/Way

# /Way

`/Way` is a simple survival-friendly waypoint plugin for Paper servers.

Set personal waypoints, open a clean waypoint menu with `/way`, and teleport back to saved locations without needing admin tools or complicated setup. It is designed for small SMP-style servers where players want convenient travel without turning the world into a full map/claims system.

## Features

– Open the waypoint menu with `/way`
– Save multiple personal waypoint slots
– Teleport back to saved locations through a simple GUI
– Per-player waypoint storage
– Lightweight and straightforward for survival servers

## Command

– `/way` — open the waypoint menu

## Notes

– Waypoints are personal to each player
– Data is stored persistently by UUID
– Built for a clean, minimal SMP experience

Tested on **Paper 1.21.11**.

WaxShelf

![bstats](https://bstats.org/signatures/bukkit/waxshelf.svg)
# WaxShelf 🕯️

A lightweight and powerful Minecraft plugin that allows players to “wax” item frames and shelves to prevent unwanted interactions. Perfect for decorators, shop owners, and builders!

[![Modrinth](https://img.shields.io/modrinth/dt/waxshelf?logo=modrinth&label=Modrinth)](https://modrinth.com/plugin/waxshelf)
[![License](https://img.shields.io/github/license/dscss1/WaxShelf)](LICENSE)

## ✨ Features

* **Waxing Mechanics:** Use **Honeycombs** to wax item frames and bookshelves. Once waxed, they cannot be rotated, changed, or broken by regular means.
* **Unwaxing:** Use an **Axe** to remove the wax.
* **Invisible Item Frames:** Sneak-right-click an item frame with **Shears** to make it invisible. Use **Leather** to make it visible again.
* **Chiseled Bookshelf Support:** Fully compatible with Minecraft 1.20+ Chiseled Bookshelves (can be toggled in config).
* **Cross-Platform:** One JAR for **Spigot**, **Paper**, and **Folia**.
* **Hex Colors:** Use modern HEX colors (#RRGGBB) in all messages.
* **Action Bar Feedback:** Clean notifications that don’t spam the chat.
* **Config Migration:** Automatic configuration updates.

## 🛠 Commands & Permissions

| Command | Description | Permission |
|———|————-|————|
| `/waxshelf reload` | Reloads the configuration | `waxshelf.admin` |

| Permission | Description | Default |
|————|————-|———|
| `waxshelf.wax` | Apply wax to items | `true` |
| `waxshelf.unwax` | Remove wax from items | `true` |
| `waxshelf.invisible` | Toggle frame invisibility | `true` |
| `waxshelf.bypass` | Interact with waxed items | `op` |
| `waxshelf.admin` | Use reload command | `op` |

## ⚙️ Configuration

The plugin generates a `config.yml` with the following options:

“`yaml
# Enable or disable waxing mechanics
waxing:
shelves: true
chiseled-bookshelves: true
frames: true

# Enable or disable specific mechanics
mechanics:
shears-invisible-frames: true
leather-visible-frames: true

# Check for updates on startup (Modrinth API)
update-checker: true
“`

## 🚀 Installation

1. Download the latest JAR from [Modrinth](https://modrinth.com/plugin/waxshelf).
2. Drop it into your `plugins` folder.
3. Restart your server.
4. Enjoy your protected decorations!


Developed by **dscss2** with ❤️

Wavetrack

**WaveTrack Plugin**
***Open-source project for the AsianF4rmer Network and DataThorn Technologies family.***

A Spigot/Bukkit plugin for Minecraft 1.8 that allows developers to play preconfigured sound tracks to players using a single command instead of multiple `/playsound` commands.

**Features**

– **Track-based Sound System**: Create reusable sound tracks with multiple sounds
– **Delay Support**: Add delays between sounds in a track (measured in ticks, 20 ticks = 1 second)
– **Nearby Player Support**: Optionally play sounds to nearby players at a reduced volume
– **Category Organization**: Organize tracks into categories for better management
– **In-game Configuration**: Create and edit tracks using commands without editing config files
– **YAML Configuration**: All tracks are saved to `config.yml` for easy manual editing
– **Tab Completion**: Full tab completion support with common Minecraft 1.8 sounds
– **Permission System**: Granular permissions for different command actions

**Commands**

All commands start with `/wavetrack` (alias: `/wt`)

**Playing Tracks**
“`
/wavetrack play “`
Plays a track to the specified player. If the track has `nearby-players` enabled, nearby players will also hear the sounds at a reduced volume.

