Wilder Wildflowers

![A scene of varied Wildflowers in a meadow.](https://cdn.modrinth.com/data/cached_images/a0cb5bff38dc38b0645e69f8b5611ad948b2198d.png)
# Wilder Wildflowers
Wilder Wildflowers is a resource pack that changes Wildflowers to appear with more variants, taking inspiration from real wildflowers.

## Featured Variants
Wilder Wildflowers includes four different types of flowers;
– Yellow (default vanilla MC)
– Lavender [Native to The Mediterranian]
– Stellaria/Chickweed [Native to US/Canada]
– Golden Poppy [Native to Sonoran Desert, US]

## Other Projects
![Autumnpack Family of Resource Packs](https://modrinth.com/collection/QeRymyhi) ![Autumnpack fall vibes](https://modrinth.com/resourcepack/autumnpack-fall-vibes-only) ![Autumnpack Bushy Leaves](https://modrinth.com/resourcepack/autumnpack-bushy) ![Autumnpack Leaf Piles](https://modrinth.com/resourcepack/autumnpack-leaf-piles) ![Wilder Wildflowers](https://modrinth.com/resourcepack/wilder-wildflowers)

credits:

Wilder Wildflowers © 2024 by InnerToast is licensed under Creative Commons Attribution-NoDerivatives 4.0 International

Wilder Wild

It’s time for the hypothetical second half of the Wild Update!

We have decided to release our ideal Wild Update, including the Birch Forest update, Fireflies, Cypress Wetlands, Pollen, and much more!

# Features

– Added Cypress Wetlands biome

– Added Mixed Forest biome

– Added Mesoglea Caves biome

– Added Oasis biome

– Added Warm River biome

– Added Warm Beach biome

– Added Arid Forest biome

– Added Arid Savanna biome

– Added Parched Forest biome

– Added Birch Jungle biome

– Added Sparse Birch Jungle biome

– Added Birch Taiga biome

– Added Semi Birch Forest biome

– Added Dark Birch Forest biome

– Added Flower Field biome

– Added Rainforest biome

– Added Temperate Rainforest biome

– Added Dark Taiga biome

– Added Old Growth Birch Taiga biome

– Added Old Growth Dark Forest biome

– Added Snowy Old Growth Pine Taiga biome

– Added Dying Forest biome

– Added Snowy Dying Forest biome

– Added Dying Mixed Forest biome

– Added Snowy Dying Mixed Forest biome

– Added Maple Forest Biome

– Added Tundra Biome

– Added Sparse Forest Biome

– Added Frozen Caves biome

– Added Magmatic Caves Biome

– Added Baobab Trees

– Added Baobab Blocks

– Added Cypress Trees

– Added Cypress Blocks

– Added Willow Trees

– Added Willow Blocks

– Added Palm Trees

– Added Palm Blocks

– Added Coconut and Split Coconut Items

– Added Maple Trees

– Added Maple Blocks

– Added Maple Leaf Litter Blocks

– Added Hollowed Log and Hollowed Stem blocks

– Added Stripped Hollowed Log and Stripped Hollowed Stem blocks

– Added Chiseled, Cracked, and Mossy Mud Bricks blocks

– Added Algae and Cattail Blocks

– Added Carnation, Marigold, Datura, Milkweed, Seeding Dandelion, Pasqueflower, Hibiscus, Lantana, and Phlox flowers

– Added Milkweed Pod item

– Added Red Shelf Fungi and Brown Shelf Fungi blocks

– Added Pollen

– Added Clovers

– Added Shrub block

– Added Flowering Lilypad block

– Added Small Sponge block

– Added Copper Horns

– Added Fireflies

– Added Bottled Firefly items

– Added Display Lantern block

– Added Termite Mound Blocks and Termites

– Added Tumbleweed and Tumbleweed Stem blocks

– Added Tumbleweed entity

– Added Prickly Pear block and item

– Added Peeled Prickly Pear item

– Added Scorched Sand blocks

– Added Hanging Tendril and Osseous Sculk blocks

– Added Sculk Walls, Stairs, and Slabs

– Added the Echo Glass block

– Added Stone Chests

– Added Jellyfish

– Added Mesoglea blocks

– Added Nematocyst blocks

– Added Crabs

– Added Crab Claws

– Added Reach Boost effect

– Added Ostriches

– Added Ostrich Eggs

– Added Scorched

– Added Scorched Eyes

– Added Scorching Effect

– Added Geysers

– Added Mooblooms

– Added Butterflies

– Added Penguins

– The Warden can now swim

– Added new music made by pictochats_

– Updated and overhauled multiple biomes

– Fixed some biome placement issues

– Added Wind

## World Generation

### Cypress Wetlands

Cypress Wetlands are home to the new Cypress trees, covering flooded landscapes with tall, tightly-packed Cypress trees as far as the eye can see.

– Frogs, Pigs, Chickens, Cows, Rabbit, and Cod will spawn naturally in this biome.

– At night, Fireflies will spawn before vanishing in daylight.

– The flooded landscape is covered in Algae and Cattails, and the usual Clay, Gravel, and Sand discs have been replaced with more visually pleasing noise paths.

#### Cypress Trees

Covering the Cypress Wetlands are the Cypress Trees.

– Cypress Trees come alongside the new, full set of Cypress Wood blocks, even including brand new boats!

– These trees are tall and lush, some being covered in vines, some standing straight and tall, and some bending.

### Mesoglea Caves

A flooded, mysteriously beautiful biome hiding beneath the ocean floor.

– Filled with shallow water pools.

– Home to the two pearlescent Jellyfish.

– Nematocyst and Mesoglea patches decorate the floors and ceilings of this biome.

– Contains many Mesoglea paths and pillars, encouraging exploration to new caves and underwater mining.

– Calcite blobs can also be found here.

### Oasis

A luscious apparatus!

– A more lively variant of Deserts!

– Palms, Bushes, Sugar Cane, grass patches, moss patches, and water pools generate naturally in Oases.

– Water here is much brighter than your typical desert.

– Desert villages, Desert temples and Desert wells also generate here.

### Warm River

A sandier, brighter alternative to rivers in warmer climates.

– Generates with seagrass on the floor.

### Warm Beach

A warmer alternative to regular beaches!

– Palms and Moss Carpets frequently generate here, and Seagrass grows in the surrounding water.

