Photon Shaders

## Community

* Join my [discord server](https://discord.gg/ngEW66HScd) for questions, suggestions and development updates
* You can also [donate](https://ko-fi.com/sixthsurge) if you would like to say thanks

#### Frequently asked questions

1. “When will Photon be released for _new Minecraft version_?”
– Shader packs are generally not very dependent on MC versions; as long as Iris is available, Photon should just work.

## Features

* Fully revamped sky, lighting and water
* Detailed clouds with several layers and many different cloud types
* Immersive weather system providing different skies each day
* Voxel-based colored lighting (enabled with Ultra profile, requires Iris)
* Screen-space reflections
* Volumetric fog
* Soft shadows with variable-size penumbras
* Detailed ambient occlusion (GTAO)
* Camera effects: bloom, depth of field, motion blur
* Much improved image quality with TAA, FXAA and CAS
* Advanced temporal upscaling (disabled by default) for low end devices
* Extensive settings menu allowing you to customize every aspect of the shader
* Full labPBR resource pack support

## Compatibility

### Shader loaders
* [Iris](https://irisshaders.dev/download) (recommended)
* Iris is a modern shader loader with far better performance, mod compatibility and developer features than OptiFine
* Some features (Colored Lighting) will only work on Iris
* [OptiFine](https://optifine.net/home)

### GPU vendors
* Nvidia
* AMD
* Intel
* **NOT** compatible with Apple GPUs (Metal)

### Mods
* [Voxy](https://modrinth.com/mod/voxy)
* [Distant Horizons](https://modrinth.com/mod/distanthorizons)

## Showcase videos


## Acknowledgments

* Settings menu translations:
* [NakiriRuri](https://github.com/NakiriRuri) and [OrzMiku](https://github.com/Orzmiku) (Chinese)
* [Jmayk](https://github.com/Jmayk-dev) (Italian)
* [Timtaran](https://github.com/Timtaran) (Russian)
* [Emin](https://github.com/EminGT) – Shadow bias method from [Complementary Reimagined](https://www.complementary.dev/shaders/) (fully fixes peter panning and light leaking underground!)
* [DrDesten](https://github.com/DrDesten) – Depth tolerance calculation for SSR (helps to prevent false reflections)
* [Jessie](https://github.com/Jessie-LC) – f0 and f82 values for labPBR hardcoded metals
* [Sledgehammer Games](https://www.sledgehammergames.com/) – Bloom downsampling method used in Call of Duty Advanced Warfare (described [here](http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare))
* http://momentsingraphics.de/ – Blue noise texture
* [NASA Scientific Visualization Studio](https://svs.gsfc.nasa.gov/4851) – Galaxy image

Pegasus Shaders

If you follow me on [YouTube](https://m.youtube.com/@timetravelbeard3588?si=gBJoIsu4O9kolu_r), or play with any of my heavy shaders, you know I like to push the limits and do things that no one has done before. But those shaders are heavy!!

The aim of this shader is to mix some of the state of the art and never done before features of my hard to run shaders ‘[Icarus](https://www.patreon.com/timetravelbeard)’ and ‘[CTMPOMFIX](https://www.curseforge.com/minecraft/shaders/ctmpomfix-shader-chocapic13-shaders-edit)’, and the performance of my very fast Vanilla+ shader ‘[Simply Upscaled](https://modrinth.com/shader/simply-upscaled)’.

This is Pretty Early in development.

If you would like to support development, play with my more top-tier shaders ‘Icarus’, get early access to dev builds and new features, or just say thank you, please join [my Patreon](https://www.patreon.com/timetravelbeard).

If you would like support, to share screenshots, make requests, or join the community, please join [my discord](https://discord.gg/S6F4r6K5yU).

** ‘Vx’ versions (0.3.3 and up) get lower fps due to voxelizing for Colored Lighting. If you use 0.3.2 you will get better fps but not have Colored Lighting**


Current notable features:

-distant horizons support

-physics mod support

-photonics mod support (check alpha versions)

-crashing Beach waves (with physics mod and iris on 1.20.1 or higher)

-optional texture upscaling

-pbr

-speed (on lower presets)

-vanilla, cartoon, and realistic/fantasy styles

I hope you have fun!

Let me know what you think.


videos of what’s new:


– alpha versions aren’t tested on all hardware yet, please tell me about bugs or errors on discord.

discord: https://discord.gg/S6F4r6K5yU

Patreon: https://www.patreon.com/timetravelbeard

YouTube: https://m.youtube.com/@timetravelbeard3588?si=gBJoIsu4O9kolu_r

🖌️PaintBound

# 🖌️ **PaintBound Shader**

Transform your Minecraft world into a **living painting**! This unique stylized rendering shader brings an artistic painted aesthetic to your gameplay, featuring hand-drawn style outlines and dynamic paintwork that makes every block look like it was painted by an artist.

