Windy Days

# The Idea
Windy Days attempts to improve transportation, specifically regarding the Elytra while still not forcing the changes upon the player. What this means is that if you don’t wish to take part in the systems of the datapack, you could just fly under the wind-affected atmosphere (y159 or below).
## Wind
In real life, the direction of the wind changes constantly, however this system only has the wind change directions daily, choosing from 5 different wind-states (it can choose the same one multiple times in a row)
– North
– South
– East
– West
– Still (no wind movement)
## Examples
The following are some examples in which Windy Days comes into play.
### Example 1
You want to go North, towards your friend’s base, luckily the wind is also going North! This means you should fly as high as safely possible to be boosted by the wind to get to your friend faster.
### Example 2
You want to go East, away from your enemy, however, the wind is going West! This means you should fly as low as safely possible to be less affected by the wind, as trying to fly against the wind won’t work at all.
### Example 3
You want to South, towards your base, but the wind is going West. This means you will have to slightly East to balance yourself, otherwise, you’ll be put off course.
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**DISCLAIMER:** These systems are in **no** way 1:1 to real science. I traded the idea of realism for fun, and I think that was a good idea.
# Layers
### Troposphere
In the Troposphere you’ll notice a slight pull depending on the wind, otherwise, there aren’t many particles or other things to note.
### Stratosphere
In the Stratosphere the wind-dependent pull will increase drastically and particles will start to pick up.
### Mesosphere
In the Mesosphere, things will start to switch up. While the wind will of course drastically increase, you’ll also start taking damage unless you have Water Breathing, this is due to the lack of oxygen. (This effect will also apply to any higher layers.)
### Thermosphere
In the Thermosphere, combined with the lack of oxygen and drastic wind increase, you will also begin to burn due to the extreme temperatures. This is the fastest and most dangerous layer.
### Exosphere
Unlike the previous layers, the Exosphere has no directional influence, it will still lack oxygen, but instead of burning, you’ll begin to freeze.
### Deadzone
You shouldn’t really go up here but the Deadzone will disable your Elytra and going too far into it will instantly kill you. (1100+)
## Y Values:
“`
Troposphere = 160-327
Stratosphere = 328-495
Mesosphere = 496-663
Thermosphere = 664-899
Exosphere = 900-999
Deadzone = 1000+
“`
# Dependencies
This datapack *requires* Apoli or alternatively Origins to function.
# Suggested Mods
I suggest you install Do a Barrel Roll for a more interesting flying experience. I also recommend that you install Celestial and use the “Overworld Orbit Demo” to make it look like you’re actually leaving the atmosphere!
# Credits
Banner Art – wool#3946

Winds Of Badlands

A datapack that enhances Minecraft’s Wooded Badlands biome by making Windswept’s pine trees generate in them, blending beautifully into the landscape.

I also made red sandstone rocks scatter throughout the biome.

Enjoy.

Winded

**Ever wanted to actually not have to find Trial Chambers just to get Breezes? Why would they spawn so deep underground? Aren’t they supposed to be wind related mobs?**

_**If you have any of these questions or all of them then you’ve come to the right place!**_ With this Datapack/Mod Breezes will now be able to spawn in your world but in a rather balanced way! You’re going to have to go high up into the mountains if you want to hunt down Breezes at night!

**_You can contact me with feedback by messaging “dustfired” on Discord! State that you come from Modrinth or I will think you’re a scammer!_**

Breezes will spawn in your world with this Datapack/Mod in the following biomes between **Y 105 – 256**:
– Jagged Peaks
– Stony Peaks
– Snowy Slopes
– Frozen Peaks
– Cherry Groves
– Groves
– Meadows
– Wooded Badlands
– Savanna Plateau

**Note: They CAN spawn in caves as well as long as it’s within the Y range!**

This Datapack/Mod is compatible with **Die by the Sword**! It should be noted that **Breezes spawned by this Datapack/Mod WILL have a chance to spawn as Elites if you have Die by the Sword installed in your world/game!**

Wind Boost Enchantment

Allows one to enchant the harness with Wind Boost (I – IV).

### How to Install/Use:
– Server:
> Download the Datapack or the Mod. Depending on the server software you use, if it’s Paper or Spigot, use the Datapack and put the .zip in the Datapacks folder. If it’s Fabric or NeoForge, use the Mod and put it in the Mods folder.

– Singleplayer
> Download the Datapack or the Mod, depending on what you want! If you choose the Datapack, you will need to select the Datapack manually when creating a new world, or place it inside the Datapacks folder of an existing world. If you choose the Mod, you can simply put it inside your client’s Mod folder, and the Datapack should be active in every single-player world you join.

In both situations (singleplayer/server), it’s important to restart the world/server after adding the datapack/mod! Data-driven enchantments are an experimental feature and **cannot** simply be reloaded by `/reload`.

