Forget-Me-Not Shaders
Important! This, along with the GitHub page for this project, is the only official place to find Forget-me-not. Any other site you find this project, including unethical mod rehosting sites like 9minecraft, are untrusted sources. Never download files from untrusted sites.
# Forget-me-not Shaders
**Forget-me-not** is a semi-realistic pipeline shader for the [Canvas](https://modrinth.com/mod/canvas) mod. It’s designed to give the most authentic and immersive experience while sticking to “traditional” rendering methods to keep up good performance.
**Canvas** is a client-side renderer mod that uses shaders for advanced rendering with the goal of having a modern and very flexible design for high performance and better readability. The shader system is entirely different from Optifine and Iris & Sodium and as such, Forget-me-not won’t work with any of these mods! See the `how to use` section for installation instructions.
## notice
If you’re a developer or mod hoster, Forget-me-not is licensed under the [LGPL v3.0](https://www.gnu.org/licenses/lgpl-3.0.en.html), so please make sure to read over the terms of the LGPL if you use any of Forget-me-not’s original code or distribute it.
## how to use third-party shaders with canvas
1. Be sure you’re on 1.19.4 or above. Support is not guaranteed for versions that Canvas doesn’t actively support.
2. Install [Fabric](https://fabricmc.net/wiki/install).
3. Get Canvas Renderer mod through [Modrinth](https://modrinth.com/mod/canvas). **Keep in mind that Canvas does not work with Sodium, Iris, OptiFine, or OptiFabric.**
4. Download your preferred pipeline shaderpack. If you’re looking for alternatives to Forget-me-not, try out [Lumi Lights](https://github.com/spiralhalo/LumiLights/releases), [Lomo (not for gameplay as of this writing)](https://github.com/fewizz/lomo/releases), or [Aerie (vanilla-plus, wip)](https://modrinth.com/shader/aerie-shaders).
5. Launch your game, put your downloaded `.zip` file into your `resourcepacks` folder and activate the resource pack. (Don’t extract it!)
6. Navigate to `Options / Video Settings / Canvas / Pipeline Options / Pipelines` and select the pipeline that you want to play with.
## troubleshooting
– Experiencing bad shadow outcomes? In `Options / Video Settings / Canvas / Debug`, set `Shadow Priming Strategy` to `TIERED` and `Disable Shadow Self-Occlusion` to true.
– Does Canvas say in chat that some shaders are broken? Please grab your log in `.minecraft/logs/latest.log` and all contents of the `.minecraft/canvas_shader_debug/` folder and either make an issue on GitHub or let me know about it on Discord.
– Does every Canvas pipeline break other than Canvas Basic? If so, your device is probably incompatible with Fabulous graphics, which most Canvas pipelines use. Unfortunately, there’s no fix for this.
## feature highlights
– seasons! be immersed in your world as the seasons change over time
– HDR, bloom, and tone mapping
– dramatic skies with atmospheric scattering and custom realistic clouds
– water waves and reflections
– support for PBR, with hundreds of built-in default materials
– contact-hardening variable penumbra shadows
– advanced anti-aliasing (TAA)
## credits
Forget-me-not wouldn’t be nearly as polished as it is if it weren’t for the help of people like fewizz, spiralhalo, Grondag, and many others from the Canvas community for contributing and testing. Many thanks to:
– The [shaderLABS discord channel #snippets](https://discord.com/channels/237199950235041794/525510804494221312/959153316401655849) for many useful code snippets
– [Lumi Lights](https://github.com/spiralhalo/LumiLights) by spiralhalo for lots of different inspiration & help, and also references for a working TAA implementation
– [lomo](https://github.com/fewizz/lomo/releases) by fewizz for inspiration for many different things, as well as the raytracer and lots of invaluable contributions
Flashbang Shader
This is the most beautiful shader ever to exist, combining stunning visual depth, perfectly balanced lighting, and intricate details that transform every surface into something breathtaking and immersive beyond comparison.
FastPBR
## **What is the FastPBR Shader?**
This is a fast shaderpack that still offers high-quality visuals and uses PBR atmospherics, hence its name.
**PBR does not mean specular support, so do not confuse these terms despite this being a common misconception in the shaderpacks community.**
## **Where can I download it?**
Either here or via my website (link below).
## **What features does it offer?**
* Dynamic soft shadows
* Optional screen-space indirect lighting using HBIL
* Temporal Anti-Aliasing and Upscaling (TAAU)
* Procedural realistic skybox including volumetric clouds
* Volumetric fog
* Various optional lens effects such as depth of field, lens flares and vignette
* **Compatibility with Distant Horizons since v2.0**
## **Any Requirements?**
* **Iris 1.6.0 or newer**
* **OptiFine is NOT supported and will not be unless it catches up with Iris’ more advanced featureset**
* A graphics card that supports OpenGL 4.3 or newer
* Windows/Linux
## **External Links:**
* My Website: [Link](https://rre36.com)
* My Discord Server: [Link](https://discord.gg/y5xzQ6H)
[](https://www.patreon.com/bePatron?u=19790203)
Fantasy Shaders Reimagined
## **Fantasy Shaders Reimagined**
This shader is based on the [Complementary Shaders](https://modrinth.com/shader/complementary-reimagined). Fantasy Shaders are a modification of the Complementary Shader, intended to make the game more colorful, striking, and vibrant, in a fantasy style.
