Zet’s Grace: Beneficial Effects
# Zet’s Grace: Beneficial Effects
_Data Pack 1.13–1.14.4 unavailable due to lack of predicates._
## Notice
Part of [Zet’s Grace Collection](https://modrinth.com/collection/4Hmh13Uh).
## Description
Commands for endless status effects.
### Details
– Each command triggers within 1-15 ticks ~ 0.375s.
– Given effects have reasonable duration time.
– Lost effects are restored within 1-15 ticks ~ 0.375s.
– Effects immunity clears effect the same tick it was gained.
– Effects concealment hides effect the same tick it was exposed.
– Stronger/other effects are untouched.
## Features
Adds 3 trigger commands with 4 inputs.
## Commands
“`
trigger activity set 10
trigger activity set 11
trigger activity set 12
trigger activity set 0
“`
“`
trigger mobility set 10
trigger mobility set 11
trigger mobility set 12
trigger mobility set 0
“`
“`
trigger security set 10
trigger security set 11
trigger security set 12
trigger security set 0
“`
## Effects
activity
### activity 10-12
– **Mining Fatigue** _(Immunity)_
– **Weakness** _(Immunity)_
– **Darkness** _(Immunity)_
– **Night Vision** _(8m)_
– **Water Breathing** _(8m)_
### activity 11
– **Haste I** _(8m)_
– **Strenght I** _(8m)_
### activity 12
– **Haste II** _(4m)_
– **Strenght II** _(4m)_
mobility
### mobility 10-12
– **Slowness** _(Immunity)_
– **Levitation** _(Immunity)_
– **Slow Falling** _(Immunity)_
### mobility 11
– **Speed I** _(8m)_
– **Jump Boost I** _(8m)_
### mobility 12
– **Speed II** _(4m)_
– **Jump Boost II** _(4m)_
security
### security 10-12
– **Hunger** _(Immunity)_
– **Poison** _(Immunity)_
– **Wither** _(Immunity)_
– **Saturation** _(8m)_
– **Fire Resistance** _(8m)_
### security 11
– **Resistance I** _(2m)_
– **Regeneration I** _(2m)_
### security 12
– **Resistance II** _(1m)_
– **Regeneration II** _(1m)_
Zero Gravity End (Sable)
When put into a world with the datapack, all physics creations with [Sable](https://modrinth.com/mod/sable) in the end will have _Zero Gravity_ and _Zero Drag_. Propellers for [Create Aeronautics](https://modrinth.com/mod/create-aeronautics) (or anything that creates air based thrust) still applies thrust.
Thank you to the [Sable](https://modrinth.com/mod/sable)/[Simulated](https://modrinth.com/organization/simulated-team) team for allowing me to use their silly creature in their icon.
It is also reccomended to download any mod that automatically puts datapacks into worlds. The only one I’ve used is [Paxi](https://modrinth.com/mod/paxi), but any should work.
Zero G TNT
**Zero G TNT** is a datapack that removes gravity from primed TNT, making it float, drift, and behave unpredictably. This enables zero-G TNT cannons and related physics breaking builds.
**Features**
– Removes gravity from all primed TNT
– TNT will drift in a straight line when given motion (e.g. from another explosion)
**Design Goals**
– Minimal other changes to vanilla behavior
– Easy to integrate to integrate into existing worlds and servers
**Eperimental Mode 2**
An optional experimental mode can be enabled within the datapack. Navigate to the info page through the chat menu in game, and click where it says to toggle mode.
This does changes how the datapack works in the following ways.
– TNT is now normal again, affected by gravity
– Instead you can craft and use a separate Zero G TNT item
⚠️ Warning: Mode 2 is unstable, and may cause unexpected behavior or damage the world. Fixes may be implemented at a future date.
din’s REMOVE DIAMOND
A Minecraft datapack that completely removes diamond ore generation from world generation, creating an extreme challenge where diamond ore can only be found in loot chests and diamond tools/armor can only be obtained through villager trades in Minecraft Java Edition.
## 📋 Description
This datapack completely removes diamond ore generation from the world. By overriding vanilla diamond ore features, no diamond ore will spawn in newly generated chunks. This creates an extreme challenge where:
– **Diamond ore** can only be obtained from loot chests
– **Diamond tools and armor** can only be obtained through villager trades
Players cannot craft diamond tools or armor, making villager trading essential for obtaining these items.
