom Flower
– Closed Eyeblossom Flower
– Fern Fern, Wheat Seeds, Melon Seeds, Pumpkin Seeds, Beetroot Seeds
– Crimson Roots Crimson Roots
– Warped Roots Warped Roots
Diamond Sword:
– Bamboo Bamboo
– Dead Bush Dead Bush, Sticks
Simply pop this into your saves/[world]/datapacks folder and play!
Available On:
– Planet Minecraft https://www.planetminecraft.com/data-pack/zen-s-agricultural-automation/
– Modrinth https://modrinth.com/datapack/zens-agricultural-automations
– Github https://github.com/ZensiertG/Agricultural-Automation
ZenithUI
# Preview

Zenith is a client-side Fabric mod that completely replaces Minecraft’s default title screen with a custom-designed interface.
# Loading-screen replacement.

Features
– Custom background image with an animated starfield overlay and vignette effect
– Animated typing text on the title screen
– Custom-styled buttons with a translucent dark theme and light blue hover glow
– Icon bar with quick access to Accessibility, Language, Settings, and optionally Mods (via ModMenu) and Replays (via ReplayMod)
– Consistent custom background applied across all menu screens
ZenithTeams
# ZenithTeams 🛡️
**Advanced & High-Performance Team Management for Fabric 1.21.1**




**Welcome to ZenithTeams**, the ultimate high-performance team management mod designed specifically for Minecraft Fabric 1.21.1. Built with software engineering best practices, this server-side utility revolutionizes cooperative gameplay by offering a seamless, zero-lag experience that completely protects your server’s TPS.
Unlike traditional plugins, ZenithTeams introduces a flawless, flicker-free lateral Scoreboard UI and an innovative real-time vector tracking system. Through the action bar compass, players can mathematically track the exact direction and distance of their teammates, ensuring nobody ever gets lost during intense explorations or PvP sessions. At its core, the mod features a shared Team Vault—a secure, 27-slot asynchronous inventory accessible anywhere via a simple command. Communication is strictly safeguarded through private inter-team chat channels and an interactive, spam-proof invitation system.
Behind the scenes, ZenithTeams boasts extreme optimization. All data persistence is handled asynchronously using Jackson JSON serialization entirely isolated from the main server thread. Whether you are hosting a massive dedicated network or a private P2P essential session with friends, ZenithTeams delivers professional-grade reliability, instant team operations, and complete memory leak prevention. Elevate your multiplayer experience today with the most architecturally sound team management system available for modern Minecraft. Install ZenithTeams and never lose your friends again.
—
## 🚀 Key Features
– 🧭 **Real-time Vector Tracking:** An Action Bar compass that points to your allies using mathematical vector calculation (↑, ↗, →).
– ⚡ **Zero-Flicker UI:** Modern Scoreboard implementation that updates smoothly without visual glitches.
– 📦 **Shared Team Vault:** A 27-slot inventory for the whole team with async NBT serialization.
– 💾 **Async Persistence:** Powered by **Jackson**, saving data in background threads to keep 20.0 TPS constant.
– 🔒 **Secure Systems:** Friendly fire toggle, interactive chat invites, and private team-only communication channels.
—
## ⌨️ Commands Reference (`/zt`)
| Command | Description |
| :— | :— |
| `/zt help` | Displays the interactive help menu. |
| `/zt create ` | Creates a new team with a custom color. |
| `/zt invite ` | Sends a secure team invitation. |
| `/zt accept ` | Joins a team after an invitation. |
| `/zt chat` | Toggles between Global and Team-only chat. |
| `/zt chest` | Opens the shared team inventory (Vault). |
| `/zt home / sethome` | Manage the team’s shared base coordinates. |
—
## 🛠️ Technical Architecture
– **Engine:** Fabric Loader 1.21.1.
– **Data Handling:** Jackson Databind for high-speed JSON I/O.
– **Command Engine:** Native Brigadier integration.
– **Quality Assurance:** Unit tested with JUnit 5 & automated via GitHub Actions CI/CD.
## 📦 Requirements
– **Fabric API** (Required)
– **Java 21** or higher.
—
*Signed by **JDAR** – Built for performance.*
Zenithra
# Zenithra
A combat-focused multiplayer Minecraft mod featuring various RPG enhancements and features.
## Configuration
Zenithra integrates with [Mod Menu](https://modrinth.com/mod/modmenu) for in-game configuration.
## Features
### Group System
Form parties with other players for cooperative gameplay with shared rewards and real-time status information.
– **Cooperative Benefits**: Groups share XP and receive loot bonuses when fighting together
– **Health Monitoring**: Visual health bars for all group members displayed in a customizable HUD
– **Persistent Groups**: Groups survive server restarts and player disconnections
– **Proximity-Based Sharing**: XP and loot bonuses apply when group members are within a configurable range
When a group member kills a mob:
– The killer receives **100% XP**
– Nearby group members each receive **50% XP**
– Each additional nearby group member adds **25% chance** for better drops
### Health Bar System
Health bar that displays above all mobs in the world, providing clear visual feedback during combat.
### Kill Indicator System
Visual indicators that mark players who have recently hurt or killed another player, inspired by combat status systems in MMORPGs.
– **Dynamic Status Levels**: Players who attack or kill others are marked with a different colored indicator
– **Visual Feedback**: Animated rotating diamond indicator above the player
### City Boundary System
Complete territory management system
– Create and place City Boundary Blocks to define a city.
You need at least 3 to create a city. They can be placed anywhere in the world,
but they must be near to each other (default: 50 Blocks).
You can also add and remove more blocks after the city were already created.
– Use the GUI to create and manage a city
– Inside a city, you can deactivate pvp, hostile mobs and explosions
– You can also toggle specific settings for non-member players, such as if
they are allowed to open containers, break blocks or place blocks inside the city.
Zenith Renewed
# Zenith Renewed
**Zenith Renewed** is an active, maintained continuation of [Zenith](https://modrinth.com/mod/zenith), the Fabric port of [Apotheosis](https://www.curseforge.com/minecraft/mc-mods/apotheosis).
Zenith adds incredible depth to vanilla Minecraft systems. It is split into **6 independent modules**, each focusing on a different aspect of the game. You can disable any module you don’t like, though they are designed to work perfectly together.
📖 **In-Game Documentation:** Highly recommend crafting the **Chronicle of Shadows** (1 Book + 1 Gold Ingot) for an in-game guide to everything Zenith has to offer.
—
### 📦 Dependencies
* **[Fabric API](https://modrinth.com/mod/fabric-api)**
* **[FakerLib](https://modrinth.com/mod/fakerlib)**
* **[Zenith Attributes Renewed](https://modrinth.com/mod/zenith-attributes-renewed)**
**Recommended:**
* **[Patchouli](https://modrinth.com/mod/patchouli)**
—
### 🧩 The Modules
🗡️ Adventure Module
The Adventure Module completely changes the exploration and combat loop. It introduces new bosses, a new loot system and powerful gems you can socket into your weapons.