**Creating Tracks**
“`
/wavetrack create
“`
Creates a new empty track in the specified category.

**Deleting Tracks**
“`
/wavetrack delete“`
Permanently deletes a track.

**Adding Sounds**
“`
/wavetrack addsound [volume] [pitch] [delay]
“`
Adds a sound to a track.
– `sound`: The Minecraft sound name (e.g., `random.levelup`, `mob.villager.yes`)
– `volume`: Sound volume (default: 1.0)
– `pitch`: Sound pitch (default: 1.0)
– `delay`: Delay in ticks before playing this sound (default: 0)

**Removing Sounds**
“`
/wavetrack removesound
“`
Removes a sound from a track by its index. Use `/wavetrack info` to see indices.

**Editing Sounds**
“`
/wavetrack editsound
“`
Edit a specific property of an existing sound in a track.
– `index`: The sound index (use `/wavetrack info` to see indices)
– `property`: One of `sound`, `volume`, `pitch`, `delay`
– `value`: The new value for the property

**Examples:**
“`
/wavetrack editsound mytrack 0 volume 0.5
/wavetrack editsound mytrack 1 sound random.levelup
/wavetrack editsound mytrack 2 delay 20
“`

**Clearing All Sounds**
“`
/wavetrack clearsounds“`
Removes all sounds from a track (keeps track settings).

**Renaming Tracks**
“`
/wavetrack rename
“`
Renames an existing track.

**Copying Tracks**
“`
/wavetrack copy [newcategory]
“`
Creates a copy of a track with a new name. Optionally place it in a different category.

**Moving Tracks to a Different Category**
“`
/wavetrack move
“`
Moves a track to a different category.

**Configuring Nearby Players**
“`
/wavetrack setnearby “`
Enable or disable playing the track to nearby players.

“`
/wavetrack setradius
“`
Set the radius (in blocks) for nearby player detection.

“`
/wavetrack setvolumemultiplier
“`
Set the volume multiplier for nearby players (0.0 to 1.0).

**Viewing Track Info**
“`
/wavetrack info“`
Shows detailed information about a track including all sounds and settings.

**Listing Tracks**
“`
/wavetrack list [category]
“`
Lists all tracks, optionally filtered by category.

**Reloading Configuration**
“`
/wavetrack reload
“`
Reloads the configuration file without restarting the server.

**Permissions**

| Permission | Description | Default |
|————|————-|———|
| `wavetrack.*` | All WaveTrack permissions | op |
| `wavetrack.play` | Play tracks to players | op |
| `wavetrack.create` | Create new tracks | op |
| `wavetrack.edit` | Edit existing tracks (add/remove sounds, change settings) | op |
| `wavetrack.delete` | Delete tracks | op |
| `wavetrack.list` | List tracks and view track info | op |
| `wavetrack.reload` | Reload plugin configuration | op |

**Configuration**

The plugin automatically generates a `config.yml` file with example tracks:

“`yaml
**Default settings for sounds (used when not specified)**
defaults:
volume: 1.0
pitch: 1.0
delay: 0
nearby-players: false
nearby-radius: 10
nearby-volume-multiplier: 0.5

**Tracks organized by category**
tracks:
examples:
level-up:
nearby-players: true
nearby-radius: 15
nearby-volume-multiplier: 0.4
sounds:
– sound: random.levelup
volume: 1.0
pitch: 1.0
delay: 0
– sound: random.orb
volume: 0.8
pitch: 1.2
delay: 5
rare-drop:
nearby-players: true
nearby-radius: 20
nearby-volume-multiplier: 0.3
sounds:
– sound: random.levelup
volume: 1.0
pitch: 0.8
delay: 0
– sound: fireworks.blast
volume: 1.0
pitch: 1.0
delay: 5
– sound: fireworks.twinkle
volume: 0.8
pitch: 1.2
delay: 15
“`

**Minecraft 1.8 Sound Reference**

Below is a complete list of all available sounds in Minecraft 1.8. Use these exact names when adding sounds to tracks.