### Rainforest

Flashy! Wet! Dirty!

– A new variant of Forests.

– Contains many flowers, bushes, moss patches, moss basins, moss lakes, and vine-covered trees.

### Old Growth Dark Forest

Dark and dreary, mystic-dreamy.

– A variant of the Dark Forest with taller trees.

– Contains mushroom-covered Podzol paths.

– Some trees may be covered with cobwebs.

### Old Growth Snowy Pine Taiga

– Replaces non-snowy Taigas in freezing climates.

– Covered with tall Pine trees and snow!

### Temperate Rainforest

Bright! Wet! Exotic!

– A new variant of the Taiga.

– Contains Spruce, Oak, and Birch trees, covered in vines.

– Contains mushroom-covered Podzol paths.

– Generates with moss lakes, podzol basins, and bushes.

### Transition Biomes

– These help with reducing and cleaning up sharp borders between biomes.

### Mixed Forest

Mixed Forests combine regular Forests with the Taiga, offering a nice range of wood that’s perfect in new worlds.

– Like Taigas, Mixed Forests have sprawling paths of Coarse Dirt running throughout them.

### Arid Forest

– A combination of the Desert and Forest.

### Arid Savanna

– A combination of the Desert and Savanna.

### Parched Forest

– A midway-point between the Forest and Savanna biomes.

### Birch Jungle

– A combination of the Jungle and Birch Forest.

### Sparse Birch Jungle

– A combination of the Sparse Jungle and Birch Forest.

### Birch Taiga

– A combination of the Taiga and Birch Forest.

### Old Growth Birch Taiga

– A combination of the Taiga and Old Growth Birch Forest.

### Semi Birch Forest

– A midway point between the Forest and Birch Forest biomes.

### Dark Birch Forest

– A combination of the Dark Forest and Birch Forest.

### Dark Taiga

– A combination of the Dark Forest and Taiga.

### Flower Field

– A midway point between the Plains and Flower Forest biomes.

– Appears much like Flower Forests, only without frequent trees.

### Dying Forests

– Variants of regular forests.

– Smooth out the transition between forests and cold areas.

– Are filled with dying trees.

– Pumpkins generate more commonly here.

### Frozen Caves

– Usually generates just below frozen areas of the world, most commonly inside of mountains.

– Is filled with lots of Ice, and sometimes Snow.

– Strays occasionally spawn in this biome.

### Magmatic Caves

– Generate far below, typically in warmer areas of the world.

– Filled with lots of Magma, Basalt, Fire, and Geysers.

– The Scorched mob frequently spawns here.

### Maple Forest

Fall is coming! And the leaves are falling! And the leaves are coming!

– A biome that generates in colder areas of the world, but before snowy areas.

– Maple Trees are prominent, sporting falling leaves and leaf litters.

– The Marigold can be found here, alongside Pollen.

### Sparse Forest

– An uncommon midway point between Plains and the Forest.

### Biome Changes

– Swamps and Mangrove Swamps no longer generate in low-humidity areas.

– Mangrove Swamps now longer generate strictly in very hot areas.

– Jungles now generate more commonly in areas with very high temperature and humidity.

– Windswept Savannas no longer generate in cooler and humid areas.

– Added rare, shallow underground water pools.

– Added dying trees.

– Reintroduced Beta Beaches.

– Flowers generate much more frequently throughout the world.

– Forest and Taiga biomes alongside their variants now have rare tree clearings.

#### Savanna

The Savanna houses three new features!

– Added Termites and Termite Mounds.

– Aded Ostriches.

– Added the Baobab Tree.

– Fallen Acacia and Oak trees will now also generate in all Savanna biomes.

– Tumbleweed now generate in Savanna Plateau biomes.

– Bushes now sparsely generate in all Savanna biomes.

##### Baobab Trees

Baobab Trees, much like Cypress Trees, also come alongside a brand new wood set.

– Baobab Trees are incredibly thick and tall, requiring a 4×4 area of Baobab Saplings to grow instead of the usual 2×2 for other trees.

#### Birch Forest

Birch forests have been upgraded, sporting a refreshed identity!

– Birch Trees are now taller, generate with Bee Nests more often, and will occasionally sport small branches.

– Milkweed, Datura, Carnation, Seeding Dandelion, and Glory of the Snow flowers will now generate in Birch Forests.

– Fallen Birch Trees will now generate, sometimes with Moss Carpets on top.

– Red and Brown Shelf Fungus now generate on Birch Trees.

– Pollen now generates in Birch Forests.

#### Forest

Forests have also received significant upgrades, feeling much more wild than they used to be.

– Improved vegetation of Forests, resembling Grass and Fern generation of Beta versions of Minecraft.

– Milkweed, Carnations, and Seeding Dandelions will now generate in Forests.

– Oak Trees have been improved, also sporting branches like Birch Trees.

– Massive Oak Trees will generate more often, casting a large shadow on the ground.

– Birch Trees in the Forest biome are much shorter than those in Birch Forest biomes.

– Red and Brown Shelf Fungus now generate on Oak Trees.

– Pollen now generates in Forests.

– Fallen Oak and Birch trees will now generate in Forests.

– Shrubs will now generate along the floors of all Forest-like biomes.

#### Taiga

– Taigas now contain younger and shorter trees alongside their usual taller trees.

– Taiga Vegetation is now much denser.

– Coarse Dirt Paths will now generate in Taigas.

– Fallen Spruce Trees will now generate in Taigas.

– Tall grass and large fern will now generate in Taigas.

– Smaller versions of Mega Spruce trees now occasionally generate in all Taiga biomes.

#### Swamp

Swamps have finally gotten that sweet update they were promised in 2018.

– Mud paths and discs will now generate in Swamps.

– Swamp Trees now have roots.

– Cattails, Algae, and Milkweed will now generate in Swamps.

– Brown Shelf Fungus can grow on Swamp Trees.

– Flowering Lily Pads will now generate in Swamp water.

– Fireflies will now spawn in Swamps, and won’t despawn in daylight if kept inside the Swamp.

– Adjusted biome placement.

#### Mangrove Swamp

– Cattails and Algae will now generate in Mangrove Swamps.

– Brown Shelf Fungus can grow on Mangrove Trees.

– Flowering Lily Pads will now generate in Mangrove Swamp water.

– Fireflies will now spawn in Mangrove Swamps, and won’t despawn in daylight if kept inside the Mangrove Swamp.

