Zyvera TicTacToe

# ⚔ Zyvera-TicTacToe

### Classic TicTacToe as a fully GUI-based Lobby Minigame.

![Minecraft](https://img.shields.io/badge/Minecraft-1.13–1.21+-brightgreen?style=flat-square)
![Platform](https://img.shields.io/badge/Platform-Bukkit%20%7C%20Spigot%20%7C%20Paper%20%7C%20Purpur%20%7C%20Folia-blue?style=flat-square)
![Version](https://img.shields.io/badge/Version-1.0-orange?style=flat-square)
![Java](https://img.shields.io/badge/Java-8+-red?style=flat-square)
![Dependencies](https://img.shields.io/badge/Dependencies-None-green?style=flat-square)

**by Thomas U. & Zyvera-Systems**

## Overview

Zyvera-TicTacToe adds a complete TicTacToe minigame to your Minecraft server — fully inventory-based, with automatic matchmaking, direct challenges, persistent ranked stats, and crafting table binding. No dependencies, no setup hassle. Just drop and play.

## Features

### 🎮 Game Modes

– **Queue (Ranked)** — Join the matchmaking queue and get paired automatically. Wins, losses, draws, streaks — everything is tracked.
– **Challenge (Unranked)** — Challenge any online player directly. No stats, just fun.
– **Workbench Binding** — Bind TicTacToe to crafting tables in your world. Right-click toggles the queue (1s cooldown).

### 🖥️ GUI System

– **Compact 3×3 Board** — Clean layout in a 36-slot inventory
– **Real Player Heads** — Actual Minecraft skins displayed via SkullMeta
– **Win Highlight** — Winning line turns green at the end
– **Main Menu** — Queue, stats, and leaderboard in one place
– **Stats GUI** — Wins, losses, draws, winrate, total moves, streaks
– **Top 10 Leaderboard** — Gold, silver, bronze for the best players

### ⏱️ Timeout System

– **No moves placed + 120s idle** → Game gets cancelled (no stats affected)
– **Ranked + moves placed + 120s idle** → Inactive player loses automatically
– **Challenge (Unranked)** → Timeout has no effect

### 🔮 Holograms

Bound crafting tables display a floating hologram above them:

> **TicTacToe**
> [Click Me]

## Commands

| Command | Description | Permission |
|———|————-|————|
| `/ttt` | Open main menu | `zyvera.ttt.use` |
| `/ttt play` | Join the queue | `zyvera.ttt.use` |
| `/ttt leave` | Leave the queue | `zyvera.ttt.use` |
| `/ttt challenge ` | Challenge a player | `zyvera.ttt.use` |
| `/ttt accept` | Accept a challenge | `zyvera.ttt.use` |
| `/ttt deny` | Deny a challenge | `zyvera.ttt.use` |
| `/ttt stats [name]` | View stats (GUI) | `zyvera.ttt.use` |
| `/ttt top` | Top players (GUI) | `zyvera.ttt.use` |
| `/ttt quit` | Leave active game | `zyvera.ttt.use` |
| `/ttt bind` | Bind a crafting table | `zyvera.ttt.bind` |
| `/ttt unbind` | Unbind a crafting table | `zyvera.ttt.bind` |
| `/ttt reload` | Reload config | `zyvera.ttt.admin` |

**Alias:** `/tictactoe`

## Permissions

| Permission | Description | Default |
|———–|————-|———|
| `zyvera.ttt.use` | Basic TicTacToe access | everyone |
| `zyvera.ttt.bind` | Bind/unbind workbenches | OP |
| `zyvera.ttt.stats.others` | View other players’ stats | everyone |
| `zyvera.ttt.admin` | Admin commands (reload) | OP |

## Compatibility

| Platform | Supported |
|———-|———–|
| Bukkit | ✅ 1.13+ |
| Spigot | ✅ 1.13+ |
| Paper | ✅ 1.13+ |
| Purpur | ✅ 1.13+ |
| Folia | ✅ Regionized Scheduler |

– **Java:** 8+
– **Dependencies:** None
– Material fallbacks ensure compatibility across all versions (e.g. `RED_CONCRETE` → `STAINED_CLAY` on legacy)
– Folia support is fully reflection-based — no compile-time dependency

## Configuration

Everything is customizable — messages, colors, materials, timeouts, and hologram text.