To check if the Datapack/Mod is installed correctly, either craft a new harness or recolor an old one. After that, the item should have “Enchantable” inside its lore. If it does, you can simply put the harness inside an enchanting table and enchant it with Wind Boost I-IV! If it doesnt you did something wrong ¯_(ツ)_/¯

#### Feedback, Suggestions and Bug Reports:

![github](https://github.com/VincPlyz-MC/Wind-Boost-Enchantment/issues)

Wind Waker Sky

This datapack changes sky color & lighting according to Zelda: The Wind Waker.

– The nights are brighter and have a bluer sky, with brighter stars
– The sunsets have red lighting
– The days have a slightly bluer sky
– You can do /time set minecraft:sunset

**Compatible with worldgen datapacks/mods**

Wind Waker Edition Data Pack

This Data Pack is intended for use with my Wind Waker Edition Resource Pack. It does the following:

-Unlocks compatibility with the extra paintings in that pack

-Changes trim modes to “decal mode”

-Adds some extra recipes for buckets, chainmail armor set, and town bell

-Adds trim material for all wool colours as well as sculk.

You can download the Resource Pack itself here:
https://modrinth.com/resourcepack/wind-waker-edition

Wind Mace

This datapack adds the Wind Mace. This weapon is a legendary weapon with immeasurable power.

![Replace this with a description](https://cdn.modrinth.com/data/cached_images/909ea4c92a9df8f40356edbe963933fd74224df6.png)

This datapack adds the Wind Mace. Crafting it is complicated, and its power is equivalent to being craftable only once because of the dragon egg that it is made from. This mace will propel you at least 50 blocks high. By default, it comes enchanted with Density 7 and Wind Burst 5.

Wind Burst Rework

General Change:
– Wind Burst is now capped at level 1, it still as rare as it was before
– Can now be applied to Crossbows

Changes for Wind Burst on a **Mace**:
– Is now height based, the bigger the fall, the higher the wind explosion you throw you!
– Can now “safe land” by holding shift in the moment you attack, that will trigger a small explosion even if you fall from high
– Emmits some cool particles

Changes for Wind Burst on a **Crossbow**:
– Arrows will cause an wind explosion effect
– Can be combined with Multishot for some CRAZY movement capabilitys
– It will take away 3 durability per use tho, 9 if you also have Multishot!
– Multishot + Wind Burst Crossbow has strong enough movement for you to be able to cover big horizontal distances!

Wimpower

**This is an add-on for the Cobblemon mod!**

Do you miss the cowardly isopod first found in Alola? Do you miss seeing said coward evolve into a behemoth, undergoing a transformation that reminded you of Magikarp and Gyarados when you first saw it? Well, then this is the mod for you!

This mod adds Wimpod and Golisopod to the game, with proper spawning, movesets, evolution levels, models, and everything else you need!

Note that this is my first time using Blockbench and creating a Data Pack, so I’m sure there’ll be a bunch of flaws and unoptimized aspects. Feel free to report any bugs or glitches!

*Installation:*

Simply move the data pack .zip file into your resource pack folder and it’s done! You’ll now be able to find Wimpods on the beach!

Overly Realistic

![Overly Realistic title](https://cdn.modrinth.com/data/cached_images/b7b90b75963f23a452cfcdb8f76c9a379523719c.png)

Overly Realistic is a datapack & mod that adds a variety of features to minecraft, its goal is to make the game.. well.. overly-realistic! This takes inspiration from Civilization’s Beginnings and Joyful’s video on the problem with simulating civilizations in minecraft

The project is also inspired by real human evolutionary history and how it ultimately unfolded; a core idea for this project is to make lone survival extremely hard, meaning, players need to be grouping into tribes in order to more easily progress and survive..

Note that this makes the progression system in the game intentionally slower and more difficult!

If you’re unsure on how to progress, please check out the **advancements tab** in-game!

[ ! ] Also note that if you are using the datapack version of Overly-Realistic, you will need to use the resourcepack found here

Overly Realistic has pretty frequent updates (updated every 1-2 weeks currently!) – Make sure you check up on this page from time to time!!

While the versions uploaded for this project are marked as releases, such versions should be considered as beta updates! There is still a lot I haven’t done/changed/added!

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![Overly Realistic features](https://cdn.modrinth.com/data/cached_images/fc5e09dbc4c73185e20f25e44af107a44c7c90e5.png)