This is my first project for Minecraft Java so it may have bugs and things to improve, so I would appreciate it if you left me either a bug report or suggestions to improve this mod on my [Discord server](https://discord.gg/7Z6FuKmGwG).
### **Modifications**
– The color of the night has been changed to a fantasy blue king, including skies, auroras, clouds, nebulas…
– The color of the day has become brighter, the sky now has a white horizon and the upper part is light blue including the clouds.
– Sunsets and sunrises are now more colorful as if you were in a fantasy world.
– The reflection of the surface and the sky at night has been improved, giving a mirror-like effect.
– The End has been recolored so that the color of its environment is attached to the purple tone of the Endermans.
– The rays of light have been intensified.
– Now the night and the End are starry.
### **Compatibility**
– This was created using [Iris](https://www.irisshaders.dev/) but since this is a modification of the complementary shader it should also work in [Optifine](https://optifine.net/home).
### **Notes**
– Fantasy Shader is a modification that complies with all Complementary Shaders licenses and terms of use.
– This shader is based on the original work and fully respects the copyright and license terms. My person also has his [License](https://github.com/AleGraphics17/privacy-policy/blob/main/License) which I invite you to comply with.
– I don’t have all the credit for this, most of the credit goes to [Emin](https://www.patreon.com/emingt), creator of the [Complementary Shaders](https://modrinth.com/shader/complementary-reimagined), since the Fantasy Shader is just a modification of these.
### **Changes**
– Compatible with Iris Minecraft v1.21.11
– A nebula has been added to the End sky.
– The night fog was greenish, now it’s blue, aligning with the horizon.
– The intensity of the light emitted by blocks like ores has been increased…
### **Video**
Fantasy Shaders Unbound
## **Fantasy Shaders Unbound**
This shader is based on the [Complementary Shaders](https://modrinth.com/shader/complementary-unbound/version/latest). Fantasy Shaders are a modification of the Complementary Shader, intended to make the game more colorful, striking, and vibrant, in a fantasy style.
This is my first project for Minecraft Java so it may have bugs and things to improve, so I would appreciate it if you left me either a bug report or suggestions to improve this mod on my [Discord server](https://discord.gg/7Z6FuKmGwG).
### **Modifications**
– The color of the night has been changed to a fantasy blue king, including skies, auroras, clouds, nebulas…
– The color of the day has become brighter, the sky now has a white horizon and the upper part is light blue including the clouds.
– Sunsets and sunrises are now more colorful as if you were in a fantasy world.
– The reflection of the surface and the sky at night has been improved, giving a mirror-like effect.
– The End has been recolored so that the color of its environment is attached to the purple tone of the Endermans.
– The rays of light have been intensified.
– Now the night and the End are starry.
– Sky Now More Cloudy.
### **Compatibility**
– This was created using [Iris](https://www.irisshaders.dev/) but since this is a modification of the complementary shader it should also work in [Optifine](https://optifine.net/home).
### **Notes**
– Fantasy Shader is a modification that complies with all Complementary Shaders licenses and terms of use.
– It is necessary that in the settings you put the Unbound option to have the appearance of the images
– This shader is based on the original work and fully respects the copyright and license terms. My person also has his [License](https://github.com/AleGraphics17/privacy-policy/blob/main/License) which I invite you to comply with.
– I don’t have all the credit for this, most of the credit goes to [Emin](https://www.patreon.com/emingt), creator of the [Complementary Shaders](https://modrinth.com/shader/complementary-unbound/version/latest), since the Fantasy Shader is just a modification of these.
### **Changes**
– Compatible with Iris Minecraft v1.21.11
– A nebula has been added to the End sky.
– The night fog was greenish, now it’s blue, aligning with the horizon.
– The intensity of the light emitted by blocks like ores has been increased…
### **Video**
Extraterrestrial Expanse
Extraterrestrial Expanse is a minecraft shader primarily for iris.
It adds things such as:
– Custom clouds
– Random events
– reflections
– Ambiance (plants waving in the wind, water waves)
Do note that this project is currently in BETA! so expect a lot of bugs and (most likely performance) issues, and if you come across many, feel free to report them in the discord.
Exposa Shaders

[Cinematic Showcase](https://youtu.be/itbCHGM3cJs)
(PSST, you should use this shaderpack while listening to this upcoming song, presave it its awesome and its also mine! Yes I am promoting my song… Yes I am desperate.) [Awesome Song To Listen 2 While using Exposa](http://tunelink.to/Jub5v)
# Description
Hello! This is Exposa! Used to be known as Exposa Unique Shaders. This project is a shaderpack that aims for both a natural and a fantasy style.