“`yaml
prefix: “&8[&6&lTTT&8] ”

game:
turn-timeout: 120
challenge-timeout: 60
workbench-cooldown: 1000

gui:
symbol-x-material: RED_CONCRETE
symbol-o-material: BLUE_CONCRETE

hologram:
line1: “&6&lTicTacToe”
line2: “&8[&aKlick Mich&8]”
offset-y: 1.5
“`

## Installation

1. Drop the JAR into your `plugins/` folder
2. Start or restart the server
3. Config generates automatically
4. Done — `/ttt` and play!

**Made with ❤️ by Thomas U. & Zyvera-Systems**

⭐ *Enjoying TicTacToe? Leave a review!*

Zoomify Classic

# [Zoomify](https://github.com/isXander/Zoomify) Classic
*Zoomify for Minecraft Classic*

![Zoom Example](https://i.imgur.com/zCc3wpt.gif)

Configure Zoomify from the options menu!

![Options Button](https://i.imgur.com/iGNLNkJ.png)

Hold `LSHIFT` to cycle backwards! Sliders weren’t a thing on this version!
![Options Menu](https://i.imgur.com/9WLlj0V.png)

Zoom Out

This datapack allows u to zoom out while being in the 3rd person camera. There are stages of how much u zoom out to get ur perfect zoom depending on the scoreboard score of the trigger scoreboard. The nearest is only 6 blocks compared to the furthest of 14 blocks (normal is 4)
![shows the player with the camera far away](https://cdn.modrinth.com/data/cached_images/864621cfbb59693cb4508635f096889716772694_0.webp)

Zombie Nightmare Expansions – Undead Horror Monsters

![ZoNiEx](https://i.imgur.com/TFjyNcP.png)

**Welcome to Zombie Nightmare Expansions, a new horror mod centred on adding new undead monsters with unique nightmarish mechanics.**

Discord server https://discord.gg/arphex

These mobs appear rarely in any overworld biomes and their spawn rates can be configured individually (including disabling specific mobs if required). All modpack inclusions welcome. More mobs planned in future!

Current mobs:

DISEMBOWELER

![Disemboweler mob](https://i.imgur.com/BKHrrit.png)

Large, monstrous zombie with entrails hanging out, seeking blood and vengeance. Lumbers around looking for players and cows to consume, with attacks packing a heavy punch. Drops “corrupted heart” items on death.

TORMENTED STEVE

![Tormented Steve mob](https://i.imgur.com/L2OhFb9.png)

A hideous monstrosity disguising itself as a regular player (eight player skin variants). When stationary, it resembles the normal skin, but as soon as it moves, the true nightmarish form comes out. Sometimes found hanging from ceilings ready to drop on your head. A very strong and vicious opponent, dropping enchanted golden apples on death. 

BLOOD EAGLE

![Blood Eagle mob](https://i.imgur.com/pEh49ek.png)

A huge demon/dragon-like zombie with appendages made entirely from stretched out flesh, and sporting a set of razor-sharp teeth. Capable of both flying and walking, sometimes attacking from the air with spit projectiles or from the ground with melee – Eats pigs. Very strong, plus tameable and rideable (tamed with 10 corrupted hearts, configurable to disable taming).

BRUTALISER

![Brutaliser mob](https://i.imgur.com/5eabGBT.png)

MINIBOSS. A huge, strong zombie that can smash the ground to create block shockwaves dealing devastating damage and knockback on impact. You can jump over shockwaves or evade them – whenever you move close to attack, be sure to evade quickly before it gets the chance to strike! Attacks sheep and drops a “Deathly Onyx” on death, used for crafting a special staff item that lets you repulse nearby undead mobs (right click hold) and even summon crawling minions (ground left click ability, charges up to 5 stored summons by killing undead while it is in your inventory).