## ✨ Features
– **Zero Diamond Generation**: Diamond ore is completely removed from world generation
– **Complete Override**: All diamond ore variants (small, medium, large, buried) are disabled
– **Deepslate Compatible**: Removes both regular stone and deepslate diamond ore generation
– **World Generation Override**: Seamlessly replaces vanilla diamond generation without conflicts
– **Restricted Diamond Sources**: Diamond ore can only be found in loot chests
– **Villager Trading Required**: Diamond tools and armor can only be obtained through villager trades (cannot be crafted)
## 🎮 Compatibility
– **Minecraft Version**: 1.21.x
– **Pack Format**: 18
– **Supported Formats**: 18-88
– **Edition**: Java Edition only
– **Multiplayer**: Compatible with servers
## 📦 Installation
### For Single Player Worlds
1. Download the datapack
2. Open your Minecraft world folder
3. Navigate to the `datapacks` folder (create it if it doesn’t exist)
4. Place the entire datapack folder into the `datapacks` directory
5. In-game, run: `/reload` or restart your world
6. Verify installation with: `/datapack list`
### For Servers
1. Stop your Minecraft server
2. Navigate to your world folder (usually `world` or `world_name`)
3. Place the datapack folder into the `datapacks` directory
4. Start your server
5. Run `/reload` or restart the server
6. The datapack will be active for all players
### Verification
After installation, you can verify the datapack is loaded by running:
“`
/datapack list
“`
You should see “din’s zero diamonds datapack [1.21.x]” in the enabled datapacks list.
## ⚠️ Important Notes
– **Existing Worlds**: This datapack only affects newly generated chunks. Already explored chunks will retain their original diamond ore. You’ll need to explore new terrain to see the effect
– **Diamond Ore Sources**: Diamond ore can **only** be obtained from loot chests (dungeons, mineshafts, strongholds, etc.)
– **Diamond Tools & Armor**: Diamond tools and armor can **only** be obtained through villager trades. They cannot be crafted, even if you have diamond ore/gems
– **Villager Trading**: You’ll need to set up villager trading halls to obtain diamond equipment
– **World Backup**: Always backup your world before installing datapacks
– **Resource Packs**: This datapack does not include any textures or models – it only modifies world generation
## 🔧 How It Works
This datapack overrides Minecraft’s vanilla diamond ore generation by replacing the configured features and placed features in the `minecraft` namespace. It disables:
– **Configured Features**: All diamond ore vein configurations are overridden
– **Placed Features**: All diamond ore placement rules are disabled, preventing any diamond ore from spawning
The datapack overrides all diamond ore variants:
– `ore_diamond_small.json` – Small diamond veins (disabled)
– `ore_diamond_medium.json` – Medium diamond veins (disabled)
– `ore_diamond_large.json` – Large diamond veins (disabled)
– `ore_diamond_buried.json` – Buried diamond deposits (disabled)
## 📝 Changelog
### Version 1.0.0
– Initial release
– Completely removed diamond ore generation from world generation
– Support for Minecraft 1.21.x
## 🐛 Troubleshooting
**Datapack not loading?**
– Ensure the folder structure is correct: `datapacks/RareDiamons/`
– Check that `pack.mcmeta` is in the root of the datapack folder
– Verify Minecraft version compatibility (1.21.x)
**Diamonds still appearing in new chunks?**
– Make sure you’re exploring completely new chunks (the datapack only affects newly generated terrain)
– Run `/reload` to ensure the datapack is active
– Check `/datapack list` to confirm the datapack is enabled
– Remember: diamond ore can still be found in loot chests, but will not generate in stone/deepslate
**How to get diamonds?**
– **Diamond Ore**: Search loot chests in dungeons, mineshafts, strongholds, bastions, end cities, and other structures
– **Diamond Tools & Armor**: Trade with villagers (toolsmiths, weaponsmiths, armorsmiths)
– You cannot craft diamond tools or armor, even if you have diamond ore/gems
## 📄 License
This datapack is provided as-is. Feel free to modify and use it in your worlds.