**Ambient**
– `ambient.cave.cave` – Cave ambient sounds
– `ambient.weather.rain` – Rain sound
– `ambient.weather.thunder` – Thunder sound

**Damage**
– `damage.fallbig` – Large fall damage
– `damage.fallsmall` – Small fall damage
– `damage.hit` – Hit sound
– `damage.hurtflesh` – Flesh hurt sound

**Dig (Block Breaking)**
– `dig.cloth` – Breaking cloth/wool
– `dig.glass` – Breaking glass
– `dig.grass` – Breaking grass
– `dig.gravel` – Breaking gravel
– `dig.sand` – Breaking sand
– `dig.snow` – Breaking snow
– `dig.stone` – Breaking stone
– `dig.wood` – Breaking wood

**Fire**
– `fire.fire` – Fire burning
– `fire.ignite` – Ignite/flint and steel

***Fireworks***
– `fireworks.blast` – Firework explosion
– `fireworks.blast_far` – Distant firework explosion
– `fireworks.largeBlast` – Large firework explosion
– `fireworks.largeBlast_far` – Distant large firework explosion
– `fireworks.launch` – Firework launch
– `fireworks.twinkle` – Firework twinkle
– `fireworks.twinkle_far` – Distant firework twinkle

***Liquid***
– `liquid.lava` – Lava ambient
– `liquid.lavapop` – Lava pop
– `liquid.splash` – Splash sound
– `liquid.swim` – Swimming
– `liquid.water` – Water ambient

***Minecart***
– `minecart.base` – Minecart rolling
– `minecart.inside` – Inside minecart

***Mob Sounds***
| Category | Sounds |
|———-|——–|
| **Bat** | `mob.bat.death`, `mob.bat.hurt`, `mob.bat.idle`, `mob.bat.loop`, `mob.bat.takeoff` |
| **Blaze** | `mob.blaze.breathe`, `mob.blaze.death`, `mob.blaze.hit` |
| **Cat** | `mob.cat.hiss`, `mob.cat.hitt`, `mob.cat.meow`, `mob.cat.purr`, `mob.cat.purreow` |
| **Chicken** | `mob.chicken.hurt`, `mob.chicken.plop`, `mob.chicken.say`, `mob.chicken.step` |
| **Cow** | `mob.cow.hurt`, `mob.cow.say`, `mob.cow.step` |
| **Creeper** | `mob.creeper.death`, `mob.creeper.say` |
| **Ender Dragon** | `mob.enderdragon.end`, `mob.enderdragon.growl`, `mob.enderdragon.hit`, `mob.enderdragon.wings` |
| **Enderman** | `mob.endermen.death`, `mob.endermen.hit`, `mob.endermen.idle`, `mob.endermen.portal`, `mob.endermen.scream`, `mob.endermen.stare` |
| **Ghast** | `mob.ghast.affectionate_scream`, `mob.ghast.charge`, `mob.ghast.death`, `mob.ghast.fireball`, `mob.ghast.moan`, `mob.ghast.scream` |
| **Guardian** | `mob.guardian.attack`, `mob.guardian.curse`, `mob.guardian.death`, `mob.guardian.elder.death`, `mob.guardian.elder.hit`, `mob.guardian.elder.idle`, `mob.guardian.flop`, `mob.guardian.hit`, `mob.guardian.idle`, `mob.guardian.land.death`, `mob.guardian.land.hit`, `mob.guardian.land.idle` |
| **Horse** | `mob.horse.angry`, `mob.horse.armor`, `mob.horse.breathe`, `mob.horse.death`, `mob.horse.gallop`, `mob.horse.hit`, `mob.horse.idle`, `mob.horse.jump`, `mob.horse.land`, `mob.horse.leather`, `mob.horse.soft`, `mob.horse.wood` |
| **Donkey** | `mob.horse.donkey.angry`, `mob.horse.donkey.death`, `mob.horse.donkey.hit`, `mob.horse.donkey.idle` |
| **Skeleton Horse** | `mob.horse.skeleton.death`, `mob.horse.skeleton.hit`, `mob.horse.skeleton.idle` |
| **Zombie Horse** | `mob.horse.zombie.death`, `mob.horse.zombie.hit`, `mob.horse.zombie.idle` |
| **Iron Golem** | `mob.irongolem.death`, `mob.irongolem.hit`, `mob.irongolem.throw`, `mob.irongolem.walk` |
| **Magma Cube** | `mob.magmacube.big`, `mob.magmacube.jump`, `mob.magmacube.small` |
| **Pig** | `mob.pig.death`, `mob.pig.say`, `mob.pig.step` |
| **Rabbit** | `mob.rabbit.death`, `mob.rabbit.hurt`, `mob.rabbit.idle`, `mob.rabbit.hop` |
| **Sheep** | `mob.sheep.say`, `mob.sheep.shear`, `mob.sheep.step` |
| **Silverfish** | `mob.silverfish.hit`, `mob.silverfish.kill`, `mob.silverfish.say`, `mob.silverfish.step` |
| **Skeleton** | `mob.skeleton.death`, `mob.skeleton.hurt`, `mob.skeleton.say`, `mob.skeleton.step` |
| **Slime** | `mob.slime.attack`, `mob.slime.big`, `mob.slime.small` |
| **Spider** | `mob.spider.death`, `mob.spider.say`, `mob.spider.step` |
| **Villager** | `mob.villager.death`, `mob.villager.haggle`, `mob.villager.hit`, `mob.villager.idle`, `mob.villager.no`, `mob.villager.yes` |
| **Wither** | `mob.wither.death`, `mob.wither.hurt`, `mob.wither.idle`, `mob.wither.shoot`, `mob.wither.spawn` |
| **Wolf** | `mob.wolf.bark`, `mob.wolf.death`, `mob.wolf.growl`, `mob.wolf.howl`, `mob.wolf.hurt`, `mob.wolf.panting`, `mob.wolf.shake`, `mob.wolf.step`, `mob.wolf.whine` |
| **Zombie** | `mob.zombie.death`, `mob.zombie.hurt`, `mob.zombie.infect`, `mob.zombie.metal`, `mob.zombie.remedy`, `mob.zombie.say`, `mob.zombie.step`, `mob.zombie.unfect`, `mob.zombie.wood`, `mob.zombie.woodbreak` |
| **Zombie Pigman** | `mob.zombiepig.zpig`, `mob.zombiepig.zpigangry`, `mob.zombiepig.zpigdeath`, `mob.zombiepig.zpighurt` |

