Zelda BOTW Boomerang Datapack
# All Boomerang of BOTW The Legend of Zelda Game !
**Works alone and with friends Online** !!
## Work with ResourcePack !!
[https://modrinth.com/resourcepack/the-legend-of-zelda-boomerang](https://modrinth.com/resourcepack/the-legend-of-zelda-boomerang)
Boomerang List
Boomerang
Great Boomerang
Sea Boomerang
Lézarfos Arm
Lézal 1,2,3 blade
## add-on (Disable if u want):
__ToTK Expansion is coming soon ! (add fusion Item mechanics ice fire elec stone)__
Break Blocks
Pickup Item
Glowing
ShowName Item
### Command to disable:
_/function boomerang:disable_
Craft Boomerang







Knight/Soldier Link Armor BOTW/TOTK :
[https://modrinth.com/resourcepack/linkknightset](https://modrinth.com/resourcepack/linkknightset)
———————————————————————————————–
**Other projects if you want :**
[https://modrinth.com/user/Totomag0](https://modrinth.com/user/Totomag0)
[https://modrinth.com/organization/to.company](https://modrinth.com/organization/to.company)
Zeharyus Anime Music discs
It adds over 21 music
discs with. Custom textures / requires a Resourcepack all 21 discs have Custom anime music for jukebox
1–re zero ost
2–eminence in shadow s1 op
3—-eminence in shadow s2 op
4–solo leveling op
5–mahoraga vs sukuna ost
6–bizarre town jjba
7–breakdown jjba
8–il ventor d’oro
9–jjk op
10–jjk s2 op
11–shinzo o sasageyo op
12–idol
13–overlord op 4 remix
14–kira theme jjba
15–made in heaven theme
16–rumbling
17–BloodyStream
18–BingBang
19–Hollow purple
20–Black catcher
21–jojo p1 op sonochinosadame
Zapped
**zapped has been achived because I am not happy with its current quality.
zapped will get a full rework when the time is right**

Zapped is a Data-pack that turns lightning rods from a useless block to a way to transport zaps so you can power machines and productivity armour.
1.2 update released
-music disc (creator disc combined with a zap)
-config (/function zapped:config/config)
-armour texture (enable in config)
**Requires a Resource-pack to see tools (copper tools appear gold) or to see the armour texture**
**( armour texture disabled by default in config)**
Copper Lines



batteries store up to 32. though rusted batteries turn 32 into 16


Don’t use copper blocks like that. Also, there is a chance it stays within the blocks and expires.

The most common thing to power is the productivity armour/tools or copper armour/tools.
The armour and tools are weak and easily destroyed. The armour gives less protection than iron and tools are slightly better than stone.
armor recipe
Because of copper’s malleability, it requires a structure.
The copper armour must be conductive, making golden armour a perfect cadet because it is also conductive.


without resoursepack

But don’t let the tools fool you these are powerful assets.
With the power of zaps, you can charge the armour to be better than they once were.
Armour at max charge now gives as much protection as a diamond. They also give you a faster and extended grip (R.I.P-Crab). The boots also decrease fall damage.

without resoursepack

The charged tools rivel netherite making them faster and sharper.
The sword is slower to swing but has a better sweeping edge and damage.
The axe is fast
The pickaxe is fast
The shovel.. is also fast.
And the hoe doesn’t exist 🙁 …
Spoiler
YET

You can also charge copper bulbs to have a better range.


Tired of charging your armour?
With the use of the heavy core, you can change your armour wirelessly!
However due to the zaps exposure to the air it requires 40 zaps for one charge.

Heavy core distance

Now for the good part, how do you generate zaps?
There are a few ways to do it with the easiest being furnaces.
The furnaces must be constantly lit.

Then there are daylight sensors that generate power over time slowly but surely.
If combined with copper blocks to minimise space.

Or you can go the old-fashioned way and use lightning rods for their intended purpose.
Produces high power when struck necessary for all buildings.

With more infrastructure, you can turn a mob farm into an energy source.
Which is made possible with the catalyst
Recipe



Going into the late game there is the gateway.
To make a gateway you need to align 2 lodestones together at the same cords in both the end and overworld. It also doubles up as a chunk loader.

