Trading Wanderer

This pack swaps the Trading Wanderer and it’s Llama. This is Java only and requires optifine for the models to correctly show up.

I might add a bedrock version but unfortunately I don’t know how to properly implement the models. If anyone wishes to port this to bedrock, feel free to do so.

Traders in a better disguise

# 🏹Description
This pack retextured items and mobs in the Traders in Disguise – The Illager Assassin Project mod.

![Discord Button](https://discord.gg/c8zY8fDYXz)
## 🔗Links
![Discord Server](https://discord.gg/c8zY8fDYXz)
![Curseforge Page](https://www.curseforge.com/minecraft/texture-packs/traders-in-a-better-disguise)

Traben’s 3D Arrow models

![icon](https://cdn.modrinth.com/data/bwYhZ5Le/images/ba2b048c0957f7a5eaafac56e3fedd52ffd96369.png)

This resourcepack adds arrow and spectral arrow Custom Entity Models that use the actual arrow item texture to make arrows shot in the world look just like the item itself, in any 16x resource-pack.

These Custom Entity Models require either Entity Model Features (EMF) version 2.0+, Available for MC 1.18.2+, or OptiFine 1.20.4_HD_U_I8_pre3+

These models will work with any 16x resource-pack though they might look weird if they do not line up with the vanilla arrow texture’s angle.

Here is an example using the Excalibur resource-pack
![excalibur](https://cdn.modrinth.com/data/bwYhZ5Le/images/7dac9d160d485ae65f60048debb2eea476c93df8.png)

How does this support every 16x resource-pack you ask?

by brute force modelling every pixel of course 🙂
![pixels](https://cdn.modrinth.com/data/bwYhZ5Le/images/3e66198ac114b643b5e9b681ad2a50f798e25d4f.png)

not the most efficient model but its more about the concept of complete resource-pack compatibility 🙂

This does not affect bows nor does this pack add any textures. It solely affects arrows in the world by adding arrow models that read the “assets/minecraft/textures/item/arrow.png” & “assets/minecraft/textures/item/spectral_arrow.png” textures.

You can reach me on Discord if you have ideas/issues/suggestions 

Traben’s 3D armor models

makes armor 3D using the Entity Model Features mod

see the gallery for some examples

comes with its own armor textures as they have some uv mapping differences, other resourcepacks will not work without edits

# requires EMF 2.1+ to work

Trabees

You know what? Screw you! _Untextures your entity features_

With this beautiful™ pack, I’ve added the creator of ETF/EMF/ESF to the game in the form of a bee! This idea was inspired in the Traben’s Modding Server Discord by the user CerifiedBnunyThingy! It went through a lot of little modifications before we finally settled on a final version, but I think it’s hilarious

To obtain the Trabee, simply get your name tag and name the bee “Benjamin”

Touhou Items XP Orbs [Optifine Required]

![this is a preview](https://media.forgecdn.net/attachments/510/397/2022-10-30_20.png)

This Pack replaces the XP orbs with the Power and Point Items from the Touhou Project games. It also replaces the XP collect and Level Up sounds.
Optifine is required.

![this is a preview](https://media.forgecdn.net/attachments/510/398/2022-10-30_19.png)

**Please do not re-upload my packs anywhere else.**

**Touhou Project belongs to Team Shanghai Alice.**

Totem’s Grayscale PvP Pack

It re-textures crystal pvp items and totems and tools to be different shades of gray. It also makes grass blocks, sand and sandstone to have smooth single coloured textures on top. Its main purpose is to make the game gray. You should download this if you want a gray scale game. It is good if you don’t like all the colours and shades and shapes distracting you when your cooking up a ht1.

Totem Frog

## ****”3D TotemFrog”**** is a resource pack that replaces the immortality totem with a 3D frog

> ### What does it change?
>
> – Replaces the texture of the immortality totem with a 3D frog model.
> – Changes the sound of the immortality totem to the croaking sound of a frog
> – Supports all versions starting from 1.11

> ### Important
>
> – This resource pack is not compatible with the Small Totem Pop, Small Totem Pops, Small Totem Render, Small Totem Overlay, small totem pop1 resource pack (model conflict)

> # ****Using totem on version 1.11****
> ![](https://cdn.modrinth.com/data/cached_images/5b00b4aded11ea40c3d0dd5c499e26300521d382.png)
> – No small totem pops

