VoidCosmos transforms the Minecraft universe into a celestial playground, where players traverse through stunning interstellar vistas. The pack replaces the traditional sky with mesmerizing views of distant galaxies, swirling nebulae, and ominous black holes. Each block reflects the cosmic theme, with starry patterns adorning terrain and structures. From alien landscapes to futuristic architecture, every element evokes a sense of awe and wonder. Whether building a space station or exploring unknown realms, VoidCosmos offers a unique journey through the infinite expanse of the universe.
Void Dark UI
A dark-themed resource pack
Mods
Mod supported packs are split between Forge/NeoForge and Fabric/Quilt supported mods.
Make sure you grab the correct version to get correct supported mods.
If you have mod suggestions you can fill out a mod request Vault Hunters 3rd Edition version can be found here
A simple resource pack that removes all particles from the game using core shaders, _even modded ones!_
—
### • How?
> Instead of overwriting particle textures, this pack simply tells the game not to render them at all. This results in better performance and a true no particle experience.
### • Sodium?
> You can use this resource pack with Sodium if you have the [Sodium Core Shader Support](https://modrinth.com/project/G8yJPRdl) mod installed; it may display a warning stating that it may be incompatible, although it should work just fine.
### • >1.17?
> No, it is not possible to port this to pre 1.17 versions because core shaders could not be modified through resource packs before that.
—
##### You may not redistribute this resource pack anywhere without proper permission, the only official download page for this resource pack is on modrinth.
Visual Target Levels
# Visual Target Levels
A small utility pack that changes the target block to display its power level.
OptiFine NOT required!
Thanks to [Shock Micro](https://www.curseforge.com/members/shock_micro/projects) for [VanillaDynamicEmissives](https://github.com/ShockMicro/VanillaDynamicEmissives/), which makes some of this pack’s features possible!
Terms of usage
If you use or feature this resourcepack through any medium (PMC, YouTube, Curseforge, etc.), you must credit me and link to this page and/or my profile.
If you would like to use this in your public resourcepack, please ask me first, and include credit and a link to this page both in a credits.txt in the resourcepack file and in the description.
Usage must be a modification or addition to your pack, not a repost.
If you see anyone using my content without permission, please let me know so I can sort it out 🙂
If you are using [Sodium](https://modrinth.com/mod/sodium), [Continuity](https://modrinth.com/mod/continuity) must also be installed for emissive textures.
This resourcepack is licensed under [Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License](https://creativecommons.org/licenses/by-nc-sa/4.0/)
3d Breaking X Visible Ores
This Resource pack is a combination of 2 packs, 3d breaking, and visble ores. Duh.
Here’s a video showing off the pack.
Make sure to use Continuity!
Visible Light Levels
Have you ever struggled with the F3 menu, striding the world and examining each block to ensure that the light level is high enough that mobs cannot spawn there? Only to inevitably miss a spot and find that a skeleton has out-skilled you while afk?
I certainly have! So I created the Visible Light Levels resource pack, compatible with most versions of minecraft.
This handy pack lets you quickly grasp which blocks are safe, dangerous, and “iffy”, all using vanilla shaders and a simple 3 file resource pack.
Any blocks with a light level > 1 will have a faint white square highlighting them.
Any blocks with a light level near 0 will have a faint red square highlighting them.
Any blocks with no light will be left with a faint black square.
The intention of this pack is that it can be left on and easily ignored, unlike other packs of its kind which cover the spawnable or non-spawnable blocks in glaring colors and patterns.
Credit to Vanilla Tweaks for the inspiration to use vanilla shaders in this way
Does NOT require Optifine
Will likely have issues with shader-altering mods like sodium, optifine, etc.
Vanilla Shine
– ## About
> `Vanilla Shine` is a `PBR` texture that just makes the blocks in your game more 3d and rough.
> __In the future it is planned to do the same with the textures of `items` and `enity` by making them 3d and rough__.
– ## Installation & Use
> Simply drag and drop the `file.zip` file into your path where your other texture packages are located. Example `.minecraftresourcepacks`.
> In order to use textures and they work, you `need shaders` that `support PBR` technology.
For example, you can use such shaders as: [**BSL**](https://modrinth.com/shader/bsl-shaders/) (the textures were developed using these shaders).
– ## ⚠️ Warning
> To make the textures as voluminous, you will need to customise the shaders, for example here is my BSL shader settings:
> “` #Sun Feb 25 00:40:19 EET 2024
> LIGHT_DR=255
> PARALLAX_QUALITY=512
> AMBIENT_DR=255
> DESATURATION_FACTOR=0.0
> LIGHT_SHAFT_STRENGTH=2.00
> DOF=true
> ADVANCED_MATERIALS=true
>DYNAMIC_HANDLIGHT=true
> “`
– ## You can also see a list of which blocks are fully finished, the status of what is done and what is not.
> [Link](https://docs.google.com/spreadsheets/d/e/2PACX-1vTANnjY4Wm3O9_ismok5iAETcztySGX-V2Sd89xDjihEw2B3rqi_0OH4LeoDUsb5BaklsjuOTIgrJzE/pubhtml).
Vanilla realism 128x
This resource pack is designed for people who want to experience Minecraft with shaders.
Why is this resource pack called Vanilla PBR Realism?…because it looks like Minecraft default but with 1k textures!
Vanilla Realism has a collaboration of Realism while sustaining the beauty of Default Minecraft.
It works with every shader, especially for Kappa PT, and Nostalgia VX though I highly recommend using any shaders with an
exemplary implementation of Parallax Occlusion Mapping (makes the blocks look 3d)
POM & PBR is a shading effect that makes the textures look 3d/bumpy*
Vanilla Fullbright
Vanilla Fullbright is a resource pack that makes your game much brighter — like Night Vision, but always on!
It uses shaders to achieve a clean, mod-free Fullbright effect.
Normally, shader-based packs might break when using rendering mods like [Sodium](https://modrinth.com/mod/sodium) or [OptiFine](https://optifine.net/home), but this pack is built specifically to stay **fully compatible** with both!
Notes:
– Minecraft 1.21.2 or higher is required — older versions like 1.20.4 will not work.
– May not work correctly when using full custom shader packs (e.g. Complementary Reimagined or SEUS).
Features:
– Sodium & OptiFine Compatible — Works with popular rendering mods out of the box.
– Performance Friendly — No impact on FPS or visuals other than brightness.
– Fully Vanilla — No mods or loaders required. Just drop it into your resourcepacks folder and go!
Can I use this on servers?
Most servers (including Hypixel) allow Fullbright, but it’s always a good idea to check the server’s rules before using it.
Enjoy!
Invisible Minecarts (Vanilla-Friendly)
This resourcepack aims to make invisible minecarts a possibility without relying on destructive methods that are a pain to remove.
– Unlike other methods that makes minecarts invisible, this one is **completely reversible**, meaning once you disable the resourcepack, you won’t be left with any weird artifacts like command blocks in your minecarts.
– The provided datapack is **completely optional!**, you can integrate it directly into your datapack or simply use command blocks instead.
With the provided datapack, making a minecart invisible is as simple as giving it a tag.
“`
tag @n[type=minecart] add InvisibleMinecart
“`
If you want to summon one, you can use this command instead