If you want to avoid touching grass for a few days, you can make a netherite block and magnetize it.

credit goes to T_en_M for the Stolen music disc
(disc available 1.2+)
T_en_M’s discord:[https://discord.com/invite/pZAtE8a2q3](https://discord.com/invite/pZAtE8a2q3)
Inspired by SimplySarcs Copper video
And
AuraAcorns Copper Wiring
[https://modrinth.com/datapack/copper-wiring](https://modrinth.com/datapack/copper-wiring)
Future Updates?
**Soon:**
-better redstone support(maybe)
-more machines
**Later:**
-I would love to add the Copper Golem
-A use for the conduit (I think it will allow the productivity armour to go underwater)
-~~amethest?~~ (different project)
-some sort of transport, maybe with the beacon
-lightning weapon, a sister weapon to the mace perhaps
-better visuals
Whats not to come
1.20.6 and lower (probably)
The meaning of life
Known bugs
-on 1.21-1.21.3 versions leather armour texture can apair white
PLS LOVE YOURSELF AND MAKE BACKUPS.
I will not be held accountable for my bad code.
And that’s it.
If you want to submit an issue or want to request a feature or just want to roast the data pack, the link is here:
[https://github.com/Wangle17/Zapped-Datapack/issues](https://github.com/Wangle17/Zapped-Datapack/issues)
Z-A Megas Early
This Data/Resource Pack allows users who download it to try out the new Mega Evolutions from Pokémon Legends Z-A in Cobblemon even before the official game is released. Our goal is to include each and every Mega Evolution with their (official) designs and become the best Legends Z-A addon out there. We currently have two fully confirmed Mega Evolutions and were the first to create them both in model and addon form.
We hope to build an amazing community around our addon and grow alongside it. Our addon requires the Megashowdown and Cobblemon mods in their latest versions. We hope you enjoy it and that we can achieve our goals together. -GrenVGC and hugoarts
Zaffre’s Mineshafts
Overhauls the existing underground and Badlands mineshafts into a more interesting experience for gameplay, visuals, and rewards while maintaining a vanilla feel.
Loot is neither underwhelming or overpowered and is largely the same save for Fortune and Efficiency enchantment books, TNT ingredients, and haste potions.
As a consequence of using jigsaws and not being hardcoded, these new mineshafts will no longer spawn beneath river or ocean biomes.
**Now includes:**
– TNT and TNT cart mechanics.
– Archaeology! Be sure to bring a brush for a few extra goodies.
– More minecart types! This includes the largely forgotten about spawner minecarts.
– Variety and distinction between individual and especially the kinds of mineshafts themselves.
– Cave spiders replace normal spider spawns in mineshafts.
Hatred

# A zombie apocalypse data pack

# **Required resource pack:**[Texture pack link](https://drive.google.com/file/d/1O_4C5-6YtfRz2CQYU5vm4TuNCf_CWFBg/view?usp=drive_link)
# How to install this on your existing world:
**Optional:**
> for better experience:
> – [Tissuo’s zombie pack – Zombie skin variation](https://www.curseforge.com/minecraft/texture-packs/tissous-zombie-pack-optifine-1-7x-1-20)
> – [Spawncap control utils – enable more zombie to spawn](https://www.curseforge.com/minecraft/mc-mods/spawncapcontrolutility)
# Introduction
**This data pack is what you would expect in a normal zombie apocalypse data pack, difficulty varies heavily on your chosen in-game difficulty and there are more than just zombie for you to discover**
> Meant to be a zombie datapack that doesn’t make them too oppressive like being able to break blocks and mess up your world, no AI is changed and they possess obvious weaknesses to exploit.
## **List of additions:**
– Custom gun and gun skins
– Skill tree
– Zombies are strong and comes in big number.
– No common zombies
– Zombie variants
– Pillager variants and attack zombies
– Air drop
– Flare gun
– Events
– Radio
– Custom mechanics and gamerule by default
– Lots of commands to tailor your experience
– Extended day time
# Content preview:







