### ☕ Platforms Compatibility
Current compatibility status.
| Platforms | Driver | Status |
| :— | :— | :— |
| **Every Pc** | Any | ✓ Full Support |
| **Pojav/Zalith & Other Mobile Launcher /w Iris & Sodium** | Zink | ✓ Full Support |
| **Pojav/Zalith & Other Mobile Launcher /w Iris & Sodium** | Virgl | ✓ Stable|
| **Pojav/Zalith & Other Mobile Launcher /w Iris & Sodium** | MobileGlues | ✓ WIP/Testing RC0.1 |
—
### 📌Future plans
– Distant Horizon support
– Improvement on water (in progress)
– Improve the look, feels and atmosphere of shader.
– Dimensions shader.
– Biome specific atmosphere.
—
### 📈 Project Status
[I] In progress
[R] Ready but did not release yet
[B] Im on the break
[D] Done (Released)
*For optifine: Is currently untested. (and appear to be very broken on old versions of minecraft).*
*It is best to use mc versions with official support of **Iris & Sodium** for best compatibility and stability*.
*Shader is still in alpha stage. Bugs can be reported via [SSRE Telegram](https://t.me/SSRERC)*
* Spooklementary, by SpacEagle17, is an edit of EminGT’s [Complementary Shaders](https://www.complementary.dev/).
* It is a horror-themed shaderpack that transforms your game into a moody and spooky experience.
* Perfect for Halloween or scary maps! Click “Gallery” at the top of the page to see screenshots.
**Important notice: Please don’t report any bugs while using this add-on to Emin, but to me instead on [Discord](https://discord.gg/5N45SAsC3X).**
## Links
* SpacEagle17’s **[Discord](https://discord.gg/5N45SAsC3X)** Server for discussion, questions, suggestions…
* Follow SpacEagle17 on **[Twitter/X](https://twitter.com/SpacEagle17)** to get news about the shaderpack
## Sponsored by Ember Host
Looking for an affordable and reliable Minecraft server host? Ember Host offers incredible value and top-tier support!
Click the banner or use code **[EUPHORIA](https://www.euphoriapatches.com/ember-referral)** at checkout for **10%** off your first purchase. Plus, **70%** of your purchase supports Euphoria Patches!
Solas Shader
### **Showcase**
————————————
### **About**
+ Solas is a fantasy stylized shaderpack aiming to provide stunning visuals at a moderate performance cost. Screenshots showcasing the shader can be found in the **Gallery** section.
### **Main features**
+ **Advanced lighting**
– Colored block lighting
– Realtime shadows without light leaking in caves
– Cloud shadows
– Subsurface scattering on certain blocks
+ **High quality volumetrics**
– 3D Clouds, crepuscular rays, fireflies, Nether smoke, Ender protoplanetary disk
+ **Beautiful sky effects**
– Aurora, Milky Way, Ender Nebula and Black Hole, rainbows
+ **Customizable post-processing**
– Fine-tuned tonemapping, bloom, lens flare, chromatic aberration, depth of field, motion blur, tilt-shift
+ **Realistic water**
– Procedural waves, caustics, light absorption and refraction
+ **Integrated PBR resourcepack**
– Emissive textures, reflective materials and procedurally generated normals
+ **PBR resourcepacks support**
– Both **LabPBR** and **OldPBR/SeusPBR** formats are supported
– Turn on “**PBR Resourcepack**” in shader settings!
+ **Mod compatibility**
– Voxy
– Distant Horizons
– Iris Shaders (Preferred loader)
– OptiFine (Custom skyboxes and colored block lighting are **not supported**)
————————————
### **Credits**
+ **EminGT** and **gri573** for improved shadow sampling.
+ **SixthSurge** for voxelization & light propagation algorithm.
+ **Capt Tatsu** for antialiasing and a few other pieces of BSL’s code.
+ **Community members** for contributing to Solas in different ways.
Soft Voxels Lite
[](https://youtu.be/RwGXOxF3DsM “Soft Voxels Showcase”)
## **What is Soft Voxels Lite?**
This is the free edition of my Soft Voxels Shaderpack, which intends to be a minimalistic and rather performant shaderpack that relies on voxels and path-tracing to give you some fast yet good looking lighting. This obviously also includes proper colored lighting from various emitters. As there is no actual shadowmap the direct light from sun and moon is rather soft, giving the pack its signature overcast outdoor-looks.