SKIN CRAWLER

![Skin Crawler mob](https://i.imgur.com/JRNXEEY.png)

The weakest enemy in the mod, but more relentless than any other. Capable of camouflaging itself by changing colour to match the blocks around it, and breaking through stone, deepslate, tuff, granite, diorite, andesite, and netherrack to get to you (this can be disabled in config). Moreover, it can climb walls and crawl through tight spaces, making it hard to avoid fully. Also attacks chickens.

SPINE WRENCHER

![Spine Wrencher mob](http://i.imgur.com/9Cmg8Ue.png)

A tall, thin entity with tendril-like arms and a related appearance to the blood eagle, perhaps coming from a similar origin. This entity has to be close to spot you, unless you look directly at it. If you do so, then it will notice and come running towards your location. Given how thin it is, it has become fragile, so if you block its attacks with a shield, it will take damage whenever it tries to attack, providing a strong way of countering it. It is more than two blocks tall, but can crouch down to get through smaller gaps. Drops “Distorted Vertebrae” on death, used for crafting a powerful whip item.

Staff of the Undead crafting recipe includes both the Deathly Onyx and two Deathly Heart items, along with some vanilla components:

![Staff Recipe](https://i.imgur.com/PPZwie6.png)

Whiplasher – crafting recipe includes a netherite ingot surrounded by eight “distorted vertebrae” dropped by Spine Wrencher mobs.
![Whip Recipe](https://i.imgur.com/DNIVxed.png)

Zombified Player – Kill Your Inner Zombie

[![CurseForge Downloads](https://img.shields.io/curseforge/dt/1075264?logo=curseforge&logoColor=black&label=&labelColor=orange&color=242424)](https://www.curseforge.com/minecraft/mc-mods/zombified-player) [![Modrinth Downloads](https://img.shields.io/modrinth/dt/zombified-player?style=flat&logo=modrinth&logoColor=black&label=&labelColor=18ED49&color=242424)](https://modrinth.com/mod/zombified-player) [![Supported Versions](https://cf.way2muchnoise.eu/versions/1075264(4F21AC).svg)](https://www.curseforge.com/minecraft/mc-mods/zombified-player) [![Discord](https://img.shields.io/discord/1388544059114786907?style=flat&logo=discord&logoColor=white&label=&labelColor=blue)](https://discord.gg/rSVp3nCpPx) [![Static Badge](https://img.shields.io/badge/Ko–fi-75D5E3?logo=ko-fi)](https://ko-fi.com/D1D71EVQVC)

# Zombified Player

This Mod **spawns a zombified version of the player after death**.

**Beta Version!** Please report any problems you find under: [issues](https://github.com/MC-Mods-Pete/ZombifiedPlayer/issues)

## Features
– spawns a zombified version of the player after death
– uses the players actuall skin (uses the steve skin as fallback)
– applies a zombified overlay to the skin
– the dead players inventory can be tranfered to his zombified version

The zombified player mob will use the same skin as the player (with a zombify overlay). Besides that the mob behaves like a regular zombie, but it will not burn in sunlight and it will not despawn.
![Zombified McModsPete](https://cdn.modrinth.com/data/cached_images/37a775099b4874ea960002c1af0ec43d14c3a34a_0.webp)

With a config option it is possible to **transfer the players inventory to the zombified player**. The player will have to fight and defeat the zombified version of himself to get back the items he lost after dying.
![Replace this with a description](https://cdn.modrinth.com/data/cached_images/b808fc724f0c3eb9d9e2452cea1348fb168e3a8b_0.webp)

Needed Mods:
– Fabric API
– Cloth Config

Optional Mods:
– Mod Menu

Zombie Tactics 2

# Zombie Tactics2 Mod for Minecraft

## Information
* A fork mod of Zombie Tactics, originally created by n643064

## Available Minecraft versions

### Maintaining
* 1.21.11

### Suspended
* 1.21.4 ~ 1.21.10
* 1.21.1

## Requirements
* Architectury API

### Fabric also needs

* MidnightLib
* ModMenu
* Fabric API

## Summary

This mod evolves zombies, beyond the limit.