***Note Blocks***
– `note.bass` – Bass note
– `note.bassattack` – Bass attack
– `note.bd` – Bass drum
– `note.harp` – Harp note
– `note.hat` – Hi-hat
– `note.pling` – Pling note
– `note.snare` – Snare drum

***Portal***
– `portal.portal` – Portal ambient
– `portal.travel` – Portal travel
– `portal.trigger` – Portal activation

***Random***
– `random.anvil_break` – Anvil break
– `random.anvil_land` – Anvil land
– `random.anvil_use` – Anvil use
– `random.bow` – Bow shoot
– `random.bowhit` – Arrow hit
– `random.break` – Item break
– `random.burp` – Burp
– `random.chestclosed` – Chest close
– `random.chestopen` – Chest open
– `random.click` – Click
– `random.door_close` – Door close
– `random.door_open` – Door open
– `random.drink` – Drinking
– `random.eat` – Eating
– `random.explode` – Explosion
– `random.fizz` – Fizz/extinguish
– `random.fuse` – TNT fuse
– `random.glass` – Glass break
– `random.levelup` – Level up
– `random.orb` – Experience orb
– `random.pop` – Item pop
– `random.splash` – Splash
– `random.successful_hit` – Successful hit
– `random.toast` – Toast/achievement
– `random.wood_click` – Wood click

***Records (Music Discs)***
– `records.11`, `records.13`, `records.blocks`, `records.cat`, `records.chirp`
– `records.far`, `records.mall`, `records.mellohi`, `records.stal`, `records.strad`
– `records.wait`, `records.ward`

***Step (Walking)***
– `step.cloth` – Walking on cloth/wool
– `step.grass` – Walking on grass
– `step.gravel` – Walking on gravel
– `step.ladder` – Climbing ladder
– `step.sand` – Walking on sand
– `step.snow` – Walking on snow
– `step.stone` – Walking on stone
– `step.wood` – Walking on wood

**Tile**
– `tile.piston.in` – Piston retract
– `tile.piston.out` – Piston extend

**Example Usage**

***Creating a Victory Track***
“`
/wavetrack create victory events
/wavetrack addsound victory random.levelup 1.0 1.0 0
/wavetrack addsound victory fireworks.blast 1.0 1.2 10
/wavetrack addsound victory fireworks.twinkle 0.8 1.0 20
/wavetrack setnearby victory true
/wavetrack setradius victory 25
/wavetrack setvolumemultiplier victory 0.3
“`

***Playing the Track***
“`
/wavetrack play victory PlayerName
“`

***Testing a Track on Yourself***
“`
/wavetrack play victory YourName
“`

***License***

This plugin is provided as-is for use on Minecraft servers by the DataThorn Technologies family. Modifications to the content of this plugin are prohibited. Attempts to profit from this plugin without granted permission from the DataThorn Technologies family or the AsianF4rmer Network will be answered with legal action.