– Crabs will now commonly spawn here.

– Now generates Cattails, Flowers, Bushes, Mud Basins, Mud Lakes, more Grass, Fern, and rare Mud Piles.

– Adjusted biome placement.

#### Jungles

– Fireflies will now spawn in Jungle, Sparse Jungle, and Bamboo Jungle biomes.

– Moss Paths will now generate in Jungle, Sparse Jungle, and Bamboo Jungle biomes.

– Milkweed will now generate in Sparse Jungle biomes.

– Added lots of floral decoration and Bushes to all Jungle biomes.

– Moss Basins now generate in jungle and Sparse Jungle biomes.

– Podzol Basins now generate in Bamboo Jungle biomes.

– Moss Lakes now generate in all Jungle biomes.

– Cattails now generate in all Jungle biomes.

– Fallen Palm, Oak, and Jungle trees now generate in all Jungle biomes.

#### Dark Forest

– Some Dark Oak trees have bigger canopies.

– Brown and Red Shelf Fungus will sometimes generate on Dark Oak trees.

– Carnation, Milkweed, and Seeding Dandelion flowers now generate in Dark Forest biomes.

– Fallen Oak and Birch trees now rarely generate in Dark Forest biomes.

– Cattails now generate in Dark Forest biomes.

– Marigolds now generate in Dark Forest biomes.

#### Desert

– Swapped out all wooden blocks in Desert Villages for their Palm counterparts.

– Tumbleweed Stems now generate in Deserts.

– Tumbleweed now spawns naturally in Deserts.

– Scorched Sand now generates in Deserts.

#### Badlands

– Scorched Rad Sand now generates in all Badlands biomes.

– Prickly Pears now generate in all Badlands biomes.

– Large bushes now generate in Badlands biomes.

– Tumbleweed Stems now generate in all Badlands biomes.

– Tumbleweed now spawns naturally in all Badlands biomes.

#### Cherry Grove

– Pollen now generates in Cherry Grove biomes.

– Fallen Cherry trees now generate in Cherry Grove biomes.

– Cherry Trees are now more varied in height.

– Added Tall Cherry Tree variant.

– Added Dying Cherry Tree and Dying Tall Cherry Tree variants.

– Bushes now generate in Cherry Grove biomes.

– Seeding Dandelion, Datura, Rose Bush, Poppy, Lilac, Pink Tulip, and Peony flowers now generate in Cherry Grove biomes.

#### Sunflower Plains

– Added more yellow, orange, and white flora to Sunflower Plains biomes to make up for a relative lack of vegetation compared to the new Flower Field biome and the Flower Forest biome.

– Bushes can now generate in Sunflower Plains biomes.

### Plains

– Added lots more flora to Plains, no longer leaving them looking barren and repetitive.

– Shrubs will occasionally generate in Plains to fill in empty spots.

### Pale Garden

– The floor is now lined with Gravel and Pale Moss.

– Fallen and Snapped Pale Oak Trees now generate.

– Piles of Stone occasionally generate here.

– Seeding Dandelions will occasionally generate here.

## Blocks

### Algae

– Is a breeding ground for Slimes.

– Slimes will occasionally spawn from Algae, letting players farm and collect Slime Balls easily.

– Slime spawning can be stopped by placing a light source nearby the Algae.

– At least three Algae must be in the same area for a Slime to be able to spawn.

– Can only be obtained with the Silk Touch enchantment or shears.

### Coconut

– Coconuts grow and hang from Palm trees.

– Cam be knocked down with projectiles.

– When fully grown, will drops Coconuts.

– Can be planted, placing a Palm Sapling.

– Can be thrown, damaging entities.

– Upon landing, may split in two.

– Can be used as fuel.

### Bush

It’s alive!

– An alive decorative plant.

– Can grow into a 2-block-tall version of itself, giving more decorative options to players.

– Can be sheared, decreasing its growth by one stage.

– When sheared at full growth, will drop another Bush item.

### Display Lantern

A stylish hanging container!

– Can hold up to one item or four Fireflies at a time.

– Each Firefly inside will emit a bit of light, and light-emitting blocks inside will emit their expected levels of light.

– Can be used to display items and Fireflies in a fashionable way.

### Echo Glass

– Can be crafted with one Echo Shard and two Tinted Glass.

– Occludes vibrations.

– Is capable of blocking the Warden’s Sonic Boom, at the expense of cracking.

– Echo Glass is very resistant to damage, being able to crack three times before finally being broken.

– Once broken, the glass will drop in its fully-cracked state.

– Echo Glass will heal in darkness, but crack in light.

### Glory of the Snow

The Glory of the Snow comes in four different colors, all from the same block!

– Can grow with Blue, Violet, Pink, or White flowers.

– These flowers can be picked with shears, leaving the plant itself to grow more flowers.

– Once trimmed, the Flowers can be placed like Pollen, Sculk Veins, and Glow Lichen, allowing for more decoration on walls, ceilings, and floors.

– Can be grown with Bone Meal.

### Geyser

– Can be found most commonly in the Magmatic Caves biome, but is sprawled throughout Basalt Deltas and Lava Oceans in the Nether.

– Will randomly erupt, pushing entities.

– Redstone activation can trigger an eruption on command.

– Geysers placed by the player will not randomly erupt.

– Can be placed in any direction, like a Piston.

### Hanging Tendril

– Generates below Sculk Blocks.

– Can hold Sculk Charges, releasing them as XP when alt-clicked.

### Leaf Litter

– Has variants for Yellow, Orange, and Red Maple Leaves.

– Is created when a cluster of Maple Leaves fall onto the ground.

– Can be walked through and are easily broken.

– Requires Silk Touch or Shears to be obtained.

### Mesoglea

A context-dependent semi-permeable block!

– Are found generating naturally in Mesoglea Caves.

– When waterlogged, will allow all mobs to pass through it.

– Certain mobs like Jellyfish, will not be able to pass through the bottoms or sides of this block, unless they are a passenger or are leashed.

     – This is controlled by a tag, containing only Jellyfish by default.

– Putting Jellyfish on a leash or surrounding the block with water will let them pass through Mesoglea with ease.

– Emits a light level of 7.

– Can be crafted with four Nematocyst of the same color.

### Nematocyst

An atmospheric cluster.

– Can be placed on all faces of blocks and emits light.