* ![advancement icon](https://cdn.modrinth.com/data/cached_images/c276e50bbe834777ce36b02c20a8780a86622672.png) **New advancement system as a progression tree**
* Minecraft’s vanilla advancements have been removed and replaced with Overly-Realistic’s advancements, which act as a progression tree to help players know what they should be doing to progress
* All advancements fully explain and describe the next progression milestones, so players are able to play without tabbing into a wiki all the time or remaining hopeless
* ![progression icon](https://cdn.modrinth.com/data/cached_images/b074af1dd4b0819f34365c4c5cc79e7014778726.png) **Progression overhaul**
* Progression is now much more realistic, making it both harder but also more complex, although, in a way that is easy to understand and follow
* ![player stats icon](https://cdn.modrinth.com/data/cached_images/83948567c7454ebc558b07acf8f28ff6af35d36d.png) **Various new player stats**
* Players must now care for their temperature, thirst, sanity, stamina, hygiene, vitality, and many other stats
* Players will now gain semi-randomized genetics when spawning in, which affects various stats, such as player size, attack damage, movement speed, etc
* Players are now generally much weaker and slower when spawning in, although, they can train their stats to improve them through time
* ![health icon](https://cdn.modrinth.com/data/cached_images/7add084ac9793cce2a07634dd3bf944ceaa75bc8.png) **Harsher health**
* Health is now much harder to manage: players are able to bleed, gain physical traumas, create medicinal items, get illnesses, etc
* Players are able to receive different debuffs depending on what body part they were hit on
* Natural regeneration is now slower and dependent on various factors
* ![hunger icon](https://cdn.modrinth.com/data/cached_images/70f978d9506d57727fbb9d8a43e56a23492c6efe.png) **Hunger complexity**
* Players must eat different types of foods so they are able to manage their nutrients: fats, proteins, and fats
* Players’ hunger now decreases through time, and, the lower the player’s hunger, the weaker they get
* ![wisdom icon](https://cdn.modrinth.com/data/cached_images/e95a4a645679104318d570befac12e42cf1e612b.png) **New wisdom and intelligence systems**
* Certain actions can add up onto skill experience, which allows players to be able to become better in that skill through time. Wisdom skills include combat, blacksmithing, cookery, archery, healthcare, etc
* ![animal icon](https://cdn.modrinth.com/data/cached_images/bacc58c3d973541e004ddd3ca7d294581f5a686d.png) **Animal overhaul**
* Animals are now divided into 2 types, predators and prey; predator animals are aggressive towards players, while prey animals are not, and would rather flee when near a player
* Animal behaviour is now more complex: aggressive animals may choose to flee depending on factors like its current health and the amount of players hunting it, animals may spawn in with special traits that change their mannerisms, and animals will try to flee through good terrain
* Animals now spawn in with semi-randomized genetics, this affects their size, health, speed, damage, and knockback resistance. Animals’ sizes affect their other stats: larger animals will have better health and damage but will be slower, while smaller animals will have lower health and damage genetics, but will also be faster
* Animals now have stamina, which is used up when fleeing, allowing players to exhaust animals through time, which makes them slower and more vulnerable
* Various animals now create corpses when being hunted down, allowing players to harvest hides, meats, and bones from them
* ![farming icon](https://cdn.modrinth.com/data/cached_images/5a451798427844fa5da352560d6a03dbd339e659.png) **Farming improvements**
* Crops now require specific biomes for them to be able to be successfully harvested
* Crops now need to be harvested with hoes
* Planting seeds and applying fertilizer items (such as bone meal) now takes time
* Crops can now be watered with water buckets to make them grow faster
* ![more icon](https://cdn.modrinth.com/data/cached_images/479d99229eb30c521b2d54050e4d54e64df8e7ce.png) **And much more!**
* Overly-Realistic provides a lot of content and heavily incentivizes the use of cooperation between 2 or more players!
* An official Overly-Realistic wiki is in the works, and will soon become publicized!

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![Creator’s socials](https://cdn.modrinth.com/data/cached_images/8b73a9b4e9c477936c1c31fdea8be25a0dff5411.png)

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– Youtube: [[YT LINK]](https://www.youtube.com/@wilozyx)
– Planet Minecraft: [[PMC LINK]](https://www.planetminecraft.com/member/wilozyx/)
– Curseforge: [[CF LINK]](https://www.curseforge.com/members/wilozyx/projects)
– Smithed: [[SMTH LINK]](https://smithed.net/Wilozyx)
– Discord: wilozyxx

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![Addons for Overly-Realistic](https://cdn.modrinth.com/data/cached_images/842e9256a98fdbbe5c4faf662c799f2b41120c70.png)

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## [Addons for Overly Realistic]

– Normal respawning
– Makes respawning more vanilla-esque: re-enables the death screen, disables players being downed, allows for setting respawn points, disables ghosts, re-enables respawning
– Supports v1.3.1 and above
– Disable aggressive animals
– Disables the spawning of predator/aggressive animals in the world
– Supports v1.3.1 and above
– Base textures
– Adds textures for the items added by Overly-Realistic
– Supports v1.3.5 and above
– Want me to feature your own addon? Contact me on discord! 🙂

## [Projects that work well with Overly Realistic]

– William Wythers’ Overhauled Overworld)
– Overhauls the overworld world generation as to make it more picturesque
– J6’s Mob Variants
– Adds some great animal variants to the game
– Halfstorm’s Visual Health
– Changes entities’ textures dynamically depending on their health, creates great injury-based immersion
– D3v_c’s Realistic Tree Behaviour
– Makes trees fall down when broken, includes realistic animations and sounds
– Youly’s Dynamic Crafting
– Makes crafting table recipes more in-world!

## [Additional Credits]

– Achim2393 -> For their various textures
– Cownmoonist -> For their hog texture and inspiration
– SilicatYT -> For their work on ScoreFixer, which this project uses

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