Nostalgia Shader

![Nostalgia Shader Banner](https://rre36.com/wp-content/uploads/2021/03/Nostalgia-Banner.jpg)

## **What is the Nostalgia Shader?**
This shaderpack is intended to reproduce the look and feel of the “old” shaderpacks from back when the shadersmod was new. However it also builds ontop of that with new features and superior performance. Accidentally it also has some similarities to the now cancelled “Super Duper Graphics Pack”.

## **What features does it offer?**
* Dynamic soft shadows
* Optional screen-space path-tracing (SSPT)
* Temporal Anti-Aliasing (TAA)
* Vanilla style volumetric clouds with multiple cloud layers (the first of their kind)
* they also rely on the cloud texture provided by your resourcepack
* Screen-space reflections and optional offscreen environment reflections (when enabling the reflection capture)
* Volumetric fog
* labPBR resourcepack support
* Various optional lens effects such as depth of field, lens flares and vignette
and many, many more.

## **Any Requirements?**
* OptiFine for 1.16 or newer or Iris 1.5.0 or newer
* A graphics card that supports OpenGL 4.3 or newer
* Windows/Linux

## **External Links:**
* My Website: [Link](https://rre36.com/nostalgia-shader)
* My Discord Server: [Link](https://discord.gg/y5xzQ6H)

[![Become a Patron](https://rre36.com/wp-content/uploads/2023/05/Patreon_ForEmbed.png)](https://www.patreon.com/bePatron?u=19790203)

Chippa256 shader

Very basic but effective shader that applies dithering and other vintage screen effects to make the iconic low-res look and feel of Minecraft seem even more low-res!

There isn’t much to say about this shader for now.

MCPT

**What is MCPT?**

MCPT is a Minecraft shader meant for taking high quality, photorealistic screenshots. It is a brute-force spectral volumetric path tracer that makes use of hardware raytracing through Vulkanite. These shaders are not meant for gameplay as they require you to stand still and wait for the image to render.

**Features**
– Spectral Rendering
– Volumetric Path Tracing
– Atmosphere Simulation
– Water Parallax Mapping
– Refractive/Reflective Caustics
– Path Traced Anti-Aliasing
– Path Traced DoF
– Full Lens System Simulation
– Bloom
– Configurable settings for all of the above.

### _**WARNING**_

MCPT requires Vulkanite, which is currently in a very unstable and buggy state, so there is no gaurantee that these shaders will work on your system (specifically AMD cards). For the best chances of getting these shaders to run, **follow these requirements exactly:**

**Requirements**

– A hardware raytracing capable GPU
– Minecraft 1.20.1
– [Sodium 0.5.2](https://modrinth.com/mod/sodium/version/mc1.20.1-0.5.2)
– [Iris 1.6.8](https://modrinth.com/mod/iris/version/1.6.8+1.20.1)
– [Vulkanite 0.0.3 pre-alpha](https://modrinth.com/mod/vulkanite-mod/version/0.0.3-pre-alpha)
– A LabPBR resourcepack that supports Minecraft 1.20.1 or later (I use AVPBR Retextured R5).

### **IMPORTANT: restart the game whenever you change resourcepacks or the textures will appear glitched (Vulkanite bug).**

### **IMPORTANT: If your game crashes on startup, try adding this to your launch arguments: `-Dorg.lwjgl.system.stackSize=8192`**

**How to Use**

Press F1 to begin a render, and F2 to take a screenshot.

**Feedback**

As Vulkanite is very unstable, you’ll find a lot of bugs in the shader. There’s a 99% chance that a bug you find is due to Vulkanite and not the shaders. For reporting non-Vulkanite issues and requesting features, feel free to DM me on discord: johnpayne.

Lyrae Shaders

Lyrae • Physically-Based Real-Time Path Traced Shaderpack

📌 **NOTICE:** This project is currently in _very early_ alpha stages. Expect issues, visual artifacts and varying performance. I have a huge roadmap. I’d appreciate any kind of feedback and your support!

## Features
– **Real-Time Voxel Path Tracing**
– Monte Carlo global illumination with multiple light bounces
– Fast voxel traversal via DDA algorithm
– AABB tracing for detailed sub-voxels

– **Sampling & Image Stability**
– Low-discrepancy blue noise sampling
– Flexible SVGF denoiser pipeline
– Next Event Estimation (NEE) for explicit sun sampling

– **Physically-Based Materials**
– Unified physically-based shading pipeline
– Support for **LabPBR** resource packs

– **Post-Processing**
– Filmic tonemapping
– Color grading
– Auto exposure adjustment
– Chromatic aberration

## Community
If you enjoy my shaderpack, you can support me & my studies here: [Buy Me a Coffee](https://buymeacoffee.com/kadir014) ❤️

You can join the [discord server here](https://discord.gg/eS7MzZHmWq), share screenshots or provide feedback and report issues.

## Attributions
– [Kirilpro6284](https://github.com/Kirilpro6284): 0th ray optimization to start in fragment position.

## PBR Support
Lyrae supports **LabPBR 1.3** standard. So make sure to use a resourcepack with **LabPBR** material support, here’s a [list of resourcepacks](https://shaderlabs.org/wiki/LabPBR_Supported_Packs#Resource_Packs) on shaderlabs site.