– Can be crafted into Mesoglea.

– Dropped by Jellyfish, taking on the respective color.

### Osseous Sculk

– Generates above and below Sculk Blocks.

– Can grow into columns and pillars.

– When growing from the ceiling, branches can generate that resemble a Spine.

– These Spines have a small chance to generate a Hanging Tendril.

### Palm Crown

– Generates at the tops of Palm trees as decoration.

### Pollen

Pollen is your new best friend for creating ambient, natural environments.

– Pollen is placed just like Sculk Veins and Glow Lichens, and will slowly create floating yellow particles around itself.

– Can only be obtained with Shears.

### Prickly Pear

Ow. That hurt. A lot. Help. I ate it. Why.

– Prickly Pears generate in Badlands biomes, refreshing their dull colors a bit.

– Ripe Prickly Pears can be picked off the plant. Doing so without shears will hurt the player.

### Scorched Sand

IT BURNS.

– Comes in regular and red variants.

– Has two stages.

– When mined, the item will retain the stage of the block.

– Can be obtained by scorching sand with Lightning Bolts, Fire, Lava, or dripping Lava.

– Can be reverted by hydrating sand with Rain, Water, or dripping Water.

– Can also be reverted through brushing.

– Can be used to craft Sandstone. 

### Seeding Dandelion

– Adds more ambience to the world by occasionally spawning a Dandelion Seed particle.

– Any entity standing on the Seeding Dandelion will cause more Dandelion Seeds to spawn.

– Reverts to a regular Dandelion when Shears are used on it.

– Bone Meal now turns Dandelions into Seeding Dandelions.

### Shelf Fungi

– Comes in Red and Brown variants, alongside Crimson and Warped variants.

– Can be stacked with other Shelf Fungus of the same color like Sea Pickles and Candles.

– Can be Sheared and Bonemealed.

### Stone Chest

A new type of chest with a heavy lid, found in the ruins of Ancient Cities and Abandoned Cabins.

– Can be crafted with Cobbled Deepslate in the shape of a Boat, with three Cobbled Deepslate Slabs on top.

– Hoppers can neither pull nor insert items from/into Stone Chests.

– The Stone Chest’s heavy lid must be lifted with careful strength. Once lifted high enough, you only have a short amount of time before the lid tips and slams shut.

– All loot will shatter and crumble if the Stone Chest is broken. Note that this only applies to loot generated by loot tables; items placed in Stone Chests by players will not be lost.

### Termites

Termite Mounds are found rarely throughout Savanna biomes, where you may see them chewing bark off of trees!

– When it’s day, many Termites will be active and eating. When it’s night, however, they’ll hide inside their mound for safety.

– Placing light sources near Termite Mounds will keep all termites active throughout the night.

– When a Termite isn’t able to eat for a period of time, it will retreat to its mound.

– Termites will eat most natural Log and Wood blocks, as well as leaves.

– Naturally generating Termites will only strip and hollow logs. If the Termite Mound is placed by the player, the Termites will strip, hollow, and then break logs.

– Termites can be killed with Redstone Wire, Crimson and Warped blocks, and fluids.

– Termite Mounds can be disabled by placing one of the dangerous blocks next to them, preventing more Termites from spawning.

– Cannot eat blocks placed by players.

### Tumbleweed Stem

– Grows into a dead Tumbleweed, which can snap off and roll around.

– Will regrow.

– The Tumbleweed can be snipped off with shears.

### Tumbleweed

– Can only be obtained by hitting a Tumbleweed entity with the Silk Touch enchantment or shears.

– Once placed, can be snipped off and turned into an entity with shears.

### Block Changes

– Cacti can now be broken faster with an axe.

– Dandelions can now be grown into Seeding Dandelions with Bone Meal.

– Pointed Dripstone dripping water onto dirt will now convert it to Mud.

– Pointed Dripstone can dry out Wet Sponges.

– Reinforced Deepslate can now be rotated like Deepslate.

– Gravel now has its own custom sounds.

– Clay now has its own custom sounds.

– Pumpkins and Melons now have their own custom sounds.

– Magma now has its own custom sounds.

– Fire now creates more particles while above Magma.

– Soul Fire now plays ambient sounds.

– Chests now bubble when opened underwater.

– Chests now use unique sounds when opening and closing underwater.

– Underwater Chests in Shipwrecks now have a chance to spawn a Jellyfish when opened.

– Logs and Stems can now be hollowed by using an axe on their ends.

– Many vegetative blocks can now be potted.
 

## Mobs

### Crab

Crabs are neutral mobs that spawn in Mangrove Swamps, Warm Oceans, Lukewarm Oceans, Deep Lukewarm Oceans, Oceans, Deep Oceans, Warm Beaches, Beaches, and Cypress Wetlands.

– If no players are close to a Crab and it’s not been disturbed for a while, the Crab will hide in the ground.

– If a player comes nearby or a loud vibration occurs, the Crab will come back out of hiding.

– When attacked, the Crab will run towards its attacker and call all other Crabs nearby, even those in hiding, for backup.

– Baby Crabs cannot attack, and will instead panic.

– Can be bred with Kelp.

– Can climb up walls.

– Can be scooped up in Buckets.

– Has a chance to drop its Claw upon death (only when killed by a player), which can be cooked.

– The Crab’s Claw can be brewed with an Awkward potion to create a Potion of Reaching.

### Firefly

Fireflies are small, two-pixel bugs that slowly fly around.

– Spawn in Swamp and Mangrove Swamp biomes during all times of day and night.

– Spawn in Cypress Wetlands, Jungle, Sparse jungle, and Bamboo Jungles at night.

– If far enough from the player and in a biome they can’t spawn in during the day, they will despawn.

– Fireflies can be captured in Glass Bottles.

### Jellyfish

A new venomous and gelatinous mob!

– Come in multiple colors.

– Are passive but will sting anything that comes into contact with them.

– Will chase after attackers if provoked.

– Like all other fish, Jellyfish can be scooped into buckets.

– Drop Nematocyst upon death.

### Ostrich

– A feathery new mob with a passion for fighting.

– Is tamed the same way as Horses, but takes a bit longer due to their feistier nature.

– Instead of charging a jump while being ridden it will attack with its beak, the strength depending on how high the meter was charged.

– Can be bred with Bushes.

– If attacked and not tamed, will chase after its attacker and peck them to death.