Wauf

# WAUF(where are u from?)

Retrieve player location: Use the “/wauf ” command to obtain the geographic location of a specified player.
Operator permissions: Only server operators or players with the appropriate permission node can access the location information.
Offline access: Wauf stores player IP addresses in a YAML file, allowing for location retrieval even when the player is offline.

Instructions:

Install the Wauf plugin on your Minecraft server.
Grant appropriate permissions to players who should have access to the “/wauf” command.
Players can then use “/wauf ” to query the location of another player.
Wauf will display the approximate geographic location of the specified player, including country, state, city, latitude, and longitude.

permission node: wauf.use

Note: Wauf does not require the use of MaxMind API. Its usage is free and does not require any payments.

Plugin for What Are They Up To (Watut)

This is a plugin that provides communication between WATUT (Fabric) clients on the Bukkit platform.

### Requirements
– Server
– Minecraft 1.16.5+
– Bukkit compatible
– Java 16 <= - Client - Minecraft 1.16.5+ - Fabric - [What Are They Up To (Watut)](https://modrinth.com/mod/what-are-they-up-to) ### Additional links - [bStats](https://bstats.org/plugin/bukkit/WatutPlugin/23632) - [Modrinth](https://modrinth.com/plugin/watut-plugin) - [Hangar](https://hangar.papermc.io/Slide_AM/WatutPlugin) - [SpigotMC](https://www.spigotmc.org/resources/plugin-for-what-are-they-up-to-watut.120154/)

WaterOnlyBoats

# WaterOnlyBoats
The **WaterOnlyBoats** plugin adds control over the placement of boats in your world. It blocks players’ attempts to place boats on any surface other than water. This helps keep the game realistic and prevents boats from being used to create unintended structures on land.

Main features:
* Prohibits the installation of boats on blocks other than water
* Customizable list of worlds with restrictions
* Customizable list of boat types
* Custom error message.

WaterBoost

# WaterBoost
Required Plugin: https://modrinth.com/plugin/kotlinplugins
– Everytime player steps/moves in the water, the water breathing effect for 15 seconds will be applied.
– The purpose of this plugin is to make impossible death through drowning ( unless you won’t move under the water ) but also to make travelling underwater player-friendly.

– Check out other plugins: https://modrinth.com/user/Winlyps

WaterBar999

WaterBarPlugin is a comprehensive Minecraft survival plugin that introduces a realistic thirst mechanic to enhance gameplay immersion. Players must manage their water levels by collecting, purifying, and consuming water to survive. The plugin features dynamic biome-based water depletion, custom water items, purification systems, and configurable effects, making survival more challenging and engaging.

Features
Dynamic Thirst System:
Players have a water level that depletes over time based on the biome they are in. Hot biomes cause faster water loss, cold biomes slower, and default biomes moderate loss.

Custom Water Items:

Dirty Water: Can be collected from natural water sources with an 80% chance. Causes poison when consumed but restores a small amount of water.
Clean Water: Can be obtained by purifying dirty water. Safe to drink and restores a larger amount of water.
Water Collection:
Players can collect water by right-clicking water or waterlogged blocks with a glass bottle. The plugin ensures realistic chances for dirty vs. clean water.

Water Purification:

Campfire Purification: Dirty water can be purified using a campfire with a custom campfire recipe.
Furnace Purification: Dirty water can be purified in a furnace. The plugin listens to furnace smelting events to convert dirty water to clean water.
Crafting Recipe:
Players can craft dirty water by combining a glass bottle and dirt.

Thirst Effects:

Drinking dirty water applies poison effects.
Low water levels apply slowness to simulate dehydration.
When water reaches zero, players take periodic damage until they drink water.
Visual Feedback:
Water level is displayed on the player’s XP bar for a smooth and intuitive indicator.

Configurable:
All key parameters such as water loss rates, restore amounts, potion effect durations, and damage settings are configurable via config.yml.

Robust Event Handling:
Handles player join, respawn, interaction, item consumption, and furnace events to maintain consistent and bug-free gameplay.

Async Player Data Management:
Player water levels are saved asynchronously to prevent server lag and data loss.

Permission-Based Commands:
Provides commands for players and admins to check water levels and give water items.

Permissions
thirstbar.use
Allows players to use the /water command and experience the thirst mechanics.
Default: true

thirstbar.admin
Allows players to use admin commands such as giving clean or dirty water items.
Default: op
Commands
/water check
Displays the player’s current water level (0-100).