## **What features does it offer?**
* path-traced lighting
* temporal upscaling (TAAU), at 50% by default
* dynamic fog
* screenspace godrays
* screenspace reflections
* waving foliage
* resourcepack specular support (according to labPBR specification)
## **Any Requirements?**
* Optifine for 1.16 or newer/Iris 1.5.0 or newer
* GTX 1050/RX 560 or similar/better (has to support OpenGL 4.3)
* GTX1660/RX 5600XT or better recommended for 1080p at default settings
* Windows/Linux
* **Intel HD 5000 Graphics and older are NOT supported!**
## **External Links:**
* My Website: [Link](https://rre36.com/soft-voxels)
* My Discord Server: [Link](https://discord.gg/y5xzQ6H)
[](https://www.patreon.com/bePatron?u=19790203)
Snowimagined
Snowimagined Shaders
A [Complementary Reimagined](https://www.complementary.dev/reimagined/) edit
# Update: You can get this feature with our add-on called Euphoria Patches!
## Get it here: https://modrinth.com/mod/euphoria-patches
### To enable the feature go to: Shader Setting > Euphoria Patches Setting > World > Seasons > Winter
(Other seasons will come in a future update)
## What is Snowimagined Shaders?
* Snowimagined Shaders, by SpacEagle17 and isuewo, is an edit of EminGT’s Complementary Reimagined Shaders. It transforms your game into a beautiful winter wonderland. Click on “Gallery” at the top of the page to see screenshots.
## Community
* Join the [Complementary Discord](https://discord.com/invite/985QQxVQZF) to get support and interact with the community!
## Features
Click to Expand
* Snow works on all blocks including block entities like chests or player heads and translucent blocks like stained glass or ice
* Emission of emissive blocks is reduced if snow is on top
* Transparency of translucent blocks is reduced when snow is on top
* Snow doesn’t generate if near a light source or if under blocks (it still generates below blocks like glass, unfortunately not fixable)
* The resolution or noise size can be configured. Options are 16x, 32x, 64x and 128x. Default is 16x
* An option to change the snow noise intensity exists which makes the noise more or less apparent
* Snow has Integrated PBR properties, light can reflect on it
* On the sides of mycelium, path and grass blocks snow is also with a gradient generated
* The user can change the transparency of the snow in the settings
* The melting radius around light sources can be changed
* Snow desaturates the colors of the environment by a configurable amount
Snow Default
# Snow Default
Transform your Minecraft world into a winter wonderland with the **Snow Default** shader! This unique shader pack enhances your game with stunning visual effects, delivering a captivating snowy aesthetic while preserving the classic Minecraft experience.
– **Seasonal Transformation**: Instantly turns your Minecraft world into a winter landscape, complete with shimmering snow and frosty textures.
– **Visual Enhancements**:
– **Motion Blur**: Adds a smooth, cinematic feel to your movements.
– **Custom Clouds**: Experience dynamic clouds that enhance the overall atmosphere.
– **Depth of Field**: Bring focus to your scenes, creating a more immersive experience.
## Compatibility
– Fully compatible with both **Iris**, ensuring that you can easily integrate it into your existing setups.
– **Optifine** is comming soon..
## Usage Guidelines
### You Can…
– Use this shader pack for breathtaking screenshots and captivating videos that showcase your builds.
– Modify it for personal use to tailor the experience to your liking.
– Publish your heavily modified version* to share your creativity with others.
– Include it in modpacks or servers, giving your community a taste of the winter vibe.
### You Cannot…
– Share the shader pack without my permission. Respecting creators’ rights is essential for a healthy modding community.
## Important Notes
Please keep in mind that this shader is currently in **Alpha**. As such, you may encounter some bugs or unexpected behavior. Your feedback is invaluable as we work toward refining and enhancing the shader.
Embrace the winter season in Minecraft and immerse yourself in a snowy paradise with **Snow Default**!
✏️SketchBound
# ✏️ **SketchBound Shader**
Transform your Minecraft world into a **living sketchbook**! This unique stylized rendering shader brings an artistic pencil-drawn aesthetic to your gameplay, featuring hand-drawn style outlines and dynamic sketch-like hatchwork that makes every block look like it was sketched by an artist.