– If they are tamed, this behavior will only apply to non-player mobs.

– Will call other Ostriches for backup, like Wolves and Crabs.

– While provoked, cannot be ridden or fed unless it’s already tamed.

– If tamed, can be fed or ridden while provoked to calm down.

### Scorched

– A new variant of the Spider, sporting a more magmatic look.

– Will gain the Scorching effect upon contact with a Fire, Magma, or Lava block.

– Swims at the surface of lava.

– Is more resistant to fall damage than a regular Spider.

– Is slightly smaller than a regular Spider.

– Sometimes drops a Sorched Eye upon death.

### Tumbleweed

Who wants bouncy balls when you can have bouncy blocks?

– Tumbleweed are a new entity that get carried along with the wind.

– Will stop moving and eventually decay without wind.

– Will decay if left in water for too long.

– Note that Tumbleweed can safely remain in Mesoglea.

– Spawn in Desert, Badlands, Wooded Badlands, Eroded Badlands, and Windswept Savanna biomes.

– Can spawn with loot. The chances of spawning with loot increase with difficulty.

– Can pick up one item.

– Drops sticks when broken.

### Mob Changes

– The Warden can now swim, making it even harder to escape.

– The Warden immediately attacks anything that touches it.

– The Warden now has a unique death animation.

– The Warden now has a unique death animation when it dies underwater.

– The Warden’s Tendrils now move in a more visible manner, letting you see its reaction to vibrations easier.

– Projectiles will now create Block Breaking particles upon landing.

– The Enderman’s staring sound will now follow its position and stop upon death.

## Items

### Copper Horn

A new tube for your windy desires.

– Will play a single note when used, which will loop until the player stops using it.

– The pitch of the note depends on how high you’re looking.

### Firefly in a Bottle

Fireflies can be captured in Glass Bottles, letting you release them later.

– Once captured, Fireflies can be dyed to any color of your liking.

– Stacks up to a limit of 32.

– Released Fireflies will never despawn, and will stay around the area they were released in.

### Crab Claw

– Can be brewed to make a Reach Boost potion.

– Can be cooked.

### Milkweed Pod

– Can be snipped off of Milkweed plants.

– When used, will spawn a cloud of Milkweed Seed particles in the air.

### Prickly Pear

– Can be eaten, at the expense of damaging the player unless shears are used.

– Can be peeled in a crafting table to be safely eaten.

– Doing this, however, will prevent the player from replanting the Prickly Pear.

### Scorched Eye

– Gives more intense Poison than a regular Spider Eye once eaten.

– Can be fermented, and used to make the new Potion of Scorching.

### Split Coconut

Be kind around them, they lost their better halves a few weeks ago.

– Can be eaten.

– Can be crafted into Bowls.

– Can be crafted into White Dye.

– Can be used as fuel.

### Item Changes

#### Goat Horn

– Now only play while being used.

– Removed cooldown.

## Structures

### Abandoned Cabins

A small room. In Your Room.

– Generate sparsely throughout the underground world.

– Contain Barrels and Stone Chests waiting to be looted.

## Potions

### Reach Boost

– Extends the player’s reach by one-and-a-half blocks per level.

– Does not affect attacking, only impacts interactions with Items and Blocks including both placing and breaking.

– There is, however, a config option to let this impact attack reach.

– Can also be obtained through a Beacon.

### Scorching

– Brewed with a Fermented Scorched Eye and an Awkward Potion.

– Has a 25% chance to set an entity’s attacker on fire.

– Spawns Fire upon a mob’s death.

## Wind

Hear- no. Feel- no. See- maybe. See the effects of wind before your eyes!

– Can push and pull certain particles

– Clouds now move with the wind

– Is used to control Tumbleweed

## And much more that we don’t have space to write down!

![Use code FROZENBLOCK with Kinetic Hosting for 15% off your first month!](https://tinyurl.com/3xhmk7fb)

Wilder Flowers

Wilder Flowers


fabric
Available for NeoForge
forge
Raspberry Flavoured

## Overview

This mod adds a host of new foliage to vanilla world generation through the addition of wildflowers. These blooms can be made into flower garland decor, which can be both worn and placed. Wilder Flowers adds clover patches to various biomes as well.

## FAQ

– Will this mod be ported to other versions/loaders?
– DavigJ actively supports the Forge versions of the mod, and cassiancc maintains the Fabric and NeoForge versions. There is no plan to port to any older versions of Minecraft or support Forge past 1.20.1, ports to latest will happen when they are ready.
– **Note**: Fabric support on versions older than 1.21.1 is discontinued. Users on Fabric 1.20.1 can use Kilt.

## License
![Code license (MIT)](https://github.com/davigj/wilder-flowers/blob/main/LICENSE.txt)

Wilder Flowers is available under the open source MIT License. Note that this means you are required to attribute the mod if you use any content from it in your own projects.

## Credits
Feel free to direct any suggestions towards the issue tracker!

This mod’s features were originally implemented in Raspberry Core as an original feature for Raspberry Flavoured. It was iterated on there before being extracted into its own mod.

Flower implementation was done by Kobber and cassiancc, textures were made by ProbablyEkho.

The port to a standalone Forge 1.19.2/1.20.1 mod was done by DavigJ, and the port beyond to multiloader 1.21.x was done by cassiancc.

Wildborne – Worldgen & Data Tweaks

![Updated Logo for consistency](https://cdn.modrinth.com/data/cached_images/5c2254dc69f8aaa70842c11bee34ca5c789b9986.png)

**Designed for the Wildborne Modpack (Coming soon) – This Modded Datapack implements various custom JSON files, functions and other code to change world generation, tags, structures and other various features to enhance the realism, support, or immersion of various vanilla mechanics, as well as modded mechanics!**

## IMPORTANT NOTES – READ FOR AN IDEAL EXPERIENCE:

**This Data Pack is currently a work in progress! Expect new files to be added to the project, & changes to existing ones until the project is fully finished!**

**This pack IS NO LONGER COMPATIBLE WITH JUST VANILLA ALONE!**

**THE EPIC TERRAIN COMPATIBLE MOD IS NOW REQUIRED FOR THIS DATAPACK TO WORK!**

**FEATURE RECYCLER, WORLDGEN FEATURE FIX & LAKE FEATURE FIX MODS ARE ALSO NOW REQUIRED FOR THIS DATAPACK TO WORK!**

**I tried my best to get my custom biomes, features/structures and data to load in vanilla regardless of mods, but due to the MAJOR bug in vanilla Minecraft that causes “minecraft:lake” features and “minecraft:freeze_top_layer” features to crash when dealing with water, it was simply not possible to do this & keep using Epic Terrain Compatible :(**