* Includes almost all features in the original mod
* Modify the general attributes
* Attack range
* Attack speed
* Follow range
* Not burn under the sun
* The faster running speed
* Follow invisible enemies
* Additional Features
* Break blocks if they’re not able to reach the target
* Selectively float on the water
* Climbing the wall when colliding with each other
* Attempt to better items to take
* Jumping over the blocks
* Spawn under the sun
* Break a chest to get loots
* Dynamic target search mechanism
* Summon N zombies with the command `/sumz`.
* And more…

Everything can be configurable!

## Issues

Feel free to post any bugs or suggestions on GitHub.

ZombiesInfection

# ZombiesInfection
The plugin adds an infection to your server, if a player is attacked by a zombie, then after a while the player receives the effects that are specified in the config.

## Commands
– `/zombiesinfection reload` – Reload the plugin
## Permissions
– `zombiesinfection.reload` – Gives the player the right to reload your plugin. (default: op)
– `zombiesinfection.effect` – If you want the player not to receive any effects, then remove this permission from him. (default: true)

`n * 20` – means that the entered number will be multiplied by 20.

– The list of sounds can be viewed [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html) (latest version)
– The list of effects can be viewed [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html) (latest version)

## **Important clarification, the effects are given 1 time!!**

config.yml

“`yaml
config_version: 2

# Enable debug mode (output additional messages to the console)
debug: false

# Settings for messages and sounds when a player is infected
if-player-infected:
# Enable displaying the infection message
message: false
# Enable playing the sound when infected
play-sound: false
# Update the timer when infected
update-timer: true

# Number of times the effect will be applied
effect-will-applied-after: 5

# Delay in server ticks before executing the first repeat (n * 20)
delay: 5

# Period in server ticks for task repetition (n * 20)
period: 5

# Enable a random time range for effect application
random_time_from_range:
# Enable a random time range
enable: true
# Lower limit of the time range in seconds
range_from: 5
# Upper limit of the time range in seconds
range_to: 10

# Settings for potions that will be given
potion-gived:
# Settings for poison potion
POISON:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 60
# Settings for blindness potion
BLINDNESS:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 5
# Settings for hunger potion
HUNGER:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 30

# Settings for sounds that will be played
sound-played:
# Enable the sound when attacked
sound-in-attack:
# Enable the attack sound
enable: true
# Sound name from Minecraft resources
sound: “AMBIENT_CAVE”
# Sound volume (from 0 to 100)
volume: 100.0
# Sound pitch (from 0 to 2)
pitch: 1.0
# Enable the sound when the effect is given
sound-in-effect-gived:
# Enable the effect sound
enable: true
# Sound name from Minecraft resources
sound: “ENTITY_ENDERMEN_DEATH”
# Sound volume (from 0 to 100)
volume: 100.0
# Sound pitch (from 0 to 2)
pitch: 1.0

# Messages for different events
messages:
# Plugin reload success message
plugin_reload: “§2Plugin successfully reloaded”
# Insufficient permissions message
no_permission: “§cYou do not have permission”
# Missing subcommand message
no_command_args: “§cUsage: /%s
# Invalid command message
no_found_command: “§cThe command was not found”
# Infection message
you_infected: “§4§lYOU ARE INFECTED!!”
# Effect applied message
effect-gived: “§c§lTHE INFECTION IS SPREADING”
“`

Zombies Reworked

⚜️ Description:

![clockworklib](https://cdn.modrinth.com/data/cached_images/a3d62208ac74c87aebd3d79a6453eacb4d55fc00.png)

Requires Clockwork -> [https://www.curseforge.com/minecraft/mc-mods/clockworklib](https://www.curseforge.com/minecraft/mc-mods/clockworklib)

Zombies Reworked is a mod that overhauls and changes the zombies in a better way! Ranging from small features to better AI system and better mechanics to make the mod a must need for apocalyptic minecraft modpacks. This mod has some code that our other mod, Rotted has, but better! This mod is pretty lightweight but also heavy configurable as it does not add that much content!