## 🙏 Credits
Created for the Minecraft community to add extreme challenge by removing diamond ore generation entirely.
—
**Good luck finding diamond ore in chests and trading for diamond equipment!** 💎
Zerbie’s Mining Master Tweaks
# Zerbie’s Mining Master Tweaks
## Note: requires you have [Mining Master](https://modrinth.com/mod/mining-master) installed AND be running forge to make use of the compatabilities
## Note 2 (1-23-2026): Not to be mistaken as the “[Mining Master Tweaks](https://modrinth.com/resourcepack/mining-master-tweaks)” resource pack. I’ve decided to change up the name upon realizing its existence.
This datapack changes how the ores from “Mining Master” generate, as well as making this mod compatible with a few other mods.
Do note that this datapack was made to suit my personal preferences, and is made for very specific mods in mind. Unless you only play with the mods that this datapack is built for, this datapack may not be for you.
## Tweaks
– Mining Master’s Ores should generally generate 5x-10x more often
– Unbreaking Iolite and Divine Beryl at the moment generate at around 20x due to being found in fairly rare biomes
– Fire Ruby, Haste Peridot and Lucky Citrine should now be found in any “hot” biomes
– Removed and relocated some of Air Malachite’s enchants to other gems
– Adds compatability for Farmers Delight, Alex’s Caves, Alex’s Mobs, and *Domestication Innovation
– I’ve decided that the gems you use to enchant your pet’s collar will be for “basic” enchants that simply enhance your pets, no shadow hands here!
## Enchant List
When enchanting items from Farmers Delight, Alex’s Caves, Alex’s Mobs, or Domestication Innovation, here’s what enchantments you’ll expect to get from some gems:
(Note: I’m only showing the enchants for MODDED items, these lists do not represent the total amount of enchants each gem has!)
Key: AC = Alex’s Caves | AM = Alex’s Mobs | DI = Domestication Innovation | FD = Farmers Delight
Fire Ruby
– Field Extension (Resistor Shield, AC)
– Solar (Ray Gun, AC)
– Precise Volley (Dreadbow, AC)
– Lavawax (Straddleboard, AM)
– Fireproof (DI)
Haste Peridot
– Ferrous Haste (Galena Gauntlet, AC)
– Swiftwood (Primitive Club, AC)
– Rapid Possession (Totem of Possession, AC)
– Dark Nock (Dreadbow, AC)
– Speedster (DI)
Dive Aquamarine
– Knight Jump
– Flinging (Ortholance, AC)
– Soak Seeking (Sea Staff, AC)
– Charting Call (Magic Conch, AC)
– Amphibious (DI)
Divine Beryl
– Shaded Respite (Dreadbow, AC)
– Second Wave (Ortholance, AC)
– Immunity Frame (DI)
– Backstabbing (Knives, FD)
– Straight Hook (Candy Cane Hook, AC)
– Targeted Ricochet (Shotgum, AC)
Heart Rhodonite
– Herd Phalanx (Extinction Spear, AC)
– X-ray (Ray Gun, AC)
– Astral Transferring (Totem of Possession, AC)
– Sated Blade (Dark Dagger, AC)
– Seapairing (Sea Staff, AC)
– Return Board (Straddleboard, AM)
– Health Boost (DI)
– Seekcandy (Sugar Staff, AC)
Ice Sapphire
– Respiration
– crystallize (Galena Gauntlet, AC)
– Impending Stab (Dark Dagger, AC)
– Enveloping Bubble (Sea Staff, AC)
– Frost Fang (DI)
– Peppermint Punting (Sugar Staff, AC)
Kinetic Opal
– Plummeting Flight (Extinction Spear, AC)
– Relentless Darkness (Dreadbow, AC)
– Bouncing Bolt (Sea Staff, AC)
– Straddle Jump (Straddleboard, AM)
– Tethered Teleport (DI)
– Far Flung (Candy Cane Hook, AC)
– Explosive Flavor (Shotgum, AC)
Lucky Citrine
– Arrow Inducting (Resistor Shield, AC)
– Twilight perfection (Dreadbow, AC)
– Deflection (DI)
– Multiple Mint (Sugar Staff, AC)
– Triple Split (Shotgum, AC)
Power Pyrite
– heavy slam (Resistor Shield, AC)
– dazing sweep (Primitive Club, AC)
– chomping spirit (Extinction Spear, AC)
– gamma ray (Ray Gun, AC)
– detonating death (Totem of Possession, AC)
– tsunami (Ortholance, AC)
– taxing_bellow (Magic Conch, AC)
– Serpent Charmer (Straddleboard, AM)
– herding (DI)
– Humungus Hex (Sugar Staff, AC)
– Sharp Cane (Candy Cane Hook, AC)
Spider Kunzite
– Feather Falling