**Maybe in a future version of the datapack I can delve deep into the nightmarish mess of density function and noise settings to add my own custom epic looking terrain when I have time, but for now, this is the best solution**

**For MODDED use, I HIGHLY recommend the Global Packs mod, so that this datapack can apply to EACH new world you create when placed in global_packs -> required_data!**

**Use this pack in combination with the Wildborne – Photorealistic VANILLA Resource Pack (Currently in BETA) for full immersion/realism! Link here:**

https://modrinth.com/resourcepack/wildborne-photorealistic-vanilla-resource-pack

### CURRENTLY IMPLEMENTED FEATURES:

– TASTEFULLY increased Grass, Tall Grass, Fern, Large Fern & Cactus in all world generation in all biomes for increased realism/immersion

– Tags that attempt to add Ocean Ruins to Ocean Explorer Maps (WIP, still iffy at times)

– Tags that add more items to the Lit On Fire mod so that more fire ignition sources can light torches/campfires

– CUSTOM VILLAGER TRADES when combined with the Villager Config mod (WIP, more to be added/implemented – _**NOTE => SOME TRADES MAY BREAK DUE TO MISSING ITEMS FROM OTHER MODS/KUBEJS SCRIPTS DESIGNED FOR THE UPCOMING WILDBORNE MODPACK – USE AT YOUR OWN RISK**_)

– 5 NEW EPIC WILDBORNE BIOMES ADDED TO THE OVERWORLD! – The Sinkhole Biomes! – Based off a bug that was previously patched out of Minecraft 1.19.3 world generation – I’ve now added 5 different biomes with the chance of generating full fledged MASSIVE sinkholes! – The Desert Sinkhole, Badlands Sinkhole, Temperate Sinkhole, Icy Sinkhole and Jungle Sinkhole biomes! (See more in the image gallery)

![Desert Sinkhole Biome Looking Up From The Bottom In Darkness](https://cdn.modrinth.com/data/cached_images/70afa71a69b4721c2020f20c063f564e9c6a9388_0.webp)

– Compatibility for Epic Terrain Compatible mod/datapack in a way that smoothly tranistions biomes based on temperature, humidity/vegetation, erosion, continents, and size, while the world also generates 400 block tall mountains with 450 block deep sinkholes that just add a breathtaking sense of wonder and adventure to any world!

– IMPROVED/NEW FOSSIL STRUCTURES! – These can generate on BOTH the surface of the overworld, AND underground in caves/Sinkhole biomes, with 4 variations of each part of the fossil (Skull, Spine, Tail) – support for modded biomes from Biomes O’ Plenty, YUNG’s Cave Biomes, Regions Unexplored, & Biomes We’ve Gone included! (See more in the image gallery)

![Desert Tail Fossil On Overworld Surface](https://cdn.modrinth.com/data/cached_images/2f59c7fff2b8a173f0d98bca4b2cec007ed8cb5c_0.webp)

### WIP/PLANNED FEATURES:

– Increased/decreased foliage placed features for Vanilla/other mods featured in the upcoming Wildborne Modpack as needed (ie, Biomes O’ Plenty, Regions Unexplored etc)

– MORE Custom Villager Trades using the Villager Config mod for the modpack as needed

– More tag additions/removals as needed for fine tuning items/blocks/mechanics in the upcoming modpack as well

– Minor tweaks to improve vanilla structure generation for compatibility with the new Sinkhole Biomes

Wild Aside

Wild Aside

3 new beautiful fantasy biomes!

Vibrion Hive

A bacteria infected cave filled with vegetation and particles.
Not hostile until you get contaminated…

![Vibrion Hive](https://lh3.googleusercontent.com/pw/AP1GczM6fn6wkiqd8Ji-BPyA2VIAmpRKriVhaGrxgS41CtFQ9KdLammX1-iD8mI7ei370jFaYFMNTCKsaQ6zlK_zAOHQ4s4IhdHAYyqLGp-tn6f_q-07=w2400)

![](https://lh3.googleusercontent.com/pw/AP1GczMHUt2i18CJ4u8SIKKE-EeY6QJhsr-EfiUSZegKdgnaltu5J_v38FvaAd-CElMY1I98B9yFo385O632l7pqOrxTUvjOJvjSRg-OhcZWpSdLyeClSOI=w2400)

![](https://media.forgecdn.net/attachments/description/699895/description_cfd728a3-e205-422d-9f0c-8172578a8d6a.png)

Hickory Forest

## The leaves sway graciously, with their movement effected by wind and the weather.

![](https://lh3.googleusercontent.com/pw/AP1GczOvk2OpK3LNvIyPO6xkeO-zz4hRn2h_HBSsMUcJGeLRPwZZcH1tHDSkFWMuq6W9qLBhQ4CskSVlYcX8OelLSKzOnkBjxHz7MVLiyxaDisZHlA13=w2400)

Glowing Hickory Forest

## A variant of the Hickory Forest, but the leaves have 4 different colours and glow during night!

![glowing hickory forest](https://lh3.googleusercontent.com/pw/AP1GczO0UPuAQSBHJWKnSoUUx1TJe4Qds9Tfw4dXzr3Y2ObzKaH1MO7Dfil0pqgaMThAV-5Jm4mfti5yxkQk_Zm-XvBywMT6rAjyywU92wln4LVfgswy=w2400)

Versions after 2.0 require Terrablender! Versions after 2.2.0 support Patchouli!
Versions before 2.0 might require Geckolib!

Join my Discord server!
Other links

Wild West

![Banner](https://i.imgur.com/SAQrhfB.png)

![Seperator](https://i.imgur.com/RXtaOCz.png)

Weaponry

The Wild West Mod adds a variety of different guns and weaponry to destroy your foes! Included in the mod are the, current, three guns: the revolver, repeater, shotgun and scoped rifle. Aiming can be toggled by using shift + right click and only right click to shoot. Finally, said guns can be crafted in the Workbench after gathering the materials listed bellow.