✨ Enchantment Module
The Enchantment module completely overhauls the vanilla enchanting system. It replaces the old level 30 cap with a massive new system driven by three new stats: Eterna, Quanta, and Arcana.
It adds many enchantments, as well as a configurable max level for them.

🧪 Potion Module
The Potion module fills in the gaps of vanilla brewing. It adds craftable potions for effects that were previously unavailable (like Resistance and Luck) and introduces brand-new effects. It also adds craftable Potion Charms, which can be infused to provide permanent potion effects.

🌵 Garden Module
The Garden module allows you to configure custom growth heights for Cactus, Sugarcane, and Bamboo, making your automated farms significantly more productive.

🔥 Spawner Module
The Spawner module allows you to pick up Monster Spawners using Silk Touch. But that’s not all: you can use specific items to modify the spawner’s stats. Want it to spawn mobs faster? Ignore lighting conditions? Ignore the maximum entity cap? You can upgrade it to your exact needs.

🏘️ Village Module
The Village module gives the Fletching Table a real purpose: crafting specialized, powerful new arrows (like Explosive Arrows, Mining Arrows, and more). It also revamps the Wandering Trader, giving them a much-needed buff with highly valuable and rare trades.


—
### 🤝 Credits
* **TheWinABagel:** Previous maintainer who developed the Fabric port.
* **Safro:** Original developer of the Zenith Fabric port.
* **Shadows_of_Fire:** Creator and developer of the original Forge mod, Apotheosis.
* **Faellynna:** Original art and textures.
*(Please do not report issues with Zenith Renewed to the original developers. Use the Issues tracker on this project’s GitHub!)*
Zenith Project
[Website](https://zenithproject.gg/) | [Discord](discord.gg/zenithproject)
This modpack is for the Zenith Project MC server and provide the intended look for the server. This is purely for visual aesthetic and better performance on the server and is not a required modpack.
**What does this modpack provide?**
It comes with two shaderpacks namely, Complimentary Shaders Reimagined and Unbound. It also includes Iris shaders mod which adds compatibility with OptiFine shaders. Sodium is also included for its powerdull rendering engine as well as its optimization.
For any help regarding this modpack please feel free to join the discord and reach out to an MC developer!
Included Mods
– [Complimentary Shaders Reimagined](https://modrinth.com/shader/complementary-reimagined) by EminGT (Intended look for the server #1)
– [Complimentary Shaders Unbound](https://modrinth.com/shader/complementary-unbound) by EminGT (Intended look for the server #2)
– [Iris](https://modrinth.com/mod/iris) by coderbot & IMS (A modern shaders mod for Minecraft intended to be compatible with existing OptiFine shader packs)
– [Sodium](https://modrinth.com/mod/sodium) by jellysquid3 & IMS (Sodium is a powerful rendering engine and optimization mod for Minecraft)