– Bonking (primitive club, AC)
– Sightless (totem of possession, AC)
– Triple Splash (Sea Staff, AC)
– Poison Resistance (DI)
– Spell Lasting (Sugar Staff, AC)
– Bouncy Ball (Shotgum, AC)
Spirit Garnet
– Double Stab (Dark Dagger, AC)
– Sea Swing (Ortholance, AC)
– Lasting Morale (Magic Conch, AC….wolololo)
– Gluttonous (DI)
Unbreaking Iolite
– Energy Efficiency (Ray Gun, AC)
Air Malachite
– Void Cloud (DI)
– Removed Knight Jump, Respiration, and Feather Falling
Zerbie’s Modified “Progression”
## Note: Formerly known as “Zerbie’s Modified Progression” This datapack was an attempt to “fix” the progression system. However after further thinking, it’s merely made general progression tedious. Download this datapack IF you’re into that dedicated *and miserable grind mindset! I do not intend on updating it further!
This DataPack intends to further lengthen the progression of tools and armor, as well as give resources such as amethyst and copper more value. No longer will you craft a wooden pickaxe only to immediately replace it with stone, then iron, and so on. It’ll take some time to even advance to Stone!
This datapack may be good for those who yearn for the “survival” aspect of the game, as well as finding satisfaction from creating tools/armor, but for the more casual players it may result in some inconveniences, ESPECIALLY when it comes to how diamond tools are required to be made.
Note: I suggest having the JEI/REI mods installed when using this DataPack, as a couple of recipes rely on the smithing table (which doesn’t have a “recipe book”).
### Check the Gallery for a visual of the crafting/smithing recipes! If you like to provide feedback on the datapack, click on the “issues” link on the side.
##### When using this datapack, please make sure that any mods/other datapacks don’t conflict with the crafting recipes shown here!
## Expectations
With this datapack installed, here’s what to expect in the long run:
– Longer early game progression
– Some sort of an incentive to use alternate gear (such as gold or whatever mods use)
– Diamond tools and Armor require a visit to the Nether in order to craft
– An incentive to explore the world, as the increased cost of tools/armor can make finding treasure tools more rewarding
– Copper is sort of important to gameplay now!
– Incentivizes Nether traversal, as certain gear require materials exclusively found there.
Note: This datapack only revolves around the crafting/smithing-side of things, and does not address the biggest issue to progression: Villager Trading. Either find a way to disable the generation of villages OR refrain yourself from trading with them…
## Changes
NOTE: When upgrading tools/armor via the crafting table, if what you’re using to upgrade is damaged or enchanted, the upgrade recipe may not be registered as “craftable” in the recipe book. However, the upgrade can still be made, you just need to manually craft it (you may lose any enchantments in the process).
Tools/Weapons
– Stone pickaxe/sword/axe require 3 leather, 5 cobblestone (or similar), and the respective wooden tool to be crafted
– Stone Shovel/Hoe uses a similar recipe, although the leather is now discounted to 1
– Iron tools require 5 Copper, 1-3 Iron Ingots, and the respective stone tool to be crafted
– Diamond tools require 5 quartz crystals, 1-3 diamonds, and the respective iron tool to be crafted
– Shields require 2 additional blocks of Copper to be crafted
As much as I would’ve liked to use the smithing table for tools, it has an issue of either making a recipe dirt cheap OR too expensive. Besides, 4/5 of these tools are meant for building, and it’d be annoying to have to get a diamond block for a pickaxe all the time…
Armor
– Leather Armor is cheaper to make, as you only need 1-3 leather and some wooden planks to craft!
– Chainmail Armor can be crafted in the same way as any other armor, using chains and a single block of copper to craft.