# Compatibility
It is compatible with Optifine and Iris, unknown about other mods and clients. It is also recommended to be used for versions 1.17x and above. It works well with AMD and NVIDIA and INTEL .
**Nether and End support are full ATM. For custom dimensions support, please let me know what dimensions you would like to see supported.**
# License
For the most, I use the all rights reserved license, but I really wouldn’t recommend using my code (I did not intend it for the use of being edited). If you’d like to edit anyway, you can ask me here!
# Features
* rough reflections
* water reflections
* shadows
* motion blur
* depth of field
* puddles
* temporal anti aliasing
* HDR
* bloom
* tonemapping
* lightshafts
* volumetric clouds
* Seasonal Colors (Autumn, Winter, Spring, Summer)
* Shooting Stars
* Proper weather & translucent support
* Nether & End support
* Ambient SSS
* SSAO
* Directional Lightmaps
* VL Mist / Smokey Fog!
* Nether VL Swirly Fog
* Better TAA
* Better Puddles
# Some Credits
RRe36 ([https://www.curseforge.com/members/rre36](https://www.curseforge.com/members/rre36)) – Lots of help with clouds, volumetric fog, bloom and etc. Capt Tatsu ([https://www.curseforge.com/members/capttatsu](https://www.curseforge.com/members/capttatsu)) – Gave me permission to use the reflections functions and even helped me apply them, let me use and modify bloom, motion blur, dof, volumetric fog and etc.
Unicorn Blood ([https://www.curseforge.com/members/dakotah2468](https://www.curseforge.com/members/dakotah2468)) – Letting me use and modify fog.
Xenith – Help with shadows method.
Jesse/L – In my older versions, he gave me a tonemap to use.
Belmu – Has helped me set up some things like rough reflections, you can support him here! ([https://www.curseforge.com/minecraft/customization/noblert-shaders)](https://www.curseforge.com/minecraft/customization/noblert-shaders))
HardTop for the french translation: [https://hardtopnet.ovh](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fhardtopnet.ovh%252f)
Espen for many things (I only remember providing me with the minimum & maximum depth functions): [https://modrinth.com/shader/bloop-shaders/versions](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fmodrinth.com%252fshader%252fbloop-shaders%252fversions)
Xonk for many things (I only remember SSAO & SSS tricks and reflections LOD trick atm ;_;): [https://github.com/X0nk/Bliss-Shader](https://github.com/X0nk/Bliss-Shader)
Zombye for cool TAA tricks: [https://github.com/zombye/spectrum/tree/master/shaders/program](https://github.com/zombye/spectrum/tree/master/shaders/program)
Eldeston & Chocapic13 for previous coordinates transformation: [https://modrinth.com/user/Eldeston](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fmodrinth.com%252fuser%252fEldeston), [https://www.curseforge.com/minecraft/shaders/chocapic13-shaders](https://www.curseforge.com/minecraft/shaders/chocapic13-shaders)
Random Noise website: [https://www.pcg-random.org/](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.pcg-random.org%252f)
sRGB & Linear color space conversions: [https://www.shadertoy.com/view/4tXcWr](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.shadertoy.com%252fview%252f4tXcWr)
Escheridia
Esheridia is a semi-realistic shaderpack that aims to add a touch of natural realism to the vanilla visual style. **IRIS REQUIRED & MAC NOT SUPPORTED**
It provides:
* Realtime shadow maps
* Custom sky
* Atmospheric border fog
* Custom Weather effects
* LabPBR Resourcepack support
* Advanced Volumetric Lighting
* Screenspace Reflections
* Custom water lighting
* Bloom
* Volumetric clouds
If you encounter any bugs, want development updates, or just want to chat, join the discord [here](https://discord.gg/BQAJxnQHMb)
**NOTE** Majority of images are taken using the Patrix resource pack.
# IMAGES BELOW





Emoji like shader
A sequel to the **Ascii like shader**, unlike the first one, this one replaces everything with emojis.
⚠Warning your eyes may hurt
## Features:
Converts the Minecraft world into a grid of emojis, replacing traditional view with genZ emojis like 🤡🙄😳💀
## ASCII version:
[https://modrinth.com/shader/ascii-like-shader](https://modrinth.com/shader/ascii-like-shader)
Eerie Craft
This minecraft shader is inspired by horror games like silent hill and this mod has multiple features that accomplishes that feat of making the player feel uncomfortable-
1. The clouds are made dark and realistic unlike vanilla minecraft clouds that don’t seem intimidating. The clouds have movement added to them too.
2. Added a new water texture apart from the vanilla minecraft water texture to make it interesting.
3. Added realistic lighting and shadows along with the light spreading through fog particles.
4. Added fog to the game to make any attack from a mob unpredictable, even normal light sources won’t save you from the atmosphere of this mod because they won’t work.
5. Vegetation movement is in the mod that makes the forest environment dynamic.
6. Sun and moon have their own glow and unique texture apart from vanilla minecraft!