## 📺 **Trailer**


## ✨ **Features**

🖌️ **Paint filter** – A Kuwahara filter adds splotches of paint to the image
✏️ **Pencil-style outlines** – Give everything a hand-drawn appearance
🎨 **Color Palette** – Choose between two defaults or add your own custom color palettes
⚙️ **Extensive customization** – Tweak settings to match your artistic vision

## 💬 **Community & Support**


Discord
Join our Discord

Share screenshots, suggest features, or get help with the shader! Your feedback helps make **PaintBound** even better.

## 🙏 **Credits**

Special thanks to **XorDev** for allowing the use of block model distortion, Voronoi texture effects, and water glare techniques from the [Unsquare Shaderpack](https://github.com/XorDev/Unsquare-Shaderpack) that help bring this artistic vision to life!

Orion Shaders

**[PLEASE DISABLE CLOUNDS IN VIDEO SETTINGS FOR BEST RESULTS]**

# Orion Shaders

## About
Orion Shaders is a high quality Minecraft Shaderpack to make your world have a more cinematic look and feel. It features beautiful lighting, heavy customization, realistic shadows, wavy water, realistic sky textures, and colorful block lighting to take your playing experience to the Next level!

## FEATURES
Check out the Changelog to find the list of features.

**TESTED ON IRIS + FABRIC 1.21.11 AS OF NOW.**

OpenShad

![OpenShader banner](https://cdn.modrinth.com/data/OvPFpJjO/images/b8fa1871bf4c2114dc292748552d8334e3ebf083.png)

## Français

Voici mon tout premier shader que j’ai codé, j’ai choisi ce nom car c’est un shader qui n’a pas de ressemblance précise, il peut être changé au gré des envies grace au paramètre.

Mon idée et de créer un shader avec plein de fonction incluse et paramétrable sans pour autant lui donner un thème, afin que les utilisateurs ou les créateurs puissent l’utiliser pour créer leur propre shader ou l’utiliser et profiter des fonctionnalités en tant que joueur.

Le shader est encore en Alpha, pour l’instant les paramètres en jeu son compliquer à utiliser, le code n’est pas très bien écrit et il manque beaucoup de choses que les shaders d’aujourd’hui ont.

 

## English

Here’s the first shader I’ve coded. I chose this name because it’s a shader that has no precise resemblance, and can be changed at will thanks to the parameter

My idea is to create a shader with lots of functions included and customizable without giving it a theme, so that users or creator can use it to create their own shader or use it and enjoy the features as a player.

The shader is still in Alpha, so for the moment the in-game parameters are complicated to use, the code isn’t very well written and it misses a lot of things that today’s shaders have

 

# NEW Features
Changing color of the sun according to the time of day

## Features

Dynamic shadow

Bloom

Contrast

Saturation

Multiple Tonmaping

 

## Special thanks

[Saad’s blog](https://saada2006.github.io/) for teaching me the basics of GLSL

[Acerola](https://www.youtube.com/@Acerola_t) for shader Video

Open4ES Renewed

# ABOUT
Open4ES Renewed Shader Are Simple Shaders For Minecraft: Java Edition and Pojav Launcher.
These Shaders Have Several Features, One of Which is Shadow, SSAO, Reflection, Clouds, RainBow, and More

# LINKS
– Join My Discord Sever to Discuss, Bug Reports, Etc. [Open4ES Renewed Discord](https://discord.com/invite/eVsYRwn4ey)

# INSTALL THE SHADERS
– Download Client Which Supports Installing Shaders Such as Optifine and Iris
– Download The Shaders
– Copy Shaders to /.minecraft/shaderpacks
– Launch Minecraft, Go to Options –> Video Settings –> Shaders
– Choose Open4ES Renewed Shader

OPAL Shaders

# ABOUT

OPAL Shaders is a shaderpack for Minecraft Java Edition based on [BSL Shaders](https://bitslablab.com/bslshaders/) created by Capt Tatsu.
It aims to blend a fantasy atmosphere with natural colors and contrast while staying true to Minecraft’s original style.

If you’re using Iris, I recommend installing [LambDynamicLights](https://modrinth.com/mod/lambdynamiclights) mod for dynamic lights.

# AGREEMENT

### You’re allowed to:

– Use this shaderpack for taking and sharing screenshots and videos.
– Publish your heavily modified version of the pack if both OPAL and BSL shaders are clearly credited (including their authors) and the name of your edit is original.

### You’re not allowed to:

– Redistribute the shaderpack without my permission.
– Claim (and rename) my shaderpack (or its code) as your own.

Nwoof’s Wynn Shader

![Shader Page Banner](https://i.ibb.co/d0RpLXdN/Wynn-Shader-Banner.png)
**THIS PROJECT IS CURRENTLY IN BETA. IF YOU ENCOUNTER ANY ERRORS/BUGS, I HIGHLY RECOMMEND REPORTING IT ON THE [GITHUB PAGE](https://github.com/nwoof2012/Nwoofs-Wynn-Shader/issues), ESPECIALLY IF NO ONE ELSE HAS YET.**

# About
Are you looking to play Wynncraft with shaders, but don’t want to compromise on playability or visuals? _**Nwoof’s Wynn Shader**_ is designed with a goal to fulfill that wish at its core. Designed and written based on problems encountered by Wynncraft players regarding shaders, this is the first shader designed with the Wynncraft player’s experience in mind.