– Iron Armor requires a block of amethyst, an iron ingot, and the respective chainmail armor to upgrade via the smithing table
– Diamond Armor requires a block of diamond, a blaze rod, and the respective iron armor to upgrade via the smithing table
Diamond Armor having maxed out defense as well as “Armor Toughness” warrants its increased cost.
Progression In The Nether
The Nether is a hostile dimension where valuable resources such as iron or diamond are incredibly scarce. Heck, depending on your luck, you may not even have access to stone right away!
With this in mind, if you intend on surviving exclusively in the Nether, here’s some recipes to be aware of:
– Stone Tools use the original vanilla crafting recipes (it has to be exclusively blackstone), no need for leather here!
– Chainmail armor can be obtained by surrounding Leather Armor with quartz on the crafting menu
– Iron Tools/Armor requires a block of quartz, an iron ingot, and the respective chainmail armor to upgrade via the smithing table
– The shield recipe in the Nether requires quartz blocks instead of copper blocks
As a consequence, these recipes may be relatively cheaper than in the overworld, and surely it’ll be a good incentive to further explore the Nether.
Other
– Altered the chain crafting recipe, you need an iron ingot and 2 copper ingots to craft a chain
– You can smelt Rotten Flesh into Leather!
### The recipes were made possible with TheDestruc7i0n’s crafting recipe creator
ZEOS “Client”
The Zeos Client (Working Hacked Client)!
Features:
Over 20 hacks,
Cosmetics,
Fun trolls,
OP Abilities,
OverPowered Kits with unique items
Much more!
Per Section 3 of Modrinth’s Content Rules – This is not a real hacked client and is only usable if the owner allows it! Since this is a datpack, it does not give an unfair advantage in multiplayer servers, and is only server-side!
YouTube Video/Guide! : https://www.youtube.com/watch?v=eIPYbtYw6u4](https://www.youtube.com/watch?v=eIPYbtYw6u4)
HOW TO USE:
Craft the hacked client using 8 sticks surrounding a diamond in the middle.
If you have access to commands, run the following
/recipe give @s survival:hack
This will give you the hacks instantly!
TO USE IN 1.21:
Due to changes in the /give command in 1.21, this datapack won’t work fully.
run this command
/give @p carrot_on_a_stick[custom_name='{“bold”:true,”color”:”aqua”,”italic”:false,”text”:”ZEOS CLIENT”}’,lore=[‘{“color”:”black”,”italic”:false,”text”:”.”}’,'{“bold”:true,”color”:”gold”,”italic”:false,”text”:”RIGHT-CLICK To use!”}’,'{“color”:”black”,”italic”:false,”text”:”.”}’,'{“bold”:true,”color”:”red”,”italic”:false,”text”:”SUPER SPECIAL ITEM”}’],custom_data={type:1}] 1
To Instantly Give you the hacks!
Fly Hack will not work in 1.21!
Zen’s Agricultural Automations
Agricultural Automation [1.20 – 1.21]
This is an updated version of the [Original Data Pack by Chewbarcus](https://www.planetminecraft.com/data-pack/datapack-agricultural-automation-1-14/)
Inspired by the [Bonsai Tree Mod](https://legacy.curseforge.com/minecraft/mc-mods/bonsai-trees), this Datapack aims to bring the mod to Vanilla in a similar fashion using commands to automate tree/flower/shrub/cactus/bamboo farming.
Simply place a hopper with an item frame on the side, a pot on the top of the hopper and then whatever you fancy farming into the pot.
Next up, either place a Diamond Axe, Hoe or Sword (See pictures for help) into the item frame to being the process.
Every 30 seconds you’ll be rewarded with one of the drops from custom loot tables, you can even hook the hoppers up to a redstone circuit to turn this off as the Automation will only work on hoppers that are unpowered.