Copyright: All right reserved, do not repost. However, you may include Hatred datapack in your modpack/datapack collections
and credit would be appreciated.
discord for contacting: lynusc
Email: [email protected]
[email protected]
– Any ideas, bugs and issues please mention either below or send an email/DM. It would help alot.
Next update: [6.0] Structure…
Z0rthax’s Smithing Enhanced
## General
This datapack allows you to use the smithing table to upgrade diamond gear into multiple different equipment types, instead of just netherite. The “netherite upgrade” item has been replaced with the “upgrade template”, which can be used to upgrade diamond gear into netherite, or any of the new materials. It can be found in ancient cities as well as bastions; it can be duplicated with the same recipe as the netherite upgrade, but you can also use deeplsate or cobbled deepslate instead of netherrack.
## Equipment Types
### Mithril
A mithril ingot is crafted with 4 prismarine crystals, 4 iron ingots, and 1 echo shard. A mithril ingot can be used with an upgrade template in a smithing table to turn diamond gear into mithril gear.
Mithril armour provides the same protection as netherite, but it provides more armour toughness at the cost of providing no knockback resistance. The mithril sword and tools have the same stats as netherite.
### Dragon’s Mithril
A dragon’s mithril ingot is crafted with one mithril ingot and one dragon’s breath. A dragon’s mithril ingot can be used with an upgrade template in a smithing table to turn diamond gear into dragon’s mithril gear. All dragon’s mithril gear has the same stats as mithril; the only difference is the texture.
### Emerald
A reinforced emerald is crafted with one emerald and one netherite ingot. a reinforced emerald can be used with an upgrade template in a smithing table to turn diamond gear into emerald gear. All emerald gear has the same stats as netherite gear, the only difference is the texture.
## Important Notes
Mithril ingots, dragon’s mithril ingots, and reinforced emeralds are technically spawn eggs. This is because there is currently no way to add recipes (through data packs) that require the ingredients to have custom nbt data, so I had to use items unobtainable in survival for the recipes. This means that:
a) If it is possible for players to obtain spawn eggs in your world, then they will be able to use them in place of the custom ingots in the smithing table.
b) If a player right clicks with a custom ingot, it will be consumed, and a command will attempt to give it back to them. However, in some situations the command may not run, or it may give the custom ingot to a different player who is nearby. Please do not right click with the custom ingots.
This datapack has a required resource pack; you will not be able to see the custom textures without it.
Z-Life Season 2
# zLife Season Two!
## Welcome to Z-Life!
At the start of the season, you will begin with 1 heart and a randomized timer set to 16, 24, 32, 40, or 48 hours.
Depending on what time you are have, you will have a different life stage!
> 0-7 Hours – Red Stage
>
> 8-15 Hours – Yellow Stage
>
> 16-23 Hours – Lime Stage
>
> 24+ Hours – Dark Green Stage
>
When you are on a lower stage then someone you are allowed to kill them for rewards. When you kill someone that is on a higher stage then you, you will gain 30 minutes and lose one permanent heart.
Everytime you die, you gain 1 heart but lose 1 hour of time.
Once per session, one player is randomly chosen as the Boogeyman.
The Boogeyman’s Role.
If you are the Boogeyman, your goal is to get one kill before the end of the session!
Once you get your kill as the Boogeyman, you will gain 1 hour, and lose one heart. but if you fail you get your kill before the end of the session, you will go down to the next color stage. The person that dies to the boogeyman will lose 2 hour.
If you die on 10 hearts or run out of time, you will be elimanated, and set into spectator mode!
Sugest some ideas on my [strawpage](https://shelleykey.straw.page/)!
Yumo isk-Stackstackstack
# A simple picking module!
When you are still struggling with the variety of items in your integrated bag, why not give it a try? When your backpack is filled with various flowers and plants, even though each item only has one or two spaces, they cannot be stacked together. Now! When there are no available compartments in the backpack, a bundle will be automatically created and fallen items on the ground will be picked up, allowing you to have a better backpack management experience
The performance test is currently unknown. If you encounter any problems, please let me know!


Yummy Steak
# Yummy Steak
Sprinkle steak with stardust for a filling meal.
## Content
– Craft _Filling Steak_ with 8 _Steak_ and 1 _Nether Star_ (center), which applies the saturation effect for an hour when eaten.

– Adds level 30 enchantment _Yummy_ to never run out of steak (can only be applied on the _Filling Steak_).
## Technical Concept
Besides the gameplay functionality the goal was to provide these custom features without using the global tick function to check for changes in the player’s inventory.
– saturation effect is applied via [`consumable` data component](https://minecraft.wiki/w/Data_component_format#consumable) (added in MC 1.21.2)
– not consuming the item is handled via the [`use_remainder` data component](https://minecraft.wiki/w/Data_component_format#use_remainder) (added in MC 1.21.2)
– as use_remainder would need a recursive definition to be infinitly reuseable, a dummy-item is used, which then is swapped out for the actual food item
– instead of constantly checking whether a dummy item exists and is in need of replacement, the [enchantment effect component `minecraft:tick`](https://minecraft.wiki/w/Enchantment_definition#Components_with_entity_effects) with the [entity effect `run_function`](https://minecraft.wiki/w/Enchantment_definition#run_function) (added in MC 1.21) is used to change the dummy item (only executed for one tick, when the item is first held, so more resource efficient).