Void Totems
# Void Totem Plugin
This plugin adds a crafting recipe for a special kind of totem of undying that saves you from losing all your items when falling into the void! When a player falls into the void, they will be teleported back to the sky in the main world.
## Setup
The only step to make sure the plugin works correctly is to make sure the player is teleported to the overworld when they fall into the void. This can be done by using the command /totem setworld worldname where worldname is the name of the overworld. By default this is simply set to “world”. Capital letters do matter here. x y and z are optional coordinates to spawn the player at, rather than at their current x and z coordinates.
## Usage
To use this plugin, all the player needs to do is craft the Void Totem and keep it in their inventory. They will automatically be teleported to the appropriate world when they take damage in the void and the totem in in their inventory. The crafting recipe for the totem can be seen below.

Server operators and players with the permission totem.give can use the command /totem givetotem to get a void totem added to their inventory.
Note: this is my first released project, so I would greatly appreciate any and all feedback from those who use it! <3
Void Shrine (Cursed Fate Addon)
Void Shrine is a completely unique evolution of Base Shrine from Jujutsu Kaisen Cursed Fate.
you can get it by crafting a Totem of Malice and Dejection (crafting recipe is automatically given) and pop it, but you need to have base shrine in order for that to work.
This technique is actually stronger then Calamitous Shrine in strength and attack potency, its got a large array of attacks that all have custom effects and animations and unique features (its also all purple). here’s its move set:
NOTE: there is a gamerule to turn off destruction.
# Ability 1: Void Swordplay
The user makes a small slash that is slow and deals mid damage
# Ability 2: Void Dismantle
The user sends out a slash, that when it hits generates a cavitation bubble explosion
Chant: Maximum output: Void Dismantle
# Ability 3: Disturbing Presence
The user opens a simple domain imbued with cleaves, both acting as a offense and a defense
Flow: Instead does Void Cleave Rush
# Ability 4: Void Cleave
The user makes small short range slashes infront of themselves dealing high damage
Flow: Makes the slashes bigger and deal more damage
# Ability 5: Truely Devilish, Open Abyss (Abyssal Fuga)
The user charges up a attack before letting go and releasing a trident of cursed energy and it explodes making a abyssal hole into the void and stunning if not killing all nearby
Flow: Makes radius bigger
# Ability 6: Domain Expansion: Malicious Void Shrine
If you move in this Domain, you will be cleaved to bits.
this is my first mod and addon so im by far not perfect but i hope you all enjoy this just as much as i do, and thank you to all that helped me through making this. i will be making a video on this and another technique im making here soon.
stay larping!
Void Race Plugin
# Void Race Plugin
Void Race Plugin is a Paper server plugin for a multiplayer void race minigame.
**Version:** `1.2-beta`
Players start on separate one-block lanes in a void world. Every few seconds, each active player lane receives a random item or block. The goal is to travel the greatest distance from the starting block before the timer runs out.

**Important:** An OP user or the server console must start the challenge with `/voidrace start`. The race does not begin automatically.
## Requirements
– Paper server for Minecraft 1.21.11
– Java 21
– A void/air world is recommended
## Void World Setup
Use this setup on your own Paper server if you want the same empty world generation used for Void Race.
1. Stop the server.
2. Open `server.properties`.
3. Set or replace these values:
“`properties
generate-structures=false
level-type=minecraft:flat
generator-settings={“layers”:[{“block”:”minecraft:air”,”height”:1}],”structures”:{“structures”:{}}}
allow-flight=true
“`
4. If the world already exists, delete these folders so Paper can regenerate them with the new settings:
“`text
world
world_nether
world_the_end
“`
5. Start the server again.
6. Join as an OP user and run:
“`text
/voidrace start
“`
`allow-flight=true` is recommended because players can be moved through the void during the challenge and some server setups may otherwise kick them for flying.
## Commands
Only OP players and the server console can use `/voidrace` commands.
| Command | Description |
|:–|:–|
| `/voidrace start` | Starts the challenge for the currently online players. |
| `/voidrace reset` | Stops the challenge, clears dropped items, mobs, bosses, and lane blocks, then returns players to the lobby. |
| `/voidrace interval ` | Sets how often random loot drops. Default: `10`. |
| `/voidrace duration ` | Sets the race duration. Default: `60`. |
| `/voidrace keepinventory ` | Controls whether players keep inventory after falling into the void. Default: `true`. |
## Gameplay
– Each player gets a separate lane.
– Lanes are separated on the X axis and bounded by red particles.
– Loot drops only on lanes with active race participants.
– Distance is tracked on the scoreboard by the farthest grounded distance from the player’s start block.
– Falling into the void teleports the player back to their lane start.
– Players who join during an active race wait in the lobby and do not receive a lane, bossbar, or scoreboard.
– When no race is running, the sidebar shows the waiting players instead of race distance.
– Hunger and portals are disabled during the challenge.
– On reset, non-player entities are removed so mobs and bosses from spawn eggs do not remain after the round.
## Build
“`powershell
mvn clean package
“`
The plugin JAR is created in `target/`.
Voice Hits
This resource pack makes the hit sounds literal voicelines that say “critical hit,” “knockback attack,” “strong attack, “sweep attack,” and “weak attack,” all voice by me. There are 3 of each sound, except for sweep attack which is 2 because I didn’t like one and I don’t want to record another.
Resource pack format is stupid. Just add it and ignore any warnings.
VN4’s Despacito Spiders