Now drowned zombies can be captured when…fishing?? Not only that, but players can turn into zombies now just as villagers can turn into zombie villagers! Zombies are smart enough to use items and perform certain actions? Yes! Everything in one place, put it all together in this particular mod!

🎬 Credits:

Many thanks to some github repositories and their authors that made it easier for us to make such a mod.

Mod made by us, Team Abyssal. Any acts of copying / stealing the work of us can result in a DMCA claim or something similar. Code can be shared freely when taking a look at our github repositories.

💫 Features:

– Zombies can now spot you from further away, meaning that they will come to ur house from anywhere.

– If u hurt a zombie, it will alert all other close ones, giving them your location.

– Zombies can now stay in groups, following each other around.

– Zombies can perform small leaps at the player to be more unpredictable and dangerous.

– Zombies have improved attack range and visuals for that.

– Zombies can spawn with better armor and better equipment and more commonly. These tools greatly improve their abilities.

– Zombies can now perform small sprints when close to the player.

– Zombies will be faster at night.

– Zombies are smart enough to use items now. They can use shields to partially block attacks and they can use flint and steels to light the player on fire whenever they attack.

– When fishing, you have a chance to capture a drowned zombie.

– Players can now turn into zombies when a zombie kills them, taking their name and sometimes their equipment.

Zombies improved!

**### Русское описание:**

> 🧟‍♂️ **Zombies Improved** — мод, который делает зомби реальной угрозой!
> Теперь они ломают любые деревянные двери, объединяются в орды, подбирают и используют экипировку, боятся солнца и ищут укрытия.
> Зомби (и зомби-жители) могут заразить игрока вирусом: сначала тошнота, затем слепота, а потом — превращение в зомби!
> Если зомби или зомби-житель убивает игрока, он всегда возвращается в виде зомби с его снаряжением!
>
> 🦠 Спастись от инфекции можно только золотым или зачарованным яблоком.
>
> ⚙️ **Есть конфиг!**
> Все основные параметры настраиваются в файле `zombies_improved-common.toml`:
>
> * `firstStageSeconds` — длительность первой стадии (тошнота),
> * `secondStageSeconds` — длительность второй стадии (слепота + тошнота),
> * `infectionChance` — шанс заразить при ударе зомби (0.0–1.0),
> * `spawnZombieOnKill` — превращать ли игрока в зомби после смерти от зомби.
>
> 💬 Нашли баг или есть вопросы?
> 👉 Заходите в Discord!
> Подписывайтесь на обновления, чтобы ничего не пропустить, и посмотрите мой профиль — там много крутых модов!

**### English description:**

> 🧟‍♂️ **Zombies Improved** brings true zombie danger to Minecraft!
> Zombies break all wooden doors (but not iron), group up as hordes, pick up and use loot, fear sunlight, and seek shelter.
> Zombies (and zombie villagers) can infect players: first nausea, then blindness, then full zombification!
> If a zombie or zombie villager kills a player, they will always return as a zombie with all their gear!
>
> 🦠 Only a golden or enchanted apple can save you from infection.
>
> ⚙️ **Fully configurable!**
> Main features can be adjusted in `zombies_improved-common.toml`:
>
> * `firstStageSeconds` — first stage duration (nausea),
> * `secondStageSeconds` — second stage duration (blindness + nausea),
> * `infectionChance` — infection chance on hit (0.0–1.0),
> * `spawnZombieOnKill` — always turn killed players into zombies.
>
> 💬 Found a bug or have questions?
> 👉 Join our Discord!
> Subscribe for updates, and check out my profile for more awesome mods!

Zombies attack Pink Sheep

In A Minecraft Movie, Zombies attack a Pink Sheep. This datapack adds this functionality into the game.

Zombies will not attack any other coloured sheep and changing the sheep’s wool colour will stop zombies from attacking.

## Optional Resource pack
**Currently Still Under Review, but will be available soon!**
There is an optional resource pack that makes sheep hurt and death sounds sound more like a scream, like in A Minecraft Movie. (It isn’t very good, but I tried my best 😆)