—
## 📺 **Trailer**
—
## ✨ **Features**
✏️ **Pencil-style outlines** – Give everything a hand-drawn appearance
🎨 **Dynamic hatching** – Mimics traditional sketching techniques
🌈 **Triple visual modes** – Choose between grayscale, vibrant color, or blue pen presets
⚙️ **Extensive customization** – Tweak settings to match your artistic vision
Share screenshots, suggest features, or get help with the shader! Your feedback helps make **SketchBound** even better.
—
## 🙏 **Credits**
Special thanks to **XorDev** for allowing the use of block model distortion, Voronoi texture effects, and water glare techniques from the [Unsquare Shaderpack](https://github.com/XorDev/Unsquare-Shaderpack) that help bring this artistic vision to life!
Simplicissimus Shader

## **What is the Simplicissimus Shader?**
This pack tries to stay really close to what vanilla Minecraft provides in terms of graphics, thus it keeps the original vanilla clouds as well as the vanilla lightmap. However, while sticking to the “minecrafty look”, it also gives it some visual touchups like dynamic shadows, better fog and some slightly improved lighting of the vanilla clouds, making them look more integrated into the world.
## **What features does it offer?**
* Dynamic shadows (and optional soft or pixel shadows)
* Temporal Anti-Aliasing
* Bloom
* Motionblur
* Improved cloud lighting and fog
## **Any Requirements?**
* OptiFine for 1.12 or newer/Iris 1.5.0 or newer
* A graphics card that supports OpenGL 2.1 or newer
* Should work on Windows, Linux and Mac
## **External Links:**
* My Website: [Link](https://rre36.com/simplicissimus-shader)
* My Discord Server: [Link](https://discord.gg/y5xzQ6H)
[](https://www.patreon.com/bePatron?u=19790203)
Shrimple
A Minecraft Java shader that attempts to maintain a minimal “vanilla” aesthetic, while adding some optional features:
– Waving Plants.
– FXAA (anti-aliasing).
– Sharp/Soft Shadows.
– CSM (Cascaded Shadow Mapping). *****
– Dynamic colored lighting. *****
– Ray-Traced block-light shadows. *****
– Volumetric fog lighting.
– POM (Parallax Occlusion Mapping).
– Normal Mapping.
– Specular (shininess).
***** Feature only available with [Iris 1.6](https://discord.com/channels/774352792659820594/1093675994025566268) or later!
#### Special Thanks
– Fayer: _very_ extensive help with QA, support, repairs, and motivation.
– Builderb0y: help with optimized bit-magic supporting the core of voxelization.
– Bálint: Created the fancy Iris warning, as well as more help with bit-shifting madness.
– Tech: Helped implement improved soft shadow filtering & dithering.
Shaderific (Vanilla Shader)
**I no longer have the time or patience to work on this project, and I don’t plan to update it in the near future. If you are a shader dev and are interested in picking up this project, feel free to contact me on Discord.**
A somewhat simplistic shader built using vanilla Minecraft’s rendering pipeline.
This shader is a resource pack, so don’t add it to the shader packs folder, use the resource packs folder instead!
This shader may be incompatible with certain rendering or performance mods, and is meant to be used purely vanilla (though should still be compatible with most mods). Known incompatibilities are Sodium and Optifine.
Features included:
– Waving foliage
– More natural lighting with soft shadows
– Bloom
– Automatic exposure
– Depth of field
– Sparkling night sky
– Colored moon
– Gradual fog (originally from [Confogurable (Classic)](https://modrinth.com/resourcepack/confogurable-classic))
– Gleaming armor (from [the pack with the same name](https://modrinth.com/resourcepack/gleaming-armor))
– Square entity shadows
– Stylistic highlights, a light outline around blocks and entities
– Glowing/shiny gems (there is a known issue with some item models, may be fixed in a later update)
– More foggy nether portal
– Advanced beacon block model
– Not really shader-related but 3D rails and randomized hay blocks with partially connecting textures
– Double layered clouds (there is a known issue with going above them, it may be fixed in a later version)
– Better water coloration in some places
– Tilted rain
– Custom player skin features including blinking, customizable damage color, damage expression, emissive pixels, and a cape! Help setting this up will be provided on request in the discord server.
– Built-in compatibility with [Stable Player Display](https://github.com/bradleyq/stable_player_display) when Shaderific is applied on top
Note that this pack is still in beta so there may be graphical inconsistencies and performance issues in certain scenarios. Help is provided in my discord.