#
This pack replaces spiders with that one roblox meme.
Includes:
– ### A new look for the spiders.

– ### A new look for the cave spiders.



# Or alternatively.

# 
Future plans:
– Fresh Animations compatibility.
– Modded support.

VN Translate Mods
Maybe it’s a bit short. This is a resource pack that adds a language VI_VN to the mods that do not support the language VI_VN that I often use to deploy mods. It sounds a bit confusing, so you have to try it to know
Support mod
– Animal Feeding Trough
– Alex’s Mobs
– Accessories
– Better Third Person
– BSL Shaders
– Born in Chaos
– Better Combat
– Cobblemon
– Crabber’s Delight
– Creeper Overhaul
– Concurrent Chunk Management Engine
– Dynamic FPS
– Distant Horizons
– Deeper and Darker
– Earth2Java
– Epic Samurai’s – Forge
– Enderman Overhaul
– Easy Anvils
– Easy Magic
– Embeddium
– Elytra Trims
– Enhanced Block Entities
– Falling Leaves
– Falling Leaves (Forge)
– FallingTree
– Friends&Foes(Fabric/Quilt)
– Friends&Foes (Forge/NeoForge)
– Farmer’s Delight
– Feywild
– Hybrid Aquatic
– llager Invasion
– Iris Shaders
– More Culling
– Nvidium
– Nether Chested
– Occultism
– Permanent Sponges
– Sodium
– Sodium/Embeddium Dynamic Lights
– Sound Physics Remastered
– Scorchful
– Solas Shader
– Things
– The Aether
– Trinkets
– The Bumblezone
– Useless Reptile
– Variants & Ventures
– Vampirism
– WTHIT
– Wraith Waystones
– Wilder Wild
– XaeroPlus
– Xaero’s Minimap (Fair-Play)
– Xaero Minimap
– Xaero’s World Map
Vivecraft Boots & Claws Disabler
### What does it do?
This lightweight Datapack overrides Vivecraft’s Recipe folder and effectively removes both the Climbing Claws and Jump Boots, making them uncraftable and restricting them from survival players. They are still accessible through the creative inventory.
### …Why?
I like to install Vivecraft on servers that I create for me and my friends to play on, just in case we decide to play in VR. Most of the time, we do not play in VR and, as such, find Climbing Claws and Jump Boots to be useless. This wouldn’t be too much of a problem in most cases—just don’t craft them… _right?_ …Well, Climbing Claws can be used to shear sheep, as they are simply retextured shears with infinite durability.
Vivecraft doesn’t provide an option to completely remove the two items, only to disable their abilities in VR, which once again makes them even more useless.
I uploaded this pack to offer an easy fix for people who might be in a similar position to mine.
### Pack Permissions
This Datapack is so lightweight that it literally lacks a data folder. You have **FULL** permission to reupload this Datapack anywhere you want, and you do not need to give credit… though it would be appreciated! 😀
### Help! Something Broke!
If theres any issues with the datapack, just throw me an @ in the Vivecraft Discord Off-topic channel
Vivarium [Horror]
Content Warning: Blood, Self-harm
Vivarium is a psychological horror mod, designed to make you feel guilty for your in-game actions. You are the monster, and The World is your victim.
The mod does not contain custom hostile entities, and the progression is based on your activity.
You will see changes in the environment, animal behavior, and in your perception of reality.
Multiplayer does not work, and will crash immediately.
What a lively world
Features:
-Butterfly animal, feeds on the…
-Vitaflower block, reactive flora that can be crafted into Cyan Dye
-Grasshopper animal
-Bird animal, can appear as an American Robin or a Mourning Dove
-Blood Liquid, found in the bowels of the earth
-Fully functional in-game config menu, including a “pace” setting to convienently adjust speed of events to your liking
Spoilers
-Central “Guilt” variable that drives the mod, incremented upon killing mobs or mining most blocks
-Event where a broken log will bleed and a pool of blood will form
-Event where you will be caved in and teleported somewhere adjacent to disorient you
-Water and fog will slowly turn red as the mod progresses
-Music will pitch down as the mod progresses
-Neutral mobs will be aggro’d immediately at a point in mod progression
-Killing mobs will occasionally cause a blood effect
-Occasional sound effects (heartbeat underground, crying otherwise)
-Passive mobs will flee after a certain point in progression