> # ****Using totem on version 1.13 – 1.21.7****
> ![](https://cdn.modrinth.com/data/cached_images/60842ea5891b3350f106d0d4661c1e4717af3821.png)
> – Small totem pops

Torturable Healthbars

![Title](https://cdn.modrinth.com/data/cached_images/3603440c91fdd162823ddea819c12d6ea2b574af.png)

![Replace this with a description](https://cdn.modrinth.com/data/cached_images/472abacdf248a47afda1e9b9f8c1231cdbb53c3b.png)
![Sponsor](https://billing.sparkedhost.com/aff.php?aff=3147)
![Replace this with a description](https://cdn.modrinth.com/data/cached_images/472abacdf248a47afda1e9b9f8c1231cdbb53c3b.png)

### This Pack is available on:
![TH-Modrinth-off](https://cdn.modrinth.com/data/cached_images/5ab3456165673272dd7f0cb63cd9c89027851386.png)![TH-curseforge-on](https://www.curseforge.com/minecraft/texture-packs/torturable-healthbars)![TH-PMC-on](https://www.planetminecraft.com/texture-pack/torturable-heathbars/)![Separator](https://cdn.modrinth.com/data/cached_images/f494a6ffd5a324f8b89deb49b4d85b8e35415b66.png)

### ![Exclamation Point](https://cdn.modrinth.com/data/cached_images/5456c44ba0dd5043409848a85b6a2d681f4fedb9.png) Latest Updates

Updates

2.4
Here we are, finally! A new release of the pack, getting us up to date with the latest minecraft version, with tons of new features and technical changes that affect both optimization and compatibility! New armor, nautili, copper golems, happy ghasts, mob reworks, bug fixes and correctly held items (pun intended) for each humanoid mob. Compatible Healthbars is being abandoned, or better, merged with both TH and THFA. Yes, all these changes have also been ported to THFA, so i don’t have to do a CHFA pack!

Also, if you didn’t notice from the huge banner on top of the page, I’m partnered with SparkedHost! So if you want a cheap server and would like it to be cheaper and/or you would like to support me a bit, you can use my code “EnderBC”.

below is a list of all the changes:

– new armor, also for FA player extension
– added horse armor, also for FA
– added nautilus
– added zombie nautilus
– added nautilus armor
– remade zombie horse, should now be compatible with both new and old versions
– reworked blaze, also for FA
– readded magma cube that disappeared for some reason, also for FA
– added copper golem
– remade creeper, also for FA
– remade ghast, also for FA
– added happy ghast, also for FA
– remade skeleton, also for FA
– remade wither skeleton, also for FA
– remade stray, also for FA
– remade bogged, also for FA
– added parched, also for FA
– remade zombie, also for FA
– remade husk, also for FA
– optimized drowned model, also for FA
– optimized enderman model, also for FA
– optimized spider model, also for FA
– optimized cave spider model, also for FA
– optimized breeze model
– optimized shulker, also for FA
– remade silverfish squashing animation
– remade silverfish squashing animation
– remade tadpole squashing animation
– remade snow golem, and also for FA
– optimized squid, also for FA
– optimized glow squid, also for FA
– optimized wolf, also for FA
– green bleed should work better now
– many fixes

Im also changing the way i handle these updates, instead of x.y versions (like 2.4) i will be making x.y.z (idk like 2.4.1) versions, that will contain like 1 or 2 mobs but will let me publish updates at a more frequent rate, literally every time i finish i mob i can just update the pack. Then it will go to 2.5 when there will be significant changes, like updating to Minecraft 26.1, with all the new baby mobs.

Below is a list of all the mobs that have to be updated to this new model format

![enlighten](https://cdn.modrinth.com/data/cached_images/2b79caff3440f66fceffe6d48a5c7235c76235c9.png)

Missing mobs (43/82)

This list contains all the mobs that i have to add or redo, most of them are passives, but considering the focus of the pack is hostiles im actually pretty close to finishing

### Hostiles (that already have a texture by themselves and just need compatibility)
– piglin
– piglin brute
– hoglin
– vex
– witch
– ender dragon
– slime
– warden
– wither
– guardian
– elder guardian
– phantom
– zombie villager
### Passives (that already have a texture by themselves and just need compatibility)
– allay
– bee
– goat
– parrot
– pig
– strider
– villager
– armadillo
– bat
– wandering trader
### Passives (that don’t have a texture and need compatibility)
– cow
– sheep
– axolotl
– camel
– camel husk
– cat
– donkey
– frog
– horse
– mooshroom
– mule
– ocelot
– rabbit
– sniffer
– turtle
– dolphin
– fox
– llama
– trader llama
– panda
– polar bear

# Description of the pack
_______________________________________________________________________________________________

This resource pack changes the texture of all hostile mobs (and is getting close to neutral and passive, the latter can be disabled with respackopts) based on their health! For a total of 500+ new variants!

