Chorus Juice
Hello there!
This mod adds Chorus Juice and its’ “juiced up” status effect.
Spoiler
Which attempts to teleport the entity with the effect between 1-10 blocks away if it takes damage. Think endermen.
Now also adds Chorus Cola, a powerful multi-buff potion with downsides…
Spoiler
Chorus Cola is strong stuff, so a mild-ish set of debuffs will be applied once the sugar rush is over.
If you drink Chorus Cola while still on or recovering from another dose, you may find yourself saddled with far stronger debuffs!
Also adds the ability to squeeze juice from Chorus fruits in the brewing stand. Let me know if you have issues with the potion effects. I tested them and so far, so good.
Note that you need _EMPTY_ bottles to fill them with juice!
Chorus Cola is made by adding sugar to juice.
Made with MCreator.
V’s Lucky Block Engine





you can do
“`
/trigger giveLB
“`
to get a lucky block
——————————————————
## Important
It’s **highly recommended** to always use the **latest** version of the engine because it either adds **new funtionality** or fixes **bugs/errors**
——————————————————
## **Vanilama’s Lucky Block engine offers a Command driven lucky block system.**
**You can edit the loot and its chances in loottable.mcfunction.
Vanilama’s lucky block engine allows for any command being run.
the random scoreboard by default generates a random number between 1..100 if you need more you can change it in drops.mcfunction in line 3**
——————————————————
**Its easy to use and edit the datapack to your liking though i recommend only changing the chance/loot commands in the loottable function if you dont know what youre doing or aren’t sure how to**
### It should mostly work though report any errors in the discord server.
Lucky blocks look like this:
Spoiler

this look of the lucky block is inspired by IJA Minecraft’s lucky block command creation for 1.11 you can find it here
## For Lucky Block Creators and modpack creators using this Engine or a lucky block pack based on this engine
if you want to upload your lucky block datapack using this engine pls Link the **original project** as well as note that you used it in the description.
also you cant use multiple lucky block packs in the same world if you still want to you need to copy all the custom events and stuff over from one pack to another and adjust the chances acordingly.
Very Real and Not Fake Official Gameplay Overhaul Datapack
**NOTE: For best results, install as you would any other datapack AND use the zip file as a resource pack.**
[Disclaimer: This project is not actually made by Mojang, nor leaked from Mojang, nor even slightly related to Mojang. The description with spoilers is accurate but contains spoilers for gameplay, while the ‘very real and not fake’ description is completely false but will not spoil any part of the gameplay. Pick your poison.]
If anyone decides to speedrun the game with this datapack, send me a link and I will add a section for speedruns somewhere on the page. Definitely try and play it going in blind the first time, though.
DESCRIPTION W/ SPOILERS
An ‘experimental gameplay overhaul’ featuring mostly crafting, loot table, and block drop changes, with the goal of completely overhauling progression in a few ways. Namely:
– The Wither now must be defeated to reach the End
– Gold and Diamonds replace Blaze Rods and Ender Pearls in progression respectively, BUT can only be obtained in new, unique ways
– Bamboo
– Ores drop different items
– Brewing is now possible pre-Nether
Some other changes are made to mob loot tables to add unusual ‘unique’ drops and other silly items to use in your playthrough.
Check the readme file and hints folder in the zip file for more information if needed.
VERY REAL AND NOT FAKE DESCRIPTION
A very real experimental gameplay overhaul very definitely leaked from Mojang and not at all made by me in my spare time. This is definitely going to be included in 1.2X and is very real and not at all fake.
I won’t go too in-depth into what this entails as that would ruin the surprise. Expect crafting changes, mob drop changes, and similar, most likely Mojang’s very real and not fake attempt to overhaul combat and progression.
This datapack includes enormous overhauls to the game, and as such, you may get stuck. The zip file contains a folder titled ‘hints’ which contains text files of hints, separated by game ‘stage’. You can use these if you find yourself in a pinch (or softlocked).
VortexMobs
# 🌪️ VortexMobs
### Hostile mobs that adapt to your server. No config. No scripts. No setup.
**Paper • Folia • Purpur • Spigot • Fabric**