/water give
Gives the player a clean or dirty water bottle. Requires thirstbar.admin permission.

/water help
Shows help information about water commands.

Core Systems
1. Water Level Management
Tracks each player’s water level as a double value (0 to 100). Water depletes periodically based on biome-specific loss rates. Water levels are saved and loaded from a persistent YAML file asynchronously.

2. Water Collection & Items
Players collect water by right-clicking water or waterlogged blocks with glass bottles. The plugin differentiates dirty and clean water using persistent data keys on custom potion items.

3. Water Purification
Purification is handled via campfire recipes and furnace smelting events. Dirty water smelted in a furnace or cooked on a campfire converts to clean water with XP rewards.

4. Effects & Damage
Drinking dirty water applies configurable poison effects. Low water levels apply slowness. When water reaches zero, a repeating task damages the player periodically until water is restored or the player dies.

5. Visual & User Feedback
Water level is shown on the XP bar. Action bar messages notify players of low water and dehydration status without spamming.

6. Configuration & Customization
All parameters including biome water loss rates, potion effect durations, damage amounts, and recipe timings are configurable in config.yml for server owners to balance gameplay.

7. Event Handling & Safety
The plugin carefully manages inventory changes, prevents exploits, and cancels dehydration tasks on player death or respawn to ensure smooth gameplay.

Water Rising Minigame

## Türkçe
WaterGame – Minecraft’ta heyecan dolu bir hayatta kalma deneyimi sunan benzersiz bir eklenti!

### Oyun Mekaniği:

Oyuncular belirlenen bir arena içinde hayatta kalmaya çalışırken, sürekli yükselen su seviyesiyle mücadele ederler.

Su yükseldikçe arena küçülür, oyuncuları merkeze doğru hareket etmeye zorlar.

“Lava yükseliyor” konseptinin su temalı bir alternatifi olarak tasarlanmıştır.

### Özellikler:

2 farklı oyun modu: Normal Mod ve Elytra Modu

3 takım boyutu seçeneği: Solo (1), Duo (2), Trio (3)

16 farklı takım rengi ve özel takım yönetimi

Özel su kazması ve su kanatları eşyaları

Dinamik dünya sınırı ve su yükselme sistemi

Tamamen özelleştirilebilir config ayarları

Kazanan takım için havai fişek kutlaması

### Desteklenen diller
Türkçe (tr)

İngilizce (en)

Azerice (az)

Yunanca (el)

İspanyolca (es)

Fransızca (fr)

Almanca (de)

Rusça (ru)

Çince (zh)

Japonca (ja)

Korece (ko)

Portekizce (pt)

İtalyanca (it)

Hintçe (hi)

### Komutlar:

/setcenter – Oyun alanının merkezini belirler

/waterstart – Oyunu başlatır

/watergame reload – Eklenti ayarlarını yeniden yükler

## English
WaterGame – A unique plugin that offers an exciting survival experience in Minecraft!

### Game Mechanics:

Players try to survive in a designated arena while battling against constantly rising water levels.

As the water rises, the arena shrinks, forcing players to move toward the center.

Designed as a water-themed alternative to the “rising lava” concept.

### Features:

2 different game modes: Normal Mode and Elytra Mode

3 team size options: Solo (1), Duo (2), Trio (3)

16 different team colors with special team management

Special water pickaxe and water wings items

Dynamic world border and water rising system

Fully customizable config settings

Firework celebration for winning team
### Supported languages
Turkish (tr)

English (en)

Azerbaijani (az)

Greek (el)

Spanish (es)

French (fr)

German (de)

Russian (ru)

Chinese (zh)

Japanese (ja)

Korean (ko)

Portuguese (pt)

Italian (it)

Hindi (hi)

### Commands:

/setcenter – Sets the center location of the game arena

/waterstart – Starts the game

/watergame reload – Reloads plugin configuration

Water Fix

# Water fix

Plugin that makes water to not affect any concrete and break redstone things

## Who needs it?

Builders, redstone geniuses, e.t.c.

## Commands:
– /waterfix on/off – turn on/off the plugin

### List of items which includes:
– Any concrete powder
– Lever
– Reapeter
– Comporator
– Stone, oak buttons
– redstone dust
– Tripewire hook
– Tripewire
– Torch
– Redstone torch

[GitHub](https://github.com/kilkaVhlebe/Water-Fix)