I made it because I think that seeing a bar above every mob doesn’t look as good as its usefulness. Also this way you can know how many sword swings you need to kill your enemy without breaking the immersion. For example i coded the zombies to have a different texture for every wooden sword swing

Some mobs also have animated blood, look how cool it looks ![cool stuff](https://cdn.modrinth.com/data/WPuyL1eO/images/99cc0e9e33066ce644e9e569a457f845b68917e3.gif)

Another thing is a bit of usefulness in PvP, with chipped armor and shields, that can be turned off if you don’t want it using the Respackopts mod
![Armor and stuff](https://cdn.modrinth.com/data/WPuyL1eO/images/15548404da265fd00551b54e93e29e57aec4a32e.png)

## Variations of this pack

This project has a version that uses **Fresh’s Animations**; found over **here**

Addons

This pack uses Respackopts to let you toggle on/off many options, including the oldest community-suggested Addons like Green Bleed (suggested by The Great Magispeller) and Ills Kills (suggested by MorrisHD) on Planet minecraft, and also has many built-in addons like Humanoids and Pacifics, that adds the pack to villagers and passive mobs.
![Replace this with a description](https://cdn.modrinth.com/data/cached_images/cfdd279a8558e22e75eabf07bbe71e79bb758454.png)

_______________________________________________________________________________________________

### Known Issues
-TH is incompatible with Epic Combat, that is the mod’s fault i cannot do anything about it

-TH is missing compatibility for a TON of mobs, at the top of the page is a list of all the missing mobs, highlighted by a yellow and black “safety” tape
### Planned
– add compatibility for all the remaining mobs

## How about Bedrock Edition?

Luckly for you, a really cool dude called Akazq ported the pack from java to bedrock, found over here

# DEPENDENCIES

### The pack is made for 1.21.5+. If you want to play with versions below 1.21.5 of the game, you can still use 2.3 and mobs should still work the same, but its not guaranteed that there won’t be problems with some entities. I still try to make the pack as compatible as possible to all those versions.
Actually with how good i am at making bug-free resource packs this message could also be applied to 1.21.5+

![This Pack Needs](https://cdn.modrinth.com/data/cached_images/6bbcf991145ea57f2a3fef01c89e25285334f5f0.png)

![Optifine](https://www.optifine.net/home)![ETF](https://modrinth.com/mod/entitytexturefeatures)![EMF](https://modrinth.com/mod/entity-model-features)![MoreMCMETA](https://modrinth.com/mod/moremcmeta)![Animatica](https://modrinth.com/mod/animatica)![Replace this with a description](https://modrinth.com/mod/immediatelyfast)![Respackopts](https://modrinth.com/mod/respackopts)

Depencencies (in-depth)

### Optifine or EMF + ETF
Required for seeing any changes to mobs. Keep in mind that Optifine is unable to show armor damage.

### MoreMCMeta or Animatica (or Optifine i guess)
Optional, if you want animated mob textures.

### ImmediatelyFast
Optional, but highly recommended to correctly see armors, just to fix a bug that breaks armor trims. It doesn’t depend on me, we have to wait for mojang to fix rendering or for Traben to bless us all with custom trim models (i don’t even think it’s possible). Other alternatives would impact greatly FPS, quality and stability in general.

### Respackopts
Optional, so that you can enable/disable features.

tortoiseshell tortoisesmell

### FEATURES:
– super lightweight resourcepack (literally 1 texture :p )

– rename a **calico** “honey” to make it a better cat (remember that it must be a **calico** to work)
– _(although you can change this by editing the two file names “calico.properties” and “calico2.png” to your desired cat breed – a list of the correct IDs can be found here)_

– requires either **OptiFine** or **Entity Texture Features**!! (important!)

** **
the name is not my tortie’s name nooo no no not at all not her (she’s the best)

![honey pretty](https://cdn.modrinth.com/data/cached_images/4513e6eb4ad2c6757c4d5c44cfc869ea82b12f6d.jpeg)

look at her with the honey coloured fur