—
## The idea
Every Minecraft server eventually develops a meta. Players figure out that bows are safe. That height is an advantage. That shielding and burst damage make most encounters trivial. Once that happens, survival combat starts feeling like a routine chore instead of a real threat.
VortexMobs was built to break that loop.
It runs silently in the background, watching how fights actually end on your server. Over time it builds a server-specific combat profile and starts shaping mob behavior to push back against whatever your players rely on most. The result is a server where hostile mobs feel genuinely dangerous again — not because their numbers are bigger, but because they start responding to the way you play.
—
## What it actually does
> When players consistently win at range → mobs close gaps faster and more aggressively
>
> When players exploit height → encounters become more punishing for terrain abuse
>
> When focus-fire melts fights instantly → mobs build sustained pressure instead
>
> When shielding is overused → the AI starts targeting that defensive habit
None of this happens overnight. The brain builds over real encounters. The longer your server runs, the more precisely the AI reflects your community’s playstyle back at it.
—
## Features
| | Feature | What it does |
|—|—|—|
| 🧠 | **Adaptive Brain** | Persistent server AI built from real encounter data |
| ⚔️ | **Tactic Pressure** | Mob behavior shaped around your dominant player habits |
| 🏹 | **Anti-Kite Engine** | Gap-closing behavior that punishes ranged reliance |
| 🛡️ | **Shield Cracking** | Counter-pressure against defensive repetition |
| 🌪️ | **Dynamic Flow** | Encounters that stay unpredictable over time |
| 👑 | **Adaptive Boss** | Boss that unlocks new abilities as the brain evolves |
| 🚀 | **Multi-Platform** | Paper, Folia, Purpur, Spigot, and Fabric |
| 🔓 | **Open Source** | Full source code on GitHub |
—
## Platform support
| Platform | Version | Status |
|—|—|—|
| Paper / Purpur / Spigot | 1.21.x — 26.x | ✅ |
| Folia | 1.21.x — 26.x | ✅ |
| Fabric | 1.21.x | ✅ |
| Fabric | 26.x | ✅ |
—
## Commands
| Command | Description |
|—|—|
| `/vortexmobs brain` | View current server brain status |
| `/vortexmobs spawnboss` | Spawn the adaptive boss |
| `/vortexmobs resetbrain confirm` | Reset the server brain |
| `/vortexmobs reload` | Reload configuration |
—
## Support development
VortexMobs is completely free. If it is doing something useful for your server and you want to support future AI improvements, new adaptive behaviors, balance passes, and long-term polish — donations are welcome and always optional.
—
*The brain trains. The mobs adapt. The server pushes back.*
Volumetric Recipe Fix
This Data Pack is meant to fix Minecraft’s recipes by paying attention to the volume of the resources that go into a crafting recipe.
now you get 8 stairs instead of 4!
(among many other increases, and some decreases)
This data pack increases the results of the following recipes:
– sticks
– stairs
– trapdoors
– doors
– buttons
– pressure plates
– fence & fence gate
– crafting table
– and many more!
However, to truly account for volume, some results have to be reduced, such as:
– planks
– ladders
`NOTE:` there are 2 versions of this data pack!!
one of them limits stack sizes to 64 (or 16 when appropriate) (versions X.X.1)
the other allows results to go over the 64 item stack limit (versions X.X.0)
VoidSky
**VoidSky** is a very simple plugin that changes how the void works from falling to your death to teleporting you high in the sky to a world of your choice. There’s customization through the config or commands that make setup easy.
This plugin was inspired by how you fall in the Aether mod.
Void’s Transparent GUI
Have you ever been killed while crafting something and thought, “If only I could’ve seen that threat through the crafting grid….”
Well, now you can!

# Features
This resource pack modifies all interfaces to make them transparent and see-through. It balances form and function by reducing the amount of interface on your screen while not sacrificing aesthetics and a vanilla look and feel. It also blends the traditional transparent and dark GUI styles together to make an interface that is very pleasant on the eyes.
This pack includes
* Advancements
* Anvil
* Beacon
* Blast Furnace
* Brewing Stand
* Cartography Table
* Chests (single, double, barrel, ender)
* Crafter
* Crafting Table
* Creative Inventory
* Dispenser
* Enchanting Table
* Furnace
* Grindstone
* Hopper
* Horse
* Inventory
* Loom
* Recipe Book
* Shulker Box
* Smithing
* Smoker
* Social Interaction
* Stonecutter
* Villager
* and Various Realms-related pop-ups and buttons
# Credits
* Vanilla Tweaks for the base textures that I took inspiration from/built off of.
* Lunar Client, which I used in many of the screenshots in the gallery for their menu blur.
VoidRescue
# VoidRescue
**Never lose your gear to the void again!** VoidRescue automatically saves players from void deaths by teleporting them to safety with a cinematic slow-falling descent.
## 🌟 How It Works
When a player falls below Y=-5 (configurable), VoidRescue springs into action:
1. **Searches for safety** – Scans up to 64 blocks around the player for solid, hazard-free ground
2. **Lifts you up** – Teleports the player 200-300 blocks above the safe spot
3. **Controlled descent** – Applies Slow Falling when within 5 blocks of ground for a smooth landing
4. **Prevents damage** – Optionally cancels fall damage from the rescue
## ✨ Features
– **Smart pathfinding** – Avoids lava, fire, cacti, magma blocks, campfires, and other hazards
– **Multi-dimension support** – Works in Overworld, Nether, and The End (individually toggleable)
– **Game mode filtering** – Only rescues Survival and Adventure players (Creative/Spectator ignored)
– **Anti-spam cooldown** – 8-second cooldown prevents rescue loops
– **Async processing** – Safe spot detection runs asynchronously to prevent server lag
– **Visual feedback** – Portal particles, sound effects, and action bar messages
– **Fallback system** – Uses world spawn if no safe spot found
## ⚙️ Configuration
Fully customizable via `config.yml`:
– Trigger Y-level threshold
– Rescue height range (min/max)
– Slow Falling duration
– Per-dimension enable/disable
– Fall damage cancellation toggle
– Cooldown duration
## 📋 Requirements
– **Minecraft:** 1.21+
– **Server:** Paper or compatible fork (Purpur, Pufferfish, etc.)
– **Java:** 21+
VoidCrafter

Have you ever felt the need to add detail to your structures or control water in survival?
With this datapack, you can craft structure voids, opening up a world of possibilities for you to make your builds.
Whether you’re a beginner builder, master builder, or PVP boss, you’ll be able to use this previously-restricted block to take your creations up a _notch_!
_Made by MeowingChip5 (erl)_
VoidCosmos
VoidCosmos transforms the Minecraft universe into a celestial playground, where players traverse through stunning interstellar vistas. The pack replaces the traditional sky with mesmerizing views of distant galaxies, swirling nebulae, and ominous black holes. Each block reflects the cosmic theme, with starry patterns adorning terrain and structures. From alien landscapes to futuristic architecture, every element evokes a sense of awe and wonder. Whether building a space station or exploring unknown realms, VoidCosmos offers a unique journey through the infinite expanse of the universe.