-Hostile mobs will spawn more frequently as the mod progresses
-Hallucinated carvings will appear on blocks when you stare at a certain block for a long time
-Rain will be made of blood after a certain point in progression
-The sun will change to a crying eye after a certain point in progression.
-Vitaflowers will close or wilt when you get near
-Heat wave event where armor will cook you while in the sun
-Massive tree structure known as the World Tree, the World Heart can be found underneath
-Volcanic eruption event
-Thunderstorm event with heavier lightning than normal
-Dream sequence where you will find a knife which is used to complete the mod’s progression
Visual Ratio
## Visual Ratio
Client-size mod.
Change Minecraft aspect ratio independently of window size.
## Features
• Keybinds to adjust ratio
• Configurable step size
• Works in singleplayer & multiplayer
## Issues & Feedback
Found a bug or have a feature request?
Open an issue on GitHub — all reports are welcome.
VisionSteps Origins
The official VisionSteps origins pack, made as a companion to the VisionSteps modpack. Finally publically available!
Contains a variety of origins. Every update adds, removes, or updates some!
Please note, there are no guarantees as to compatibility without the VisionSteps modpack. Most SHOULD work, but some very well may not.
DISCLAIMER: All origins in this pack are coded by me. Some powers are used as-is from the required mods, while others are adapted from the public Power Library in the Origins discord server.
As of version 3.3.0 (the first version being uploaded other than the backloading), the origins ARE:
HUMAN
Normal MC character. Nothing extra.
ELF
An archery and cookie focused origin that gets debuffed underground.
DWARF
A hardy mining oriented origin with slow movement speed and a big appetite.
HALFLING
Legally distinct! Small and gets a lot out of food with an iron core when things go rough, but mines slower.
TABAXI
Climbs walls and never takes fall damage, but water sucks.
VIERA
Fast bunny species with a lot of jump and not much else.
SCARECROW
A very flammable species that makes farming an OP combat strategy.
CHANGLING
Ever wanted to change sizes at will?
VILLAGER
Betetr trades and iron golem allies, what’s not to love! Other than the lack of melee damage.
AASIMAR
Descendent of the divine, this species can heal things, has potion immunities, and deals extra damage in the overworld, but cannot swim.
DEMON
Stronger in the nether, immune to fire and wither, and blaze and wither skeletons won’t hurt you, but you can’t breed animals.
AARACOKRA
The Elytrian and Avian meet in an origin that specializes in flying and transport, but is very fragile!
NOCTUA
The nighttime cousin of the Aaracokra, the Noctua sees in the dark but not in the light.
CORVID
The scavenging cousin of the Aaracokra, the Corvid is smaller and has less health, but gets buffs from cursed items and gains XP faster.
HOMINAPIUM
A bee-based origin all about… being a bee. Honey. Hives. Etc.
INEVITABLE
A species built to be a hunter of tenacious prey.
MYCONID
A species built around working in groups (WARNING: Contains drug references (magic mushrooms)).
ANURA
A frog species that is truly amphibious, but has to worry about moisture.
SATYR
A heavily mobile species that refuses to exhert itself too much.
PIGLIN
Gold. Gold. Gold. And also you ride pigs better.
PILLAGER
Built to destroy villages. Can be good for doing raids, but mostly intended to be a multiplayer origin.
DRAGONBLOOD
An evolving species built around… being a dragon.
STAR
The true End native, with flight in the End and a bunch of tools to aid survival.
MODRON
A form-swapping machine with combat, flying, and getaway modes, none of which can get wet.
BLAZE GUARDIAN
The normal Blaze is boring. Let’s do the unreleased mob! Needs lots of food, but is VERY strong.
REVENANT
An undead origin that refuses to die again.
STRAY
… It’s the ice skeleton archer. That’s it.
WRAITH
Because the phantom in base Origins is boring, that’s why!
OGRE
The most powerful combatant you’ll ever see in an Origins pack, but you go through food INSANELY fast.
VAMPYRE
Now in it’s FOURTH rework, the Yampyre gets blood from attacking and uses it for powers. Surprising how hard that is to get right.