[Tools & Drops]
Diamond Axe:
– Oak Sapling Logs, Sapling, Leaves, Apples
– Dark Oak Sapling Logs, Sapling, Leaves, Apples
– Pale Oak Sapling Logs, Sapling, Leaves, Pale Moss
– Acacia Sapling Logs, Sapling, Leaves
– Birch Sapling Logs, Sapling, Leaves
– Spruce Sapling Logs, Sapling, Leaves
– Cherry Sapling Logs, Sapling, Leaves
– Jungle Sapling Logs, Sapling, Leaves, Vines, Cocoa Beans
– Mangrove Propagule Logs, Propagule, Leaves, Roots
– Azalea Bush Oak Logs, Azalea Bush, Leaves, Moss
– Flowering Azalea Bush Oak Logs, Flowering Azalea Bush, Leaves, Flowering Leaves, Moss
– Crimson Fungus Logs, Fungus, Wart Blocks, Shroomlight, Vines
– Warped Fungus Logs, Fungus, Wart Blocks, Shroomlight, Vines
– Red Mushroom Red Mushroom
– Brown Mushroom Brown Mushroom
– Cactus Cactus, Green Dye
Diamond Hoe:
– Allium Flower
– Azure Bluet Flower
– Blue Orchid Flower
– Cornflower Flower
– Dandelion Flower
– Lily of the Valley Flower
– Orange Tulip Flower
– Oxeye Daisy Flower
– Pink Tulip Flower
– Poppy Flower
– Red Tulip Flower
– Torchflower Flower, Seeds
– White Tulip Flower
– Wither Rose Flower
– Open Eyeblossom Flower
– Closed Eyeblossom Flower
– Fern Fern, Wheat Seeds, Melon Seeds, Pumpkin Seeds, Beetroot Seeds
– Crimson Roots Crimson Roots
– Warped Roots Warped Roots
Diamond Sword:
– Bamboo Bamboo
– Dead Bush Dead Bush, Sticks
Simply pop this into your saves/[world]/datapacks folder and play!
Available On:
– Planet Minecraft https://www.planetminecraft.com/data-pack/zen-s-agricultural-automation/
– Modrinth https://modrinth.com/datapack/zens-agricultural-automations
– Github https://github.com/ZensiertG/Agricultural-Automation
Zelda Grass
This Datapack changes the Loot Table of Short and Tall Grass into that similar to the Zelda Games! Besides Wheat Seeds, you’ll also get a chance of getting:
-Rupees (Can be traded with Villagers and Wandering Villagers; acts like Emeralds, but are retextured to look like a Rupee)
-Heart Container (heals the player 1 Heart)
-Arrows
-TNT (These special TNT can be thrown or placed, and will become a lit TNT that will explode after a few seconds)
Zelda Door Mechanics
## Features of the door
– No resource pack required
– Has sounds
– Has collision when closed
– Get open when getting close
– Will be placed facing north/south by default, you can rotate to 90°
– Possibility to lock door and to get a key
– Peebles animation on the ground when the door is closing
– Model for locked door
– Once a locked door is unlocked, the key from the player inventory get deleted
– Animation inspired from Zelda: Twilight Princess when a locked door is unlocked
**If you don’t want to read all this, just do /function door:help in-game and read the step-by-step documentation in-game!**
### How to place & remove a door
**To place a door (you need OP), follow those 2 easy steps carefully:**
– Go where you wanna place the door, and check for your position (X,Y,Z). Then, go in spectator mode and do /teleport [your coordinates, but **add** .5 after each number] (example: if your coordinates are x 12, y 64 and z -100, run /teleport 12.5 64.5 -99.5
– Run /function door:_/create
– **It’s done!**
– To remove a door, stand on it and run /function door:remove_current_door
### How to lock & unlock a door
**To lock a door:**
– Go where you wanna place the door, and check for your position (X,Y,Z). Then, go in spectator mode and do /teleport [your coordinates, but **add** .5 after each number] (example: if your coordinates are x 12, y 64 and z -100, run /teleport 12.5 64.5 -99.5 do the teleport
– Run /function door:lock_door whilst standing on the door
– To unlock it, get a key with /function door:give_key
### How to rotate a door
**To rotate a door:**
– Stand at the door position and check for the coordinates, then run /gamemode spectator and /teleport x.5 y.5 z.5 as for the other steps
– If you want to rotate a locked door, lock it before the next step (see above)
– Run /function door:rotate_door_90
**For in-game help and additional commands, run /function door:help**
**This datapack has a known issue:**
– Collisions don’t work for rotated locked door (currently, it’s better to only locks doors facing north/south, but you can create non-locked doors facing east/west if you want)