![Seperator](https://i.imgur.com/Fe2ryml.png)

As you may have noticed, the guns are crafted via two new items added called the iron/gold sheet. Similarly to the weapons, these can be obtained through the workbench. By putting it in the designated ingot slot whilst holding a hammer and clicking the ‘craft’ button, an ingot will be processed.

![Seperator](https://i.imgur.com/RXtaOCz.png)

Tools & Functional Items

Currently there are only two main functional items within the mod, these being the handheld lantern and the ammo pouch. As stated in the name, the lantern will act as a limited light source on the go! Simply right click to toggle the item on and off. The second significant item in the game is the ammo pouch used to store bullets and shells.

![This is an image](https://i.imgur.com/RXtaOCz.png)

Links

If you have any comments or queries, please leave a comment on the post and I will get back to you as soon as possible.

Curseforge: https://www.curseforge.com/minecraft/mc-mods/wild-west

![Seperator](https://i.imgur.com/RXtaOCz.png)

Wild Grass

This resource pack retexture grass to better look. Not only the grass block it is also same for podzol,mycelium,dirt path,Crimson nyleium,warped nyleium. It makes them all looks more wild,overgrown aand better.

――――――――――――――Loved the texture pack? Check out more here――――――――――――――

➙Join our discord server for fun community and get updates.

➙Follow my projects on modrinth.

![Join Discord](https://discord.gg/xJzWcqmevf)
![Join Discord](https://discord.gg/xJzWcqmevf)

Tonic and Wild Medicine

# 🌳 Tonic and Wild Medicine
![Thumb](https://cdn.modrinth.com/data/cached_images/3bf6a05fdb5fd46a20ea09ad87d083667fb8e9a1.png)

This mod adds **tonics** and **natural healing items** that can be easily obtained and used to enhance your survival. From simple herbs to powerful tonics and magical drinks, each item has a unique purpose in the game.

**Language support:**
English (US), Portuguese (BR), **Mexican Spanish (es_mx)**.

![All Itens](https://cdn.modrinth.com/data/cached_images/f66afe5a2c8d0af4950b5ae67ff4b283fb1eaacb.png)

## 🌿 Herbs and Natural Resources

### Medicinal Herb
Can be found in the following biomes: *Plains, Taiga, Snowy Taiga, Forest, Flower Forest, and River.*
It is the base item of the mod, and when broken, it can drop the following resources:

– **Herb Leaf**
The most common drop, yielding 1 to 3 units.
Used to craft **Simple Herb Blend** and **Herb Leaf Crate**.

– **Herb Flower**
A rarer drop.
Used to craft **Refined Herb Blend** and **Herb Flower Crate**.

### 💡 New Ways to Obtain
– You can now trade **Herb Flower**, **Herb Leaf**, and **tonics** with **farmer villagers** and the **Wandering Trader**.
– Breaking Medicinal Herbs may also drop **seeds**.
– Placing a **Herb Flower** in the **crafting grid** now yields **seeds**.

## 🏥 Medicinal Blends

Healing items made from **Herb Leaf** and **Herb Flower**, combined with **paper**. These consumables effectively restore health.

– **Simple Herb Blend**
Restores 2 hearts.
Applies Regeneration I for 20 seconds.
Used as a base ingredient for all tonics.

– **Refined Herb Blend**
Restores 4 hearts.
Applies Regeneration II for 20 seconds.
Essential ingredient for crafting **Legendary Tonic**.

– **Honey Herb Blend** 🌚
Restores 9 hearts.
Applies Regeneration II for 20 seconds.
Essential ingredient for crafting **Drinks**.

– **Antidote** 🌚
Removes all negative effects.

## 🧪 Tonics

Powerful vitamins that grant temporary benefits, divided into two categories: **Simple Tonics** and **Special Tonics**.

### 🔹 Simple Tonics

– **Fortitude Tonic**
Regeneration II for 20 seconds.
Strength for 1 minute.

– **Resilience Tonic**
Regeneration II for 20 seconds.
Resistance for 1 minute.

– **Swiftness Tonic**
Regeneration II for 20 seconds.
Speed for 1 minute.

– **Legendary Tonic**
Regeneration III for 30 seconds.
Grants all effects of simple tonics for 1 minute.

### 🔥 Special Tonics

– **Flame Tonic**
Regeneration II for 20 seconds.
Fire Resistance for 1 minute.

– **Spelunker’s Tonic**
Regeneration II for 20 seconds.
Night Vision and Glowing for 1 minute.

– **Void Tonic**
Regeneration II for 20 seconds.
Levitation for 30 seconds.
Slow Falling for 1 minute.

– **Ancient Tonic**
Regeneration IV for 20 seconds.
Weakness II and Night Vision for 1 minute.
Bad Omen for an extended period.

## 🍷 Alcoholic Drinks 🌚

Fermented tonics and herb blends with powerful **buffs** and light **side effects**. Crafted with **Honey Herb Blend** and **fermented ingredients**.

### 🔻 Alcoholism Effect

All alcoholic drinks apply:

– 🨢 Nausea for 10 seconds
– 🌑 Darkness for 1 second

> These effects only last **⅓ of the buff duration**.

🛡️ **Exceptions**:
– **Whisky** and **Primal Whisky** have longer side effects.
– **Golden Apple Drinks** cancel all negative effects with their magical power.

### 🥂 Drink List

– **Hydromel**
Regeneration III (30s)
Speed II (30s)

– **Apple Drink**
Regeneration II (30s)
Absorption I (30s)

– **Golden Apple Drink**
Regeneration III (30s)
Absorption III (30s)
Resistance I (30s)
🛡️ *No side effects*

– **Enchanted Golden Apple Drink**
Regeneration III (30s)
Absorption V (2 min)
Resistance I (2 min)
Fire Resistance I (2 min)
Haste I (2 min)
🛡️ *No side effects*

– **Whisky**
Regeneration II (30s)
Strength II (30s)
⛪ *Side effects last longer*

– **Primal Whisky**
Regeneration III (30s)
Strength II (30s)
Speed I (30s)
Fire Resistance I (30s)
⛪ *Side effects last longer*

## 🗡️ Improvised Weapons 🌚

Sometimes a bar brawl breaks out…

### Broken Bottle
A quick and dirty melee weapon.

📦 **Crafting**: Place a **Glass Bottle** alone in the crafting grid.