## Performance Tips
– I tried to write detailed descriptions for all settings, so you can hover over them in-game for more detailed performance tips.
– `Samples` is one setting with the most impact on the performance, because it increases the path complexity exponentially. Try to keep this at 1 if you want to enjoy real-time.
– You can try changing the `Resolution Scale` setting, lowering this from 100% will make the lighting quality lower.
– For most scenarios 3 bounces is enough. 2 bounces will not have indirect lighting, so GI will look less accurate.
– If you are in a *completely isolated* room where no sunlight is visible, you can try disabling NEE. Note that disabling NEE will break sun light.
– You generally shouldn’t mess with SVGF settings unless you know what you’re doing. If you are okay with noisy image you can disable spatial filtering.

Lymbo Shader

### ABOUT
A simple Minecraft shaderpack that adds grayscale, bloom and noise effects. Explore a Minecraft world transformed by a scary shader of the unnatural. When you go into this gray world, you might feel curious. The landscapes you know from Minecraft look different now, covered in a ghostly covering of shades.

### ADDITIONAL INFORMATION
who sitting on V1.0 please update to the new version of the shader, as it does not work with Iris.

### INSTALLATION

– Download and install Optifine
– Download the shaderpack
– Put the shaderpack inside `.minecraftshaderpacks`
– Launch Minecraft
– Enjoy!

thank you for accepting my idea and using it for different scenarios and scenes

Lumina Shaders

A no-nonsense shaderpack that gets the job done.
This shaderpack won’t promise you cinematic perfection — but it will give your world shadows, lightning, and dynamic lighting without destroying your framerate. Built for players who want their game to look better without a PhD in graphics settings.
Features:

🌑 Realistic shadows
⚡ Lighting effects
💡 Dynamic lighting (torches actually light things up!)
And for support:
👍[Discord server Lumina Shaders](https://discord.gg/HCTzHFkSre)

Requirements:

Requires Iris Shaders — OptiFine is not supported.

Screenshots show off plains forests, the Nether, The End, and caves — all running on this pack.
If something breaks, Deal with it. Im joking Just tell me in the Discord
— The Developer

Lumina Shader – Lite

Lumina Lite is the high-performance edition of the original Lumina Shader. Specifically rebuilt to provide a vibrant and beautiful visual experience for players with low-end PCs, laptops, or integrated graphics.

Enjoy Minecraft with amazing colors and fluid performance (60+ FPS on most systems) without the lag of heavy shaders.

🚀 Key Features
Maximum Performance: Optimized code for high FPS and total stability.

Vanilla+ Aesthetic: Classic 2D square clouds and clean fog.

Smart Shadows: Balanced shadow quality to save system resources.

Vibrant Atmosphere: Enhanced colors that maintain the “Lumina” soul.

📜 Credits & License
Developed by Benjiaa.

IMPORTANT: This shader is based on Complementary Shaders by EminGT. Special thanks for his incredible work.

Original Project: https://modrinth.com/shader/complementary-reimagined

Youtube Channel: www.youtube.com/@LuminaShadersDev

Lumeau

The shader add simple shadow, wave and lighing
## Addition
– The shadow is hard shadow this mean that It isn’t blur
– Waves is really really simple for the moment but nice to have
– Lighing is done with phong model so simple sun/moon reflection and light is globally directional to the sun/moon apart for block lighing that is calculated differently
– Sunset and Sunrise color work just for terrain, the sky is not affected yet
## Utility
The shader has been design to run for old hardware with simple effect
Work also with modern hardware but this is not the goal of the project
## Things to know
To run the shader you have to installed a mod to run the shader
> Iris or Optifine will be perfectly fine, I intend to make it run without problem on both of them

Lucidus

### Lucidus Shader
#### NOTE: I’m busy, so maybe update is slow….

#### If You have issues…
##### >> [Report Here!](https://github.com/tsyqax/Reticidus)


Lucidus is an ultra-lightweight shader optimized for maximum performance.
This shader achieved 120 FPS on Iris when 180 FPS without shaders.
Settings is non-existance due to a “less is more” approach.

Key features include:
* **Dynamic Lighting:** Smooth, real-time handheld light sources.
* **Warm Atmosphere:** A subtle, cozy tint for a better visual vibe.
* **Extreme Compatibility:** Runs flawlessly even on “potato PCs.”

Simple, fast, and ready to play.

+) I recommand to use “Smooth Light Effect”.

LSD Sshader

LSD Shader v1.3 is a Minecraft Java shader inspired by the visual phenomena commonly associated with LSD experiences, creating an intense, psychedelic, and surreal atmosphere in-game. Instead of preserving the classic “vanilla” look, it transforms the world into a pulsing, colorful vision filled with dynamic distortions and fluid color transitions.

**Features:**
– Psychedelic color shifting and dynamic saturation changes.
– Waving, “breathing” landscapes that feel alive.
– Intense neon lighting with a surreal glow.
– Hallucinatory-style screen distortions.
– Dynamic lighting effects that enhance motion and depth.
– Configurable intensity settings for a customizable experience.

This shader is purely visual and does not alter gameplay mechanics — its goal is to deliver a bold, trippy experience for players who want something completely different from the standard Minecraft aesthetic.