# Features
– ## Shadowmapping
Virtual texture-based shadow system. Provides customization options such as adjustable resolution and culling distance.
– ## Bloom
Simulates a glow effect for added realism to the world’s lighting and illumination. The amount of total samples in this effect can be adjusted to provide the right balance of performance and visual quality.
– ## Lighting
The lighting algorithms include Scene-Aware Lighting that adjusts the color of the world’s lighting based on the original light source, toggleable Path-Traced Global Illumination which simulates the emission and reflection of light rays, and a customizable range for controlling/balancing light levels. There is also Custom Water with Screen Space Reflections and Light Refraction.
– ## Sky
The shader also comes with sky features such as Customizable Sky/Fog/Atmosphere Colors for various times of day, and Volumetric Clouds that adapt to the weather.
– ## Scene-Aware Grading
When travelling throughout the world, the tonemapping and color grading will automatically adjust to a scheme which is appropriate for your location.
– ## Mod Support
Nwoof’s Wynn Shader has integrated support for mods like [Wynncraft Dynamic Weather](https://modrinth.com/mod/wynncraft-dynamic-weather), [Distant Horizons](https://modrinth.com/mod/distanthorizons), and [Physics Mod](https://www.patreon.com/Haubna).

# Additional Links
– [Nwoof’s Site](https://nwoof2012.github.io/) – This is a portfolio site displaying information on my projects.
– [Bluesky](https://bsky.app/profile/nwoof2012.bsky.social) – This is my Bluesky account. I announce feature updates and milestones here.

### Disclaimer
Nwoof’s Wynn Shader is in no way affiliated with Wynncraft or any of the supported mods. Do not send them any bugs related to my shader, instead send them directly to me.

# Q&A

Frequently Asked Questions

> Why is the shader so dark/bright?

The optimal/preferred light levels can vary from person to person. If you feel the shader is too dark/bright, adjust the minimum/maximum light.

> Why is the fog so strong?

The default fog settings are set for my personal taste. If you’d prefer something different, you can change the fog’s settings.

Nostalgic Crisp

Currently shader is **WIP**, **_expect many bugs._**

## Features

1. Fast and low quality shadows, (pixel locked shadows)
2. Special sunrise and sunset event where the whole world becomes a lot more redder and brighter.
3. Handheld lighting, and more softer lighting for light sources
4. Wavy plants
5. Atmosphere/fog
6. Watershader, makes your screen wavy
7. Chromatic aberration

That should be all, fixing the shadows is my top priority along with foxing the light leak issue. The End kind of just doesn’t have any features and is the same, and the Nether is bearable (in my minimal testing), but I will definitely revist tje dimensions after fixing the shadows. That’s all so have fun!

*Note: Nuking the entire shadow logic and rewriting it from ground up to support iris. Also it technically works on iris but has a whole lot of more bugs so I suvgest to not to use this yet.

Nostalgia-Ultra

# 🎮 Nostalgia Ultra

**Relive the golden age of Minecraft (2011-2013) in modern 4K quality.**

This shader recreates the exact visual atmosphere of Minecraft Beta 1.7 to Release 1.5.2 — the era of legendary servers and unforgettable memories.

## ✨ Features

### Visual Style
– **Warm, saturated colors** like old CRT monitors
– **Optional CRT effect** with screen curvature and scanlines
– **Electric blue sky** — the iconic 2011 look
– **Vibrant green grass** like Alpha/Beta versions

### Water
– **Turquoise translucent water** like version 1.3
– **Smooth animated waves**
– **Reflections and caustics**
– **Shore foam**

### Sky & Lighting
– **Large sun with yellow halo**
– **Big visible stars** at night
– **Soft realistic shadows**
– **Volumetric sun rays** (godrays)
– **Warm orange torch light**

### Dimensions
– **Blood red Nether** with dense fog
– **Purple-black End** with fixed stars

## 📥 Installation

1. Install **Iris Shaders** (and Sodium for best performance)
2. Download the `.zip` file
3. Place it in `.minecraft/shaderpacks/`
4. Select **Nostalgia Ultra** in shader settings
5. Enjoy! 🎮

## ⚙️ Settings

Fully configurable menu with **6 languages**:
– 🇬🇧 English
– 🇫🇷 Français
– 🇩🇪 Deutsch
– 🇪🇸 Español
– 🇧🇷 Português
– 🇷🇺 Русский

**Categories:** Style, Water, Sky, Lighting, Effects

## 💻 Performance

| Profile | Recommended GPU | Expected FPS |
|———|—————–|————–|
| Ultra | RTX 3060+ | 60-120 |
| High | RTX 2060 | 80-144 |
| Medium | GTX 1660 | 100-200 |
| Low | GTX 1050 | 144+ |

## 📋 Requirements

– Minecraft **1.21.4**
– **Iris Shaders** (required)
– **Sodium** (recommended)

*Made with ❤️ for Minecraft veterans*