📊 **Stats**:
– 💥 Damage: 6
– ⚔️ Attack Speed: 2
– 🪓 Durability: Breaks after 5 hits

📝 *“Sharp. Shady. Shatters fast. Just like a bad night out.”*

## 🌐 Version 2.0.0: **Honey and Alcohol Update**

This version introduces:
– **New trading options** with villagers and the wandering trader.
– **Medicinal Seeds system** from breaking herbs or crafting with flowers.
– **Two new healing items**: Honey Herb Blend and Antidote.
– **Alcoholic Drink System** with buffs and mild side effects.
– **New Weapon**: Broken Bottle.
– **Language support** updated for English (US), Portuguese (BR), and added **Mexican Spanish (es_mx)**.

## 🌫️ New in Version 3.0 — Smoke from the West

This update expands the mod with combat reworks, dangerous plants, addiction mechanics, and new gear.

### 🩸 Combat Changes
– Glass Bottles now apply **Bleeding**.
– Bleeding can be cured using **Medicinal Blends**.

### 🚬 Tobacco System
– Tobacco Plant spawns in the **Jungle**.
– Drops **Tobacco Leaves** and **Seeds**.
– Fully farmable crop.

**Tobacco Items**

– **Cigarette**
Huge speed & attack speed boost (30s).
Applies Addiction.
After-effects: coughing + Slowness.
Chain smoking causes Wither.

– **Cigar**
Crafted with dried leaves.
Grants Resistance + Addiction effects.

### ☠️ Belladonna
– Dangerous jungle plant.
– Touching applies **Poison II + Nausea**.
– Drops **Belladonna Fruit**.

**Belladonna Fruit**
– Applies **Torpor**.
– Completely immobilizes the player.

### 🧨 Throwable Toxins
– Belladonna fruit and leaves can be thrown using the **Tomahawk**.

### 🌙 Lunar Content
– Lunar Flowers spawn in **Dark Oak Forest**.
– Grants **Glowing + Lunar Grace** (Armor & Luck).

**Moonshine**
– Illegal alcoholic drink.
– Crafted or found in **Pillager Carriage**.
– Produces 4 bottles.
– Applies Alcoholism + Lunar effects.

**Lunarshine & Lunar Blend**
– Lunarshine grants **+10 Armor**.
– Lunar Blend heals and grants **Lunar Grace**.

### ❓ Suspect Plant
– Sold by **Wandering Traders**.
– Found in **Jungle Temples**.

**Suspect Cigarette**
– Nausea, Hunger, Addiction.
– Grants **Hero of the Village** (temporary).

### 🔥 Extras
– Molotov Cocktail
– Cowboy Hat
– 3 Music Discs (Tobacco, Belladonna, Lunar)

▶️ **Mod Cited:**

▶️ **In-Game Cinematic Trailer (3.0):**

Wigs & Masks

### This resource pack allow you to rename carved pumpkin and get various wigs and masks in game.
No mod needed, just an anvil and a carved pumpkin.
![Example](https://cdn.modrinth.com/data/cached_images/a5d4a1329c6beb44910d8b4e7fc2ba5dac7279c6.webp)
# 🔍 How to Use
**1.** download this resource pack and place it into your _resourcepack folder_

**2.** use an **anvil** to rename the _carved pumpkin_
![Example](https://cdn.modrinth.com/data/cached_images/b34620cbc978c9b436f008e8342a7cea4162f576.webp)

### Here are available models you can use currently:
|Available Model|Imports|
|-|:-:|
|1a|1a, saki|
|1b|1b, uika|
|1c|1c, mtm|
|1d|1d, umr|
|1e|1e, nym|
|2a|2a, anon|
|2b|2b, tmr|
|2c|2c, rana|
|2d|2d, soyo|
|2e|2e, taki|
|01|01, hina|
|947|947|
|steve1|steve1|

# ❗ Attention
This resource pack remove the **overlay texture** used in carved pumpkin, so it might conflict with other resource packs.

Widgets

# Widgets
**Adds customizable in-game widgets to your game.**

![Screenshot of in-game HUD with many enabled widgets](https://raw.githubusercontent.com/Shiewk/Widgets/main/assets/images/ingame-hud.webp)

This Minecraft mod adds customizable widgets that you may know from other Minecraft clients.

This mod was specifically made for people who just use Fabric or Quilt (and no specific client).
It also has some benefits over using clients:
1. Performance:
– We’ve tried to optimize the mod as much as possible to make sure the game runs as smoothly as possible.
– Disabled widgets don’t use any performance
2. No additional features
– The mod focuses on **widgets only**. It does not contain any other features such as performance improvements or mods.
3. Easy to use
– We’ve tried to make the mod as easy to use as possible, for example, there are three ways to open the config menu instead of only a keybind.

## Widget settings
There are three ways to open the widget settings:
1. Press the key bind (bound to right shift by default)
2. Enter the command “/widgetsmod”
3. Open the config menu through Mod Menu

Once you’ve opened the settings, you will see the widget overview menu:

![Widget Settings Menu](https://raw.githubusercontent.com/Shiewk/Widgets/main/assets/images/mod-config.webp)

You can now enable the widgets you want to enable, or click on them to view their additional settings, as you can see here:

![FPS Widget Settings](https://raw.githubusercontent.com/Shiewk/Widgets/main/assets/images/fps-settings.webp)

When you’re done with configuring which widgets you want to enable and their settings, click the “Edit Layout” button on the left side of the mod configuration screen.

This will take you to a screen where you can freely move around your enabled widgets.

![Edit Layout screen](https://raw.githubusercontent.com/Shiewk/Widgets/main/assets/images/edit-layout.webp)

Right-clicking on this screen will bring up a useful context menu with additional options, like enabling/disabling widgets or changing their settings.

When you’re done, just press Escape until you return to the game.

Now, everything is done. Your widgets automatically save for the next time you play.

## Color editor

Newer mod versions (2.3.0+) include a **color editor** which provides full customization for your widgets’ background and text colors:

![Color editor screen](https://raw.githubusercontent.com/Shiewk/Widgets/main/assets/images/color-editor.webp)

The color list on the left shows the colors which are currently configured; if you add more than one, it becomes a gradient. Clicking on the colors will select them.

The settings bar on the right of the color list can be used to customize gradient settings, import from other widgets, or use presets.
Below that, the color which is currently selected can be changed or deleted.